#please play potionomics . please
Explore tagged Tumblr posts
seerofmike · 8 months ago
Text
gameplay pitches are not working to convince you guys on potionomics i fear. allow me to introduce you gay people to the romanceable characters
-big beautiful woman
Tumblr media
-autism
Tumblr media
-girl who is a bug. bug girl
Tumblr media
-nonbinary freak
Tumblr media
-ohshc member
Tumblr media
- rockstar
Tumblr media
- guy who is a walrus for you furries idk
Tumblr media
- weed smoking gf who builds you ikea furniture
Tumblr media
- girl with BIG HAMMER
Tumblr media
2K notes · View notes
u3pxx · 7 months ago
Note
You inspired me to buy potionomics on my new laptop! I couldn't resist!
YAYYYY LET'S GOOOOO, ANOTHER ONEE!!! HAVE SO MUCH PLAYING IT!!!!!!!
12 notes · View notes
stellaunova · 4 months ago
Note
What's your favorite game you played this year?
Honestly that's a tough one.
I think Potionomics was definitely my most anticipated game to play after I didn't get to chance to play it last year. But the one thing that definitely made me excited for it was the expansion update that added VOICE ACTING! (among other things too but that was what sealed the deal for me) It OOZES charm and definitely one of my favorite games I like to go back and chill with. As someone who's been looking forward to this game for aroumd 6~ years, it definitely delivered on all accounts
However, if I had to pick, it would 100% be Cyberpunk 2077. I couldn't put that game down for the life of me, and it was even more helped by the added dlc + mods it had along with it. I don't think I've moved on from that game because of the lore and content in it, so as soon as I get back to my PC, I will be doing another route 😎
But ye, I think it's Cyberpunk 2077 for me even though Potionomics is SO FUCKING GOOD GO PLAY IT!
6 notes · View notes
mielmoto · 3 months ago
Text
Tumblr media
@dcviated asked:
I was gonna send an IC ask but I keep imagining Honey as the protagonist of one of those 'run a store to get out of debt' games. How do you think she would prioritize (or, did, I guess) upgrading and expanding the business? Did she have any band-aids (so to speak) while waiting for other things to come together?
I'm playing in this mental playplace with you and I gotta say, I would KILL to play this game; she feels like a very natural fit for that protagonist role, especially considering her narrative typically shifts directly from 'finishing up magic school' (or something to the same effect) and moving straight into starting her business. Typically, I'm charitable enough to assume she doesn't have student debt or other similar some-such to worry about, but it would be a cute narrative to explore... mmm.... well, let's get into the meat of the question:
If Honey had started from a less-than-advantageous position and didn't have the savings/means to go from zero to her idealized vision of Charmed Confections from the start, the first thing she'd set her mind to figuring out is consistent, high-quality supply sources she could form good business relationships with.
Playing the market and probing all of the options in that respect is something which takes a surprising amount of time; as much as possible, she'd probably try to sort stuff like this out before she opens her doors, but with payments due and pressure mounting, things can only be delayed so long. Until a better wholesale arrangement can be made, she's probably just making supply trips herself and buying in smaller quantity—more micro-manage-y than she'd care to be, but it's not the end of the world in the short term given that she's not exactly cranking out the volume of goods she aspires to, from the start.
That's probably one of the hardest things for her to curb, at first, despite knowing the necessity of it: given as she is to flights of fancy, Honey wants to make good on every blessed thought which crosses her mind, every experimental treat and obscure, foreign pastry or candy; but filling a shoppe with a visual assault of outlandish options is a sure way to run into the red fast.
So she starts with staples, the more familiar things, albeit with a bit of a twist or general personal touch: pain au chocolat, but also some with a honey-pistachio filling, soft caramels with pink himalayan salt or maybe a hint of cayenne, etc. etc. The pre-made options start simple, select, with a more pronounced emphasis on by-request/custom orders as she's getting her footing. This means not keeping more expensive or niche ingredients on hand and letting anything go to waste, purchasing specialty materials (and perhaps equipment) only when a custom order invites it and ensures the cost will be covered, in kind.
