#plus DAO and DAI
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My brain is going like 1000 miles a minute
I have too many hyperfocus things going on in my head right nowwww
It's like WHEEE but also noooo i can't focus on too many side things b/c I have big things on the plate that I NEED to plan for >__<
#DA2 and Fenris came up to grapple me from behind just as I was falling back into The Immortals ahh noo#Daine and Numair are like 90% of my doodles right now ahhh#then Rings of power is in my head#and then VM is coming out next month#AND I have official work I need to do#plus DAO and DAI#trying to distract myself from the need to play Veilguard RIGHT NOW#AND planning out more Fates Errant#and then the next one-shot story that is eating my brain alive#PLUS the worldbuilding for the next big story#AHAHAHA
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did I just write 3500 words of character notes and lore about how my new Surana (mage elf origin) Dragon Age protag (DAO top right, DATV bottom right) is actually the sister of my canon Inquisitor Lavellan (DAI top left, DATV bottom left)
YES I DID. (I might even publish it if there's interest!)
Basically, "Why would Researcher Minaeve, an extremely smart researcher who works for Josephine AND LELIANA, who is an ex-Dalish ex-Circle Mage herself, make a very bold proactive point of telling a Dalish 'Herald of Andraste' about "Dalish kids getting abandoned and sent to Circles?" entirely out of pocket.
Also, "Literally imagining Alistair (husband), Cullen (forbidden love), and Morrigan and Leliana (best friends)' collective freakouts at the resemblance, especially once Alistair gets there and nearly soils himself. Plus Cullen's going feral for a mage Lavellan 0.0003 seconds after meeting her.
LASTLY: Dalish names typically have THREE parts: (Given Name) (Family Name) (Clan Name).
To use my OCs given names, a child kicked out of the clan could easily lose their clan name, while retaining the other two. So Gabija Surana Lavellan becomes just Gabija Surana (and young enough to not even know the difference), while her older sister stays and thus remains Vilkė Surana Lavellan.
#also imagine the ANGST of Lavellan leaving Alistair behind#just IMAGINE both Cullen and Alistairs panic#Plus it gives Minaeves convo purpose#dragon age#dragon age origins#surana#lavellan#vilkė lavellan#vilke lavellan#gabija surana#warden surana#dragon age surana#dragon age lavellan#circle mage origin#mage origin#dalish origin#dalish mage#dao#dai#inquisition#dragon age inquisition
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uh oh everyone my expansive network of dragon age ocs is only getting more expansive and more convoluted 👍
#da#we have. one warden commander one hawke one hawkeLING#a herald of andraste and a commander of the inquisition#plus his niece / temporary leader of the agents of fen'harel#then we have one rook one heir to house de riva#two couriers#and kieran#aND ALL OF THESE MOTHERFUCKERS KNOW EACH OTHER.#THEYRE ALL THE FUCKIN HAWKE EXTENDED FAMILY.#SOME FUCKING HOW.#ive done incredible things with this verse#dao#da2#dai#dav
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remember when all the da refugees were suspicious of gale bc "mages always end up hurting you :(" yeah so my inquisitor who sneaks into tevinter for his beloved mage boyfriend would like to have a WORD
#just remembered them#literally the only thing about dai i miss#ramblings#all mage love interests will break YOUR heart. im a gay man.#yeah dorian leaving is a little heartbreaking but in a different way#your mage boyfriend is trying to kill everyone. mine is trying to reform tevinter from within. we are not the same#plus i romanced fenris & zevran in da2 & dao so
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ok. i need to Work today and not bombard people w/memes and nonsense on the dash.....
#.ooc ( dani is an asshole )#i say this and yet i have not actually been sent work yet#(this is an obvious mistake that i do not want to draw attention to but will absolutely bite me in the ass tomorrow if i don't)#sure would love another day to play video games tho that would be fun......#the nv dlc is dope. finished honest hearts and think i'm gonna do dead money next.#plus i still wanna continue dao....i'm having a much more fun time of it on story mode lol
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and in terms of dragon age, i dont care abt playing mage either...... hm? oh i AM a sucker for big sword, archery, and playing human noble origin how did u know??
one thing abt me is that i highkey don’t care abt playing an elf in any rpg where theres an option to be one. i only choose that race for its bonuses if there are any and if there aren’t i just stick with human lol
#the biggest reason is probably cause mage combat has never enticed me. in dav it's better but i still prefer rogue and warrior#the inspiration to create a character that is from the circle or a dalish clan has never sparked in my mind either..#city elf (along with dwarf noble) origin in dao is pretty cool tho#and dav is also the first time i played as a qunari. i didnt rlly vibe with the origin in dai but it being faction based and-#not race based in dav is what made me interested (plus there's a literal quest abt the first qunari grey warden so.)
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David Gaider on Zevran, under a cut for length:
"I was going to skip over Zevran, honestly, as I felt like I didn't have a lot to tell in the way of stories about him... but I know he still has some (ardent) fans. Plus, on reflection, I thought maybe I DO have a few things to say. 😅 Sooo we'll see how this goes. Zevran came along much later in the DAO process, as we were trying to round out the cast of party members. Alistair and Morrigan were well underway (as "main" characters, they were concepted very early) and I'd just started to consider who our Rogue followers might be when... things changed, a bit. See, BioWare had released a game not long beforehand called Jade Empire. It had included some same-sex options in its romances - not obscured like the way Juhani's "romance" had been hinted at in KotOR, but explicit. To this day, I have no idea who on the Jade Empire team was behind it, or why. More to the point, the same-sex options had received a lot of attention and praise - almost universal praise, in fact. In 2005, everyone was just pleasantly surprised. And I don't recall if I went to James and asked about it or if he came to me to suggest DAO should include it. The latter, I think."
"You might ask "Aren't you gay, Dave? Weren't you already pushing for this?" And the answer to that is, emphatically, "no, not at all". It might seem odd looking through the lens of 2024, but there was no talk of 'representation' or 'diversity'. Not at any level where we were aware of it, anyhow. Today, fans argue about how MUCH representation to include and whether it's done well enough... the idea that, less than twenty years ago, it being included *at all* was very much in doubt feels so far away. But, back then, I'd always assumed my private life and my work in games would never meet. So I think it was James who brought it up, because I remember being startled. Pleasantly so, of course. Now I had to look at our two rogues and figure out how this would apply. I sketched out the female of the two (who was taken on by Sheryl Chee) and then looked at the male - he who became Zevran. I'd been reading about the CIA and one thing that stuck with me was how they'd (allegedly) recruit gay men as assassins because they rarely had familial ties. Zevran wasn't going to be gay (bisexuality wasn't a question of representation, but a cost-benefit compromise) but that was the inspiration."
"Then there was the question of how "flamboyantly" I was writing this character, whether that might be too stereotypical? I don't remember how it arose, but I had too many "flamboyant" friends to do anything other than double down. This character was gonna be Zorro the goddamn Gay Blade, that's what. So that's how Zevran happened. Fun, a bit nihilistic, maybe a bit too overtly flirty for today's audience but very confidently *sexual*. Everything I'm not, so I'll admit it was an interesting exploration to dig down and find that voice somewhere inside. He was the anti-Alistair, and I needed that. Casting him was difficult. Caroline always tried to go for authentic accents, when we could, but for some reason this was getting us nowhere. I think back, and I suspect it's because I hadn't yet learned the lesson to not use terms in casting descriptions I thought were universal... but were not. What do I mean by that? Well, there was one write-up that said "drow elf". Now, I know what a drow elf is. It wasn't even important to the description, but the director saw the word "elf", and you know what we got back? A Keebler elf. Like a leprachaun, high and sweet and cutsie. Can you imagine?"
