who do you think fucked up worse…gehrman or maria?
This is an interesting question, and I kind of didn't think of it before! Time to take a closer look at their crimes I guess. Some of these will be held on the possibilities and 'safe assumptions' though and addressed for the full picture!
1) Both were involved in Fishing Hamlet massacre!
With Maria, we can conclude as much because she discarded her weapons in the well at the place specifically. Her version in the Nightmare realm, a Hunter again, is supposed to be what punishes her, and she is focused on keeping Kos/OoK away from rummaging through. Considering the nature of the Nightmare, as well as the Doll who has spiritual connection with her, it should come from her guilt and regrets rather than.. I dunno, discarding the hunt over natural 'character development' and just picking a cool place to forsaken her past!
Gehrman sleeps better according to the dialogue Doll has after you kill OoK and free it's soul, so if it tortured him so, I think it is safe to say he had to be personally involved too rather than stay back while his students did the job:
They both were involved with Byrgenwerth, following their quest for obtaining the eyes of the dwellers from their skulls, and I suppose cord of OoK?
The thing about this point is that the description is written as though it was Gehrman's curiosity which ruined Maria's "idealisation" of him, or WOULD ruin it had she learned of it! This makes me wonder whether she was really involved in Byrgenwerth all that much, or whether she was aware of the real purpose of Fishing Hamlet massacre beforehand? Her goal, within the Nightmare, is stated to mercy-kill us so we don't allow that curiousity corrupt us to the point of "rummaging through corpse" and similar things, further supported by her visceral attack being an embrace if it is lethal!
I am just saying that here the balance might slightly shift towards making Gehrman 'worse' than her. Maybe she was not aware that it all was not just killing "monsters" but also a pregnant mother with her divine baby, but "well you didn't ask :/". Maybe Gehrman deceived her to use her aid. Maybe he didn't think it would be a big deal for her seeing that Maria was also interested in evolution through talking with Great Ones, and assumed she'd be just as callous about which means to accomplish the goals with?
2) Both were grave-robbing, or at least okay with that!
This one is a little less obvious, but Tomb Prospectors were not the first to go to the Chalice Dungeons! ...It were actually Willem, Dores and Gatekeeper lol:
BUT ALSO it were Old Hunters! We can see the remnants of it by Old Hunter Vitus being one the summons in Chalice Dungeons, hear Gehrman encourage us to go into the Chalice Dungeons to become stronger as via "tradition" of the Old Hunters,
and the fact that one of the things that torture Maria (again, remember that Nightmare Realm is Hell that punishes) is a Chalice:
(A video ( x ) for a better look at the Chalice from a figure)
I'd say that it is not very nice to disturb the undead Pthumerians just struggling in remains of their civilisation! Interesting thing: we can conclude they are even staying there to protect the Great Ones or their remains!
There has been some sort of civil war between ancient great-ones-respecting Pthumerians and who late became Cainhurst nobles! Maria, ironically, fell onto the side of "entitled guys" descendants! But yes, I could see why bullying zombie guys to get more history and archeology relics from them might not seem like much for her at start. Experience in the Fishing Hamlet likely retroactively ruined this period of her life for her: delving into Chalice Dungeons was likewise 'not leaving the corpse alone'. The remaining Pthumerians were right having some honour and dignity. So, that came to haunt her in the form of Pthumeru Chalice. Gehrman is.. well he's here too I guess dfshfdhs
3) Both knew a little too much about Laurence's shady business and did nothing?
Old Hunters used to be friends with Healing Church's Hunters and even had their workshops located close to one another! Gehrman was friends with Laurence and Ludwig, who are both quite strongly involved with Moon Presence (Ludwig's sword and guidance, Laurence's affiliation being known since Byrgenwerth times), as well as the key figure in creation of Hunter's Dream:
This was most likely a bait-and-switch, seeing how the cord itself is still in the real Workshop, and not in the grasp of Moon Presence (unlike, say, Wet Nurse taking Mergo's cord)! I think the purpose of creation of the Hunter's Dream was to "buy time" for the research conceived by the scientists! Remember: Gehrman was known to have "madness of curiosity" that Maria resented, or at least would resent had she known! He might have been fully aware of what Laurence wanted to do and support it! My point here, that with such proximity, he must have known of all Laurence's crimes and agreed with them!
