#quest 3 tutorial
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thegr8gambino ¡ 1 year ago
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Meta Quest 3 Full Review - Tips Tricks Setup Gameplay & Unboxing
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arolesbianism ¡ 3 months ago
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I've been doing a casual second lob corp playthrough for fun and one thing that I've really come to adore is how the different success rates can paint a pretty cool image of how work with it looks like at different levels of each work type and while I think it's kind of sad that base game you can't see the work percentages I also think it in a way adds a fun game of is this marginally harder at level five than four or is my guy just being bad at their job
#rat rambles#lonotomy posting#like one of my favorite details is how dimensional refraction variant has its three less preferred works as 0% for the first two levels and#then 40% for the rest because it rly paints the image of a low level employee being completely unable to do those work types due to not#being able to see it but higher level employees being able to better work around feeding or talking to or whatever to smth they can't see#I also enjoy how the first two attachment work levels of scorched girl aren't dead zero while everything higher is#again its just small things that just sorta make sense with the abnormality even if the work types will still almost never be used#although I don't consider 40% a complete deal breaker if you have high level guys and are desperate lol#oh also shout out to der freischütz for being an absolute bro I love repression trainers 🎉🎉🎉#ofc he has a prerequisite but once you reach level three you can easily grind out to level five in like one work day#plus good gear and good ego gift and you have an abno worth taking as early as you can handle it#which if youre lucky with your teths should be as soon as hes available#still dont care abt him as an abnormality but hes a nice asset to have#also one thing thats been fun to remember is how comically easy most the upper layer sephirah missions are#like especially nezatch's worlds hardest quest play the game#might as well be asking me to finish the day dude we're in the early game#like I know its early game and these might as well just be a tutorial but its still funny to me#tbf the lower layers also have their fair share of piss baby missions#which heavily contrast miss 'suppress a billion abnormalities' gebura lol#I know some ppl have problems with chesed missions but I think yall just need to learn to minmax better <3#I jest but I struggle to see myself having any problems with them during this playthrough#rly the biggest thing Ive learnt this playthrough is that I was fucking robbed during my first playthrough like I did not realize how easy#it is to actually get decent gear early game when the game actually gives you he and waws to chew on#like dude the first day waws were available I got given three waws to choose from where was this my first playthrough#like I wont complain too much since my first ever waw was king of greed and thats a pretty decent first waw but still#anyways Im kind of endeared to some of my nuggets in this save but I dont rly feel like doing anything with them atm#I mightttt give throw them a bone and semi canonize them to my main facility or give them a spin off story but Im not sure rn#again none of them are rly calling to me in the way my main nuggets did so Im not feeling especially obligated to throw that bone#but if I ever start yapping abt a guy called noah know what happened
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nightmareonpeachstreet ¡ 6 months ago
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Auto-combat games with 15 different microquests that repeat over and over again for the rest of time making the game a never ending tutorial my beloathed
#I try to play these types of games occasionally#because I’m bored and I’ll download anything from the app store if it catches my attention#but god they are truly the fucking worst#why you would make an entire game out of everyone’s least favorite part of a game — though it is necessary — is beyond me#the only one I’ve ever played that I could stand for more than like 3 days was one about being a little mushroom creature#possibly not the one you’re thinking of. not the one about marrying an entire town (which I don’t think I would qualify in this genre)#like. these games aren’t so bad if the quests are progression based#but the really shit ones will endlessly ask you to do miniscule amounts of boring tasks#like doing a 10 pull on a weapon summons despite you having way more tickets for it than that#and then ask you to come back to claim ur quest reward and hand u the next microquest#and all of these are considered separate tasks so instead of tracking how many summons u’ve done and marking your progress so u can just —#— do as many as ur gonna do and then you can turn in for that number of quest rewards#ur just endlessly going back and forth between menus. bored out of your mind and wondering when the game will stop dragging you along thru—#— this goddamn tutorial#but then eventually you realize the whole fucking game is that way#like I don’t know if they’re trying to actively worsen my attention span#or if they’re trying to set up the world’s laziest dopamine farm#(spoiler alert it’s probably both. cause worse attention span will make u more reliant on dopamine)#anyway I fucking hate these games I really need to stop giving them a chance#like I said the ones that are progression based and will track ur progression regardless of where you are in the quest chain —#— not that bad. can actually be fun#turn-in based ones?? actually the devil’s armpit. stinky. bad#ok I’m done ranting
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tealfruit ¡ 2 years ago
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totk has flaws like any game but tbh it has easily met and perhaps exceeded my expectations. BOTW was like my fav game ever but totk is EXCELLENT and has so much more to do in it too
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kirkwallguy ¡ 6 months ago
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a while back you posted about enderal and I was wondering, do you think it’s playable if you haven’t really played skyrim? I own it but never managed to get more than an hour or so in
i think it depends but pretty much yes! it can probably be harder to get into if you're not used to skyrim combat (it feels bad a lot of the time lol. though the game improves it where it can) especially since it's a bit more challenging than skyrim. aside from that all the mechanics are explained to you as you play and you need 0 knowledge of skyrim to understand the story. like it really is its own game that just happens to use the skyrim engine.
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tealgoat ¡ 1 year ago
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✨In Tales of Time Main Masterpost✨
An Odile Looping Au!
For the Miscellaneous Masterpost you can check it out over here!
At the Favor Tree
Right After the Favor Tree
Sleepover Reminder
Taking Notes on Loop
Identity Reveal
Group Hug
Sadness Death Part 1
Defeating the Tutorial Sadness
End of Family Quests 1
End of Family Quests 4
End of Family Quests 2
End of Family Quests 3
Loop Hangout
Siffrin Secret Quest
Isabeau Secret Quest
The King Grabbed 1
The King Grabbed 2
Face Touch
Act 5 Loop Talk
Clocktower Talk
Perte de Pays
Perte de Pays 2
Siffrin Blast
End of Act 5 Falling Part 1
End of Act 5 Falling Part 2
Meeting Loop Again
Reunion
Act 6 Loop Meets Everyone
Nightmares
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teriri-sayes ¡ 4 months ago
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Reactions to The Worst's Chapter 387
Brief summary: Count Lupe faints. Cale asks HD to impersonate Count Lupe temporarily. Cale meets the honorary chairman's chief secretary.
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Lots of funny moments today, from weak Cale asking Aurora to carry the unconscious count to Cale still holding on to his slacker life dream. 😂😂😂
Cale: Once this is over, I'll return to Roan and rest. I'll even try orchard farming if I have the time. Also Cale: GoC, God Realm, Demon Realm, and Divine Realm are none of my business. Let them fight among themselves.
Cale setting up 🚩flags again. I guess it would take 200 or more chapters before TCF ends. 🤣🤣🤣
There was also the APs getting superb excited at Cale's plan to take over Transparent Co. Fire AP hyperventilated at the thought of how rich that would make them, while Super Rock was too stunned to talk in his excitement. 😂😂😂
With Count Lupe in a coma (and would only wake up after Cale completes the subquest), Cale asked HD to pretend to be Lupe because Lupe and HD have the same physique. However, the tutorial boss role Lupe was in charge of would be handled by other 3rd Evil bosses.
