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Web Development Trends for 2023: A Comprehensive Guide

Introduction
The web development landscape is constantly evolving, with new trends and technologies emerging all the time. It can be tough to keep up with all the latest changes. Still, it's important to stay informed if you want to create websites and web applications that are both modern and user-friendly.
In this blog post, we will take a look at some of the top web development trends for 2023. We'll discuss what each trend is, why it's important, and how you can implement it in your projects.
Progressive Web Apps (PWAs)
PWAs are a type of web application that uses modern web technologies to provide an app-like experience to users. PWAs can be installed on users' devices, just like native apps, and they can be used offline. PWAs also support push notifications, which allows them to send users updates and alerts even when they're not actively using the app.
PWAs are becoming increasingly popular because they offer a number of advantages over native apps:
PWAs are more accessible, as they can be used on any device with a web browser.
PWAs are easier to develop and maintain, as they are built using web technologies.
PWAs are more secure, as they are not subject to the same security vulnerabilities as native apps.
How to implement PWAs:
There are a number of ways to implement PWAs. One popular approach is to use a PWA framework, such as Next.js or Nuxt.js. These frameworks provide a number of features that make it easy to develop and deploy PWAs.
Another approach is to implement PWAs manually. This requires more technical knowledge, but it gives you more control over the look and feel of your app.
Single-Page Applications (SPAs)
SPAs are a type of web application that loads a single HTML page and then dynamically updates that page as the user interacts with it. SPAs are becoming increasingly popular because they offer a number of advantages over traditional multi-page web applications.
First, SPAs are faster, as they don't have to reload the entire page each time the user navigates to a new page. Second, SPAs are more responsive, as they can update the page in real-time as the user interacts with it. Third, SPAs can be more engaging, as they can provide a more seamless user experience.
How to implement SPAs:
There are a number of ways to implement SPAs. One popular approach is to use a JavaScript framework, such as React, Vue.js, or Svelte.js. These frameworks provide a number of features that make it easy to develop and deploy SPAs.
Another approach is to implement SPAs manually. This requires more technical knowledge, but it gives you more control over the look and feel of your app.
Serverless Architecture
Serverless architecture is a cloud computing execution model where the cloud provider dynamically manages the serverless resources. In a serverless architecture, the developer does not have to provision or manage any servers. Instead, the cloud provider automatically provisions and manages the servers based on the application's needs.
Serverless architecture is becoming increasingly popular because it offers a number of advantages over traditional server-based architectures:
Serverless architecture is more cost-effective, as you only pay for the resources that you use.
Serverless architecture is more scalable, as the cloud provider can automatically scale your application up or down based on demand.
Serverless architecture is more reliable, as the cloud provider takes care of all the server maintenance and management tasks.
How to implement serverless architecture:
There are a number of ways to implement serverless architecture. One popular approach is to use a cloud computing platform, such as AWS Lambda or Google Cloud Functions. These platforms provide a number of features that make it easy to develop and deploy serverless applications.
Another approach is to implement serverless architecture manually. This requires more technical knowledge, but it gives you more control over the look and feel of your app.
Artificial Intelligence (AI) and Machine Learning (ML)
AI and ML are two of the most transformative technologies of our time. AI is the ability of a machine to simulate human intelligence. At the same time, ML is the ability of a machine to learn from data without being explicitly programmed.
AI and ML are being used in a wide range of industries, including web development. For example, AI and ML can be used to:
Improve the performance and scalability of websites and web applications.
Personalize the user experience.
Develop new and innovative features.
Detect and prevent fraud.
How to implement AI and ML in web development:
There are a number of ways to implement AI and ML in web development. One popular approach is to use a cloud computing platform, such as AWS AI Services or Google Cloud.
Chatbots and Virtual Assistants

Chatbots and virtual assistants are computer programs that can simulate conversations with humans. Chatbots are typically used for customer service applications, while virtual assistants are typically used for productivity applications.
Chatbots and virtual assistants are becoming increasingly popular because they can provide a number of advantages over traditional customer service and productivity solutions:
Chatbots and virtual assistants can be available 24/7.
Chatbots and virtual assistants can handle multiple conversations simultaneously.
Chatbots and virtual assistants can be personalized to meet the individual needs of each user.
How to implement chatbots and virtual assistants:
There are a number of ways to implement chatbots and virtual assistants. One popular approach is to use a cloud computing platform, such as AWS Lex or Google Dialogflow. These platforms provide a number of features that make it easy to develop and deploy chatbots and virtual assistants.
Another approach is to implement chatbots and virtual assistants manually. This requires more technical knowledge, but it gives you more control over the look and feel of your chatbot or virtual assistant.
WebAssembly
WebAssembly is a binary format that allows developers to run code written in languages such as C, C++, and Rust in the web browser. WebAssembly is still under development, but it has the potential to revolutionize the web development landscape.
WebAssembly offers a number of advantages over traditional web development technologies, such as JavaScript:
WebAssembly code is faster, as it is compiled into native machine code.
WebAssembly code is more secure, as it is sandboxed from the rest of the web page.
WebAssembly code is more portable, as it can run on any device with a web browser.
How to implement WebAssembly:
There are a number of ways to implement WebAssembly. One popular approach is to use a WebAssembly framework, such as AssemblyScript or Blazor. These frameworks provide a number of features that make it easy to develop and deploy WebAssembly applications.
Another approach is to implement WebAssembly manually. This requires more technical knowledge, but it gives you more control over the look and feel of your application.
JavaScript Frameworks
JavaScript frameworks are software libraries that provide a number of features that make it easier to develop JavaScript applications. JavaScript frameworks are becoming increasingly popular because they can help developers write more efficient, scalable, and maintainable code.
Some of the most popular JavaScript frameworks include:
React
Vue.js
Svelte.js
Angular
Ember.js
How to choose a JavaScript framework:
There is no one-size-fits-all answer to the question of which JavaScript framework to choose. The best framework for you will depend on your specific needs and requirements.
Here are a few factors to consider when choosing a JavaScript framework:
Learning curve: How easy is the framework to learn?
Performance: How fast is the framework?
Scalability: How well does the framework scale?
Features: What features does the framework offer?
Community: Does the framework have a large and active community?
Responsive Design
Responsive design is a web design approach that makes websites look good and function well on all devices, from desktop computers to smartphones. Responsive design is important because more and more people are using their smartphones and tablets to access the web.
How to implement responsive design:
There are a number of ways to implement responsive design. One popular approach is to use a responsive CSS framework, such as Bootstrap or Foundation. These frameworks provide a number of features that make it easy to create responsive websites.
Another approach is to implement responsive design manually. This requires more technical knowledge, but it gives you more control over the look and feel of your website.
Cloud-Based Development and Deployment
Cloud-based development and deployment is a software development and deployment model where the software is developed and deployed on a cloud computing platform. Cloud-based development and deployment is becoming increasingly popular because it offers a number of advantages over traditional on-premises development and deployment.
First, cloud-based development and deployment are more cost-effective, as you only pay for the resources that you use. Second, cloud-based development and deployment are more scalable, as the cloud computing platform can automatically scale your application up or down based on demand. Third, cloud-based development and deployment are more reliable, as the cloud computing platform takes care of all the server maintenance and management tasks.
How to implement cloud-based development and deployment:
There are a number of ways to implement cloud-based development and deployment. One popular approach is to use a cloud computing platform, such as AWS, Azure, or Google Cloud Platform. These platforms provide a number of features that make it easy to develop and deploy
Cybersecurity
Cybersecurity is the practice of protecting systems, networks, and data from unauthorized access, use, disclosure, disruption, modification, or destruction. Cybersecurity is important because the web is a target for a wide range of cyberattacks, such as malware infections, data breaches, and phishing attacks.
How to improve the cybersecurity of your website or web application:
There are a number of ways to improve the cybersecurity of your website or web application. Here are a few tips:
Keep your software up to date.
Use strong passwords.
Implement two-factor authentication.
Use a web application firewall (WAF).
Regularly scan your website or web application for vulnerabilities.
Voice Search
Voice search is a search method that allows users to search for information using their voice. Voice search is becoming increasingly popular because it is a more convenient way to search for information, especially on mobile devices.
How to optimize your website or web application for voice search:
There are a number of ways to optimize your website or web application for voice search. Here are a few tips:
Use long-tail keywords.
Use natural language.
Optimize your website or web application for mobile devices.
Use structured data.
Ambient Design
Ambient design is a design approach that focuses on creating user interfaces that are both functional and aesthetically pleasing. Ambient design is important because it can help to create a positive user experience.
How to implement ambient design in your website or web application:
There are a number of ways to implement an ambient design in your website or web application. Here are a few tips:
Use simple and clean designs.
Use high-quality images and videos.
Use white space effectively.
Use responsive design.
WordPress Development
WordPress is a content management system (CMS) that is used to create and manage websites. WordPress is the most popular CMS in the world, powering over 40% of all websites on the internet.
How to get started with WordPress development:
If you are new to WordPress development, there are a number of resources available to help you get started. Here are a few tips:
Choose the right WordPress hosting provider.
Install WordPress on your web server.
Choose a WordPress theme and plugins.
Start creating content for your website.
Ready to take your web development to the next level?
Danip Technologies offers custom web development services that can help you create a website that is both modern and user-friendly. We have a team of experienced developers who can create a website that meets your specific needs and requirements, and we offer a variety of other services, such as SEO and digital marketing, to help you get the most out of your website.
Conclusion
These are just a few of the top web development trends for 2023. The web development industry is constantly evolving, and it can be difficult to keep up with the latest trends. However, it is important to stay informed, as new technologies and best practices can help you to create better websites and web applications.
When choosing which trends to implement, it is important to consider your specific needs and requirements. There is no one-size-fits-all answer, as the best trends for you will depend on your specific project.
