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#sometimes it's just stylized anatomy
argentoau · 1 year
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ok idk how to word this properly, but sometimes it's not "bad" comic art, sometimes it's just an artstyle you're allowed to dislike
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theswedishpajas · 7 months
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The man truly can’t take a genuine compliment 🙄
#my art stuff#digital art#baldur's gate 3#bg3#astarion#astarion ancunin#this is part of a series I like to call “I’m never settling on a singular detailed artstyle”#I have no consistency in drawing realistic people/characters other than my shapy cartoon style#but I truly don’t get enough opportunity to properly shade anything with art in that style-!!! it always looks weird to me-!!!!!#I think some rude lil worm in my brain is wriggling around telling me it’s a futile attempt at still doing realism#cus I’m one of those “gifted” artists that grew up promising his parents he’ll end up among the big names or whatever#constantly training to become better at art but with realism oil paintings as the goal#you know how it is 😔#I wanna shade my lil funky designs but they never feel good enough to really put energy into or whatever so I compromise with stuff -#- like this where I try to draw characters more accurately while still stylizing them and shading them however I feel like it#which is great and all but I should really learn to give my more relaxed and less perfectionist art a chance#I deserve to enjoy the process and the result without working myself dead#it’s so much easier and rewarding to copy cartoon styles - stylizing realism makes me too anxious of doing it “wrong”#at least cartoon styles give me a goal to reach or a reference to strive towards#man I really should just cut myself some slack altogether#either way - this man is a flustered mess and he’s embarrassed about being called adorable in public or something#being teased in an affectionate way about his sweeter side and stuff#don’t ask why he’s shirtless - anatomy is just a lot more fun for me to draw sometimes#tasteful nudity and all that is extremely gorgeous to me#i need to practice anatomy more cus I just kinda did some shit and went with it this time with a BIT of consideration for muscle structure
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cozylittleartblog · 8 months
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Just wanted to mention this to someone who does art and get their opinion on it:
Sometimes I see some artists do redraws of their old artworks or characters and think "Wow, uh... their older art looks better." Sometimes it's only mildly better, but other times it's vastly better. Like the Upgrade, Go Back! meme.
I understand that art skills are supposed to develop and change, hopefully for the better, but sometimes it just feels like they got... worse? Somehow? Idk. Maybe it's because they were copying another artist's style while finding their own, and it's their own style that doesn't vibe with me? Just curious what your thoughts are about this.
Also, your art has consistently been great, so this isn't directed at you.
I do see this on occasion yeah! usually (in my experience anyway) its because people take a sharp turn towards a stylization that either isn't to your or most people's tastes, or that they don't understand or are still developing. switching up how you stylize your art is like starting over in a sense, you're changing from what you have practice with and that's always going to cause you to revert some as you have to re-learn things you understood in your previous style. i had a pretty big style shift in 2014 when i took up the basis for how my art looks now, and i remember feeling like some of the stuff i was drawing might have looked better if i was using my older style instead. that's something artists just have to push through and figure out, and they'll likely come out of it a better artist than they were before. constructive critiques are a good way for them to figure out why their art might not be as "good" as it used to be, if they're open for those.
art is not always a linear journey, and i would also say things like passion and motivation have a part in it too. feeling inspired sparks you to make something the best it can be, if you're not feeling it (and esp if that feeling lasts for a long time) it'll leave you making decisions you otherwise would not have let fly, and that can result in worse art. and some of it is just personal preference! it's not that their art is better or worse, it's just different now, and maybe that doesn't vibe with you the same way their old stuff did. and that's fine 👍
(thank you! :3 i admittedly struggle a bit with Not Feeling It sometimes like i just described, so it's nice to know people still enjoy what i make when that feeling hits.)
