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headspace-hotel · 1 year
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It's easy to see how chemophobia became so widespread to the point that companies advertise their products as containing "only ingredients you can pronounce." It's wretched that this spawned the antivax movement and other similar movements, but there are incredibly good historical reasons behind WHY people are terrified of "chemicals."
Reasons like: Agent Orange, DDT, Superfund sites, any of a wide range of incidents where chemical companies—in many cases, knowingly—poisoned people and communities because Number Go Up. History has shown again and again that companies do not give a fuck about ruining people's lives exposing them to toxic substances.
Unfortunately these people live in a world where EVERYTHING around them contains ingredients they can't pronounce and there is very little knowledge of basic chemistry, and a person has no choice but to either develop life-altering paranoia about contamination, or just settle into a sense of (naive?) security about the Chemicals in the world around them.
So these powerful cultural memories (and totally rational distrust of Bayer, DuPont, and Monsanto) have been hijacked to Sell Product (No chemicals! Ingredients you can pronounce! All Natural! Organic!) and/or been channeled into some horrible and ultimately baseless movements that, these days, form a pipeline straight into fascism.
Alex Jones' anxiety about chemicals "turning the freakin' frogs gay" is part of The Anxiety about a world that is now made of ingredients we can't pronounce. Our world is now made of very different physical stuff than the world of our ancestors, and it makes total sense for panicky reactionaries to blame sexualities, genders, religions, and ways of existence they don't understand on the strange, unprecedented "chemicals" that have intruded into the material components of the world around them.
The material changes to our lives mesh quite nicely with the paranoia of fascism. People, without any scientific expertise that would inform them, decide that "natural" things are good and "artificial" things are bad, and this leads people to reject very simple, comprehensible, and well-understood processes like "heating something up, but not quite to boiling, and letting it cool down" (pasteurization) in favor of "contracting bovine tuberculosis."
But it's not that natural is good and artificial is bad, it's that natural is, at least in theory, understandable, and artificial is bound only to the laws that tell DuPont it must disclose what is in a product being sold and test the product for harms to human and animal life—and the power of those laws to actually control DuPont. Hemlock and nightshade can be recognized and avoided, but a Product emerges from an Amazon Prime box in a curiously sterile afterbirth of plastic and foam, stinking of acrid VOC's that some people enjoy in the form of the "new car smell."
And we know that nature has no shortage of things that kill us that we CAN'T readily detect with our senses, like lead and uranium, but before mining for coal and metals ripped open our Earth and pumped thousands upon thousands of tons of toxic waste up from its depths, any given creek or patch of dirt in Eastern Kentucky was at least less likely to be dangerously toxic and radioactive.
This definitely fuels the blind and often dangerous urge to go back to a time when things were "simpler." It lubricates the slide down into reactionary bigotry a little bit, this abundance of ways the world has gone Wrong and has been irreparably changed.
It gets harder and harder to say "No, natural is not always good/bad, no, unnatural is not always good/bad" and be listened to. Our world is far, far harder to understand now in some ways, but we have to try, and that's a hard sell.
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copperbadge · 1 day
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Hey Sam!
I recently purchased a second hand bread machine, and I know you like to bake! (I got King Authur's Flour per your recommendation.) I was wondering if you have any recipes or tips and tricks for bread making? I don't have an oven in my apartment so sadly that's not an option for me 😔
Without an oven, a bread machine is a great acquisition! You can often also make rice, oatmeal, and sometimes even yogurt in a bread machine, depending on the model. If the machine didn't come with a manual, try googling for it, or googling the model name and "recipes" to see what else people have done with theirs. It's great you bought KA flour, because materials really do make the difference -- good flour and yeast are key. Freshness can matter with yeast so buy something with a long expiration date, and keep the yeast somewhere cool, dry, and dark.
For bread making, there are two main things I always think about: you are nurturing yeast, which is a living thing, and you're forming gluten (presumably, if you're not cooking gluten-free). The yeast wants to have food and be warm, so you want to use pretty warm water (most machine recipes say something very specific like 115-125F or similar, but it should be warmer than your skin and not so hot it hurts your skin, that's how I measure it). Sugar helps feed yeast, so often there will be sugar or honey in a recipe even if it's not a "sweet" bread. If you're using older yeast, adding a bit more sugar can help it work. Meanwhile, protein helps support gluten formation, so milk or milk powder are common ingredients often listed as optional but which are very helpful. If you have a stove, you can even make milk bread, which is one of the best, fluffiest kinds -- google "hokkaido milk bread" for recipes. Nearly any bread recipe that doesn't have a super long rise or need to be shaped can be made in a bread machine, but often (especially on the King Arthur site) a recipe will include special tips for adjusting it for a machine.
Specifically for bread machines, the bread can stay warm in the pan for a bit, but the longer it cools in the pan the more likely it is to form condensation, which leads to moisture on the surface of the crust in contact with the metal. That dries out pretty quickly if you leave it out for a bit, but moisture reduces the shelf life of homemade bread a LOT (moisture feeds mold). Your best bet is to remove the bread as soon as it's cool enough to handle -- it used to be the hardest part of making machine bread was getting it out of the damn pan, but they may have gotten better since I had one -- and wrap it in a tea towel or leave it out to cool completely before putting it in a package of some kind. I used to keep mine in the fridge because without preservatives it can mold quickly. These days most breads I bake included a few spoonfuls of King Arthur Bread and Cake Enhancer, which is a mild preservative and worth every penny -- it makes the bread softer, with better crumb, and it stays good for longer. There are other brands you can get cheaper on amazon, probably, but I've only ever used KA so I can't speak to their efficacy. It's generally not sold in stores.
Okay, two last things: one, I always put the bread machine on the floor when I was making bread in it, because it rocks back and forth a bit when kneading and I have had machines "walk" off the counter before. The floor or a wide table are best. Two, bread is difficult and even a machine for making it isn't perfect, so you may fail when you first start out. Even if you don't fail the first time, you may not get a good loaf at some point, and that's the nature of yeasted breads. Don't take it personally -- and don't give up! After a while, you start to notice if something seems "off" but it takes time to learn that sense.
Happy baking! I hope it goes well for you.
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oftlunarialmoon · 10 months
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Online Games for Age Regression - Free to Play Internet Games for Agere on a Budget
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Ciao lovelies! Today’s blog post topic was requested by Bee via our request form! I am working my way through the others, thank you all for your suggestions so far! Today I’ll be sharing a collection of links I’ve found to online games you can play for free! A lot of age regressors are out here on a budget after all, and not all of us can afford to buy new games all the time. But playing our same old games can be boring after a while. Luckily with the ideas below, you can have plenty of free online games to try the next time you are small and bored! Alright, let’s dive into this list!
I want to begin the list with Educational Game sites. These will have a learning component in the games, as they’re intended to help teach kiddos cool new facts about the world! On this section we have:
Educational Games:
Cool Math Games https://www.coolmathgames.com/
USA Mint (currency) Learning Games https://www.usmint.gov/learn/kids/games
Math Playground https://www.mathplayground.com/
NASA Kids Club https://www.nasa.gov/learning-resources/nasa-kids-club/
National Geographic Kids https://kids.nationalgeographic.com/games
Animal Jam https://www.animaljam.com/en
ABCya! Learning Games https://www.abcya.com/
The next section I’ll go into are game sites based on tv, like shows or networks specifically.
Television Games:
Nick Jr https://www.nickjr.com/games
Nickelodeon https://www.nick.com/games
Disney https://disneynow.com/all-games
PBS https://pbskids.org/games
Cartoon Network https://www.cartoonnetworkhq.com/games
Boomerang TV https://www.boomerangtv.co.uk/games
Sesame Street https://www.sesamestreet.org/games
This next section is my favorite, and I’m sure tons of you will realize exactly why, and maybe you’ll have similar nostalgic memories. But let me lay out the scene here. Picture this, you’re in your room/computer room and it's friday night, you’ve just had pizza for dinner, Rihanna is playing on the radio and you’re about to do your favorite activity- dress up games! So nostalgic…
Dress Up Game Sites:
Doll Divine https://www.dolldivine.com/
Azaelea’s Dolls https://www.azaleasdolls.com/
Girls Go Games https://www.girlsgogames.com/
Picrew https://picrew.me/
Pastel Katto https://pastelkattogames.com/
Girl Games https://www.girlgames.com/
Dress Up Games https://www.dressupgames.com/
Meiker https://meiker.io/
eGirl Games https://www.egirlgames.net/
Dress Up https://www.dressup.com/
Lastly, here’s some more online games that I couldn’t figure out a special category for:
Unsorted:
Webkinz https://www.webkinz.com/
Chess Kid https://www.chesskid.com/
Poptropica https://www.poptropica.com/haxe/play/
Kidpix https://kidpix.app/
Webkinz Guide https://webkinzguide.com/wiki/Main_Page
Sanrio Daily https://www.sanrio.co.jp/dailyapps/
CBC Kids https://www.cbc.ca/kids/games
Landing https://app.landing.space/@kasaimoonfox
Wordle https://www.nytimes.com/games/wordle/index.html
I hope you found some new games today! Thank you again to Bee for suggesting this idea!
Thank you all for reading! If you’d like to find more OFT content, check out our official sites:
OFT Website: https://www.onlyfunthings.org/
Facebook: https://www.facebook.com/onlyfunthingsblog
Instagram: https://www.instagram.com/onlyfunthingsblog/
TikTok: https://www.tiktok.com/@onlyfunthingsblog
YouTube: https://www.youtube.com/channel/UC2McunegwpRjgAEz3Snc8wA
Redbubble: https://www.redbubble.com/people/lunariamoon/shop?asc=u
Twitch: https://www.twitch.tv/oftlunaria
Gumroad: https://lunarialmoon.gumroad.com/
Tumblr: https://oftlunarialmoon.tumblr.com/
Amazon Affiliate: https://www.amazon.com/shop/onlyfunthings
Etsy: https://www.etsy.com/shop/OFTMerch
Thanks again for reading, please remember to stay awesome and love yourself!
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gentlebeardsbarngrill · 8 months
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Daily OFMD Renewal Tasks - Updated 01/31/2024
Hey all! These were starting to get a bit big for the Recap, so I'll link here instead. I'll keep this updated every day so feel free to reference back here and I'll link to this inside the Recaps.
==Things to remember==
Keep it positive! We are wooing them!
Only address one platform at a time!
Make it personal! Tell them why you want to be on that platform (inclusivity, diversity, other shows that are similar, etc)
“It’s okay to reuse some content with new tags but try to space the posts out a couple hours so they dont stack up on top of each other in hashtag very obviously.” -Jac
==Today's Hashtags==
#AdoptOurCrew
#SaveOFMD
#FinishOurStories
==Platforms to Reach Out to==
Netflix
AmazonPrime
AppleTV
If you reach out on the social medias, you can cater to individual mission statements per platform.
Cheat Sheet Below provided by @aproperpirate on Twitter
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If you wanna talk about the shows creativity, feel free to reference Ra Vincent's site, he was the Production Designer for OFMD. Great inspiration and pictures to use to show off to the networks.
It's also helpful for Amazon to show them the international reach
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== Vote on the Queerties! ==
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You can vote once a day!
Best TV Comedy
Best TV Performance
== US Social Media For Each Platform ==
Instagram:
Netflix @netflix
PrimeVideo @primevideo
Apple TV @appletv
Threads:
Netflix @netflix
PrimeVideo @primevideo
Twitter:
Netflix @netflix
PrimeVideo @PrimeVideo
Apple TV @AppleTV
Facebook:
Netflix @netflix
PrimeVideo @PrimeVideo
Apple TV @AppleTV
==Daily Helpful Tasks:==
1. Push That Petition
2. Fill out Feedback forms:
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Make sure to request Our Flag Means Death on all the platforms, and indicate why you like the show (if that's an option) and keep it positive. Source: @Lcmwriter100 on Twitter
Netflix
AppleTV - looking for an example letter? Check out @saltpepperbeard’s post
AmazonPrime
For Amazon Prime - Courtesy of @yougotofast over on twitter.