#Web development trends#Progressive web apps (PWAs)#Single-page applications#Serverless architecture#Artificial intelligence#machine learning#WordPress development#Voice search#AI#web development trands 2023
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ReactJS with Django: Why It's a Winning Combination for Developers: Find out why ReactJS paired with Django is the developer's choice. Explore the incredible benefits, seamless integration, and endless possibilities of this tech stack.
#ReactJS benefits#Django integration with ReactJS#Advantages of using ReactJS and Django#ReactJS in Django projects#Django web development benefits#Single-page applications with ReactJS
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Top Web Design & Development Trends in 2024
Aphonic Solutions provide web design & development latest marketing trends and information. There are many marketing solutions and methods each is different and unique. here we share Top web design and development trends to look up to progressive web apps, accelerated mobile pages, single-page applications, and motion UI. Check the best web development company in India!
#website development company in rajkot#best web development company in india#latest marketing trends#Progressive Web Apps#Accelerated Mobile Pages#Single-Page Applications#Motion UI#Web design and development#mobile applications
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As much as I love Disco Elysium, I think I was not prepared for Sacred and Terrible Air. Of course, I was expecting to know more about the world of Elysium as a whole, and Robert Kurvitz is a very good writer, but the thesis of the novel (and how it makes its points) flash-banged me.
Disco Elysium this is not, and it wasn’t supposed to be, but I think I can understand better now what the team at ZA/UM was getting at with this specific setting, and these specific narrative angles. Kinda messy, because it’s been a week since I finished it, but here are some things I’d like to highlight:
1. The pedophilia. I surely wasn’t expecting this to be such a central theme of the novel, but a lot of its main points revolve around it. The most interesting use of this, as a narrative device, is how the girlfriend of Jesper basically accuses him of being a pedophile because he cannot relate to the adults around him. He’s still obsessed with a girl he met when he was 13 years old, and fetishizes a scrunchie he stole from her bag two decades ago. Yeah, I guess Jesper, well into his thirties, is still in love with a 13 year old girl. His girlfriend is almost half his age, and they started dating when she was 15 years old and a lingerie model (!). Zigi mentions how pedophilia was a bougie disease, and well… That idea went right into my thought cabinet (I call it “Bougie Babies for Sale).
Still processing it.
Now, let’s go back to the rest of the main characters. With all this in mind, a pedophilic overtone covers their interest in these four missing girls, but Jasper is the only one who acts on it, sort of. Khan remains in a sort of arrested development (he still uses a shirt he had when he was 13), foregoing normal adult relationships, and Tereesz joins the police as an investigator with the idea of still finding them some day (essentially letting these eternally prepubescent girls define his entire existence), leading him to a very dark path. I wonder if the brutality they afford to the “actual” pedophiles in the story (Vidkun Hird and the Linoleum Salesman) comes from the realization that they are not that different?
2. Obviously, though, this fetishization of the Lund sisters is also a fetishization of the past. The novel states it in the first few pages; they disappeared twenty years ago, in a time that most conservative people remember as the “good old days”. Basically their version of the American Fifties. Now, being obsessed with the past is a running theme in both SaTA and DE, but the angle here is different.
I already said it: the past is not remembered, is fetishized with an almost sexual yearning by a lot of the male characters of the book. They want to be consumed by it (and lucky them! It will) and do nothing more than serve it. It reminds me of a poem by Yamil Nardil Sadek, which, translated to the best of my ability, goes like:
She awaits me
sitting on the bed,
wearing leather,
and armed to the teeth,
the Memory.
Yeah, that sums up Sacred and Terrible Air pretty well. Everyone is being consumed by the past, bite by bite, and enjoying it. Vidkun Hird, by the mythologized version of his tribe’s history; Sarjan Ambartsumjan, by a miniature ship model that requires constant, devoted thought or else it will disappear, the three main characters by the memory of that summer with the Lund girls. Even the Linoleum Salesman is being haunted and consumed, of sorts, by his sickness and dementia that only sometimes let him take a peek of the past. Beyond that, there are very few characters that do not spend time being followed by relentless ghosts. Literally, in the case of Zigi. Which brings me to…
3. The Pale. It was a really cool concept in Disco Elysium, and it’s an existential nightmare in Sacred and Terrible Air. It always was, really. But here it lets you take a look into it in a way that’s applicable in real life. The Pale is a metaphor for many things, but actually for a single one: A world where our current Capitalist reality facilitates both apathy and yearning for better days, often idealized in our collective pasts.
My favorite scene, one that was incredibly puzzling but so obvious in retrospect, is a beautiful speech by the ghost (?) of Ignus Nilsen to Zigi. I will just paste it here:
“I said terrible things, yes! I stood on a white horse, in a blizzard, and gave speeches. In the mountains, on the construction site… I swung my sword, with silver sunbeams on the hilt. And all around me fluttered white flags, crests of crowned horns made with silver thread, a pentagon between the prongs of the horns, the branches raised to heaven. Everyone who came here with me became happy, Zigi! Communism is powerful! Believe in Communism, it’s a burst of enthusiasm! I promise! It’s beautiful when you believe in a person, but without it…!”
“Without it, there is nothing.”
“Nothing. It was a blizzard, but it was bright, it was morning. Communism is white, it sparkles! Communism is the morning, it is a jubilation!”
The Pale begins to recede dangerously around the entroponaut.
The fucking Pale recedes with talk of Communism! At first it might appear a little heavy handed (yeah, Communism, by itself, could save the world). But then I got into how Communism could be a solution to the antipathy and chronic nostalgia that sustain Capitalism, and then it hit me. Nilsen, a literal ghost from the past, is talking about a future that could have been. That he wanted to accomplish. That people, probably, can still achieve. The Pale is not eternal, it can be pushed back. Because the Pale seems to subsist on the past, it abhors any talk of the future. A better future. That’s how we solve things, and for a central thesis, is not bad at all.
With that being said, and because I’m just rambling here while pretending I’m working, there are also some things that I just didn’t understand, but maybe it was because of the translation. The original novel is written in a very poetic style, and some of that is still here, but I still need to untangle…
1. The Man. It is said that the day the Lund girls disappeared, they were joined by a mysterious Man that nobody seemed to remember correctly. A character even suspects that she was remembering wrong. Now, the Pale erases people and memories retroactively, so maybe it had something to do with it, but… Who was that? Is there any theory about that Man, or I just missed something? Some scenes and narrations were tough to parse for me (my primary language is not English).
2. Was Malin Lund pregnant? That flash with the fetus was sudden and weird.
3. What was the significance of the three meat piroshkis? They mention that it was unusual that the girls bought them (and if you do the math, you can realize early on that they were not planning to get back home. That purchase didn’t leave them enough money for the bus fare back), but that’s it. Were they for the Man? Also, the narration mentions that Lund girls’ picnic basket contained “the kind of things girls like to eat”, so maybe they were planning to see the boys and bring them the kind of things boys eat? I’m overthinking that? The chapter actually titled “Three Meat Piroshkis” just left me even more confused.
4. I don’t understand how Khan’s pen works at all. The one he brought to the school reunion. That was the part I re-read the most. Anyway, even with that, I loved Sacred and Terrible Air. Definitely one of the most enthralling reads I had, with or without the background of Disco Elysium. I’d still like an official translation that could potentially solve the issues I had, but for now, a Top 10 Book for me.
Go for it now.
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Despite their infamy for bureaucracy, don't Vorgons pale in comparison to true bureaucratic fetishists of the Affini Compact? I can't help but think of how the entire plot of the original Hitchhiker's guide would fail to materialize if a single Affini fixed to paperwork so an underdeveloped planet like Earth wouldn't be destroyed.
The Encyclopedia Galactica has approximately 600 pages explaining the definition of bureaucracy. The editors of the Encyclopedia Galactica were a bunch of fools who got paid by the page after weeks of negotiations with the publisher.
The Hitchhiker's Guide to the Galaxy also has many sections on the subject of bureaucracy. "Bureaucracy," it says, "is the masochistic cornerstone by which all civilizations inevitably bind themselves." The Vogons had quite the unique approach to the subject of bureaucracy and the submitted form, as they constructed their entire society and culture around forcing any unlucky applicants to endure the worst sorts of paperwork related tortures as they waste your time with menial forms and needless signatures. As the old saying goes, "If you couldn't have been bothered to file about it in quinticate 8 months ago, you clearly don't need me to help you move your sofa after lunch, you miserable fetid slug worm."
As awful as many Terrans believe their time at their local registry may be, the Vogons will always find a way to one up it.
This is thus the root of the Affini Compact's grievances with the Vogons and their bureaucratic structures. Despite the robust and complex systems the Vogons instituted, the affini were mortified to discover the Vogons had developed their methods for agony rather than enjoyment. This was discovered after a laughably misunderstood exchange between one very bureaucraphilic 40th Bloom and the current Vice-Acting-Head-Assistant-Chairman-Of-Negotiations-and-Arguments of the Vogon government. The delegates from the Affini Compact have since been locked in years of negotiations and litigations with the Vogons as they continue to find new ways to try and kill an affini's metaphorical boner for a well filed stack of documents.
They have yet to succeed.
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🎄💾🗓️ Day 9: Retrocomputing Advent Calendar - The Apple Lisa 🎄💾🗓️
The Apple Lisa, introduced on January 19, 1983, was a pioneering personal computer notable for its graphical user interface (GUI) and mouse input, a big departure from text-based command-line interfaces. Featured a Motorola 68000 CPU running at 5 MHz, 1 MB of RAM (expandable to 2 MB), and a 12-inch monochrome display with a resolution of 720×364 pixels. The system initially included dual 5.25-inch "Twiggy" floppy drives, later replaced by a single 3.5-inch Sony floppy drive in the Lisa 2 model. An optional 5 or 10 MB external ProFile hard drive provided more storage.
The Lisa's price of $9,995 (equivalent to approximately $30,600 in 2023) and performance issues held back its commercial success; sales were estimated at about 10,000 units.