Maria was at least overseer of the Clocktower's Research Hall, which, again, was just beta!Choir.
This last line IS a bit confusing, because it makes it sound as though the nerds looking for the Eyes Inside and the Blood Ministers got split. Laurence and Ludwig make it weird, as Moon Presence is also an Eldrich creature and Ludwig is for sure full of eyes! What also makes it strange is that Choir, and then School of Mensis, are both upper echelons of the Healing Church, but Laurence is supposed to be above both of them.
I think this can be worked with! Let's say what if Choir formed after Laurence's death, which also happened after Maria's death, and Vicars after him were somewhat "powerless" and walked over by Choir and Mensis, only leaders in the name! But that still leaves the bit that the mentioned "division" happened after Choir was formed! Maria and Adeline, however, are locked to the existence of the Research Hall, so, the timeframe when doctors and blood ministers were 100% working together! We find the Eye Pendant that opens the access to the Research Hall in Laurence's hand, and human Skull of Laurence on the platform that hides the secret elevator to that Research Hall. Again, by the Nightmare Logic, they must be connected with Laurence's sins: he started this research, or sponsored it, or was overseeing it, and so on.
This point is not an absolute thing though, because one or both of them might be freed from guilt here. Maybe Gehrman was not as informed and agreeable as we could assume and Laurence did lead him around? Maybe Maria wanted but could not do anything being caught in the web of complicated connections, blackmail and risks for the people she cared about?
4) Both are willingly involved in questionable practices (Maria with research, Gehrman with the cycle of Dream and Hunt)
This point I feel like transcends the morality a little bit, as it touches the matter of 'it is bad if you do it, but it is also bad if you DON'T do it'. I really love Soulsborne universes for having guts to say "you can't win, just pick your poison", but I think it is still worth addressing!
It is up to interpretation in which quantity Maria is involved with the Research Hall! Nothing states whether she founded it, joined in the research later, stepped in and turned the tides (ba dum tss) of the research, or simply was a caretaker/nurse/etc of the broken mess while Research Hall was getting ready for a bit of rebranding. She can be very guilty, or she can be barely guilty but in either case if that was her "redemption arc" that was a pretty bad way to go about it. ...or was it?
Fauxsefka turns people into Celestial Emissaries so they physically can't become beasts instead, and is even stated to be a hero / heroic researcher by Miyazaki:
First, I don't do Death of the Author (in terms of interpreting media I mean, not in terms of a style of writing)! Like, nope. Never. It is just not for me. Creator's word is the final for me; Fauxsefka is the good guy in the story, apparently, and it makes sense considering the fundamentally broken place characters are in! Maria has similarities with Fauxsefka: not only both of them have Cainhurst roots, but also both of them seem to favour 'Stars' line of evolution for humans!
Whereas other patients are afraid of the horrors of the Deep Sea, a concept Miyazaki could not get over well into DS3, Adeline desires them! Other patients seems to have gotten it right, and you can see one of them also clings to Maria mentally to "not drown"; Adeline "didn't understand"! The balcony that Maria wants Adeline to go to so she can forsaken the Deep Sea and seek something "happier" holds unique kind of patients who can shoot cosmic arcane spells:
Herself, Maria is associated with these lumenflowers: their petals are all over her boss arena, and the way to her lays through a much bigger batch of flowers, where Living Failures, other 'Stars' Kin are, whose song lyrics also feature lines 'ave stellar' and 'ave Maria'!
So, how this is different from what Fauxsefka is doing, who is stated to be as much of a good person as possible within this context and with the burden of her knowledge? Fauxsefka was doing more or less rinse-and-repeat practice, with maybe a few patients not surviving the procedure but we don't know what happened: maybe that person was already at the brink of death and she tried to make them live like this.
^ This guy I mean. Maria, on the other hand, is in the time period where the doctors and scientists were only testing the waters (BA DUM TSSS) (ok I will stop) and it was not SO certain what was at the stake, what were the alternatives, what was awaiting the humanity. It is even possible that the beasts problem was not yet bad to the point of "you'll either become a beast, be eaten by a beast or become a Kin, humanity is DONE for!" ! This was an unethical research at the cost of real people! The weight of Maria's sin here really depends on the interpretation, though
As for the cycle of Dream and Hunt, this is complicated and lingers on one's interpretation of what the purpose of the Dream even IS! Its existence provides two things: 1) a hunter who is immortal for the night, thus can sustain the beasts with efficiency like no other, but also effect the continuity of the night ( x ) and 2) supposed sustenance to the Great One Flora of the Moon, who holds the hunt as a concept!