"In this case, I think it was the use of the word "assassin". Combine that with the sorts of roles many Hispanic actors in LA probably are asked to play, and all the auditions we were getting were 150% dark, mean, and gritty. 🫠 So we widened the casting call a bit, and this led us to Jon Curry. I knew Jon wasn't Hispanic, but what I wasn't prepared for when I flew down to meet the DAO actors was that he's this extremely tall, extremely Nordic looking dude who just happened to do the most amazing Antonio Banderas impression. Watching THAT man channel Zevran was... more than a bit surreal. 😅 And he had fun with it. As soon as we gave him the go ahead to play the fun and flirtiness to the hilt, that's exactly what he did. Over the few days where we found Zevran's voice, it totally supplied me with something I could hold in my head when I went back to Edmonton and finished writing him. Zevran was funny enough that the fans liked him. The only part of the reception I thought odd was the occasional comment by a male player who felt "tricked" into having sex with Zevran. "You mean... that part where he invites you to his tent for a sensual massage?" "Yes! I was expecting a massage!" "He literally says the massage is sensual." "Well he wasn't clear enough!" This is where I first came to the conclusion that a certain number of our players just don't know how to people. And that maybe an adjustment to the way we approached the messaging (or massaging lol) of romance was in order. If I could go back, would I change anything? Maybe I'd remind the systems team Zevran should really be able to pick a lock. And maybe not allow him to die. We had no idea we'd need to import these choices into the future - we kinda thought DAO was "one and done". Not so much, as it turned out. 😁"
[source thread]
David Gaider: "there's something to be said about how Zevran flirted and even had sex with you because he thought that's all he had to offer... not just you, but anyone. And when he realized you wanted something deeper, suddenly he was on unsteady ground and it truly unsettled him. It was fun to explore." [source]
User: "So David - besides loving the fact that the third image you picked is a gay sex scene - what happened in DA2(DAE - come on) with Zevrans design?" David Gaider: "Check the ALT text. It wasn’t a custom sculpt, so that’s as close as they could get it. Which… was not close." [source]
User: "Just to make sure I fully understand: the director (was it the voice director?) saw the word "elf" and thought you were looking for someone high, sweet, and cutesie?" David Gaider: "Yeah, this was from back before we managed VO in-house. The voice director in this case just didn’t have an association with “elf” like some familiar with fantasy would." [source]
#dragon age#bioware#video games#long post#longpost#jade empire#lgbtq+#alistair theirin#fav warden#morrigan#queen of my heart
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What does Daos, the Romanian werewolf boy look like? What is his personality like? What was his childhood like and what made him want to be a warrior? Did his parents do some witchcraft or offerings to the gods to have a son so big and unnaturally strong? Why was he betrayed by his own people? May we get a story of how was like in battle before he became a werewolf? Love your OC!
Yandere!Werewolf Headcanons
I’m so glad the wolf boy is liked! I genuinely didn’t expect much when I wrote the story, but he’s definitely grown on me as I researched and expanded his lore. Here’s a little doodle of how I imagined him, plus a little background. I couldn’t think of any particular war story, but I came up with a funny reasoning for it instead.
Content: gender neutral reader, monster romance, character info
Background. Daos came from a family of tarabostes, or cavalry nobles. While Dacian society was divided into priests, nobles and peasants, all of them were trained for battle. "A hand above the weapon, and another holding the plough" is how they were described. Much of their culture revolved around war. Thus, even as a child, Daos spent most of his time sparring. He'd always had a sturdy build: he was taller that most of his peers, could work for hours without breaks, and his wounds were quick to heal. He was sent to serve in the army before he even reached his teenage years.
Was there witchcraft involved? Not at all. Everyone seemed to agree, however, that such strength and tenacity were not a mere coincidence. Clearly this boy had been sent by Zalmoxis himself, perhaps as a reward for their relentless pursue for victory. Daos carried the flag of the wolf-headed dragon through countless battles.
Why was he the one to be sacrificed? Well, because he was the chosen one, naturally. What better messenger for the Heavens than the godsent gift itself? Daos absolutely despised his reputation as a blessing from above.
With you. In his human form, he is quiet and reserved. You suspect the blinding aggression of his werewolf self is reminiscent of days long gone. The fearless warrior who lived for bloodshed has fallen into slumber, only awakening under the guide of a full moon. You can only imagine what kind of battlegrounds required such boundless violence, as he speaks little of his barbaric past.
Maybe it’s too painful to remember, you assumed.
“Before I died, you mean?” he asks with a raised eyebrow, looking up from his book. “I didn’t think you’d be curious about it.”
“I didn’t want to intrude, and you never mention it”, you explain sheepishly.
“That’s…” he purses his lips, visibly uncomfortable. “I just assumed you’d find it boring. I’m an old man. I didn’t want to saddle you with embarrassing war stories.”
You watch as a deep blush spreads across his face.
“Oh my God”, you remark, baffled by the realization. “Is that why you never…you’re terrible at this.”
He gently pats his lap.
“Come here. I’ll tell you everything you want to know.”
[Main Story] | [More Monsters]
#yandere werewolf#daos#yandere x reader#monster x reader#monster x human#werewolf x reader#werewolf x human#monster boyfriend#monster romance#monster fucker#doodle#yandere oc#terato
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I'm not sure when I'll get to play DAO, but if you don't mind sharing your mod list, I would love to save it for when I get to play 🥹
And THANK YOU for the detailed instructions!!
Of course!!
For those catching up, I posted a quick guide to how to fix DAO so that it is playable on PC (it crashes otherwise). If you need a detailed explanation for how to mod on DAO, then I have a doc here that goes into detail, since modding in DAO is confusing and no one explains it well.
My DAO modlist is below the cut!
Essentials
4GB LAA patch compatible DAorigins.exe - Unencrypted .exe file (for the 4GB patch)
4GB Patch - to fix the game
Make CONSOLE commands visible - makes console commands visible
DAO-Modmanager - mod manager that I mostly use if I'm not using override mods
CharGenMorph Compiler - compiler tool for appearance mods (see my guide for how this works)
Bug Fixes/QoL Stuff
Qwinn's Ultimate DAO Fixpack v3.52 - massive bug fix overhaul
Dain's Fixes - caveat, I only use some of these fixes, since some class with Qwinn's pack and others I just don't care about
FtG UI Mod - More Readable Fonts and UI - this plus the next mod helps for when your fancy not-2009-era resolution makes the UI unreasonably small
Nathanael's 4K Resolution Mod - fixes the UI to be bigger
FtG Quickbar - Center and Multi Rows - allows you to customize the UI a little more
Clear Dreams - no blur in the Fade - This plus the next mod if the Fade swirly effects triggers headache/migraine stuff like it does for me (totally optional though, it doesn't bother most people)
Fade Away (Fade Colour Curves) - cuts down on more Fade swirly
No Helmet Hack 1_6 - all and I mean ALL of the hats and helmets in DAO are ugly or annoying, so hide them with this mod
Bug Fixes for Awakening DLC (Optional)
DLC Transfer To Awakening Patch (UPDATED) - fixes the game so that DLC items like weapons transfer into the Awakening DLC
Awakening Silverite Mines Bugfix - fixes a pretty big game-breaking bug in the Awakening DLC
Awakening Blackblade Armor Dragon Drop Fix - super minor Awakening bug fix
Awakening endgame cutscene fixes - another minor Awakening bug fix
Awakening Riot Scene Persuade Fix - another minor Awakening bug fix (someone should bundle these)
Updated Textures/Graphics
Environment Overhaul - cannot recommend enough, it's my favorite texture overhaul
Dragon Age Origins Unofficial Remaster - Updates a lot of items and textures to use DA2 and DAI assets, as a longtime player I love it
Fine Dwarven Craftsmanship - Adds better dwarven textures that the other two mods don't necessarily add
Ultra HD Reshade for Dragon Age... - The reshade/recolors I like (your mileage may vary)
Armors/Clothes
Grey Wardens of Ferelden - dresses all Warden characters in updated warden armor, lets you spawn updated Warden armor
Grey Wardens of Ferelden Retexture - retexture of the Warden armors if you want them
Goblet De-Gobbler - a Joining chalice fix and more - fixes the goblet glitching out if you are wearing modded clothes during your Joining ceremony
Surana Circle Mage Robe - the mage robe I love so much
Surana Mage Robe Retexture - Updates the texture of the Surana mage robe I love
Crow Assassin's Armor for Zevran - cool Crow armor for Zevran
Crow Assassin's Armor Retexture - better textures for the crow armor!
