#software program
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specialkindofidiot · 3 months ago
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eikotheblue · 1 month ago
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How do you *accidentally* make a programming language?
Oh, it's easy! You make a randomizer for a game, because you're doing any% development, you set up the seed file format such that each line of the file defines an event listener for a value change of an uberstate (which is an entry of the game's built-in serialization system for arbitrary data that should persiste when saved).
You do this because it's a fast hack that lets you trigger pickup grants on item finds, since each item find always will correspond with an uberstate change. This works great! You smile happily and move on.
There's a small but dedicated subgroup of users who like using your randomizer as a canvas! They make what are called "plandomizer seeds" ("plandos" for short), which are seed files that have been hand-written specifically to give anyone playing them a specific curated set of experiences, instead of something random. These have a long history in your community, in part because you threw them a few bones when developing your last randomizer, and they are eager to see what they can do in this brave new world.
A thing they pick up on quickly is that there are uberstates for lots more things than just item finds! They can make it so that you find double jump when you break a specific wall, or even when you go into an area for the first time and the big splash text plays. Everyone agrees that this is neat.
It is in large part for the plando authors' sake that you allow multiple line entries for the same uberstate that specify different actions - you have the actions run in order. This was a feature that was hacked into the last randomizer you built later, so you're glad to be supporting it at a lower level. They love it! It lets them put multiple items at individual locations. You smile and move on.
Over time, you add more action types besides just item grants! Printing out messages to your players is a great one for plando authors, and is again a feature you had last time. At some point you add a bunch for interacting with player health and energy, because it'd be easy. An action that teleports the player to a specific place. An action that equips a skill to the player's active skill bar. An action that removes a skill or ability.
Then, you get the brilliant idea that it'd be great if actions could modify uberstates directly. Uberstates control lots of things! What if breaking door 1 caused door 2 to break, so you didn't have to open both up at once? What if breaking door 2 caused door 1 to respawn, and vice versa, so you could only go through 1 at a time? Wouldn't that be wonderful? You test this change in some simple cases, and deploy it without expecting people to do too much with it.
Your plando authors quickly realize that when actions modify uberstates, the changes they make can trigger other actions, as long as there are lines in their files that listen for those. This excites them, and seems basically fine to you, though you do as an afterthought add an optional parameter to your uberstate modification action that can be used to suppress the uberstate change detector, since some cases don't actually want that behavior.
(At some point during all of this, the plando authors start hunting through the base game and cataloging unused uberstates, to be used as arbitrary variables for their nefarious purposes. You weren't expecting that! Rather than making them hunt down and use a bunch of random uberstates for data storage, you sigh and add a bunch of explicitly-unused ones for them to play with instead.)
Then, your most arcane plando magician posts a guide on how to use the existing systems to set up control flow. It leverages the fact that setting an uberstate to a value it already has does not trigger the event listener for that uberstate, so execution can branch based on whether or not a state has been set to a specific value or not!
Filled with a confused mixture of pride and fear, you decide that maybe you should provide some kind of native control flow structure that isn't that? And because you're doing a lot of this development underslept and a bit past your personal Balmer peak, the first idea that you have and implement is conditional stops, which are actions that halt processing of a multiple-action-chain if an uberstate is [less than, equal to, greater than] a given value.
The next day, you realize that your seed specification format now can, while executing an action chain, read from memory, write to memory, branch based on what it finds in memory, and loop. It can simulate a turing machine, using the uberstates as tape. You set out to create a format by which your seed generator could talk to your client mod, and have ended up with a turing complete programming language. You laugh, and laugh, and laugh.
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webcrawler3000 · 2 years ago
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Snow Tha Product - Tell You Like This (Official Music Video)
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digitalismmm · 5 months ago
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Cable chaos
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therian-database · 9 months ago
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Hello there!
so, here's the deal:
I, a burnt out autistic highschooler, want to create an app for therians (as a therian myself).
Here's the basic features:
A database full of information on as many animals as possible (that can and will be updated!)
Blank templates for otherkins!
Each user has a profile- public or private- and can add theriotypes and notes about those theriotypes!
A journal feature where you can add pictures, drawings, and notes to a digital journal, similar to a glorified notes app lol- and you can make certain parts of your journal public or private!
Packs!
What are packs?
Have some word soup as an explanation: Basically if you want to create a pack to either make friends or add your friends, you can submit a pack request, where you explain why you want to make a pack and if you have specific people in mind to join, and I'm thinking that I don't want it to be like everyone has their own pack or whatever so that's why it has to be approved and stuff like I don't want too many different packs. Basically it's like a discord server or an amino thingy it's a big group chat and the pack creators can set up virtual events and send out pings like "hey! Join this zoom call if you wanna do some arts and crafts!!" Or smth like that
It's a database and a community!! If you would like to help out, please please please send an ask!! I would love all the support I can get!
