#scott mcloud
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Happy Birthday to Scott McCloud!
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The ‘Women of Marvel’ Podcast Returns with Brand New Format Approach
Last Wednesday, the Women of Marvel podcast returned with a brand new season. With new episodes to air every Wednesday wherever podcasts are available, this brand new format to the podcast takes a character-centered hero-of-the-week approach. Spotlighting women characters and creators who’ve had large impacts on the overall Marvel Universe. So far, it’s been pretty amazing. Episode one proved to…

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#clay mcloud chapman#doctor france jackson#ellie pyle#indra rojas#Jean Grey#julia lewald#Marvel#marvel podcast#nola pfau#phoenix#pretti chhibber#scott summer#Women of Marvel#Women of Marvel podcast
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Finally finished Scott Mcloud's Understanding Comics. anybody else wanna shove him in a locker lol
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Just so you know I am THIS CLOSE to falling into a rabbit hole about shadow puppets in various cultures thanks to your art. Remembered I saw an article about this sort of thing as a kid and thought it was SO COOL (it is!)
AHHH thank you!! And YES, shadow puppets are so cool!! I'm loving painting them, there's such a weird kind of emotion and storytelling you can get out of them. I think it's related to what Scott Mcloud says about how simplified character designs often become Universal archetypes, and are easier to see yourself in

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had to use a prompt script from a scott mcloud book to make a comic for an assignment in a writing class im taking
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Dear Followers
wouldst any of you have any good sources for comic book making?? I've already read plenty by Scott McLoud, and I've read Framed Ink by Marcos Mateu-Mestre. I still have a lot of trouble with scripting, planning, and ultimately executing. So. The whole process really. Even if it's small I'd like to know of any resources y'all have, thankies
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Hm ok

