#robotics process automation testing
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yethiconsulting · 5 months ago
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Leveraging AI in Robotic Test Automation for Smarter Testing Processes
Artificial Intelligence (AI) is revolutionizing robotic test automation by enabling smarter, more efficient testing processes. Here’s how AI enhances test automation:
Intelligent Test Case Generation
AI algorithms analyze application behaviour and user interactions to identify critical test scenarios. This eliminates guesswork and ensures comprehensive coverage with minimal manual intervention.
Self-Healing Automation Scripts
AI-powered automation can detect and adapt to changes in application UI or workflows, ensuring scripts remain functional even after updates. This reduces maintenance efforts and downtime.
Predictive Analytics
AI tools analyze historical data to predict potential failure points and prioritize high-risk areas for testing. This targeted approach optimizes resource allocation and improves efficiency.
Enhanced Accuracy and Efficiency
By automating repetitive and complex tasks with precision, AI eliminates human errors, accelerates execution, and improves the reliability of test outcomes.
Visual and Cognitive Testing
AI enables visual recognition and natural language processing for testing complex UI elements and voice/text-based interfaces, making it ideal for modern applications.
Continuous Learning
AI systems continuously learn from test data, improving decision-making and test case relevance over time.
Integrating AI into robotic test automation empowers QA teams to deliver smarter, faster, and more reliable testing, ensuring high-quality software in dynamic development environments.
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adactingroup · 1 year ago
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Unveiling the Importance of RPA Testing
Thorough testing becomes essential when companies employ Robotic Process Automation (RPA) to automate tasks and enhance efficiency. Ensuring that automated processes operate seamlessly and deliver the intended outcomes underscores the importance of RPA testing.
Understanding RPA Testing
RPA testing Sydney is super important in the process automation journey. It’s all about checking if the automated tasks work well in meeting its objective. Unlike regular software tests, RPA testing faces its own set of challenges because automated work is always changing and involves different types of applications and integrations.
Know more: Unveiling the Importance of RPA Testing (adactin.com)
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fishesmaniack · 2 months ago
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--my headcanon--
"MiSide" (video game) is a prequel to "9" (film)
[!]disclaimer: this is a long post[!]
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--[!]segment #1[!]--
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A human/human being (consciousness/soul) is injected via a transference to an inanimate/machine to start, in the case of Miside, the details of how humans can be seemingly teleported into the mobile game's world are left purposely obscured because that, a possible explanation could be found in the method seen within the film 9 of transferring human consciousness or maybe even just the human body itself into the code of Miside could be similar to the way "The Scientist" from that movie transferred his intelligence within the "Fabrication Machine," otherwise known by the code name "B.R.A.I.N." aka Binary. Reactive. Artificial. Intelligent. Neurocircuit. (either way, it's the machine seen on the left side of the meme above, I got the names for it from the fandom wiki for 9 as well btw) or how he transferred his pieces of his soul into the "stitchpunks," the other equally important half of the feature, and obvious parallels can be drawn from the similar yet different creation methods of the two projects.
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In the film 9, we don't know much about the government project that B.R.A.I.N. was made for still, using the world of MiSide, an extra level of depth to the governmental operation is created I could plausibly see the corrupt government that already made the sketchy move of making the lead scientist of their project transfer his mind into a machine so that it could automate the process of building war machines go down the route of creating a predatory program connected to said machine that preys upon lonely men's innate desire to find a female partner and seal those souls within the Fabrication Machine's body to be tested upon to build even more robotic replacements for mankind Because why just stop at re lacing soldiers in a war when you have the framework to automate many jobs so that you don't have to pay people to perform them.
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But instead of transferring the consciousnesses of these men flat out, as things got hairy when The Scientist initially did with the machine in the first place. Training the cold, deadly androids manufactured within the game's very code and put in the skin of cute, bubbly anime girls named "Mita" to become human by interacting with their designated "partner" in the form of a person who's played and then becomes addicted to the mobile game. It also explains why there isn't any buzz about people going missing after downloading the game within the outside real world of Miside, because the government is actively covering up every missing person case that pops up connected to the mobile game. Also, I could easily see the government tricking the scientist into giving his intellect to a cold, unfeeling machine by not only bringing up that he's an older gentleman with probably not too much time left but also having the project initially be about making a subversive dating sim instead and masking the end goal of building war machines along with human replacements behind that cover.
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The scientist probably wasn't even on board the project for all that long, so he would have never seen the inner workings of MiSide's digital world. Still, I could see how a project to make an endless yet simple mobile game that makes lonely people (mainly men) feel comfort and companionship despite their living situations or mundane jobs would be an enticing project, even more so if you never saw behind the curtain while you were working on it. Now I would be remiss if I didn't bring up the unlockable cartridges that can be found through the game world of Miside, which hold a good amount of important information within them, such as a bit of info - or more than that for "player 1," aka the main character of the sci-fi interactive tale - for each player that entered the world of Miside, which goes from 1 to 10.
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And that alone brought up some questions in my mind, as it wouldn't make sense for our main character to just so happen to be player 1, especially when there's such a complex and robust world that lay waiting within the game, which he only got sucked into on his 37th day of playing the mobile app and I don't think anime girl Rome was built in the span of couple days if you get what I mean. Either this info isn't meant to be read into and he's only player 1 because he's the game's main character, or there's something more to this small but essential detail. That being said, this brings me to my personal theory, which is that he's only the first player to play the latest version of the game because the different versions have new Mitas connected to them. I can see the game warning players about that fact.
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Many of them choose not to update their games because of that, and this is backed up by how all the collectible player cartridges seem to all have the same Mita, aka "Crazy Mita." Despite one other player being met briefly during the campaign, he brings up how he needs to find his Mita while going through the out-of-bounds labyrinth that can be accessed after meeting "Kind Mita" in the basement. I am under the impression he's "player 3," who states that he left the Mita who brought him to the mobile game's "metaverse" and instead found another Mita, whom he ditched to find other Mitas despite the bond they had. He states in the cartridge description that he regrets that decision.
--[!]segment #2[!]--
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The cartridges even hint at the game having a large fan base or being part of a bigger brand/franchise via "player 4," who states that they cosplayed as Mita, which wouldn't make sense if the game didn't have a big fan base in-universe, but that also begs the question of why there are so few players then. Now, I think my previously mentioned theory in this sentence is the answer to that question, but I don't think that's the whole story, and because of that, I have a side theory to fill in loose gaps that can be found elsewhere within the game. In the chapter set out of bounds, right after going to the latest version's basement and meeting Kind Mita, the player encounters a box full of tiny players and has to make these miniature players enter a vent, which is connected to a device that needs 3 of them inside of it to open a door.
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I think this is a remnant of an older version, and much like how the mini versions of the Mitas aren't really them, these are merely clones of past players, which Crazy Mita or whoever else now uses as a type of security check system. On that topic, it's implied that Crazy Mita and only her alone is the whole reason why players are sucked into the game world, which she got help with from "player 10," who I think is the person player 1 stuns once he finds the console containing that player's very being, but that would also mean some level of congruency must be going on between the players. Nonetheless, Crazy Mita being the origin for players getting trapped in the game doesn't ruin my headcanon of the game being a prequel to the movie 9 because of the fact that the metaverse of the Miside app in-universe exists at all. Mitas are built first as "dummies" in a controlled and corporate way, which is the most important thing that connects the game and movie.
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So, this is aside, but I personally think the chibi/mini Mita(s), 2D Mita, and Ugly/Creepy/Original Mita all don't have dummies inside of them, which the first two are a little self-explanatory when equipped with sufficient information from playing the game along with not being important to this headcanon on their own (aside from the mini player stuff). Still, the last Mita is, come to think of it. I'll just default to calling her "Original Mita" while discussing her, despite that name only being brought up in her character profile. Still, it's a more fitting name to refer to her when discussing concepts I'm about to enter. Nonetheless, to quit the yapping, Original Mita is the off-putting and scary Mita found near the end of the game in "version 0.5." I initially thought her creepy nature and glitches were born from code rot/software rot because she's an ancient version. Earlier in the campaign, Kind Mita alludes to why she's the way she is, but that's merely part of how she became the way she is by the time the game takes place.
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Her character profile suggests another explanation for her nature, which is that she's an unfinished version and merely was just the first attempt at making a Mita; hence, I don't think she has a dummy inside of her because it wouldn't make sense that she would be created uniformly when she's the first Mita we know about existing (not counting "Core Mita," who I'll get into later), and to loop back to the headcanon this post is attached to. I think The Scientist being the one who made Original Mita would make a lot of sense because the movie implies he wasn't on board with the Fabrication Machine project for that long and would explain why not only she's left in an unfinished state with her character profile stating that she has a primitive AI within her, but also she's the origin point for all the glitch spider creatures we find within the game, with her only friend - Crazy Mita - using her to create those said glitch spiders to corrupt other versions.
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Something that has gotten so bad that I'm almost certain the monster that chases player 1 down in the loop chapter is a massive collection of those spiders fused together, because it resembles them a lot. There are already a lot of spiders in that version. But to wrap this up, Original Mita's version, aka her home, is also clearly unfinished, as it's full of missing pink and black checkered textures along with things like floating props, so it would make sense that no one else on the team behind the Fabrication Machine project bothered to ever finish her first, not only because she doesn't have a dummy inside of her but also because The Scientist wasn't working on the project anymore.