It introduced advanced concepts such as memory protection and a document-oriented workflow, which influenced future Apple products and personal computing.
The Lisa's legacy had a huge impact on Apple computers, specifically the Macintosh line, which adopted and refined many of its features. While the Lisa was not exactly a commercial success, its contributions to the evolution of user-friendly computing interfaces are widely recognized in computing history.
These screen pictures come from Adafruit fan Philip " It still boots up from the Twiggy hard drive and runs. It also has a complete Pascal Development System." …"mine is a Lisa 2 with the 3.5” floppy and the 5 MB hard disk. In addition all of the unsold Lisa machines reached an ignominious end."
What end was that? From the Verge -
In September 1989, according to a news article, Apple buried about 2,700 unsold Lisa computers in Logan, Utah at a very closely guarded garbage dump. The Lisa was released in 1983, and it was Apple’s first stab at a truly modern, graphically driven computer: it had a mouse, windows, icons, menus, and other things we’ve all come to expect from “user-friendly” desktops. It had those features a full year before the release of the Macintosh.
Article, and video…
youtube
Check out the Apple Lisa page on Wikipedia
, the Computer History's article -
and the National Museum of American History – Behring center -
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
#applelisa#retrocomputing#firstcomputer#applehistory#computinghistory#vintagecomputers#macintosh#1980scomputers#applecomputer#gui#vintagehardware#personalcomputers#motorola68000#technostalgia#twiggydrive#floppydisk#graphicalinterface#applefans#computinginnovation#historictech#computerlegacy#techthrowback#techhistory#memoryprotection#profiledrive#userinterface#firstmac#computermilestone#techmemories#1983tech
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thoughts on the latest heartstopper updates..... i really love how nick and charlie's closeness is now more or less the main source of their problems. they're obviously really, really close, even for a couple, which makes sense for them! nick discovered a huge part of his identity because of charlie, and charlie went through both his own and his sister's mental health issues with nick as more or less the only person by his side who he felt he could fully trust. on top of that, they go to the same school, they share a friend group, and they're also on the rugby team together. they're basically a married couple at age 16. it's this thing that's always made them stand out in a positive way, which is also commented on by other characters (tori refers to them as the single unit of "nick-and-charlie" in solitaire, and in the n&c novella, aled simply says "you're nick and charlie" to convey that everyone feels like they are "basically soulmates" capable of overcoming anything together)
so it's soooo compelling to me that that closeness is starting to cause problems for them, at first with nick being unable to decide between going to a uni he genuinely likes vs one that would let him stay closer to charlie, but it's now also obvious that it's not just the big decisions that are affected by this. nick has to write a personal statement for his uni applications, realises has no idea who he is, and then the best he can come up with is "my boyfriend thinks i'm lovely". a few pages earlier, charlie literally confesses to only really ever being on the rugby team (for years! YEARS!) because it meant he got to spend more time with nick, despite it being a hobby he doesn't really enjoy. they're truly absurdly close and that's always made them stronger in the past (and it still does) but there's downsides to it too. it's time for them to grow apart, at least a little bit.
and in general i really like the concept of taking this closeness that's always been their best asset and turning it into the source of their problems (so so good. i love it.), but i particularly like how this is what the final part of their love story is centered around. moving away from each other instead of even closer, so they can find their own identities. we saw it with charlie quitting rugby to focus on his own passion of being head boy (a decision he would never have made earlier in the story), and i'm really interested in seeing how it further develops in the last chapter. nick-and-charlie as a unit has been long established, but figuring out who nick and charlie are separately will be even better for their relationship in the long run. and i think that emphasising that as the last step towards a happily ever after in this story that's always been about two people finding their truest love is just...brilliant!
#i had a long ass shower and came out with nothing but nick and charlie in my brain#and ofc this is a theme that has been long established it was basically also the main source of conflict in the n&c novella iirc#but i just looooove that they went from 'haha you guys are soooo crazy close for teenagers#to 'haha. you guys are..... really crazy close for teenagers.'#esp now nick-and-charlie is also this wider cultural phenomenon due to the tv series it just adds a certain scrumptiousness#yayyyyy their greatest strength also being their downfall YIPPEEEEEE#heartstopper#osemanverse#alice oseman#personal#heartstopper*
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hi idols! we are so excited to finally unveil our claims & tokens overhaul, as well as some additional changes and mechanics we're introducing to give you even more exciting ways to develop your muse and to help us operate a lot more smoothly. please check under the cut for all the details and please like this post once read so we know you've seen it! it's important to read this post in its entirety. please feel free to message us or send us an ask if you have any questions.
the claims overhaul
here she is: our brand new claims system!
we tried to keep most items the same as their original cost, but additional options to some categories were added and some costs were adjusted to keep things more realistic.
any items claimed before the overhaul are still valid — even if they're more "expensive" than they previously were.
the biggest changes are the rules. the rules that have been added are to keep things realistic. while a good chunk of the rules are the same, some additions have been made, like waiting periods between solo releases and filming periods for dramas, to keep things realistic. more info on those periods can be found on the document.
production credits received a slight revamp. instead of the available options only being "writing" and "production," you can choose from composition, arrangement, and songwriting. since this is the typical way k-pop credits are listed, we thought this change was for the best. any full or partial production credits will be converted to full or partial arrangement credits. if you'd like to add composition to your existing credits, please add the composition credits desired to your career page (highlighted and bolded so we know what's new) and submit them to @midasmgmt. we've included definitions for arrangement and composition on the document, as well.
there are new claim categories and items available (new global event options, new award options, solo photobooks, festivals and performances, duo photoshoots and commercials, businesses and brands). if you are interested in adding these onto your past career, you will have to resubmit your application (which means following the new system and any changed rules, which could result in you losing some of your previous claims) or you will have to "purchase" them as a past career item at a later date. more on how past career item purchases will work can be found below!
we also won't be offering "refunds" for decreased item costs unless you have spent points on an item that has had a significant rule change, like items that were turned into permanent items or company-based soloists now getting two free solo releases per year. more on that in the next bulletpoint! if you are unhappy about a decreased item cost and would like a "refund" of that item, you will have to resubmit your application. resubmitting your application would mean following the new system and any changed rules, which could result in you losing some of your previous claims.
for items such as permanent or reoccurring cast positions on an ongoing variety show, the opening of a personal youtube channel, the opening of a permanent business, and more, we're introducing permanent items. each tier gets a set amount of permanent items that can be claimed during any year, so that you do not have to renew those items every single year. for items such as youtube channels and businesses, these will remain permanent unless you decide your muse is 'retiring' from youtube or their business. for items such as permanent or reoccurring cast positions, these will remain permanent until the cast member leaves the show or the show comes to an end. you can find more info on permanent items in the claims document.
all tiers have been given permanent items and some tiers have received additional items, like exclusive items (a new category) and/or additional secondary or tertiary items. if desired, you may submit claims for any additional items your tier has been given. please do so by adding these to your career page, highlighted or bolded so we're able to tell right away which are new. after adding them to your career page, please submit them to @midasmgmt. you can find the old tiers at this link to see what has changed.
we'll be slowly updating the taken claims masterlist to add the new categories and items to the document, as well as reorganizing the document to make things look a little more neat! if you find it difficult to navigate the document while we're moving things around, please im us and we can look for a specific claim for you.
how will new career item "purchases" work?
@midasmgmt is our revamped points shop! this is where you will find all future schedule posts, forms for submitting new "purchases", and new claim items that become available (like production credits for upcoming group comebacks, admin-led variety shows or collaborations, etc).
that being said, any and all claims discussions should be sent to @midasmgmt. you can im us on that account for all claims discussions, including solo comebacks, features or prod. credits on another muse's song — anything that has to do with "purchasing" a new claim should be sent to that blog. keeping claims discussions separate from the main should help us respond to everything much more quickly, and avoid having to "halt" claim discussions because of additional requests or discussions.
as mentioned in our initial post about overhauling the claims and tokens system, we'll be "giving out" career items as part of our monthly schedules. in the monthly schedule posts, you will be informed of your group's activities for the month and how many career items you can claim that month.
the items given out during each monthly schedule will be a mix of group and solo freebies to make sure we're not burning through references or getting repetitive with the items offered to each muse.
we'll also have cooldown periods for certain claims types, and scheduling will have to be taken into account when making your claims. ex: a solo music release cannot be promoted while filming a drama. more on this can be found in the claims document.
groups, soloists, and group-based soloists with packed monthly schedules will receive less claims items during those months, since they realistically would not have the time for that many extra projects. however, you'll have the opportunity to claim viral doltalk articles, photoshoots, viral fancams, and other smaller claims items.
we will also have custom items and events that can't be claimed as past career items like admin-created variety shows, admin-led collaboration projects, solo merchandise lines or season's greetings, and much more.
we've changed the rules for certain claims items to offer a little more freedom/flexibility, like clearly outlining which items require references and which you can be a little more creative with. we'll be putting less emphasis on references overall with this new system, since finding references every month might get tiring or you may run out of suitable references for your muse! you can still use references if desired, of course, but this will hopefully help take some of the pressure off for those who don't really care about references for smaller claims items — and will encourage you to get creative!
the admin team will do their absolute best to be as fair as possible when it comes to this new system, but it is really important to note that this is a narrative-focused, narrative-led rp. some of you have chosen skeletons with members that are mistreated or disliked by their company. if you have chosen a skeleton like that, it is likely they will sometimes get looked over or given the short end of the stick when it comes to solo schedules. this does not mean you won't get anything, but there will be months where they might be passed over for certain opportunities, like a solo comeback or etc. additionally, if your muse gets in scandal after scandal, there's a good chance their solo opportunities will be cut as a result of that — whether by the company or because the public just doesn't want to see them. however, you will be given several opportunities to vouch for your muse and their career goals — and we'll do our best to help you reach those while staying faithful to the narrative. more on that below!