To that end, she also dedicates a lot of her initial focus to good ol'-fashioned marketing. Doesn't have the spare bones to commission much, so it's all self-designed, printed, and distributed, but that's hardly a detriment in her case—she's probably not even fully settled in to her new neighborhood before she starts showing up at food fairs, wedding expos, craft markets and other some-such with a table, a booth, some fine samples of her sweets and a portfolio of the fancier sugar-sculptures, cakes, and other specialty orders she's made (or mocked up) in the past. Always! Stay! Plugging!
For someone whose philosophy centers around a life of luxury, hedonism, and well-cultivated laziness: she works herself like a dog in that opening season. The 'band-aids' employed to keep her growth, aesthetic, and vision on track while she was still working to make connections and establish her customer base, waiting for commerce to really start flowing—quite simply: it was to do everything she possibly could, herself.
All the signage and decorations? Made by hand. The same delicately manicured hands which begrudgingly committed themselves to building some of her own custom display stands, custom bits of furniture. Many a tear to be shed, many a furrowed brow while trying to spacial-reason her way through the process, but precision measuring is one of her strongpoints, and while she won't soon be trading her preferred fabrication tools of spatulas and candy maker's shears for power tools full-time, she makes do, and does better than expected.
Presentation and environment are important. You can have some of the most delicious goodies in the world in stock, but it won't matter if nobody notices your existence in the first place—people have to want to come in through your door and spend time inside. In that respect, I think one of the first 'upgrades'/'expansions' she'd prioritize is making room for a small seating area, a bar, stationed within view of the front windows; so people not only have a place to sit and immediately enjoy their treat, (basking in the scents and ogling more potential prizes to take home), but also so they can be seen by passers-by. There's no promotion more powerful than seeing someone else enjoying themselves (aka, y'know, FOMO).
From the very beginning I think she also tries to situate herself either in a stand-alone building with lot space to expand into, or (depending on setting) a sort of strip-mall/street with an additional empty storefront beside it, hoping to work her way up to enough profit in time to buy out that additional space as well.
2 notes · View notes
jelloapocalypse · 3 months ago
Note
Any thoughts or feelings to share about your work as a voice director? Heard you talk about voice direction briefly before and it was very interesting! And what's important for you to achieve when working in that role?
I actually want to make a video about voice direction one day. It's such a specialized thing that I don't think people can tell when it's good or bad unless they've done it, but it's something that REALLY affects a game's quality in small and pervasive ways.
To massively oversimplfy, here's a couple things a good voice director should be doing:
Keeping the actors as informed of the situation as they can possibly be. Explaining scenes and plot elements that could have any bearing on the choices their character is making so they have full context for every line.
Making sure the actors know how to pronounce everything, holy shit, please
Keeping the tone consistent from line to line. If one actor is a little too peppy and the other is too serious, even by a little bit, it doesn't sound like they're talking to each other in the final mix. It sounds like they're talking past each other.
If possible, the voice director should play the game themselves or read the script beforehand. They should never have to check what is going on mid-session. Directors need to do homework.
Every actor acts differently. Figuring out how to get the performance you want out of people is a little different. My favorite go-to is to offer physicality, like "Say this while looking to the side." "On this word, I want you to stretch." For Potionomics we would often have Morgan "do fingerguns" for Sylvia's sillier lines, especially her flirty ones. We did this so many times that we had a sliding scale of finger guns. "That was like a 6/10 finger gun. Give me an 8."
136 notes · View notes
bokujou-monogatari · 3 months ago
Text
So, the Marvelous CEO stepped down.
Let's talk about that!
Tumblr media
❕This post contains speculative discussion covering: Marvelous Entertainment, Rune Factory, Story of Seasons, and touches on other IPs in the Marvelous folio. Also some fiscal discussion! It might be boring 😅...❕
Following the money
For those unaware, Marvelous isn't doing so well fiscally. In response to a (consistently) poor earnings report from 2024, the current Marvelous CEO Sato Suminobu announced his retirement from the position to elevate Shinichi Terui (an executive director) in his place.