Practical Morrigan Robe - An outfit for Morrigan I really like
Morrigan's Robes Collection - retextures for the Morrigan outfit
Leliana Item Pack - New clothes for Leliana
Leliana Item Pack Fixes - fixes/retextures for those clothes
Loincloth Fashion - more clothes if you want them
RLs Swan Song - Even more clothes (pick and choose individual files, there are WAY too many in here)
Noble Dress Overhaul - If you want the NPC dresses to look nicer (or you get a dress yourself that you want to wear)
Female Noble Clothing Overhaul - totally different NPC dress overhaul
Female Noble Clothing and Noble Dress Overhaul Compatibility Patch - patches the last two mods into one overhaul (it basically reassigns who wears what lmao)
Wynne's Aequitarian Robes - Unique mage robes for Wynne, if you're into that
Male Circle Robe Replacers ( Robes of the void ) - updated mage robes! Guys-only tho
Female Circle Robe Replacers (Bethany Robe Replacer) - updated mage robes, girls only
Hair (So Many Hairs)
DAO - Anto Hairstyles - various hairs
HAIRSTYLE DAY - more various hairs
HAIRSTYLE DAY VOL.2 - even more various hairs
Hairald of Andraste Hairs - individual hairs that you have to add via chargenmorph (I explain how to do this in my mod guide)
Companion/Player/NPC Retextures
Unique Face Textures for Companions DAO Edition - probably my favorite retexture set, but I'll admit, I mess with companion textures myself in the Toolset soooo you may find others you like
Sten of the Beresaad - fave Sten retexture, makes Sten look like a mix of his DAO texture and an updated DA2 texture
Sten - no clothes - if you want a shirtless Sten (goes with the Sten of the Beresaad mod specifically)
Pineappletree s Vibrant Colors - more eye colors for you
Alternative Default Eyes - my favorite eye texture
Lovely Tints - adds more hair colors
Natural Freckle Tattoos and Tints - more skin tones/hair colors plus freckles, but I think you can only use them in the Toolset
Sun's Tints - more eye colors and such!
Mabari Recolours - Origins - recolors your mabari dog!
Tranquil Brand 2.0 - Adds Tranquil brands to Tranquil NPCs
Fun Additions
***Not Recommended for First Playthrough!
Skip the Fade - ***let's you skip a quest that many find annoying
Extra Dog Slot - Let's you summon your dog as a fourth companion
Improved Atmosphere - DO NOT use the whole mod as it will break your game/mess with too much. I only use ONE file and that is the More Party Barks (party_barks.dlg) since it adds more location-specific banter
The Rescue at Ishal - ***adds a cutscene to an early quest, but I only recommend it after finishing the game once since it can be spoilery to later game events
CHANGE YOUR HERO HAIR AND FACE ANYWHERE IN THE GAME - let's you update your warden appearance but, warning, it's kinda a complicated process
Universal Voices - lets any race have any voice
ZevranASAP - ***makes it so that Zevran's encounter with the Warden happens way sooner
Fare ye well Duncan - ***a little minor cutscene added early in the game
DahliaLynn's Sleep Until Dawn - Let's you go to sleep in camp for RP reasons
Alistair's Dark Ritual - ***replaces a late-game cutscene with a new cutscene, Alistair-Romance specific, don't recommend for a first playthrough
DahliaLynn's - Alistair's Nightmare - ***adds a little cutscene to the game, totally extra content
DahliaLynn's - Alistair's First Night Love Scene - ***swaps Alistair's canon romance cutscene for a modded one (your mileage may vary on how much you might like it lol)
Alistair Romance Eavesdropping - ***adds a bench to camp where if you sit on it, you can "overhear" companion banters that are turned into full cutscenes now (it's very cute I won't lie)
I haven't yet dived into Zevran romance mods lol there are some though! And there's plenty more where this comes from, this just happens to be the mod list I use as someone who has played the game a ton and wanted a sort of "overhaul-but-still-true-to-the-heart-of-the-game" modded game.
Anyways enjoy all you modders out there <3
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Do love how there is zero consistency with Elves in Dragon Age
DAO - humanoid with pointy ears. Short and thin. A "WOTC please don't sue" attempt at elves.
DA2 - very unique faces with unique models. Even shorter somehow.
DAI - We tried to combine the two. But now with Sera elves can be taller than humans.
DAV - At this point our elf lore is completely our own and wotc can't sue us so back to what we had in DAO plus added lore that if you give an elf enough protein to eat they will become brick shithouses.
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you guys I have to admit I am still having trouble getting into it again. I know I’m gonna get used to it but I miss my meticulous tedious tactical combat and bitchy bisexuals
I don’t want to play inquisition I want to play da2 again immediately
#plus I finally got all my mods playing well together#and the qol mods are helping#but I think I have to stop expecting it to be dao or da2#dragon age#dai#ilon’en lavellan
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I crawled through sixteen episodes of Fourever You, so I could drag myself into the finale for THIS color coding! I had my doubts in some of these episodes, but here I am, living my best color-coded life because North is a Green Guy and Johan IS a Red Rascal.
And now that they are together, they perfectly complement each other as two chile peppers would!
Hill and Ter are also two great color-coded boys in love since bright and happy Yellow Yal Ter brought reserved and quiet Blue Boy Hill out of his shell.
EVERYONE IS COLOR CODED AND IN LOVE!
Well, expect for Typhoon, but his sad story is coming in Part Two, which I better be getting this year like Director New said. Or else!
Because I also want to know about his little friend Dao's spicy story with Arthit!
Oh, and apparently the continuation of Tiger and Duennao's story too.
Since they still aren't a couple; they just act like it six days a week.
But back to the couples who are official couples being cute.
Well, and Johan being so possessive that he won't even let his mom hug North. Peak Red Rascal behavior. Love to see it in fictional men.
Johan keeps up the behavior when they go home to visit their families. He hides his Green Guy behind him as he tries to not act his red color.
But that doesn't last long since he argues with his father at the slightest hint of his man's name on his dad's lips.
So even though The Alamo shirt looks blue, it feels green to me since North is truly the only thing keeping his man calm at any given moment.
All Johan needs is to look at North, and the entire world ceases to exist. Look at Johan. He ain't listening. He hasn't heard one word from North's pretty little mouth.
All he heard was North would leave him, and he jumped into sugar daddy mode. He said, "take all my money because I already gave you my heart." North, buy a bouncy house. No! A bouncy CASTLE! Use that man's money for good.
And invite your bestie Ter since he is going through it as he visits not only his family which includes the dad who yelled at him for being gay, but also Hill's family which includes the grandpa who separated them for being gay. It's a homophobe hoedown.
I know it's a lot, but they have each other!
And Ter has a sister and a mom rooting for them as the mom wears Hill's blue, and the sister is basically a Pride flag.
Plus Hill's grandma is not only supportive, but she kept the blue birthday jar Ter gave Hill in his room, so the women in these families are getting a spring wedding from these two even if Hill and Ter don't know it yet.
But I think these color-coded boys in love know it.
Well, at least Hill does.
Because his grandmother gave him the same necklace that his dad gave his mom when he knew she was the one.
And Hill has always known this pretty boy is the only one for him.
Sidenote: I actually gasped at how beautiful and young Cooheart looks here. That twenty-eight year old does not look a day over seventeen.
Kudos, Yellow Yal, for being the sun in Hill's blue sky, the star guiding him at all times, and the moon in his dark night. Way to be that man's everything, so now he can give you everything (like a bouncy castle!).
And even if Johan and North never get married, I'm sure they will be together forever too.
Since North probably already unknowingly signed no less than sixteen documents that Johan had his lawyers draw up which makes it legal for Johan to own North in at least twenty-three countries regardless of martial status and escape is punishable by death so . . . 'til death do you part, North. Congratulations, buddy!
Basically, every color-coded boy in love got his happy ending, and I was thrilled to witness it.
NOW BRING ME PART TWO!
#fourever you#color coded boys in love#spoilers#fourever you spoilers#the colors mean things#fourever you project#fourever you the series#episode seventeen#finale#I enjoyed this journey#and I'm looking forward to the next part#I'm a sucker for color coded boys in love who get happy endings#the love was never doubted#and that makes it easier to root for them even when the pacing is wild
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Rewriting Veilguard Part 3 - The Grey Wardens
Rewriting Veilguard Part 2 - The Shadow Dragons
Disclaimer: I don't hate the game, I actually think it's quite great given the development hell Bioware went through in those 10 years. This is more of a hypothetical universe where there was less of that behind the scenes drama. Just a fun writing exercise.
Writing an Origin Story Mission for the Grey Wardens
So before we start, I would like to notify you of three minor changes I made to my previous blog entry regarding the Shadow Dragons:
Varric no longer tells us about Solas straight away. I believe that’s a bomb that would be more effective when dropped later, otherwise poor Rook might just be a tad overwhelmed.
Neve stays in Minrathous rather than accompanying Rook and Varric. Yeah, as much as I like the idea of your chosen faction determining your first companion, I don’t think it’s really doable given the circumstances a few other companions find themselves in at the start of the game.
The Dreadwolf title card does not appear just yet. I found a better spot to use it later.
Now that we have dealt with the Shadow Dragon origin story, let us move on to the Grey Wardens. And here, we are going to have some fun because boy do I have ideas for this one.