we'll be having check-ins during the last two weeks of every month to discuss what your muses' goals are and to let you know if we have any plans for them (like a solo comeback or another offer). if you're sick of your muse being mistreated, you can tell us and we'll work together to figure out how they can get on the company's good side — or at least meet somewhere in the middle. the narrative of this rp is very important and will impact everyone — even the most popular idols in the rp, but we're willing to make adjustments if you're uncomfortable with it!
when can we make new claims?
excluding the past career items we told you to go ahead and submit, please do not make any new claims just yet. we need a bit more time to set up the @midasmgmt blog with the necessary new forms, so please do not submit or inquire about any new claims just yet. we should have that finished by tonight (monday pm kst) or tomorrow afternoon (tuesday kst).
if you have a solo comeback with a set date, you can message us on @midasmgmt to continue discussions about your solo comeback. but if we have yet to officially set a date for your comeback, please refrain from messaging us until we announce we're ready to accept new claims.
can we make new idol reserves now?
yes! new reserves can now be made, and applications can now be submitted using our new claims system.
can we add onto our past career with this new system?
event tokens are not disappearing entirely! we will not be using them as a "currency" towards regular career items, but they will be kept around for some items, like past career items. you can use your event tokens to add onto your past career items, or you can hold onto them as we may have other uses for them in the future. the reason we are overhauling how tokens are spent is because we don't want you to feel like you have to earn tokens in order for your muse to progress (and we do think it is unfair to deny you items you can afford because of the narrative), but we still think event tokens are a good incentive to be participate in tasks or events that otherwise might not interest you. so, they can be used towards past career items or to "purchase" spots in admin-led opportunities.
you also have the option to 'trade in' any of your future schedule items for past career items, if desired.
comeback schedule calendar
to make planning your soloist comebacks easier, we've put together a comeback calendar! you can view the interactive calendar on this sideblog, but we'll also be putting together a mobile-friendly page for the main after this post is live. we'll also include the dates of group comebacks and other notable events and activities on the calendar as well.
since the companies under midas labels operate independently, an artist from each label can promote simultaneously. sometimes, a soloist and a group from the same company may promote at the same time if there isn't much overlap in target audiences. occasionally, there will be comebacks that go against these "rules" due to narrative purposes.
you can find more information on waiting periods between solo music releases on the claims document. additionally, a muse may only take up to three comeback slots per calendar year.
charting and music show wins
we're adding charting and music show wins to the career timeline for all group-based soloists. hopefully this isn't too big of an issue for anyone, but since we've mentioned previously that you should assume your soloist's popularity is similar (or lesser) than the group's popularity, it shouldn't uproot anyone that much since you weren't supposed to think about exact charting positions or music show wins in the first place. if it does pose an issue with how you've plotted/planned your muse's solo era already, let us know and we can work together to meet somewhere in the middle. we've started adding these to some groups already, but we're willing to make adjustments if anyone has a big issue with it.
we'll likely be adding charting positions to future (and unclaimed) soloist skeletons, as well. since we don't follow real-life charting for any music release, we feel like offering an average charting position for our soloists will help you get a good idea of how popular they are and how their releases typically perform.
that being said, please message us if you have a soloist muse under the previous soloist skeleton format! we'd like to rewrite all of the soloist skeletons to fit the new one, so please reach out so we can work on rewriting your skeleton together.
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Weekly Reminder Post
Hi everyone!
First things first, for long-form blog posts full of all kinds of information, plus the FAQ and stuff, check out the Actually ADHD web site.
This is your weekly reminder that we have been around since 2012 and there are pretty good odds that we’ve answered your question (or a variation of it) at some point in that time.
Before you send in your question, please check the following places to see if we’ve covered your situation:
Tags - we tag every single post so look for your topic.
FAQ - we have covered the most common questions we get here — you won’t get a different answer, so please do check here before you ask!
Popular Questions & Posts - some things are so common we have a page we go to for linking in our answers, but you can access it yourself and save us some time!
Resources - we have links to places you might be able to find more information!
Reading List - we have a list of books that might be helpful for you to read; if you’ve read some of these books and would like to write a review for us to link, please do!
From our sidebar:
The more specific your question, the better the answer. Don’t just ask for tips on “how to manage ADHD”; that’s too broad a topic. Instead, choose something specific that you need help with and ask about that.
We will no longer be attempting to answer general questions like this. Please check out the links in the list above or try to narrow down your question.
In addition to this, please remember that we are an ADHD blog. If your question is not directly related to ADHD in some way, we are probably not the right place for it. We recommend @mentalillnessmouse for non-ADHD related mental health questions. Also, do check out their resources; they have emergency numbers and chats and stuff as well as informational web sites all listed in their pages.
There is one other thing you need to be aware of, and that is that there are a few topics we don’t respond to anymore. Typically this is because we have said everything we can about the topic (in which case you will find it in the tags and/or on the FAQ). In some instances this is due to mods’ limitations.
Currently we do not respond to questions about dermatillomania (skin picking), especially not if they are incredibly detailed, due to personal difficulties dealing with the topic. If you look in the tag (right here) you will find some information and links to other blogs that deal with the subject.
We will also not be answering questions about whether or not it is okay to use the term special interest as we have answered that many times in the past. Questions about hyperfixation may also go unanswered. Please check the applicable tag (right here) before asking your question.
This list will be added to as necessary.
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If you'd rather spend your money on physical or digital possessions, we have that too!
Mini e-books with tips & tricks
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A paper workbook is in development, as is a full-on book that will be available in both e-book and paper formats.
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Hi everyone,
We are absolutely over the moon to announce that in just five days, Saintess of the Golden Bow has reached its base funding goal on Kickstarter! 🥳 After four years of dedicated development and a whirlwind three-month lead-up to this Kickstarter, your incredible support has officially secured the completion of the game.
We’re beyond grateful and thrilled to have such an amazing community rallying behind us. Let’s take a moment to celebrate this milestone and give credit where it’s due!
🌟 A Heartfelt Thanks
This wouldn’t have been possible without:
Backers: We're grateful for each and every one of you. Without you realizing our dream of completing the game wouldn't be possible! No matter how big the pledge, we're excited to see each and every one of you adding your contribution to Kickstarter. THANK YOU for being here with us!
Our Transparent Games Team: From our core team to contractors and our wonderful Art Interns/Assistants, everyone poured their hearts into making the demo and Kickstarter page shine. 💖
Influencers & Press: Your enthusiasm helped spread the word far and wide! Check out the amazing playlist of YouTube streamers who played the demo and supported us: YouTube Playlist (sorted from oldest to newest). Twitch also came alive with streams, and a special shoutout goes to Sammi from OtomeAddicted for championing our game to her community. 🌸
Everyone who shared news about the game: We know not everyone has the money to back our game, but sharing our social media posts and spreading the word about it helps us tremendously too. We appreciate every single one of you!
The Digital Dragons Grant: We were one of only seven teams selected out of more than 100 applicants to receive this grant for international marketing. This enabled us to work with incredible talents like Hubert Nosek from Consek Marketing and Andrew Moers, who crafted the amazing trailer. The grant couldn’t be used for production, but it allowed us to explore marketing strategies that have been pivotal to our success.
🚀 What’s Next?
Now that the base game is fully funded, it’s time to focus on our Stretch Goals!
🎙️ Stretch Goal #1: Partial Voice Acting for CGs
Bring Saintess of the Golden Bow to life with partial English voice acting for 30 CGs. We want you to feel every heartfelt confession, dramatic moment, and emotional turning point in full voice!
❄️ Stretch Goal #2: George DLC
Explore the story of George, the Duke of the North and fan-favorite ice mage, in an 8-10 hour DLC packed with intrigue, romance, and unforgettable moments.
These are just the first two stretch goals, with even more exciting enhancements and DLCs waiting to be revealed. With 27 days left, we’re confident that together, we can take Saintess to new heights!
You can read up more about the stretch goals in this post.
🖼️ George Merch Update
Good news for George fans! Our mahwa-style Garden Series promo art by Seii is almost complete! We just received a work-in-progress sketch with base coloring for the Celeste & George wallpaper/A4 print walking through the palace garden Bridgerton-style, and it’s shaping up beautifully.
This piece will join the merch lineup, including:
George Dakimakura
George Keychain
Celeste & George Wallpaper/A4 Print
Backers in eligible tiers will receive this stunning Wallpaper/A4 Print art at no extra charge (unless you want additional prints – those are be available too!).
🎯 What This Means
Thanks to your support, the base game is now a reality. No matter what happens with the rest of the campaign, the base game of Saintess of the Golden Bow is officially on track for a 2026 release! With 70% of the art complete, the finish line is closer than ever.
We’ll keep you updated on the status of stretch goals, rewards, and everything else as the campaign progresses.
🌟 Accessibility Update: Small Demo Change 🌟
We wanted to address a valuable piece of feedback we recently received. One of our players mentioned that the spinning reincarnation whirlpool animation, combined with reading text, caused motion sickness. Your comfort is incredibly important to us, so we’ve taken steps to resolve this issue in the current demo.
For now, we’ve replaced the whirlpool animation with a static image. This change ensures no one has to worry about discomfort while playing.
In the full game, we’re planning to include an Accessibility Menu where you’ll be able to toggle animations like this on or off as needed. Since the game will be ported to Unity post-Kickstarter (we have plans for the game we're not ready to announce yet, and for them the game needs to be in Unity), we’ve chosen not to implement the toggle in the demo right now but opted for a simpler solution.
A huge thank you to the player who reached out and shared their experience. It helps us create a better game for everyone. Please don’t hesitate to let us know if you have additional feedback!
This change was pushed to the Steam build and uploaded on Itch on Saturday the 22nd of March.
Thank you for believing in Saintess of the Golden Bow. Your support has turned our dream into a reality, and we can’t wait to bring this story to life for you. Let’s continue to build on this momentum and make Saintess the best it can possibly be!