HD: I'm planning to turn one of the Eight Evils into a branch of the Demon Cult. Besides the 3rd Evil and 7th Evil that you chose. Cale: Okay. Cale: (How lucky! If HD will do all the work, I have no reason to refuse.) Cale: The 1st Evil is related to the wanderers! Leave that out! HD: *raises hand in acknowledgement as he leaves* Cale: Fighting! Not just one, but two. No, you can take over them all! HD: *hand goes down* Cale: (Wait, why do I feel like he looks annoyed?)
Cale be like: Yes! Free labor! 😂😂😂 And HD starting to be annoyed at Cale. 🤣🤣🤣
Cale met Sun Corp's president, Choi Seon Hee to discuss the quest.
Cale: I want to meet the chief secretary. Choi Seon Hee: That guy's loyal to the honorary chairman. Will he really tell you the lab's password? Cale: *smiles* Well, we'll know once we try it, don't you think? Choi Seon Hee: *gulps* …You're not planning to kidnap the chief secretary, right? Cale: Kidnapping?! We don't do that! Alberu: … Rosalyn: …
But it was true! Cale really did not kidnap the chief secretary! He simply grabbed the chief secretary's throat while talking to him! 🤣🤣🤣
Meanwhile, Earth 3 Mary was implicated in a murder case. Cale's group realized that Transparent Corp set her up because she was investigating their experimentation on humans.
Ending Remarks Cale was so funny today. Next chapter would be Cale threatening talking to the chief secretary. I wonder what the secret lab is hiding that the game system wanted Cale to steal it.
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thegr8gambino ¡ 7 months ago
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Meta Quest 3s Full Review - Tips Tricks Setup Gameplay & Unboxing
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guided-by-stars ¡ 9 months ago
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It baffles me when I see other people going through Stars and Time and they get frustrated when 1. Bonnie pushes Siffrin into the tear, and 2. Siffrin doesn't find the key in the Head Housemaiden's office and they get softlocked. There's frustration that comes out in other points as well, but those are the two situations where I've seen it be the most intense. I've seen people yell at Bonnie, yell at Mirabelle, yell at Siffrin, genuine anger and annoyance, some people will hold grudges. Say that this choice is stupid, try to find a way to avoid looping back. Usually at that point, I know I'm not exactly going to have the most fun watching them play.
I think some people trap themselves in the expectations of the medium. They're approaching it as a game first, and an expression of art or a story with people in it second. It genuinely surprises me sometimes when people treat characters as...characters, and not people. Do you not try to immerse yourself in the world and circumstances when you engage with media? Take it seriously? I see people try to justify these deaths. Most people aren't frustrated with the rock death, because they justify it as being a tutorial. At the same time, people who are already grumbling about having to go through Dormont again on loop 1... I'm not sure if this experience is for them. Considering on my completion file I ended far past loop 200... Acts 3 and 4 alone often have so much PURPOSEFUL looping, sometimes all the way back to Dormont.
People justify the softlock as a "tutorial" for the icon that shows when you cannot progress that loop...but at that point it had already been shown how tutorials were not made to be obtrusive. The fighting tutorial was centered around Mirabelle's own anxiety, an anxiety that progresses and grows throughout their journey through the house. The Bonnie taking down an enemy tutorial? That's not locked to any fight, it happens the first time that Bonnie has the chance to do so, it could happen anywhere! Adrienne could have easily coded it so that the first time the player was softlocked, the tutorial for that icon would play there. That's not the point of it. The point of it was to show how self-depricating Siffrin is, at that point in the game. How he puts so much of his self worth on his role as the trap disarmer and the key finder. How he blames himself for everything. How he sees himself as a failure. If you could just figure out where the key was if you tried really hard or something, you'd miss all of that. Almost everything in this game has a point and the point almost always is to show you more about the characters.
The game is meant to make you play through it countless times. It's meant to show you the experience of Siffrin, someone who has no choice but to go through it countless times. It's not for padding, it's not to be mean spirited or unfair or difficult, it's to give you an EXPERIENCE. When you want to fast forwards through text but you have a feeling that something might have changed and you stop just in time to see new dialogue, when you notice Siffrin's smile fading from act to act, when you make sure to pick up every souvenir from Dormont every time you loop JUST IN CASE you need to use it somewhere in the House, when you are so thrown off by the rock in the Death Corridor that you become paranoid and check every pillar afterwards just in case... and then you get the Memory of Pillars for your troubles.
When you check Loop's advice for quests you've already completed, just to see what they say about it, when you select text options that are already greyed out because you want and hope and desire there to be more to the conversation...maybe this time? When you do the friend quests again in Act 4 and you don't skip through them because you have a feeling Siffrin will be feeling differently now, and he does, and it's an entirely different experience this time. When you get the Bright Flower and you forget to give it to your party and then you go to talk to the king and see you can offer him the flower? When you bring the flower with you every loop after that just in case there's another person you can give it too and then you realize you can give it to the Head Housemaiden? That's what ISAT is about.
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daggerfall ¡ 8 months ago
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M's Updated New Player Guide for Elder Scrolls Online
I have to simplify a great deal of this information since the intended audience is people brand new to ESO looking to get into it for questing (not pve or pvp), so if anyone thinks bits of this are a little wrong or lacking nuance, please understand it is likely intended. Credentials: trust me.
Top 3 Important things to know before you get started
Character creation: You pick your class during character creation and this can never be changed. Trust me, people miss this. Your race, appearance, and name can all be changed but for a cost (crowns, the in-game micro transaction currency), and little bits of your appearance can be changed with cosmetics that may or may not be free. Any class can quest just fine, some will be better at solo content than others, but don't sweat this. Some classes are also DLC (warden, necromancer, and arcanist). All classes are capable of all roles for the purposes you, a new player wanting to quest, care about. Make the character you want and can stick with, as you will need a Main for purposes of crafting, and crafting knowledge can't transfer to other characters you may make. Also, plan for them to deal damage primarily. Supports are not needed in questing and you'll often be alone anyway - save yourself the pain of killing enemies at a snails pace and invest in damage with a smidge of survival.
Alliances and the Main Quest: The start of the game for new players should always be the base game main quest and your respective alliance's main quest. Unless you started with the expansion that unlocks any race any alliance, your alliance will be tied to your race. Bretons, Orsimer, and Redguards: Daggerfall Covenant. Dunmer, Argonians, Nords: Ebonheart Pact. Altmer, Bosmer, and Khajiit: Aldmeri Dominion. Imperials are DLC but any alliance. This can be changed later for crowns, but only affects what alliance you fight for/against in PvP zones, minor dialogue interactions, certain cosmetics, and which version of certain quests you get during the main quest. The starting city/zone for each alliance is as follows: DC: Daggerfall, Glenumbra. EP: Davon's Watch, Stonefalls. AD: Vulkhel Guard, Auridon. When you leave character creation, you'll be sent through the Coldharbour tutorial and spat out on your starter island (DC: Stros M'Kai. EP: Bleakrock Isle. AD: Khenarthi's Roost). Finish those storylines until you hit your starter city, and the main quest will progress again with meeting the Prophet at the Harborage.