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loregoddess · 6 days
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"the lack of UO fanart of my favorite characters who I am So Normal about is fine, bc I can make my own," I say to myself as I proceed to repeatedly forget to factor wings as a piece of anatomy into the composition multiple times
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gutmeats · 17 days
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the way some of yall talk about ai art makes it seem like youre missing the point
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cdlum · 9 months
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I just wanted to say I think your art style is awesome! I was wondering if you had any tutorials on how you draw anatomy in your style (hips and legs especially)? Sorry if there's already one posted and I just didn't see it 🥲. Happy New Year :>
thanks for the kind words. i tend to draw people pretty stylized and then some so a good bit of artistic licence gets used. these tips are just what i use so feel free to take them with a grain of salt. with anatomy in particular you can kind of talk in circles because human/animal bodies are that complex so ill just zone in on the points you specified. here's a little image with a bunch of pointers:
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the above image condenses a lot of the points I'd make, but basically the key parts are to start with the bare essentials and build up that complexity. using a line of action is a good way to get a quick, rough start. you draw a line out in the general direction of the pose and do your best to adhere to it to give the pose a sense of flow.
you can also draw smaller, thumbnail versions that throw a lot of caution to the wind but capture the basic energy of what you're going for. even having a tiny little stick figure version of your idea can make for a good guideline of where to take it forward.
when it comes to actual limbs, you wanna consider how they integrate and work together, kind of like how chains do. you can see on some of the parts of pear i've drawn out these wireframes to kind of portray how the mass of her legs works in a three dimensional space. for aspects like the waist/hips, i use that X technique i highlight above a lot, particularly for the lower torso. a lot of the times, even when drawing a character totally naked, imagining them wearing things like skintight underwear can help a lot to guide you in the right direction.
its also a good idea to consider things like gravity and weight to a degree. humans are essentially big meat sacks and gravity is always pulling down on that, but theres all kinds of aspects that effect that, such as character build or clothing. pear technically isn't naked in this, but i've tried to imagine her as such and take that into account.
if you are drawing digitally, don't be afraid to take advantage of the convenience you get with that workflow. you can retry and iterate on things a lot faster that pen and paper, and do things that aren't really feasible at all when it comes to editing and modifying your existing work. things like resizing certain bodyparts, instantly flipping the canvas, or using selection tools to completely adjust the positions of parts of your drawing. to give you an example heres a timelapse with all the little edits i made just to this demo drawing:
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you don't have to use these techniques linearly, either. sometimes ill have a really solid idea for a piece in my head, and go back to basics with certain elements if they’re not coming out right or i just want to brush them up a bit more. some of the tutorial-y parts i added in i didn't actually use during the drawing but often do use so they're there just for demonstration. not every drawing i do starts as building blocks or a really basic version, often ill just start with a face and build it out from there.
i always encourage liberally using references (this can include yourself) and trying out stuff like life drawing or looking at things like existing photographs of real people/places/things if you can, the more you use learning material the better you'll draw up a mental inventory in your head that you can rely on more and more. some of these tips are things i've learned from other artists over the years (the chin one especially i remember seeing a tutorial about lol), so this is a lot of knowledge i've amassed from other sources over time myself. there are plenty of times ill use all sorts of reference material and its all in service of arriving at the final destination as smoothly as possible. learn by doing, as they say. hope this helps!
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cereovo · 1 year
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A set of very conceptual notes I drafted a while back for someone asking for advice on learning to draw humans. I'm entirely self-taught so this is less of a tutorial and more of a very rambling set of general principles I follow and ideas that helped while I was learning. I figured I'd post it in case anyone else could get use out of it!
I also recommend checking out:
Drawing East Asian Faces by Chuwenjie
How to Think When you Draw (lots of good tutorials in this series)
Pose reference sites such as Adorkastock
Transcript and some elaboration under the cut:
Img 1 - Drawing a face
The two most important elements (at least for me) when drawing a face are the outline of the cheek/jaw and the nose*. I often start with a circle to indicate the round part of the skull, then add a straight like and a 'V' to one side [to create the side of the face and the jaw]. The nose creates an easy template for the rest of the face's features to follow (eyebrows at the top of the nose bridge, eyes towards the center of the bridge, ear lines up to eye) and the placement/direction and overlap with other features is a very simple way to indicate dimension. [A sketch of a face that has been adjusted by moving its parts to create 3 different angles. The following text is underneath:] -Different 3/4th views can be created just by adjusting the position of and amount of overlap between the facial features. - The top of the ear usually lines up with the corner of the eye. Think of how glasses are designed [specifically, how the arms run from the eyeline to the ear] [I go on a tangent in these next few paragraphs] *One thing I see many artists do - not just beginners - is learn how to draw A Person. As in, one singular person with one set of bodily proportions and one set of facial features. It's an issue that runs a bit deeper than 'same face syndrome' because sometimes these artists can draw more than one face, they're just not very representative of [the diversity present across] real people. Part of the reason I'm talking more about how to think about approaches to drawing - rather than showing specific how-to's - is because there is no one correct or right way to draw a person. The sooner you allow yourself to explore variety - fat people, old people, people of color, people with [conventionally] 'unattractive' features - the easier it'll be! Artists often draw their own features honestly and without [harmful] caricature, so it's always a good idea to look at art made by the kinds of people you're trying to draw if you're ever unsure about how to handle something. In general, it's far more important to learn how to interpret a variety of forms than to learn how to replicate the Platonic Ideal of the Human Body.