Art reference credit to my MAN Scott mcloud thank you for being so good at uh, comic books and shit. my dad got me his how to make comics book when I was 6 cause i was super into making comics- i know thats auh, a bit young to own that book but it definitely helped me, and his arts great
So yes Kwazton but i had to ultra rush it in the end because I'm busy so i'm probs gonna update this post- but yea yay
#octonauts#kwazton#kwazii x shellington#octonauts fanart#kwazii#shellington#octonauts ship art#octonauts ship#they are literally the best
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save me scott mcloud's understanding/reinventing/making comics trilogy
#actually reading making comics for the first time rn im such a fan#understanding comics has been a fave for years idk why i never got to this one#a
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‘Spiderman: Into The Spider-Verse’ was STUNNING, and possibly my new favorite movie of all time. It really showcased the possibilities of what a visual medium like animation can do that others can’t, and demonstrated the difference between a 'superhero movie’ and a 'comic book movie’ while being both at once. I think it revolutionized what the 'infinite canvas’ could look like (sorry Scott McCloud, but your examples have been… weak) and I really hope it encourages other creators to push the potential of what entertainment and art can do! I left the theater more inspired to get back into storytelling than I’ve felt in years.
#spiderman: into the spider-verse#Into The Spider-Verse#spider-man#spiderman#Scott Mcloud#confession
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if i approve my comic theory class it will all be thanks to the politcal compass
#rambling#srsly tho the realism-language-abstraction diagram is so fucking cool#scott mcloud is a genius
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How do you draw tears and eyes? Those two are some of the two biggest traits in your art style that are so appealing imo, and I'd love to see how you draw said traits!
[all imgs and gifs have alt id]
Okay so, first thing regarding eyes and how to draw them is understanding that when you take some thing in reality to distort it into linework, you have to understand what you're stylization. You can't draw a cow if you've never seen one, yeah? You can't draw an eye without understand the anatomy and reality of what an eye is first.
This isn't to say you HAVE to understand every nuance and science of the eye to depict it lmao. It just means you have to at least be aware of how the muscles shape the face
I mentioned in a previous post where I linked an article discussing Scott Mcloud's book: Making Comics where in he discusses how faces convey emotion.
Scott made 3 books on the subject and if you ever want to make serialized art, please read them they're like a text book for comic artists. It's actually told through comics to teach comics! So it makes it a lot of fun to read. Brilliant work. It gave me so many fundamentals I wouldn't be half the artist i am if I hadn't read them.
So while, yeah, the way i do tears is reminiscent of studio ghibli
I actually didn't really grow up on Studio Ghibli that much. I watched Spirited Away at age 13, Howls Moving Castle and Kiki's delivery service like, aged 16/17 or so. So maybe that DOES count??? lol. I might of subconsciously took note of how the tears work in those films, it must have left a big impact on me.
But when I draw tears, despite keeping to the above style, mentally I'm thinking of old cartoons like the Flecher brothers or something, where tears are these HUGE, big symbols that take up so much room of the camera close up because IRL tears are subtle and that wouldn't fly with black white fuzzy drawings.
Which still became a tradition and useful tool for cartoons cartoons even in later decades. The additional "blue" of the water is to make the tears more visible, since the cell shading is very flat and often uses a more pure white. (blue picked cause oceans reflects the blue sky)
Personally I had a big kick on Bugs Bunny late in highschool, so thats very likely something that colored my stylization lmao. Um, after that i SUPER into Wander Over Yonder? Craig McCracken's shapely and flowy artwork left a MAJOR impact on me even if my art is more detailed and anime like.
As for the stylization of the eyes themselves, I'm pretty certain it comes from how Winry Rockbell's eyes were drawn. Mainly in early manga and 2003 anime (though I do like 09/bro more. 03 made some choices. but i'm not here to start a flame war)
Thats why i give the eyes a more vertical leaning to them, are so big, and have the upper darkness. I just think its neat! I've seen some artists online (though none in particular come to mind) that use the eye shine as pupil which I REALLY like, along with the secondary color to make them really pop. I'll switch to a more traditionally eye shine on certain characters or when necessary (like to emphasize looking in another direction).
I've just kinda simplified the process to pump out so much art for the comic, ideally I'd put more detail to the eyes (ala Anya's overly detailed eyes LMAO) but like, not realistic for a single person team and to keep things consistent. I've kind of learned the importance of keeping things simple lmao. plus, overly detailed work just ain't my thing -w-;
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Encounters Week 4 Review:
This week was our second week of lockdown and another week of work being set online, a lot of this week was relating back to how art can impact the audience or even get the audience involved in the art.
Tuesday-Wednesday:
To get the audience involved we tried a task involving the medium of comics and comic strips, this done by testing a theory shown in Scott Mclouds book “Understanding Comics” where he addresses the audiences natural reaction to images lined up in a sequence.
He said that even if the images are completely unrelated the audience try to make connections to the images such as narratives.
The task was to make 6 comic panels all completely unrelated to each other in order to try and make narratives from the panels in different combinations.
After making our own we as a class exchanged a panel each and then combined them all together to make a new and even more unrelated panel selection, after doing these we tested the theory for each panel combination and I can confirm that the theory does indeed work.
On Wednesday we continued our comic panel task except instead of 6 panels we did 12 instead. Using advice from my tutor I added tone and shading into some of my panels to make it more interesting and detailed. Like the last comic I created a narrative for it and combined my panels with my classmates panels to create another new and interesting comic with a narrative again thought out at the end.
This task over the two days was very helpful and allowed us to not put thought and into our art whilst thinking about the impact animation, illustration and comics have on the audience.




Friday:
On Friday we were told about an illustration competition for a comic strip being created for Mike O’Shea’s “Dorkzone”.
I decided to enter and do an illustration for them. The task was to design a nee character for them to feature in a new comic strip.
Here is the character I created:

Overall I did not like my character design and thought it didn’t look good because of it being very messy and just not looking good in my opinion.
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urgh the geeky enjoyment bits aside the manga exhibition was actually real interesting, lots of the history of the artform... picked up the names of a couple of books and sources that look like theyd be really interesting to contrast against western words like scott mclouds books
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