DLC, Chapters, and ESO+: Depending on the version of game you got, you may be pushed or tempted to play the newest DLC (chapter or smaller zone DLC). This is a trap. ZOS advertises the game as play how you want and in any order you want, and any longtime player hates this marketing strat. Functionally, any DLC can be played at any time in ESO, but you will miss certain bits of dialogue and story by playing out of release order. Characters will remember previously meeting you if you play in order, but not out of order. They may drastically change their appearance to the point of the story making no sense if it happened in that wrong order, or even die and reappear with no acknowledgement of their death. If this is your first time playing ESO, I Highly recommend playing everything in the intended release order at least once, and then decide for yourself what stories you think work as independent stories for other characters you wish to play. Don't listen to the devil telling you to play some random dlc because you like dunmer or vampires. Listen to me, some guy on the internet instead.
The intended order is (without listing every single dlc) the Coldharbour main quest and your alliance's main quest at the same time ➡️ Cadwell's Silver and Gold (the other two alliances' main quests) ➡️ Imperial City (PvP zone with a solo storyline, but can be skipped/played at any point) ➡️ Craglorn ➡️ all dlc in release order (including dungeons, zone dlc, and chapters). Dungeons can be done in any order (base game I and II dungeons should be done in the numeric order) up to Wrathstone, which is when year-long story arcs began and included dungeons in the plot, and more returning NPCs appear in dungeons.
The Infamous "ESO DLC flowchart" can advise you the order of when you should play certain storylines (base game and dlc), but it's just the release order and natural flow of the storylines. It updates too often for me to post the image here, but you can easily find it by searching those terms. Another good ESO starter guide I like is this one, that explains which story points to hit and when.
The base game alone is good and contains hundreds of hours of content. Get through the base game's main quests and decide for yourself if you like the game enough to continue on. And if you do want to continue, then the best way to play DLC is to buy the subscription ESO+. Among many other things, the main use for the sub is access to every single DLC in the game* while the sub is active. If you play consistently, you can play through the dlcs faster than it would cost to buy them individually, and you can end your sub whenever you want/need. The sub also gives free crowns each month which can be used to purchase permanent access to specific DLC for if/when you end your sub. Or spend them on a cute outfit. Up to you. You might get addicted to the craft bag in the meantime and keep the sub forever.
*ESO+ does not give access to the newest chapter, until the next one comes out usually a year later.
ALRIGHT big stuff out of the way. More advanced stuff for once you're already in the game and playing now. And some M brand yapping.
Start researching item traits at crafting stations ASAP. The timers for research grow exponentially with each trait, so an early start is good. This is necessary for crafting later on, and everyone should have A crafter (ideally their main for resource reasons)
First I wanna address the final barrier a lot of people have with starting an MMO: the other people. To which I'm going to quote something I have found incredibly therapeutic: I think you guys might be thinking about yourselves too much. There are absolutely ways to avoid interactions with other players - playing in offline mode so people cannot whisper you, and hiding zone/say chat to avoid seeing other players talking - but generally speaking, other players do not care about you or others enough to bother you. The overland is not PvP enabled outside of both players choosing to duel, you're not going to get made fun of for being low level or whatever, and you're not going to get harassing messages just for existing. Others have their own lives and things to do in game. Just play the game and embrace the goofiness of someone's name or how wild their costume looks. Be brave and just Do It. Have fun! Okay? Okay back to the actual advice.
Avoid any quest that goes into your journal as a Prologue - delete it right away. Prologues are like introduction/teaser quests for zone DLC and chapters. Doing prologues out of order should also be avoided. Once you're onto playing DLC, there is a prologue for each starting with the Morrowind chapter.
Find the stable master early on and begin "training your horse" each day for 250 gold. Also buy a mount there. It takes 180 real life days to fully complete on each character, but you'll notice the difference with your mounts speed and stamina, and to clarify, inventory means YOUR inventory. That's 60 more inventory slots! And mount training affects all mounts on that character!
Speaking of mount speed - once you reach level 10 on a character, you should do the Cyrodiil tutorial quest (I promise there's no PvP required for this). Use the alliance war tab to queue into a campaign (any works but go for one that isn't all that busy. Under 50 ideally), and complete the tutorial IN FULL. Do not accept the option to skip parts of it because you know what you're doing. You'll reach rank 3 in the assault and support skill lines and gain a few skill points, all while never having to do any actual PvP. Take the first passive in the Assault skill line to gain access to Major Gallop for faster horse speed. You want this on all your characters. Finally, leave Cyrodiil using the wayshrine.
Find the bag merchant in town and spend your gold on maxing out your inventory space when you can afford it. Bankers can also be found in each town and you can store a lot of items in your bank with them FOR FREE. No other player has access to your bank. Your bank space is shared across all of Tamriel and all of your characters as well, to allow for easier item transfer to alts
Back on crafting, don't worry about materials or crafting your own gear for a long time. You pretty much need ESO+ to be a crafter due to the craft bag. Just put on random gear you loot off enemies or get as a reward, and replace it as you level up and outlevel your old gear.
As a quester, you can use any gear and any skills you want - with a few suggestions. Don't use heavy armor as your primary armor type (a few pieces are okay), ice staves, 1 hand and shield, or restoration staves. Those are primarily support armor types and weapons. Also, read your tooltips and skill descriptions, and don't use skills that state they will taunt the enemy. ESO's aggro system works differently than you may expect from other MMOs. Anything else is free game. Though I will advise this isn't Skyrim, and using skills will deal far more damage than spamming "basic attacks", or light and heavy attacks. Stealth archer isn't a thing here, sorry.
DON'T fall for the crown store trying to sell you respec scrolls, werewolf and vampire skill lines, etc. You can redo your skills and attributes at any point for gold in a capital city, other players can give you lycanthropy or vampirism for free upon request. Merchants and banker assistants from the crown store I don't consider a scam. Those are good uses of crowns once you're further into the game.
The build advisor for each class/role is painfully out of date as it hasn't been changed since launch, and entire skills/morphs have changed over the years to be entirely different. With no nuance to avoid it getting complicated, stick to either investing in magic or stamina as your primary resource, and most of your skills costing that same resource. Skills scale their damage with your highest offensive stat, so splitting evenly doesn't do anything besides make your pool bigger, but you can use both stam and mag skills and they will deal similar damage. You just might run out of your "off" resource faster. Light armor benefits magicka users better, medium benefits stamina users better, generally speaking.
And if you mess up your build or change your mind about wanting to play mag or stam, you can respec whenever. There are shrines to respec skill points/morphs and attributes in any base game capital city or chapter big city. It costs gold, scaling with how many skill points you have. Additionally, you can use the free armory station (from the crown store) to save builds and revert back to them for free. A good use for this is to save your generic PvE/questing setup and a second different setup for PvP or playing another role like healer. Currently it saves everything except scribing setups.
Join the Mages Guild and Fighters Guild ASAP in your starter town. Regardless of RP, they have storylines you'll want to complete, as well as skills and passive abilities you may want, and it's better to get a head start on this leveling process. Undaunted is related to dungeons and can be skipped early on, but if you start doing dungeons, make sure you join! It has no respective storyline.