Existing Prime subscribers, you can access a Suggestions/Feedback form on the Prime Video app in the Settings > Help & Feedback section. The form is automatically tied to your Prime account, not sure if that makes any difference compared to anonymous feedback.
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3. Platform/Article Engagement
HBOMax
If you still have HBO Max, please still go ahead and stream Our Flag Means Death, it keeps up engagement and numbers.
Search Our Flag Means Death on Netflix
If you have Netflix, after your search, stream the first title that comes up for a few minutes.
Article Engagement - Source: @candiedsilkmoth on twitter
@itsmfgames Has been kind enough to be keeping up a running list of Articles about the campaigns -- so if you have the time and want to go catch up on some articles, please checkout the guide below and visit this google doc for the list!
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4. Make Calls
Contact Netflix and say why you love OFMD
You can call them at (844) 505-2993 as well and let them know about a hoard of pirates looking for a new home. You're welcome to try their toll free number as well (888) 638-3549
5. Daily Link Clicks to keep up engagement
Our Flag Means Death Wikipedia Page
Google Search for Our Flag Means Death
Google UK Search for Our Flag Means Death
Our Flag Means Death IMDB
Current @renewasacrew Daily Links:
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Twitter
Instagram
For Industry specific help see @TheCozyPirate on Twitter as well. I will try to include any pertinent information in the Daily Recap or here, but if you have twitter they're a great resource
== RADIO! ==
Some awesome new suggestions from @AdoptACrew Check out the thread here. Link to the NPR suggestion site: Here
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=== Staying a Polite Menace to Max ===
For those of you who are still up for it-- We are still contacting Max and Commenting on their posts. Thank you @asgardian--angels for the reminder! I'll update this section with more details tomorrow once we have some more.
Current focus with Max is less requesting Renewal and more to Expressing Disappointment about them cancelling marginalised Stories (OFMD, Rap Sh!t, etc), specifically to give them bad PR.
We're still letting Casey Bloys and David Zaslav know no peace.
As usual please be polite, we're not letting max off the hook, but Monday there will be a news article coming out regarding this (Source: Jac (@TheCozyPirate) on Twitter))
==Media Resources (Pics, Gifs, Vids)==
Gifs, Pics, and Videos to use: show clips to use Src: @havethisonelife
Our lovely @kiwistede made some great custom gifs you can use to tweet and message the platforms with. Check out their tumblr here
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== Stats ==
Some Cool Stats you can use:
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==Infographics==
Some folks like infographics instead of text so here's some stuff for you! Courtesy of @edandstede on Twitter
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I have a limited amount of pictures I can put on one post so here is a google drive with more: Google Drive
==Other ideas for engagement:==
Courtesy of @sandwrite2 on Twitter
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ofmdrecaps · 15 days
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09/04/2024 - 09/05/2024 Daily OFMD Recap
TLDR; Rhys Darby; Taika Waititi; Nathan Foad; Samba Schutte; Leslie Jones; Kristian Nairn; Madeleine Sami; Vico Ortiz; Eliza Cossio; OFMD Rewind with AOC and Astroglide; Articles; Fan Spotlight; Cast Cards; Love Notes; Daily Darby/Today's Taika;
Hey crew, multiple 2 day recaps coming tonight. Sorry for the delay.
== Rhys Darby ==
Rhys is going to be starting up a substack (similar to Patreon). He's really excited about it as you can tell-- Gizmo Darby is not so excited however.
Source: Rhys' Tiktok/Instagram
== Taika Waititi ==
Taika out in Paris with Rita <3
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Source: Instagram
== Nathan Foad ==
Nathan off to see Matthew Maher at Rose City Comic Con and giving us all the feels on the way!
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Source: Nathan Foad's Instagram Stories
== Samba Schutte ==
Heyyy! Samba's going to be at the Dream Theatre in Los Angelos on Oct 5th, 2024! You can get comedy night tickets on their website!
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Source: Theatre of Hearts Instagram
Really cute story Samba shared about a fan on twitter btw!
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Source: Samba Schutte's Twitter
== Leslie Jones ==
Leslie's coming to Colorado Sept 13! For all our OFMD Colorado crew, you can catch her at the Union Colony Civic Center in Greeley! For tickets, visit her site!
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Source: Leslie Jones' Instagram
== Kristian Nairn ==
Kristian on his way to Rose City ComicCon!
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Source: Kristian Nairn's Instagram
Hey UK Crew! Kristian's got a signing set up for Oct 3 at the Forbidden Planet London Megastore! You can RSVP here if you're interested!
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Source: Forbidden Planet Instagram
More Kristian News-- his book is being featured on Amazon and there's a great article highlighting it in The Washington Post! "Beyond The Throne as one of [Amazon's] Best Books of September"
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Source: Kristian's Instagram
= Wee John Wednesday Notes =
Some fun OFMD News: He's gonna try to do a WJW Live at Rose City Comic Con in Portland this upcoming weekend (and drag some other cast members into it if he can).
Kristian shared some awesome gifts people gave him! (He said you do not have to bring gifts to meet him but he will always love them, but don't feel bad if you don't please!) Some I recognized from various artists we know (but there were a lot more):
@smudgeandfrank
@/samanthareiofficial
@/unclear_atypicality
@/bairnecessitiesco Kristian has a website with his books on it-- but he's got some limited edition Guitar Picks he's got on sale, there's only 100 available. He is also getting a WJW put up soon! Not available quite yet though.
Website
T-Shirt
LE Guitar Picks
Other fun things:
Kristian loves Rabbits!
He's getting some rune tattoos in Portland when he visits Rose City Comic Con!
Wanna watch it? It's available on Instagram!
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Source: Kristian Nairn's Instagram
== Madeleine Sami ==
Deadloch S2 is being filmed in Darwin!
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Source: 'I Love Darwin' Facebook Page
== Vico Ortiz ==
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Source: Vico's Instagram
== Eliza Cossio ==
One of our dear writers, Eliza Cossio is being featured on a podcast! You can listen in here!
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Source: Eliza Cossio's Instagram Stories
== OFMD Rewind with AOC ==
Our friends over at @adoptourcrew are working together with @astroglideofficial and doing a Full Rewatch of OFMD together! It starts Sept 12 @ 2:30PM PDF / 5:30PM EDT / 10:30PM BST!
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Source: Adopt Our Crew Twitter
== Articles ==
Thank you @adoptourcrew for sharing these great articles!
Most Controversial TV Show Cancellations
Yahoo Article
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Source: Adopt Our Crew Twitter
== Fan Spotlight ==
= Cast Cards =
Thank you to the ever-dedicated @melvisik for keeping up with these Cast Cards! Catching up tonight with several, please check them out below!
David Van Dyke - Visual Effects Supervisor (VFX Supervisor).
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Stephen W. Shriver - Lovely stunt double to Fred Armisen!
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Emily Buntyn - Casting Associate!
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Kendell Wells - CJ's stunt double that whipped Taika in the balls!
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Morgan Smith - Executive in Charge of Casting!
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Stephen Bralver - Nathan's stunt double, possibly the one who 'lost his shoes' in Nathan's story at the San Jose Con!
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Chris Denison - Stunt Water Safety, probably the person who makes sure our lovely cast stays safe in the whilst submerged.
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Steve Aizzo - Rhys' Stunt Double!
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Source: @melvisik's Twitter
== Love Notes ==
Hey lovelies. Love Notes are brief tonight. I just wanted to remind you that kindness is one of the greatest gifts you can give to yourself and anyone else. It's not free, but it costs a lot less than most things. No matter how hard things have been, no matter how much kindness you've received, kindness continues to be one of the greatest world-changers and you're still trying to be kind, and I am so proud of you for that. You are so very lovely, don't forget that <3
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Source: StayCloseToYourself Instagram
== Daily Darby / Today's Taika ==
Just some dancing... these two are too cute! Gifs courtesy of the darling @fandomsmeantheworldtome and @ marv3lic1ous!
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theswordwizard · 1 year
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ai art: both sides
I think a lot of non-artists are also just really and truly not understanding the big picture. I personally could not care less about that cat image, it was fun, whatever, but you are only producing those kinds of images in the sense that an art director "produces" whatever art they are in charge of. They are telling another artist what to do, even guiding them, but they are not considered the artist themselves. Artists who are creating their own art, who are trying to survive off of their work (many of whom have some form of disability, as art is easy to do while sitting down, etc), who are already in the middle of fighting to not just be tossed aside for a product which doesn't even produce the results it claims, are reacting negatively because they are seeing that in parallel with tabling spaces taken up with people presenting generated art as their own illustration, and game devs/producers using it as a way to explicitly avoid paying people for work, while using something that was trained on their work.
"Why do people react so strongly to things possibly being AI art?" If you want to keep it out of the courts, then public opinion matters all the more. It's about a party line that is easily communicable. Most artists are going to be strongly anti-AI because that's the best way to protect themselves than trying to "open a discussion" about it. It's like nurse scabs. We can argue back and forth all day about the intricacies of scabbing for important jobs, but at the end of the day the party line will generally be "scabbing is bad," "we don't like scabs," "scabbing harms workers."
People are trying to compare people getting mad about it to people getting mad about Duchamp's fountain, which just lets me know about their level of art education, and the level of which they like to talk out their ass.
Duchamp's fountain isn't a major point in art history because of the object itself, its because of the STATEMENT. It is because of the placement of the object IN THE GALLERY. It is the equivalent of a political pamphlet, but summed up in a single object that incites discussion around his political statement. It isn't about the object it is about the CONCEPT. We can literally call anything we want "art" if we dedicate ourselves to reframing it and treating it as such, it's just that most non-artists don't even care. They want the label of being an artist without even putting in an effort to. It's like if I wanted to be called a photographer and I wanted people to treat me as such, and so I just made a portfolio of pictures I took off of Pinterest or even a stock photo site, because I've decided that it's the photos I would WANT to take, and thus I can just act like they have anything to do with me.
There have been arguments over much more "similar" things for a long time too. Since the 90s Richard Prince has been taking people's instagram photos, making slight tweaks to avoid copyright, and then printing them large scale and selling them for tens of thousands of dollars. Technically legal, kinda shitty, as he does it without even contacting the (plenty of times, women) original posters. And that's just with selfies people have taken! But I don't see people mentioning that because a lot of people don't like him, and most people arguing to legitimize AI art to be uncontested don't actually care that much about contemporary art. They have zero real interest in being an artist and talking about art to that degree, to have those discussions in a way that isn't validating themselves. Duchamp's fountain in a gallery incites discussion because galleries are places of art discussion. If someone brought a crate of mechanically woven baskets (that they bought from amazon) to a craft fair, people are going to be rightly pissed off. It's about context.
It's also, in my opinion, a similar discussion to the one that was big on twitter not too long ago, where people argued that artists weren't obligated to be able to draw non-white and/or disabled people. Which, sure, but you probably aren't that good of an artist if you don't know how to. And someone going through a portfolio of exclusively white people might go "huh, only white people. interesting." (I even want to include a gotcha here! If an artist has a portfolio of white people, and they have a section talking about their focus being painting their family tree in like, northern Ireland, it's gonna be a totally different story. why, you ask? because there is an underlying concept other than "wow this artist really only likes white people." this is part of the reading comprehension test that will follow.)
And you know what, I'm going to be honest - and this is likely a result of me not being a photographer - but I'm not even really talking all that much about AI photo edits, outside of the large scale implications of what it means that anyone can create a highly realistic image of anything they want (including political figures, female celebrities, you see my pattern here) with zero effort, on a mass scale we've never seen previously. I think they should only be used with stock, and I even think that photographers who upload their works should get additional payments from it. I actually had used a generator back in 2019 for a project, well before this even became a discussion, and it was even featured in a gallery show for a bit! The overall theme was "fake news," so it was a conceptual piece with fake landscape photography that I made with some beta tool. The point was the tool in combination with the tool's result, not how pretty the fake pictures were. I also want to say it was trained a lot more ethically than a lot of the generators that are so popular today.