Stay tuned for more exciting updates and surprises ahead!
With love,
The Transparent Games Team 🌟
#visual novel#english otome#otome#otome game#otome romance#otomedev#indie developer#indie game#indie visual novel#otome isekai#kickstarter
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Below the cut is our extensive FAQ! If you have a question, check here first!
How long has PawBorough been in development?
PawBorough has been in development since the summer of 2021.
When will PawBorough be playable?
PawBorough will enter closed Beta for Kickstarter backers in late 2024. Open Beta will proceed to allow entry of non-backer users afterwards. Our current timeline projects an extended period of open Beta for new users to join in late 2024 or early 2025, depending on how many features need tweaking and to what extent. We currently estimate full launch in 2025.
Will PawBorough be free to play? Yes. PawBorough will have premium features, but will not be “pay to play.”
Where do I download PawBorough?
PawBorough is a browser game with no need for download. However, we are working on an application for mobile devices which will be available to download in the future. There is not currently a timeline for this development.
Will PawBorough be mobile friendly?
Yes. We are dedicated to mobile usability. Our development of an application is intended to enhance the mobile experience.
Will you have a suggestions page?
Once we have the game refined and populated, we will be opening a forum for suggestions to improve the user experience.
Is PawBorough accepting artist applications?
Currently PawBorough is accepting artist applications. If you would like to work as a visual artist on The PawBorough Team, please send your resume and portfolio to [email protected].
Is PawBorough accepting developer applications?
PawBorough is not in need of developers at this time.
Can I volunteer for PawBorough work?
For the majority of work, we do not accept volunteer applications. We periodically open volunteer applications for early feature testing. For notifications on when these applications open, keep up with our Kickstarter updates!
What timezone will PawBorough be in?
PawBorough will function in EST/ET!
How can I reach out directly to the team?
Please email us at [email protected]. All other methods to contact us may not reach us.
Will you keep the official Discord open after the full launch of PawBorough?
No. After PawBorough launches officially, we will be shutting down our Discord. It is not in our best interest to rely on third party software for communication with our community. Already, this is an issue we take responsibility for perpetuating. We want to ensure all information is sourced to and on our website in a single space. Players are welcome to create their own, unofficial spaces however!
How can I support the development of PawBorough right now?
We take donations from our PayPal. All donations will go towards our continued development. You can also support us by spreading the word! Tell your friends about our project, keep informed on our updates, and join the site when we’re live!
Will you have dark mode?
Yes.
Will there be more breeds/patterns?
PawBorough will continue to add more content over the span of its lifetime. We have currently committed to 21 breeds in total, but new patterns may be added in perpetuity as the game ages.
Can cats die? Is there a way to remove them from the game?
Cats do not die from play. The only way to remove a cat from the game is to voluntarily retire the cat.
What are mystic and domestic breeds?
PawBorough features seven Boroughs that a player may join. A Borough is a culturally unique location in the world of the game. Each Borough has at least two breeds of origin: a domestic breed and a mystic breed. These breeds come in “pairs.” For every domestic cat, there is a mystical, magical counterpart. We call these pairs an “origin set” or “origin pair.” In lore, this is explained as normal cat breeds being magically, genetically altered over hundreds of years. As a player, you will be able to switch between mystic and domestic breeds instantly.
What are the mystic and domestic pairs? What are the origin Boroughs of every breed?
Here are all origin pairs that we have showcased in updates thus far. Shorthair / Bovine = Harvest Prowler / Thumper = Harvest Ragdoll / Fyret = The Metropolis Longhair / Moontail = Luna Snowfoot / Prancer = Sol Wolf / ??? = Cogwheel Littlefang / Stonehide = ???
Can Domestic Breeds be turned into Mystic Breeds (and vice versa)?
Yes. Here is a graphic of the system we are testing, which incorporates Borough origin:
Why not just have separate items for every breed? Why the pairs?
This choice was intended to unilaterally flatten the rarity between mystic and domestic breeds, and instead determine rarity by origin set. With an item for every breed, seeding the items would inevitably become imbalanced in some way. This way, Shorthair and Bovines, for example, are equal opportunity for the player. We did not want to, as a game, incentivize collecting mystic breeds over domestic breeds, thus viewing domestic breeds as a contextually “lesser” option. That has just never been our vision!
Will some Breeds/Patterns/Colors be more rare than others?
Yes. Breed rarity will be dependent on the origin pair. Bovines and Shorthairs may be more common than Longhairs and Moontails, for example. Patterns will have breed and drop rarity. Colors will be dependent on breeding outcomes. You may use our live kit predictor on our website to view how two colors interact. A brief write-up on how color outcomes for kits are calculated is located here!
How much can you customize your two Founder cats?
You will be able to fully customize the colors and sex of your Founders. You will also be able to select from a pre-selected pool of patterns and breeds, which will be changeable for all cats via items. We are currently working on adding the ability to fully customize white coverage for Founders. The only thing you will not be able to change is the Borough birthplace (eye color.) We are also considering adding the ability to freely re-access the creator and change your founders at any time. As a general note, your Founders will be incredibly customizable!
Will kits be able to wear accessories?
Yes! We love that we can do this! This does mean our accessory pool will be more limited. However, kits will be fully customizable!
How will players obtain "Generation 1" cats?
Generation 1 cats are cats which are not born from cats already on the site (i.e “offspring.”) There are several methods to obtain a generation 1 cat, however most notably an item called “incense” can be used to immediately spawn a random generation 1 cat into your camp. Each Borough will have an incense item which spawns a cat with the eyes of said Borough. Incense is obtained via crafting.
Will new colors be added to the demo?
Currently, there are no plans to add new colors, but this possibility is not off the table.
Will you have feathers behind the ear as an accessory?
No. We are aware that, historically, media with anthropomorphized cats has a history of anti-indigenous themes. In the interest of respecting indigenous populations, we will not be illustrating any feather-themed accessories without indigenous sensitivity consultation.
Will I be able to attach tags to my cats? Such as #kit?
Yes, we will be implementing a tagging system!
Will multiple cats be able to have the same species of Fauna companion?
Yes!
Will there be a way to make my cat stay as a kit forever?
Yes. We will be adding perma-kits as a feature.
Can you add a nonbinary/third gender pose to the cats?
We would love to, but we’re a small indie team with limited resources. Three poses with full accessory and pattern functionality is already quite a bit of effort for us, especially with the demand of the art style we are committed to! However, we consider the Mars and Venus poses to be, for all intents and purposes, genderless. The purpose of two adult poses is simply to explore the designs. You will be able to switch between both adult poses at any time via a switch on the cat’s customize page.
Will there be a pronouns section for a cat's page?
We were asked to add this feature quite a bit, and we did add it! We are currently testing a system which may allow custom pronouns (such as neopronouns) that the game will recognize and use in narration and dialogue. This will help aid our initial reservation to the concept.
Will there be a way to change a cat's eye type?
Yes, and eye palette too! The only thing you cannot change is the birth Borough (Borough eye color.)
What's the difference between an Accessory and Decor item?
Accessories are pieces of clothing tailored to layer on each cat pose. They cannot be moved from where they sit on the cat. They can only be shifted above or below other Accessories layered onto the cat. In comparison, Decor items are items which can be shifted, rotated, and resized around the cat. Decor and Backdrop items come together to create a scene!
Can we change a cat's birth Borough/eye color?
No.
To what extent will you feature violence or adult content?
PawBorough is for teens and older. Users must be 13 and up to play. This means that we will feature minor use of moderately strong language, mentions of alcohol, and the allowance of art with cartoon blood and violence. However, photorealistic blood or gore will not be allowed, and we allow absolutely no sexually suggestive content whatsoever.
Will you have a custom system? How will it work?
This question refers to the concept of allowing custom, user-uploaded art to be created into items and imposed over a cat. Yes, we will have a system for this. Our custom cat items are called “pelts.” “Unclipped pelts” will allow for users to draw over the lines of the cat. “Clipped pelts” will go under the lines of a cat, and be easier to work with Accessories. Both will be a premium feature, and come with limitations and restrictions to help maintain the visual identity of the game. We will also be implementing a less complex pelt system for Fauna!
Will you have breeds that resemble big cats?
We will not be featuring any breeds from the Panthera order. This includes lions, jaguars, leopards, tigers, and snow leopards. We also will not be adding cheetahs, due to their cultural association with big cats. In the lore of PawBorough, big cats (and cheetahs) are mythical depictions akin to humans imagining elves! All other breeds from the Felidae family are on the table. This does include wildcats.
Will you add more white coverage possibilities?
Uncertain at this time. The idea is on the table, however we’re currently focused on illustrating for all the planned breeds!
Do you have a “basic” pattern?
No. We do have a pattern called “solid” that may aesthetically resemble a more basic patterning, but we do not have a base-level pattern that users build up from. Instead, all patterns have some degree of rarity and detail.
Is there a way to change a cat's colors?
Yes. Users will have access to items which randomize a single cat’s colors.
Can I rename my cats?
Yes! Much like changing the pose, renaming a cat is able to be done anytime via the customization page.
How will line breaking accents be handled? Won't they clash with apparel?
For those who are unaware, PawBorough features accent genes which may break the silhouette. The answer to this is: yes, they will! We deliberated over this for some time. However, we are treating line-breaking accents much like other accessories. It will be on the onus of the player to prevent clipping with any other accessories, just as accessories can and will clip with one another. Line breaking accents will be layerable among accessories, so users can adjust the layering how they like. From a design standpoint, line-breaking accents will only include biological body modifications. This includes, but is not limited to, horns, teeth, scales, claws, fur, and anything else which would grow from the cat itself. This therefore excludes these attributes from accessories. Overgrowth is an exception to this rule, due to its inception before the restriction was in place. In lore, Overgrowth is explained as a benign, parasitic, magic-touched plant which lives in cat fur and is easily passed to children of infected parents while nesting.