The reasoning for the poor fiscal reporting was cited as "too few core IP releases and low sales".
What does that mean for the future? Well, while this decision focuses on 2024's performance, let's first take a bit to recap the first-time releases from 2019 to now:
January 18, 2019: Travis Strikes Again: No More Heroes
June 3, 2019: Dead or School
June 9, 2019: Senran Kagura: Peach Ball
July 18, 2019: WACCA
September 13, 2019: Daemon x Machina
October 17, 2019: Story of Seasons: Friends of Mineral Town
February 6, 2020: Granblue Fantasy: Versus
February 25, 2020: Rune Factory 4 Special
August 25, 2020: Kandagawa Jet Girls
November 5, 2020: Shadowverse: Champion's Battle
November 10, 2020: Sakuna: Of Rice and Ruin
February 25, 2021: Story of Seasons: Pioneers of Olive Town
May 20, 2021: Rune Factory 5
(Almost a year later!) May 19, 2022: Deadcraft
October 17, 2022: Potionomics
November 2, 2022: Doraemon Story of Seasons: Friends of the Great Kingdom
January 26, 2023: Story of Seasons: A Wonderful Life
March 2, 2023: Rune Factory 3 Special
June 1, 2023: Loop8: Summer of Gods
October 3, 2023: Silent Hope
November 3, 2023: Fashion Dreamer
November 9, 2023: Cuisineer
(Almost a year later, again!) November 1, 2024: Farmagia
Dry Spells
From 2019 to 2024, 23 titles (please correct me if I missed any!) were delivered. 2022 and 2024 were undoubtedly fiscally dry periods, with one-year periods between releases.
Of the released titles in this period, 10 were from more notorious series; and 6 of those were from the company's self-described Flagship IPs (3 from Story of Seasons and Rune Factory respectively)!
Despite Rune Factory and Story of Seasons being flagship IPs, over half of the games (4/6) released 2019-2024 were remakes or remasters of previous titles (Story of Seasons: Friends of Mineral Town, Rune Factory 4 Special, Rune Factory 3 Special, and Story of Seasons: A Wonderful Life), leaving only 2 titles as standalone, new mainline entries in their respective series. Oh, and there was Doraemon too, I guess.
Even with the massive sales seen - with Pioneers of Olive Town being the fastest selling XSEED published title ever and Rune Factory 5 topping 500,000 units sold worldwide after an unprecedented comeback - the games still massively under-performed at launch. The backlash was so strong for Olive Town that the producer (Dai Takemura) was run off his social media platforms and formally apologized for the poor launch. Rune Factory 5 also suffered during the Japanese launch, garnering criticisms from Japanese and North American fans alike amid celebrations of the series' return. This left fans in each space wondering what their favorite series would look like after such rocky starts on the new Nintendo Switch hardware.
The Future, Sprouting
Despite the struggles and setbacks, and nothing to really "make it rain", the flagship series are continuing to grow with 2 new additions to Story of Seasons - a cross-play online multiplayer title, and the next mainline game (purportedly the 30th anniversary entry) - and 2 new Rune Factory games - with entry 6 in development, and Guardians of Azuma releasing in May 2025.
These games are really going to have to do something outstanding to make up for the broken trust of their fans. But with a company struggling with its financials, there's always going to be a tug of war between satisfying fans and generating revenue.
Tumblr media Tumblr media
This is where speculative analysis on my part comes in.
Flexible and Mobile
Current market trends point towards more open-world, cel-shaded style games for mobile (ala Hoyoverse games, Wuthering Waves notably). And the Nintendo Switch is, after all, a glorified touchscreen tablet. It's not lost on fans that there's something going on in the background regarding the games' development, and how eerily alike they are in visuals into some of the bigger, heavy hitting and grossing mobile titles out there.
