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#rom gen 1
shawsimmer · 1 year
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new gameplay sim :)
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moonsidesong · 2 months
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every time pokemon comes back to my brain i wonder why nintendo wont just port pokemon emerald to the switch already
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freaky-flawless · 2 years
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I cannot believe ROMULUS is confirmed to come back and not CLAWD
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ranger-kellyn · 1 year
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you know i'm honestly still mad that RSE didn't get virtual console releases for the DS. replacing these batteries is so fucking tedious, and most copies in circulation now are the bootleg kind that don't even allow for the in-game clock :T
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wild-battlebond · 2 years
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also re: pokémon DS games downloaded via 3DS homebrew. i said this a while back (& i think i made a correction but I don't remember) a while back i said that you can't play the games with IR in the cartridges b/c it triggers the antipiracy. this is actually false as the newest versions of the DS game launcher has patches that lets them be playable. so stuff like HGSS and BW and BW2 are perfectly playable when you pirate them onto a homebrewed 3DS (and as always homebrewing a 3DS is so epic)
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nixeau · 2 months
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Had a pokemon brain rot (again, srsly this is my 3rd one this year) and discovered Pokemon Emerald Quetzal
Safe to say that I've now infected my cousins in the brain rot
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z-nogyrop-draws · 8 months
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Hey! My new ROM hack, Pokémon Emerald Z, is now playable! Contains 100+ Fakemon by yours truly, alongside a full dex of 500 Pokémon from gens 1-9, and lots of other features!
Find it on Pokécommunity here, and download it here!
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raredrop · 17 days
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its that time again, time for me to talk about another pokemon rom hack!!!!
the newest darling of the community, Pokemon Emerald Seaglass!
play as either ethan or lyra
a style closer to the gbc (while it does say complete overhaul, somethings haven't been changed such as cutscenes, certain moves, ect...also the music)
exp share in the style of recent games
two difficulties (normal and hard) which can be toggled in your room as well as a toggle for a soft level cap
cheat codes to use at the gamecube in your room (u can find a list of these online)
gens 1-3 with cross gen evolutions (and some later gen surprises)
tweaks to "bad" pokemon to make them more interesting (such as some type changes, example altaria is now dragon/fairy always)
a more updated battle system (the split, fairy, ect)
mini games (diving and pinball, ways to get alolan eggs)
the wishing well a gacha/wondertrade feature in rustboro that allows you to toss wishing pieces in to get a random first stage pokemon (no legendaries in there) to make early game interesting
HMs dont need to be taught to be used, but you do need a pokemon in your team that could learn it to use it
following pokemon
and mooore :3
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anamelessfool · 6 months
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Ribbons & Ties (AO3 Link)
GEN, M/M
Terzo x Omega, Terzo & Family, Cardinal Marian is in there for like ten minutes
Tags: Domestic Fluff, Commitment, Rom Com Energy, There's a Wedding, Secondo is Papa Emeritus, Gift Giving, Some suggestive language, I can't have Fluff without some Angst sorry
I was an impossible case. No-one ever could reach me...
For reasons beyond Terzo's understanding, he wants to give Omega a present for the ghoul's "birthday". It proves to be a lot more complicated than Terzo realizes.
Tumblr Masterpost 1 | 2 | 3 | 4 | 5 | 6