Img 2 - Stuff that helped me
Jumping into drawing humans (faces or otherwise) straight from photo reference can be overwhelming. The trick is to simplify forms into shapes - but even this concept is sort of abstract and it may be hard to know where to begin. Good news - Thousands of other artists have already figured it out. [When starting out] I needed to learn from photo reference AND artists I admired in order to improve. [When looking at stylization you are inspired by] ask yourself: WHY does this simplification work? How can I translate it into a different pose? Instead of copying what you see in a photo reference exactly, try to focus on the general forms first. My two biggest style inspirations for humans while learning to draw them were Steven Universe and Sabrina Cotugno's art. SU gets a lot of hate [in this instance I was specifically referring to a time on tumblr when the art was knocked for 'losing quality'] but its style does a great job of simplifying anatomy in a way that still portrays a diversity of bodies + features. [Extremely simplified drawings of Lapis, Steven, and Amethyst] SU characters are still identifiable- and still read as 'human' - even when reduced to just a few lines!
Img 3 - Things I keep in mind while drawing side profiles
- Eyebrows + eyes close to the 'edge' of the face - Forehead needs enough room for a brain - Eye is > shaped from the sides - Mouth kinda halfway [between the nose and the chin] but closer to the nose - Skin/fat exists under the jaw [and connects to the neck] - neck is about one half the width of the whole head - the back of the skull always sticks out a bit further than you might expect - Sometimes less is more - contours exist on every face, but drawing them in may make your character seem much older than they're supposed to be. However, it's a good idea to use them when you *want* your character to look old! These are very general notes- every face is different and has different proportions [and playing around with them creates unique and interesting character designs]
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sabertoothwalrus · 2 years
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How did you get so good at drawing such expressive bodies/faces??? tell me your secrets!! (But srsly your skills are amazing)
AAAA THANK YOU!!
I think my initial inspiration was about 10-11 years ago watching Adventure Time and finding Rebecca Sugar’s boards. Sometimes I get a little frustrated because she gets so much more notoriety than the other very very amazing AT boarders, but….. her expressions man…. she was always able to convey so much with SO LITTLE. (SU’s expressions are on another level of course, but I think AT’s are just so impressive to me because they’re dot eyes)
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But the thing is!! I’m also a fan of deadpan. Which AT also does very well. It’s tempting to want to do BIG, extreme expressions at every moment, especially in comedic comics, but you really don’t need to. I find that characters often feel more expressive if you reel it in more often. That way, when you DO have bigger expressions, they FEEL bigger!
for example, a panel where the contrast between big and subtle expressions sells the contrast:
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I don’t really,,,, know exactly what I do that works, ?? I kind of just like, think of the emotion I wanna convey, make the expression, think about what my face feels feels like, and try to convey that. Using a mirror helps!! You’ll feel a little stupid but it’s funny.
some misc expression tips:
Definitely prioritize eyebrows, eyes, and mouths!
Noses aren’t as important BUT flared nostril can totally sell an expression, so it depends!
Remember that your upper jaw is stationary, and your lower jaw can move, and then your lips and cheeks can move all around that!
Just subtly changing the placement of eyelids and location/size of irises can completely change an expression
Don’t be afraid to make your characters look weird or stupid.