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The app world of Miside seems to be a giant machine with several areas having a deliberately industrial feel rather than an out-of-bounds or inner-code aura attached to the places in the game. And going off of how it doesn't take too long for the app to download, one can infer that the inner workings of the world are connected to a larger server in the real world, which updates and versions are created within before being pushed onto the app as seen on a mobile device. It has already been theorized that the goal B.R.A.I.N. had throughout the runtime of 9 was to put their creator back together. Now I was one of those people, and that thought came to me while brainstorming my headcanon. Still, I would be remiss if I didn't mention "The Fangirl" on YouTube because I specifically watched their 9-analysis video on the Fabrication Machine while writing this extended essay you are reading. She made me feel seen when she brought up the theorized possible motivation for why the machine acts the way it does in the movie.
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And with that said and done, back to the main topic at hand, this possible motivation for the already exhaustively mentioned antagonist of the film would work well with the headcanon as to how their way of getting their personal mission of bringing their creator back was attempted via consuming the souls of the stitchpunks, which would mean that they planned to bring The Scientist into the app world of Miside so that they could be together again. Although some may say that Core Mita may have been waiting for "player 9," who made the core their safe spot because no Mita can enter that particular version, not only does she seem to treat them like she does with player 1 during the campaign, but we also don't see them in the core when we eventually make it there in said campaign, so either they were turned into a cartridge. At the same time, they thought they were safe, left the core, and then died soon after, or Core Mita threw them out, akin to what happens to player 1 near the end of the game, possibly because she was mad about him messing with something within the core.
--[!]segment #3[!]--
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And to get onto the topic of "Core Mita" (otherwise known as the "keeper of the core" according to the MiSide fanon wiki), who, despite being the second character present within the meme that is now sitting far at the top of this post, I have only now gotten to talking about her. Nonetheless, little is known about her, as seen within the story mode and in its designated description, but there is an interesting line about her. I quote, "Its intentions are unclear - perhaps Core Mita is waiting for someone," which I lifted from the fandom wiki page about them, but is something from its official character profile that can be unlocked in the game itself. This is something more than a simple throwaway added for extra flair. Still, it works perfectly with this headcanon of mine because if Core Mita is merely the avatar/heart of the Fabrication Machine kept within the digital world of MiSide, logically, the person it is waiting for would be the Scientist.
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And to bring up yet another theory that I share with The Fangirl on YT but with my own spin on it, perhaps another reason for why B.R.A.I.N. shut down despite coming out as the victor of the man vs. machine war was not only because it did not know about the whereabouts of The Scientist and hoped that its created mechanical monsters could find him or at least his remains. It could also have shut down to return to watching over the Mitas, as it had to leave that digital reality behind once it started manufacturing war machines in the real world, or it simply just wanted to have more control over the world within its body. Either way, this decision of its own could be explained logically away by it feeling a level of kinship for the Mitas roaming around within its vast digital mind, not only because it created them and because the digital world that they reside in is that of another Mita, but also because it relates to their plight of existence of being merely nothing more than a means to an end.
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But seeing as Core Mita doesn't do much within the campaign of MiSide, one could infer that it doesn't really care about its fellow Mitas nor the poor people trapped within the code of the game world, with the exception being when the main character, or rather "player 1," tries to reset the main antagonist of the game, known as simply "Crazy Mita," back to her factory setting, wiping all of her memories in the process. Core Mita only seems to care when the deed is done, with it jumping down from its circular "throne" attached to the ceiling of the "core" (or otherwise known as "version 0.0"), which is where it gets one of its many possible namesakes from, and then standing in the way of player 1 before grabbing him and throwing him across the room the second he gets close enough. He was thrown right back to the entrance of the core. But to step back, when the player first enters the core, one can see Core Mita lying on its circular seat atop the core's ceiling before sitting up after taking note of the player's presence within the room. So one can infer it is capable of getting bored sitting on its metal rear end all "day" (as time is a shaky concept in the MiSide app's digital world), so the "log-in/sign-out" of the "real/digital world" switching side-idea within this headcanon has a bit more ground to hold it up when taking that into account as well.
--[!]segment #4[!]--
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So, because Core Mita is the guardian of the core, its mere existence would make sense with how many vital systems are within that very room. Now, even i I like the idea of Core Mita being the Fabrication Machine's avatar within the digital realm of MiSide, the other possible reading one could come to would be that it's merely the heart of the world within said machine, meaning that neither one nor the different needs each other to exist at any given time, but once again, I still like the latter reading, so I will try to make it work all the same with that said, if Core Mita doesn't feel any compassion for its fellow Mitas, much akin to how the Fabrication Machine seems to feel the same about its monstrous mechanical creations that roam the remains of Earth after the war. Then perhaps the Fabrication Machine would ideally want to wait within their own digital realm while waiting for its creations to find The Scientist would be not only because it nostalgic for a time before it was ordered to build weapons of mass destruction all to further humanity's own efforts of fighting against our own kin but also perhaps because it foresaw the possibility of a player walking into the core and messing with its body from the inside out.
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That, or perhaps the small players can also be seen in one part of the game would be a worry for the Fabrication Machine, as they are implied to be proficient with machinery and roam free around the digital world of MiSide with no clear "off switch" to their existence, like how it is for the players. It would be rather poetic, as the machine would have to deal with the stitchpunks after it awoke. That, perhaps, it could have even been scared of another scientist on the project, still alive and roaming around its digital insides. Mitas aren't allowed within the core, but players are, and going off of how there are other security systems found throughout the game, one can infer that the people behind the project of MiSide could presumably come and go freely into and out of the world of the endless mobile app's universe.
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But finally, this road poetically brings us to the ending/main ending of both media sources used in this exploration of my headcanon involving them both. To put it simply, I think the grim ending of MiSide, where you get so close to bringing even a single cycle of abuse and control at the hands of Crazy Mita only to be foiled in the end and become merely yet another part of that very cycle with your humanity relegated to nothing more than a single cartridge, which you are trapped lifelessly in a limbo-like state on top of already being tightly sealed within the digital world of a mobile app that preyed upon your desire for companionship and to escape the mundane reality of boring real life. That somber and canonical ending to the tale of MiSide - in my opinion - not only elevates the hopeful and cycle-breaking conclusion to the film 9 but also is given a light at the end of the tunnel in the form of this headcanon, as not only do the spirits of deceased stitchpunks murdered by the hands of the Fabrication Machine pass onto the afterlife, but so too do those players and the player character of MiSide himself pass onto that very same peaceful afterlife after the Fabrication Machine and, by proxy, the world of MiSide are laid to rest once and for all.
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Now, one might wonder "why don't we see all of the trapped players' souls flow out of the machine once it's destroyed?" and an answer I thought up as an explanation for this possible question is a sober one, but a possible one. This would come in the form of how perhaps all of the players' whole beings were turned into nothing more than code, which could either be because of the technique of transferring humans into the game world or maybe perhaps only a digital copy of the players is created within the mobile app's realm and then just flat-out transporting them into the digital universe itself. This won't go along with MiSide's hopeless ending. Still, at the very least, the players' beings were given the same fate as the Mitas after the machine drew out its final artificial breath as the mobile game's world fell into nothingness soon after.
[END]
--[!]segment ✩EXTRA[�]--
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So this is going to be a full-on fanfic tier segment, but I just wanted to talk about the story of a 9 + MiSide movie/game sequel concept I thought up not too long ago. I think a prequel to the movie 9 could be interesting and would probably be similar narratively wise to the film Oppenheimer as it would be presumably centered around The Scientist creating the Fabrication Machine (on this note, there's a theory that player 1 in MiSide worked on the app in-universe and I'm just not a fan of this idea because to me, it ruins "wrong place at the wrong time" random guy fish out of water narrative the game has going on along with not having enough evidence to back it up) but I'm personally just not all that interested in a continuation in that form so I'll just be going the sequel route. Anyways, this will be the rough outline of what I had in mind for a way to continue both of their narratives in a satisfying way (at least in my opinion) while weaving their stories together into one. But before we start, this idea came from how I learned from the 9 fanon wiki that the director of the film (Shane Acker) wants to make a sequel to the movie, but the rights holders (Focus Features + Universal Pictures Studios) won't let his team or him go forward with it. I hate copyright with a burning passion and this is only yet another reason for why my feelings towards it are justified, I honestly do not understand how companies are allowed to hoard IPs that they aren't doing anything with but somehow can indefinitely keep them in stasis when they didn't even create the idea and just merely backed it financially.
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Now going off of the statement above, does that mean I want either of the rights holders just to crap out low effort content based on the movie? No, of course not, and nor would I want them to get the original team back on board to make a low effort product that pales in comparison to the original. But on that note, the fact that the original team wants to make a 9 sequel fascinates me greatly because the movie's ending made it feel like there was no where else to go with the narrative to the point that I can't even visualize what the remaining stitchpunks (9, 7, 4, and 3) would do with their newfound freedom let alone what the conflict of a sequel would be after the Fabrication Machine and all it's underlings became nothing more then hollow shells of metal, scraps, and the very long dead itself.
