The influence of hotel sheets and amenities on crafting an unforgettable guest experience is undeniable. From ensuring a comfortable sleep to setting the tone upon arrival, every detail contributes to making the stay memorable. Establishments that prioritize excellence in their offerings set themselves up for success, building a stellar reputation that encourages repeat visits. With brands like LaxRee Amenities Pvt. Ltd., hotels have access to a wide range of high-quality products that blend luxury with innovation, ensuring that guests always have a premium experience during their stay.
0 notes
$5 donations to my ko-fi will get you a little doodle of any character you choose!
i can also work with your budget and use a simpler art style, just talk to me about what you want x)
dm me here, email me at timegrenades@gmail, or shoot a discord msg to tordie#2527 if you're interested! thanks so much for reading 🫶
please reblog!
37 notes
·
View notes
SCARLET MANOR 2024 REFERENCE SHEET
WOOO finally finished theae up heres our cringelords
Little guide to know whos who
Genesis and Miles' portion is written by JC !
- AZ
13 notes
·
View notes
Isn't Bill like... Rich rich... Like multi universal rich, if so-
1. Why does he live in dippers shabby apartment/house most of the time
2. Does he help with bills (heh) and financial problems?
3. Imagine reincar!dip being a broke college student that's barely hanging by a thread, and is getting kicked out of his apartment next month, and he's like "man, should I get a sugar daddy or something, where would I even find one, it's not like they appear out of thin air after I turn 18" Sighs and blows out the candle on his 18th birthday candle and Bill literally materializes out of thin air in front of dipper
4. Does he sometimes buy random/weird shit online to annoy dipper with (ex: comically large spoon, those robot dogs/cats, etc)
To invade his personal space and living situation! Generally to be a nosy little pest. Bill prefers to bother his mortal in the limited time he's around rather than hang out in the ol' humdrum of his place, and the run-down shabby hangouts Dipper ends up in are charming in their own Very Dipper kind of way!
Sure does! If he remembers that other bills exist. Not something he has to think about most of the time. Plus, Dipper has an independent streak that's against being too dependent on his husband most of the time, so on occasion he might object to Bill forking out the dough - but he'll suck it up in a bad situation.
A Most Excellent Scenario!
Yes, definitely, absolutely. Novelty is always a plus! It's also neat to buy 'gifts' for Dipper, that are like. Those chocolate bullets where one of them has a habenero center, only this set is all peppers.
76 notes
·
View notes
Everybody say hi to Theo, my Wayhaven detective turned liaison turned… agent??? He really didn’t see that one coming
Super inspired by and based on @ladiemars own character sheets!
10 notes
·
View notes
I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
7K notes
·
View notes