Can accents be in any slot? Can I have the same accent in both slots?
All accent genes can be in either slot! However, you may not have the same accent in both slots. Both slots are able to lack an accent at the same time, however.
What are the default patterns and breeds I can pick for my Founders?
You may create your Founders starting with: Solid Tiger Tuxedo Blotches This list is subject to change. No accent genes will be available for Founders to start with.
How does breeding work?
Breeding is available between two compatible cats. Users will choose to start a nest with two cats. Users will then babysit the nest until the new kits are ready to enter the User’s camp. Kits will inherit colors and patterns based on the parents. Testing of this mechanic is available on our website!
Can players cancel unwanted nests? Is it possible to accidentally lose a nest?
Nests can be reversed via a Bitter Root item. This is an active choice that the player must click several times to confirm. Otherwise, nests remain until the player interacts with them and do not expire.
Can Domestic and Mystic Breeds produce offspring?
Yes! All cats can breed with one another.
How will Paw Borough prevent inbreeding regarding the cats?
Currently, cats which are related via 5 generations apart cannot breed together.
Will cats ever be too old to breed?
We have no intention for a feature like this at this time.
Can cats have multiple mates?
Yes.
How does white coverage work for breeding?
Random coverage spots are chosen for each kit, with dominant spots passed down and recessive spots having a lower chance of showing. The coverage amount is chosen via the algorithm below. none x none => 90% none, 10% low full x none => 5% full, 10% high, 50% medium, 20% low, 5% none full x full => 90% full, 10% high full x medium => 50% full, 10% high, 40% medium full x high => 90% full, 10% high full x low => 25% full, 25% high, 25% medium, 25% small medium x medium => 5% full, 10% high, 50% medium, 20% low, 5% chance of none high x high => 15% full, 20% medium, 65% high, 10% low high x none => 30% none, 30% high, 25% medium, 15% small high x medium => 10% full, 10% small, 40% high, 40% medium high x low => 60% small, 20% medium, 20% high
How many cats are in a litter?
This is subject to change, but a cat can have between 1-4 kits in a single litter.
Can I breed my cats to have different eye colors than my borough?
Yes.
Can I breed my cats with other users?
Yes! We have a system for cross-account nests which will allow two users to both care for a nest and then divide the kits.
Is there a cap on how much regular currency a player can obtain every day?
There will likely be a cap, but questions like these have become difficult to give concrete answers on until we can simulate the economy in closed Beta!
Will there be events during the game?
Yes! PawBorough will have an onsite story which will be told through events, in addition to holiday events which will give users seasonal item rotations.
If I miss story events, how can I catch up?
All real-time story events will be documented in an onsite archive which users can visit and read at any time. Campaign events which surround Guild play will be re-playable, which new users can play at any time.
Will the game have achievements?
Yes. PawBorough will feature a badge and reward system.
Will there be side/minigames?
At this time, we are focused on a closed gameplay loop which is fun, satisfying, and rewarding without the need for an abundance of generalized minigame designs. We may incorporate unique, one-off minigames for immersion in the future. But it is our hope that they won’t be necessary for an enjoyable game. We would much rather focus our resources towards buffing out the gameplay loop, and accommodating several play styles with it!
Are there any plans for a battling system for cats?
Yes! PawBorough will feature teams which may register at the Guild. Users will be able to go on missions with their cats and earn rewards, leveling up their team and earning exclusive items in the process. What stats does a cat have? What are they used for?
Cats feature seven statistics: Stamina, Strength, Sense, Smarts, Speed, Savvy, and Sorcery. A cat's base stat number is divided among these categories. Leveling a cat up will allow the player to build out any given statistical category. Statistics are used for different dynamics in combat (mele, range, healing, dodging, etc.) as well as helping to calculate different daily item yields. Cats can be leveled up both by participating in Guild play and by yielding items. Each cat also has a Fortune and Doom statistic, which affects good luck and bad luck in RNG and general combat. These two stats cannot be changed.
Are base stats completely randomized?
Yes, but there is a cap and a weighted bell curve. All Founders start with the same base stat.
Can I read official lore of the game?
As of right now, we are working on an updated lore page with a more interactive presentation and more meat than our previous iteration. We will notify all social media when we have a new page live.
How will recolors of accessories work?
PawBorough features a dye system. All items will come in 12 standard colors and may be dyed to any of the 12 colors. Dyes are obtained via crafting. “Special dyes,” as they are currently called, will feature more unique coloring from the standard item, such as holographic, polka-dot, or pastel. Special dyes will only be applicable to certain compatible items. (And in all cases, a special dye will only work on an item that the standard doesn’t already apply to. For example, if a shirt is polka-dot by default, there is no reason for the shirt to be compatible with the polka-dot special dye.)
Can I be an Alpha tester? Is Alpha open?
Alpha applications are available here. If this form is closed, it means applications are no longer accepted. Alpha is not open as of June 12th, 2024. We will keep active communication and announce when Alpha opens. Applicants who are chosen will receive emails with the appropriate steps.
If I am chosen as an alpha tester, do I have to sign an NDA?
No.
How will data wipes happen during the closed Beta?
For context, a data wipe consists of removal of all cats, items, currency, and user content. A data wipe will NOT wipe the following: Your account, including your username, credentials, and ID number. Credit for any money previously spent on your account. Closed Beta will feature at least one data wipe as the test comes to a close. However, closed Beta will feature as many data wipes as we the developers deem necessary for testing important game dynamics. As an example, we need to test economic balance, and will wipe as necessary to test new pricing and currency distribution.
Is there a limit to how many Beta Testers there will be?
Closed Beta is limited to the number of Beta Keys sold on our Kickstarter. Population reports put this number at over 1600 keys.
How much earlier do Early Bird tier codes get into the closed Beta?
Early bird codes allow 3 days of early access!
Will Luna Stones be tradeable or will they be locked to your account?
All Kickstarter items will be tradeable.
Are Moontail wings randomly chosen when using a Luna Stone on a cat? What about when you breed a Moontail?
Wing types are random when using a Luna Stone. To change a Moontail’s wing type, an item will be easily available. When breeding, the wing type of the parent will pass down.
I am a backer. How will I receive my Kickstarter rewards?
With the email you used to back, you will be emailed a code for your beta key(s) and a reward code which will be redeemable onsite for your tier rewards/add-ons. Can I still pledge to the Kickstarter?
No.
Are the Kickstarter items obtainable since the campaign ended?
No, and yes. We will not be distributing these items again. They are retired. However, when the site is live, you may trade with backers for Kickstarter items.
Will I lose my Kickstarter rewards after a Beta wipe?
Any redeemable item codes will become redeemable again after a data wipe.
Account
Can two or more people share an account?
No. We limit the game to one account per user. If you are caught sharing your account with another person, you may have your account frozen. All items you may lose by choosing to share your account are at your own risk.
Can system members have individual accounts?
When we say one account per User, we mean User. This means that systems with individual users may have separate accounts. However, any evidence of “funneling,” daily yield transfer, or frequent and egregious transfer of cats or resources which would give a User identifiable advantage over other Users will result in consequences, including but not limited to removal of the aforementioned resources and termination of one or both accounts.
Can you change your Borough after choosing one at signup?
Yes!
Can you change your username? Will multiple people be allowed to have the same username?
Your username will be changeable. No two accounts may share a username.
Am I allowed to have a "side" account?
Accounts are limited to one per user. Evidence of frequent cross-account trading which implies the existence of a side account will result in investigation and consequence.
What is the character limit on usernames?
18. It is the same for cat names.
Will I get my account banned if a housemate and I both play PawBorough, and you recognize the same IP address?
No. In fact, we are rather lenient and understanding of this. We only will take administrative action if the cross-account activity is egregiously imbalanced and rewards one player with a clear, identifiable advantage over other players.
Can players terminate their own account?
Yes.
How many accounts will be reserved for staff use?
The first 10 account IDs will be reserved for staff use. This number may be subject to change.
Is there a referral system? Are there any rewards for referring people?
We are developing a referral system in tandem with our badge system. Our system will reward referring players with a payout every time their referee(s) completes an achievement and earns a badge.
Can I use a cat I made in PawBorough as an original character / purchase commissioned art of this character?
Yes, we love it! However, no content featuring our doll art may be used commercially. You may not profit off of our exact images. We also require that any public use of our art or designs be credited back to our website.
Can I use cats in offsite roleplay? Do I need to give credit? Can I go make my own story out of my PawBorough characters?
Yes. Credit requirement largely depends. If you use an image from the site, you must credit us. If you’re using a mystic design of ours, those creature designs are owned by us. We would prefer if you did not completely divorce them from our game and give us credit for the creature design. Under no circumstances may you use any mystic designs in commercial content. However, we don’t own the concept of a generic cat character. If you create and name a domestic cat in our game, you’re welcome to take it elsewhere and do anything you damn well please with it! Again, so long as you credit any use of our images, and use none of our images commercially! Also, for clarity, we don’t own the concept of moth cats or cow cats, but our specific design elements in tandem with the breed titles are attributed to us. You’re totally free to make a moth cat design for your own use!
Are we allowed to trade art for beta keys with other users?
Yes.
Is offsite trading allowed?
For beta keys, yes, but at your own risk. Note that many games of our genre disallow cross-site trading with games in development, or altogether. We do not allow nor endorse disregarding the TOS of other games. We are considering an embargo on cross-site trading of cats, items, and site currency both during Beta and for a brief initial launch period. This is to help preserve the microcosm of our onsite economy and grow it to a healthy, prosperous size before introducing the possibility of cross-site scalping. We hope you understand this decision. We’ll keep forefront communication with Users on these policies during the game’s lifespan.
Can I sell my Kickstarter rewards for real-life currency?
No. This will never be allowed.
Can I trade my Kickstarter rewards for digital or physical art?
Yes. Art as a traded good would not be counted under the cross-site embargo. If any cross-site content is included in conditions of the trade, it would be considered illegal.
