July 2024 Check In
Hello, all!
Happy update day! Thank you for your support and patience while we work. This has been one of the busiest times for our team, and we’re making good progress. But it's challenging to share without sounding like a broken record. Lots of coding. Lots of numbers. Lots of items. So little time...!
But first, I must share solemn news. Our backdrop artist, Kzart, has passed away. He died of cardiac arrest just the day after our last update, where we previewed his wonderful work on the Cogwheel Outskirts.
This is a deep and mournful tragedy. Our heart goes out to his family, friends, and loved ones. Kzart was a welcome, cheerful, and bright part of the team, and the loss is devastating. May his memory be a blessing.
We are dedicating our work this month to his memory. We hope to ask your patience while we make decisions for future team members in the wake of his passing.
To start off, here are some asset updates.
New Icons
We’ve been picking away at icons. Populating the site itself with estimates for cooking, crafting, dailies, site store, and guild play has been a behemoth of a task which has taken weeks of calculating out delicate numbers, drop rates, and seeding tactics. We have an insane amount of spreadsheets. I’m very proud of how much we’ve figured out.
Wild Boar, Bison Calf, Kid, Lamb, Blackbird, Red Squirrel and Brown Hare illustrated by Tybaxel and Remmie
The young animals will be available as plain food in Alpha and part of Beta, but are designed in preparation for our Farming and Husbandry mechanic, explained more in this update!
I’m dying to see the dye icons!
Illustration by Tybaxel
And lastly, we’ve started work on the stone assets!
Harvest Stone, Metropolis Stone, and Luna Stone by Hydde
Above you see the Harvest Stone, Metropolis Stone, and Luna Stone. Paw-carved by catfolk out of various precious stones and the elusive Prismaline—Mewmoia’s magical mineral and the origin of modern magical technology—these stones act as a magical catalyst for sorcerers performing transmutation.
We also want to note: we see the discrepancy in the Harvest logo and its child assets. While we were working on the visual development, we found that the leaf was not only more recognizable as a symbol, but more reliably adaptable in different simplistic forms. We will be experimenting with replacing the vegetable in the Harvest logo with a leaf.
Recolorings
Recolors continue! This month, we have the Guard set.
Colors done by Emma
New Decor
We have begun our work on decor!
Our goal is to have a substantial amount of decor befitting every type of backdrop we are starting with. Our first set we are tackling is the Summer Natural set. We have sets known as Sea Faring, City Clearing, Academic, and Winter Natural planned as a starting roster.
Florals by Giulia, lemonade by Jerso, butterlfies by Asp
And here it is put together!
NPC Sketches
Early last month, we shared a preview of the initial sketch for Wheatley and Crowley, the sitewide general store!
Initial feedback included a poor merge of cat-like anatomy and anthropomorphized character acting. We took this feedback, spent another day on visual development for NPCs, and updated our character design visual philosophy!
So, presenting…
And here is how they look on the website!
This sketch is still subject to change as we hash it out, line, and render it, but we’re excited to share what we’ve developed so far!
Wheatley and Crowley were the first NPCs ever developed during pre-production.
(Just as the Bovine was the first Mystic breed ever developed, and Sugar was the first color palette ever designed!)
So there is something a tad emotional about making it this far. Seeing them animated and on an actual game UI has been very rejuvenating. We’re nearing the end of this development hole!
So you want to form a team and join the Guild, huh? Meet Maven, your guildmaster. She’s rough, prickly, and can scare the faint of heart. Yet the Guild is dedicated to helping poor cats in need, in the wake of wastebeasts and outlaws terrorizing outskirt villages. You wonder who she is under that thorny exterior…
Maven is a primary character in the ongoing site plot. We have the technology for NPCs to emote during dialogue. Many story-focused NPCs will get this treatment. This means that Maven's expressions will change as you talk to her!
All NPC sketches by Hydde
Everyone knows Winnipeg, the longhair chef from Luna. Introducing his twin sister, Winnifred! Winnifred sells husbandry and farming supplies, including young animals and seeds.
(Note: all 3D assets used for render references are ours, minus the watering can! Credit to Toonz Media Group from Sketchfab.)
So let’s talk about the farm mechanic!
In Development - Farming and Husbandry
See the initial UIs for our major in-development mechanic.
Plant seeds on plots of land in your camp. Certain plants will raise or lower your soil quality, which in turn will affect how many items these plants yield. It’s up to you as the player to grow a variety of different plants to diversify your soil and get the most yield.
Husbandry will feature the same concept, utilizing livestock as opposed to plants. Grow different animals over time and maintain grass density to get the best quantity of items!
Lastly, some folks were curious about incense, how it works, and its attainment method.
Incense will be craftable, and its ingredients will be farmed! Incense ingredient seeds will be scattered around the game, including as reward drops for gameplay. It will take intentional cultivation to attain an incense item.