The Grey Wardens were kinda the faction I wasn’t necessarily looking forward to playing at first and there’s a reason for that. You see, we already played a Grey Warden in DAO, and I actually like each game’s protagonist being someone very different. However, when I think about it now, there is some narrative logic to it. If DAV truly is the last Dragon Age game (which is very up in the air right now), it makes total sense to have this choice to bookend the story. You started as a Grey Warden, and now you’ll finish as one. Plus, with the Blight giving us its last hoorah in this one, it only makes sense to put the Wardens in a more prominent position once again.
So, without further ado, let us jump into the Grey Warden origin story!
Creating Rook
We start a new game, Varric gives his opening narration about the overall state of Northern Thedas, and this time, we click on the Grey Warden origin. The little blurb reads as follows:
“You are a Grey Warden. An ancient military order sworn to battle the ever-present threat of the Darkspawn, the Wardens undergo secret, unbreakable rites that grant them supernatural powers against the Taint. As the last surviving member of the Dornen outlaws, you joined the order after a passing Senior Warden invoked the Right of Conscription at your execution and gave you the chance to fight another day. But what you will do with it, that is up to you.”
Right there, we have a great canvas to paint with when it comes to sheer roleplay. We are a former criminal, the last survivor of a group known as the Dornen. Our group wasn’t, like, evil, but we were enough of a presence in the area in and around Hossberg to cause some proper trouble. The Anderfels is a dangerous land, the most dangerous one in Thedas. People don’t live, they survive. This means that many turn to unlawful ways to make ends meet. But being a former outlaw beautifully lines up with the theme of second chances the Order gives to so many people.
In DAV, our Warden’s name is Thorne. “Dornen” is the German words for “Thorns”. The Anderfels’ linguistic and etymological side is mostly based on German (“Anderfels” meaning “Other Rock” or “Weisshaupt” meaning “White Head”). So wouldn’t it be a fun idea if “Thorne” isn’t really the Warden’s last name but just the name they ended up going with? They arguably never knew their family name and the Dornen were as close to one as they could have gotten.
Unlike Mercar, your racial choice won’t really have that much of an impact here as the Wardens accept everyone into their ranks, as long as they can fight. However, if you choose to be a Qunari, it will add a few unique dialogue lines about how few Qunari there are in the order. You are probably one of the only ones.
For this hypothetical playthrough, we shall pick a dwarf warrior, and I’m giving him a big ginger beard. Just going full Lord of the Rings here.
Alright, so we just generated our Thorne, and now we get to hear Varric’s continued narration. We get a series of those beautiful tarot-styled illustrations with Varric’s voice telling us what’s been happening with the Wardens for the last decade. The Wardens in the North specifically have been all gradually returning to Weisshaupt Fortress, by order of the First Warden. They have become much more reclusive and secretive than they already were and are sharing practically nothing with the outside world. Something’s definitely going on. And Varric thinks it might be part of something larger.
Weisshaupt Fortress
And now, for the first time ever, we get to see Weisshaupt Fortress in all its glory, a gigantic fortress carved into the very mountains, the great headquarters of the Grey Wardens that withstood for over a thousand years.
I really like the way Weisshaupt is portrayed in DAV, my only gripe is that we never get to actually properly explore it. I was…surprised by that, actually. So what better way to explore Weisshaupt than have it be part of the Grey Warden origin?
This is place filled with such incredibly rich history. Just imagine, this place has existed since the First Blight, an event older than Andraste. This is an absolute field day for lore enthusiasts such as myself.
As soon as Weisshaupt appears, we get a grand reprise of Inon Zur’s DAO main theme, establishing it as the Warden leitmotif. Now that we are able to properly play as a Grey Warden again, we are just eased back into that feeling. We might not be playing the Hero of Ferelden anymore, but we can definitely bring back the nostalgia. Music is such an important part of storytelling, it’s insane how much a well-chosen theme can do.
Meeting High Constable Janos
Thorne arrives at Weisshaupt after a recent patrol through the mountains and we are greeted by High Constable Janos, the second-in-command to the First Warden. For some reason that rank never comes up in DAV, so we’re just going to include that here.
Here we’re going to establish that Janos was the Warden-Commander who invoked the Right of Conscription during our execution all the way back in Hossberg a few years ago. But why would the Right of Conscription even work in a time without the Blight? Well, this is a fair question for any other nation than the Anderfels. But the Anderfels is constantly threatened by darkspawn incursions, making it the only nation where the Right of Conscription still holds weight without a Blight. Given how the First Warden is often seen as an advisor to the King/Queen, one can also say that the Wardens’ whole “no politics” spiel doesn’t really apply in the Anderfels, either.
Janos informs us of an upcoming mission, assigned by the First Warden himself. Thorne is to meet him, Janos, and a few others in the war room later that day. It is something quite urgent.
NOTE: Throughout the prologue, Rook is still referred to as Thorne, given that “Rook” as a nickname does not exist yet.
Exploring Weisshaupt
Before we head off to the war room, we get a chance to properly explore Weisshaupt for the first time. And there are some interesting things to be done here:
Thorne can walk in on a recruit training session hosted by Davrin. Yep, if we’re a Grey Warden, we get to meet Davrin a little earlier than every other origin. We won’t know anything about his secret griffon mission yet, so for now we just meet him as a trainer. We learn that Davrin and Thorne joined the Wardens at roughly the same time and initially disliked each other due to their different pasts. But over the years, they grew to a mutual understanding since that’s just what being part of the order does to you. In this encounter, we get to train the recruits with Davrin for a short while, even do a sparring session between the two of us.
We come across a few recruits who are yet to undergo the Joining. From here, we learn that there hasn’t really been a great influx of Wardens recently as people just don’t see the necessity. And while the Right of Conscription applies in the Anderfels outside a Blight, it does so only when the alternative is a crime verdict. The recruits know about the Joining already, so we can either reassure or prepare them for the possibility of dying.
We learn from the general chatter as we traverse Weisshaupt that many of the older Wardens are getting ready for their Calling. Since there’s such an unusually high number this time, they are organising something akin to a massive group exodus into the Deep Roads. From the same chatter, we also learn that there has been a staggeringly smaller amount of recruits every year. Some of the older Wardens are worried.
We can enter the library and meet Valya from the Last Flight novel. Instead of just leaving the Wardens for an unspecified reason like in DAV, here she stayed, survived her Joining, and has since been promoted to Chamberlain of the Grey, the order’s chief archivist after her predecessor embarked on his Calling. Her role in rediscovering the griffons had a huge part to play here, but we don’t know that yet. She has also entered a relationship with Caronel who has been promoted to Warden-Commander of the Anderfels. From Valya, who is also in charge with gathering reports from Wardens all around the world, we learn how the Wardens in the South are doing, and it’s quite something. Nathaniel Howe is now the Warden-Commander of Ferelden and operates from Vigil’s Keep. Yes, all Wardens have been ordered to return to Weisshaupt, but Ferelden is an exception to this summon as the First Warden deems Amaranthine being an actual Arling and two Grey Wardens ruling the country as too valuable of an asset to just drop. The same can’t be said for Orlais, though, as we learn that the Orlesian Wardens, currently led by Stroud and Thom Rainier, have fortified the Warden stronghold outside Montsimmard and are currently acting as peacekeepers. In addition, Bethany is currently overseeing the still-standing Griffon Wing Keep. The First Warden looks at them with disdain for refusing to obey his orders, but he also can’t, in good conscience, declare war upon them as every Warden is valuable.
NOTE: Here we see some of our World State shine through. In this playthrough, Hawke was left behind in the Fade, allowing Stroud to be a force for good among the Wardens. Blackwall took back his original name of Thom Rainier and became a proper Grey Warden. Since Hawke took Bethany and Anders to the Deep Roads in DA2, Bethany was made a Grey Warden. Nathaniel Howe was recruited and both Vigil’s Keep and Amaranthine were defended properly, allowing the Wardens to once again maintain a strong presence in Ferelden. As mentioned in the previous post, Alistair and Cousland currently rule Ferelden. And, as we're about to see, Avernus has been left alive and allowed to ethically continue his research.
While still in the library, we get to read a few letters sent to Valya. One of them is from Cousland, dating back a few years now, stating that she is close to making progress on how to stop the Calling but that this is the last letter she’ll be able to send as she’s embarking to places where communication just isn’t possible. Another is from Stroud, stating his regret for how things turned out. Here we get some hints as to what happened when he came to Weisshaupt during DAI. Apparently him and the First Warden clashed on ideals, the First Warden insisting on staying distant and secretive and Stroud being in favour of change. The third letter is from Ramesh, the Warden from Tevinter Nights who discovered one of Ghilan’nains labs and is now searching for the other eleven. The fourth and final letter is a report from Avernus and concerns the progress of his superior Joining ritual. All of these are just codex entries as I doubt we'd get to see this publicly.