The style on its own is simplistic, colorful, and warm. It's also very fast to develop and refine - no overly complicated textures or super granular details. The art direction also makes it lighter than other games which have many materials or polygons. It just works.
However, that can point to speculation around development; whether the studio is trying to streamline into shorter times...or is headed in a mobile direction. Let's take a look at some recently released screenshots from Guardians of Azuma.
Tumblr media Tumblr media Tumblr media Tumblr media
There are elements of UI design displayed here that would feel right at home on a device held in one's hands, and not just with controllers in palms! Make no mistake, mobile is not an insult here. In fact, mobile may be just the direction these series need in order to sustain themselves in the current market era. Mobile gaming currently accounts for (roughly) 110 billion USD annually, across the globe! Even indies like Stardew Valley can see sizeable mobile market gains from concurrent releases on app stores.
It also wouldn't be the first time either series appeared on mobile. A company with as long a history and staying power as Marvelous would surely see no small number of players and a steady revenue for Story of Seasons and Rune Factory by tapping back into that market. Perhaps we're due to see things sprout on that platform soon?
(What happened to that in-development Story of Seasons Mobile title, anyway...?)
75 notes · View notes
anonzentimes · 1 year ago
Text
hi there!!! I made this blog so I could ramble without fear :)
You can call me Zen!
Fair warning will overly post since this IS a safe space and random thoughts blog lol
Originally I made my blog with an "anonymous" name that's pretty easy to figure out is me but pretends the account is anonymous so I could begin to be myself more and say the things I want to without being embarrassed. It worked so well and I am extremely happy with this blog. Because of this, this blog remains where I post anything I want to say instead of my main. I kept the handle the same so that's why this blog has "anonzentimes" instead of "chlozentime"
My main blog @chlozentimes is used for giving updates on my youtube videos or other creations!
if you want to use pronouns to refer to me please use she/her for I am a silly girl
• Interests
Danganronpa, Splatoon, Sonic the Hedgehog, Rain Code, Stardew Valley, Animal Crossing, Nightmare Before Christmas, The Hunchback of Notre Dame, Murder Drones, Demon Slayer, Nichijou, Alien Stage, The Owl House, Potionomics, Cookie Run Kingdom, and a lot more stuff I can’t list or we’ll be here all day! (I talk about whatever to get rid of excess energy but for the most part you’ll probably see me reblog stuff from this list, and obviously I can’t list everything otherwise I’d be here all day)
• Favorite Characters
Nagito Komaeda, Shadow the Hedgehog, Haruhi Fujioka, Serial Designation N, Hajime Hinata, Sonic The Hedgehog, Rapunzel from Tangled, Tanjiro Kamado, Silver the Hedgehog, Miriam from Wandersong, Quinn from Potionomics, and a lot more as well!!! play wandersong this is a playful threat. also play potionomics!!!!
• Favorite Ships
Komahina and Sonadow are my main focuses, I love them a lot! I also really like Nuzi, Espilver, and Pearlina :)
I ramble a lot and express my love for Nagito Komaeda a lot here so warning for spoilers for the Danganronpa franchise, Spoilers for the Sonic the Hedgehog franchise too probably if that matters? :P
44 notes · View notes
satoshi-mochida · 8 months ago
Text
Potionomics: Masterwork Edition launches October 22 - Gematsu
Tumblr media
Potionomics: Masterwork Edition will launch for PlayStation 5, Xbox Series, and Switch on October 22 for $29.99 / €29.99, publishers XSEED Games and Marvelous Europe, and developer Voracious Games announced. Digital pre-orders are available now for Xbox Series and Switch.
Potionomics first launched for PC via Steam on October 17, 2022. The PC version will receive a free update that adds the new content from Potionomics: Masterwork Edition day and date with its release on October 22.