Weapon and class skill lines progress by having those skills on your bar upon gaining experience while On that bar, not with each cast of the skill. Individual skills rank up and can morph into other skills by gaining experience with that skill on your bar. Guild skill lines have their own unique progression requirements - read your tooltips!
Main quest marker icons appear slightly fancier than generic quest markers, and I would advise to avoid taking them out of order. Most main quests will guide you to the next quest giver easily, so if you find yourself going far out of your way, you may be getting lost or starting a different storyline. Blue quest markers are for repeatable daily quests.
Delves are public instances and can be done solo. Public dungeons are public instances and may be able to be soloed depending on skill. Dungeons/group dungeons are for 4 people, not public instances, and you should not try to solo them. Trials are raids for 12 people, not public, and you very much should not attempt to solo them.
Depending on what DLC may have come with your version of the game, you may be pushed to try the various DLC features added with each chapter. This includes psijic order, antiquities, companions, tales of tribute, and scribing. All of these individually (except psijic) can be started/done early without spoiling yourself on future DLC. But there's no real need to rush through getting access/completion of them right away either.
There are daily login rewards that reset each month. Most of them are bad, but it's good to keep up on them for the monthly cosmetic or big reward. Sometimes they give AP which can level the PvP skill lines without PvP, sometimes gold, sometimes crafting materials, could be anything. There are also daily tasks to gain "seals of endeavour", currency that allow you to purchase things that otherwise can only be gambled for in crown crates. Keep up on them, and about twice a year, you can buy the most expensive mounts in the game. Golden Pursuits happen every few weeks/months, with multiple themed tasks to unlock a specific reward.
Add-ons (PC only) are allowed in ESO, mods and macros are not. The application Minion is how most of us download and update our add-ons for various UI and QOL features.
Once you reach level 50 on a character, you start gaining levels in Champion Points, which are shared across all of your characters. Once you hit CP 160, you will stop out-leveling your gear and can start making gear you plan to keep. CP goes up to 3600, but you'll hit the cap on effectiveness around 1500 (role dependent) I think.
The fashion system in ESO is either using the outfit station to apply motifs (purely cosmetic) you've learned to that character to your outfit, or costumes you can get with crowns or other means (questing, collectables, etc). Motifs learned on one character allow any character to use that motif in the outfit station, but only that character can Craft an item in that style.
There is no auction house system. There are guild traders instead - storefronts that guilds bid on weekly to gain ownership of and use for their guild to sell items to other players, for a small cut of the profits. Anyone can buy from them, only guild members can sell. Most of the junk you find in questing is worthless to other players, and most players use add-ons to know the marketplace average worth of any item in game.
Speaking of guilds, joining guilds is a good way to get access to free wayshrine porting for easier movement across Tamriel, and more. Porting to another player is free, even if you're not at a wayshrine. Many guilds also have a "guild hall" (player owned house open to all that has many resources depending on the owner). Plenty of social guilds don't even have serious requirements to join - a lot are aimed at newbies.
If you're looking to just make enough money to get by, you can sell all the random gear you loot to merchants. It will despawn from their inventory with enough time or items being sold. Once you get ESO+ and the craft bag, daily crafting writs is the best way to make easy money with little effort. Get certified in all 7 professions and do your daily crafting writs for about 5k gold per character per day. With enough skill point investment in hirelings that send materials in the mail daily, you never have to spend any gold to do writs.
Thieving is mildly good for making gold, but it has a cap on how much you can sell a day. Sell or launder at outlaws refuges in each city. Thieves guild and dark brotherhood are DLC content so don't look for them in the base game.
Before you start doing dungeons, at any level of difficulty, you should understand how ESO dungeon etiquette works. People here aren't as friendly as final fantasy, but hear me out before you say we're all mean. ESO does an extremely poor job of keeping the casual questers from the sweaty endgamers, and forces them to share the same dungeon queue when they're in that queue for entirely different reasons. Endgamers need transmute crystals quickly, questers just want to see the quest, and each person needs the other to achieve their goal, but you can't do both at the same time. Both are valid reasons to do dungeons. Quests can't be repeated on the same character, so they can't even do the quest with you if they already did it years ago. Quests also give a skill point for completing, which is another valuable endgamer resource. In general, if you plan to use the group finder to find a team for a dungeon, do not expect them to sit around and wait for you to sit through dialogue. At best they will wait for you to spam through it for the quest completion, if you warn them in advance. Randos aren't going to be overly social, even a "hi" at the start may be ignored. It's to be expected, but not intended rudely. If you want to see a dungeon's quest in full, this is the time to find a friend to group with you! It's an MMO! Be social! Many ESO dungeons are unable to be soloed unfortunately, for strange mechanical reasons.
Also, you need to know your role before queueing, and that includes knowing how to actually deal damage as a damage dealer. You don't need to be amazing, but please don't just spam light attacks. Don't queue as a tank unless you actually understand the basics of ESO tanking, same for healing. Look into resources online for beginner builds. If you don't want to learn your role or how to git gud, then I'm sorry but doing dungeons with strangers is not for you then. It's a team effort, and their time should be respected too.
Related, if you get to the point of wanting to try the trials (which do technically have a repeatable quest), normal difficulty is less scary than you may fear, but still requires coordination and a group. Ideally you come above 160cp in full sets of gear and a basic understanding of your role. Checking Craglorn zone chat or the in-game group finder for normal PUG (pick-up group, just sorta grabbing anyone that wants to come, versus an organized run) trials is the best way to find a group without using discord or joining a guild. But I do recommend finding a social guild that does casual normal runs! Just please read if they're doing normal runs or vet hardmodes runs, or if they want specific classes/roles. And of course respect the raid lead's requests and requirements
Be cautious looking for advice regarding builds. The top result when searching for a solo build is not necessarily the best build - it is the most Search Optimized build. And it's most likely intended for crazy strats like soloing vet dlc hardmodes dungeons for views. You do not need any of that!!! You at most need to learn how to block, roll dodge, interrupt, sneak, and walk out of damaging areas. When you hit cp 160, all you need is gear at your level, start looking to complete set bonuses, and some kind of self heal.
For your purposes of leveling, you should not need to grind out levels. You get various buffs as you level that scale your damage to the enemies around you within the base game. You shouldn't race to level 50 or CP 160 on your first go-around. Enjoy being a baby. You will hate the game if you spend your first hundred hours listening to sweatlords telling you that you need to pay them to level you to 50, and then pay them to make you gear.
I am willing to offer specific advice in dms or asks if people have build questions, but I prefer to not use Tumblr for this. Join my friends discord server in my About Me (pinned) if you want detailed answers!
This isn't meant to be the most strictly followed list of all time, but things that I end up inevitably telling people or wish I had learned sooner. It's meant more as something to refer back to and to gently guide you in the right direction, as well as get you in the right mindset for character creation when planning a character you'll play for Years of quests.