Meeting the First Warden
After exploring Weisshaupt, we enter the war room, where Jowin Glastrum, the First Warden himself, awaits us. Joining us in the meeting are High Constable Janos and Warden-Commander Caronel.
Now, let me make something very clear about the First Warden. I like that he’s old-fashioned and traditionalist in DAV, I think it was very in-character of him to act distant and dismissive towards people outside the order. However, he is also a Grey Warden first and foremost at heart, he has Thedas’ best interest in mind. He isn’t here just because of status and standing, no, he clawed his way up the ranks through valiant deeds. We know that many Wardens in the Anderfels come from noble lines and still have ties to those. While the First Warden is of a noble house, he doesn’t use that as something to flaunt over the Wardens. His idea of having ties to noble families is a strictly pragmatic one: the more ties, the more aid, the more recruits. While he might not get along with outsiders, he absolutely respects the Wardens under his command and, while not always agreeable, would never meaninglessly sacrifice them. He’s harsh, strict, often an asshole, but still a Warden at heart.
The First Warden briefs us on a mission: A strange crack into the Deep Roads has opened near the village of Lavendel and a darkspawn horde is gathering for a full assault. Wardens Evka and Antoine are already on-site, preparing the defences.
The First Warden orders us to take charge of the village’s defences alongside Caronel. Under no circumstances are we to abandon post. High Constable Janos will arrive with reinforcements to secure our victory. The idea is to lure the bulk of the horde out of the Deep Roads so that we can slay most of them.
We can inquire why Thorne was chosen for this, since our presence alongside the First Warden, the High Constable, and the Warden-Commander is pretty insignificant, to which the First Warden answers that we are very much due to becoming Senior Wardens ourselves, it’s just this one last assignment left until our promotion.
After the briefing, we leave the war room and encounter Davrin again, with whom you can share in your either excitement or humbleness. In any case, Davrin congratulates us on the soon-to-be promotion, claiming how deserving of it we are and how he would have never thought so upon our first meeting all those years ago.
If we wonder why Davrin wasn’t chosen to head to Lavendel, he’ll tease that he has something else going on, equally important, but won’t tell us what it is just yet as it’s top secret (wink wink caw caw).
Reaching Lavendel
We depart Weisshaupt and leave for Lavendel, a small but significant village not far away from Hossberg. We take a few newly joined Wardens with us, a group consisting of the recruits we met earlier at Weisshaupt.
Upon entering Lavendel, we are approached by Evka and Antoine, who have been busy preparing the defences. From the ensuing conversation we gather that Thorne is very well-acquainted with them, similar to Davrin, having shared in many patrols across the Anderfels with them.
While Caronel takes charge of the mission, he trusts your judgment on matters as it is your time to prove yourself further in the eyes of Weisshaupt. High Constable Janos leaves you be now and heads off to prepare the reinforcements on the other side of the hills.
In the distance, a faint dark red cloud indicates the approaching darkspawn.
Preparing for Battle
Before the darkspawn assault begins, we have the chance to explore Lavendel a little and engage in its defences. During this short segment, we have a few encounters to experience:
Naturally, we can talk to Evka and Antoine and reflect on some of our past adventures together.
We can speak to the new Wardens we’re supposed to co-lead with Caronel, either inspiring them or telling them to be realistic and not too hasty. It’s obvious many of them joined because of the heroic notion surrounding being a member of the order.
We can encounter Mila and her father, Lavendel’s blacksmith. Yeah, I haven’t made them occupants of Weisshaupt just yet, you’ll see why in a bit.
We can inspect the defences, which boil down to barricades, a few ballistae, and, of course, the Warden stronghold just outside the village. If we explore enough, we see a very large and lose rock on a jagged edge right next to Lavendel. Maybe this will be useful later? Since we took the extra time to look around, we can now have that in the back of our head. We can also spot a crack in the stronghold’s basement and encourage quick repairments to be made.
We can speak to Caronel and share in thoughts about the coming fight. All of us Wardens can sense the approaching darkspawn. Caronel isn’t too worried as it’s just a minor skirmish, albeit with a larger-than-usual horde. And why worry? We’ve got Janos swooping in with reinforcements, anyway. We can talk about Caronel’s promotion to Warden-Commander, which was very recent. It is surprising how one so young climbed the ladder so fast, to which Caronel responds that it’s really not so uncommon anymore, given how Ferelden’s Warden-Commander got the title only a year after joining. Well, granted, she took down the Archdemon and somehow lived to tell the tale, but the point stands.
Before we commence the battle, there is one big choice to be made about our position and that of the villagers. While Evka and Antoine suggest to pull all Wardens and villagers into the stronghold and brave the storm there, Caronel would rather only keep the villagers in there while us Wardens head out into the open and prevent the darkspawn from getting to them in the first place. We don’t really have enough Wardens to divide, so we must make that choice now.
Send both the Wardens and the villagers into the stronghold and fight on close and narrow ground. The villagers are at risk from getting into the heat of battle, but the Wardens will be close by to defend them.
Send the villagers into the stronghold and let the Wardens fight in the village itself. While the villagers will be more vulnerable in terms of sheer distance away from the Wardens, the darkspawn is less likely to even get near them.
For the sake of this playthrough, we choose to evacuate the village, and ourselves, into the stronghold. We feel confident but would rather keep our charges close to us. Being a former outlaw in the Anderfels has taught us how one should never leave their goal out of sight. Our aim is to defend, not to gloriously destroy. This shows us that Thorne is willing to cast the pride of glory aside and choose an arguably safer path.
An Old Friend
Our decision made, we deliver a short speech to the villagers, instructing them to head into the Warden stronghold. We shall follow suite immediately and position ourselves on the walls and in the courtyard. Since we’re familiar with the darkspawn’s habit of digging tunnels, we’ll make sure the basement is accounted for as well.
Once the villagers and Wardens head to the keep, we are approached by a most familiar face: Varric Tethras. This is certainly a surprise. While we’ve never met him in person, we’ve certainly heard and read about him. Varric says he was passing through on an errand of his own and figured he might as well aid Lavendel’s defences with Bianca. While we can question the sincerity of this statement, we can use any help we get.
Varric comments how many Wardens would seek out the more daring and glorious path and is pleased to see that we’re not one of them.
The Battle of Lavendel
Right so we’re all hunched up in the fortress, and the atmosphere is intense. Now, all of us sense the evil just outside our doorstep. The dark red cloud is directly above us. Everyone looks to Thorne and Caronel for leadership while Evka and Antoine keep morale up. Varric, while being easy-going, is very much battle-ready now.
The darkspawn slowly creep through the village like a dark carpet of disease and corruption. We hear the deafening screeches of shrieks in the distance and see various hurlocks and genlocks make their way between the buildings. At this point, a thought comes to us, one we share with Caronel. Holy shit, that’s a lot of darkspawn. And no sign of Janos yet. Where is he? Where are the other Wardens? Surely this can’t be less than the bulk of the horde yet. This is almost like a new Blight.
A horrifying thought grips us and we quickly sense into the Taint for any signs of an Archdemon’s song. To our relief, we hear nothing. The relief is short-lived, however, as the darkspawn reach the stronghold and send in a wave of shrieks to scale the walls.
We engage in a properly gritty fight against the darkspawn and can make use of several ballistae on the battlements. But we quickly realise that this place is just not at all well-prepared. Evka and Antoine’s pre-defences, alongside our inspection, are all that’s keeping this place from being overrun. Why is this in such a shoddy condition?
We then hear fighting from the basement. Ah, so the darkspawn did attempt to dig through. Good that we halted their progress by mending that crack, giving us time to respond.
We head into the basement and confront some hurlocks and genlocks. After the skirmish, we sent several grenades into the tunnel below, causing it to collapse without damaging our infrastructure too much.
Returning to the courtyard, we see something strange. A few of the shrieks have reached a group of villagers, but instead of slaying them, they’re trying to abduct them alive. While this wouldn’t be strange if all villagers were female, given that darkspawn need broodmothers to multiply, they are taking the men, too. What…?
We make short work of the darkspawn, and at this point, some of our newly joined Wardens have fallen, but only the Wardens. Now would be a really good time for Janos to show up.
At this moment, we hear loud dum, dum, dum. Huge footsteps approach. We look at each other and have all the same reaction: Ah shit.
The gates to the courtyard break down and a huge ogre walks in. Oh boy, here we go. Now would be a really good time for Janos to show up!
We take down the ogre with great difficulty and see that another large influx of darkspawn follows. After dealing with those, the fighting ceases for a moment.