Don’t reinvent the wheel! Take reference from different media you like that stylize expressions in different ways, and find what works for you. I take a lot of inspiration from AtLA
Again, NUANCE! Like, when most people are sad, they do their very best to try NOT to cry. People hold things in. Sometimes what characters don’t say can speak louder than what they do.
some expressions I’ve done that have varying levels of nuance:
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Also framing!! You can use the composition to help project how the character feels:
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As for body language!
Having a better sense of three-dimensional form and anatomy isn’t necessary, but it sure helps a lot
Hands!! I have adhd and my family is italian so I use my hands a lot when I talk. But even still, most people don’t just leave their hands hanging loosely by their sides. People cross their arms and fidget with their zippers and put their hands in pockets.
Head, neck, and shoulders. If you can master the foreshortening of these overlapping shapes at most angles, you will be very powerful
Hips & feet!!!!! People RARELY stand straight with both feet flat on the ground with even balance. Most people will shift their weight to one hip, leaving one leg looser and at an angle. It also helps to practice perspective, because people also rarely stand with their heels lined up side by side. One leg may get kicked foreward or loosely bent backwards. I sometimes cross my legs when I stand.
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Ultimately, if you want more lifelike expressions and poses, study from life!! Don’t worry about your drawing being “good” or “bad”, instead think about what can make it successful. Ask yourself, “is this conveying the expression I want to convey?” and if it’s not, figure out what you need to change to get it there.
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shirecorn · 9 months
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Your reindeer designs give me such childish joy I can't wait to see the rest. What's your process (aka any advice) for designing from scratch with something like just a name or concept?
Redbubble (buy reindeer swag) || Patreon (see all early!) || Ko-fi
See more free tutorials!
You can see my process unfold in real time by joining any tier of my patreon discord. Which doesn't even have to go through patreon! If you want, you can just pay me $20 and let you in for a year (and then lose track and probably keep you anyway)
Here's a preview using comet! (nevermind the preview thing I wrote you a whole lecture lol)
initial sketches in 2021:
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Revisited in 2022 and 2023
I was constantly asking which design was the weakest, why, and how to fix it. Whenever I tested without the magical comet behind it, people could only guess who comet was by process of elimination.
I didn't want to rely on throwing icons into the design. I wanted each one to communicate through shape and silhouette alone. It would be like drawing a little cherub with a bow and arrow floating along with cupid. If you have to include a nametag to communicate, your design can be improved.
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So I tried a few different strategies to say "comet" before I realized I could twist the antlers into any shape I wanted. I was worried I would have to discard the drawing and restart from scratch! Which is what I did for rudolph about 6 times before I had a breakthrough.
Then I gave my patrons a brief lesson in antlers to explain where and why I was placing the tines. When I stray from the caribou structure, I do so knowingly in order to achieve something that cannot be achieved within the caribou shape, like dancer's tutu. Know the rules before you break them. My goal is to make animal nerds (myself chief among them) happy when they see species-specific anatomy instead of cop outs.
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I tried a few things before figuring out antlers could become comet
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Another thing that often caribou have is an unsymmetrical "spork" that comes forward off only one antler. I figured this out by looking at hundreds of reindeer pictures and saving them to my reference folder. A few of my designs have this, that's what the little spiral is in the final comet antler design.
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When I put comet in my lineup, I realized that the antlers I drew were way more stylized, chunky, and "tribal" than the others. I had already changed the proportions on one of my designs to match, so then I had to hack away at the basic comet rack to make it look natural.
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I already knew that comet's colors would be easy because a basic reindeer already Has the big comet on the shoulder. But here's a peak at all the reindeer images I posted for my patrons to look at.
As you can see below, I chose reindeer markings for all my designs instead of other deer or animals. Even vixen is tied to actually possible reindeer patterns rather than copy-pasting a fox. Almost all of my designs have light-colored anklets on dark colored legs, which is very common with caribou of any color. This is the sort of thing no one tells you; you have to observe it yourself.
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Ft cupid's early design! I was continually testing out my reindeer silhouettes and colors on new people, taking their feedback, and fixing what wasn't clicking.