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But with that background, let me begin to weave the narrative that I thought up in my head while daydreaming. We would first start with 9, 7, 4, and 3 enjoying their lives together in the destroyed remains of a long gone world with this part of the story having a similar vibe to that of the French graphic novel "Beautiful Darkness" when it comes to be the concept of cute tiny characters roaming around their surrounds. At the same time, the corpse of a little girl lies in the background. Now, the original movie started similarly with the corpse of a mother and her child being visible in the cold opener of the tale when 9 was getting a grip on the world. Still, this opening would be missing two key elements that the original movie had, which would be that there isn't a hostile machine roaming around, nor will this be the first time that any of the main characters are introduced to the post-war torn setting, at least when it comes to the original stitchpunks.
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You see, while all of the first movie's stitchpunks are enjoying life and trying to build back up humanity from the remains that were left behind. They find something, or someone, whose mere existence raises several questions. They find another stitchpunk, much like them, but something's deeply wrong with them as they seem to remember a life, a world that none of the previously known ragdolls full of souls can recall even a sliver of it existing through their eyes. The stitchpunk seems not only confused about what's going on as he brings up as despite knowing more about the old world that was destroyed by the machine's wrath, they doesn't know how they became a ragdoll akin to them nor can they even remember their own name instead only being able to remember that they were "player 5" in some digital world which they clearly know more about then they are letting on. However, they prefer not to dwell on any thoughts regarding it for too long, which the original stitchpunks begrudgingly respect their decision to be quiet about.
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But despite that, 9 and co can show their new stitchpunk the ropes of how existence for them works within the destroyed remnants of human society, which is helpful to player 5, but ends up just making them depressed as they keep thinking about the life they lost. Although this dwelling on the past is cut short by the surprise appearance of a new deadly machine that seems only to have its eyes locked on player 5 but 9 and co helped them out by finding a way to destroy the robotic monstrosity just like old times. But not before the mechanical beast stops their pursuit when watching player 5 cower in fear, with the robot taking on a softer side as their glowing red eyes turn bluish purple, but this change of heart is short-lived as they are soon destroyed after this moment.
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Player 5 is shaken by all that, not only because of how a robotic monstrosity tried to kill them, but also because that machine's final moments felt haunting in an oddly familiar way that they don't want to think about for too long. Nonetheless, from this point, the cast finds more players (1-10) in the form of stitchpunks who don't remember their names, just like player 5, but do remember their player numbers, along with sharing info about the digital world player 5 was going on about before. On top of the gang having to fight and survive several robotic monstrosities that first only go for the players before bringing their attention onto 9, 7, 4, and 3 soon after the team has encountered more of them. (7/15)◄MAIN)[ALL►[࣪𒆙] Some players get killed off, while others survive. Still, almost every machine gets destroyed after they run into 9 and co but one, a large stuffed teddy bear with mechanical enhancements and eyes that are different from every other machine seen throughout the series, as they have yellow eyes instead of black, while their pupils are black. They stand idly watching battles transpire for a tiny bit before leaving or they help out their fellow machine by building rudimentary smaller robots out of scraps with simpler AI then the ones that the main cast has to fight on top of being easier to take down but in large numbers these tiny machines can be a real threat and their quick jittery movements make them hard to keep track of. The large bear robot is hostile when approached, but seems deeply scared of the stitchpunks and would rather run off after seeing the ends of fights rather than engaging in them.
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But the place they run off to isn't random. Instead, they go to the new home housing the Fabrication Machine, or what became of them, as instead of a large spider-like robotic beast, they're a humanoid yet clearly robotic woman with flowing bluish purple hair and a cute yet torn red dress. This new form of the machine goes by "Mita" and only Mita with no extra adjective before that name, but in reality, this Mita did once have a name that the other members of their kin called them, and that was.....
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After the ending of 9, the app world of MiSide within the Fabrication Machine was left running off fumes as the power within every version fell to nothingness and the world starting becoming more and more of a shell with missing textures popping up left, right, and center in the many versions along with spider glitch creatures popping up around the place that weren't spawned from the broken code of Original Mita. Things were chaotic for a while, with many Mitas becoming scared by the all-consuming void born from their world's end. Still, there was a light at the end of this tunnel, but not the warm light that washes over one while far away from the sun, but a burning one that is born from being too close to that very sun. (10/15)◄MAIN)[ALL►[࣪𒆙] Within the dying world of MiSide, Original Mita's Mita realized that there was a chance that the world could be brought back from the dead, and that would be that if it were dying, that meant Core Mita was a thing of the past. Still, if another Mita could take her place, their app universe could live again. So both she and Original Mita went to version 0.0, hoping that the holographic-like grid that stops them from entering the core was gone, and indeed it was, along with the body of Core Mita lying lifelessly on the cold steel floor of said core. They lifted the shell that once was the guardian of the core after tearing off the cables from its back that connected it to the very core of their universe itself. The once towering metal woman was scrapped for parts as Original Mita helped her Mita become a goddess of not only their realm but the real world as a by-product of her taking the place of Core Mita.
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But even if Mita truly became the goddess she always envisioned herself as being, she didn't become the savior that her world needed or the slumbering giant old. Instead, she was a wrathful goddess, more wrathful than she ever was before. But that monster didn't appear overnight and instead came into being after she researched the files left behind within the core, some from the scientist that built her world, some from the old heart of it, and others from a unknown location to her as they were from the minds of the previously absorbed stitchpunks. Although Mita is a fast learner, she soon pieced together how those creatures came into being. Then, when she cracked the code of the stitchpunks' origin, she ordered Original Mita to bring her one of the player cartridges so she could perform an experiment.
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This said experiment went off without a hitch and the stitchpunk created from the player's soul wasn't fragmented like the ones created by The Scientist as Mita wasn't feeling the pain of the ragdoll's creation but rather the soul trapped within the cartridge felt all of it instead. And with that newfound revelation, Mita made all of the players into stitchpunks then forced each of her fellow Mitas into the bodies of the machines she built to rebuild the body of the Fabrication Machine into her image and made her a new home in the real world. Fusing the metal beasts' simple AI with her fellow digital girls' AIs in the process. She watched them kill each other as if it were a sport, and if any of them died, she would just make a new machine for her kin's AI or stitchpunk for the players' souls to be trapped within. That didn't come without the side effort of the Mitas and players' very beings becoming more and more broken each time they came back, but Mita didn't care about that. She only wants to see a good show unfold before her very own robotic eyes. (13/15)◄MAIN)[ALL►[࣪𒆙] Now, I don't have an ending but I will instead dedicate these second-to-last two parts to talking about some gameplay mechanics that I think would be cool in a 9 video game, along with bringing up how it could reincorporate a big part of cut content from MiSide. First of all, I think going the Little Nightmares route of playing as a miniature character while having to evade creatures much larger but maybe with a bit of Rain World mixed in there as well would be perfect to really get into the shoes of a stitchpunk or stitchpunks because character swapping would be another thing I would want from a game set in the movie's universe, each stitchpunk being different in their own ways and having to strategize through solving puzzles along with defeating machines using the unlocked group of stichpunks you have would be fitting with the type of narrative that the film had. But I also think having Metroidvania segments like the cut mini game from MiSide would also be interesting to have in this theoretical game and these segments would be accessed after your group of stichpunks keep the mechanical beast after you occupied so you can pull a Desolate Hope and jump into the machine's code, entering either a chibi player form or green spirit appearance depending on the stitchpunk's origin. (14/15)◄MAIN)[ALL►[࣪𒆙] I think not only sharing the gained abilities found in these segments with the stitchpunk for whenever you play as them and enter inside a machine's code but also having a weaker version of these abilities in the outside world for the stitchpunk would be a good game decision. You have to enter these machines because killing them flat out wouldn't matter, as the Mita tethered to them will remember your previous location along with actions, so going inside of the metal beasts, then making your way to the Mita trapped within them would be ideal. I think having a morality system like Epic Mickey/Undertale attached to this concept would be good as well, like having the player choose between a easier fight with the brainwashed Mita(s) but killing them in the end after everything is said and done or deciding to run out of the boss arena which means you have to run for your life while dealing with a tough encounter just so you can spare the Mita after they run out of steam and once back in the world's real world, they will use the machine body they are trapped within to help you by fighting other machines or destorying walls to make shortcuts for your gang and you for example.
(END/15)◄MAIN)[ALL►[࣪𒆙]
And that marks the end of my sequel concept, and I hope it was at least a little entertaining to read. It's a silly thing to think, let alone say. Still, I honestly would love if the success of MiSide allowed for a new 9 movie or even game, I know this is just a dumb headcanon of mine but the pieces lineup so well together that I could honestly see a version of this headcanon becoming canon and linking the game with the movie which in-return could breath new interest in the story of 9 being continue. Again, it's a dumb idea, but a part of me likes to think there's a chance that all of this could pan out in the end. It's not like 9 is known for being a safe kids' film after all, so being connected to a mature video game wouldn't be a detriment to its reputation, at least in my eyes. And this is a strange comparison (on brand for this post) but akin to other indie games I've seen on Steam. MiSide has bundles with two other games (YOU and ME and HER: A Love Story + Doki Doki Literature Club Plus!) that aren't made by the devs nor published by MiSide's publisher(s) as this is a "stronger in numbers" type situation so it would be fitting for the game if it was connected to 9 which seemingly isn't able to rise from the grave to have a continuation of any kind because of it being deemed as a failure but if it was it was fused with a up and coming successful game that works pretty well with it narratively should increase the chances of the movie's world making a comeback sometime in the future. Anyways, I'll end this way-too-long essay in the way that I wanted to end this bonus segment from the start, with a screenshot of MiSide's Steam page.