We head to the battlements and see another group on the outskirts of the village. Then we remember the huge loose rock. Oh yeah, baby.
We quickly load up a ballista and aim across the village, towards the jagged cliff. It takes three shots for the edge to become lose enough, but it works. The huge rock collapses upon the newly approaching darkspawn horde, squashing them all beneath, but taking some of Lavendel’s houses with it.
The relief is short-lived, however, as we can still sense the Taint in our heads. Further away, past the outskirts of the village, we can already see a new horde of darkspawn amassing. And still no sign of Janos.
We gather a quick emergency meeting between the Wardens, and some start speculating that…Janos might not be showing up. Evka and Antoine are of the same belief, while Caronel holds on to the hope that reinforcements are on their way. Why wouldn’t they be? Wardens stick together.
But what about us? What do we believe? Janos personally recruited us all those years ago, he personally saw to our training. Why would he…but where is he then? Why isn’t he coming? Maybe he was held up? But by what? Was there another darkspawn horde on the other side of the hills? But why can’t we sense them? In fact…why can’t we sense any other Wardens in the immediate vicinity aside from us?
Wherever Janos might be, we have to hold out on our own. But if the darkspawn keep coming, we won’t hold out at all eventually. And if the Wardens die, the villagers will be…what exactly? Killed? Or taken? No villager has died so far. Why is that? What’s going on here?
Eventually, Thorne concludes that if we are to survive, we must seal that damn entrance ourselves.
But how will we go about this? Do we take all Wardens with us, or just a few?
Take all Wardens to the Deep Roads entrance. The villagers are exposed but the darkspawn may be largely drawn to us given that they haven’t even as much as injured anyone else yet.
Take Evka and Antoine and leave Caronel and the other Wardens with the villagers.
No matter what we choose, we are going against the First Warden’s orders to not leave Lavendel under any circumstances until reinforcements arrive. And at this point, if we are to survive, we have no other choice. We tell Caronel and the other Wardens to secure the villagers’ retreat from Lavendel, while Thorne, Evka and Antoine head off to seal the entrance to the Deep Roads. Caronel is hesitant at first but comes to agree with you. In Death, sacrifice, true, but the sacrifice has to mean something. Varric offers to accompany us but since he’s no Warden, we refuse. He’s more useful with protecting the villagers without risking getting instantly blighted.
Approaching the Crack
With Evka and Antoine at our side, along with several grenades from the stronghold, we head across the dark hills. A few darkspawn break off from the main horde and try to stop us, but we make short work of them.
After a few short skirmishes, we reach the entrance to the Deep Roads, a very steep crack located between two rocky hills. It is guarded by two ogres. The rest of the horde have already departed for Lavendel. It’s now or never. We might be fewer but two ogres…we can take them. Maybe.
We throw ourselves into a fight with the two giants and slay them after exchanging some fierce blows.
Now that we have a short breathing moment, we must quickly go about sealing that entrance. However, looking at it reveals that we can only collapse it by doing so from below. No use doing it from up here. But this action would cause the Warden who does it to be trapped.
We look at Evka and Antoine and order them to give us the grenades. They initially refuse but we remind them that as Warden Thorne, we have been given charge of this mission. It’s either us or no-one. We take the grenades and bid farewell to our favourite Warden couple, ordering them to return to the others. We then recite the oath of the Grey Wardens between us. “In Peace, Vigilance,” says Antoine. “In War, Victory,” says Evka. “In Death, Sacrifice,” says Thorne.
The Deep Roads
We descent into the cavern and find ourselves immediately struck by an overwhelming sense of the Taint. There are more darkspawn here, and they are coming.
We quickly go about preparing the grenades, when we are suddenly stricken by a strange sense. It is similar to the Taint, but also different, almost…purer. Suddenly, we become incredibly aware of the cavern around us. We can sense each layer, each type, each consistency. We can sense hidden passages, the tunnels the Darkspawn are digging right now. And we feel…whole, strangely so. And this is only something we experience if we picked a dwarven Thorne, for we are experiencing Stone Sense.
At this moment, a figure approaches us from the dark, followed by darkspawn. We look up and see a tall, cloaked being, wearing dark armour that we can’t recognise. We can definitely sense the Blight in it, but it’s…weirdly different in a way we can’t describe. The figure has veins of lyrium writhing all around its form, red lyrium.
It speaks to us, but we can only hear its voice in our head. It asks us to stop, to let be done what must be done. When we ask who and what this thing is, it simply refers to itself as “The Emissary”. While the Emissary won’t tell us exactly why it wants the villagers, it hints at a great and regrettable mistake that has to be rectified before it’s all too late.
Being the Warden we are, we attempt to still go through with our grenade plan, but the Emissary casts a spell of pure, raw magic on us, causing us to be knocked against a wall. But we refuse to go down fighting and challenge the Emissary to a one on one.
Similar with Laskaris in the Shadow Dragon origin, the Emissary is a fight we aren’t meant to win. But if we lower its HP to 0, the cutscene will be a little different.
In our seemingly dying breath, we hurl the grenades against the weakest parts of the crack, which we can clearly determine due to our Stone Sense. The Emissary howls in fury as the rocks descend upon us, sealing the Deep Roads off of Lavendel for good. All turns black around us.
Saved
But strangely enough, this isn’t the end. We wake up back in Lavendel and see Varric. He says he followed us in secret as he had a feeling we might be needing assistance. When Evka and Antoine showed up without us, he increased his pace and the three made it just in time. Varric climbed down and found us in the rubble, saving us from certain death.
Evka and Antoine join us and profusely apologise for leaving our side, despite us ordering them to do so. Well, it seems the Wardens in general have a feeling for disobedience as of lately.
When we inquire about Lavendel, we are told that everyone is save and none have been taken. This is because of the time we took to explore the place before the battle. By sealing the basement and collapsing the great rock, the darkspawns’ numbers were too few for what came next.
But…what came next? We find out the moment we walk outside.
A whole entourage of Wardens hurry about Lavendel. The reinforcements arrived after all. Or so we think.
High Constable Janos and the First Warden approach us. When we remark on the lateness of the reinforcements, the First Warden orders us imprisoned. What? Why? For disobedience, of course. We see that Janos is uncomfortably silent during this exchange.
But we saved Lavendel. We repelled the darkspawn horde and sealed the entrance to the Deep Roads. What could he possibly be so mad about? It can’t just be about disobedience, right?
Well…as we slowly, horrifyingly learn from the conversation, Lavendel wasn’t meant to survive. All who were there, Wardens and villagers alike, were supposed to fall to the darkspawn.
Here we get the context: the Calling has been manifesting in more and more older Wardens. At the same time, Weisshaupt is receiving fewer and fewer recruits. This combination will eventually have the effect of the order facing extinction. And outside the Anderfels, the Right of Conscription means less than nothing now. The world has grown complacent in a world without the Blight, even though the recent one has only been twenty years ago. And the Anderfels doesn’t have a large enough population to feed the ranks on its own.
By using this abnormally large darkspawn horde, letting it consume villagers and Wardens alike, the First Warden hoped to convince the nobility to encourage greater recruitment again. It can’t be a coincidence that the Calling has been manifesting increasingly more frequent now.
But Thorne has been a thorn in this plan’s side and ensured that the First Warden’s plan backfired spectacularly.
Shocked, we turn to Janos and ask him if he was aware of this. Yes, he was. In Death, Sacrifice. In War, Victory. And the war isn’t over as long as Razikale and Lusacan still slumber beneath the surface.
Caronel has been stripped off his rank as Warden-Commander of the Anderfels and Evka and Antoine will be assigned to very far-away duties for the foreseeable future. Thorne, however, as the instigator of this chaos, is to be tried for disobedience and treason.
This is where we can lash out, accusing the First Warden of having lost his way. We can also add that Lavendel’s villagers wouldn’t have died anyway as the Emissary wanted to collect them. When we tell the Wardens of what we saw beneath the surface, the First Warden, as we would assume, does not believe us, assuming we’re using this as a convenient excuse to paint ourselves in a more heroic image. Janos, however, knows us, so he isn’t so sure.
At this point, Varric chimes in and argues against trial and imprisonment, stating it as just a waste of effort. Instead, he offers to take Thorne away for a matter of great importance. The First Warden objects, stating that Weisshaupt’s affairs are to remain its own. Janos, however, in a change of tone, takes Varric’s side. Whatever Thorne’s reasonings are, one can’t deny that we are a true Warden. NO matter the disobedience, we fought against the Blight and won. There will be other opportunities to gather more recruits, but we do not deserve a trial for doing what we joined the order for.
