Pokemon Kalos Crystal Playthrough and Review
Kalos Crystal is the sequel to Unova Red. It has a very simple premise; that the pokemon of generations 5&6 take the place of those of in 1-2. It's a Crystal Version where Fairy is the brand new types instead of dark&steel. A shiny Elektrike replaces the Red Gyarados, ect.
It's a faithful adaption of Pokemon Crystal. It's got great sprites, being made by the Unova Red/B&W3 team that feel really appropriate for gen 2. It's very nostalgic and really feels like your playing an alternative timeline version of crystal. I once caught a Krookorok holding a black glassess, which was a real flavour win. All the legendaries have overworld sprites, which is great immersion, and the additional legendaries are placed in appropriate areas. There are additional evoluation stones, so that while still scarce they are more available than the base game.
I took awhile completing the pokedex, and the evolution changes and more importantly earlier evolution levels were great even if they were still fairly high. The level curve is somewhat improved while still feeling like the original game, with the exception of the Kanto trainers. The wild Kanto pokemon have thankfully been moved up to level 35. There is an Elite Four rematch where they start at level 60, which provided a good intermediate step between Blue and Red.
Some of the fights and team choices were great. Your Rival has a Sandile, which fits since he's son of Giovanni who uses one in Radical Red as his ace. Whitney was still extremely hard, as her new ace Furfrou could still outspeed and flinch stuff with Stomp+Attract. The Kimono girls used the Swords of Justice. Jasmine's Aegislash was hard, but fair as the lack of abilities was balanced by giving them a low special defence. The dragons in the Johto lategame all had dragon rage at the right time, giving the Team Rocket Admins and Blackthorn Gym a great theme. Will type was changed from Psychic to Fairy, showing off the generations new type. Lance was very tough but fair.
Red himself was a bit too strong. His team were the three Unova starters and the Tao Trio of Legendary dragons in their mid to late seventies. Without a fairy type to switch into his outrages he would be unbeatable by my lvl63 no legendaries team (Also his Samurotts horn drill never missed in multiple battles, sometimes koing 2 or more pokemon).
The games greatest strengths, it's faithfulness and adaption, is also it's greatest weakness. Bugsies ace was Vivillion without STAB. Pryce was a joke, as the physical special split robbed him of good STAB moves for his team. The Kanto trainers and gym leaders had levels that were mostly unchanged. Jasime was kept a poison type user, so she and Koga both had to substitute in bug pokemon into their team, despite the Fuschia gym now being dark. Dragalgae was overused, with Clair, Koga and Lance all using one. And Karen didn't use a Hydreigon since this was Lance's ace.
It was a good experience and executes it's vision marvelously. My team is below.
Darcy, my starter pokemon. I always wanted to use a Shiny Fennikin due to it's great look, so I used a code to make it shiny. Darcy was a great pokemon, hitting hard and fast with powerful moves. It's type combination played great with the physical/special split, and with the Dazzling Gleam TM he was even great against Lance.
Salem the Mandibuzz, caught as a Vullaby on Route 46. I had never used a Vullaby or Mandibuzz before, and wanted to try one out. She was extremly strong, both in the early game, and later on when it evolved to Mandibuzz at level 40 before the elite four. Due to learnign Swords Dance very early on, her bulk and physical stabs she had a niche as sword dance sweeper and still handily swept Morty with Swords Dance followed by Thief.
Ozma the Whimmsicot, caught in Ilex Forest as a Cottonee. I wanted a Fairy type for Lance, and wanted to try using this line as fairy types. She sadly doesn't learn sleep powder, but her stun spore helped me catch many a pokemon. For mid-to-late Johto she was my weakest mon, as I restrained from evolving her until she learned Moonblast at level 40. With the Champion and final two elite four members being weak to Fairy she was great against them, and vital to beating Red as her dragon immunity was vital.
Destiny the Stunfisk, caught surfing in Slowpoke Well post Morty. I have always wanted to use a Stunfisk, and seeing them flopping around Azalea town made me excited to get one early. I was disapointed to have to wait for Surf to get one. However, while slow Destiny hit hard and had very useful typing and abilties. She was great in mid-late Johto when the rest of my team need the help. She hit hard with a wide movepool, and while to slow to sweep she almost always took at least one pokemon down with her.
Ryuugi the Clawitzer, caught post-Morty while Surfing then was coded. I always wanted to use a Clawtizer, liked it's Shiny, and though it would be interesting to play one in a very different way it would in future generations since it has no pulse moves. With early extreme speed and Aqua Jet he hit fast, and with his special attack and high power moves he hit hard. Due to take until level 38 to evolve he also fell behind mid-game and needed to have Surf and Icy Wind until after I became Champion. He was never the less devastating against nonwater mons and has a very cool sprite.