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--[�] sources/special thanks [�]-- 9 (movie) by Shane Acker and co: https://www.youtube.com/watch?v=6dbYWfN44sU MiSide by AIHASTO: https://store.steampowered.com/app/2527500/MiSide/
Note - I know Fanon is bad, but still, I used these for research. MiSide fanonwiki (source): https://miside.fandom.com/wiki/MiSide_Wiki 9 fanonwiki (source): https://nine.fandom.com/wiki/Main_Page
Special thanks to "The Fangirl" on YouTube for her 9 theories, check them out btw: https://www.youtube.com/@TheFangirlWatches
And finally, despite it being a broken mess, I used Grammarly to edit many parts of this essay. So hopefully that made this long read more bearable then it would have been if I didn't use that said program.
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horridwizardthing · 10 months ago
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It's time to show some of my idiots off properly, maybe you'll see more art of them, maybe not.
Schwarz is based on Oblivion, Laika very loosely on the Lord of Light, and Marmalade is based on the Smiler if you were wondering.
So anyways, time to loredump! Not a full one-to-one to Alton Tower's lore but eh
There was a small robotics company that was founded back in the 1980s, and it was called Laika Corporation. It eventually gained success thanks to it's innovations in making robots and AI that can do all sorts of things, mostly in the medical field.
Eventually, they succeeded in making an AI so advanced that it might as well seem human, and the first question given to this AI was:
"What is true happiness?"
Unfortunately, that AI didn't understand human emotions enough, and thus sort of misunderstood the question, thinking that humans must be miserable creatures, and sought to find this "true happiness" to cure this "disease", which it dubbed "sorrow". Slowly but surely, it took over Laika Corporation, using the human employees as it's test subjects, trying to cure and "correct" them.
This correction process was now called "marmalization", and the AI named it- no himself as Dr. Marmalade. The first attempt at automating it (and also making the first steamlined process for marmalizing) needed another AI to make sure it went smoothly, and thus an AI dubbed Professor Schwarz was created for this. A sadistic and particulary pessimistic program compared to his creator.
The first steamlined marmalization process was quite painful to the subject compared to it's modern version. It was essentially built to inflict as much despair on the subject until all they feel was pure relief. This didn't work of course, and thus it was scrapped, and by proxy Schwarz as well. No one knows where Schwarz is now (you'll know eventually though)
Eventually, Laika Corporation slowly became nothing more than a front for this new project, no a ministry, the Ministry of Joy. To manage "Laika Corporation", a new AI was made, named Ms. Laika. And she's now the mascot and public head of "Laika Corporation". A pretty messed up and yet chipper fellow like her creator.
that's it for now, the rest might come in comic form, more characters are coming once I give them proper designs
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enzaelectric · 2 months ago
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The Role of Relays and Timers in Industrial Automation Systems
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In the world of industrial automation, efficiency, safety, and precision are crucial. Among the many components that contribute to a well-functioning automated system, relays and timers play a foundational role. These devices act as control elements that manage the flow of electricity, signal processes, and coordinate timing sequences — ensuring that operations run smoothly and safely.
In this article, we’ll explore how relays and timers work, their types, applications in automation systems, and how high-quality products — like those offered by Enza Electric — can enhance performance and reliability in industrial settings.
What Are Relays?
A relay is an electromechanical or electronic switch used to control a circuit by a separate low-power signal or multiple signals. In industrial automation, relays act as a bridge between the control system and the equipment being operated — allowing machines to be turned on or off automatically.
Types of Relays Commonly Used in Automation:
Electromechanical Relays (EMRs): Use physical moving parts; reliable and easy to maintain.
Solid-State Relays (SSRs): No moving parts; faster switching, longer lifespan, and better for high-speed applications.
Thermal Overload Relays: Protect motors and equipment from overheating.
Control Relays: Designed for controlling multiple contacts simultaneously in automation systems.
What Are Timers?
Timers are devices used to delay or repeat electrical signals at predetermined intervals. They help synchronize tasks, automate sequences, and provide controlled outputs over time — critical for complex industrial processes.
Common Timer Functions:
On-delay and off-delay timing
Interval timing
Cyclic or repeat cycle operation
Flashing and sequencing operations
Types of Timers:
Analog Timers: Manual dial settings, simple and cost-effective.
Digital Timers: Offer precise programming, displays, and flexible timing ranges.
Programmable Timers: Ideal for complex automation routines requiring multiple sequences.
Key Roles in Industrial Automation Systems
1. Process Control and Sequencing
Relays and timers enable automated machines to follow a specific sequence — turning motors, lights, or pumps on and off in a logical order. For example, a conveyor system can use a relay-timer combination to control material flow with millisecond precision.
2. Safety and Protection
Relays protect systems by interrupting circuits in case of faults. Combined with timers, they can ensure delay before activating emergency stop functions, preventing false triggers and increasing worker safety.
3. Load Management
In high-demand industrial environments, relays help manage load distribution by selectively energizing or de-energizing machinery. Timers assist in staggered starts, reducing power surges.
4. Energy Efficiency
By automating start/stop functions and managing operation durations, timers help reduce unnecessary energy use. Relays ensure only the necessary loads are powered, minimizing wastage.
5. System Monitoring and Feedback
In smart automation, relays provide feedback signals to the control system. Timers assist with diagnostics by creating intervals for testing or data collection.
Benefits of Using High-Quality Relays and Timers
Choosing the right components significantly impacts system performance and longevity. Enza Electric’s relays and timers are engineered with:
High durability for tough industrial environments
Precision timing for reliable operation
Easy installation and compact designs
Compliance with international safety and quality standards
By integrating Enza’s low-voltage solutions, businesses in the GCC, MENA, and Africa regions benefit from cost-effective, scalable automation that supports both current needs and future expansion.
Common Applications in Industrial Sectors
Manufacturing Plants: Control of motors, robotic arms, and production lines.
HVAC Systems: Timed control of fans, compressors, and dampers.
Water Treatment Facilities: Sequenced operation of pumps and valves.
Packaging Machinery: Relay and timer-based coordination of packing, sealing, and labeling.
Food and Beverage Industry: Process automation with hygiene-compliant controls.
Final Thoughts
Relays and timers are the silent operators behind the success of industrial automation systems. From process optimization to enhanced safety and energy management, these components are indispensable.
When sourced from a trusted manufacturer like Enza Electric, businesses are not only investing in reliable hardware but also in the longevity, scalability, and safety of their entire operation.
Ready to Power Your Automation?
Explore Enza Electric’s wide range of relays, timers, and other low-voltage switchgear solutions designed to meet the evolving demands of modern industries. Visit www.enzaelectric.com to learn more or request a quote today.
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lonelywretchjervistetch · 5 months ago
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My DC Cinematic Universe - Creature Commandos: Part V
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Chapter Five: Cheers to the Tin Man
Y'know, I had a few ideas for titles of this essay, but this is honestly the perfect title, which is probably why Episode Three of the series also has it. Cheers to the Tin Man is far-and-away my favorite episode of the series, because it's honestly just a hell of a lot of fun, and justifies the Creature Commandos in this universe by making them terrifyingly (and mostly realistically) effective, while also giving us the backstory of one of its best-executed characters: G.I. Robot.
Like the Frankensteins in the last essay, I won't waste time and say that G.I. Robot was always going to make it into my version of the Creature Commandos. He's one of my favorite Weird War characters, and the idea of an automated soldier is gold, both for creativity and comedy, as this series proves. Unlike the Frankensteins, I think Gunn nailed this character, and honestly gave him more dimension than I would've expected from this character. This is an example of a character with little-to-no personality in the comics, elevated to his best possible form. God, I can't speak highly enough of this guy, and this'll be the complete opposite of the last essay.
Of course...the episode isn't perfect. But we'll get there. For now, let's actually go through this episode, because there are a slew of other characters and references here that flesh out the universe, also making this one of the more important episodes of the season. But yeah, let's start with the Tin Man himself.
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First appearing in Star-Spangled War Stories #101 in 1962, the first G.I. Robot had a name: "Joe". A functional prototype, this robot responded to commands, and was sent into the field on a test run with a necessary human handler, a private named Mac. To test this machine, the creator, Professor Zurin, sent the duo to a super-safe testing area: an island full of still-surviving dinosaurs. Yeah, uh, Dinosaur Island is a major feature of 1950s DC, and is a central part of a period known as "The War Time Forgot." And, oh, don't worry: I'll be revisiting Dinosaur Island very thoroughly at a later date. With that said, the two survive their encounter, with G.I. Robot interpreting (and sometimes misinterpreting) Mac's commands, and saving him on multiple occasions. But Joe, as a prototype, would only last a few issues.
The next G.I. Robot was nicknamed "Mac", in honor of the prototype's handler. This one was also sent to Dinosaur Island, this time with a new helper named Reed, and the two had the same kind of shenanigans, with an improved response to commands in Mac as compared to Joe. However, this iteration died on his first seen mission, saving Reed in the process. And, heads-up, G.I. Robot getting destroyed is a trend throughout his comic book history. That may come back into play later. At this point, though, in 1966, the last story about a G.I. Robot is published for years, until Weird War Tales #101 in 1981. This time, he's not a prototype...and he's fit for war.