The First Warden eventually relents. Remember, he is still a Grey Warden, with Thedas’ best interest at heart. Him doing this whole Lavendel thing was him acting out of desperation to keep the order alive in the long run. The morality is incredibly questionable, he’s definitely an asshole, but he is not heartless. Rather than putting us in chains, the First Warden suspends us from all Weisshaupt duties and instead tasks us with travelling the lands, searching for new recruits until further notice. Dismissed.
Leaving Lavendel
When the First Warden leaves, Janos makes an attempt at conversing with us, apologising for sending us into death. We can be either understanding, or angry, or just hurt. Despite our rough exterior, we are hurt because Janos was the one who saved us from another execution in the first place. Janos definitely feels bad about it, but orders were orders. Yeah…orders were orders, we respond.
Varric approaches us and confesses that he’s not here by accident. He’s looking for someone among the Wardens to accompany him on a very special mission of the utmost importance. He heard from some of his contacts that Lavendel would have fitting candidates. And he is certain he just found the one. What exactly are we doing, now that we’re stuck with him? Varric promises to reveal everything in good time. Now, he would very much like to get out of this place. We can either go immediately or have some final conversations. Being the completionists we are, we of course choose the latter.
We can talk to Evka and Antoine and just be glad that we’re all still alive, despite being given rather shitty jobs now. Well, that’s a no on the promotion for now, right? But we’re confident we’ll see each other sooner rather than later.
Caronel honestly doesn’t even care about his demotion. He’s just glad he survived and is now able to return to Valya. But if he were still Warden-Commander, he would make us Senior Warden in a heartbeat. Sometimes, one simply has to defy orders.
We can talk to Mila, who excitedly announces that her father has taken Janos’ offer to be Weisshaupt’s new blacksmith, given that the fortress desperately needs one again.
The Wardens who were under our command during the battle look up to us in awe and call us a hero and inspiration, no matter what the First Warden says. They actually pretty much despise him now as he was so willing to just let them die.
Once all of this is done, we head to Varric and and half-enthusiastically announce our readiness to depart. Varric smiles and welcomes us to the team. What team? Oh, we’ll see. But he recommends us going by another name for the foreseeable future as the First Warden might just be petty enough to make our life more difficult by telling foreign Wardens or members of the nobility about our streak of disobedience and conspiracy theories. Well, that’s easy enough, we say, back in the Dornen, the others used to call us “Rook” for that one time we headed straight in and brought down a very well-connected Hossberg nobleman. “The strongest piece on the chessboard,” Varric chuckles. “I like it.”
Now going by Rook once again, we head off with Varric. As Lavendel is nearly out of sight, we turn around and look at the gathered Wardens one last time. This…is not how we pictured leaving the order one day. But no, we haven’t left it. We’re just…taking a vacation. With a heavy heart, we turn back to Varric and follow him into the unknown.
And that’s it for this one! Now we have our Grey Warden Rook origin story. It’s a lot, I know, but the Wardens have a lot of material to work with. And the whole plot surrounding the Emissary will make sense later, I promise.
Next time we shall be heading off into Arlathan Forest to draft a potential Veil Jumper origin story! Stay tuned!
Rewriting Veilguard Part 4 - The Veil Jumpers
#dragon age#dragon age the veilguard#rewrite#rewritingveilguard#veilguard critical#dragon age origins#grey wardens#weisshaupt#rook thorne#dragon age rook#creative writing#varric tethras#first warden#antoine and evka#davrin#deep roads
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TGCF Revised Version Afterword by MXTX
Since I kept seeing snippets of this, I wanted to read the whole thing for myself. I'd already bought the book on JJWXC and did an MTL for this. It's so wonderful that she's back and sharing new things and that the revised is finally done! - Tawny --------------------------------------------- The author has something to say:
Seeing the small red clay stove again.
———— Afterword of "Heaven Official's Blessing" 2022
■ Finally done!
Long time no see! It's another afterword starting with "finally." Without further ado, seasoned readers would know that I make substantial revisions. For instance, scenes like the Bai Feng Mountain Hunt and the ending recognition of Sizhui in the serial version of "Mo Dao Zu Shi" were not originally there.
The revisions in "Heaven Official's Blessing" are the most extensive of all my works. It was a huge project, as it is also the longest in terms of length, serialized over eight months. Due to poor health and other reasons, the revision process was interrupted for a long time before I picked it up again, and it sporadically took about five to six months over several years.
In the era of web novels, there are endless new entertainments, and honestly, not many people re-read a story. Plus, some problems in the serialized version are structural and can't be changed, but I still tried my best to address my regrets. After all, when I was serializing it, I was almost always in a feverish and sick state, barely pushing through. Additionally, I often enjoy comparing different versions of my favorite authors' works back and forth, finding pleasure in the process. So, for readers, discovering "Wow, this part has changed!" is like starting a new journey with Easter eggs in a second round.
■ The new revised version includes about 100,000 words of new content!
These 100k words are mainly concentrated in the latter half of Volume 1 and Volume 3, but there are plenty scattered throughout the text. For example, I fulfilled a promise to A-Hua, giving him several new outfits. Seeing A-Hua dressed beautifully in a new hairstyle to meet his gege made me happy.
In terms of the intensity of revisions, personally, I feel it goes like this:
Volume 1 and Volume 2 > Volume 3 > Volume 5 > Volume 4.
Additionally, the new version cuts some redundant words and plots that weren't very meaningful. However, I tried to keep all the original interactions between Hua Lian as complete as possible. If some minor interactions are missing, they weren't deleted but moved around.
***IMPORTANT NOTE!! MXTX's comments in the below section are about the differences between her first draft and the original 2018 version -- not about the original version and the newly revised version.***
■ One day, I suddenly dug out something.
An antique from 2017, a folder called "Heaven Official's Blessing Setting Collection."
Curiously, I opened it and read with interest.
● Comparing the original setting outline and the main text, the highest fidelity is in the main storyline between Hua Cheng and Xie Lian.
A-Hua, restored at a ratio of 1:100.
Hua's character setting is the most detailed, and virtually every point made it into the main text, including details like "ghosts don't like the sun, so Hua Cheng sometimes drapes a red cloth over his head"...
Points not used, listed a few:
As a child:
· After being saved from falling off a city wall, he foolishly followed a parade over and over again, grabbing people to ask, "Who is that? Who is that person?" People told him, "That's the royal son, the future Celestial God, the most outstanding Crown Prince of Xianle Nation ever!"
(This point couldn't be used because in the text A-Hua was held in the Crown Prince's arms after being saved)
· At home, he was often punished to stand or kneel, not given food, and wore old clothes, accused of stealing money. Whenever he argued with his family, he would stubbornly sleep in the Prince's temple overnight.
· Went to Mount Tai Cang to volunteer sweeping red leaves at Huangji Observatory, just to sneak peeks at his future wife happily swinging.
After becoming the ghost king:
· One of his hobbies is buying and building houses everywhere.
· Very protective of his leather boots, would (badly) polish them until they shone.
· To other devout followers of Xie Lian, he said: "You have good taste."
· Secretly prepared many betrothal gifts for his beloved god, wanting to marry him!
The character setting of Xie Lian as a teacher in the serialized version compared to the initial draft, the serialized text subtly differs. The initial draft was more... exquisite and elegant, very serious. The serialized text is more... humorous. I think perhaps because some plot points were tragic, Xie Lian thought he should be happier to make the readers more relaxed, so he drove me to adjust his mental state! But due to the spiritual oppression at that time, the character's depth was not enough, while in the new revised version, I hope he can show a more self-content state on the same core basis.
Excerpts from the unused original setting:
· Super easy-going. Easy-going means: if given fifty bucks, he would happily dress in drag and dance. Accepts haggling. Thirty bucks works. Twenty bucks too!
· The observatory is small, the house is broken, wants to grow flowers. Leaks during rain, so he uses a bucket to catch rainwater.
· Because he can't afford a caretaker, he cleans himself, and also feeds chickens. Chickens eat flowers. Keeps a cat.
· Completely engrossed in discussing serious matters, he unknowingly finished all the broken sweet dumplings!
● Water, Earth, Wind original setting:
The highest fidelity is the main line between Hua Cheng and Xie Lian, followed by the Water, Earth, Wind subplot.
The main conflict hasn't changed. Just... how could the original setting of Water, Earth, Wind be so dark and terrifying!
The character morals in the main text improved a lot, otherwise, the original Black Water would be sheer scheming + murderous! The ending for the Wind Master would have been more tragic.
The Venerable of Empty Words suddenly became an improvised character. It seemed like an ancient fable-like monster, making the main text more interesting than the original setting.
