#signed dev
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edgewood-rpg · 2 years ago
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New-Old RPG Maker Game in progress!
Hello! This is a long overdue post on a blog that I also should have made a long time ago.
I started this project in 2019, gave up on it for a while, then jumped back in a couple months ago and it is surprisingly close to wrapping up!
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Project Edgewood is a horror game that takes place in a children's psychiatric hospital that isn't what it appears to be. You play as Eloise as she sneaks out of her ward and explores the facility to uncover the secrets and attempt to escape!
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It will feature multiple endings and estimated 45 minutes - 1 hour playtime to reach at least one ending.
It is my very first project and I hope to have a demo out soon, and will be posting more progress shots as well!
Edit May 2024: I took a break from this for school but I'm back for the summer! We'll see how much I can get out before classes start back in the Fall <3 My goal is to have the demo out in the next couple months!
Edit January 2025: The demo is complete!
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itseghost · 11 months ago
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the rude blacksmith has enchanted me. also feeling so normal about this game that i did pixel art for the first time ever to try and draw my farmer in the game style
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bunnieswithknives · 10 months ago
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Thinking about his brain
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mumblesplash · 2 years ago
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live footage from the lethal company stream
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blueskittlesart · 10 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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emyn-arnens · 2 months ago
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Aldburg, seat of the Third Marshal of the Riddermark
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felassan · 11 months ago
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Article: 'Dragon Age: The Veilguard took "so long" as BioWare "wanted to make sure we got this one right" - that, and "it takes a long time to record 700 characters" and 140,000 lines'
The Veilguard is "the best version" of itself that it could be
Excerpt:
"BioWare reveals why Dragon Age: The Veilguard has been in the works for a long, long time - and it sounds like the upcoming RPG is downright massive, from dialogue to voice acting. The 10-year wait for a new Dragon Age is coming to a close as the fall season approaches, meaning that excitement for the game is at an all-time high. Why did The Veilguard take "so long" to come to fruition, though? Speaking in an interview with GamesRadar+, creative director John Epler and creative performance director Ashley Barlow explain why work on the beloved RPG series' soon-to-come entry was seemingly slower. "We had other projects going on at BioWare as well," Epler says. "We wanted to make sure we got this one right." The developer continues, calling The Veilguard "the best version" that the new Dragon Age "could possibly be." Barlow then chimes in, describing how she's been working on the game for five years now alongside its cast of actors: "We started casting five years ago. The team, the talent has been on for five years." And, according to Barlow, five years isn't that long considering the amount of work the cast had to do: "It takes a long time to record 700 characters, you know - 80,000 lines or 140,000 lines with all the Rooks. It just takes time to make good."
[source]
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fiery-rat · 2 months ago
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based on my conversation with @cybrprzemoc and @trzykwadransee about S5 Jon having a different vision defect in each eye resulting in a terrible astigmatism
Ceaseless watcher can't behold shit if the avatar's blind
extra no blur gif below:
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nerdyladyrebel · 4 months ago
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Since they added a period tracker to Love and Deepspace, I suggest the devs also add an astrology birth chart feature.
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allisonperryart · 3 months ago
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Just a quick study of a photo that I really, really liked the lighting on! Thanks for looking, and stay tuned for the process video next week!
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this-is-a-name-dont-worry · 11 months ago
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btw. rambling.
with how it ends with peri doing a meta comment hoping they'll get a season 2. i think it's safe to assume the writers want a season 2. and with that in mind, it makes what happened with Dev something more similar to sequel bait than actual end of his character. i mean Peri's introduction was even through Dev, without him he'd be just. there. which would be a shame just in terms of writing. especially when the writer also clearly likes Peri since our man is the one having the final line of the season. in the same way I'm pretty sure the writers care a lot about Dev too, I mean, even in this finale at his darkest hour you had constant reminders of how he's just. desperate for his father's attention. So yeah.
Dev not remembering is likely not his intended final ending, just the logical one for this finale that also pushes you to want to see more. Hazel's friends and brother remembering is an opening for new situations in a second season (Hazel may get pushed to make wishes by them, even if sometimes involuntarily; Hazel may make more wishes directly involving them, allowing for newer stories that couldn't be carried by just Hazel Cosmo and Wanda); Dev forgetting is the bait to make you want a second season
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edgewood-rpg · 6 months ago
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Well, its up! I'm very anxious about it, but I've spent so much time on it I might as well post it somewhere even if I'm not very confident in it lol But now that it's out I can focus on the next floor!
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jaffefuneralhomes · 5 months ago
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Oh hi Marc
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dimmadomeglobal · 2 months ago
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Lmao I finished the drawing.
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Anyways, I've decided to change the lore of this post, the one about Dale in labor. I did some research about childbirth and figured having Dale just push through and give birth on his office chair was unrealistic. It was an office chair by the way, I forgot to mention. I also realized that it's much too similar to dvd-wren's canon (the anon from this post, their au is great btw so check it out if you wanna) and I only realized this after posting. So I'll be changing it.
Onto the lore!
Initially, Dale had wanted to get a cesarean section. He just wanted to get it over with quickly and with little effort on his end. He also didn't want anyone looking between his legs for dysphoria reasons. However, upon being informed that he would need a much longer recovery time and more care, which means more time out of work, he decided against it.
Dale went into labor exactly on his due date. He didn't have to wait around. However, he didn't know he was in labor for several hours, not only because he barely feels his bodily sensations, but also because of his terrible back pain. He had back pain before getting pregnant and it got much worse when he did. When he started to experience contractions, he thought it was his back acting up.
After a few hours of the supposed back pain coming and going and getting worse, he figured something was off. It was also pretty obvious to Lent that Dale was in labor, considering he was shifting in his seat, wincing and groaning. Lent suggested they go to the hospital, but Dale insisted on staying, saying he’s in a DimmaZoom meeting with potential investors, the baby can wait. Unfortunately for him, Lent wasn't willing to wait and said, “Dale, you sound like a dying animal. We're going to the hospital.” And then he shut down his computer and dragged him to the hospital.
At the hospital, Dale was given an epidural (thing to stop pain during labor) and Dev was born shortly after. It was a very quick and boring affair with no complications, which is just how Dale wanted it to be.
Expanding on Dev's birth, his full name is Development Dimmadome. Devin is his nickname. Instead of being normal about his pregnancy, Dale treated it as another one of his projects, named Project Development. Dale liked the name enough and thus, named him Development. Lent wanted to name him Dimmadelphia to show the public how much he loves his city in hopes of upping his approval rating, and if not, then Dale jr. But Dale had the final say.
When Dev was given to Dale to hold, he recoiled. Instead of seeing his newborn son, all he saw was a slimy and screaming animal. He quickly passed Dev to Lent and didn't hold him again.
Lent had the opposite reaction. When Dev calmed down, opened his eyes, and looked at him for the first time, Lent ugly cried. He loved him immediately.
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robobarbie · 1 year ago
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I'm gonna be so real I thought you were Filipino or Vietnamese for the longest time. white person jumpscare
the filipino portion of the fandom is so powerful that theyve even changed the perception of who i am. incredible
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sawkinator · 11 months ago
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I think Neopets should be brave and simply not change this item to be compliant with the Geneva Convention.
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