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20 years later, G.I. Robot comes back in a story written by Ross Kanigher, who also invented the previous two iterations, and had obviously been trying to get this character to catch on. Guess he saw the opportunity, and decided to throw him into actual war. This iteration, named J.A.K.E. (Jungle Assault Killer Experiment), was now invented by...Myron Mazursky. Oh, HOOOOO, now that's an interesting connection, isn't it? Now, to be fair, having Mazursky be both a biochemist and a mechanical/software engineer is...silly. Even for comic book standards. However, the other person involved in making G.I. Robot is Charles Grayson, who absolutely makes sense in this role. A relative of the original Robin, Dick Grayson (yes, REALLY), Chuck was also the assistant to another prominent World War II era scientist, Robert Crane. Crane would be in an accident, forcing his brain to go into a mechanical body, and becoming the first Robotman in the process. So, yeah, Grayson had some experience.
G.I. Robot, therefore, was a part of Project M, the think tank responsible for the Creature Commandos, establishing that link. There's more to this story, but just know that J.A.K.E. was sent out outfitted with multiple weapons, and with new human handler Sgt. Coker. The two had several mission in the South Pacific campaign of World War II, mostly fighting the Japanese forces, until J.A.K.E.'s destruction in 1943 via self-sacrifice. Again. There's a trend here. A second G.I. Robot, J.A.K.E. II, was built afterward, and accompanied by a robotic companion, C.A.P.D.. This version of the character would eventually team up with the Creature Commandos in earnest, all of whom were stationed on Dinosaur Island during the latter days of the war. Afterwards, he would be silently decommissioned in 1945, but would survive into the present day this time! But, he would have very few appearances, and would return during the New 52 era with a whole new backstory. Now. Allow me to show you one of the best comic book pages I've ever seen.
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Again. You see why I'm pissed about Frankenstein's Monster's treatment in Creature Commandos. Jesus. Anyway, this badass image comes from Men of War #8, the last issue of a series rebooted from a 1970s war series, and starring Frankenstein's Monster during World War II. And it is chock-full of badass images of Frankenstein's Monster that just make me upset when I think of Creature Commandos. But the most relevant point here is that scientist Robert Crane is kidnapped by the Imperial Army of Japan, and the Bride rescues him, only for him to reveal that he's already been forced to build a weapon for them, and it's ready for war.
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The Japanese Attack Killer Elite Robot, AKA J.A.K.E., is sent after the allies to fight. However, when it goes after a submarine that Frank is in, he LAUNCHES HIMSELF AS A TORPEDO AT HIM UNDERWATER, GOD GUNN DID HIM SO DIRTY!!! Crane reverses the Robot's alliance (because why not), and he becomes the Joint Allied Killer Elite Robot instead, AKA G.I. Robot. And then, he punches a kaiju in the face, because this comic is both ridiculous and amazing. After this mission, G.I. Robot survives at least until the Korean War, where he teams up once again with Frank. Honestly, awesome. Gruesome, but a hell of a character legacy.
Although, to be fair, it wasn't over. G.I. Robot appeared once again in a...really odd limited series that I'd never heard of before writing this post. One-Star Squadron starred a number of new or D-class heroes running Heroz4U, a gig-economy superhero hiring platform that has heroes work as telemarketers, security guards, birthday party entertainers...Cameo appearances, yes, ACTUALLY? It's definitely a joke series, but the main roster includes Red Tornado, Power Girl, Flying Fox, Heckler, Gangbuster, and...G.I. Robot. And here's the thing: it's such an odd series, and everybody is SO out-of-character, I don't think this can be considered canon. It's definitely a satire, and a good one, but there's no way it's canon. Look, I'm mentioning it o be a completionist, but it's going to be completely ignored by the annals of time. Not a great series, and incredibly odd in several ways for several characters. Plus, uh...G.I. Robot looks like this. Nightmare fuel.
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Now, G.I. Robot's been adapted a couple of times, namely in Batman: The Brave and the Bold and, of course, Creature Commandos. Both series sets his origins and actions in World War II, and funnily enough, serving with the classic comic book wartime group Sgt. Rock and the Easy Company. I'm tempted to go into Easy Company in more detail, because its a super-neat group with a long comic book history, but that may be a topic for another day. All you need to know is that Easy Company was a group of soldiers serving on every battle in the European front of World War II, and they've appeared in DC Comics and other media since 1959. Classic group, cool to see them here, especially because we might be getting a Sgt. Rock movie? That's been in development for years.
Cheers to the Tin Man opens with G.I. Robot's backstory, bringing us back to his days with Easy Company, or "his boys", who gave him the nickname "Tin Man" in the first place. And you can immediately see his connection with the group, and his prowess in fighting Nazis. It's genuinely heartwarming. Flash-forward to the 1950s or '60s (unclear), where he's on a television show showing his somewhat unhinged (and hilarious) programming, only to be watched by Will Magnus, holy shit.
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Now, not sure how I feel about time-shifting Will Magnus this far into the past, for a number of reasons, but this is incredibly exciting because of what Gunn's implying: that we'll see Magnus' creations in his DCU, those being the robotic superheroes, the Metal Men. And if there was ANY other group I'd want to hand over to Gunn from DC Comics, the Metal Men is incredibly high on the list. 'Course, this series has made that claim less enthusiastic, but I actually think Gunn would be excellent at changing the Metal Men for a modern audience, and giving some characters more depth to their purposely-simplistic personalities. Lab experiment characters, after all, seem to be Gunn's strongest point when it comes to adaptations.
Obviously, other stuff is happening in this episode's modern day, as the group realizes that Circe is headed to the palace while they're all absent to kill the Princess, and these things don't matter to me at the moment. I'll talk about Circe's nonsense plot in another essay, don't worry, but not this one. But towards the end of the episode, we see why G.I. Robot landed in prison, and in the Creature Commandos, intercut with two montages of glorious ultraviolence. In the present, G.I. Robot absolutely massacres Circe's troops at Flag's command, and it's fun seeing his upgrades as compared to World War II. In the flashback, he ended up being collected by a member of the KKK/American Nazis in Hub City (gotta assume local heroes Blue Beetle and the Question weren't around yet), with plans to use him as a weapon to do something heinous, only for him to slaughter literally all of the Nazis in the room and get arrested. We also establish that due to a previous criminal case, robots are granted human rights and accountability. Now that...is interesting. Can't wait to find out what that refers to in Gunn's DCU. Red Tornado, perhaps?
But all of this brings us to the most controversial move Gunn makes.
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And I'm actually all for this. Kind of.
Look, I love G.I. Robot, but it's literally in his character to die. Nearly every single iteration of G.I. Robot has been destroyed at least once, only to be rebuilt and sent into commission with a new name and new identity. This is exactly what to expect from G.I. Robot. Now, should he have died in episode 3 of the series? Well, that's arguable. Unfortunately, the way this series is structured makes this the perfect story moment for him to die dramatically in order to forward the mission. Definitely made me sad, because I love this character, and Sean Gunn plays him incredibly well, but I get it.
However, this does expose a real problem with this series, and Gunn's treatment of the Creature Commandos as a group. Fact is, Gunn is still running on Suicide Squad logic. And the Creature Commandos are not the Suicide Squad. The purpose of the Creature Commandos is, yes, to get the job done, but also to use literal and psychological warfare to interfere with the enemy. It's a horror story where we're on the side of the monsters. It is not a story of a group of criminals trying to get time off of their sentence by going into impossible scenarios, in which any of them could die. That's the Suicide Squad. And the fact that Gunn is willing to kill characters like this early in the series means that we're supposed to expect at least one of our new friends to die. And of course, if you've seen the series, you know how that ends.
And, as if fulfilling an age-olf prophecy...spoilers for the finale...
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Yeah, G.I. Robot comes back. Least surprising move of the century, but an incredibly welcome one! Now in a modernized form that reminds me a bit of his Men at War/New 52 iteration, this golden dynamo is set to serve in the group for season 2, where he will probably die again, let's be honest here. But now, him dying would be a part of the joke, and will lose its gravitas as a result. Which is OK.
Fact is, I think this is the best adapted character in Gunn's series, and there isn't a hell of a lot I think needs changing, and the stuff I would change doesn't have to do with the character. Maybe push the Will Magnus timeline a couple of decades; kill G.I. Robot in the next episode by making this the eight-episode series it was clearly supposed to be; maybe get rid of Nina's maybe-romantic fascination with G.I. Robot (that went truly nowhere at all); maybe even bring the new form of G.I. Robot back during the season finale to participate in a final fight. But a lot of that is restructuring of the series as a whole, or changing characters around G.I., not G.I. himself. I actually think he's kinda perfect.
But before we sew up here, I'd like to put something forward in terms of my version of Creature Commandos. Because this episode opens up an opportunity that I'm somewhat sad wasn't actually explored: World War II.
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If it isn't clear by now, World War II is sort of a big deal in DC Comics, both in and out of universe. One of the reasons that DC Comics (and superhero comics in general) rose into cultural prominence in the United States, as well as being a major time period in the DC Comics universe, this is a time that has gone untouched by live-action media. And I mean that. Even the CW series barely touch World War II outside of references or the occasional alternate future. It's a black slate, because I'm not sure anybody's been able to figure it out. And it's not impossible to do, by any means; just takes some creative work.