I know I could have made vixen sexy and curvy to play into a recognizable trope, but I really wanted them to be scary and fox-like. Sometimes you gotta do what you want and not what you think will appeal to audiences. Reindeer Days is a purposeful exercise in audience resonance. Most of my art is 100% me and what I feel like doing with no regards to anyone else. So it was a fun challenge!
My patrons also got to see me making fun of corporate designs for recognizably/cliches at the expense of literally anything good
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One of these is going to get a lot more "that must be vixen!" results from people who aren't constantly thinking about animal colors, markings, hunting strategies, and teeth.
And one rocks.
Vixen changed the least from the initial 2021 concept!
A Vixen is a female fox. In english slang, it means a cunning, fierce human woman, and sometimes sexually attractive or promiscuous. Quite often an insult to someone because she won't date you!
But to me, a vixen is an animal. A predator.
When designing to reference something, I like to hit it at multiple angles, referencing obscure trivia about something to delight and educate. This is done by researching a topic deeply, far below surface level and beyond what you think you need to make your design. Or in my case its just knowing a bunch of animal trivia already.
After researching/dredging your knowledge, sit there and Think. Don't draw anything. Come up with several ideas and then throw them all in at once for the ultimate trivia design.
Trivia about red foxes:
They have Long bushy tails
They have teeth that include large sharp canines, flat incisors, triangular premolars, and chunky molars with points on them that slide scissor-like with the molars above to cut meat via chewing
They hunt rodents in burrows under the snow by jumping into the air, arcing, and slamming down with their face through the snow
They are orange
They have a dark vertical stripe on their snout
They have black legs, with the backs and bottoms being orange
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Translated into the design:
Pose based on a fox jumping, about to land in the snow
Antlers twisted to resemble teeth
Long (for a reindeer) bushy tail
black mark on snout
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Some adjustment to the pose to be at the top of the arc and flow better.
Tinkering with the design to make it recognizable but not 100% copypasta fox
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I was finally happy with a design that absolutely showed "fox" while still being creative and plausibly caribou shaped. This would absolutely communicate who it is! I thought!
The most obvious one of the bunch! After all, everyone knows what a vixen is!
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Nope! No they do not
Want to be part of the design process, help me with WIPs months before everyone else, see exclusive doodles every day, and join a funky little community?
(you also get to see photos of my dog)
Connect your discord to your patreon and join any tier to automatically get added to the server. Not a fan of patreon or monthly subscriptions? message me here, on ko-fi, or via email (shirecorn.art@ gmail.com) and ask if you can pay $20 to get put in the server for at least a year and longer if we work it out later!
This was supposed to be a preview to get you to pay me but instead I wrote an entire lecture for free because I can't help myself.
Want to thank me for the free info? Tag me when you use what you learned! Comment and give feedback! If I could pay rent with attention I would never need anything else in life.
You can also thank me by tipping my ko-fi! I use it to buy pens since I die if I have caffeine. But could you imagine??
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hattersarts · 1 year
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hi so you make like such fluid drawings and your anatomy + faces + stylization are all fantastic, and i was just wondering how you got your art to that point? my technique rn is just doing photo studies and sketches from real life, but i was wondering if you have any specific practices that youve done a lot and/or just anything else that youve found helpful :3
i think the speed of drawing can help, when i did life drawing in uni we barely did a pose for long than 5min, (once a term maybe we got 10min) the majority of the poses we did were 20sec - 1min.
this can teach you to make every single line count and fluidity comes with speed, its much easier to draw a nice looking curve with a flick of your wrist than spending 2-5seconds drawing the same line and if you practice the flick and practice speed, you'll be able to accurately guide it much better.
the speed can help you really notice the important bits to show whan you're drawing sometime, limiting yourself like that means you don't get bogged down in the details.
as for likeness, this ask answers all i really have to say, it's just a lot of reference images and practice :)
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blueskittlesart · 1 year
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What advice would you give beginner artists?