157 notes ¡ View notes
weirdsht ¡ 10 months ago
Note
What if i have an idea and it's orv's "incarnation kim dokja will be killed at the hands of the person he loves most" BUT it's reader and cale
May Our Fates Intertwine Once More - Cale/Reader
notes: 1. Anon I'm sorry for taking so long to write your req; and 2. I'm sorry to everyone who saw the small preview I posted before and thought it was fluff.
tags: fluff, no gender specified for reader, novel spoiler (sealed god's test), hurt no comfort, angst, death, canon divergence from 620
English isn’t my first language so there will be grammatical errors
Pls don't repost my work anywhere without my permission
Constructive criticisms and any kind of interaction are more than welcome
Requests are open and welcome
Buy Me Dessert
Navigation Masterlist
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One moment you were next to Cale then the next second you’re standing in the middle of an unknown place with this weird half-transparent blue screen in front of you.
[Quest List:]
[1. Pass the tutorial
2. Launch a widescale attack on the safe zones during the eclipse 
3. Die after fighting a magnificent battle at the hands of the person who loves you the most]
“What the fuck…”
You cursed as you read what the screen says. You tried to see if you could touch it but something else popped up as soon as your finger made contact with it.
[WARNING!! WARNING!!]
[All injuries sustained in this body will be mirrored in your real body!]
“This isn’t my real body? But it looks the same.”
It really does. The only thing that has changed is your clothes. You’re wearing something that fits the image of a deity.
Still confused, you look around you. There’s nothing you recognized. But it does look like you’re somewhere abandoned.
[A message has arrived! Tap here to read!]
You tapped the new overlay that popped up and it instantly brought you to the message.
[Are you enjoying your lover’s original world?]
The anonymous message said. Immediately, you had an inkling as to who it could be.
“What the fuck? You must be that stupid god presence we felt back there.”
[Such brash words while talking to a god… Anyway, are you aware of where your lover is?]
“His around here too right? What the hell did you do to him?”
[Nothing much. His just under my test to overcome his despair. I’m waiting for him to be consumed by it so he can take my hand.]
“Knowing Cale, I'm sure he’ll overcome it. He’d rather die than work with you.”
[That’s where you come in dear.]
You feel like you can hear the god’s vile laughter even through the screen. But you wondered how you’d help meet Cale’s demise. Unless a demon possesses you to the point where you can’t control yourself, you won't do it.
Then it dawned on you.
The mission.
[3. Die after fighting a magnificent battle at the hands of the person who loves you the most]
“HAHAHAHAHAHA! You’re quite witty, aren’t you? On the bright side, I found out Cale loves me the most thanks to you.”
[It’s great, isn’t it? If you don’t do your missions you’ll be stuck here forever. If you do them you’ll die. Whatever you do you love must say goodbye. An instant recipe for despair.]
“We’ll see about that. You might be underestimating me too much.”
You pointed your middle finger towards the screen with messages before closing it.
Getting past the tutorial was easy. Turns out you have an inventory that contains countless supplies of food and other necessities. You also have the ability to summon monsters.
The same monsters your lover told you he fought in his previous life before becoming Cale Henituse.
“Ho? This is interesting. It feels like I’m playing a game of some sort.”
You said no one in particular as you read the descriptions of the monsters at your disposal. You spend the whole day navigating the screen that calls itself the “status window”. According to it, you have the whole day free today as the eclipse will happen tomorrow.
As you take yourself on a tour of your inventory one particular item catches your attention.
[Sword of Liubi Duplicate]
It was your sword. Well, a duplicate of it. It was given to you by Cale after you first met. Clicking on the sword, you read what properties would its copy have.
[A sword replicated from your world. It’s strong, probably one of the strongest swords on Earth 2 despite being nerfed. However, since it’s a duplicate it will only have half of its original prowess. It is still a remarkable weapon nonetheless.]
Some of the terms used like “nerfed” you don’t understand as they don’t exist in your world. But it still gave you a general idea as to what the status of your sword is.
Well, it’s better than nothing.
Plus you think the only time you’d have to use it is when you fight Cale so it’s better that it’s not as strong as before.
“Either way I die huh…”
You mumbled as you stared up at the ceiling of the abandoned house you found. Usually, a person would not be able to stay in such a place so leisurely. However, since the monsters won’t touch you it's a different story.
“What am I getting sad for? I was supposed to die way back! I’m just fulfilling it now…”
It’s the truth. If it wasn’t for your lover and his friends you would’ve died a long time ago. You guess someone bound to die early will die early.
You dismissed the thoughts of your death out of your head. Instead, you focused your energy on thinking about how you would get Cale to fight you so he could complete his mission.
With those thoughts in mind, you slowly fell asleep. 
“Okay, this is kind of fun… but I feel bad since Cale and the others are fighting the things I summoned.”
You’re on top of a building. A good distance away from Cale– no Kim Rok Soo’s safe zone but still near enough to be able to observe what’s happening.
“Is that Choi Han? At first I felt bad for them, but now I feel bad for myself. They’ll finish my babies in no time!”
Observing Choi Han and the others fighting, you kept summoning more monsters. The monsters you summon are regulated by the status window but you still find some joy in doing it.
It is getting tiring though.
You can’t believe you have to keep doing this for 24 hours straight. You’re not even getting paid…
[Alert!]
[One (1) of your “Grade 1 Taster Monsters” have broken from the pack]
[Alert!]
[Two (2) of your “Grade 1 Taster Monsters” have broken from the pack]
“What the hell? I swear my dearest must have an ancient power that allows him to gather powerful beings. His even stealing away my babies.”
You huffed in frustration as you watched two of your summons go over to Kim Rok Soo’s side.
“Isn’t this whole thing too good for me though? Everything I need to survive is free… And summoning monsters doesn’t cost anything.”
[It's the least I could do for someone bound to die either way]
That pesky god messaged you again.
“Well look at you being Mr. Nice. Are you flirting with me? Sorry, I’m taken.”
For emphasis, you brought up your ring finger that contained your engagement ring. As if flipping the god off.
[Blasphemous as ever. It tempts me to take you as one of my children. Too bad you won’t be able to take in the despair that comes as a price.]
“Yeah yeah. Just shut up. It’s not like I have any plans teaming up with a god.”
Sealed God shut up and you lived the next days in peace.
You have the monsters at your disposal that can do whatever you need them to do. And you have no quest assigned to you aside from that dying one. Your mind has also been at ease as you have a general plan as to how you’ll get your love to fight you one-on-one.
[New Mission Alert!]
[Summon one (1) Electric Eel in Gwangalli Beach]
Gwangalli Beach where is that? You have absolutely no idea. In fact, you’re tired of your status window acting as if you were from this world.
“I’m sure the monster will know where it is…”
Convincing yourself that your summons will know where it is you summoned a flying monster to take you to that place.
Luckily, your assumption was correct. In no time you were where you need to be.
“Status window summon one Electric Eel… Who named this thing? I mean it’s a snake that will be summoned from the sea, and has electricity as one of its powers. But Electric Eel? Seriously?”
After bashing the monster’s name a little, you summoned it.
“I’m sure you already know what to do…”
You mumbled to the monster before going away to hide before someone saw you.
All that’s left for you to do is watch and wait for your entrance.