Will there be a safe way to exchange premium currency for regular currency with other players?
Two-step cross-account trading will be in place. Both players will have to approve a supposed trade before it will activate.
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A Note on Notifications
I have been writing about habit formation on the newbie guide. This section turned into a bit about notifications and content, and how they turn into habits. This turned into a WTF moment when I started to poke at how much habit formation is based around content, but at that point it's a rant and it had to go.
There are four stages of a habit:
Cue: the trigger for the behavior.
Craving: the desire to have an internal drive fulfilled.
Response: the actual action performed as part of the habit.
Reward: the satisfaction of the craving.
You would think that you can build up a habit by setting up a notification and then doing the habit when you get notified. But if you rely on notification as the cue for the habit, it supports repetition but hinders habit development. In essence, the habit being developed is "do the action described in the notification" rather than internalizing the actions and building automaticity.
The sad thing is that this is probably the best case scenario. The worst case scenario is that the notification is not a meaningful cue for the habit, because so many notifications don't cue for any kind of response. They are either informational, or worse, promotional.
This is a problem with notifications generally. Notifications are driven by the application. They push content, generally without determining how useful or relevant it is, and can easily overwhelm users in a sea of meaningless spam. This leads to alarm fatigue and an expectation that notifications are ignorable. If there is no response needed to the vast majority of suggestions, every ignorable notification is training the user to ignore notifications.
To ensure that notifications can serve as a useful cue, notifications should be meaningful. Ideally, notifications should be directly actionable with an immediate response. If a notification is not meaningful or actionable, especially if it does not come from a human, then it's most likely useless.
If a calendar event is set and there is a notification 10 minutes before the event, the immediate response should be "getting up and going to the place of the event" or "wrapping up conversations and work in progress." If the notification is a commitment reminder, the immediate response should be to do the commitment. And the appropriate immediate response to a useless notification is to disable notification for that app.
Notifications have a useful place, but they are inherently an external push from the environment, and therefore an attempt to coopt attention. Even when they do work, they prioritize responding to or acknowledging the notification when the environment doesn't warrant it: if the phone rings, you have to either answer it or press the button to make it go to voicemail, even if you're driving.
More insidiously, notifications often push content.
Content is attentional junk food. Take a moment to look around your environment and notice how much content is pushed; it can be quite shocking to realize how many attention systems can go into a single web page. Try browsing Youtube with UnTrap, SponsorBlock, and DeArrow enabled and see how your experience changes.
Habits form around consuming content quite easily: when you're bored or stressed, you reach to consume content and are rewarded with happy puppies and cat pictures. From there, content will come to you. Between recommendation systems and feed algorithms, you just have to click or scroll to be fed new content. Most of it is bad, but occasionally there's a useful nugget in there, and that "search" and that seeking behavior becomes the primary activity and keeps you coming back for more. You are never truly satisfied or filled by content, and there's always more of it.
If you want to understand the power of habit formation, try removing content for a day. Unplug the television. Go somewhere without your phone, and count how many times you reach for content without even thinking, and how automatic and unconscious that action was. Uninstall Tiktok and other social media, and see what the craving for content is like when it's unfulfilled.
Habits are powerful.
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although I WILL confess: error-catching is just as complicated and intensive as any other part of programming and no one should take it for granted that it’s “easy” or “simple” for developers to generate precise error messages that tell you exactly what’s going wrong.
I’ve done error-catching! It involves stopping to think at every single step of the process and trying to predict how things could go wrong. It involves asking people to beta test so they can find brand new ways to break things that you never thought of! And providing a clear, plain text explanation of what’s going wrong means that someone had to anticipate and program that ahead of time.
It’s a LOT easier to do a big catch-all for errors! If something goes wrong, then print “oops try again” and try to start over. For a lot of web pages and applications, this could be fine! The user can’t make changes to the code after all. Reloading the page is probably all they can realistically do to try and get something to work
But the DEVELOPERS in charge of fixing such errors? Yeah. We need to know what the hell happened. “Oops!” Doesn’t cut it.
But that requires time and effort on the part of fellow developers. Ya know?
#I actually don’t mind nonsense generic error messages if im the end user. the#like what the hell would I do with an error code besides share it with IT support? it’s not anything I have access to.#but back end is a different story entirely.
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For the character ask game, I'm not sure how many numbers you're willing to do for a single ask, so you can just do as much as you want from this. For Prowl - 2, 3, 7, 8, 12, 15, 16, 23, 25
I don't mind a bunch of numbers! Gives me an excuse to ramble, lol. And to rant, because Prowl deserves better.
2: Favorite canon thing about this character?
His willingness to look Optimus in the face and tell him he's being stupid, and to do his own thing to mitigate the stupidity if he has to. Mostly applicable to IDW, but Optimus needs a foil so badly in G1 that I've pretty much transplanted it into G1 Prowl when I write him. Not in its entirety, because G1 Prowl isn't IDW Prowl, but I like that he has his own opinions on tactics and morality and doesn't just go with the Autobot collective. His job is not to be a yes-mech; it's to keep people alive and win battles. If his commander is making stupid decisions, what benefit is there in standing back and letting it happen?
3. Least favorite canon thing about this character?
Making the police car an actual cop was the most boring decision anyone could have made. In stories where the Cybertronians choose their alts, especially, there are so many more interesting things you could say about his character by giving him a pre-war job that's completely unrelated to his Earth alt. For example, I like to think he chose it for tactical reasons: it's a common black and white vehicle, thus perfect as a disguise, and the sirens let him "legally" break Earth traffic laws in an emergency. It's far more interesting if his alt is a result of strategy and reasoning instead of, "I guess I'll take the one that matches my old job description."
7. What's something the fandom does when it comes to this character that you like?
I like that people took the little tidbit about Prowl having trouble with the unexpected that has exclusively appeared in two bios (that I'm aware of) and made it reasonably common. Would be really nice if they treated it seriously instead of making it comic relief, but maybe it does get treated more seriously these days. I don't read a lot of Prowl fic.
Let's talk about why.
8. What's something the fandom does when it comes to this character that you despise?
The image compilations of Prowl getting punched. The prick jokes that litter every TF Wiki page for every G1-based Prowl. The fanfics where Prowl is an uncompromising jerk or straight-up hate sink because the author needed a mean Autobot. The conversations and hypotheticals that make Prowl the source of any amoral action the Autobots take. The people who distill him down into Essence of Asshole and strip out every positive or sympathetic quality he has.
"Prowl gets villainized for being sensible" is one of my most hated fanfic tropes. Grab just about any fic where a Decepticon defects or earns the Autobots' sympathy in some way, and Prowl will be the only one who's unhappy with the situation. Which is perfectly reasonable because that is an enemy and he has no reason to trust them, let alone like them. But because we're supposed to sympathize with the Decepticon, that makes Prowl the villain. The other Autobots aren't naive and unreasonably forgiving, Prowl is just a bad person.
And it's not just IDW fics. G1 Prowl didn't get a whole lot of screen time, and thus no chance to develop his own personality, so he gets slapped with the same portrayal. Never mind the fact that when he does show up, he's one of the nicest characters - sure, he gets in on trash talking the Decepticons (though far less than some of the Autobots), but he's always helping out around base, shows concern for others, and pretty much stays out of interpersonal conflict. And yet, in stories based on a cartoon that has Powerglide, Gears, Cliffjumper, and Optimus Prime himself, I am expected to believe Prowl is the Autobots' resident jerk. Not gonna happen.
12. What's a headcanon you have for this character?
As I mentioned earlier, it's kind of quasi-canon that Prowl has trouble dealing with the unexpected. It's never appeared in any actual media, but it does come from official sources, so I wouldn't call it a headcanon. But I do headcanon that he has some pretty severe anxiety in dealing with people because of it. Things like math and physics are reliable; if something doesn't do what you expect it to, it's because you lacked information, and you can remedy that. You can update your calculations based on the results you actually got, or try to find out what you were missing the first time. Given enough data, you can predict just about anything as long as the results are consistent.
People are not consistent. You can make some sweeping generalizations about them based on categories - social groups, behaviors, readily obvious personality traits - but you can never say with certainty that someone will react in a specific way to something. Once you've known them for a while, you start to understand them and can anticipate them with a reasonable degree of accuracy, but that's assuming their behavior is genuine and consistent. If they're messing with you or pretending to be something they aren't, your data is inaccurate, and you can't correct it unless you know it's inaccurate.
People are the only things in the natural world that can deliberately give you false data about what to expect from them. So yes, I think Prowl has social anxiety. And probably some form of people-centric agoraphobia or anthropophobia.
(I also headcanon him as biromantic asexual. It has nothing to do with the above, and actually predates the anxiety headcanon).
15. What's your favorite ship for this character? (Doesn't matter if it's canon or not.)
If I had to pick just one pairing, I guess I would say Jazz/Prowl. Which is ironic, because for a long time, it was one of my least favorite Prowl pairings. Not because it was particularly objectionable; it was just everywhere, and I couldn't see it working. I think of Prowl as the kind of person who needs a steady, reliable partner who will let him have his routines and respect his desire to plan things before doing them, and Jazz's thing is more spontaneity and flexibility. He seemed like one of the worst partners for Prowl, especially with how I developed Prowl's disorders over the years.
In the end, though, that spontaneity is what brought them full circle to a pairing I can support. Because I do think Jazz would be willing to compromise and accommodate for Prowl's needs, and that Prowl could eventually trust that he's not going to suddenly change how he acts around him. It's a rather tenuous case of opposites attract, and requires patience from both parties, but I can see it working now.
16. What's your least favorite ship for this character?
First, an honorable mention goes to my immediate impulse, which was Constructicons/Prowl. I get why people want IDW Prowl to have someone on his side, and I don't think the Constructicons meant any harm. But Prowl was forced into the team through a series of traumatic events, the Constructicons like him for things he hates about himself, and being a part of Devastator seems to have contributed to his psychological decline. It wasn't a good or healthy situation for him, and I feel like the Constructicons having romantic feelings for him actually makes it more uncomfortable for me.