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Masterpost Artwork by @kabukiaku Fanfic Header by @gothdaddyissues
I figured making a masterpost for this Domestic Terzomega fic I wrote! One of my favorites to write. Plus I commissioned some lovely art to decorate my masterpost with. Thanks everyone for your support and comments and reblogs and friendship. NEMA
My AO3 | Tumblr Fic List | My Terzo/Omega Fics
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shawsimmer · 1 year
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first week in glimmerbrook
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sweettu1ips · 8 months
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「 𝐌𝐄𝐄𝐓 𝐘/𝐍 𝐋𝐄𝐗𝐈𝐍𝐆𝐓𝐎𝐍 」
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OPTIONAL: FACE CLAIM | SECOND/ MIDDLE NAME •
⤷ 𝐍𝐀𝐌𝐄: Y/N TAITE LEXINGTON [optional middle name] ⤷ 𝐅𝐀𝐂𝐄𝐂𝐋𝐀𝐈𝐌: Jessica Alexander | @jessalxander | ⤷ 𝐀𝐆𝐄: 25 ⤷ 𝐁𝐈𝐑𝐓𝐇𝐃𝐀𝐘: April 15, 1998 ⤷ 𝐇𝐎𝐁𝐁𝐈𝐄𝐒: Guitarist ⋮ Photographer ⋮ Reading [ specifically rom-com books ;) ] ⋮ ⤷ 𝐀𝐖𝐀𝐑𝐃𝐒: 3 oscars ⋮ 5 Golden Globes ⋮ 4 Emmy Awards ⋮ 6 People's Choice Award ⋮ 2 Tony Awards ⋮ 5 BAFTA'S ⋮ ⤷ 𝐒𝐎𝐂𝐈𝐀𝐋𝐒 [𝐧𝐨𝐭 𝐫𝐞𝐚𝐥]: - twitter: @thatonelosernamed_y/n - instagram: @lexington_y/n
𖥔 𝐅𝐑𝐈𝐄𝐍𝐃𝐒 ⊸ Taylor Russell ⋮ Madelyn Cline ⋮ Drew Starkey ⋮ Renee Rapp, Rachel Zegler ⋮ Josh Andrés Rivera ⋮ Sabrina Carpenter ⋮ Hunter Shafer ⋮ Zendaya ⋮ Dominic Fike ⋮ Ayo Edebiri ⋮ Rachel Sennott ⋮ Cailee Spaeny ⋮ Florence Pugh ⋮ Tom Holland ⋮ Omar Apollo ⋮ Lilly-Rose Dep ⋮ Archie Madakwe ⋮ Alexa Demie ⋮ Billie Eilish |... and more| 𖥔 (𝐏𝐀𝐒𝐓) 𝐑𝐄𝐋𝐀𝐓𝐈𝐎𝐍𝐒𝐇𝐈𝐏𝐒 ⊸ Logan Lerman[ 8 mon ] ⋮ Jonah Hauer-King (rumored) ⋮ Harris Dickinson[ 3 years ] ⋮ Mason Gooding(Rumored) ⋮ Michael Cimino[ 1 year ] ⋮ Tom Blyth[ 7 months ] ⋮ Jacob Elordi [ 1 year ] ⋮
𖥔 𝐅𝐈𝐋𝐌𝐒 ⊸ Little Women ⋮ The Hunger games: The Ballad of Songbirds and Snakes ⋮ Saltburn ⋮ Avatar: The Way of the Water ⋮ Bones and All ⋮ Ladybird ⋮ Call Me by Your Name ⋮ Spiderman: Homecoming ⋮ Spiderman: Far From Home ⋮ Spiderman: No way Home ⋮ The Little Mermaid ⋮ Bottoms ⋮ Priscilla ⋮ Mamma Mia ⋮ To All The Boy's I've Loved Before ⋮ Scream 5|6 ⋮ The Edge of Seventeen ⋮ Don't Worry Darling ⋮ Barbie ⋮ 𖥔 𝐓𝐕 𝐒𝐇𝐎𝐖𝐒 ⊸ The Bear ⋮ Outer banks ⋮ Daisy Jones and the Six ⋮ Euphoria ⋮ Bridgerton ⋮ Gen V ⋮ Stranger Things ⋮ The Queen's Gambit ⋮ The Summer I turned Pretty ⋮ Pen15 ⋮ The White Lotus ⋮ Billy The Kid ⋮ House of the Dragon ⋮ The Last Thing He Told Me ⋮ Sex Education ⋮
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「 THIS IS ALL I WILL LIST FOR NOW... 」
It seems to me that the people have spoken, therefore I will now be releasing a little get to know the reader :) I hope you've enjoyed this... And please know that this is also optional!
-J.
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© swettu1ips.tumblr 2024 do not copy, translate or claim any of my writing or works as your own.
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murfeelee · 3 months
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TS3 vs TS4 Features - Supernatural
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I saw @moonbiscuitsims' comment here about how EA added "way more features" in their TS4 occult packs, and I wanted to talk about it in depth, cuz that's a misleading statement. Y'all know TS4's my trigger.
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Cuz yes, on paper, EA offers a LOT of stuff in TS4 packs. But the saying goes: as broad as an ocean and as deep as a puddle. 😬 QUALITY, versus QUANTITY, which is crucial for replayability, customization, variability, and ultimate longevity. And another thing is the TIMEFRAME that that content was released. Sure, if it takes you 10 years to develop/dripfeed your frikkin game, ofc you can add more content over more packs; than if you'd just stuck to ONE dedicated pack, developed it in 1-2 years, and given people arguably BETTER, if not MORE content.
My gut reaction's to say EA had BETTER be offering more content! 😤 Not even to justify the ridiculous pricetag or anything, but for the simple fact that TS4's supposed to be NEXT GEN. It's SUPPOSED to be bigger & better than everything that came before it. Why are we sitting here for 10 years with TS4 if it ain't gonna increase ANYTHING but my rising blood pressure & trust issues?!