3 days. That’s how many days it took for them to defeat the Electric Eel.
While everyone was doing that you were watching on top of the building. Your robed dress flows freely in the wind as you do so. There were a lot of instances you wanted to intervene. Wanted to go help the love of your life and the man you considered your brother.
But alas you couldn’t.
The status window with only one quest left reminded you of that every time.
[Are you ready for the final act?]
Sealed God messaged you again. As if laughing at your inevitable demise.
“Just watch my performance. It’ll be spectacular.”
For a moment you were tempted to curse him out as you usually would. However, you decided that if you’re gonna go out today, you’re going out with grace and elegance. It's only fitting as the fiance of a duke’s son.
[Player _____ will be killed at the hands of the person that loves them the most]
[The last arc of the game…]
[Starts Now]
Ignoring the status window, you ride the flying monster waiting for you. It’s the same monster that brought you to the beach before.
“I worked so hard just for you to defeat my baby.”
You gently spoke as you gracefully descended from the monster's back and onto the dead Electric Eel. 
“...That’s your baby?”
Kim Rok Soo mumbled quite mournfully. He was supposed to be your baby after all.
“Wait how are you even here?”
He asked. Looking at you curiously. 
“Oh, I’m the one summoning all the monsters you’ve been fighting. Was it fun? Ah, don’t ask me where they come from though. I have no idea where they came from. I can only summon them.”
You spoke as if there was nothing wrong. As if you guys aren't standing on the opposite sides of the battlefield.
“_____-nim…”
Choi Han, the man you have come to consider your brother, slowly called out to you.
“What are you doing?”
He asks, not minding the whispers from the people around you three.
“So that’s what happened to my Dark Tiger… Asking permission to borrow my things would have been appreciated, Your Highness.”
You addressed Alberu first before answering the swordmaster’s question.
“Don’t you still get it? Every play must end with the hero defeating the evil mastermind! And you Kim Rok Soo…”
The sword you summoned on the way here pointed towards your lover.
“You shall be the one who strikes the final blow.”
Kim Rok Soo’s brain connected the pieces. You smile while observing him. And that smile pissed him off.
Because you were smiling as if everything was okay.
As if you hadn’t just announced your death.
“And if I refuse?”
“Then I’ll be stuck here and die. You wouldn’t want that would you?”
“So I just have to kill you here?”
‘And then you’ll return to my arms in our world?’
You knew the silent question that lingered in the commander’s reddish-brown eyes.
“Yes.”
Yet you ignored it. Letting him believe that everything will be fine. That you will only die in this world. That nothing will happen to you in your world and all shall be well.
It was for his own good.
The only way for him to not fall into despair once more.
Drawing your sword once again, you beckoned for your lover to fight you.
“Everyone else stay back. I’ll summon another unranked monster if you interfere.”
“Follow what they say and just watch.”
You and Kim Rok Soo said before your powers clashed with each other.
Lightning after lightning struck you. However, your sword blocked most of them. Dodging the ones you couldn’t block.
When it was your turn to attack, you struck your sword towards Cale. Each slash either landed on the Indestructible Shield or was blocked by the Fire of Destruction.
“Your sword is stronger than this. I did not give you such a flimsy thing.”
Cale spoke as you failed to cut through his shield once more.
“Don’t worry this isn’t the one you gave– Ugh!”
A lightning struck you. Cale used it as an opportunity to land more hits.
“I was talking you know? You’re as rude as ever. Anyway, this one is a duplicate.”
Your sword managed to land a cut on the commander’s arm. Everyone else watched the two of you. People who don’t know you were wondering how can the two of you fight while bantering as if your lives aren’t on the line.
But not everyone in the audience didn’t know you. Two people in there knew you very well. 
“I’m going back first. Something about this feels off.”
Alberu told Choi Han who was gripping his scabbard tightly.
“His Majesty is going first?”
“Seems like it.”
You can Cale continued talking as you fight. It reminded you of the small talks he would engage you in as you train.
It reminded you that this is probably the last time you will be able to talk to him like this.
“Ow! That hurts you know!”
A particular attack from the Sky Eating Water rendered you unable to pick up the sword. Cale took this as an opportunity to hold you down using the trees summoned earlier to fight the Electric Eel.
You watch as Cale turns off his Sound of the Wind. He walks towards you at a leisurely pace, picking up your sword on the way. 
“I’m sorry.”
He said and you noticed his hand tremble ever so slightly.
“Don’t be. I’m happy that it’s you. Do you want to know what’s the prerequisite of my death?”
Cale did not answer but you said it anyway.
“I shall die by the hands of the one that loves me the most. That’s what it said.”
The commander’s eyes shook along with his hand.
“That’s why I’m glad…”
Blood spilt from your mouth as your sword stabbed your heart. From the corner of your eye, you could see Choi Han running towards where you are.
“_____-nim!”
Your brother called out to you as Cale let go of his control on the trees in favour of holding you instead. 
There’s still blood spilling from your mouth but that didn’t stop you from smiling at him. Your smile was weak and tired, but it was the best you could do at the moment.
“I’m fine…”
You assured Cale squeezing your hand.
“I’ll be waiting for you in our world. So don’t be sad okay? Remember you have to overcome despair.”
“Promise?”
Cale asked you as he cradled your body in his chest.
“I promise.”
You left out the part that you’ll probably be dead or dying when he sees you. 
Weakly, but full of determination you raised your left hand to link your pinkies together. The diamond in your engagement ring shone as you did. Meanwhile, your right hand is being held by Choi Han.
They said that your life will flash in your eyes at your last moments. No such thing happened to you. But you did remember a conversation that you and your lover had prior to this whole thing.
“So you’re birthday is on November 8th? Why are you only telling me this now? There’s so little time to prepare a gift for you!”
“What are you talking about it’s still so far away?”
“No, it’s not! It’s not enough time for me to prepare the perfect gift for you.”
That’s right, today is November 8 in this world. It’s Cale’s birthday…
“In Raon’s castle… My gift is there. He should know about it…”
“You can just give it to me yourself when we get back.”
Cale answered and you almost laughed at his cluelessness.
“...Happy birthday my love. May you always find happiness.”
Those were your last words before you took your last breath. Before your body slowly turned into dust in Cale’s hold.
But Cale wasn’t in despair even as you die.
He may be sad, but he wasn’t in despair.
It was because he was holding onto your words that you’d meet him back home.
That’s how Cale was able to pass the Sealed God’s test.
But why…
“MOVE ASIDE, LET PENDRICK AND SAINT-NIM HANDLE IT!”
Why was the first thing he heard as soon as he came back Alberu’s shouting when he was supposed to be in his castle making preparations?
“CALL FOR MORE HEALERS WE’RE LOSING _____-NIM!”
“_____ wake up. Please wake up.”
Alberu and Raon’s voice rang on his head. 
At that moment. Rosalyn and Eruhaben noticed that he was back. They quickly greeted him before calling over Raon and Sherrit to remove the barrier that surrounded him.
“What’s happening?”
Cale asks as he enters the room where the shouts are coming from.
The sight made him stop in his tracks.
Laying on a grass bed that’s similar to where he was just a few minutes ago was his lover. His fiance.
