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I have developed a rhythm game inspired by the final boss battle in Drakengard 3. I have recreated it as a playable web game, and I hope you all enjoy practicing and playing the fan-made game that I have created. link: https://mynerva0x13.itch.io/nier-spi
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Episode 2: Creating 2D #gameart for our mobile game "Endless Cave" https://youtu.be/DA71j-N2TIw Huge thanks to Blackthornprod without his channel I would still be looking at a blank canvas 🤓 Next episode we finally start coding with Phaser 3
#gameart#html5 games#html5games#game development#gamedev#indie game development#indie games#indiedev#indiegame#indiegames#tutorials#programming tutorial#phaser framework#phaserjs#phaser 3#mobile games#mobilegames#mobile gaming
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I just found and improved a PhaserJS boilerplate that uses ES2016/ES2015 (ES7/ES6) with Webpack to create a nice JavaScript game development codebase! Webpack takes all code and assets for your game (including images under 25kb!) and shoves it all into a single “game.bundle.js” file that gets loaded! It’s pretty awesome.
You can fork/download and use my boilerplate for your own games if you’d like! If you don’t know anything about ES2015 (ES6) or ES2016 (ES7), check out this little guide I like: ES6 for Humans
PS: If you’ve ever worked with Phaser and Webpack before, you know that it’s crazy hard to figure out how to get it working at all. If you want to hook it up yourself, check out how I did it in my boilerplate here. Doing it this way allows you to set it and forget it, not needing to require or import any Phaser files into your code! Much nicer than what I had to do before.
PPS: If enough people ask for help getting started, I’ll try to whip up a crash course in NodeJS and command line control so you can understand what you need to do with this boilerplate!
#Phaser#phaserJS#javascript#es6#es7#es2015#es2016#gamedev#boilerplate#code#webpack#codebase#nodejs#node#game development
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I caught my first wild Monster today! And it even had really good stats! Now all we need is an in-game editor to change the battle order of the Monsters 😄
#html5 games#html5games#browser games#browsergames#web games#webgames#mobile games#free games#free to play#freetoplay#free2play#f2p#gamedev#indiedev#indiegame#phaserjs#phaser 3#language games#vocabulary games#language learning#vocabulary
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Oh no... They are everywhere!!!
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GameMaker 2
I took a break from the TruthTables game to try out GameMaker. I've used some previous IDEs/frameworks: Flash, Unity, PhaserJS, UnrealEngine, and wanted to try something else. GameMaker is great because it's relatively simple, and has a very close connection to sprites like Flash had.
I followed a tutorial to make a brickbreaker clone, then started messing around with extra features. Flesh bricks. Here's the tutorial: https://gamemaker.io/en/tutorials/gms2-tutorial-breakthrough
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Fonty y omar

FONTY Y OMAR HOW TO
Select all letters for export (Ctrl + A).
If your font is installed system-wide you can skip the Add font file step and just select the name of the font directly.
Then select the name of the font in the Font dropdown.
Prepare your font as a TTF file or similar.
You can download this generated example in the format that Phaser can use here: pixel_bitmap_font.zip Įnter fullscreen mode Exit fullscreen mode Here's an example I generated from this public domain font.
An XML file that defines the x/y/width/height of each character in the image.
An image containing all the possible characters.
From the Phaser docs:īitmapText objects are less flexible than Text objects, in that they have less features such as shadows, fills and the ability to use Web Fonts, however you trade this flexibility for rendering speed The bottom image has the crisp, pixelated rendering expected in retro games.īitmap fonts may also be faster to render. This creates what looks like blurry artifacts at the small scale of pixel art games. Note the antialiasing inside letters like g, a, or o in the top image. The bottom is a bitmap version of the same font. The top is the standard font rendering in Phaser. The main use case is if you're creating a pixel art game & want your text to match the retro style and have no antialiasing.īelow is an example from a recent game I made. I'll be using BMFont which is Windows only.
FONTY Y OMAR HOW TO
This guide explains how to generate bitmap fonts from TTF or OTF files for use in PhaserJS.

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Jolly Jumper HTML5 game (Games)
Jolly Jumper HTML5 game
Jolly Jumper is infinite jumping style game, highly inspired by Doodle jump. This game is made in Phaserjs. Supported Browser – Opera 33.0, Chrome – Version 47.0.2526.73, Firefox Version – 40.0.2. Its my very first approach to be an indie game developer, hope you enjoyed this game.
from CodeCanyon new items http://ift.tt/2jyyTzo via IFTTT https://goo.gl/zxKHwc
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Para acceder a más información y el código utilizado puedes ingresar a nuestro portal web a través del siguiente enlace: https://ift.tt/2ZjvPd8... https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxUuNHpw64wM%26feature%3Dyoutu.be&h=AT3wpQLljWS9DiMP-vAEtu_DZx6NAwLphIRlsT4XkMIsRuHOxE2HOpqLUCw18RC9aKg6va7HM8GeaAiklU_T-No3jCDeCpDlVnOrkOtK1-xZJpVFPWhdTzOiq1UFILp-&s=1
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Getting Started With PhaserJS ☞ https://bit.ly/2VSiV3o #reactjs #javascript
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(via Mark Andrade on Twitter: "Here is Cowabunga running side by side on the old #Nokia 5700 XpressMusic #Symbian S60 and on the modern Nokia 8110 #KaiOS. These two builds are about 12 years apart. #gamedev #phaserjs https://t.co/cPalOJ2wkJ" / Twitter)
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Some random sketches for "Endless Cave"!
#game art#gameart#game design#gamedesign#html5 games#html5games#mobile games#mobile gaming#free games#free to play#phaserjs#phaser 3#phaser framework#art#sketches#sketching#myart
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Consumables can help you turn around lost battles! I even crafted this Health Potion myself 💪Items still trigger Vocabulary Cards (unless you de-activated that in the Settings of course).
#html5 games#html5games#browser games#browsergames#web games#webgames#free games#free to play#freetoplay#free2play#f2p#phaserjs#phaser 3#language learning#language games#vocabulary#vocabulary games#mmo#mmorpg#online games#mobile games
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Tweeted
Fiddling about with bananas for the past 4 hours. Not sure where I'm going with this just yet. #PhaserJS #MonkeyBusiness pic.twitter.com/ZUD4gtInlS
— ˗ˏˋ Mike C ˎˊ˗ (@buddaboy) November 10, 2019
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jaredyork_ @ March 02, 2019 at 03:54AM
Do you wonder how the pros do it? Learn how to create infinite terrain generation with Phaser 3! Check out my free tutorial on my website:https://t.co/9d2FXK7C9l#gamedev #javascript #code #coding #phaserjs pic.twitter.com/b1l4YwQnOO
— Jared York (@jaredyork_) March 2, 2019
from http://twitter.com/jaredyork_ via IFTTT
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