I used to be a bit more set on the idea that if beasts are not sustained and hunted, they will simply overpower those who are yet humans and eat them! It is a self-feeding cycle of people needing to self-defend from beasts, thus having to consume the blood as urgent means of healing and power-up since beasts are too strong, thus risking to become beasts themselves because the blood they consumed during that hunt corrupts them. So, the Hunter's Dream would be a good thing, as it'd help to 'buy time' during nights of the hunt in which not only beasts are more active but Great Ones too! While the Dreaming Hunter holds everything together, the greatest minds of the Healing Church can efficiently study the ways to end beasthood, or ANY problem of humanity, once and for all! It is just better to throw the hunting resources on the Dream, so the scientists don't worry about the beasts and can focus on research. However, I almost forgot that:
This implies that had there not been Mensis Ritual ongoing, people WOULD have the chance to simply 'wait away' the beasthood problem. That, since Rom is not stopping Mensis Ritual but just conceals it, what really makes the inner beast within everyone who consumed the blood inevitably come out is Mergo's cry that draws the Bloodmoon close!
So yeah, the point about Hunter's Dream being helpful for the research of evolution still stands, especially under assumption that the deal with Moon Presence helped to bring more Eldrich Arcane close for "feeding" her. The point about how if the beasts are not hunted they'll simply eat everyone, though, is vague. It is safer to assume that the Hunter's Dream and Research Hall both are both example of hubris of man even if approached differently. Attempts to draw in something dangerous and horrifying, but it is "justified risk" because if you manage to 'tame' arcane/blood, sure, humanity will prosper!
Like... yeah, sure, there IS dangerous and undesireable nature of man that ruins everything and might or might not still linger in humanoids' genes after Loran. But did humanity ASK any of you guys to keep trying to fix it with so many victims and sacrifices? Like, was it WORTH it?
This point is closely tied to 'knowing Laurence's bad antics and doing nothing', yeah. Maria didn't seem to like blood ministration very much, as she disapproved of Adeline becoming a Blood Saint, but she also didn't even approve of blood antics of her own clan! I am not sure what would be her opinion on the Hunter's Dream had she lived to the point when it was created, just that she herself is not willing to ever hunt, so I am leaving this point aside. Is this just blood ministration that she opposes but proximity with a Great One Moon Presence would be something she can see the potential of? Or would she and Gehrman have a pointless cat fight about whose methods are better when they are both hubris of man? In both versions they are 'guilty'! Besides:
In the end none of THIS matters either and everyone was fooled ( x ). The blood offering is a blood offering in any way; whether it is through spilling blood violently during the hunt, or offering the blood's 'red' with how celestial Kin all bleed red. Moon doesn't care what paints it red, in the end.
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My conclusion is: both of these characters fucked up almost equally! I think the balance shifts just a little bit and Maria is slightly better than Gehrman since she had some limitations set on how far she was willing to go. Her motivation was not in "curiosity" but strictly in helping humanity, even if in unfair ways, which is apparently not the case for Gehrman?
I'll say this though, NOW I am hooked on the idea of Maria and Gehrman being petty "rivals" ideologically (for as long as they could before Maria's own demons caught up with her). Especially since neither approach is better than the other and they are both cringe loosers! Again, lost comedy gold over Fromsoft making Gehrman's tender and warm feelings for her before and after her death plain. What is not lost, however, is the fact that the two should just kick Laurence and go home :pensive:
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Drankengard done (land 2!)
A lot of nice things in this part, so far it feels like the most FE-like land, and some characters from this land are really interesting!
l firstly love how the plot starts with "we have to rescue this midget prince from 100k soldiers" in one of the few defend maps of this game with various catapults and other engines to attack/defend against a cluster of loldiers coming at you - that was nice compared to the nigh useless ballistas and other engines in FE.