Because we had a few users who were curious to the specific ingredients of every incense scent, here is each Borough:
Luna = Lavender and Jasmine
Sol = Cinnamon and Fennel
Abyssal = Lotus and Sakura
Zenith = Rosemary and Sage
Harvest = Basil and Oregano
Cogwheel = Saffron and Turmeric
Metropolis = Patchouli and Vetiver
For testing until farming is implemented, items which would be farmed will be available to buy through Winnifred.
Cooking and Crafting
Lastly, a peak at the UI for the cook and craft mechanic!
We surveyed the playability of the original grid system and weighed the pros and cons of managing a grid and memorizing recipes in a multiplayer resource game, and ultimately decided that our platform and format doesn’t quite suit the crafting grid playstyle.
Instead, recipes and blueprints are found, added to your collection, and able to be insta-made.
We found the act of users individually adding items from storage to be tedious, and ultimately our original format would end up with users researching recipes on wiki articles instead of engaging in explorative play. While other games have crafting loops which incentivize exploration, the petsite setup as we have built it simply does not accommodate it without serious overhaul.
But we hoped to preserve some of that magic by including the “add ingredient” feature. Users will be able to discover new combinations by experimenting with add-ons. For example, a pizza recipe could become mushroom pizza by adding mushrooms!
Users may still end up just looking things up, but the mechanic itself is now not ultimately dependent on off-site research.
Peak at this mockup recipe!
We are currently experimenting with how to include the NPCs in this UI format. Fear not that you do not see Winnipeg here. He will be in the game!
This mechanic in general is what we are currently working on! Thanks for sticking by!
And that’s all we have for today. We know that a lot of users are holding out for Mystic breed updates in the demo, and we are working on those. But game playability is taking the highest place for us, as we want to get testing ASAP! So, we appreciate this patience. Moontails, and likely Thumpers, will be here for Beta, but our #1 focus this last month has been the sprint to the finish line for playability in both development and assets. The semi-quiet activity is because we're putting all our energy into this huge milestone.
Which to mention!
Alpha acceptances have been sent out! If you have not yet, check your email!
We asked those who receive it to reply that they have. There is not a strict deadline on this reply, we simply want to ensure that those who received the email have seen it and are ready to volunteer. We will still be sending keys to everyone who received an email, minus those who are dropping out. If someone is MIA by the time people are registering accounts, we will consider reaching out to other potential testers.
Home stretch, everyone! It’s starting to come together just how much we’ve completed, and the application is beginning to feel real in a way it hasn’t previously. We’re all super antsy to buff it out and get people playing!
Thank you all!
To summarize: We shared icons, Guard set recoloring, decor assets, 3 new NPC sketches, the farm and husbandry mechanic, and the cook/craft functionality.
What to expect next month: Further asset and development updates. Check-ins for how Alpha will be going, timeline expectations in the wake, NPCs and lore.
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Art Commissions Open
Alright, so here we go, take two. I am offering art commissions, both in general and for Neopets characters, as a way to supplement my income.
The general commissions can be found at my Ko-Fi: https://ko-fi.com/eternalsailorchaos16088/commissions
My Ko-Fi's Commission Rules: https://ko-fi.com/post/Commission-FAQs-and-Rules-I3I2WLN2J
The Neopets-specific commission shop is at: https://shoppy.gg/@EternalSailorCha
My Neopets Fanart Shoppy's Rules: https://eternalsshoppyrules.carrd.co/
Context: I am an undergraduate student in one of Brazil's public universities, who lives on financial assistance of the university and my undergrad research fellowship, but those assistance amounts are becoming less and less able to cover the costs of maintaining myself in university, as housing and food costs are going through the roof in my city, and I can't even live at home with parents, because I do not have a home to go to.
My main source of supplementary income, translation, has been taking a nosedive with the advent of AI translation and automatization of translation, and so I go on for way too long without jobs to work, and I keep on getting myself into credit card debt and loans to cover basic needs or whenever something happens, like me getting sick and needing meds, which is very often. I have a terrible schooling schedule for me to get any type of job, as my university does not care for poorer students beyond the small financial assistance they give, and make you have to toil and beg to get. Meanwhile, my parents can help with some assistance, but it is becoming lesser and lesser and more unstable, and I share it with my sister.
I need to be able to finish my undergraduate, and be able to sustain myself through my graduate studies, and, on a shorter term, I need to gather up money, for example to move to a different place, where I can rent my own room instead of sharing it. Also, I need money for my monthly expenses, like food and transport. This is why I have decided to take up commissions, and applied for the Neopets fanart program (although I have yet to hear back from them).
If you want to see your character or a character you like, or a full illustration, done in my artstyle, then please do feel free to peruse my commissions and message me at here, or in my email or IG to talk about it.
Thank you very much for your time.
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