it's fine to want to do more stylized art, but nothing will help you improve quickly like studying from life. even if you want to draw very stylized figures, life drawing is still going to help you understand how the human body works and then you can build your stylization off of that understanding. I also recommend studying specifically things you're looking to improve--if you feel like your poses aren't dynamic, ask your model to do some quick (1-2 min) dynamic poses and work on getting the gesture down. if you're looking for anatomy, ask for longer, more static poses and really study the contours of the body. this also applies for portraiture and character art--my expressions and facial structure improved like CRAZY when i started doing portrait studies from life! (note: i know live model sessions aren't accessible for everyone. i'm a huge advocate for nude models, if you can find a studio nearby that's affordable to you that offers sessions, that's the best you're gonna get. however, there are sites that will give you photos of nude models to draw from, too, or you can even just ask friends or family to pose for you when they aren't busy, that's what i did before i started getting model sessions from my school!)
materials are not everything but sometimes a good material can make a difference. it's important to know what's worth it and what isn't for your skill level. invest in some decent-quality supplies or a good art program, but understand that you're still going to need to work to understand your materials and use them to their fullest potential. (if you're a digital artist buy csp. trust me on this. get it on sale. it will change your life. also do not fucking use photoshop)
tracing is ok. listen to me. TRACING. IS. OK. tracing is how you learn. don't trace other people's art and pass it off as your own, obviously, but there is literally no problem with tracing real-life reference photos. I routinely trace references for backgrounds and the like. there is no reason for you to kill yourself trying to make complex perspective and shit up from your head when you can very easily just overlay a photo and get what you need.
in that same vein, USE REFERENCE PHOTOS. find pics online or take pics of yourself and USE THEM to see how your poses work. it makes it SO SO SO much easier. the understanding that you need to create a pose out of nowhere will come with time but you're not going to get that skill unless you have a foundation of understanding how the real human body works, and the easiest way to get that understanding is by copying photos of real people.
last but not least, there's generally a sort of 'rulebook' that new artists are expected to go by, especially online, when it comes to digital art. when i was first learning, it was all about lineart and cell shading, two things that I didn't really like. Nowadays it seems to be all about rendering. the single most important thing i can tell you is if it sucks you don't have to do it. if you hate lineart just color your sketches. if you hate shading don't shade, or find a different way to shade that you enjoy more. if rendering is annoying or difficult for you DON'T BOTHER!! art is supposed to be fun. if part of your process is annoying or upsetting to you, cut it the fuck out. don't torture yourself just to do art the "right" way. i guarantee your art will look better when you're having fun making it anyway!
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3-aem · 2 months
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Helloo! I just wanna say your art is very yummmmm. I love satoru with all my heart and I love the way you draw him!!
Recently i’ve been trying to get into a more painterly realistic art style and I was wondering if you had any tips on where to learn, videos or anything like that?
‘stuff that helped you?
would be very grateful for it 🙏
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tbh ive avoided answering these bc i don’t wanna be an authority on this.
1. despite all of us being human if i told you to list out all the details that comprise a human face how much detail could you do into? eyes, eyebrows, nose, mouth, ears- but what about how the eyes sit in the skull, where the nose bridge begins and how the nose curves at the end, the cupids bow, how defined the cheekbones are, how wide or narrow the jawline is? where do the ears sit, how far should the eyes be, how long should the nose be? Imagine youre dictating to a sketch artist, the level of detail you have to provide for them to draw precisely what you’re seeing is A Lot
2. chances are you dont know off the top of ur head or just can’t provide details down to the minuscule. thats fine and the only way youre gonna learn is to just study references.
3. Draw what you see not what you think. This is actually kinda difficult once you try because naturally when youre staring at any sort of reference you are attempting to understand it and in doing so ur understanding gets transcribed onto paper. but sometimes you don’t understand right. This is how you end up with eyes where the artist has attempted to draw out every lash because the understanding is ‘eyes have lashes’ but what you see is ‘eyelashes naturally clump and there are too many to individually see so the depiction should be clumps of eyelashes’
4. Why do you see what you see. You notices theres a bit of a shadow or fat underneath the eye, touch ur own eye feel it and you will notice its because your eyeball isnt sunk fully into the skull. those gross anatomy pics come in handy here.
5. bonus but actually the application of style is built on an understanding of reality. to use the example of eyelashes clump you can now take that and stylize it. they clump but what if theyre also highlighted in a hot pink border or are particularly long and pointy.