Ben Jerry the Bouffolant, caught Route 44 post-gym 7. I was getting desperate, as I needed a sixth mon without a type overlap that didn't share a weakness with more than two of pokemon that I hadn't run into before. So I settled on Bouffolant, who immidately got Head Charge and proceed to devastate everything in his path with overwelming physical power. As a Tauros counterpart, he felt very fitting for the game, and while he never got a good coverage moves he was so good against the rest of the game it hardly mattered (I spent my Earthquake TM on Stunfisk, since he doesn't get it by level and he really should). He did one thing, hit really hard, and did it really well from the moment I caught him till the very end of the games.
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Polished Crystal Review and First Playthrough
I did a catch'em all first playthrought. It was great!
Despite being still in development, this Romhack is great. Is Pokemon Crystal with so many quality of life enhancements it's not funny. There is tons of bonus content, later series game mechanics, anime cameos and enhanced difficulty boss battles.
There loads of bonus areas and extra trainers, largely solving the level curve problems of crystal at the expense of making the game slightly more linear. The spritework is incredible, with the new areas looking great and the in-team sprites and future generation move animations looking both great and like they belong. There are even custom shinies.
This is HGSS+ using the Crystal game engine, and it's great. I have unlocked the new game plus, and I intend to use it sometime.
Kyoko, my trust Sturdy Donphan who I meet as a level 2 Phanphy on Route 46. Sturdy works as a focus band, and with rollout and defense curl she was great early on and several early gyms need her help as my Chikorita starter was still even with the changes. Sturdy was great, as being able to ensure a knock off or earthquake was the key to several battles. She enabled me to beat the surprise level 80 Giovanni Mewtwo by heal spamming until it ran out of PP. I always wanted to use a Donphan in a playthrough of gen 2, and now I have.
Meet Sayaka, a Guts Ursaring and Sayakas partner, caught in dark cave as a level 2 Tediursa. She too was great early game, hitting hard with strong physical type moves and doing great damage. After falling behind she evolved and spent the entire game hitting hard for massive damage. While sadly a bit slow and rarely getting in multiple attacks, when she hit she hit hard. Flame Orb is an item you get prior to E4 in game, and while she only got Facade in Kanto her friendship powered return hit hard. Ursaring was another Gen 2 pokemon I wanted to use in a playthrough, and she did fine.
Originally Pearlshine, the egg Togepi with Serene Grace whose sing proved invaluable in catching mons and stunning bosses. After becoming the Johto Champion, I battled Cynthia and got a Shiny Togepi egg with Superluck, Aeroblast and Moonblast. Since regular Togekiss can't get Moonblast in this game, I swapped them and trained up Evanescence with an exp share. Both of them were great team mates, with Pearlshine being very bulky early on while Evanescence was far more offensive.
Hatched from daycare couple egg, was Pikablue the shiny blue Pichu who soon evolved into a blue Pikachu. Equipped with a Light Ball, I decided to evolve Pikablue into an Alolan Riachu as beating gen two with an Alolan Riachu seemed sweet. This took till after beating the elite four to find the item, but it was worth it. Rename Pancake, now with Motor Drive as the hidden ability and holding a focus sash, Pancakes was my fastest team member and could on rare occasion gets off a nasty plot to do massive damage.
Mastema, the Snow Cloak Glaceon was the Eevee I got from Bill. Needing to level up in Ice Path he spent a long time unevolved and doing poorly in my team. Upon evolving though he crushed Team Rocket and became a strong special attacker who spammed high power special moves. Using a Glaceon in Johto was fun, and with a choice band to actually outspeed late game opponents he was great.
Last, but certainly not least is Suicune, a pokemon I always wanted to use in a playthrought and my originally planned team member. She originally held an assault vest which worked well with Pressure, and was an extremely specially bulky team member whose final move was mirror coat. And then I beat Sabrina, got Calm Mind and she became my Ace Mon whose ability to set calm minds sweep is the only reason I was able to beat Red and Green, and was a key part of my rematch with Lance.
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finally got some time to finish these guys up! which is sort of ironic considering I started these because I wanted to draw Malleus with a Dragapult, and then I just didn't for a million years!
Malleus has the aforementioned Dragapult, except it's a super special non-canon color Dragapult (like an anime-only form that you could get in-game exclusively through some limited-time event where you have to show up in-person at a specific location in Japan) (it has some wacky overpowered exclusive move/form and the OT is listed as Malleus) (so like that kind of ridiculous specialness) (Leona is extremely salty about this). also hoards and hoards of Dreepy. Dreepy LOVE Malleus. they take naps on his horns inbetween begging him to throw them across the island at mach speeds.
Lilia has a Drampa and a bunch of Woobat that he hasn't actually caught, they just follow him around in swarms because they sense a kinship with him. (also breaking my own rule again to say that he had a Mawile in the past, because...I just really wanted to give him a Mawile...)
Sebek has Sandile for obvious reasons, and also a Pikachu that bullies him relentlessly. :(
Silver has a shiny Corvisquire; I really went back-and-forth on also giving him an Aegislash, but...hm. those pokedex entries though. he can stick with just one for now.
(I hadn't planned on the shiny for him, but after I'd decided on the Corvisquire line and was looking it up for reference, I realized that shiny Rookidee is gold and then turns silver when it evolves and I lost my entire goddamn mind)
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