Physical editions of Potionomics: Masterwork Edition will also be available for all console platforms. In North America, a limited edition will be available for $49.99, which includes a copy of the game, a physical version of the original 120-plus pages digital art book, a two-disc soundtrack featuring all 58 tracks from the game, and a set of 12 trading cards with new character illustrations. In Europe, a standard edition will be available for €39.99.
Here is an overview of the game, via XSEED Games and Marvelous Europe:
About
The art of Potionomics begins with perfecting your potion-brewing craft and building your deck of haggling cards to help you make the most of each sale. In order to succeed in Rafta’s lively economy you’ll need to get to know the colorful residents who will help you collect new recipes, elite ingredients, and even all-new cards for your deck. Whether it’s your first day on the job or you’re a sorcerer’s salesman, the magic of capitalism has never been more alive than in Potionomics: Masterwork Edition.
Key Features
Can You Hear Me Now? – Sylvia’s story comes alive with all-new voice acting providing an added layer of depth and connection to Owl, Roxanne, Quinn, Mint, and other beloved characters. Additionally, new text languages will include German, Japanese, Korean, and Simplified and Traditional Chinese.
More Modes, More Fun – Make more of your time in Rafta with the new “Endless” mode, where the selling never stops. Test your sales skills with “Capitalism” mode, or don’t, and take it easy with “Cozy” mode for a more casual experience. Plus, the new “One Love/Free Love” options allow you to express Sylvia’s feelings with as few or as many suitors as you can handle.
Wheel and Deal – Negotiations can be tense when every coin counts, but you’ll manage Sylvia’s stress with ease by playing your cards right. Develop friendships with adventurers and other shopkeepers on Rafta to learn even more advanced negotiation tactics.
Recipe for Success – Choose the best ingredients to make even basic potions extraordinary, perfecting the taste and aroma to please your pickiest customers. But beware—if you aren’t careful, you’ll get some pretty gross results!
Fantastic Friends and Foes – Rafta, home to some of the world’s most potent magic, is packed with big RPG personalities, each seeking a leg up in their adventures. Befriend and recruit them to help you level up your own potion game, but don’t expect everyone to be friendly…
Your Shop, Your Rules – Make your shop really pop with customizable decor. Style points aren’t the only perk; decorating your shop just right can improve your prices, make better quality potions, and more!
Watch a new trailer below.
Potionomics 101 Gameplay Trailer
youtube
9 notes · View notes
celestial-nights18 · 6 months ago
Text
To any of the Potionomics fans that were interested in the cutscenes I listed in a previous post, they ended up being too big for Tumblr BUT I still want them out there so I decided to upload them to youtube!
The posted link is for the cutscene for Muktuk rank up 7 (romantic) so if you're interested please let me know if there are any issues with the above link or the video itself! I'll most likely post all of the links on Tumblr during the weekend.
I plan to post the links in bigger, organized post (rank 7, rank. 10, boss finn, etc) but for now this one is sort of a test. Feel free to let me know how it plays on your end!
4 notes · View notes
dekaja · 4 months ago
Text
if you ever play potionomics. and i am so serious about this. please play it with the shark man dlc PLEASE.
3 notes · View notes
myreia · 1 year ago
Text
Hello, please play Potionomics, it is a TREAT. I love it very much. 🥺
7 notes · View notes
u3pxx · 10 months ago
Text
✱ frequently asked questions!
Tumblr media
hey there, the name’s den/sun! i’m a filipino artist with too many ideas and too little sleep! i mainly post and draw ace attorney, haikyuu, and disco elysium with the occasional dungeon meshi drawing.
i also like good omens, danganronpa, tmnt 2012, undertale/deltarune, mob psycho 100, splatoon, monster prom, fairly odd parents: a new wish, potionomics, and pokemon! :^]c
Tumblr media
rest of the faq under read more (because it's very long lol) | dividers from here! | faq will be updated every now and then
what program do you use?
old answer: i use clip studio paint ex! as of 06/24/2023: i use clip studio paint pro v3 for illustrations and clip studio paint v1 ex for animatics
what brush do you use?