And this isn't to say that you have to have a gallery or be so fully integrated in a physical art scene or whatever to be able to make conceptual art or talk about it - honestly I think zines that could actually combine whatever your concept is with having room to talk about it, and they're easy to create both physically and digitally and share. maybe just don't have it be around "look at all these pretty pictures that I made with AI." similar to how people at the art book fair aren't going to be impressed with me being like "look at all these pretty pictures I found on Unsplash."
Sure, AI art is "real art," but it's not illustration or photography or whatever, it's conceptual art. Which means it's main goal is to incite thought and discussion about it. Like the D&D book's release that suddenly turned to being about the AI art they used. So if you want to be an artist using primarily AI, go ahead, no one can stop you, but the topic is culturally significant with the current fight between the entertainment unions to protect their livelihoods, so the discussion will be heated.
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deusvervewrites · 4 months
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Ask game: So we have a Batman Midoriya Au, and we also have a Superman Midoriya Au (Batfam and Solar respectively). Why not round out the trinity with a Wonder Woman Au, (with Transfem Midoriya for good measure)?
Princess Diana of Themyscira arrived in Japan to do some ambassadorial work and because Wonder Woman can just kinda go wherever she wants compared to Batman and Superman generally sticking to their home turf.
While she was touring Japan, she heard a commotion and landed in time to see the second Sludge Villain attack. She moved to intervene right when Midoriya ran out to help Bakugou. It's her, not All Might, that resolves the situation. And while she's pulling Midoriya and Bakugou to safety, Midorya instinctively grabs onto her lasso, which reveals some unexpected truths to her.
Wonder Woman shuts down attempts by the Heroes on site to dress-down Midoriya's actions and decides to walk her home. Midoriya kind of awkwardly blurts out that the lasso made her realize she's trans, and Wonder Woman informs her that's not the first time it's happened. Also All Might pops up with a free Quirk. What's he gonna do, not trust Wonder Woman?
Anyway Midoriya is an honorary Amazon now and Wonder Woman is gonna help train her for both One For All and UA. Again, what's All Might gonna do, stop her?
Have you ever noticed that Wonder Woman's whole "Don’t kill if you can wound, don’t wound if you can subdue, don’t subdue if you can pacify, and don’t raise your hand at all until you’ve first extended it" philosophy is depicted in comics in a way that's extremely similar to how Midoriya operates? Actually WW probably takes it even further.
For Fem!Midoriya, I'm going with the name Kumiko (久美子). That first kanji, 久, is the same as the one in Izuku (出久), which wasn't strictly necessary, but that's the kanji that happens to be the pun on the Japanese word for Nine and if Horikoshi is going all in on these shitty puns then so am I. Of course, since this pun is a homophone, any Ku sound would work.
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nejis-desk · 7 months
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Jack Jeanne Complete Collection - Interview with Ishida Sui and Towada Shin Translation
This interview is from the Jack Jeanne Complete Collection art book, it’s available on CDJapan and Amazon jp. You can also purchase a digital only version on bookwalker jp. I encourage anyone reading to purchase the game (if you haven't already) or the art book itself to support Ishida and Towada directly. 💕
This is a VERY long interview so I apologise for any typos or errors I may have missed.
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An interview with Ishida Sui and Towada Shin, who both worked on writing the story of Jack Jeanne. In this interview they reveal what went on behind the scenes during production, rejected story ideas and much more. This interview was conducted remotely on the 9th of February 2021.
Interviewer: Yui Kashima
How did Ishida Sui end up making an otome game?
—How did the production of Jack Jeanne begin?
Ishida: It was sometime around Autumn 2015 I think… On an old personal site that I used to run, I received an email from the company Broccoli to an email address that I no longer use. It was a commission request for character designs.
—In 2015 Tokyo Ghoul was still being serialised wasn’t it?
Ishida: Yes. Usually job offers like that go through Shueisha first, so I contacted my editor asking why this one was sent to my private email…  At the time, in addition to working on Tokyo Ghoul, I was also drawing illustrations for a tear-off calendar and very busy with various other things, so when my editorial department heard about the offer they seemed very shocked like "What!?".
—Why did you decide to accept the offer even though you were so busy?
Ishida: I would often receive offers asking for me to draw manga or illustrations, so I figured that this one was a similar case. However, some words in the email caught my eye. Like ‘Gender Swap’, ‘Takarazuka’ and ‘All Boys Opera'. When I saw these concept ideas, a dream began to swell in my chest and I felt like giving it a try.
I think if it had just been a normal character design job, I would have turned it down. However just from reading the short brief in the email my interest was piqued. While in discussions with the Young Jump editorial department, I also casually mentioned the kind of offer I’d received to Towada-san.
Towada: Yeah, Ishida-san asked me for some advice. I was also drawn to the ‘Gender Swap’ and ‘Opera’ concepts. I could easily visualise the setting of the story. Additionally, it seemed like it would be a story that included many different themes such as gender. When I thought about that, I figured that Ishida-san would be a good fit, since I knew he would be able to draw something that went beyond all genders.
Ishida: I’ve been drawing androgynous characters for a long time, so Towada-san and I talked and wondered if that's what they must be looking for. After that, I created my own proposal and submitted it to Broccoli.
—You created your own proposal, Ishida-san?
Ishida: When I looked at the original proposal that Broccoli had sent me, a lot of it differed from my personal tastes. It was a very upbeat and dazzling story. It would’ve been hard for me to match my art style to that, so in my proposal I noted things like ‘if it were me, I’d do something more like this’. I was interested in this unpolished gem of a story, so I thought it would be a waste to turn it down altogether. I wanted to at least try throwing my own ideas into the ring, so I spent a week creating the six main characters and sent them in.
—At that time, I heard that the game wasn’t titled ‘Jack Jeanne’ yet, but was instead called ‘Jiemarie’.
Ishida: At first, I wanted to try creating a word that doesn’t exist. So using French as a base, I came up with ‘Jiemarie’ as the game's provisional title. But then a month later when I was reconsidering the title, I looked at it again and thought, damn this looks lame. So I hurriedly called Towada-san on Skype and we entered a discussion that lasted about ten hours over what the title should be.
That’s when we decided on ‘Jack Jeanne’. The male roles take the name from the knight, or the ‘Jack’ in a deck of playing cards. And the female roles ‘Jeanne’ take from the word parisienne and Jeanne d’Arc. When these two terms are put together, I feel like you can comprehend what the game is about with a bit of nuance. Plus you can shorten it to ‘JJ’… That’s also the title of a magazine though (lol).
—Taking on another job whilst your manga was being serialised sounds like it would be tough on you both physically and mentally.
Ishida: I think I must’ve been a bit unwell (lol). My body was fine, but being able to work on something other than a serialised manga was a lot easier on me mentally. I may have seen it as a way to escape, so I didn’t feel that working on two projects at the same time was difficult. When it comes to game development, I can only create what I’m capable of, and there was no set release date yet. Of course, I would work on and submit things whenever I could though.
—What kind of things would you submit?
Ishida: I would sketch character designs, discuss and create story elements with Towada-san and try to put Univeils history into chronological order. Then I would share the progress with Broccoli and have meetings and such with them. In the beginning, rather than having to draw anything yet, it was mostly just brainstorming and planning. That’s why I think I was able to do it all concurrently with the serialisation of my manga. 
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How Ishida Sui and Towada Shin know each other
—Do you chat with Towada-san often?
Ishida: Well yeah, she is my older sister after all.
Towada: We talk a lot. When we both have the time we chat over Skype.
Ishida: Once we start the conversation can last up to five or six hours. We mostly talk about things that happened throughout our day. When I’m talking to someone I often bring up something that’s happened to me and ask their opinion on it. She became someone that I could chat with whilst working on my manga. Ever since my student days we’d talk until early morning, I usually told her about storyboards I’d drawn.
—At the Ishida Sui exhibition it was revealed that Towada-san had even given you advice on some of your earliest works.
Ishida: Yeah that’s right. It was a work I’d prepared for a 'bring your own work along' induction course in Tokyo that I attended back in my student days. It was a manga about two characters who eventually became the prototypes for Tsukiyama and Hori Chie in Tokyo Ghoul. It was only about 30 pages long, however when I showed it to Towada-san the day before the presentation, she told me that she thought my linework was too thin.
Towada: Yeah, the overall linework of the manga was thinly drawn. Once I told Ishida-san this thought, he began tracing over his linework and making it thicker. And then when he looked at it again, he said “Yep, I need to redraw the whole thing”.
The linework being too thin was only my personal opinion and the presentation was in Tokyo the next day, so in horror, I began hastily telling him, “You won’t make it in time, stop, stop!”
Ishida: All I could think about was that the lines really were too thin, so I wanted to redraw it. All of the screentones had already been affixed to the panels, but I didn’t want to bring something along with me whilst knowing it wasn’t the best that it could be.
Towada: Ishida-san handled the linework and I helped with redoing the screentones. We worked throughout the night and finished redrawing the whole manuscript. Once it was done, it wasn’t even comparable to the previous version, the lines were powerful and the characters' expressions conveyed a lot. I was seriously worried though (lol), I didn’t know if we’d complete it in time.
Ishida: I couldn’t think about anything other than the lines being too thin, so I wasn’t even worried about whether I had enough time or not.
Towada: I fell asleep halfway through, but you continued and boarded that Tokyo bound flight without having slept a wink, didn’t you?
Ishida: Yeah. I let Towada-san sleep and continued applying the screentones myself right up until the very last minute. I was still applying them whilst on the plane and also after my arrival in Tokyo. I used screentone number 10 a lot, so I remember the scenery around me gradually began to look grainy like the screentone. It felt as though I was hallucinating.
—Sounds like it was a tough manuscript to complete. Towada-san was also the author for the Tokyo Ghoul novels, has your relationship always been one akin to work partners?
Ishida: When it was decided that Tokyo Ghoul would be getting a novelisation, I was given other authors' works to look at. However, none of their styles really clicked with me, and they didn’t seem right for the series. I knew that Towada-san wrote, so I tried reaching out to her.
Although back in the days of Tokyo Ghoul’s serialisation, Towada-san and I didn’t talk as much as we do now. If I had any concerns I would just try and sort them out by myself. We’d always gotten along as brother and sister, however we didn’t really start to have a ‘work partners’ kind of relationship until we started working on Jack Jeanne together.
Towada: That’s true. Back then, we only occasionally conversed regarding the novelisation of Tokyo Ghoul. Before :re we only spoke once every few months over Skype. As Ishida-san said, it wasn’t until I started working on Jack Jeanne that we really started properly talking to one another.
—How often would you contact each other?
Towada: Depending on what stage we were at, we would bounce ideas off each other once every three or so days. Ishida-san would make a request like “I’d be happy if this part of the script was done within the next two weeks.” And then I’d present what I’d written and we’d discuss it and then I’d return to writing again. This process was repeated until Jack Jeanne reached its completion.
—Was Ishida-san the one that reached out to Towada-san to write the script of Jack Janne?
Towada: He didn’t ask me specifically to write the script, early in development he’d ask me to help with some research like “I’d like you to look up some information on this, could you help me?”. I’ve always liked ikusei games and within that genre I also enjoy romance and otome games. So I think that’s why it was easy for Ishida-san to consult me about it. We’ve had a common interest in games ever since we were kids.
Ishida: Back then I played games like ‘Pinnochia no Miru Yume’ and ‘Angelique’. I wanted to try and conquer Marcel in Angelique but it was one difficult game, so it was a tough task. Before I could even raise any flags with him, the training aspect of the game was so hard that no matter how many times I played I never got any good at it.
Towada: I’m the type that loves playing games, so after talking with Ishida-san, I went on to play every popular otome game that had been released around 2015, as well as every Broccoli published otoge. I completed every single character route in those games. I began analysing otome game trends and Broccoli’s brand identity and relayed my findings to Ishida-san. After that, I went along with the Jack Jeanne production team and Makasano Chuuji-san from Shueisha, who was the scriptwriter of the Tokyo Ghoul anime. We all visited the city of Takarazuka for research.