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dirtfrosting · 28 days
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amelia county's very own: rhett abbott !!!!!
details + me yapping under the cut :>
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After 87 years I finally finished!!! Definitely the most realistic and detailed portrait I have ever done. Loosely inspired by flesh.png on instagram. I love their portrait work and the doodles they include in the background!! I wish I could have been more adventurous with the colors like their work is but alas I lack the color theory knowledge.
It would be fun to try another portrait with less shadows. The dramatic lighting is fun but would be nice to focus on hue and less on value and then try to combine the two in a later piece ? dawg idk what I'm doing
Also I just realized I flipped the bison so it fit better, but now the arrows are on the wrong side I think. whooppss
Also the colors look so different on my computer 💀 I don't know how to fix it. If you can't see it, I just want you to know that there's also barbed wire in the background too.
Also cowboy hats are so hard to draw they are the bane of my existence.
N E ways, hopefully I will be more active here. I just got swamped with finals, summer class, and working and I'm also about to visit family for almost the entirety of September and then school is gonna start up again but I will try my best!! I just get overwhelmed and self conscious sometimes even though its literally not that serious 💀
I'm already working on another Rhett portrait and Rhett in the heat stroke trend (from twitter? I think) and I got some Bob doodles that are basically finished !! I also sketched out some Harrison and Miles doodles but idk how I feel about them.
I would also love to draw some stuff based on fics but no promises as I am the world's slowest drawer 😭 and I still need to improve my anatomy, coloring, perspective, stylization, shading, line art, composition, and design skills 😃👍 all my ideas are too ambitious for where I'm at rn rip
Nevertheless I stay motivated and will do my part reading fics and drawing pictures 🫡
oki das it thx for reading :>
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potato-lord-but-not · 8 months
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ok yall I’m tempted to make like a comprehensive How To drawing tutorial sometime, but I gotta know which part y’all want some info on the most. Just so I can know which aspects to go into more detail on.
Also this is gonna be focused on a stylized art style so if you want to know how to uh realistically draw any of these you’re out of luck lmao.
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sometimes antis confuse me, like, this one anti who is an artist wants to join an art school
but they hate art that makes them uncomfortable, or is really just mildly upsetting
And their art is what you expect at their age, they don't even have the stylized anatomy down
aside from skill level, if they can't have an open minded approach about any art, they're not gonna survive art school courses
they also really hate proshippers and have sided countless times with fascist regimes if they did something they approved of (for example Italy banning any "sexualized underage fictional character art" which many assumed meant loli, but the rules are intentionally vague that it would strike down on like... a young female character with some of her skin exposed and just sitting. And Italy's run by a fascist)
then today they said something along the lines of marginalized people being always right about how fiction affects reality and that apparently no one can criticize misinformation a person spread because they're marginalized?
and fun fact? They have retweeted posts from terfs before, but by "accident"
Art school might actually give them an aneurysm.
Something, something, comfort the disturbed and disturb the comforted, something, something.
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First off, your art is so freaking cute. I can't even really place what I like about it, it just makes me happy to look at it. Second, I have two questions. Number one, is there a reason why sometimes you draw them with nostrils and sometimes you don't? I think it's really cute either way, but the nostrils are more realistic, 'cause you know, they have nostrils. They can smell. And it just looks so cute on them, agh. Number two, would you be fine if we redrew and/or coloured your art? Some of these panels are screaming at me. The inspiration is flowing. Stupid dumdum turtles giving me stupid dumb brain rot.
Thank you!! :D
For your first question:
The reason was because I learned how to draw mostly from copying life and anatomy textbooks, so going into drawing stylized characters was a little confusing at first. I couldn’t exactly figure their expressions out, so the nose helped me visualize their snout in a 3D way! I still add it on occasion if I’m pushing their expressions to be more animalistic or grounded, the same way I sometimes add glove seams or scales on close ups. I generally stopped adding noses in every drawing as I got comfortable so I could keep a little closer to the show’s look :)
For your second question:
Of course, as long as you @ me and give the proper credit! I love seeing people get inspired and excited by my art :D and its always wonderful to see others artwork in turn! The creativity of all the artists here brings me much joy
Stupid dumdum turtles have got us all on that same brain rot, I’m afraid lol
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