They were lying there. Bleeding.
On the heart.
Exactly where Cale had stabbed them back on Earth.
A realisation dawned on him at the moment.
You just promised that you would meet him back home.
You did not promise that you would meet him alive.
Cale, the fool, had only assumed you would.
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cleolinda ¡ 3 months ago
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SILENT HILL 2 UPDATE: I’m moving so slowly through the game in part because I haven’t been able to make time to play every day. The other part, of course, is that I played the early areas multiple times to learn skills. I am proud to report that I am no longer baby (affectionate), I think! After 20 hours logged (!) and maybe a third of the way through the game (!!), I am probably as competent as a normal gamer who’s never played it before! Exclamation point!!!
As of last night, I’m at Brookhaven Hospital where the iconic Bubblehead Nurses are, and I haven’t had any trouble with them at all. I mean, yeah, sometimes James gets a pipe to the face, but we’re practicing shooting (I have 130 bullets), and the nurses have never put his health into the red. We’re doing so good.
I am also very confident with the original two basic monsters. Fighting Pyramid Head 13.5 times for practice will do that for you (I am very good at dodging now). Our training is paying off. Again, I wanted to do actual gameplay with Lore Commentary in the near future, and this practice run means it will actually be watchable, and I will stop getting lost for half an hour at a time.
I really cannot say enough about how well this game is designed, both in terms of the combat and the levels themselves. It’s the first game I’ve played, but I’ve watched many, many playthroughs of various games over the last 2-3 years. They are… not all designed like this. I like to say that this game teaches you how to play it—there are many “use this control to do the thing here” sprinkled gradually throughout the first half hour of the game in a very organic way; it doesn’t overload you. With the combat, the game gives you one monster and tells you how to fight it; it throws that monster at you occasionally, in a variety of situations, then more frequently; it starts adding a second one to an encounter, and so on until you’re boxed in with 3-4 of them to get a quest item, and you’re experienced enough to succeed after dying twice shut up. And then you go to a new location, you meet the second, sneakier type of monster, and the gradual cycle starts over, in addition to throwing more of the first one at you. By the time you leave Brookhaven Hospital, you will be getting swarmed by advanced versions of all three types in the street—in the dark—and you will be able to handle it, probably. The fact that I had never played a video game before and I was able to learn the combat with a little extra practice says a lot.
Like, yes, the game is challenging. The physical locations are also very well designed, in that they ultimately loop around on every floor, and if you just keep running into opening doors, you will eventually get back to where you started. That loop does tend to be very complex, though, and I do get lost, usually because I’ve missed a door somewhere that would take me to the item I want. But if you try everything—James will helpfully mark all openings and obstacles for you on the map—the game will push you towards where you need to go. In fact, I finally realized that the first apartment building you go to is a mini version of the next level that lowkey teaches you to move furniture, climb out onto fire escapes, and use logic to find the room you want, without telling you it’s actually a tutorial.
I have seen professional streamers get lost in this game, so it’s not just me, and maybe the game really is too complicated at times. But you can tell that the devs are really, really trying to give you as much guidance as they can while being subtle about it. I don’t know, I’m just incredibly impressed that I’ve seen people play this game so many times, and it’s still challenging for me, but it’s also doable.
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aswtescy-adventure ¡ 18 days ago
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A Strange World Through the Eyes of Someone Called "You" is an interactive web story by @meadow-dot-7z. The world is already built, but the story you forge within it is entirely up to you. If we are the game master, then the "player" is the collective consciousness of all readers who offer their input, no matter how small. So don't be shy now. One well-timed command could alter the course of the story forever, but only if you make it so. Take your story wherever you wish.
>Begin.
Your character sheet is below. It will expand as you discover the world and yourself.
Profile:
Name: Page
Pronouns: they/them
Your inventory:
1 Book (Tutorial)
1 Cool Rock (Guilty of attempted homicide)
1 Pair of Leather Gloves (Equipped; They smell new)
Your quests:
Welcome to the World! — Part 1 (0/5 Heartfruits collected)
Your notes:
NAMES AND PRONOUNS BINGLESNATCH FUMBLERBUMPER — SHE/THEY Nuri — any
I OPENED THIS BOOK. I PICKED A NAME. I LEARNED ABOUT SKILLS. I TRIPPED ON A COOL ROCK. I FOUND GLOVES. I FOUND A STONE ROD. THE PLATFORM FELL. I FELL VERY SLOWLY. I CLIMBED BACK UP.
Your skills:
Tutorial - Lv. 1 (9/10)
Handwriting - Lv. 1 (6/10)
Caution - Lv. 1 (4/10)
Morale - Lv. 1 (4/10)
Disbelief - Lv. 1 (3/10)
Radicality - Lv. 1 (3/10)
Self-Actualization - Lv. 1 (3/10)
Attention Span - Lv. 1 (2/10)
Climbing - Lv. 1 (2/10)
Investigation - Lv. 1 (2/10)
Jumping - Lv. 1 (2/10)
Logic - Lv. 1 (2/10)
Optimism - Lv. 1 (2/10)
Perception (Touch) - Lv. 1 (2/10)
Voice (Volume) - Lv. 1 (2/10)
Balance - Lv. 1 (1/10)
Breath - Lv. 1 (1/10)
Geometry - Lv. 1 (1/10)
Perception (Vision) - Lv. 1 (1/10)
Strength (Jaw) - Lv. 1 (1/10)
Reflexes - Lv. 1 (0/10)
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chronologically-challenged ¡ 8 months ago
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I'm slowly doing my 100% playthrough, and I'm wondering, what's the most amount of fucked up things you can do to Siffrin in one loop?
So far here's my list in order*:
Wake up from the third family quest OR using the dagger the first time
Remember the Incident
Ask the daydreaming about their sister
Give Mirabelle the letter while she already has the bow OR have Loop call you terrible for looking at the letter
Bad Touch
Show Loop the coin
Loop tells Siffrin they're just like the King (ask them about the King Quest in act 4)
Hang out with Loop
Tutorial Event
Siffrin gags on banana chips
No one touches Siffrin during touch therapy
Bonnie says they want Siffrin to die (first half of rotten adults)
Use the glass
Find all three ghosts
Meet the Change God
Finish the Sus Quest
Ask the Head Housemaiden about wishcraft OR have Siffrin use the dagger on himself for the first time
*if you can't do them both in one loop, the capitalized OR indicates this.
Other things not included bc idk if one cancels out the other or it's too rng dependent: 1) Siffrin wakes up and forgets everyone's names (not sure this can happen on a loop you wake up post the dagger/third family quest), 2) Bonnie shadow face jumpscare 3) Loop chat where they ask if Siffrin has any plans once he gets out of the loops, 4) Terrified Siffrin during the King Fight.
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finnick002 ¡ 10 months ago
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How to kill Mizora in act 3 without damning Wyll
A few months ago I made a reddit post on this matter. Thought I should share this tutorial with Tumblr folks too and add a few more notes plus an alternative method to it.