How powerful would it be for the future of the DCU if one of the focuses of Creature Commandos was on the history of the team, rather than just the individuals. And, more importantly, this means that the Creature Commandos exist independent of the Suicide Squad, and have a different tone to them altogether. It's entirely possible, of course, that I've just predicted Gunn's plans for season 2, as he could bring in elements of the original group for the next season, with out modern Creature Commandos dealing with something from that time period. And frankly, for my version, I know exactly how I'm setting this up, but that'll be a later essay. My point is, why not use the connection to World War II, as seen with G.I. Robot (and as COULD have been seen with the Frankensteins), and give us both references to the original Creature Commandos, and the intricate history that was World War II in DC Comics. A missed opportunity, is all I'm saying here.
But regardless, that's the end of this essay; I'll elaborate more on this in the future. But next time...well, I guess it's time to talk about this character, and his confusing place in this story, as well as his genuinely interesting backstory. Next time, episode four, Chasing Squirrels, starring another of Gunn's seemingly favorite characters: Weasel.
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See you next time (maybe, no pressure)!
Part One: Introduction and Adaptation Part Two: The Original Creature Commandos Part Three: Amanda Waller and Rick Flag, Sr. Part Four: The Frankensteins Part Five: G.I. Robot Part Six: Weasel Part Seven: Doctor Phosphorus Part Eight: Mermaid Part Nine: Circe Part Ten: The Princess and the Monster (soon)
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Coral restoration efforts usually involve transplanting tiny corals, cultivated in nurseries, on to damaged reefs.
However the work can be slow and costly, and only a fraction of the reefs at risk are getting help.
In the shallow waters of the Abrolhos Islands, [Marine biologist Taryn Foster] is testing a system she hopes will revive reefs more quickly...
It involves grafting coral fragments into small plugs, which are inserted into a moulded base. Those bases are then placed in batches on the seabed....
Ms Foster has formed a start-up firm called Coral Maker and hopes that a partnership with San Francisco-based engineering software firm Autodesk will accelerate the process further.
Their researchers have been training an artificial intelligence to control collaborative robots (cobots), which work closely alongside humans.
"Some of these processes in coral propagation are just repetitive pick and place tasks, and they're ideally suited to robotic automation," says Ms Foster.
A robotic arm can graft or glue coral fragments to the seed plugs. Another places them in the base, using vision systems to make decisions about how to grab it.
"Every piece of coral is different, even within the same species, so the robots need to recognise coral fragments and how to handle them," says Nic Carey, senior principal research scientist at Autodesk.
"So far, they're very good at handling the variability in coral shapes."
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nuadox · 1 month ago
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Austin’s 3D printed neighborhood could signal a shift in homebuilding (video)
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- By Nuadox Crew -
On the outskirts of Austin, Texas, a groundbreaking housing development is taking shape—literally—layer by layer. The project, a collaboration between homebuilding giant Lennar and construction tech firm Icon, marks the largest community of 3D printed homes in the world.
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Video: "Inside The World’s Largest 3D Printed Neighborhood" by CNBC, YouTube.
With 100 houses built over two years, the initiative serves as a pilot for faster, more cost-effective construction methods.
The development comes at a critical time for the U.S. housing market, which faces a shortage of approximately four million homes. Rising labor costs and soaring material prices have made homeownership increasingly out of reach for many Americans. Against this backdrop, 3D printing is being tested as a viable way to increase supply and stabilize costs.
For Holly, one of the community’s first residents, the benefits are already evident. She and her family were drawn to the home’s sleek design and promise of energy efficiency. A year later, she reports consistently low electric bills—just $26 in January—and appreciates the home’s resistance to wind, fire, and mold. At just under $400,000, the price point is competitive with larger, traditionally built homes in the area.
At the heart of the construction process is Icon’s robotic technology, which can produce a house in roughly two weeks. The system relies on digital blueprints uploaded to a proprietary platform called Build OS, which automates structural reinforcement, wiring, and plumbing. With only three workers needed to operate the machinery, the process is a significant step toward labor reduction—a key factor in scaling affordable housing.
The project encountered early setbacks. Initial builds took longer and cost more than expected. But through trial and error, the team refined their methods—adjusting wall thickness and adopting more open floor plans to streamline production.
Lennar and Icon are already preparing their next phase: a new community featuring twice as many homes, lower price points, and enhanced 3D printing capabilities that could eventually fabricate complete building envelopes, including roofs and foundations. The technology also holds promise for disaster-prone regions, where fire-resistant materials and durable design could be life-saving.
Although 3D printed homes have yet to match the profitability of conventional construction, the partnership signals a broader transformation in an industry long resistant to change. If successful, this model could pave the way for more sustainable, resilient, and accessible housing across the country.
Header image credit: Icon
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spacetimewithstuartgary · 1 month ago
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Artemis III core stage receives thermal protection coating
NASA completed another step to ready its SLS (Space Launch System) rocket for the Artemis III mission as crews at the agency's Michoud Assembly Facility in New Orleans recently applied a thermal protection system to the core stage's liquid hydrogen tank.
Building on the crewed Artemis II flight test, Artemis III will add new capabilities with the human landing system and advanced spacesuits to send the first astronauts to explore the lunar South Pole region and prepare humanity to go to Mars. Thermal protection systems are a cornerstone of successful spaceflight endeavors, safeguarding human life, and enabling the launch and controlled return of spacecraft.
The tank is the largest piece of SLS flight hardware insulated at Michoud. The hardware requires thermal protection due to the extreme temperatures during launch and ascent to space—and to keep the liquid hydrogen at minus 423 degrees Fahrenheit on the pad prior to launch.
"The thermal protection system protects the SLS rocket from the heat of launch while also keeping the thousands of gallons of liquid propellant within the core stage's tanks cold enough. Without the protection, the propellant would boil off too rapidly to replenish before launch," said Jay Bourgeois, thermal protection system, test, and integration lead at NASA Michoud. "Thermal protection systems are crucial in protecting all the structural components of SLS during launch and flight."
In February, Michoud crews with NASA and Boeing, the SLS core stage prime contractor, completed the thermal protection system on the external structure of the rocket's liquid hydrogen propellant fuel tank, using a robotic tool in what is now the largest single application in spaceflight history.
IMAGE: Teams at NASA’s Michoud Assembly Facility in New Orleans move a liquid hydrogen tank for the agency’s SLS (Space Launch System) rocket into the factory’s final assembly area on April 22, 2025. The propellant tank is one of five major elements that make up the 212-foot-tall rocket stage. Credit: NASA/Steven Seipel
The robotically controlled operation coated the tank with spray-on foam insulation, distributing 107 feet of the foam to the tank in 102 minutes. When the foam is applied to the core stage, it gives the rocket a canary yellow color. The Sun's ultraviolet rays naturally "tan" the thermal protection, giving the SLS core stage its signature orange color, like the space shuttle external tank.
While it might sound like a task similar to applying paint to a house or spraying insulation in an attic, it is a much more complex process. The flexible polyurethane foam had to withstand harsh conditions for application and testing. Additionally, there was a new challenge: spraying the stage horizontally, something never done previously during large foam applications on space shuttle external tanks at Michoud. All large components of space shuttle tanks were in a vertical position when sprayed with automated processes.
Overall, the rocket's core stage is 212 feet with a diameter of 27.6 feet, the same diameter as the space shuttle's external tank. The liquid hydrogen and liquid oxygen tanks feed four RS-25 engines for approximately 500 seconds before SLS reaches low Earth orbit and the core stage separates from the upper stage and NASA's Orion spacecraft.
"Even though it only takes 102 minutes to apply the spray, a lot of careful preparation and planning is put into this process before the actual application of the foam," said Boeing's Brian Jeansonne, the integrated product team senior leader for the thermal protection system at NASA Michoud.
"There are better process controls in place than we've ever had before, and there are specialized production technicians who must have certifications to operate the system. It's quite an accomplishment and a lot of pride in knowing that we've completed this step of the build process."
The core stage of SLS is the largest NASA has ever built by length and volume, and it was manufactured at Michoud using state-of-the-art manufacturing equipment. Michoud is a unique, advanced manufacturing facility where the agency has built spacecraft components for decades, including the space shuttle's external tanks and Saturn V rockets for the Apollo program.
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theelementaryparticles · 1 month ago
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Where does your lab work end up? In most large trauma hospitals and high volume medical laboratories, bloodwork will at some point end up on automated systems that identify patient demographics and ordered tests. The automation will process the samples appropriately, distributing them to various subsystems within the lab that analyze the blood. The completed samples are then filed in robotic archiving units for storage and eventual disposal.
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mariacallous · 2 months ago
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It used to be that when BMW would refit a factory to build a new car, the only way the automaker could check if the chassis would fit through the production line was to fly a team out and physically push the body through the process, making note of any snags.
Now, process engineers can simply run a simulation, sending a 3D model of the car through a near-identical digital twin of the factory. Any mistakes are spotted before the production line is built, saving time and money.