So Imma just examine TS3 SN in comparison with TS4's packs, and give my take on what's been going on, from 2012 (SN EP) to now.
Missing Features: TS4 Fairies
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A fairy was the very first sim I ever made in TS3 back in 2009 (my avatar sim, Sakura). Watching the SN announcement trailer for the first time dang near made me cry. TS4 could never; moving on.
Missing Features: TS4 Zombies & Toadsims
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TS4 Tragic Clowns are a W for the apple juggling & costume. I think EA was lazy by slacking on the clown just cuz he's already dead in Sunset Valley; and I guess they don't expect players to resurrect his ghost. SN EP did nothing to actually improve/expand him, just creating the alchemy Clown Potion; I guess to better integrate fishing the Clownfish into the lore.
TS4 Vampires GP (2017)
This is an easy one. I've said since TS3 Late Night EP (2010) that TS3's vampires are utter dogtrash, and the SN EP did eff all to patch/improve them, and I will die on that hill (until someone figures out how to give convert TS4's functional coffins & vampire fights & special FX). Compared to every other occult, I have more mods installed just to try to fix how effing busted & stupid vamps are; and these sparkling Twilight dumb AF bloodsuckers STILL get on my dang nerves.
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IMO, TS4 Vampires is hands down the best pack EA ever made for TS4. 10/10, the attention they put in that pack outclasses darn near everything else they did until TS4 Seasons. Undisputed W, yes. 👏
TS4 Realm of Magic GP (2019)
Disputed W. I gave it an 8/10 at BEST, cuz magic/fantasy's a win, but I am disappointed. If this had been a home run for EA, I'd've shut my dang mouth, ISTG. But alas. I went on a long AF tirade against RoM when I realized that a lot of its so-called "new" features were things we could already do in TS4, with a flashy coat of paint--let alone things TS3 & the SN EP did, and better. Some things I didn't mention though:
Muggles who ask spellcasters how to do magic are sent on a fetch quest for Magic Motes, which is EXACTLY what the ITF EP Time Traveler occult Emit Revelart makes normies do to, finding Power Cells to learn how to use the Time Portal.
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The Witch's perks/ranks system works just like the Vampires one, so kudos to EA for not fixing something that ain't broke I guess.
The Spells: At MTS I actually broke down what each of TS4's spellcasters do that's largely nothing sims couldn't do in TS3, even before SN came out (via SHT Genies or SSNS Aliens, or the Store).
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TS3 Witches (let alone other lifestates) can do most of this either through alchemy or inherited features from older TS3 packs. This was a huge RoM dealbreaker for me, as I'd been hoping for WAY more innovative features in TS4's spells--the whole point of Spellcasters--than just an elaborate set of cheats. TS3's Witch's main features are fewer, but far more cohesive, IMO. (Granted, NONE of the packs holds a single candle to the GOAT that is TS1's Makin Magic, which had WAY more features than TS2, TS3 & TS4; and was CHEAPER. But I digress.)
There's no unique features with TS3/TS4 wands; they act the same way; the effects are just different, and TBH I'm not a fan of either--I wish wand/magic FXs could be modded in different colors at least (like BLACK 😈). But I DO like that in TS4 they can duel for rewards.
TS4 brooms do EFF ALL in a closed world; EA made them exactly they way they were in TS2, with zero innovation. (IIRC kids can't even use them--EA's hatred for kids & elders ALMOST matches MY hatred of EA.)
IMO beekeeping doesn't count, cuz TS3 included it as a small feature for alchemy ingredients in the SN EP, while TS4 integrated it far better in SSNS to work with gardening, which is genius.
Speaking of SSNS, there's the Weather Stone that only appears if you have both SN & SSNS, so occults can conjure magical weather effects over the whole world. (I'll talk about the best perk under Crystals SP.)
Familiars are the certified W for me with RoM. They're the best & most unique & most well-thought out & feature of the GP, IMO. ❤️
Extra TS4 features I think are supremely cool are spellcasters' books floating whenever they read anything. And their cauldrons have much cooler animations, and I'm so jealous that y'all can cook food in them; EA should've added that to the Store Cauldron, although I guess I understand why they didn't in the SN EP Alchemy Cauldron.
A lot of RoM's features are wrapped around Glimmerbrook. Access to Glimmerbrook comes with the Glimmer Stone key--and I WOULD use that as a segue into the Crystals SP, but I'll hold off. I already vented about Glimmerbrook in my Werewolves GP rant--but I'll get to that in a minute, too. The bigger issue is what even constitutes a TS4 "world"--those non-customizeable tiny AF clusters of tiny AF lots and huge swaths of decorative set dressing--let alone the Diagon Alley ripoff EA loves promoting like I was born yesterday and never saw Harry Potter. GORGEOUS realm, of course, like many EA worlds are. But they're largely just set-dressing, which irritates me to no end.