Ishida: I was also supposed to be there for the Takarazuka trip but since I had my manga to worry about, I had Towada-san go and take in the atmosphere in my place.
Towada: I did have to gather material but I think I visited Takarazuka a total of five or six times. From morning I would watch the Takarazuka theatre from afar and simply watch the guests move about, soaking in the atmosphere of the city.
Along with the Takarazuka plays, I also watched student plays, in total I probably went and watched one hundred shows. Theatre shows that are performed by professionals are fully realised and flawless. So getting to see the contrast to student plays, where they progress and improve until the show is complete was a very helpful reference.
I’ve always enjoyed watching plays, so everything I had to research overlapped with my own hobbies. I still shared my own input with Ishida-san though.
Ishida: I’d never formally been asked to write a script before… I felt like a fraud (lol). I think it’s because I’m not very good at being considerate of other people. I don’t think I’d be able to work with anyone other than Towada-san on something.
—Why is that?
Ishida: Well, for one I don’t want to talk to anyone for long periods of time (lol). Because Towada-san understands what aspects of a story are important to me, she’s also able to comprehend what I mean when I talk in abstract concepts. We could save time by not needing to have any pointless discussions.
Towada: Back then Ishida-san was still very busy publishing his manga, so bringing in all sorts of new people to work on the project probably would’ve put quite the burden on him. That’s why I wanted to help him out in some way.
After researching all sorts of things, I ended up participating in a production meeting for Jack Jeanne, but I was not expecting that I myself would end up being in charge of writing the script. Rather, I was more just looking forward to getting to play a game made by Ishida-san. As things progressed though, I was asked to try plotting things out, or to write part of the script to be used temporarily. Eventually I came to think, why don’t I just write the scenario myself?
I’d never written the script for a game before though, so that’s what had been holding me back. Unlike novels, it’s commonplace to not have to write descriptively. Novels are made up of dialogue and descriptions, like describing the setting and characters' expressions or emotions. So I had to spend a lot of time working out how to write to properly convey a story through dialogue alone.
When I first started getting the hang of it, I tried writing a script that still included descriptions but I quickly stopped. Jack Jeanne is about theatre, so I figured that it would be easier to convey the presence and narrative of the story through conversation. I usually write novels, so I was uncertain, but since Jack Jeanne has sprites of the characters on screen, I thought that I could do it. I suppose it’s closer to writing for a manga rather than a novel.
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The rejected character routes
—Before Tokyo Ghoul was completed, what kind of things did you work on?
Ishida: The first two years were mostly spent creating the game’s world and mechanics. Like deciding how many performances there would be, how the plays would be presented. Would it be a dialogue drama? Would there be mini games? Things like that. We also had to decide whether summer break would be included or not, how raising affection would work and how the choices would be presented. Those are the sort of things that were talked about first.
—You got to watch over the entire game’s development then.
Ishida: At first, I got carried away and envisioned a stage play game full of skill mechanics that I personally enjoyed. A busy game full of specs you can raise and improve in mini games, however when I explained these details to a friend of mine, they were like “You’re just imagining a game that you would like, right?”.
They asked me if that’s what the eventual players of Jack Jeanne would be looking for. That same friend said that since it’s a story that deals with the theme of theatre, it would be better if the player could witness the performances themselves. So I took that advice and the prototype of the current Jack Jeanne was created. I told all of this to Towada-san and had her handle the script.
Towada: You can’t write a script without knowing how the game’s system works after all.
Ishida: Now that I think about it, before Tokyo Ghoul was finished, rather than build the game's foundation, all I was really doing was scattering the sand to prepare for said foundation.
When Tokyo Ghoul entered its endgame especially, I really had to concentrate on it, so I took a six month break from Jack Jeanne. Ending a story requires a lot of energy and attention, so I left the practical work of Jack Jeanne to Towada-san and only supervised the music production and attended any important meetings.
—So during serialisation you were making preparations to jump right into it afterwards?
Ishida: Yes exactly. I wasn’t able to do much practical work, so I had Towada-san prepare the script in advance for me. And for the time being, create one character route.
—Which character was it?
Towada: It was Shirota. I wrote about the equivalent length of a short book and it was more or less complete. In the end, we scrapped the entire thing though… Because the atmosphere in the beginning was quite dark.
Ishida: It was dark because I was too used to Tokyo Ghoul. It included issues like a troubled household and severe bullying. Reading something like that wouldn’t put the player in a happy mood.
Despite it being a story about the theatre, my attention drifted to other topics which didn’t fit. And it was me who had asked Towada-san to write something like that… A couple months after the Shirota route had been completed, I read over what Towada-san had written for me once again and realised that it was a bit too gloomy. I’d forgotten what prompt I’d even given to her in the first place (lol).
The first character portraits and CGs that I created were for Shirota too. The reason being that Shirota is the only second year student and he was already a complete individual, so he was easy to create for. As for the third year students, there’s three of them, Fumi, Kai and Neji. Along with Kisa, Suzu and Yonoga are also first years, so continuity and character relationships need to be taken into account in order to create them, so they were a little more complex.
—How did the other characters come to be?
Ishida: At the proposal stage, the first character that I created was Kai. It’s a game where characters will be falling in love and confessing to one another, so first off I wanted a character that was handsome. Then I made Fumi who would be Kai’s partner. After that, I think Shirota was next.
Towada: At first you created the characters by basing them on plays didn’t you?
Ishida: I’m a fan of Yamamoto Shugoro’s work ‘Kikuchiyosho’ so Shirota was created using that as a base. In Shirota's case the genders are swapped, but Kikuchiyosho is a story about a girl who is born into a samurai family and raised as a boy. It has an element of androgyny and portrays the confusion and anger concerning gender quite well.
—How did you select the plays to base the characters on?
Ishida: I chose plays that lots of people are familiar with and would be easy to assign characters to. Kai is ‘The Phantom of the Opera’, Fumi is ‘Salome’, Neji is ‘Faust’ and Yonoga is ‘Shintokumaru’. Kisa and her classmate Ootori are ‘Don Quixote’. Ootori ended up becoming a side character though.
—So Ootori was originally meant to be a main character?
Ishida: Yeah. If I were to compare it to Tokyo Ghoul, Ootori is in the same position as Tsukiyama. I wanted a pompous character like that in Quartz. However I may have made him a little too unique (lol).
I received feedback from Broccoli that they want the main six characters to be an elite group, so a more easy to approach character would be better. So I moved the bright and cheerful character that I had originally made as Onyx’s Jack Ace over. That character was Suzu.
Making the characters personifications of plays started to become difficult to stick with though, so I abandoned the idea entirely halfway through.
—Despite appearing glamorous, the characters are all dealing with their own issues, like certain complexes and family troubles. I think that they’re all conflicts that are easy to sympathise with, how did you decide what the backbone of each character's conflict would be?
Ishida: First I created the character's appearance and then decided what personality would match them. Like with Fumi, when I began to think about making his story about the unique struggles that come with being born into a respected family, if becoming a successor was going to come into question, then he needed to have a brother.
In this way, I worked backwards from the vibe of his appearance and created his home life. I did the same with the other characters too, thinking things like ‘to have a personality like this they must not have parents, or they must struggle with expressing themselves’.
I think that if you let your characters do human-like things, then aspects of them that are easy to sympathise with will be born.
Jealousy, setbacks due to failure, inferiority complexes… Each and every character naturally ended up having some form of theme attached to them.
—I feel as though Kisa had a different sort of personality than that of a typical heroine.
Ishida: To put it simply, I want my protagonists to be fighting something. If they’re not giving it their all, then it’s no good. If they’re just standing around, then you can’t empathise with them.
—There’s times where she draws others towards her or supports those around her. She also has some masculine aspects to her.
Ishida: I think that I’m moved by characters who make me think “This kid’s really admirable”. That’s why I made Kisa a girl who works hard no matter the difficult situation that she’s in. I like Kisa and I’m sure Towada-san feels the same way.
Towada: She’s the result of both of our preferences. While due to the game’s setting, she of course has struggles related to being a girl, but I was careful to write the main thread of her story in a way that transcended gender and instead simply showed her charm as a human being.
—Regarding gender, I was impressed by how neutrally it was portrayed.
Ishida: Yes. Originally, I was going to make Shirota a character with a feminine personality, but I ended up scrapping the idea. In the end, he ended up having more of a masculine mentality. The premise of Jack Jeanne is that boys also play the female roles on stage, but it’s not a metaphor for anything and I didn’t want it to raise any questions. I simply wanted to give it my all creating plays with that setting and create something new and refreshing.
I don’t struggle with any gender related issues myself, so it’s not like I can fully understand what it’s like, but in general I’ve never considered gender to be a very big deal. If someone born male were to tell me “I have the heart of a woman” then I’d just think ‘ok cool’.
To me it feels strange to place so much weight on such an issue. I don't see why others need to be bothered by someone else's gender, I'm not since I myself am not able to speak for such experiences.
Towada: At first, it was possible to take that direction with Shirota but as I continued to write, I came to realise that there was no need to exaggerate any emphasis on his gender identity.
To those looking from an outside perspective, it may seem like a unique identity such as that is a person's defining trait, when in reality it's only just a portion of their whole self. If you consider it to be all they are, then you end up denying the other aspects of that person.
Whilst considering the individually of each character, I kept in mind to write them in a way that seemed natural for them.
—The side character, Tanakamigi Chui of Amber, had a very striking presence. How did you go about creating him?
Ishida: I wanted someone that’s easily understood to be the antagonist, so I went ahead and tried to draw someone who looked like an unstoppable genius. Despite being a second year, it’s as if he controls the school. I wanted an enigmatic and intriguing character like that. Once I named him Tanakamigi Chui I felt as though he was complete and his inclusion in the story was quickly decided on.
—On the flip side, were there any characters that you had a hard time creating?
Ishida: I had to think a little harder about the other members of Amber. They needed to have the aura of the enemy but since they’re only villains in the context of the stage, they’re not actually bad people. So it was hard to find that balance between them.
Visually they’re edgy and have a talented vibe, but they also have their own individual quirks, they’re not all homogeneous. I struggled with Kamiya Utsuri especially, I wanted him to visually look like he could be a Jeanne while also still looking like a boy, so it was difficult to get him right. I didn’t have to do many redesigns though and all the other characters came to be without much trouble.
What I actually had more trouble with, was the fact I made the cast too large. I initially created almost double the amount of first year characters, but when I looked back over the script that Towada-san created, I told her “There’s way too many characters, please cut some of them out.” To which Towada-san replied, “Ishida-san, you’re the one who created them in the first place.” (lol).
Towada: That’s because the cut characters had already appeared in the script (lol).
Ishida: I feel that when there’s too many characters a lot of them get wasted, so just like that I end up creating and scrapping a lot of my characters. I think even Broccoli were surprised by the amount of times I’d suddenly tell them “Oh that character doesn’t exist anymore.”
—Apart from characters, were there any other aspects of the game that were abruptly discarded?
Ishida: The performances I suppose… Originally I had wanted there to be a larger variety of shows, but if you were to put all of them in the script it probably would’ve ended up being three million characters long.
In the beginning of development, I had originally planned for each character's route to have a different final performance. There’s six main characters, and including Kisa’s route, that would total to seven unique shows.
Before that there’s the newcomers, summer, autumn and winter performances, so I arranged to have a script written for each. Basically I wanted to include more shows and increase the amount of sub stories, but that would be confusing to play through and development would never end. The game engine has its limits too, so I decided to keep it simple.
Towada: It would’ve been difficult to play through all that as well (lol). For the final performance, we settled on it being one show and letting the player enjoy it from each character’s perspective instead. And even then, there’s still over 20 different endings to the game, so it still took a long time until everything was fully complete.
—Newcomers, summer, autumn, winter and the final performance, were these five show’s scripts all original?
Towada: Yes. However at first, like the characters, we had planned to base them on famous productions. Like Shakespeare or fairy tales. We figured that players would find it easy to get immersed in plays that they were already familiar with.