Players have discovered Flesh to Stone can turn Mizora into a statue, but this tutorial helps you erase Mizora's presence on the material plane. Both methods involves the use of illithid powers, meaning you have to absorb a few tadpoles. But, to quote Wyll, that's "a small price to pay in the grand scheme of things".
Method 1. Drain Intelligence -> Absorb Intellect
You need: A character who has gone through partial ceremorphosis and unlocked illithid power Absorb Intellect,
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A wizard/fighter/rogue (classes that use Intelligence for spell casting) who has unlocked illithid power Ability Drain, and a cleric/druid who is at least level 9. One character may satisfy more than one roles. If you're short on tadpoles, please refer to this page for the locations to find them.
Step 1. Let the wizard/fighter/rogue attack Mizora with any attack roll spells (e.g. Firebolt) to drain her Intelligence. Alternatively, equip Infernal Rapier and melee attack Mizora. Repeat until her Intelligence is drained to 1.
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Step 2. (IMPORTANT!) Let the cleric/druid prepare the spell Contagion. Cast the Contagion: Mindfire variant of it on Mizora. Wait for her to fail the saving throws 3 times. (She needs to succeed the saves 3 times to nullify this spell.)
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After 3 failed saves, Mizora will turn hostile due to the spell effect and a battle commences. This step is to make sure that you can safely kill her. Otherwise, your entire camp would turn hostile, and Wyll and Ulder would no longer be your allies.
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Step 3. Let the character who has gone through partial ceremorphosis use Absorb Intellect on Mizora. It is recommended that this character has a high initiative to act first. Once you successfully hit Mizora, the combat ends, your party gain 1 XP, Mizora teleports away but leaves a pool of blood on the ground.
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And then she teleports back - as a disintegrating corpse that turns into a pile of ash after 1 round. No loot from her. What a shame!
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Playing flute on her ash XD
Method 2. Drain Strength -> Summon Shadow -> Strength Drain
This method is very similar to the first one. You still need a cleric/druid and a character who has unlocked Ability Drain (preferably someone with high Strength), but no one needs to go through partial ceremorphosis. Instead, back in act 2 you need Gale to craft a Shadow Lantern in Moonrise Towers.
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Step 1. Equip Shadow Lantern and cast Conjure Shadow Lantern Wraith to summon a Shadow.
Step 2. Let the character who has unlocked Ability Drain to drain Mizora's Strength. You have many options like melee attacking her, or throwing rotten food, boots, underwear, or anything in your inventory at her. Repeat until her Strength is drained to no higher than 3.
Step 3 is same as step 2 in method 1 - Cast Contagion: Mindfire on Mizora and wait for her to turn hostile.
Step 4. Let the summoned Shadow use Strength Drain on Mizora. She shall die in the same way.
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Babygirl you do need a good rest after 7 years of abuse and torment!
So far, in my testings, dead Mizora doesn't affect Wyll's quest, nor does he have a reaction to it. However, it makes saving Ulder a bit easier: when Ulder steps outside of his cell room, the cutscene where Mizora shows up will be skipped. The spiders will still be summoned, but Ulder won't waste a turn forced to kneel.
PS. You may notice My origin Wyll here doesn't have horns but Karlach is also in my party. Some players have also discovered this way to trick Mizora in act 1, by knocking out Wyll every night until the party have entered Mountain Pass. I will post details about this after I get a reliable way to achieve it.
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phoenixcatch7 ¡ 10 months ago
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Things tloz has not been consistent about that you'd think it would be:
Everything. Buckle up.
The hero being called Link. He's Link in the same way Frisk is the character. The player chooses the name in every SINGLE game up until botw, and that only happened because of the voice acting. It's just shorthand for the link between the player and the game.
The princess being called zelda. Wind waker, she was called Tetra.
The princess being in the game at all (links awakening)
There only being one princess (the hero of either hyrule or legend had two)
There only being one hero (hyrule warriors had three and also linkle)
The princess not being a playable character (hw, aoc, and upcoming EoW. There's also non canon games like cadence and smash bros).
The master sword being in the game (four swords, minish cap, triforce heroes (?), ooa/oos only have it as a linked game post story unlockable, zelda 1,2 and la it was the magical sword).
Ganon being in the game (basically the exact same as the last point minus the 1st 3 games)
Ganon being a bad guy (hyrule warriors and generously, GENEROUSLY aoc, where he's playable as an ally post game).
The master sword being needed to defeat ganon (in botw aoc and totk the master sword is entirely optional, and totally inverts the traditional 'zelda weakens and link deals the final blow').
Link being the main character (upcoming eow which I'm cackling about)
The existence of humanity
Link being in green (abotk made him blue :( and took his hat >:((().
Zelda being in pink (abotk)
Zelda being blonde (she's anything from blonde to brown to ginger)
Link being blonde (tp and lttp (why is he pink?! Zelda is blonde! There's brown haired people! Why neon pink??)
Gerudo having rounded ears (up until abotk)
Nintendo making the games (hw and aoc, cadence lol)
Teen/kid link (totk is the only Link over the age of 19)
Link having a companion (it's pretty evenly split)
Zelda having the companion (aoc and eow)
Link having two companions (hw with basically all of them)
The nature of humanity vs hylians
The story taking place in hyrule (literally so many... La, mm, ooa, oos, technically ww, technically ss, half points for lttp and lbw, tfh)
Just the one triforce (lbw)
Just three separate pieces of the triforce (ww)
Any triforce at all (okay this one is complicated bcz depiction/hand marks/Actual Wish Granting Triforce but hylia alone knows where the triforce was in abotk. I'm counting ooa/oos because opening cutscene. La has zilch and I'm pretty sure mc too.)
Literally any religion has come and gone INCLUDING IRL CHRISTIANITY
Knowledge of the triforce
Knowledge of hylia (it's literally just ss abotk and maaaybe lbw)
The existence of hylia (^^^
The general populace being useless (totk) (that's it)
Link being left handed (in ss and abotk he's right handed. Tp is 50% right handed because they flipped the controls (and world) for the wii).
Link being able to swim at the start of the game (only in the 3d games minus lbw and la remake)
Link succeeding in his quest (botw) (I'm not counting failed hero oot because it's a meta attempt at a working timeline)
At least a tiny bit of time travel (loz 1/2, la, fs, lbw, lttp, botw...)
The hylian shield (only appears in the 3d games! (-la remake and ww and mm))
Link using a bow! (surprisingly 50/50)
Epona!! (literally just oot mm and tp. Botk she's noncanon amiibo and she's in mc but doesn't belong to Link T-T.)
A tutorial (varying subtlety, yes, but there's a difference between the great plateau and a 'press x to open menu :D' prompt five minutes into the game while a knight is trying to kill you (lttp)).
Link having the hero's spirit (ww. I personally disagree but hey)
The hero being a hylian! (totk hero's aspect)
Sleepy boy link (botk he has power naps On Lock)
Link being masc presenting (linkle, hw)
The symbolic elements (3/5/7 combos, lightning/ice/water/fire/wind triforce, boar/owl/dragon/whatever tf)
Things tloz has been consistent about in every game:
Link being a gnc short king (tp is the beefiest he ever got and that was 4'9 male gymnast build at BEST).
Him not telling anyone anything important ever.
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