TS4 Paranormal SP (2021)
I've ranted & raved about Paranormal before: 7/10 at best.
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TS4 Seances with the crystal ball work very differently from TS3's Soothsayer's Crystal Ball, which wasn't about banishing ghosts, but improving progression for SN's Witches & Fortune Telling (career). Fortune Telling's NOT a ghostly job, although the boho aesthetic carried over to TS4 Paranormal. (On top of the fact that they promised this whole NOLA Voodoo vibe, but delivered ZERO cultural accurate features reflecting ANYTHING from Haitian Voodoo, wtf? It's all hippie boho New Age BS--why TF does the tutorial ghost look more like Johnny Depp and less like Dr. Facilier, I ask you, EA.) Granted, some of the interactive objects are nice, like the calming dollbaby & magic candles to purify lots--kinda like TS3 incense. But again: 1-trick ponies. Yes, the animations look great, but crystal balls are typically for divination, asking spirits about the past/present/future, not removing haunting poltergeists, so I don't really get it. Stylish & gorgeous! But GENERIC AF substance-wise.
IMO, TS4's Ghosts are an L across the board; all the way from the base game--that bafflingly launched in 2014 WITHOUT ghosts until they were patched in a whole month later after everyone rose a stink (IIRC TS4 kids can't be ghosts!?)--to present. EA's been over/course-correcting from that gaffe ever since, with like double the amount of Death types than TS3. I DO NOT like how TS4 ghosts colors are tied to Eeemotionnsss~! (more like they're a sentient Plumbbob). TBF, kudos to TS4's smoky cloudy effect when ghosts appear. But the lack of unique deaths & ghost types in RoM (aside from Spellcaster Overload & the Night Wraith) made me roll my eyes, as SN EP's ghost types are some of my faves (ITF & SHT are also my top 3).
IIRC it was the SN patch that unlocked all types in (basegame?) CAS to make playable Ghosts. SN's Philosopher's Stone allows sims to summon new playable Ghosts (and ofc allows for transmutating cheap objects into gold ingots--more on that later), or it can just kill you and make YOU the new ghost, LOL.
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But as for features, sure, TS4 ghosts have more interactions--though they're all pretty, rather than scary (vs TS2 ghosts, which were SCARY). TS4 ghosts lost the HORROR to just be silly/goofy or just CUTESY--especially the little spectres from Paranormal.
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Speaking of horror, I can't talk about ghosts w/out bringing up TS3's AMB EP, cuz the Ghost Hunter (profession) is the real parallel with TS4's Paranormal Investigator (freelancer). In TS3, they actually stuck to their promised main premise (Ghostbusters). Overall, TS4 Seances are nowhere near as fluid as TS3 ghostbusting. In TS3 you can run all over the world using gidgets-gadgets to detect/fight ghosts & sprites, not just inside haunted houses, but anywhere they happen to spawn (ofc inc. graveyards). You're not just locked to a lot/house the player already knows is haunted (cuz you just toggle Haunted Lot to trigger the feature--SN's Ghost Gnome object isn't exactly the same, but it does spawn hauntings on the lots you put them in). ANY TS3 indoor/outdoor residential/community lot can randomly get haunted during a Ghost Hunter's shift; and you never know which one it'll be, or what kind of shenanigans will happen--EVIL ghost or just some sprites--which skyrockets replayability & keeps things fresh & interesting.
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Functionally, Paranormal had no right to be that dang good for a Stuff Pack. That was a Game Pack; IDKY EA insists otherwise; esp. when it offered more & better things than some actual GPs. I'm confused. However, a serious problem TS4 has is that it gameifies everything to the point that TS4's numerous features lose their spontaneity, and just become rote--BORING. The ectoplasm everywhere just becomes another mess in your (haunted) house you have to clean--CHORES. On top of me not liking TS4 ghosts' look & vibe (and I HATE TS4's Bonehilda). Quality over quantity, EA!
TS4 Werewolves GP (2022)
Speaking of ghosts, waaaay back in 2020 I told the spirits precisely what I wanted from a potential Werewolf dedicated TS4 pack. Did they listen? HAYUL NAW. So in 2022 I said everything I had to say about the Werewolves GP, and accepted the fact that EA's INEPT.
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Do TS4's wolves have MORE features than TS3? YES ofc (even in 2012 everyone complained that Witches & Faeries got the lion's share & Werewolves got shafted--they're basically glorified Familiars for Witches/Alchemist to find collectibles--more on that below). But was most of it GOOD features though? Debatable! I LOATHE the 2 wolf packs, which was what I'd most looked forward to; plus the whole world's aesthetic was ugly homeless-grunge, without a single bit of creativity or originality--only EA could make monsters as terrifying as werewolves effing cartoony hipster squatters. 🤦 7/10 at best.
