#super hypercube
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harry is actually the 'man behind the curtain' for jaffactory 2 - he's the one who set up the modpack and the extra cutscenes and stuff (with help from other members of the backstage yogs im sure) -> lewis and duncan don't *really* have any idea whats going on, other than the cliffnotes harry gives them so they know what to do
hold on they got cutscenes??? goddamn harry you get 5 points and xephos gets 0.5 for letting someone do something fun to him, that owns
#ive never had any real interest in xephos or his various serieses so unless this turns out to be balls to the wall insanely good#i doubt ill watch it. that does sound super cool tho and im glad its somebody who actually likes doing it behind the scenes#so the hypercubed thing Couldve been a lore thing- just not by lewis. which is kinda cool tbh im down#letters#sidenote i know a retextured alex's mobs watcher when i see one even just from fanart#because they fucking stalk me!!! they keep finding me and crashing my game when im near worldborders!#and it happens to NOBODY ELSE THERE#minecraft mobs love stalking me. first endermen now this shit
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!! THIS POST CONTAINS FUTURE INGAME CONTENT FROM PTN’S CHINA SERVERS !!
Only keep reading if you don’t mind spoilers:







S-Class at the top: Angell
A-Class in the middle: Golan
New Skin: Uni
WOWWWW OKAY. ANGELL LOOKS SUPER HOT 😳😳
I can tell she’s gonna be the super popular woman that everyone simps for. I mean LOOK AT HER. SHE’S PRACTICALLY BLOWING UP PTN TWITTER ALREADY 😍
Golan looks super cute! I love her pastel punk-ish vibe and her petrified expression lmao. I can tell she’s going to be a funny one for this event, I love her eyes!
Also, that skin for Uni??? Uhm, never have I ever wanted to be a mannequin so bad before <33
All in all, I think I’m pulling for both Angell and Golan after the CNY event. That is, if I have any hypercubes left after pulling for Yao and Du Ruo 😭 AISNO is really pushing my luck with these hot women…
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omg I’ve been wondering what ptn was…after reading it was a game it caught my attention. I’ve never heard of it before but seems interestinggg, I’d love to know more abt it from someone (you) who def knows more of it. should i download it 👀
THE ANSWER IS ALWAYS YES. to anyone reading this that havent yet tried out path to nowhere, download it and thank me later. it's for the sapphics, trust me... you won't find better writing wise, art wise, creative wise like im totally biased but i jus tlove games with such extensive worldbuilding that its super easy to create ocs or stories within the game, no matter how dark they may be, and have them fit perfectly with the overall vibe of the game. it's a gold mine for ppl who love making ocs (like me), there are just so many possibilities!!!!!! it's amazing.
onto the game itself though, the premise is basically that you, as a player, wake up as the 13th Chief of an organization called the minos bureau of crisis control (MBCC) which serves as a jail for people called Sinners, who have obtained special abilities through mania corruption. the concept may sound abstract but like i mentioned in another ask, you can just see "mania" as a tangible sickness that draws on humans' negative emotions and it's super deadly (and can be found anywhere) so there are quite a few organizations whose purpose is to fight against it. so as the chief, you have the very unique power of being able to control Sinners through "the shackles", whose origins are hinted at and further explained as you progress through the story. Discity (the capital of this world if you will) is a place full of elitism, corruption, social inequities, discrimination, gang violence--- its a whole mess. Sinners are kinda seen as sub-humans and are ostracized by society, treated as violent freaks who others should be scared, and the chief basically changes that prejudiced perception that most people have on Sinners by seeing past these stereotypes and giving them a safe place to live in should they need one. it's a long process but it's part of what makes chief such a great character, they have so much personality that pretty much everyone sees them as their own character and not a self-insert atp. im rambling sorry fksfbk but i swear the writing is so good. the story handles heavy themes yet the do it delicately and in a way that feels so satisfying at the end. i think they conclude heir characters' arcs really well so you're not often left wanting when it comes to characterization/character development. im typing this on my laptop so i dont have access to my photo gallery rn, but if you want me to post some of y favorites CGs to show how ptn's art style looks like in game, just ask !!! i have quite a few in my camera roll
ptn's a tower of defense game, it's not turn based and it takes some time to get used to all the different mechanics. the combat is a core mechanic though, you cant progress through the story chapters without fighting at least one battle (some chapters have no battles but most do), so i would say to be a little patient on that front. i swear it gets fun once you have the hang of it. personally i find the drop rate for Sinners really good even if it seems like 180 hypercubes for one pull is a lot, the probability overall of getting a S-rank is higher than like hyv games so its less discouraging. building characters can take some time and can be a pain in the ass but it's so worth it when you start clearing levels easily...