old answer: i mainly use the gasa gaya line pen for sketching and the t-pen for both sketching and inking as of 09/22/2023: i use the koya pen for sketching and inking and the gasa gaya line pen for inking occasionally. as of 12/19/2023: i use the a pen that feels like a pencil (鉛筆を感じる液だまりペン) with the pen pressure opacity turned on for sketching (i also use it for inking occasionally). i don’t ink that much right now but i still also use the gasa gaya line pen for it. as of 03/07/2024: i use both the a pen that feels like a pencil (鉛筆を感じる液だまりペン) and calish ink for both sketching and inking. as of 07/08/2024: i use the dry ink brush on clip studio paint.
do you do commissions?
yes, i do! currently closed right now because i’m a student and art school is hard but feel free to take a quick look here if you would be so interested! :^] however, i do occasionally open 2 slots for sketch commissions whenever i’m in need of some money so watch out for that pftt <3
do you sell prints?
yep! i have an inprnt!
where else can we find you?
you can find me both in twitter, Instagram, and art fight! i also have a youtube where i haven’t posted in 4 years pftt
can we use your drawings?
you can use my drawings for profile pictures, banners, even your little tiktok video edits as long as i'm credited (with a link back to my art account, please!) (also if you did do little tiktok edits with my art can you please send them to me i would be so delighted to see them)  just so we’re clear too, i don’t allow reposting of my art on other social media without my permission or credit. thanks!
can you draw [insert thing here]?
i don’t do requests! and usually, when i ask for things to draw, it depends if i’m feeling up to it so sorry if i don’t!
can i draw fanart of your au’s/oc’s?
YES! please, i’d be so dang honored! and please tag me too if you ever post it so i could see it and reblog it here! :^D (and also gush wail cry and scream about it forever and ever)
what does your username “u3pxx” mean?
it’s just my name den upside down, the x’s are because my old selfsona design had x’s for pupils and i wanted to incorporate that.
what does your tag “pampabait” mean?
pampabait (pam‧pa‧ba‧it) is a tagalog word that loosely means “to make [something] kind”, since the prefix “pampa-” is used to denote the causing of a state and “bait” means “kind”! the way i use it is also kind of referencing the phrase "nasisiraan ng bait" (losing one's mind/starting to feel insane). it's just a tag i use for some wholesome stuff i see that would stop me from going I HATE EVERYTHING FORVEVERRRR
have you played all the ace attorney games?
i have not! only because i got into ace attorney via let’s plays, instead. me and some friends are however trying to finish dgs though we haven’t been able to play for a long time pftt. we’re currently still on dgs2-1.
who’s your favorite ace attorney character?
look at me in the eye, boy. wheezes but it is apollo justice, trucy wright, and klavier gavin.
Tumblr media
TAG DIRECTORY
✱ GENERAL TAGS
#sunnysidedraws - all of my polished drawings or doodles i consider high-effort #sunnysidedoodles - stuff that i wouldn’t consider polished but hey, they’re cute lmao #sunnysideanswers - all of my answered asks #sunnysiderambles - my general thoughts, rambles, or whatever #sunnysidetutorials - answered asks on how i do certain art stuff of mine #sunnysidelb - liveblogs of whatever i’m watching/reading #sunnysideplays - liveblogs of the games i play (it's just pokemon right now lol) #sunnysidepolls - whatever polls i make up #sunnysidezines - for previews and the finished pieces of all the zines i’ve been in
✱ ART TAG DIRECTORY (in case you just only wanna see the stuff i drew for a specific thing)
#sunnysideattorney - ace attorney art #sunnysideomens - good omens art (includes bad omens) #sunnysidedisco - disco elysium art #sunnysidemeshi - dungeon meshi art #sunnysidepotions - potionomics art #sunnysideprom - monster prom art #sunnysidemons - pokemon art #sunnysidefairies - fairly odd parents: a new wish art #sunnysideball - haikyuu art #den’s gavinners tag - includes all of my gavinners ocs art, rambles, asks i’ve answered about them, and other posts that reminded me of them #den’s aa roleswap au - what it says on the tin, includes my art and also art that others made for the au! :’^D i also have a sideblog specifically for it #den’s bad omens - has all my stuff and art others made for my good omens roleswap au! #disco femlysium - art of fem!harry and fem!kim (and everybody else) #den's disco swap - art of my disco elysium roleswap au #disco meshi au - art of my dungeon meshi au for disco elysium
65 notes · View notes
fi-fi-squeaks · 1 year ago
Text
Vixvox3's Big Ol' Games of 2023 List
So I'm stealing this idea from Moxie and wanted to talk about the games that I played this year. This is going to be a long post so, you know, grab a chair and let's talk.