TS4 Crystals SP (2024)
These crystals are ugly, EA. Which is weird, cuz the basegame TS4 gems & esp. space rocks are GORGEOUS. I have no idea which vision-impaired dev at EAxis thought these nasty looking opaque poorly-painted rocks were pretty.
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Features-wise, granted, having TS4's bonafide Gemology skill from the Crystals SP's nice, instead of TS3's basegame hidden Collector skill. But the functioanlity's largely the same: cut more, unlock more (which I prefer to cheat my way through--TS3 thinks I have time for all this gameplay, LOL). (Not to mention all the extra features TS3's Aliens, Simbots & Plumbbots have when interacting with gems, space rocks, or metals.) TS4 only got 10 gem cuts for 27 crystals (=270), (+25 metals); compared to TS3's 16 gem cuts for 28 gems (=448), (+16 metals with their own separate ingots). Of TS4's 10 cuts, the Skull Cut is the ONLY one I think looks better (ignoring the atrociously flat textures ofc) than TS3's (which TS4 copy/pasted--no agates, no crystal ball, wtf).
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The Garden Gnome cut isn't unique to TS4, as TS3 has several craftable (glass-only) Garden Gnome cut from the Glassblowing Machine (more on that soon).
The only TS3 gem that genuinely affects sims is radioactive Tiberium from the WA EP, so more features is definitely a plus. The best addition is TS4's Charging Grid feature--I LOVE that TS4 crystals can be imbued with magic energy--it's like TS3's Store Crystal Tree, ITF EP's magic crystal plants & the SN EP Mood Lamp all rolled into one. @greenplumbboblover's WIP Interests & Hobbies mod brainstormed integrating that functionality that back in 2020.
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The functionality of the TS3 SN EP Gem Cutter & the TS4 Crystal Tree are similar, though ofc the tree's wallet & eco-friendly; and it's a plant, not a hunk of machinery, so it naturally has that going for it.
There's also the SN-SSNS Weather Stone, which gives werewolves the ability to summon a Hunter's Storm, raining a hail of gems, rocks & metals over the whole world for easy loot farming. (The best perk, though my fave is the Faeries' Reviving Sprinkle for gardening.)
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Aside from SN, TS3's real equivalent is actually the Prism Art Studio Venue's Artisan skill. Cuz the REAL seller's the jewellery-making. There's ~100 CAS items in Crystals SP (plus 30+ regular Build/Buy mode objects). At $10, the Crystals SP is a steal, at least when compared to the BONKERS $20 tag on TS3's Prism Art Studio at the Store (2014). IIRC the Glassblowing Machine newly added 16 craftable CAS items & 13 craftable glass objects (as SN already gave us the Gem-Cutting Machine & AMB already gave us the Widgets work station); and 8 Build/Buy objects (inc. the goated L-shaped "spiral" stairs). It also added 5 craftable Perfumes for sims to use.
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So while the Crystals SP added NICE features, I wouldn't say they added MORE features. Rather, they added more content: Quantity. But as for Quality, I think TS3 beats it out--the Prism Studio's a effing ripoff, but AFAIK it added features TS4 still doesn't have yet (craftable glassblowing & perfumes, spiral stairs); and the objects it did add are pretty nifty.
Timeframe-wise, we got the 2014 Prism Art Studio's Glassblower 2 years after the SN EP's Gem-Cutter; 5 years after the 2009 basegame. Compared to TS4's wait for the Crystals SP 2 years after Werewolves, 3 after Paranormal, 5 after RoM; and a whopping DECADE after the basegame launched in 2014. Wtf, EA?
Still, I'd say the Crystal SP's a 7/10 (there's not enough gem cuts, the gems textures are ugly, and most of the features were lifted from things TS3 had innovated 10+ years earlier).
TL;DR
Quantity =/= Quality.
EA's been taking way too long releasing packs to have the nerve to present debatable content--it should be goated releases EVERY time; esp. since everyone agrees TS4 is easier to create content for, so much smaller in scale/scope, and with an infinitely larger budget & fanbase than The Sims franchise ever had. There's zero excuse for EAxis' mediocrity, when TS3 was churning out EPs like it's life depended on it: SHT, SN, and SSNS all came out the SAME EFFING YEAR. 2012 was LIT.
EA, you suck.