Ishida: For the newcomers' performance, I thought we could have a show called ‘House of Biscuits and Candy’ based on Hansel and Gretel. I had also originally planned to use each character's motif to base the plays on.
Towada: Like Shintokumaru, right?
Ishida: Yeah yeah. I even went as far as getting permission to use it, but if the show were to be following a story that already exists, then the script would be bound to it. Once I understood that it would make it difficult to relate the stories to Univeil, we decided to create the plays ourselves.
Since I acquired the permission to adapt Shintokumaru though, maybe I’ll have to make a manga about it someday…
By the way, the one who was saying “Let’s do this” and then changing it to “Nevermind let’s not” was all me. I’ll start on something wholeheartedly thinking that it’s the right choice before realising halfway through that I can’t actually take it anywhere and stop. Jack Jeanne’s development was full of trial and error.
Whenever I’m about to start something, Towada-san will express her concerns with my ideas but I always end up pushing on with them only to ultimately scrap it.
I probably have at least ten books worth of scrapped drafts alone. I had no real knowledge of how to properly craft a story. I hadn’t drawn anything other than Tokyo Ghoul, so even though I had no idea what the fundamentals of storytelling were, I misunderstood that I could write other kinds of stories too. This time around I studied and revised each time… I really learnt a lot.
Towada: You learn things by doing them, so I think I just got used to it (lol). Also, you don’t commonly see stories presented within stories, I thought that it was a rare case for a game especially.
~ ~ ~
The story behind ‘Lyrics: Ishida Sui’
—You also wrote the lyrics for each of the songs used in the performances didn’t you, Ishida-san?
Ishida: Yes, that’s how things ended up. It goes without saying, but no one, including myself, thought that I’d be the one writing the lyrics.
Originally Broccoli brought in several professional lyricists and had me look over what they’d written. However I couldn’t help but feel that they were lyrics I’d heard somewhere before, or they at least didn’t leave a unique impression on me. I did feel the finesse of a professional, and they were beautiful lyrics that fit the story in one way or another… But the words used didn’t touch on the core of the story. 
The songs in Jack Jeanne are stage songs that Neji wrote for the members of Quartz. So unless you’re familiar with the setting and understand how the characters are feeling, then you won’t be able to write lyrics that perfectly fit the scenario.
While I knew that my lyric writing technique would be far from that of a professionals, I thought that no one understands and loves these characters more than me, so I approached Broccoli about it. I’d poured my heart into not only the character designs, but also the story and system of the game, so I didn’t want to compromise on the lyrics and have them pale in comparison.
So, to the best of my ability, I wanted to at least try my hand at writing them. I had Broccoli check whether or not what I’d written was viable and asked them “If there are no problems, then please let me write the lyrics.”
—Did you sing the temporary vocals for the songs too?
Ishida: When I submitted the lyrics to Broccoli, I got the normal response of “Thank you, we’ll leave the temporary vocals to you.” Along with this message they also wrote “You can hire a professional vocalist if you’d like, or you could record the temporary vocals yourself.”
Because of this I started thinking that maybe I should record them myself. Similar to how one wouldn’t be able to write lyrics for the songs without a deep understanding of the story, if you weren’t the one who wrote the lyrics, you wouldn’t know how they’re supposed to be sung either.
So, after deciding that I had to be the one to do it, I made preparations to acquire some audio recording equipment and downloaded some editing software. I divided up the parts and harmonised with myself and over the course of three days, I finished recording the temporary vocals. That’s more or less how I did it.
—When recording yourself singing, being self conscious about it can interfere, can’t it?
Ishida: I don’t think I was possessed by him or anything, but… When I tried to go all out, as expected I felt a bit hesitant, so I began recording whilst imagining I was Neji.
In the game, Neji is the one who writes the scripts, so surely he would also write the lyrics and subdivide the song and do everything himself. So I got through it thinking like that. In that pumped up mental state, I sent in the temporarily recorded songs but all Broccoli said back was “Alright, let us know your upcoming schedule”, I got so carried away that I was somewhat bewildered by the cold response (lol).
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Recruiting via DM, gathering specifically selected creators
—It appears the creators you gathered to handle things such as the concept art and music are all people whose work you enjoy.
Ishida: Yes. Almost everyone was sent a targeted offer. For example, I’ve always loved the concept artist Lownine-san’s work ever since I was a student. I suppose you could say I was jealous of how high quality their artwork is… They’re someone who I thought I'd never be able to beat in my entire life. Lownine-san is an amazing artist who is especially good at blending characters into their backgrounds.
When we were creating Jack Jeanne, I wasn’t sure if I’d be able to pull something like that off, so I definitely wanted to recruit Lownine-san for the job. After getting permission from Broccoli, I reached out to Lownine-san myself through Twitter DM’s. I had only appreciated Lownine-san’s work from afar, and we’d never actually interacted before, but we did both follow each other. I received a reply that Lownine-san was fully on board to accept the job.
Towards the end of Jack Jeanne’s development, I got the chance to speak with Lownine-san, so I asked them “Could you teach me how to draw?” They gladly accepted this request and taught me how to draw whilst screen sharing over Skype. However, in about 10 minutes, they’d already drawn such an amazing piece that I felt I should just put my pen down (lol).
Towada: You were a little down after that, weren’t you?
—Had you been a fan of Kosemura-san, who was in charge of music, since you were a student as well?
Ishida: Yes, I’ve listened to Kosemura-san’s music a lot since I was a student. When I was brainstorming what kind of music would fit Jack Jeanne, Kosemura-san’s ‘Light Dance’ immediately came to mind, since it fit perfectly. Because I didn’t have any personal connections to Kosemura-san however, I didn’t know how to get in contact with him, so I made the request through Broccoli. I only found out about this recently, but apparently Kosemura-san almost turned the offer down*, I was quite shocked to hear that (lol).
*When the initial request was sent, it was under wraps that the game was being made by Ishida Sui, and since Kosemura-san didn’t have much experience in writing game music, he wasn’t optimistic about the offer. However, later, when he learned that it was a game being made by Ishida Sui, he readily accepted the offer.
—How did Seishiro-san, who was in charge of the choreography, get chosen for the job?
Ishida: A very long time ago I saw the group Tokyo Gegegay appear on a program called DANCE @ HERO JAPAN and I remember thinking ‘this group is crazy good’ and I was immediately charmed by them. After that, whilst I was looking through more videos of Tokyo Gegegay on YouTube, I happened upon a studio workshop video and discovered Seishiro-san.
—What about him caught your eye?
Ishida: Whilst first and foremost his dancing was super sexy, it also had a certain strength to it. I remember thinking that he danced in a way that embraced the best elements of both masculinity and femininity. And that had stayed in my memory ever since. When Seishiro-san was recording motion capture for the game, he allowed me to interrupt and even taught me some of the choreography.
(note: you can watch Seishiro dance here, he is also the choreographer behind this RADWIMPS music video!)
—I hear you’ve known Gyudon-san, who was in charge of making the movies, since your Tokyo Ghoul days. 
Ishida: Yes. Around the time volume 13 of Tokyo Ghoul was set to be released, we held a still image MAD (Music Anime Douga) contest. The grand prize winner of said contest was Gyudon-san, who at the time was still only a student. The way they made a video by manipulating the manga panels to move so fluidly was really cool and stood out from the rest. 
Around when Tokyo Ghoul had ended and :re was about to start, I had Gyudon-san make a minute long video for me. After that, Gyudon-san grew in popularity and became someone whose work is in high demand, so they seemed very busy.
However when Jack Jeanne was announced, we were able to have them create a promotional video for us. Since I’ve known them since Tokyo Ghoul, I figured I couldn’t go wrong entrusting the job to Gyudon-san. They didn’t just deliver their finished work without a word either, Gyudon-san also made a variety of suggestions and worked on the project with a positive attitude. For the videos used in the performances, I was asked to provide materials and became very involved in the process. I think it took about two weeks… Despite the really tight deadline, Gyudon-san allowed me to catch up and was super helpful.
I was also the one who reached out to Touyama Maki-san, who was in charge of creating the in-game chibi characters and the 4koma manga used for promotional purposes. During Tokyo Ghoul’s publication, Touyama-san would draw short comics for the series as a hobby, I thought they were a nice person for doing so. Their art was great too and I was very thankful. So when it was decided that we’d be displaying chibi characters during the game’s lesson segments, I wanted to leave it to Touyama-san and sent them the offer.
(note: this is the MAD that gyudon won the contest with, they now regularly make moving manga CM's for jump titles, they make the Choujin X ones too!)
~ ~ ~
The winter performance moves into Quartz’s ending, and the divergence in the story since the beginning of the year drastically branches off
—The performances, packed full of each of the character’s skills, continue for a year and pass by in the blink of an eye. Once the new year breaks, it feels as though the atmosphere of the game drastically changes. What were your intentions behind this?
Towada: That’s when the character route specific endings begin. So we packed all the needed material to set them up into the winter performance.
Ishida: The winter performance is like an ending for Quartz as a whole, so we packed it full of good lines and scenes without holding back. I may have used up all of my cards but by using them all without compromise, we were able to make the story reach a nice peak. After that, the story switches to focusing on each character's individual ending.
Towada: We used a lot of great material in the winter performance, which meant the final performance would have to be even better still. In a good way, it gave us a higher hurdle that we now needed to overcome.
—So you needed to create even more anticipation heading into March?
Towada: From January to March, each character’s route is completely different. From the new year onwards I needed to create seven different scripts, so it was very challenging. The amount of text for the last three months of the game alone just about eclipses the amount of text from up until the winter performance. There was so much to write that I began to fear I wouldn’t even be able to finish it.
Ishida: Having more choices that drastically change the ending of the game makes the player feel more involved. So, despite it making things tougher on ourselves, around the time we were working on the autumn performance is when we began thinking about how the game’s big branches should work. Along with the main routes, we also planned for there to be the option to deepen your bonds with the side characters.
—How did you go about creating the confession scenes?
Towada: Before the winter performance, to some extent each character has already grown closer to Kisa, so I kept in mind not to disrupt that flow. Since if I didn’t make it a confession that respected both Kisa and her suitor’s feelings, then I felt it would spoil the fun.
—Is that how you approached the ‘realising Kisa’s a girl’ scenes as well?
Towada: Yes, I suppose so. As I was writing the script, I knew that a point was going to come where Kisa would have no choice but to acknowledge the fact that she’s a girl. There’s characters that realise her true gender once their bond deepens and on the flip side, there are some who don’t realise it at all. There’s also the case of Yonaga, who knew Kisa’s situation from the beginning. I guess you could say each reveal followed one of these three patterns. Those who came to realise it, those who didn’t notice anything and those who knew from the start. I think they ended up being nice variations and I put careful consideration into writing them to make sure none of the realisations felt forced.
Also, the beginning half of the story is akin to that of a sports drama about teenagers putting on shows together, so the room for romance to be added is limited. That’s why, when I first started adding romantic elements to the character routes, it felt strange to me, so I discussed it with Ishida-san. I wasn’t able to effortlessly soak the story in romance. I think I had to rewrite Shirota’s ending at least three times…
Ishida: Shirota was who you tried writing an ending for first after all.
Towada: Shirota and Kisa aren’t the sort of people who’d be all flirty, and Shirota’s initial route was already muddy, so it was difficult to pull everything together. However, once I stopped trying to write in a way that forced romance on them and instead wrote them becoming closer as partners, things went more smoothly.
It may not be a stereotypical sort of love, but it was a human love. I thought that the natural way these two would be drawn together wouldn’t be through whispering sweet nothings to one another, but instead by coming to understand one another without having to exchange words at all. Once I’d completed Shirota’s route, to some extent, I continued writing the other routes in a similar way.
Ishida: While it’s true Shirota acts like that, the other characters all act differently. To the point some aren’t even comparable. In contrast to Shirota, Suzu’s route ended up being more of your stereotypical kind of romance. I thought that it would be nice for each character to have their own unique form of love.
Towada-san’s strong suit is writing a love story with your more classic otome guys like Suzu and Kai. I have no idea about that kind of thing, so I left Towada-san to pour her own ideas into their routes. On the flip side, characters like Fumi and Neji were dyed more with my own ideas. Neji’s way of flirting especially were mostly lines that I requested.