Dead By Daylight
So, I played a lot of DbD and it was part of my early Twitch career. The game is solid when it works and the star power of having so many horror icons in the same game is undeniable. Plus, I met some great friends through it (I'm looking at you Jumpscare Myers Katie and Rorydiesalot).
But I'd be lying if I said that it's not fallen flat for me of late. Mostly because I like horror and want my horror games to feel like the license I'm playing. DbD is the smash bros of horror in that it's a great game, but it isn't what I want to play when I want to play something that FEELS like a particular license.
Final Fantasy XIV
Hard to believe that I played this game for about three years now. I initially quit the game cause of the ARR slog and some negative play experiences a friend gave me. But I came back during the Blizzard controversy. And it's been fantastic.
The story is some of the most heartfelt gaming I've experienced with characters that I've fallen in love with over the years. While I haven't done nearly enough RP in the game world, I have also met some of my best friends through it.
I'm excited for Dawntrail!
I will say that I wish I didn't run into some creeps.
Signalis
So this game was introduced to me by Dot. And I'm so thankful she introduced me. This game ruled. and playing it on stream at twitch was a delight. I didn't get all the endings, but I enjoyed playing it, learning about the plot afterwards and then discussing it afterwards. I think I played this around February and it's still on my mind.
Easily one of my contenders for my GOTY.
Inscryption
Similar, Dot introduced me to this game as well. And my god was this fun. I Loved stumbling into some busted ass card combs, like making a stinky bug during the fight against the moon. I had a blast playing this game and learning about it and finding fast sympathy with the "lonely wizard".
But then learning how deep the ARG madness goes afterwards was a ton of fun as well. Awesome game! And I could see myself playing this annually.
Limbus Company
I'll admit, I was worried about this game cause it was billed as a "good gacha" game. But it is so much more. I found fast sympathy for the characters via the plot. The generosity is through the roof. And I honestly enjoyed playing this game so much. I can honeslty say I didn't expect Canto III or the "fried chicken" chapter.
I love this game and look forward to playing more.
Library of Ruina
Similarly, this game is really cool as well. It's a horror game hidden under a jazzy cool soundtrack with a lot of style. Very much a cyberpunk tale of how shitty corp life can be. But what shocked me most was how horrified I was during "Lovetown". If you know, you know. If you don't, please don't look it up.
Potionomics
This game absolutely ruled. I enjoyed it so much and will never forget how much Roxanne knocked me on my ass from the moment she showed up. During my playthrough I fell for Mint, but I can honeslty say that every character is positively lovely and I'm looking forward to giving this another playthrough.
Street Fighter 6
The first game on Steam that I 100% completed for achievements and the first fighting game I played for more than 25 hours (currently about 300 hours of play since it's jUne launch as of now). It's a fun game with great characters, including some of the only openly lgbtq+ characters with Marisa.
I'm a proud Manon main and I will be for the life of this game.
Dragon Ball FighterZ
So I did like this game even with the netcode issues. But I had quit the game last year because a crash killed my progress through story mode and I didn't want to replay a bunch of content.
So after trying out the rollback beta I can say that this game is still fun. It won't replace SF6 for me, but I like it.