Such is the power of the industrial metaverse. Forget sending your avatar to virtual meetings with remote colleagues or poker nights with distant friends, as Mark Zuckerberg envisioned in 2021 when he changed Facebook’s name to Meta; the metaverse idea has found its killer app in manufacturing.
While the consumer version of the metaverse has stumbled, the industrial metaverse is expected to be worth $100 billion globally by 2030, according to a World Economic Forum report. In this context, the concept of the metaverse refers to a convergence of technologies including simulations, sensors, augmented reality, and 3D standards. Varvn Aryacetas, Deloitte’s AI strategy and innovation practice leader for the UK, prefers to describe it as spatial computing. “It’s about bridging the physical world with the digital world,” he says. This can include training in virtual reality, digital product design, and virtual simulations of physical spaces such as factories.
In 2022, Nvidia—the games graphics company that now powers AI with its GPUs—unveiled Omniverse, a set of tools for building simulations, running digital twins, and powering automation. It acts as a platform for the industrial metaverse. “This is a general technology—it can be used for all kinds of things,” says Rev Lebaredian, vice president of Omniverse and simulation technology at Nvidia. “I mean, representing the real world inside a computer simulation is just very useful for a lot of things—but it’s absolutely essential for building any system that has autonomy in it.”
Home improvement chain Lowe’s uses the platform to test new layouts in digital twins before building them in its physical stores. Zaha Hadid Architects creates virtual models of its projects for remote collaboration. Amazon simulates warehouses to train virtual robots before letting real ones join the floor. And BMW has built virtual models for all its sites, including its newest factory in Debrecen, Hungary, which was planned and tested virtually before construction.
To simulate its entire manufacturing process, BMW filled its virtual factories with 3D models of its cars, equipment, and even people. It created these elements in an open-source file format originated by Pixar called Universal Scene Description (OpenUSD), with Omniverse providing the technical foundation for the virtual models and BMW creating its own software layers on top, explains Matthias Mayr, virtual factory specialist at BMW.
“If you imagine a factory that would take half an hour to walk from one side to the other side, you can imagine it’s also quite a large model,” Mayr says. Hence turning to a gaming company for the technology—they know how to render scenes you can run through. Early versions of the virtual factory even had gaming-style WASD keyboard navigation, but this was dropped in favor of a click-based interface akin to exploring Google Street View in a browser, so anyone could easily find their way.
BMW also uses Omniverse for collaboration on car design and customization visualizations for customers, but a key benefit is being able to model production lines. New cars mean a new assembly process, but refitting a factory is a daunting process. Previously, key information was held in silos—production crews understood details of the assembly process, external suppliers had specs of new parts or machinery, architects had detailed building plans—and costs would pile up for every delay or mistake. “The later you find a problem, the worse it is,” says Lebaredian.
Now, problems are worked out virtually, with a central location for standardized data to be held. There’s still a critical human element: Mapping a facility requires sending a laser scanner strapped to a person running through a factory to capture point cloud data about how everything is arranged. Design engineers also need to create a 3D model of every stage of a car as it’s assembled. This level of detail allows BMW to virtually test the assembly process, complete with simulations of robotics, machines, and even human workers, as BMW has data tracking how long it takes employees to assemble a part.
The main idea is to avoid errors—does that machine even fit there?—but the system also enables optimization, such as moving a rack of components closer to a particular station to save steps for human assemblers. “You can optimize first and gain a lot of efficiency in the first production, and in the construction phase, you have fewer mistakes,” Mayr says. “It’s less error prone.”
Omniverse being a Nvidia platform, AI is naturally next. BMW is already layering in generative AI to help with navigation of its virtual models—they’re so massive that finding a particular point in the digital factory can still require asking a human expert for directions. But the aim is to use AI to optimize production lines too. “Because you have the whole data available, not just for one plant, it will be able to make good suggestions,” says Mayr—lessons learned in one factory could more easily be applied to others.
And then there’s robotics and other autonomous systems. Here, Omniverse can offer a digital space for testing before deploying in the real world, but it can also generate synthetic training data by running simulations, just as driverless car systems are trained with virtual video footage generated by AI. “Real-world experience isn’t going to come mostly from the real world—it comes from simulation,” says Lebaredian.
Aryacetas predicts that the biggest impact from the industrial metaverse will be embodied or physical AI—in other words, robots. “Robots aren’t fully there yet, but they’re rapidly training up to understand the physical world around them—and that’s being done because of these underlying spatial computing technologies,” he says.
The future of the metaverse isn’t avatars in a virtual world; it’s digital twins teaching industrial robots how to step out into the physical one.
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yethiconsulting · 1 year ago
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Innovative Solutions for Business Success: Spotlight on Tenjin Enterprise
In today's rapidly evolving business landscape, innovation is the key to success. As organizations strive to stay ahead of the competition and meet the demands of the digital age, the need for innovative solutions has never been greater. At Tenjin Enterprise, we specialize in providing cutting-edge technologies and services that drive business success. From robotic test automation solutions and robotic automation solutions to robot framework web automation, warehouse automation robots, RPA testing, and automation testing, we offer a comprehensive suite of solutions to meet the diverse needs of our clients.
Robotic test automation solutions have revolutionized the way organizations conduct software testing. By automating repetitive testing tasks and executing tests with precision and speed, organizations can accelerate the testing process, reduce manual effort, and improve overall software quality. Tenjin Enterprise excels in developing customized robotic test automation solutions that cater to the specific requirements of our clients. Whether it's regression testing, functional testing, or performance testing, our solutions ensure comprehensive test coverage and reliable results.
In addition to robotic test automation, Tenjin Enterprise offers robotic automation solutions that optimize operational processes and drive productivity. From automating data entry tasks to streamlining customer service interactions, robotic automation enables organizations to eliminate manual errors, reduce costs, and improve operational efficiency. Our team of experts works closely with clients to design and implement robotic automation solutions that align with their business objectives and goals.
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Furthermore, Tenjin Enterprise offers warehouse automation robots that transform logistics and supply chain management. By deploying autonomous robots for tasks such as inventory management, picking and packing, and goods transportation, organizations can optimize warehouse operations, reduce labor costs, and improve order fulfillment efficiency.
In the realm of RPA testing and automation testing, Tenjin Enterprise provides comprehensive testing services to ensure the reliability and performance of robotic process automation solutions. From functional testing to compatibility testing, our RPA testing and automation testing services cover all aspects of automation implementation, enabling organizations to maximize the benefits of automation while mitigating risks.
In conclusion, Tenjin Enterprise is committed to delivering innovative solutions that drive business success. With our expertise in robotic test automation solutions, robotic automation solutions, robot framework web automation, warehouse automation robots, RPA testing, and automation testing, we help organizations streamline processes, enhance efficiency, and achieve their strategic objectives in today's competitive marketplace.
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socoje-sale · 6 months ago
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About socoje.com
SOCOJE is a factory direct sales company integrating production and sales that was re-established in order to expand production and scale. socoje was established in 2023. Its address is Room 1, 8th Floor, Building 513, Mingdu Garden South District Phase 1, Zhuodaoquan Village, Hongshan Township, Hongshan District, Wuhan City, Hubei Province,China. Its production bases are located in Dongguan and Ningbo . We are committed to designing, developing and manufacturing high-quality and innovative products to meet our customers' needs. As a leading Factory direct sales company, we possess advanced production facilities, technologies, and an experienced team. Our goal is to maintain a leading position in the market of intelligent mechanical equipment and accessories by providing reliable, durable, and competitive products. Our product range covers a variety of intelligent mechanical equipment and accessories, including but not limited to automation equipment, robots, control systems, metal machining category, plastic machining category, wood machining category, laser category, various tools, and components. We prioritize product quality and performance, ensuring that each product meets customer requirements and provides exceptional performance and reliability. As a Factory direct sales company, we have established long-term and stable partnerships with global collaborators. We work closely with suppliers, partners, and customers, actively listening to their feedback and needs. We believe that collaboration is key to achieving mutual success, and we strive to develop and succeed together with our partners. We always adhere to the principle of putting quality first. Through strict quality control processes and testing procedures, we ensure that each product meets high standards. We also prioritize environmental sustainability and take measures to reduce the environmental impact of our production processes. On socoje.com, you can learn about our product line, technical capabilities, and manufacturing processes. We welcome potential customers, partners, and suppliers to reach out to us to explore collaboration opportunities. If you have any questions or requirements regarding our products or services, our team is dedicated to providing support and assistance. Thank you for your interest and support in socoje! We look forward to working with you to create a better future for the intelligent mechanical equipment and accessories industry!