Granted, Gilbert's defining moment after being revealed is basically protecting his vassal from a gotoh-like character who's twice his size and more or less recruiting her for the defend map -
(localisation thingie : no "kisama" for eng/fr script Gilbert, sure it's kind of complicated to put it in words - like an agressive "you" - and yet it gives some nice characterisation, after Amalia rekts Leah and while Gilbert is standing seconds before being surrounded by 100k peons in front of someone who's basically stronger than anyone else around, he is still angry and pissed for his friend's sake) -
Just before being upset at asking our party - aka a foreign nation who was at war with his for the last few decades and revealing that his dad only granted asylum to the princess of said foreign nation to marry her to his heir to conquer it later on - for help.
Hopefully for him his game is no Triangle Strategy, so no one will actually tell him to eat shit because he wasn't the one who liberated the land even if he participed to instead worship the "foreign" person who led the liberation army.
Hell, idk what kind of PR campaign Gilbert and his few loyal soldiers pulled out, but some NPCs are really acting as if he liberated his kingdom single handedly lol
His relationship with his elder brother was sort of developed in the main plot - but more in the equivalent of the support convos - but as I said in another post, I really loved that part where he feels like he's still a second prince, and if his older brother returns, older brother should get the crown even if older brother feels like dirt for failing his country and his father, and became a wandering... mercenary who's busy saving priestresses from jails (and leaving them in the middle of battlefields).
Ultimately, they reunite and more or less solve their issues, and Ludwig manages to tell him that he wouldn't be half the king Gilbert is, because Gilbert is the one who led a rebellion and ultimately led Drakengard free, is loved by this people etc etc.
TBH, while it was short, this was a nice character arc -
(complete with the support/rapport convo just after the final map I unlocked where Gilbert, wanting to know how the common people live in his kingdom, gets plastered with the a random worthless bandit/merc who's freaking out from the entire situation lol)
The other major character from Drakengard is Virginia, the MC's older cousin!
We first see her being kind of pushy and overbearing, sometimes taking the initiative to do rather extreme stuff (wanting to fetch her axe instead of recruiting the earlier worthless bandit/merc), but she's still deferring to the MC, save for a certain mission - because, and kuddos to the game for going there, while Virginia's story is basically a tragic Marth's, aka, when her kingdom was invaded she had to run away to a foreign state for asylum but without any Jeigan, she believed for 10 years and never stopped believing that she was the only one who survived, and thus it was her role and duty to restore the Cornian line on the throne and take back the country from the evil Empire.
And... MC pops up, as the rightful - aka the son of the late queen as opposed to her mere niece - heir thus Virginia's hopes of becoming the Queen and the one to restore her nation vanish.
So kuddos for the game to basically have Virginia tell her cousin that while she was happy to see him and learn he was alive after all those years... she also felt jealous, because the 10 last years she spent having this dream and hope to be the one to restore the country... vanished in 10 minutes lol.
She's not going to challenge Alain's claim to the throne and instead will support him.
Granted, this moment becomes ten times more interesting if you do her own mission before - aka the one where she zerg rushes against the dude who slaughtered her retinue against the advice of Jeigan Joseph and becomes a dreaded green unit (who loses her promotion somehow???), running in a battlefield full of catapults to have her vengeance.
Remember when I said one of her first defining moments is when she asks to be handed her axe to get rid of a worthless merc instead of recruiting him? Well, her words back then were something like "your men died for you, so you can't beg for your life" or something like that, we learn in her own mission that she was basically talking about herself.
Basically, kid!Virginia was supposed to have her Jeigans and Cain/Abel/Draugs and they were supposed to escape and run away together to Drakengard... but they were slaughtered by some general of the evil empire who thought bringing her head would make a good offering to the evil emperor, so the Jeigans, Cains, Abel, Draugs etc etc laid down their lives to allow her to escape - we have a voiced FB with a few images and a battle cinematic, where the knights basically say they will die to make sure she'll be able to escape, and will slow down the evil general with their corpses if needed.
The entire platoon of knights died, and Virginia has been carrying this trauma for ten years, dreaming of having her revenge but never once confiding in anyone from Drakengard about it - not even in her (Gilbert's) vassal Leah who she seemed to be close too earlier.
Short story, the general holds a fort and is supposed to be called back to the evil empire's capital for some reason, and instead of waiting for his departure to recapture the fort, Virginia storms at the general to have her revenge (accompanied by the knights who were just squires when she had to leave, and thus couldn't be there when their senior knights were slaughtered and want revenge as much as she does!).