i dont really know how to present this game without repeating myself lol, if yall have specific questions im always happy to answer them but tldr is always gonna be: DOWNLOAD THE GAMEEEEEEEE
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Some old MTL doodles (w/ some descriptions if I feel like it) and sorry if I've already posted some of them already, I don't remember which ones I did and didn't
Made this one back when that Toki-Cube was going on. When I think of cubes I think of hypercubes and Cube (1997). It's funny to me but I don't think anyone else would find amusement in it, especially now because the trend is basically fossil age.
I don't have much to say about the majority of these. I'm still bothered that they put Toki on stage immediately after months of basement torture, and they did not treat it well at all in AOTD. Might as well have executed him.
About the birds versions of Tok&Skwis; aside from the plain storks mean life and vultures mean death symbolism, I also just think it fits because storks have a tendency to kill their least favorite children. Thinking about it now, this characterization might lean more into an AU category. Whatever.
'Made a small post a few months ago about Toki's death curse thingy and I wanted to talk about it more. I don't like the idea the rest of the band gets to live even though they're being radiated by love because they're immune to it somehow (prolly 'cuz of prophecy stuff idk). I liked the idea that he was more ambivalent towards them, sometimes maybe even hating them on occasion (points at the faked kidnapping trope they did for fertilityklok). This is probably super out of character for him maybe but ehhhh. I might've mentioned this a million times but I love S1 Toki. I like the idea that he deteriorates throughout the series but like I said, could've done it so much better. I don't knowww, whenever I think about him I think of him behaving & talking like S1 Toks, but more catatonic I guess.
#my stuff#fanarts#metalocalypse#thoughts#i love toki cant you tell i love toki how could anyone tell its not like he's the band member I drew the most#this might be a nightmare to read lol#not a ship post but whatever. your interpretations are out of my hands
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So prefacing this with no one but me cares but i've got beef with the new reboot of the Cube movie
Maybe its because im canadian and i cherish the cube series for being one of the only good horror movies to come out of canada but i personally love the series i think cube, cube 2: hypercube, and cube zero (to a lesser degree) are masterpieces of dumb horror shlock. The beauty of the cube series is that you're just plopped into this giant nightmare lifeless metal box that has traps randomly placed throughout it maybe with a little puzzle for you to solve along the way. The cube is not a character its just sorta there and the movie functions as a vessel for fun trap ideas, your characters are disposable and we know very little about them. Its an ideal dumb horror movie. Cube 2: hypercube is the jason in space varient where theres just like future space magic but its the same you're just in a giant cube that just functions on its own and is just kinda there killing people for no reason.
Now my problem with the remake... They leaned so heavily into it being some sort of character drama that the cube itself was just kind of forgotten about. They seemed so invested in building these characters that they didnt want to kill any of them off. There was very little imagination in the traps it was just kind of like 3-4 picked from the original movie but with meh cgi. Super quick they found 2 seperate ways to avoid the traps entirely so from that point on there was really no traps seen. The movie became just a vessel for this singular guy to get a strange redemption arc for not managing to save his brother from killing himself because a small child just decides hes mad at him and blames him for his brothers death, immedietly tossing himself into a trapped room to get back at him. Also theres a woman they introduce at the start who you forget is in the movie because she has a single line of dialog and then from that point is barely if ever on screen who is later revealed to just be the cube and she has magic mind palace powers. But onto my reasons for disliking this change. I really feel like the original cube film is a really clever critique of capitalist beurocracy in that the cube is just this monolithic object. It is an insane massive structure that no one knows how it really got there who built it or why, it is just there, no one really controls it. Its just this immovable object that just functions totally independantly and does not feel or care. People are placed into it against their will by unseen forces and then are unceremoniously killed and disposed of. Its an endlessly moving and restructuring beast that seemingly has no end.