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Rogier van der Weyden or Roger de la Pasture (Netherlandish, c.1399-1464) The Crucifixion, with the Virgin and Saint John the Evangelist Mourning, ca.1460 Philadelphia Museum of Art When Jesus saw his mother, and the disciple whom he loved standing near, he said to his mother, “Woman, behold, your son!” Then he said to the disciple, “Behold, your mother!” And from that hour the disciple took her to his own home (John 19:26-27). If the Blessed Mother actually gave birth to other children, as many Protestants mistakenly believe, it would be unthinkable to put her in the care of St. John, a non-blood relative, because the ancient Jews greatly valued family and related responsibilities. Instead, Jesus puts his mother in the care of his apostle John. And even though John is not a son of Mary, Jesus refers to John as her son and Mary as John’s mother. Mary is thus seen as the spiritual mother of all disciples. Brother: 1. Son of our parents (Gen. 27:6), or of our father (Gen. 28:6), or of our mother (Judg. 8:19). 2. Countryman (Exo. 2:11; Acts 3:22). 3. Member of the same tribe (2 Sam. 19:12). 4. Ally (Am. 1:9). 5. Member of the same race (Num. 20:14). 6. Of the same religion (Acts 9:17; Rom. 1:13). 7. Members of the same office (Ezra 3:2). 8. Persons of equal rank or position (1 Kings 9:13). 9 Any member of the human race (Mt. 7:3-5; Heb. 2:17). 10. A very loved one (2 Sam. 1:26). 11 Relative (Mt. 12:46). James, Joseph, Simon, and Judas are called brothers of the Lord (Mt. 13:55); Jn. 7:1-10 states that his brothers did not even believe in Him. There is a difference of opinion as to whether these "brothers" were truly brothers or whether they were Joseph's cousins ​​or children from a previous marriage. -Illustrated Edition, Popular Dictionary of the Bible By Juan Rojas, Unilit Editorial.
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amyfarbright · 12 days
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Sonic 1 Mega CD Port
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(download here)
(if you think this is cool, consider helping me find work/money <3)
Welcome to the Next Level!
NOTE: I'm aware of issues regarding audio playback and transitioning between zones, and intend to push an update once the contest judging period is over. In the meantime, you can use level select (Up Down Left Right A + Start at title screen) to explore the game.
At the 1992 Consumer Electronics Show, a teaser for a Mega CD version of Sonic 1 was shown within a sizzle reel. No Mega CD version of Sonic 1 was ever produced, and this footage is almost everything we know about this project, but it's extremely likely that this idea is what morphed into the separate game Sonic CD, the only Sonic game officially released for the console.
In 2006, Stealth released the Sonic for MegaCD tech demo, marking the first time any substantial effort was made to bring another Sonic game to the console. It contained the title screens and first levels of Sonic 1 and 2, with three playable characters. In the following years, he would build on the ideas in that demo further, eventually reaching a point where his setup accommodated a Mega CD version of a rom hack called Sonic Megamix.
For a long time, this rom hack was the only way to experience Sonic 1's levels, and was the closest you could get to playing the original game on your Mega CD...
until now.
This is a port of the original Sonic the Hedgehog (revision 1, mostly) to the Sega Mega CD (running in Mode 2/off a CD). Not a mere one-zone demo, not affected by an original hack's mechanics, this is a full playable Sonic game running on the Mega CD, with the source fully available, and with the intent of enhancing the game with the extra hardware.
I started this project about a month and a half ago to enter into the annual Sonic Hacking Contest. This was done as both a learning experience for myself to learn new hardware (I was already familiar with programming for Mega Drive, but wanted to explore its addons), and as an example others can learn from.
This has been tested with BlastEm, Fusion, Gens, and on real hardware using a Mega Everdrive Pro.
Features:
Expanded Sound.
The Mega CD comes with a chip supporting PCM playback for up to 8 channels, complementing the 10 sound channels already in the Mega Drive. This port leverages that by moving playback of drum samples to a custom PCM sound driver running on the Mega CD CPU.
Because drums no longer need to play on the Mega Drive hardware, an extra sound channel was added in the main sound driver to allow for more sound effects to play without cutting out channels of the music.
Unfortunately, I was not able to get CD audio playback fully implemented in time for the initial release. Most of the pieces are there though, and I intend to add it in a future update.
An open-source Mega CD game. The scene for Mega CD has grown significantly over time, and over the years there has been new homebrew and hacks of other games, but not nearly as much done with the blue guy this contest is about. This port aims to change that; this is a full game running on Mega CD, with source code and development history available for browsing right now. Code for the kernel programs to load and run the game from disk is written in mostly C using the megadev toolchain. Rom hackers and developers more familiar with the Mega Drive standalone can use the code repository as an example of how to bring more full-fledged MD projects over to Mega CD with as few changes as possible.