You have to send Joseph to talk to her to have her turn blue again (and promoted again thank gods) and the re-recruitment scene is cool for 2 things :
1/it's Joseph, not Alain who talks to her because her beef and the one who talked to her and the one whose plan is ignored is Joseph - I love it when the MC isn't at the center of everyone's universe
2/Virginia during this convo notices her friends/knights are injured (they have the injured sprite) and realises she was going to send to their death the last remaining members of that platoon, chastises herself and her next battle lines are something like "I won't let them die/bleed anymore" or something and it's fucking powerful because hey, besides some "vengeance is empty" that she will get later on herself, part of what makes her see reason is the realisation that her allies are injured and were going to die in her quest, and she can't have that anymore (nice ludonarration moment here, Virginia is a tank, if her allies are injured, it's because she wasn't tanking well enough!).
"Vengeance is empty" moment : the evil general who slaughtered her former knights doesn't even remember the people he slaughtered, or the mission where he hunted her, aka, she's been obsessing for 10 years over something her so called "nemesis" forgot.
End of the map, the realisation that her vengeance was nothing + she put her close allies' lives in danger (+ the little bit of salt when she mentions that Alain is the Cornian Royal people should follow because he is royalty) make her want to leave the army as fitting punishment - which, you know, coming from a series where some lord basically goes 1VS1 against the guy who killed his dad and who was followed by his kid sister who put herself in mortal danger but only receives a scold from his not-mom and slap on the wrist just makes me side-eye FE Tellius' writing even more.
Anyways, while I read on redshit that some people were pissed because "wah wah Virginia is a character who does foolish things and there are consequences about it she should be exiled forever or something", she obviously doesn't leave the army because, all of her close allies ask her to stay. Hell, Alain only gives one or two sentences that are dispassionate compared to the other 4 - again to show that MC privileges aren't everything at least plot wise - but the main voice is Leah's - aka her (well) Drakengard retainer!
When earlier Virginia told her that this story and her choice had nothing to do with Drakengard - because it's about Cornian knights who died during her flight from Cornia - Leah now reminds her that she became someone important for Drakengard too, and you know, the 10 years she spent here ? It's not just only background to give some fluff for a teatime line, no, it has more implication, if not only to have this moment where Leah says that Virginia's pride, bravery and hope to restore her country also influenced and inspired people (Gilbert, the second son who had to assume the role of the King when no one else was left!) around her and made the people of Drakengard also hope to liberate their country - if she leaves now, the named character from Cornia will miss her, but also "Drakengard" in general.
To cement her words, after this map we can talk to some Drakengard NPC who's all "wow Princess Virginia is so cool she defeated the bastard in charge of this fortress!" and while idk if Leah's speech + that NPC were added to make the ending where she becomes the queen of Drakengard (save for Alain marrying his cousin) more plausible, but it was a really nice addition.
Adding to that the fact that Virginia is the one who's basically telling Alain (and informing the player) about various map hazards like geysers around the land, giving some backstory about the desert along with Leah and also the one who tells the party about a sort of shortcut/secret passage and yes, we get it that she lived for 10 years in that land and knows it enough to act as a guide, but also that the people around know her.
I mean compare with a game where some dude apparently went to a school in a foreign capital but when he marches on said foreign capital or talks to people who also attended that school he never mentions it - it's like night and day.
Final "daw" moment that is both tied to her character but also, another example that Alain isn't the center of the universe... Virgnia is the one who tells Alain to talk to Aramis (the eldest prince who became a merc!) and ask him to talk to Gilbert to put his worries aside about the throne and the succession and ust, to reunite with his younger brother.
The characters concerned (Gilbert and Aramis) thank Alain for giving them the occasion and push to talk to each other - not knowing this was something Virginia planned, because while hers and Gilbert's issues are sort of similar (the not "legitimate" heir who took the mantle of restoring their country to glory and believed it so for the last decade, only for the legitimate one to return), she has a good enough read on Gilbert to know that he needs to talk to his brother to put his doubts and questions about his legitimacy aside and accept that he is the King.
Coming from a series with "avatar scissors", the bonds and links between the characters was really something I enjoyed, Alain will not pop up and tell Gilbert that he is a good king and should get over/or deal with his doubts about his brother, Alain isn't the one who gives the most meaningful speech about why Virginia is important to Drakengard and hell, we don't even see the exchange we know he had with Aramis to convince him to talk to Gilbert, because the most important scene here isn't the Alain-Aramis dialogue, but the Aramis-Gilbert one. Gilbert doesn't want to free his Kingdom because he envies Alain or Alain told him to do so, it's something he wants to do being inspired by Virginia.