Towada: He’d say “Make him say something like ‘Try seduce me!’ Because I want this CG to appear.” (lol).
Neji especially plays with his words a lot, so unless Ishida-san told me what wordplay to write, I wouldn’t have been able to expand on it. Ishida-san has a very unique way of phrasing things, so I asked him for advice a lot to make sure I was making Neji speak in a Neji-like way. I then arranged the lines and created events in order to reach the intended goal. I constructed the route in a way that wouldn’t disrupt the flow of the story. As for Fumi, Ishida-san wrote his route himself.
Ishida: Yes, I wrote it all myself.
—Well isn’t this quite the exciting plot twist?
Ishida: I turned into quite the young maiden myself (lol). Even though I’m clumsy at it… I began wondering why I ended up loving writing it so much. I added some lines that have more of an adult and deeper meaning to them, so when I played the route myself I was like “Woah!”.
Towada: It’s more interesting if at least one character is that way. From the early days of production, I’d quietly wanted Ishida-san to write a character himself, so I was happy. I was unsure how to deal with Fumi too, so it was a big help that Ishida-san took him on. His route ended up being a lot sweeter than I’d been expecting though, it got my heart racing (lol).
Ishida: I was also the main writer for Kisa’s solo route. There’s no romance in it, but it’s an ending where long lasting friendships are born and it ended up being the kind of story you’d see in an uplifting shoujo manga.
Towada: It’s full of Ishida-san’s flair, I loved it.
Ishida: If love is a lie, then how do you face that lie? That’s the sort of thing I thought about. Kisa is lying about her gender and pretending to be a boy, but Neji, Suzu, Fumi, Yonaga and so on, are also hiding lies within themselves.
The fact they’re all hiding their true motives is something that they have in common with Kisa. Whilst hiding, the two grow closer. I think that a confession is a scene where all these lies intersect and burst open. Everyone is lying, and I thought that was like a play, without realising it I think that slowly became the theme of the work. 
As people, we meet others whilst lacking something and some people end up becoming a necessary part for someone else. I wanted to see a drama like that. Despite it being a game with confession scenes, I wanted it to be a story that both women and men alike are able to identify with.
~ ~ ~
From thorns to rounded edges, how the style of work transformed 
—If there was a small novels worth of rejected material, then how many books worth of words made it into the final game?
Towada: In terms of paperback books, probably about twenty volumes worth.
—Because as well as the main scenario, there’s also the sub scenarios and the stage plays?
Ishida: As much as time allowed, I put my all into creating the game. However there was a deadline for things like the voiceline recordings, so I was working both day and night to get things done in time.
Towada: I was only getting around three hours of sleep. I feel like at one point Ishida-san didn’t sleep for four days.
Ishida: I was in a serious pinch so I don’t remember it well, but when I was writing the script I would hole myself up in a manga cafe for around thirty hours at a time. Multiple times a month. Once I felt as though I’d written to a good point, I’d go home only to return to the manga cafe again. Why? Because I was sleeping in the manga cafe. I mays well have been living there…
Towada: Once Ishida-san had finished writing his part of the script, he’d have me check it. So at the same time, I’d have Ishida-san check what I’d written.
Ishida: For a period of time it seemed like Towada-san was always awake. Whenever I would send a check request she always responded right away regardless of the time, so I figured she must not be sleeping.
So that my productivity wouldn’t be affected, I made sure to sleep at a regular time, however I’d be awake for like 30~40 hours at a time and then sleep for 10 and then be awake again for another 40. My sleeping patterns would repeat in this cycle. During Tokyo Ghoul’s serialisation my sleeping patterns were similar, so to some extent I might’ve gotten used to it.
—That’s just like Neji-senpai, isn’t it?
Ishida: Yeah yeah, I worked in a similar way to him. However in Neji’s case, he can complete a script just one day after coming up with the idea for it, so he works way faster than us. It took us around two months to write parts of the script, so Neji really is a genius isn’t he? I was writing whilst wishing I could be like Neji.
After experiencing writing a script, I’ve come to have a lot of respect for authors. Writing is completely different from drawing. When writing I need to really concentrate on it, I can’t multi-task or think about anything else. Whereas with drawing, there are some things that can be done as long as you can move your hand, so I can talk to someone whilst drawing or watch a movie in the background or work whilst thinking about other things. I can’t do that when I’m writing though, I was starting to wonder if I really had to think so deeply about everything I wrote.
—During the production of Jack Jeanne, as you worked on the script or the lyrics etc, did you notice any changes in how you worked?
Ishida: For Tokyo Ghoul, I was always consciously adding things, meaning I would draw everything that I came up with. I thought that it was fine to only put 20% of my output into the characters and dialogue. However, when I was working on Jack Jeanne, I began to think that my method of just adding things was incorrect and that I should also consciously remove things. It’s ok to just be left with what’s necessary. My way of thinking ended up being the exact opposite to before.
—What brought about this change in thinking?
Ishida: It was early in production, when I had asked Towada-san to write Shirota’s route for me, I got concerned about the ‘sharpness’ of the story. As I mentioned earlier, I ordered Towada-san to add this and that and sent her walking on a long journey. Except, what lay completed at the end of that road was such a painful story that even I myself was shocked by it. When I looked down at the world I had created it was as if I’d received a psychological shock. I think I even smelt the faint scent of blood.
—From thorns to rounded edges. I still remember the comment you made during a press conference saying, “I was careful to not kill off any characters”.
Ishida: Stories where characters die are usually fast paced with high stakes, however, the kids at univeil are living a different kind of story. I had to consider the best way to create drama in that kind of setting. I thought about it a lot and it may have only ended up being possible because of the fact it was a game.
—Why is that?
Ishida: Because of the flow of the dialogue, backed by Kosemura-san’s music while it's being read out by all of the voice actors. It all comes together as one… That’s what I think at least. Writing and illustrating are Towada-san and I’s main domain of expertise, but I think that it was thanks to all of the other various creators involved that we were able to create something new.
—Do you think anything about yourself changed, Towada-san?
Towada: It came down to the fact I wanted to create something for Ishida-san whilst there were also things that I wanted to add myself. This dilemma caused me trouble at times, however when I started to consider what components I should add, or which ones I should remove, I began to discover what elements I liked and what my own skillset was. 
The way that Ishida-san and I go about creating stories is different. I came to understand that Ishida-san’s strong point is creating impactful scenes, whilst mine is plotting and world building. Ishida-san being in charge of the pivotal scenes would make things more exciting, so I concentrated on writing everything else whilst keeping the balance in mind. Through working on Jack Jeanne, I’ve become able to say that my strong suit is being able to create a story that flows well.
It may be true that by working with other people, you come to understand more about yourself. Starting with Ishida-san, I also looked at what the other creators were doing and thought ‘so this is how they interpret the story.’ Seeing what they came up with made me notice different approaches that I hadn’t thought of.
I’d write whilst listening to Kosemura-san’s music and decide which way to take a scene. Or I’d watch Seishiro-san dance and think about how I could make the performances more exciting. We were all connected in some way. Novels are usually written alone by one person, so I came to learn the thrill of working on something in a team.
—The way you all came together as gears to create a single work sounds similar to the story of Univeil.
Towada: True. I never thought I’d experience something straight out of my youth again at this age. Being helped by other team members or being supported by them, being motivated by simple phrases like “It was great” or “I like this idea”.
For example, when I was working on the final phases of the story, I was just writing and writing with no end in sight, I couldn’t take it anymore and my pen just stopped moving. During this dire moment so close to the end, my proofreader messaged me saying, “You’re almost done.” And with that simple message alone, it was as if a burst of light appeared before my eyes. Everything had gone pitch black, but they lit everything back up again. Ishida-san also wrote some of the script, so I didn’t feel as alone.
Ishida: At that time I left all my drawings alone and decided to solely focus on the scenario.
Towada: Yeah, because I hit a point where I wasn’t able to write it on my own anymore… When Ishida-san sent me the script he’d written, it was interesting and I let out a breath of relief. I felt the joy of being able to see someone else's work. I was the same as the Univeil students who find joy in performing with others. I definitely wouldn’t have been able to do it if I was alone.
Ishida: You’ve got that right. I think that if anyone was missing from the team, it wouldn’t have worked out. Not to mention that in my case, everyone’s contributions were directed to me, and they were all people that I’d personally gathered.
With manga, even if it comes to the worst case scenario, at the very least it would all just fall on me. However this game isn’t just something I made on my own, I need to contribute as much as I can or the efforts of everyone around me will go to waste as well. There was a moment where I felt afraid of having such a heavy responsibility placed on me. However, if I had tried to do it all on my own, I think I would have given up.
By listening to wonderful music, reading interesting scripts and moving forward together with everyone, I was inspired. Coming together with fellow creators to make one work came with a lot of challenges, but it was fun. It was refreshing being in an environment working alongside other people, and because of it I was able to experience something new.
—Has working alongside other people changed the way you work at all?
Ishida: Right now I’m still in the state immediately after being swept away by the raging waves of a storm, so I’m not sure how I really feel yet. I’m in the phase of just watching what becomes of Jack Jeanne as the waves subside.
Even though the script and illustrations were done, like bonus stages lots and lots of new tasks kept popping up. So I was still busy with work up until the beginning of October last year. When I looked at some of the thoughts people had on the demo version of the game, it felt as though what we’d all been working so hard on had finally taken shape, and I was relieved.
Working on this project I’ve come to learn both the hardships and the fulfilment that comes with creating something with others. So, I suppose I’ve started considering working on something by myself again… I’m not trying to say that it’s in my nature to want to work alone, I think I’m just experiencing some kind of aftershock. I think the waves are returning.
Towada: I’m still working overtime and supervising Jack Jeanne (lol). Like checking content that will be posted on social media, as well as the 4koma manga. Content is still being released and there have been bug reports from some people who played the demo… Meaning that my journey is still not over yet. I think that things should calm down once the game has been released for a while.
Ishida: Yeah, probably after around five months (lol).
—After their final performance, the members of Quartz all threw a party to celebrate. Did you and the rest of the creators do the same upon the game's completion?
Towada: I celebrated with Ishida-san as siblings. And then afterwards we got swamped with work again (lol).
Ishida: Yeah, we didn’t end up meeting with the other developers or the voice cast. Big project after parties aren’t as common these days, but I do want to hear everyone’s stories of any struggles they had.
Towada: There were way too many people involved in total for me to be able to speak with them all, but I’d still love to convey my impressions to them. Like letting them know what I thought was good, or letting them know that a certain thing really helped me out.
Ishida: Ideally I would like to gather everyone and really have it feel that ‘this is the team of people that created Jack Jeanne’ and I’d like to express my gratitude to them all in person. I hope that an opportunity like that will come one day.
~ ~ ~
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beanbagbuddies4life · 6 months
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Tumblr plush purchasers, I have a question.
or just like, where do you buy plush in general?
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thisbibliomaniac · 7 days
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I'm so sick of people accusing small businesses of just reselling things they bought online (and I'm not saying that doesn't happen, but that's not what I'm talking about) solely because they see something that that creator makes on temu or amazon or aliexpress. Small businesses are constantly reporting sites for stealing their photos and selling their own (often inferior) products, but little can be done, especially when the site is based in China.
It's also common for crocheters, for instance, to buy written patterns and then sell their own products, so it takes a lot of balls to accuse a creator of being a reseller just because you saw something similar on pinterest.
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sweettjrose · 2 months
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Hey, do you know some really good comic books about Mickey?!
Oh boy.
To be honest, while I love talking about the Mickey comics I feel like I have a hard time sharing recommendations about them. But I'll do my best.
I think the most important thing to know when getting Mickey Mouse comics is that while there isn't really a set canon to them, most of them branch off of the stories made by Floyd Gottfredson. He's sort of the Carl Barks of the Mickey comics. So if you wanna get a good understanding of the core of comics Mickey Mouse and read some pretty solid adventure comics, I would check out his stuff. Though keep in mind that some of these comics haven't aged well. Another good person to check out is Romano Scarpa as I also feel like he does a good job following up with what Gottfredson lays down.