Pathfinder: Wrath of the Righteous
Ok so, Owlcat improved MASSIVELY after Kingmaker. I like the characters. I like the setting. And I enjoy the gameplay mechanics and music. This game is definteily a d20 power fantasy but it's one done right since a lot of the evil paths feel as rewarding as the good paths. Plus, it's solidified Desna as being my favorite Pathfinder deity via the Azata storyline.
I love this game and would play it even more if the text font size wasn't so god damn small. My eyes are bad and until I get eye surgery I just can't play this game without pain so my latest play through has to remain incomplete.
Lethal Company
Space capitalism the game is actually kinda fun. And if you play it as intended with proximity Voice Chat it can be loads of fun with friends. and it's proof you don't need whizbang graphics to create an engaging experience.
Also the arachnophobia mode is the funniest shit ever.
Guilty Gear Strive
The game that got me back into fighting games because Bridget is a Transgirl. I love Strive and though I'm still learning Bedman? and Asphalt and haven't played it as much as SF6, I'm still thankful that it got me back into one of my current favorite genres.
Also, I love listening to the character themes and thinking about their meanings. Truly Strive is a $60 soundtrack with a rad game attached.
Monster Hunter Rise
I love Monster Hunter games since world and while I will agree that Rise's cast isn't as strong as World's, it has a sense of community that I adore. There's something special about summoning villagers and named characters to fight with me during horde missions that I can't deny I love. Plus, the game feels much easier to get started with and I love how vertical the design and mobility is.
It's a worthy addition to the series and I'm glad to call Kamura Village, home.
Vampire Survivors
This game is such a simple design and it's so much fun. I love it and can just get in, play for an hour, and feel like I've made good use of my time. Plus, now I can play levels with kazoo music.
A+
Fear & Hunger
Yo this game is fucked up. It's kinda fucked up. It's interesting and I'm not sure if I like it per se. But it is fucked up yo.
Rogue Trader
I fucking love this game. I haven't played it long, but Owlcat keeps iterating on their past successes and are doing a pretty good job. I like it and look forward to exploring the plot.
FlipWitch: Forbidden Sex Hex
The only porn game I'll talk about. But I love this game. It's a fun metroidvania, sex is treated with humor and positivity, and it's just a good time with some catchy music.
Plus, sexy ghosts are always going to get thumbs up from me. I also like how the sex-switch mechanic is used for puzzle solving similarly to Wayforward's Mighty Switch Force. I've only gone through the first boss thus far, but I like this game.
Pizza Tower
Another Dot recommendation. But this game rules. It's a lot of fun and has just this undeniably charming style. I adore this game.
Octopath Traveler II
I was very disappointed in the first game and almost gave this one a pass. But I gave it a try when it had a demo and realized that it was pretty good. And I blame Ochette and having a howl as a victory bark. But then playing it revealed a heartfelt game with some of the best voice acting, writing, and gameplay I've experienced in a square game that wasn't a Final Fantasy.
The devs learned their lessons from the first game in a huge way and I easily recommend this one.
Romancing Saga: Minstrel Song Remastered
So this game is a lot of fun. But it is a VERY old style RPG. And the SAGA system can be obtuse for a lot of players since most character stories just drop you into a world and says "Go play".
I was happy to play this since it is nostalgic and Passionate Rhythm is an awesome boss theme. BUT, boy howdy is the voice acting uneven with some folks having dogass voicework and some NPCs changing voices depending on when you talk with them.
1 note · View note
seerofmike · 8 months ago
Note
tbh i was still on the fence about potionomics because i don’t typically play sim games but… shark man cute…
DEW ITTTTTT PLEASE i might buy it for u if it goes on sale and ur still fence sitting....
1 note · View note
noolsart · 2 years ago
Photo
Tumblr media
I would die for Quinn 
490 notes · View notes
squeaksquawks · 3 years ago
Text
Tumblr media
Baptiste came to the shop almost every single day my first week playing this game and honestly...I just want to know what he's doing with all those fire tonics
Twitter || Hey! I do commissions!
314 notes · View notes