In a nutshell, Drakengard's major characters were a good surprise and their stories and quests were cool.
More minor character wise...
We get the Drakengard version of the same plague we saw in Cornia, but instead of having "clerics" perform experiments on infected people to find a cure, the accent here is put on a wyvern knight who was to enforce a lockdown, to prevent the plague from spreading and well... no fines in this setting, instead she runs them through with her spear.
IDK how that game would have been received just after Covid lol
All jokes asides, just like the Cornian version of this plot heavily suggested, the plague was devised by the evil empire to cut down the forces of the rebellion and make sure this land would be able to be conquered easily.
Why are the imperials killing people? Well, it might have to do something with the fact that the totes-not-gharnef old sorcerer guy is a necromancer...
Leah's quest explored a little more the background info that "Drakengard and Cornia used to be at war" thingie, with random green units also mounting a liberation army but refusing our help, and we know how this ends with green units, we basically have to save them.
Map ends with some Drakengardians - who swore allegeance to the evil Empire? - still willing to fight us, and Alain asking Leah to please ask them, as a Drakengardian (?) to surrender because if someone from Cornia asks them they will refuse.
Also it's a bit of a character exploration, for once the usually demure + always in the back behind Virginia asks the Liberation Army to do something and insists even if people refuse, straight up saying that in that case (if they refuse) she's going to help the green NPCs herself since she's strong enough to do so and it's cool because I think at one moment Virginia sighs/laughs, but not in a derogatory way, but more in some "damn she's becoming like me" way - which is alluded to in ther rapport conversation, Leah seeks to emulate her bold and fearless (being a green unit) behaviour.
I haven't seen a lot of convos with the desert people we recruit - thank goodness we're far from Hyzante's clichés even if the "people in the desert are bandits and former prisoners" trope is still here, but given how the ones who attack us were brainwashed by the evil Empire, it's not as aggravating as, well, Nopes or Hyzante.
Gameplay wise :
Damn if promoting your units cost medals, but it's so worth it to have more than one action (at least) per turn ! It also means we can use entire new strategies because now the turns are at least longer than one round each!
Drakengard fills the Jugdral quota with the group of units coming all at once at you sometimes lol, but I loved the aesthetic difference that ultimately became gameplay difference between this area and Cornia, basically we have more mountains to less space to manoeuver the non flying units, the enemies use AoE engines to ruin you or at times, AoE map abilities from their own units to deal some annoying amount of damage.
The cities are larger so instead of fighting in a meadow with one or two small buildings here and there, at times the fight takes place in an entire city, so again, it means reduced mobility and of course, desert sucks because, just like FE, you can't move well in the sand.
Lolcalisation wise :
Virginia "I have never been fond of court formalities" says a desert full of bandit isn't a place for "royalty like us"? When the "us" is both her and her cousin reknown for their martial abilities?
What the fuck does it mean ?
At least in FR it's "a lot of people avoid this place" and not just "royalty like us" - which doubles as ridiculous because in the "people avoid this place" it's again the trend of Virginia being a tour guide of Drankengard, telling Alain that people from Drakengard think about the desert, eluding this part is also, in part, eluding part of the knowledge Virginia has about Drakengard.
I think the localisation took the "royal pride" that defines her and exaggerated it to "royal arrogance".
IDK if the meaning is the same in english, cretin is an insult like in french, but damn if you say to someone the are a "crétin" they will feel offended and insulted because that's way more rude than calling someone an idiot!
:/
And I also have a bone against whoever thought it was a good idea to throw "pseudo elvish" words in the localised script (sadly we followed this :'() when the japanese audio doesn't use them at all, was it to pretend the evles from Fevrith have a different language because Tolkien shall be universal, or what?
Elf land doesn't see that interesting plot wise compared to Drakengard, and I'm not saying this because of my Alcina bias lol but I'll just have to wait and see!
(poor hodrick is being slaughtered by those pesky pointy ears and their hybrid attacks, tfw armor not withstanding magic is universal, I'll have to promote Miriam asap to protect him or just bench him :/)
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