However, beyond that there are just so many stories all with different tones, lore, humor, and characters that it can be hard to know what to recommend. There are the X-Mickey comics that have a bit of an edge to them, but also Topolino has been releasing a lot of great comics recently (in Italian) that can range from gag comics to multipart epics. I think the best way to learn more is to just take a plunge and try out a comic if it seems interesting or ask around and see what other people are recommending or talking about. For example here's a thread from @cosmosrebellion who asked a similar question:
And if you want a catalogue of all the comics documented along with ratings and information on each one check out inducks:
As for my current favorites, I am so far a big fan of Marco Nucci and Casty's comics. I really like their Phantom Blot Trilogy and I think both of them do a good job adding a bit of depth and seriousness without removing the fun. @applestabs has fantastic scanlations of the Phantom Blot Trilogy which I definitely recommend for anyone getting into the comics who likes seeing Mickey put in more difficult situations than usual. I am also starting to become a fan of Stefano Turconi's work.
I also would check out the original "Mickey Mouse Outwits the Phantom Blot" story as it holds up extremely well and is a good introduction to the Phantom Blot who becomes very pivotal to many Mickey comics and is a fan favorite. Also check out other stories from Nucci and Casty.
If you want to know how to read the comics, I use a mix of Amazon (though you can also find them in other stores online), scanlations here on Tumblr (or similar sites), or even people will just share comics with me. There's also other read comics free online sites you can use.
Honestly though I think the best way to get involved is to interact with the community. Many people here are so kind and helpful and would love to recommend their favorites. In fact if anyone reading this wants to give their two cents. Please do so. I want to read your thoughts too.
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pancakeke · 1 year
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Reminder that if you're in the US and buying N95 masks online, you need to check the CDC's list of NIOSH approved manufacturers and model numbers to confirm whether or not the masks you see are legitimate.
If you're in the EU then use this list of European Notified Bodies for PPE. If anyone has similar lists for other regions please add a link for me.
On top of that, check the manufacturer's official website for a list of authorized distributors or "where to buy" links to ensure that listings have a legitimate association with the manufacturer. There's a big market for fakes.
Amazon may have legitimate manufacturer listings for masks but they don't do anything to remove counterfeit products from their site. Many brick and mortar stores like Wal-Mart and Home Depot now integrate Amazon-style marketplaces into their websites, meaning they offer a lot of unregulated scam products along side their own merchandise. Protip: always check the "pickup today" or "pickup in store" availability to remove 3rd party trash from your search results.
If you already have masks but don't know where they came from, you can try to assess their legitimacy using this CDC PDF for the US or this PDF from the German IFA (standards apply to the EU).
Anyway, remember that if a deal seems too good to be true, it is.
**for the US this only applies to N95 masks**
**I'm not entirely sure what range of protection the EU standards cover and would really appreciate if someone could clarify**
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amethystsoda · 2 months
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knitblr!!! does anyone know a source for a knitting pattern similar to this hat??
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I was looking at it on amazon, but I would much rather make my own >:3 (i haven't been on the knitting sites in years, so I figured i'd ask the community first <3)
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20dollarlolita · 7 months
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Describing some wigs
Many years ago there was as site called Amphigory.com, and while it's still up, the Amphigory that 16-year-old me spent days browsing is not the Amphigory that still remains. They're still cool, but they'd really scaled back the scope of what they sell. There used to be cosmetics, jewelry, hair dye, a few more things, and wigs.
One of the things that they did about their wig sales that really set them apart was the level of description that they gave every wig. This wasn't just a single stock picture and a name. They took their own pictures of each wig, inside and out, and described each one's strengths and flaws. They weren't like Arda, who designs their own wigs from scratch. They were more like a normal costume reseller, who had a collection of vendors that they'd order stock from. But, unlike most costume wig sellers, they had multiple pictures and a detailed analysis of each wig. You knew what you were getting, which was really important for cosplayers who might need to restyle a wig. If you've never restyled a wig before, you might not be aware, but the wig can make it very easy, or the wig can make it impossible.
Amphigory's wig section is long gone, but I do still buy wigs from a similar company, one that has a collection of wig vendors whose products they sell. This is a shop that I go to is in person, and I love that. I know that I can find some wigs cheaper elsewhere, but I absolutely love that I can go to a small business, roll up to a counter, and physically touch the wigs before I buy them. I can look at them, turn them inside-out, and touch them. I also get to take the wig home that day, instead of waiting for shipping.
But not everyone has this opportunity, and on the offchance that people are considering buying a wig online and google the wig to see worn photos or reviews, here's me making a compilation of wigs I've recently bought and what they actually look like in person. Even with wigs from the same seller, some might be garbage, but some might be hidden gems. So, in the interest of making more information about which wigs are like what, here we go:
California Costumes Pink/Gray Ombre with Star Clips:
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First of all, California Costumes gets 0/10 for creativity with names. I love me a good little nickname for a wig. The Costume Mansion, where I bought this, called it "Harmony," and I think that's a better name.
Yes, my wig head is cosplaying its Naruto OC. Let it do its thing.
This is a textured, ombre wig. The actual fiber is ombre, so an individual strand will go from gray color to pink, and the gray is a little bit softer than the pink. Some wigs that are tipped with another color accomplish this by having the color on the ends be longer hair than the top color, but this is a true ombre. I have not tested this for colorfastness, but it's possible that the pink tips won't age super well. The skin top is about 3" wide and does not go all the way to the front of the wig. This means that you can change the part a little bit, but it will always have bangs.
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The whole thing is sewn onto a continuous cap, which isn't as forgiving of larger head sizes than one that's just wefts and elastic. It has the built-in net that you sometimes see with cheaper wigs, which is where your hair would go if you want to wear this wig without a wig cap. You, however, don't want to wear this wig without a wig cap. You know better. There's hooks in the back for resizing.
Wefts in the back are about an inch apart, but when I was shaking it around and trying to make it show the mesh, I couldn't actually make it show the mesh without physically parting it. Depending on how you put your hair up under the wig, you might have problems with the mesh showing in the back (lumpy hair will show mesh, hair that's smoothly under a wig cap won't). This is probably a wig you want a matching or light colored wig cap for if you have a larger head.
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Overall, cute wig, stock pictures don't do it justice. Available for $20 on Amazon, in case you don't have a local costume shop to support. This item tag reads "ITEM # 7022-068 FTY # 346 HK2203" and I don't know what that means but if someone's googling the tag to look up the wig then hopefully that'll lead them here.
Yuki by Characters:
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At least this one has a wig name. And boy howdy is that some big hair. The place I bought this from called it "Cupcake."
I tried on this wig because I really wanted to see how it was constructed, and I bought it because, when I tried it on, it was way cuter than I thought it'd be. It's a rougher fiber, which makes the curls hold their shape really well, but you're going to be fighting to keep the bangs and long forelocks looking smooth. There's no skin top, and the hair radiates from a sort of u-shaped blob at the top. There's so much going on in this wig that it's not particularly obvious, and also you will convince absolutely no one that it's not a wig, so that's not as much a priority to me on this style.
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As for how it's actually constructed, there's no teasing in the wig to keep it that big. Instead, the actual cap of the wig is sewn into the shape of the big faux twintails, and then the hair is attached to that structure. Wigs are not hair. Anyway, that means there's pretty much no major restyling that can be done. It's just curly hair about 5" long on a funky structure to make funky big hair. Anyway, because thew cap of this wig is so oversized, it's really comfortable to wear, and it's really accommodating of large head sizes or a lot of hair.
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Also because of the cap size, if you don't pin the temples on, it can slide back and make your bangs shorter. You can see that in my picture there. Mine did not come with the little rose clips, but it is supposed to come with the rose clips. It's much curlier than the stock images imply it will be.
This wig would be great for embellishing, since you can sew things directly to the funky shaped cap and not worry about where to support it. It also can handle a full sized BTSSB headbow, if that's a concern.
Someone's selling it on Amazon for $60 and you absolutely should not spend that much for this wig. I see other wig shops selling it for about $30, which is the upper limit on its real fair price, unless you really need the specific shape for it. I'm not going to link any specific shop since I don't have experience buying from them. "Yuki wig" and "Characters Yuki wig" are good search terms.
Characters Peggy Sue wig:
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Okay so please be forgiving that my detail pictures are going to be of this wig already styled, because I didn't know I was going to do this post when I started working with it. I'll make a point to spell out what's stock and what's been done. Top pictures here are the most un-styled that I have.
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This wig's got a coin-shaped skin top that all the hair radiates from. It comes with long, blunt bangs. The fiber is really shiny and is very easily reshaped by low hair dryer heat. High heat on my hair dryer, too close to the scalp, was how I made the frizzy spot in the back. The cap is a closed mesh cap, but it's nice and stretchy.
The weird boogers on the top of my wig are the orange hilights that I put in (they were just chopped from another wig), but that picture's there to show the size of the skin top. You can also see where I sewed some orange wefts into the wig for all-over recoloring. I re-parted the skin coin so that the hair has a linear part instead of radiating from the center, and then painted it with liquid foundation to make the parted area larger. Mine also has a LOT of baby powder dispersed through it to combat the shine. I spent like four days to try to make this $20 wig look like it's maybe a $35 wig. (The process was: "oh hey I'll be taking my wheelchair to the comic convention. I should cosplay Barbara Gordon because that will be fun. This will be easy and I don't need to put a lot of money or time into it." and then four days passed and I'd spent hours manually highlighting a cheap wig).
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And it really needs a bit of love to get it to be less frizzy. Right out of the bag, my wig did not have that outward flip. Unlike the other two, I don't see this being a really usable wig for lolita fashion in pretty much any context, but hey, I'm on a roll with this post.
This wig is listing online for like $30, and that's a bit much IMO. If you have a local shop selling it for $20, well, that's a different matter.
If you want a wig just to change your hair color so that your bright pink hair doesn't clash with your coord, I once bought this wig (according to Amazon in 2015 so it's been...almost a decade...nice to know they're tracking that) and was pretty impressed with the quality for a $17 wig. So, you know, buy that instead of this Peggy Sue wig.
I do own the Lacey Costume Little Women II Wig (Amphigory's "Innocent?" wig) but it's late and I want to go to bed, and all you really need to know about it is that the fiber texture of the ash blond color is really dicey, so that's probably a case where if you need a pigtail wig you need to just get an Arda Chibi. I can still do details if anyone wants. It's just 9:30 and I have to put all these damn wigs away, so good night, everyone.
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gentlebeardsbarngrill · 8 months
Text
Daily OFMD - Outside US Renewal Tasks
Updated 01/31/2024
Hey all! I'll keep this updated every day so feel free to reference back here and I'll link to this inside the Recaps. If you have any recommendations to add for various countries please reach out to me!
==Things to remember==
Keep it positive! We are wooing them!
Only address one platform at a time!
Make it personal! Tell them why you want to be on that platform (inclusivity, diversity, other shows that are similar, etc)
“It��s okay to reuse some content with new tags but try to space the posts out a couple hours so they dont stack up on top of each other in hashtag very obviously.” -Jac
==Today's Hashtags==
#AdoptOurCrew
#SaveOFMD
#FinishOurStories
==Platforms to Reach Out to==
Netflix
AmazonPrime
AppleTV
If you reach out on the social medias, you can cater to individual mission statements per platform.
===UK Focuses ==
@lamentus1 has provided us with a lot of great information for UK folks, please check out the following:
The fact that there’s a huge audience for this show that hasn’t even been able to watch the 2nd season yet - to illustrate the fact that there’s a huge untapped market because more than third can’t watch it season 2 yet (we can use the Tumblr poll, and there’s that map as well, both good for illustrating the point).
Focusing on the UK talent in the show inc: Ewen Bremner, Joel Fry, Samson Kayo, Nathan Foad, Kristian Nairn & Con O’Neill. Minnie Driver too. They or shows they have been in may have their own fandoms we can tap into.