Overall, the formal version is a bit better written than the original draft.
● The unfortunate life of Lang Ying:
Lang Ying? Is there such a character? I don't remember!
Ah? It seems there was such a person, but I don't remember any of his plotlines.
This is most people's feeling towards the character of Lang Ying. It's not a delusion because he barely had any significant plot. In fact, any valuable scenes could have been replaced equivalently, so in the new revised version, I deleted this character.
But, in the 2017 setting collection, I suddenly found that I had actually opened a separate document for Lang Ying, and his role was defined as a "growing-type BOSS!"
I was silent.
And immediately opened the document, curious about my initial setting. A "growing-type BOSS," how did he become someone whose deletion went unnoticed...? (I even don't know how to address him!)
Who knows, perhaps out of excitement, I accidentally pressed the wrong shortcut, and somehow it became irreversible, leaving only an empty document for me to stare in disbelief. The once "growing-type BOSS" has now forever become a mystery!
This is the unfortunate life of the deleted Lang Ying.
· There was another document in the setting collection called "Swordsmith." I opened the document and read it with interest.
I was shocked. Because I completely forgot I had conceived this story. Why didn't I write it?!
Darn.
I know why I didn't write it. This story... it had no ending!
——————— Thus, the magical glimpse into the "Heaven Official's Blessing Setting Collection" concludes!
■ I like men with stories!
Maybe because I watched an outstanding work as a child. It was a memoir, the protagonist in the biography was gentle and affable, and the protagonist in the memories was cold and ruthless. The story was scattered with the poignant fragrance of white plum blossoms amidst bloody and stormy circumstances.
This almost perfect work deeply influenced my aesthetics, leading me to be most interested in the memory parts of characters in various works. Although many viewers prefer the present scenes, often asking when the memories will end, I actually find these intense and painful memories to be the most fascinating!
A story is the history of a character, as well as the key to their personality. A person with a story stands before me like a puzzle. The way to solve this puzzle is to understand their story. Because the biography makes one curious to know more about a character they like, loving them more now because of their past. When serializing "Heaven Official," my greatest pain initially was telling myself, "This time I don't want to write a memory slaughter," deliberately trying to avoid a structure similar to previous works, yet I still hadn't found a better way to express it, resulting in my deep dissatisfaction with the later part of Volume 1. I was also hesitant to fully commit to the memory scenes in Volume 2, and with the heavy mental burden, this part was very painful to write. When revising, looking at Volume 2 was almost unbearable, because I'm the type of person who, as a child, would immediately switch channels when a TV show's protagonist was about to be wrongfully accused or embarrassed. I couldn't help but knock on a friend's door and ask:
Me: Was the author suffering some kind of mental trauma at the time? This negative energy is too horrifying, the protagonist is so pitiful, I really admire anyone who could read through Volume 2 completely.
Friend: Do you even have the right to say that?
But the memory slaughter in Volume 4 was much freer, written in one breath, so the revisions for this volume were also the least.
So, will you still write large segments of memory slaughter?
Um, well, we'll see, haha, hehe...
■ Closing Remarks:
Lastly, I'll address the question some asked me, "Will the new revised 'Heaven Official's Blessing' be more torturous?"
Me: You're talking nonsense. 'Heaven Official's Blessing' is a sweet pampering story, thank you!
Acknowledgments:
Shi Nai'an wrote in the preface to "Water Margin": "On snowy nights, about five or six people listen to my storytelling; on rainy days, about seven or eight; on bright and sunny days, about ten. I read, everyone listens, and we are all happy, with no other thoughts." When I read this as a young person, I was delighted. What divine days! Writing first to entertain oneself, then to entertain others. Self-expression and self-acceptance are certainly primary, but the affection of others is also a significant positive feedback. Thus, first, I thank the steadfast readers who have accompanied me all this time. I've thought about just walking away amidst the noisy disputes; abandoning the account amidst the tumultuous world! It seems not bad. But looking back, I can't bear to leave some truly sincere readers.
I've had authors I liked disappear from the internet, and I always feel like a part of my youth has vanished, a feeling quite distressing, reminiscent of overly grand and harsh things like the tears of the era or the torrent of history. So, I want to accompany my readers as long as possible, hoping that the day of parting comes later. Perhaps I'm not good enough now, but I will strive to be better in the future. Or perhaps you've never truly understood what kind of person I am, or even completely misunderstood me, but as long as you genuinely like my stories, we can sit down and chat.
And, I must mention my friends, who can be described as having the courage of a hero. Long time no see, Teacher Changyang's illustrations are still as beautiful as those of a celestial being, I hope Teacher CAS can go to bed earlier and worry less, and Teacher Kuohao, who despite a heavy workload, still fully honored our agreement. The "Heaven Official's Blessing" radio drama is really fantastic! It reminded me of the original intention of writing this story, and I was very moved. If it weren't for the silent companionship and efforts of these old friends, Mo Xiang Tong Xiu might have stopped writing back in 2016, disappearing from the world of martial arts, and thus, "Heaven Official's Blessing" would not have been born. I look forward to retracing the paths we once walked together when gathering ideas. And many friends who reached out to help and encourage me, thank you for accompanying me through the snowy nights.
#tgcf#tian guan ci fu#hob#heaven official's blessing#mxtx#mo xiang tong xiu#天官赐福#tgcf revised version#The Tawny Vault#useful danmei things
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this has been argued to death at this point and i'm still going to play, but genuinely curious how they're going to handle a varric that doesnt go into specifics about hawke. like that's canonically one of his closest friends and who he started this whole mess with? merrill, who he canonically adored, literally had an eluvian sitting in her house in the ten years they knew each other?? there's an abomination in the new party, is he not going to reference anders at all??? the guy who blew up his city and set off the major chain of events that changed his life forever?????
idk. this is def the game where varric gets retired as a character and it feels wrong to send him off without specific references to the kirkwall gang, ESPECIALLY a hawke that gets left for dead in the fade. ten plus years may have passed, but to completely scrub EVERYTHING from dao/da2 and most of dai is such a bizarre decision for a 'choices matter' franchise. if you don't want to deal with the admittedly convoluted fallout of past player decisions, then make it fifty years in the future, not ten. your pookiebear solas is literally immortal, he can wait.
#and grandma inky can still beat him with her cane or give him sloppy denture top or whatever#i thought it was cool they were so inspired by 2018 gow but not like this#the franchise reboot should have been da5#and this isnt solas critical btw. i think hes cool but this is getting ridiculous#bioware critical#dragon age#dragon age veilguard#dragon age the veilguard#datv#dav#text
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Veilguard wasn't Bad
I spent 10 years in the dragon age hole was very involved in the lore and theory crafting community and let me tell you the vindication of being proven right in veilguard. I was right about all my hypotheses. (the hive mind, kal sharok, stone magic vs sky magic, lyrium and red lyrium. evanuris hypothesis, the nature of their imprisonment. Enchantment!) And now i am free. Veilguard tied up all the dangling plot threads and resolved questions posed in origins. It's a good endpoint for the series (also bioware is dead (was killed by ea)). Talking dragon age is the name of a youtuber/series i rather liked. They had some of the better hypotheses back in the day
Veilguard isnt bad is a hill I'll die on. This exact thing happened to dragon age 2. People hated it on release and now people love it. It's been a decade plus so the nostalgia filter has set in and people only remember the best parts of their favorite dragon age games instead of the reality that dragon age was always about this quality. People forget da2's copy pasted dungeons. Or how boring and nonsensical corpheus was. Or they forget all the devs barely disguised lust demon fetish in dao. They forget being tormented by the dao deep roads. They remember origin's story and dai's party banter and da2's feeling of friendship and that's what they are comparing dav to. I enjoyed veilguard's story i was invested until the end. I liked the characters and wanted to know their stories. That's successful storytelling
Mass effect 2 (which veilguard was structured after) was 15 years ago and people only remember what they liked. I watched it last week and it's a mess. The pacing is atrocious, most of it is boring, and it is extremely disjointed. Veilguard's plot actually makes more sense. Veilguard is deeply flawed. It chooses to focus on a more black white narratives instead of the more interesting conflicts in the series. I dislike how everything ends up being about the evanuris. I like the characters (more than da2 or origins actually) but not quite as much as dai's cast. The story writing was mildly disjointed and could have flowed better. As always my complaints are endless. But given how EA screwed over development it's a miracle veilguard is actually a decent game. Bioware truly overcame the worst odds possible. I mean they had to restart development what 3 times because EA kept changing it's mind and making impossible demands. And EA isnt going to change, better to end things here.
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