P.S.
BE NICE AND DRINK WATER
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praxis-app · 11 months ago
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join the praxis discord - sign up - github
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scipunk · 3 months ago
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The Matrix: Resurrections (2021)
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moose-mousse · 4 months ago
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Ok. I am going to let you in on a secret about how to make programming projects.
You know how people write really good code? Easy to read, easy to work with, easy to understand and very efficient?
By refactoring.
The idea that you write glorious nice code straight is an insane myth that comes from thinking tutorials is how people actually code.
That is because programming is just writing. Nothing more. Same as all other writing.
The hobbit is ~95000 words.
Do you think Tolkien created the Hobbit by writing 95 thousand words?
Of course not! He wrote many many times that. Storylines that ended up scrapped or integrated in other ways, sections that got rewritten, dialog written again and again as the rest of the story happened. Background details filled in after the story had settled down
Writing. Is. Rewriting.
Coding. Is. Refactoring.
Step 1 in programming is proof of concept. Start with the most dangerous part of your project ( danger = how little experience you have with it * how critical it is for your project to work )
Get it to do... anything.
Make proof of concept code for all the most dangerous parts of the project. Ideally there is only 1 of these. If there is more than 3 then your project is too big. ( yes, this means your projects needs to be TINY )
Then write and refactor code to get a minimum viable pruduct. It should do JUUUUUST the most important critical things.
Now you have a proper codebase. Now everytime you need to expand or fix things, also refactor the code you touch in order to do this. Make it a little bit nicer and better. Write unit tests for it. The works.
After a while, the code that works perfectly and never needs to be touched is hard to read. Which does not matter because you will never read it
And the code that you need to change often is the nicest code in the codebase.
TRYING TO GUESS AHEAD OF TIME WHAT PARTS OF THE CODE WILL BE CHANGED OFTEN IS A FOOLS ERRAND.
( also, use git. Dear god use git and commit no more than 10 lines at once and write telling descriptions for each. GIT shows WHAT you did. YOU write WHY you did it )
Is this how to make your hobby project?
Yes. And also how all good software everywhere is made.
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computer-nerd-girl · 9 months ago
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kitakami-kid · 8 months ago
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oh and by the way he's bisexual
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oldguydoesstuff · 5 months ago
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RIP Dr. Thomas Kurtz - inventor of the BASIC programming language that became widely used in the 1970s and 80s for programming minicomputer and home computer systems.
BASIC made computer programming accessible to a wide audience that included students, scientists and businesses due to its easy to understand syntax, immediately runnable code, and widespread availability. My earliest explorations of the software world involved writing BASIC programs, and I'm very grateful for Dr. Kurtz's contributions to the world of computing.
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is-it-a-mainline-mario-game · 7 months ago
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webcrawler3000 · 2 years ago
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MindLink software. Mapping your hidden synapses forwards and backwards paired with the language of the internet.
SoulScribe is a sophisticated software program designed to assist individuals in the process of capturing and expressing their thoughts, ideas, and emotions through writing. With an intuitive and user-friendly interface, SoulScribe provides a range of powerful tools and features that facilitate the writing process and enhance creativity.
One of the key features of SoulScribe is its advanced word processing capabilities. The program offers a comprehensive set of formatting options and supports various document types, allowing users to create professional-looking written content effortlessly. Whether it's a simple document, an academic paper, or a creative piece, SoulScribe equips users with the necessary tools to structure, edit, and refine their writing.
Furthermore, SoulScribe incorporates a unique feature called "Thought Mapping." This innovative tool enables individuals to organize and visualize their ideas, making it easier to develop coherent and well-structured writing pieces. With Thought Mapping, users can create mind maps and concept diagrams, connecting related ideas and creating a strong foundation for their writing.
SoulScribe also includes a comprehensive grammar and spelling checker, ensuring that written content is error-free and polished. This feature helps users improve their writing skills by providing real-time suggestions for grammatical errors, word choice, and sentence structure.
Additionally, SoulScribe offers a library of resource materials, such as writing guides, templates, and prompts, to inspire creativity and assist users in overcoming writer's block. These resources serve as valuable references and tools to support writers in producing high-quality content across various genres and disciplines.
In summary, SoulScribe is a versatile software program that empowers users to express themselves effectively through writing. From providing a user-friendly word processor to offering tools for thought organization and grammar checking, SoulScribe aims to enhance the writing process, nurture creativity, and foster the development of exceptional written communication skills.
-- Generated via NexBot AI --
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punstars · 2 years ago
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qalrey · 2 years ago
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my take on rarity! the gems represent bursts of motivation/inspiration :3
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