Other features:
Custom loading screen while files are loaded from CD
Modified title screen, to remind you that this is indeed utilizing Mega CD hardware
Various bugfixes applied (for those familiar with Sonic Retro's Sonic 1 disassembly, FixBugs is turned on)
Much smoother special stage. The movement of objects making up the maze was unlocked, and the walls now display with 128 degrees of rotation (up from 16).
Even though I started this project to have something for the contest, I'm incredibly happy with what's been done so far, and I intend to work on it further after the contest to add more features. I consider this the beginning of a goodbright future for Sonic games and hacks on Mega CD.
Note: Debug mode and sound test have not been fixed to accommodate for the code that has been moved around. Try at your own risk!
Credits
Main developer: Amy Farbright
Playtesting and bug reporting: The Let's Talk About Sonic Discord
Special thanks: @fiffle, @milly, @crepe
Code used/referenced:
drojaazu's megadev toolchain
Devon's partial Sonic CD disassembly
SCHG How-to Guide
tversteeg's Rust implementation of rotsprite
Graphics used:
CD graphic on title screen: Sega Multimedia Studio, converted from sprites ripped by Mister Man
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afterdarkprincess · 13 days
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✨💘Tay's Fic Masterlist 💘✨
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Sami Zayn & Jey Uso
Aftershocks Rating: Explicit Word Count: 14,595 Summary: Sami and Jey dealing with the aftermath of Tribal Combat at SummerSlam Masterpost Pretty in Pink- Aftershocks side story Rating: Explicit Word Count: 2,570 Summary: On a brief vacation from shows, Sami comes home to find his boyfriend all dressed up and waiting for him. Post
The Devil's in the Details (But You Got a Friend in Me) Rating: Explicit Word Count: 33,090 (currently) Summary: Royal Rumble AU- Sami gets injured at the Rumble and never betrays Roman. Friends to Lovers through SummerSlam Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Sweet Like Justice Rating: Gen Word Count: 660 Summary: Backstage at Crown Jewel, Jey and Sami hatch a plan to subvert the Judgement Day Post
A Moment Backstage Rating: Gen Word Count: 1,027 Summary: Sami and Jey share an interaction backstage before the Tag Title Rematch (set during Nov 13th 2023 Monday Night Raw) Post
Ruin(ed) Rating: Explicit Word Count: 729 Summary: Watching from backstage as Rhea flirts with Jey, Sami gets possessive and pulls Jey into the closest closet Post
Beauty Rating: Mature Word Count: 356 Summary: Sami Zayn reflects on the most beautiful thing he's ever seen Post
Did you touch yourself to the thought of me? Rating: Explicit Word Count: 1051 Summary:Sami finds out just how long Jey had been thinking about the two of them together. Post am I allowed to cry? Rating: Explicit Word Count: 1,556 Summary: Sami reflects on his relationship with Jey and the visions of Jey he sees in his head. Post
fuck it if i can't have him Rating: Mature Word Count: 1,514 Summary: Jey reflects on the choices he's made since the Royal Rumble and his feelings for Sami Post
I love you (it's ruining my life) Rating: Explicit Word Count: 4,372 Summary: Sami and Jey realize they're in the same hotel and meet up for a late night discussion. Post
fear Rating: Mature Word Count: 1,326 Summary: Seeing the carnage backstage, Jey fears for Sami's safety Post
you like that? Rating: Explicit Word Count: 1,058 Summary: Jey tells Sami all the things he'll do for him once he becomes double champ Post
CM Punk/Drew McIntyre
i won't be denied by you (the animal inside of you) Rating: Explicit Word Count: 932 Summary: Drew McIntyre is obsessed with CM Punk. Haunted by CM Punk. Possessed by him. Post
Winner Take All Rating: Explicit Word Count: 1,778 Summary: After their encounters on the April 29th Monday Night RAW, Drew McIntyre finds CM Punk backstage. Alone. Post
Acts of Contrition Rating: Explicit Word Count: 2,581 Summary: Drew kidnaps CM Punk and cleanses him of his many sins Post
A Piece of You Rating: Explicit Word Count: 1,208 Summary: Drew gets exactly what he wants when he shows up to Smackdown- a piece of CM Punk Post
Unfinished Business Rating: Explicit Word Count: 2,930 Summary: Drew hears Punk's remarks to Cathy after Bash in Berlin and seeks him out in his hotel room. Post
Seth Rollins & Roman Reigns & Jon Moxley
tangled up with you all night (burning it down) Rating: Explicit Word Count: 3,720 Summary: Shield Era 2012 Seth has an encounter with 2023's Jon Moxley and Tribal Chief. Sexytimes ensue. Post
Seth Rollins & Jon Moxley