It's also apparently a good idea to mention you're British in your tweets if you're reaching out to @netflixuk Thanks! @libbyroseitm
Other helpful information:
Cheat Sheet Below provided by @aproperpirate on Twitter
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If you wanna talk about the shows creativity, feel free to reference Ra Vincent's site, he was the Production Designer for OFMD. Great inspiration and pictures to use to show off to the networks.
It's also helpful for Amazon to show them the international reach
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== Vote in the QUEERTIES ==
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You can vote once a day!
Best TV Comedy
Best TV Performance
== Outside US Social Media For Each Platform ==
Instagram:
Netflix @netflix UK: @netflixuk CA: @netflixCA
PrimeVideo
@primevideo UK: @primevideouk CA: @primevideoca
Apple TV @appletv
Threads:
Netflix @netflix UK: @netflixuk
PrimeVideo
@primevideo UK: @primevideoUK CA: @primevideoCA
Twitter:
Netflix @netflix UK: @NetflixUK DE: @NetflixDE
PrimeVideo
@primevideo UK: @primevideouk CA: @PrimeVideoCA
Apple TV @AppleTV
Facebook:
Netflix @netflix
PrimeVideo @primevideo
Apple TV @appletv
==Daily Helpful Tasks:==
1. Push That Petition
2. Fill out Feedback forms:
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Make sure to request Our Flag Means Death on all the platforms, and indicate why you like the show (if that's an option) and keep it positive. Source: @Lcmwriter100 on Twitter
Netflix
AppleTV - looking for an example letter? Check out @saltpepperbeard’s post
AmazonPrime
For Amazon Prime - Courtesy of @yougotofast over on twitter.
Existing Prime subscribers, you can access a Suggestions/Feedback form on the Prime Video app in the Settings > Help & Feedback section. The form is automatically tied to your Prime account, not sure if that makes any difference compared to anonymous feedback.
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3. Platform/Article Engagement
HBOMax
A lot of countries don't have HBO max, but if you do and you can already watch Our Flag Means Death on them, please still go ahead and stream Our Flag Means Death, it keeps up engagement and numbers.
Search Our Flag Means Death on Netflix
If you have Netflix, after your search, stream the first title that comes up for a few minutes.
Article Engagement - Source: @candiedsilkmoth on twitter
@itsmfgames Has been kind enough to be keeping up a running list of Articles about the campaigns -- so if you have the time and want to go catch up on some articles, please checkout the guide below and visit this google doc for the list!
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I'm probably gonna add a "running article list" somewhere, I'll update when I do.
Other Streaming Service or Purchase options:
Obviously don't feel like you have to purchase anything for the campaign, this is just in case you're looking for sources to watch. Amazon DE (Germany) Apple DE (Germany)
== RADIO! ==
While this suggestion is for NPR there are plenty of local radio stations across your own country, these are some tips. If you have good submission recommendations, please let me know i'll get them added!
Some awesome new suggestions from @AdoptACrew Check out the thread here. Link to the NPR suggestion site: Here
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== Stats ==
Some Cool Stats you can use:
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4. Daily Link Clicks to keep up engagement
Our Flag Means Death Wikipedia Page
Google Search for Our Flag Means Death
Google UK Search for Our Flag Means Death
Our Flag Means Death IMDB
Current @renewasacrew Daily Links:
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Twitter
Instagram
==Media Resources (Pics, Gifs, Vids)==
Gifs, Pics, and Videos to use: show clips to use Src: @havethisonelife
Our lovely @kiwistede made some great custom gifs you can use to tweet and message the platforms with. Check out their tumblr here
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UK Resources:
Thank you for these great pictures @LibbyRoseITM!
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==Infographics==
Some folks like infographics instead of text so here's some stuff for you! Courtesy of @edandstede on Twitter
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==Other ideas for engagement:==
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flnpushy · 11 months
Text
Helios: A New Era Story 1
A little shorter then my usual stories, but this is a taste of whats to come for the Helios series.
It had been 6 months since Kara’s triumphant experimental birth. She was rewarded by becoming Dr. Karens Vice president. Kara was now finished with initial training, and the renovations to the Helios Birthing Center were complete. There were now 2500 birthing women in the facility, 20 new gardens along with 10 new birth pools added. Kara played a huge part in designing the new gardens and facilities. She was now a full fledged member of the Helios Society and was now to begin experimentation as well as assisting birthing mothers at the site. 
Helios A New Era: Kara’s first birth assist. 
It was early morning in Kara’s office located in the north tower of Helios birthing facility. The office was similar to the labs below it. Very sterile, white, and mostly featureless. Kara was writing some new experimental birth agendas when a call came in from Helios Security. 
“Security too Kara.” The device said.
“Go ahead.” Kara said.
“Please respond to garden 15R upper level. We have a mother struggling to birth.” security said. 
“On my way up.” Kara said.
Kara gathered her to-go bag of supplies and headed out the door. Once out of the office Kara boarded an electric scooter and made her way down the corridor to the Central Halls. The central halls were the eating place as well as the center hub of the entire facility. It was common to house 500-750 women at any given time. Kara made her way down the scooter path passing walking women and staff members. She then hung a right turn to go towards gardens 7-15 corridor. A 1/4 mile later she arrived at garden 15. She entered the garden, so lush and resembling the Amazon rain forest, a trickle of stream water could be heard nearby. She boarded a clear see-through elevator up to the 15R block of the garden facility. Garden 15 was a new remodel that Kara had taken part in designing. She was very proud of it, and happy to see mothers using it to birth. 
“Kara to security” Kara com linked. 
“Go ahead.” Security said. 
“Which section of 15R?” Kara asked. 
“Go to the far block, section 10.” Security replied. 
“10-4, mothers name?” Kara responded. 
“Felicity” Security said 
Kara walked to the far back corner of the 15R Jungle section. It was near a small water fall and pond. She arrived at a birthing station. The modern birthing station designed by Kara herself contained many elements for a birthing mother. It was equipped with a bed, bidet for washing, birth stool, squat bar, lubrication and pad station, and so much more. Also like any other place in the facility the entire floor was a self cleaning membrane, so mothers could birth anywhere freely. Their lying on the bed, on her side, was Felicity, the mother in question. 
Felicity was a young red head girl, she was 19 and new to the facility. She was bigger boned an had wider hips. Kara walked up as she was mid-push. Felicity was side laying, with one leg pulled up. Kara could hear felicity grunting hard through a tough push. She could also see a liver of the babies head visible in her vaginal opening. She was in full birth mode, but apparently struggling. 
“Hello!” Kara said as she walked up. 
Felicity turned her head to look, she smiled as she saw Kara. 
“Oh I’m glad you're here!” She said. “I need help.”
“Ok, let's see where you are at.” Kara said Grabbing her portable device.
Kara scanned Felicity’s arm tag. All mothers at Helios had an implanted arm tag to monitor health and track cycles. 
Kara received the tag info:
Person ID: Felicity
Age: 19
Status: Pregnant- in birth 
Time in labor: 168 hours (1 week)
Pushing time: 96 hours (4 days)
Child weight: Unknown, probe needed.
Child number: 1st baby 
Kara grabbed her probe next. She inserted the end into Felicity’s vagina. 
“Ok push for me.” Kara said 
Felicity tried a hard push, Now lying on her back, she pulled back her legs to push. Kara noticed she curled her little toes as she struggled to push. Felicity’s belly tensed and her belly button protruded out during the struggle. 
Kara got the data: 
Weight: 21 pounds 
Gender: Male
Semen type: 52C EXP 
Position: Posterior 
“Good girl, nice push!” Kara said. Felicity moaned as the push ended. “The little head is just inside you. Looks like 21 pounds and a first time mommy, this is a stuck little boy!” 
“Ive been pushing for 4 days and i just cant get it out!” Felicity said. 
“Well first time mommy and a 21 pound baby….” Kara said. “Plus little man is a type 52C so his head is a bit larger. Makes for a tough birth.” 
“So why am I pregnant with a larger baby for the first one?” Felicity asked. 
“You were selected because of your wider hips, it was determined you could likely birth a larger baby.” Kara said. 
“Well I’m starting to think that I cant get him out of me, he’s just to big!” Felicity said.
“Oh he’ll come out.” Kara said. “He’s just being a bit stubborn in there.”
“I want him out!!” Felicity yelped as a strong contraction overtook her. She pulled back her legs and made a large push. Kara noticed that she was opening up, the little head was making an appearance. As felicity pushed Kara opened felicity’s vagina up a bit more with her hands. 
“Ohh he’s wiggling around in there! He’s moving his little head back and forth trying to stretch you!” Kara said.
“Good, wiggle out! “ Felicity said. “Can he wiggle out on his own?” 
“No silly, he can try but he needs mommy to push him out. He’s too big to wiggle outta there!” Kara said.
Felicity pushed again. This time the babies head came a bit more into view. Inevitably however the head slowly retracted back inside after the push.
“Good girl, he loves mommies belly, doesn’t wanna come out of there!” Kara said. 
“Come out!” Felicity yelled. 
“Relax, he will come.” Kara said. 
“Lets check him again.” Kara said.
Kara pulled out her probe and placed it inside Felicity’s vagina. The probe tapped the babies head. 
“All is well in your belly.” Kara said. 
Kara reached over and grabbed some lube from the station. She liberally applied it around Felicity’s opening and inside around the babies head. 
“Lets get you lubed up and help him slide out.” Kara said. 
Other hour of pushing went by, felicity tried side laying, squatting, and even the birth stool. The baby in her belly just wasn’t moving. However the head was now staying down. Felicity’s vagina opening was now opened up in a tear drop shape around the babies head. Felicity continued to push for 2 more hours like this with no progress. A little meconium was starting to come out of felicity’s opening around the babies head. 
“Lets get you cleaned up hun.” Kara said. 
Kara assisted Felicity over to the bidet. Felicity sat down and Kara grabbed the shower head attachment. Warm water began to flow over Felicity’s opening as Kara washed. The warm water felt good for felicity as she began to moan. Kara used her hand to wipe down Felicity. She also cleaned the babies head as it was poking out ever so slightly. The wash finished and Felicity returned to the bed to lay down. 
“Felicity, there is trick we need to try. Here at helios we cannot do c-sections, they are too risky for mother and baby. So we need to figure out how to get the baby to progress.” Kara mentioned.
“I want you to pleasure yourself and orgasm. It will help advance the baby, and help you relax.”
Kara pulled a small vibrator from her pocket.
“You know what to do.” She smiled.
Felicity applied the device to her clit area and began working toward orgasm. About 10 minutes passed.
“Im getting it! Getting it” Felicity yelped. 
“Ok mommy, let it go, and push hard at the same time.” Kara said.
“Ahhhhhh! mmmmmm! ahhhhhhuuuuggg!” Felicity mumbled. 
The orgasm began and felicity pushed. Her belly contracted heavily as she pulled back on her legs, delivering a massive push. The babies head contracted in and out with the strong contractions. As it did, it slowly advanced. 
“Push Push Push!” Kara yelped.
Felicity continued to push until her orgasm ended. The babies head had progressed to crown. Her vagina was stretched very far, farther than even Kara thought it would.
Felicity settled after the orgasm, her baby stuck fast at full crown. 
“Dont relax too much hun, he could slip back in!” Kara warned.
Felicity kept a steady push.
“I can feel him wiggling!” Felicity said.
“Yeah, he’s trying to get out of there!” Kara said. 
Kara felt around the crowning head.
“Wow that’s one stuck little guy there, Very tight!” Kara said. 
Felicity made another big push. To their amazement the head popped out! 
“Oh my, didn’t think he was going to come that easy!” Kara said. “Hey there big guy.” Kara said as she touched the now birthed head. 
“The shoulders could take, minutes, hour, or even days, depending upon size and position. I think this baby just has a big head, he should come out fine now.” Kara mentioned.
Felicity pushed for another hour. The baby slowly rotated and made its way out. Kara was right, the rest of the baby was much easier. This birth was over, But Kara was now called to another interesting mission. 
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