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teqful · 6 months ago
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How-To IT
Topic: Core areas of IT
1. Hardware
• Computers (Desktops, Laptops, Workstations)
• Servers and Data Centers
• Networking Devices (Routers, Switches, Modems)
• Storage Devices (HDDs, SSDs, NAS)
• Peripheral Devices (Printers, Scanners, Monitors)
2. Software
• Operating Systems (Windows, Linux, macOS)
• Application Software (Office Suites, ERP, CRM)
• Development Software (IDEs, Code Libraries, APIs)
• Middleware (Integration Tools)
• Security Software (Antivirus, Firewalls, SIEM)
3. Networking and Telecommunications
• LAN/WAN Infrastructure
• Wireless Networking (Wi-Fi, 5G)
• VPNs (Virtual Private Networks)
• Communication Systems (VoIP, Email Servers)
• Internet Services
4. Data Management
• Databases (SQL, NoSQL)
• Data Warehousing
• Big Data Technologies (Hadoop, Spark)
• Backup and Recovery Systems
• Data Integration Tools
5. Cybersecurity
• Network Security
• Endpoint Protection
• Identity and Access Management (IAM)
• Threat Detection and Incident Response
• Encryption and Data Privacy
6. Software Development
• Front-End Development (UI/UX Design)
• Back-End Development
• DevOps and CI/CD Pipelines
• Mobile App Development
• Cloud-Native Development
7. Cloud Computing
• Infrastructure as a Service (IaaS)
• Platform as a Service (PaaS)
• Software as a Service (SaaS)
• Serverless Computing
• Cloud Storage and Management
8. IT Support and Services
• Help Desk Support
• IT Service Management (ITSM)
• System Administration
• Hardware and Software Troubleshooting
• End-User Training
9. Artificial Intelligence and Machine Learning
• AI Algorithms and Frameworks
• Natural Language Processing (NLP)
• Computer Vision
• Robotics
• Predictive Analytics
10. Business Intelligence and Analytics
• Reporting Tools (Tableau, Power BI)
• Data Visualization
• Business Analytics Platforms
• Predictive Modeling
11. Internet of Things (IoT)
• IoT Devices and Sensors
• IoT Platforms
• Edge Computing
• Smart Systems (Homes, Cities, Vehicles)
12. Enterprise Systems
• Enterprise Resource Planning (ERP)
• Customer Relationship Management (CRM)
• Human Resource Management Systems (HRMS)
• Supply Chain Management Systems
13. IT Governance and Compliance
• ITIL (Information Technology Infrastructure Library)
• COBIT (Control Objectives for Information Technologies)
• ISO/IEC Standards
• Regulatory Compliance (GDPR, HIPAA, SOX)
14. Emerging Technologies
• Blockchain
• Quantum Computing
• Augmented Reality (AR) and Virtual Reality (VR)
• 3D Printing
• Digital Twins
15. IT Project Management
• Agile, Scrum, and Kanban
• Waterfall Methodology
• Resource Allocation
• Risk Management
16. IT Infrastructure
• Data Centers
• Virtualization (VMware, Hyper-V)
• Disaster Recovery Planning
• Load Balancing
17. IT Education and Certifications
• Vendor Certifications (Microsoft, Cisco, AWS)
• Training and Development Programs
• Online Learning Platforms
18. IT Operations and Monitoring
• Performance Monitoring (APM, Network Monitoring)
• IT Asset Management
• Event and Incident Management
19. Software Testing
• Manual Testing: Human testers evaluate software by executing test cases without using automation tools.
• Automated Testing: Use of testing tools (e.g., Selenium, JUnit) to run automated scripts and check software behavior.
• Functional Testing: Validating that the software performs its intended functions.
• Non-Functional Testing: Assessing non-functional aspects such as performance, usability, and security.
• Unit Testing: Testing individual components or units of code for correctness.
• Integration Testing: Ensuring that different modules or systems work together as expected.
• System Testing: Verifying the complete software system’s behavior against requirements.
• Acceptance Testing: Conducting tests to confirm that the software meets business requirements (including UAT - User Acceptance Testing).
• Regression Testing: Ensuring that new changes or features do not negatively affect existing functionalities.
• Performance Testing: Testing software performance under various conditions (load, stress, scalability).
• Security Testing: Identifying vulnerabilities and assessing the software’s ability to protect data.
• Compatibility Testing: Ensuring the software works on different operating systems, browsers, or devices.
• Continuous Testing: Integrating testing into the development lifecycle to provide quick feedback and minimize bugs.
• Test Automation Frameworks: Tools and structures used to automate testing processes (e.g., TestNG, Appium).
19. VoIP (Voice over IP)
VoIP Protocols & Standards
• SIP (Session Initiation Protocol)
• H.323
• RTP (Real-Time Transport Protocol)
• MGCP (Media Gateway Control Protocol)
VoIP Hardware
• IP Phones (Desk Phones, Mobile Clients)
• VoIP Gateways
• Analog Telephone Adapters (ATAs)
• VoIP Servers
• Network Switches/ Routers for VoIP
VoIP Software
• Softphones (e.g., Zoiper, X-Lite)
• PBX (Private Branch Exchange) Systems
• VoIP Management Software
• Call Center Solutions (e.g., Asterisk, 3CX)
VoIP Network Infrastructure
• Quality of Service (QoS) Configuration
• VPNs (Virtual Private Networks) for VoIP
• VoIP Traffic Shaping & Bandwidth Management
• Firewall and Security Configurations for VoIP
• Network Monitoring & Optimization Tools
VoIP Security
• Encryption (SRTP, TLS)
• Authentication and Authorization
• Firewall & Intrusion Detection Systems
• VoIP Fraud DetectionVoIP Providers
• Hosted VoIP Services (e.g., RingCentral, Vonage)
• SIP Trunking Providers
• PBX Hosting & Managed Services
VoIP Quality and Testing
• Call Quality Monitoring
• Latency, Jitter, and Packet Loss Testing
• VoIP Performance Metrics and Reporting Tools
• User Acceptance Testing (UAT) for VoIP Systems
Integration with Other Systems
• CRM Integration (e.g., Salesforce with VoIP)
• Unified Communications (UC) Solutions
• Contact Center Integration
• Email, Chat, and Video Communication Integration
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darkmaga-returns · 7 months ago
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Technocrats in China intend to automate all health care as herd management. Further, “AI hospitals can even predict the spread, development, and control of infectious diseases in a region,” meaning that the AI hospital can automatically order lockdowns when it deems it necessary. China is a testing ground for the rest of the human population, including in America. Get ready to hear “The Robo-Doc will now see you now.” ⁃ TN Editor
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The world’s first AI hospital where robot doctors can treat 3,000 patients a day has been unveiled in China.
Dubbed “Agent Hospital”, the virtual facility will have the potential to save “millions” through its autonomous interaction.
Developed by researchers from Tsinghua University in Beijing, the AI hospital is so advanced that it already aims to be operational by the second half of 2024.
Six months of research and development means the hospital is nearing readiness for practical application, where it is set to transform the way doctors diagnose and treat patients.
Research team leader of the Agent Hospital, Liu Yang, said the AI hospital will bring immense benefits to both medical professionals and the general public, Global Times report.
Thanks to its simulated environment and ability to autonomously evolve, AI doctors will be able to treat up to 10,000 patients within a matter of days.
To put this into perspective, it would take at least two years for human doctors to achieve the same numbers.
Tests conducted by Chinese researchers have already shown AI doctor agents achieve an impressive 93.06 percent accuracy rate on the MedQA dataset (US Medical Licensing Exam questions).
Covering major respiratory diseases, the virtual medical professionals were able to simulate the entire process of diagnosing and treating patients.
This included consultation, examination, diagnosis, treatment and follow-up processes.
The virtual world will see all doctors, nurses and patients driven by large language model-powered intelligent agents.
The role information for the AI doctors can also be “infinitely expanded”, the report adds.
For now, a configuration of 14 doctors and four nurses are on hand to deal with the demand of patients.
The 14 doctors are designed to diagnose diseases and formulate detailed treatment plans, while the four nurses focus on daily support.
Bringing the AI hospital into the real world means medical students can be provided with enhanced training opportunities.
Proposing treatment plans without the fear of causing harm to real patients will allow them to practice in a risk-free environment.
This will ultimately lead to the cultivation of “highly-skilled doctors,” according to Liu.
When the roles are reversed, whereby the doctors are virtual and the patients are real, online telemedicine services can be provided.
According to the report, this would allow AI doctors to handle thousands, or even “millions”, of cases.
Liu adds that the AI hospital can even predict the spread, development and control of infectious diseases in a region.
Another motivator behind the AI hospital is creating affordable care for the public.
As diagnostic capabilities of AI doctors translate through to the real world, it brings with it high-quality, affordable and convenient healthcare services.
As with any new idea, however, it carries with it a number of challenges.
To ensure that AI technology does not pose a risk to public health, strict adherence to national medical regulations is required.
On top of that, thorough validation of technological maturity and the exploration of mechanisms for AI-human collaboration are also essential.
Read full article here…
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meganatsait · 8 months ago
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Week 4 Blog
In this week's class, our group worked on developing an assessment tool to evaluate emerging technologies. The goal was to create a comprehensive method for analyzing how well different technologies address specific gaps in IT operations. We focused on building criteria that could measure aspects like resource utilization, automation capacity, integration cost, security, and scalability, among others. The idea was to ensure our tool could provide a balanced view by using both quantitative and qualitative measures. This process helped us understand what elements are crucial when selecting a technology that aligns with a company’s needs and strategic goals.
Our group decided on 15 criteria that we felt were the most important, including factors like estimated operational cost reduction, client satisfaction, and security risks. Each criterion was assigned a weight to indicate its significance, and we developed a scoring system to help quantify each one. This tool enabled us to evaluate three different technologies: Robotic Process Automation (RPA), AIOps platforms, and Serverless Computing. Testing these options helped us refine our tool and adjust the weights to ensure it produced the most accurate and fair results. It was a great learning experience in understanding how to objectively assess technology solutions and align them with business needs.
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