all you ever did was wreck me (yeah you wreck me) Rating: Explicit Word Count: 3,278 Summary: Newly returned Dean Ambrose has a press event at the WWE Performance Center and World Heavyweight Champion Seth Rollins is among those there to greet him. They find one another in a practice room long after everyone else has gone home and things escalate quickly. Post
mine Rating: Explicit Word Count: 2,083 Summary: Dean Ambrose pays Seth Rollins a visit after Smackdown 3/29/24 to remind Seth who he belongs to. Post
The Bloodline- Roman & Sami
ours Rating: Explicit Word Count: 4,990 Summary: After WarGames, Roman decides what Sami Zayn's place is in the bloodline, a willing hole for them to use. Post
Roman's Pet Rating: Explicit Word Count: 859 Summary: Roman's pet Sami serves the Tribal Chief and earns his reward Post
Cody Rhodes & Randy Orton
Unwrapping Rating: Teen Word Count: 1,289 Summary: After a long day of pressers and events, Cody returns home to Randy, who knows exactly how to take care of him. Post
Bret Hart & Shawn Micheals
between comfort and chaos Rating: Mature Word Count: 510 Summary: Shawn examines the feelings that have been growing between himself and Bret. Post
Solo Sikoa & Sami Zayn
Leather & Lace Rating: Explicit Word Count: 2,009 Summary: Solo Sikoa finds himself as the new Tribal Chief. The Tribal Chief gets what the Tribal Chief wants. Solo Sikoa wants Sami Zayn. Post
Sami & Jey & Cody Rhodes
Can't Keep My Hands to Myself Rating: Explicit Word Count: 6,053 Summary: Things get a little heated in the bus after the Fastlane Press Conference, Sami facetimes his boyfriend to get in on the action. Part 1 Part 2
Jey Uso & Cody Rhodes
you can be rough, I can take it Rating: Explicit Word Count: 1,108 Summary: Set after Fastlane 2023 press conference- Cody and Jey fall into bed together after winning the undisputed tag team championships. Post
Jey Uso & Sami Zayn & Cody Rhodes & Seth Rollins
all's fair in love and war Rating: Explicit Word Count: 4,413 Summary: Aftermath of November 20th Monday Night Raw- Jey panics at hearing Randy Orton's name out of Cody's mouth. He's lost the advantage and feels less secure than ever in his position on their team, but Sami, Cody, and Seth are there to support and spoil him. Part 1 Part 2
LA Knight & JD McDonagh
nothing safe is worth the drive (and I will follow you home) Rating: Gen/Teen Word Count: 1,305 Summary: LA Knight waits and watches and worries as JD fights in the Wargames match and comforts him afterwards. Post
Seth Rollins & Jey Uso
dont worry, I'll be gentle Rating: Explicit Word Count: 331 Summary: Seth ties up Jey for some playtime Post
Jey Uso x Reader
can you feel how much I want you? Rating: Mature Word Count: 774 Summary: You've had one of the best nights of your life at the Royal Rumble, and you go out with the rest of the locker room to celebrate and run into your best friend Jey after a few drinks. Post
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babycharmander · 3 months
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Okay for all the talk of glitches people would intentionally do in first gen Pokemon, I don’t think I’ve ever seen anyone talk about this one I would do as a prank back in my elementary school days, probably because it’s impossible to achieve with a ROM.
So since Gen 1, Pokémon’s big thing has always been trading and battling with other people. That’s done online now, but back in the day, you needed a link cable to physically link two gameboys.
(Slight tangent, but the link cable also had to match the TYPE of gameboy, so if you had a gameboy pocket and your friend had the original brick, and your link cable could only be used to link two gameboy pockets? You were sunk. However, the link cable I had (and I’m pretty sure still own somewhere) was one that came with an adapter so you could connect a gameboy pocket with a brick gameboy.)
The fact that I owned a link cable AT ALL made me very popular on the playground. Kids would come and ask to borrow my link cable so they could trade and battle during recess.
Well… one day, I decided to have some fun. While two boys were borrowing my link cable to battle, and I was sitting between them… as the battle started up, I grabbed the link cable and bent it.
Shortly after, one of the kids cried out something to the effect of “WHY DO YOU HAVE A MISSINGNO?!?” which left the other kid absolutely baffled. I took a look and burst out laughing to find that, yes, one of them was indeed now facing a glitch Pokemon.
I can’t remember how many times I did this, but it was wild nonetheless.
There might be talk of this somewhere (and if you know of anything further documenting this weird phenomenon, PLEASE let me know because I am super curious), but I thought I’d share this weird childhood memory regardless.
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