That being said, I'm going to have to go with Optimus/Prowl as my absolute least favorite ship. Optimus is very strongly motivated by morality and will generally take what he perceives to be the most moral action in a given situation. Pair that with someone like Prowl, who is willing to cross lines when he feels he has to, and you already have a relationship on rough ground. The only way things can work between them is either for Optimus to accept Prowl's "moral failings", or for Prowl to change a fundamental part of himself. There is literally no option that doesn't require one of them to compromise their principles or change who they are. And since Optimus isn't the kind of person who will do that, the only hope for a relationship is to "fix" Prowl. And that gets into abusive territory, because Optimus has power over Prowl in both the physical sense and in their professional relationship. He also has social power, because because Prowl is unpopular and Optimus is exactly the kind of person you wouldn't expect to be capable of abuse.
And yes. For the sake of argument, it could be toxic from Prowl's side too. He could try to hurt Optimus by throwing his mistakes in his face, or by blaming him for everything that goes wrong. But Optimus has a great deal of confidence in himself and the support of pretty much everyone, while Prowl is isolated and already isn't proud of things he's done. He is far more vulnerable to abuse than Optimus is, socially and psychologically, and he just doesn't deserve that.
23. Favorite picture of this character?
Mmm. I guess I would have to say this one, since it inspired an entire story that I'm still working on. There's actually another one that I like better (which also spawned an in-progress story), but I'd have to do more digging to find the link for that one. Might do it later.
25. What was your first impression of this character? How about now?
When I started watching G1, the Autobots were just a conglomerate of near-identical personalities to me. Prowl was just one of the generic background bots who got a few minutes of screentime in one episode and was otherwise relegated to a support role. I was mildly interested by some of the fanfic portrayals I saw, but I definitely preferred the Decepticons, so I didn't read much where he was a main character unless there were Decepticon MCs too. And most of those fics were written by a couple authors whose endings were consistently disappointing, so after I stopped reading their stuff, Prowl just dropped off my radar.
Nowadays, Prowl is my favorite Autobot (well, second favorite after Skyfire). Thanks to IDW, I kind of see him as the Autobot version of Starscream (narratively if not in personality), but he's also a fascinating character in his own right. I love that he doesn't conform to the Autobots as a whole, he's fun to write and analyze, and he was the one good thing I got out of the IDW comics. 10/10 character, deserves better.
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How can progressive web apps benefit online stores?
PWA Development Services
In the fast-moving world of eCommerce, providing a smooth and engaging customer experience and offering is key to success and achievement. This is where PWA Development (Progressive Web App Development) comes in. PWAs combine and merge the best of web and mobile apps into one system as its support to offer online stores powerful functionality, enhanced speed, and user-focused experiences—all without the need for a traditional app download.
Improved Loading Speed -
Online shoppers expect quick load times. If a website is slow, they’ll likely abandon it. PWA Development assures that lightning-fast performance by caching content efficiently as its helps users to stay on the app. This means pages load instantly, even on slower networks, keeping visitors engaged and reducing bounce rates of the app or portal.
Mobile-Like Experience Without the App Store -
PWAs behave just like native mobile apps— as the users can install and save them directly from the browser and access them from their home screen with ease. For online stores, this eliminates the friction of going through app stores by increasing the chances of user retention and repeating the amount or number of visits.
Offline Functionality -
A key benefit of PWA Development is offline access. Customers can continue to browse products or even complete transactions when they're temporarily disconnected from the internet. As this add-on feature is especially useful for users in the areas with unstable connectivity and helps the businesses to retain their potential buyers.
Better Conversion Rates -
The seamless performance and driven approach and app-like experience of PWAs lead and drive towards improved user engagement and ultimately sees higher conversions. PWAs minimize and lower barriers like slow checkout processes or poor navigation, ensuring customers move smoothly from browsing to purchasing and get a sale ticket generated or conversion.
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Developing separate apps or platforms for iOS and Android is costly and time-consuming. PWA Development allows online retailers to craft a single and one handheld application that works and is supported across all platforms and devices, drastically reducing the development time and costs. PWA Development is helping online stores evolve by offering faster, more reliable, and engaging shopping experiences. Trusted companies like Suma Soft, IBM, Cyntexa, and Cignex specialize in building custom PWAs that cater to unique business goals—helping online retailers grow, retain customers and users, and stay competitive and dominant in the digital marketplace and industry with its smooth implementation.
#it services#technology#saas#software#saas development company#saas technology#digital transformation#web development
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Web to Mobile: Building Seamless Apps with .NET"
.NET is a effective, flexible, and open-supply developer platform created with the aid of Microsoft. It enables the creation of a huge range of applications—from computing device to cellular, net, cloud, gaming, and IoT. Over the years, .NET has evolved substantially and has become one of the maximum extensively used frameworks inside the software improvement enterprise.
Dot Net Programming Language

A Brief History of .NET
The .NET Framework become first delivered through Microsoft in the early 2000s. The original cause turned into to offer a steady item-oriented programming surroundings regardless of whether code became stored and finished locally, remotely, or via the internet.
Over time, Microsoft developed .NET right into a cross-platform, open-supply framework. In 2016, Microsoft launched .NET Core, a modular, high-performance, cross-platform implementation of .NET. In 2020, the company unified all its .NET technologies beneath one umbrella with the discharge of .NET five, and later persisted with .NET 6, .NET 7, and past.
Today, the unified platform is actually called .NET, and it allows builders to build apps for Windows, macOS, Linux, iOS, Android, and greater using a single codebase.
Key Features of .NET
1. Cross-Platform Development
One of the maximum tremendous features of present day .NET (publish .NET Core) is its ability to run on a couple of platforms. Developers can construct and deploy apps on Windows, Linux, and macOS with out enhancing their codebases.
2. Multiple Language Support
.NET supports numerous programming languages, together with:
C# – the maximum extensively used language in .NET development
F# – a purposeful-first programming language
Visual Basic – an smooth-to-analyze language, regularly used in legacy programs
This multilingual capability allows developers to pick out the nice language for their precise use cases.
3. Extensive Library and Framework Support
.NET offers a comprehensive base magnificence library (BCL) and framework libraries that aid the whole lot from record studying/writing to XML manipulation, statistics get entry to, cryptography, and extra.
Four. ASP.NET for Web Development
ASP.NET is a part of the .NET platform specially designed for net improvement. ASP.NET Core, the cross-platform model, permits builders to build scalable internet APIs, dynamic web sites, and actual-time packages the usage of technology like SignalR.
5. Rich Development Environment
.NET integrates seamlessly with Visual Studio, one of the most function-wealthy integrated development environments (IDEs) available. Visual Studio offers capabilities together with IntelliSense, debugging tools, challenge templates, and code refactoring.
6. Performance and Scalability
.NET is thought for high performance and scalability, especially with its guide for asynchronous programming using async/wait for and its Just-In-Time (JIT) compilation.
7. Secure and Reliable
.NET presents sturdy safety features, including code get entry to security, role-based protection, and cryptography training. It also handles reminiscence management thru rubbish series, minimizing reminiscence leaks.
Common Applications Built with .NET
1. Web Applications
With ASP.NET Core, builders can create cutting-edge, scalable internet programs and RESTful APIs. Razor Pages and Blazor are technology within ASP.NET Core that help server-facet and purchaser-facet rendering.
2. Desktop Applications
Using Windows Forms or Windows Presentation Foundation (WPF), builders can build conventional computing device applications. .NET MAUI (Multi-platform App UI) now extends this functionality to move-platform computer and cellular programs.
3. Mobile Applications
Through Xamarin (now incorporated into .NET MAUI), developers can create native mobile applications for Android and iOS the usage of C#.
4. Cloud-Based Applications
.NET is nicely-acceptable for cloud development, in particular with Microsoft Azure. Developers can build cloud-local apps, serverless capabilities, and containerized microservices the usage of Docker and Kubernetes.
5. IoT Applications
.NET helps Internet of Things (IoT) development, allowing builders to construct applications that engage with sensors and gadgets.
6. Games
With the Unity sport engine, which helps C#, developers can use .NET languages to create 2D, three-D, AR, and VR games.
Components of .NET
1. .NET SDK
The Software Development Kit includes everything had to build and run .NET packages: compilers, libraries, and command-line tools.
2. CLR (Common Language Runtime)
It handles reminiscence control, exception managing, and rubbish collection.
Three. BCL (Base Class Library)
The BCL offers center functionalities including collections, record I/O, records kinds, and extra.
4. NuGet
NuGet is the package manager for .NET. It lets in builders to install, manage, and share libraries without problems.
Modern .NET Versions
.NET five (2020): Unified the .NET platform (Core + Framework)
.NET 7 (2022): Further overall performance enhancements and more desirable APIs
.NET 8 (2023): Continued attention on cloud-native, cellular, and web improvement
Advantages of Using .NET
Cross-platform assist – construct as soon as, run everywhere
Large developer network – widespread sources, libraries, and frameworks
Robust tooling – especially with Visual Studio and JetBrains Rider
Active improvement – backed by using Microsoft and open-source community
Challenges and Considerations
Learning curve – particularly for beginners due to its giant atmosphere
Legacy framework – older .NET Framework tasks aren't like minded with .NET Core or more recent variations without migration
Platform differences – sure APIs or libraries might also behave in a different way throughout operating systems
Getting Started with .NET
To begin growing with .NET:
Install the .NET SDK from the legitimate .NET internet site.
Create a new project: Use the dotnet new command or Visual Studio templates.
Write code: Develop your logic the usage of C#, F#, or VB.NET.
#btech students#bca students#online programming courses#offline institute programming courses#regular colleges university#Dot Net Programming Language
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