But the reboot takes this and gives it a face as this random quiet lady who is doing some sort of squid games game but we never learn her motives and it kind of seems like shes just oblivious to everything. She has 0 stakes in anything happening and is just there. But the cube now has rooms that beam into your brain and show cinematic recreations of your traumatic memories (just for a single guy in a room full of 3 people) onto a wall projector. Seemingly to teach you that being a child in a traumatic situation is your fault and you should repent for not being perfect. It really muddles the themes of the original to the point it feels like a saw movie thats confused about itself and what its doing. It also brings into question why have so many people in the cube if its just a vessel for a single person to get some character arc? Are the rest of them just disposable? Do their lives not matter? What is this trying to say? Its just all so strange and muddy when the base concept of the cube movies is so stripped down and simple. You literally just need people to traverse a giant cube and get senselessly killed in fun and interesting ways and there you go. Somehow this new movie managed to mess that up and it hurts me as a cube lover.
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20 19 14 !!!! or just 20 i need more movie recs :D
hi rio ^_^ thank you 4 the ask
14. Who is your favorite director? Why?
i really like ridley scott's stuff (you know how i am about alien) but agnès varda's work really helped get me into film in the first place :^) cléo de cinq à sept is a favorite for shore
19. What part of filmmaking do you find most interesting (ie. sound design, costuming, set design, etc)?
hmmm well as a writer i do think the screenwriting process is super interesting (<- guy who is procrastinating writing a script at this very moment) but i also love costume and production design. i used to work in the costume department at a theatre so i am a little biased lol
20. What movies do you have on your current to-watch list?
ogh so many. currently i've got cube 2: hypercube, phantom of the paradise, and jacobs ladder for tha spooky season but i'm going to see the fnaf movie at the end of the month!!
#speak friend and enter#you should also watch cube. the first one. it's free on youtube. it's like cybergoth saw and it's so horrible i love it#lawyerkitty
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What's your favorite 2D shape and your favorite 3D shape and why? Also what's the hex code of your favorite color?
favorite 2d shape: DODECAGON!!! because i think it has a cool name and is super extra. nobody needs to have 12 sides
favorite 3d shape: does a hypercube count because i remember a while back i found the wikipedia page for hypercubes by accident and went down a rabbit hole and ever since then i've been obsessed with hypercubes.... they're so cool....
hex code: it's not my favorite color (really bc i can't think of one hfjsdjf i like so many different shades of colors) but i have always been partial to #ff0e74, which is my default role color on discord!
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355 “Blogskill Unlocked.”
it seems in preparation for our grand quest we have uncovered a few more corners of this ugly starfish to give our blog definition and meaning. We thought foremost out of consideration for the reader’s time to limit our quest to a more symbolic 365 total posts—this way, we can allocate roughly 30 posts per general topic, which off the top of our head might include ‘General Stuff,’ ‘Random Stuff,’ ‘Unsavory Stuff,’ ‘Sexy Stuff,’ ‘Metaphysical Stuff,’ ‘Arts & Crafts,’ ‘Eastern Philosophy,’ ‘Western Philosophy,’ ‘Storywriting,’ ‘Why Longboarding Is Better than Skateboarding,’ ‘Literature,’ ‘Poetry,’ ‘Occult and Supernatural,’ ‘Buddhism and Meditation,’ ‘Classical Music,’ ‘Natural World + Animals as Symbols,’ ‘History and Bios,’ and leave 5 posts for that destined denoument of our legendary chili recipe—which, given how online recipes are usually organized, seems fittingly proportionate. We toyed with the idea of injecting even more method to our madness by adapting some tagging akin to how Thomas Jefferson organized his private library (later adapted by Melvil Dewey in developing the dewey decimal system used now as basis in libraries worldwide) under three broad categories—Philosophy (includes all moral, aesthetic, technical, logical, scientific discourse), Memory (all historical, nonfictive biographical, factual works…) and Imagination (all poetic mythic or fanciful works) but… it became clear mere seconds later this would undermine the very framework of our blogging—namely, as litterbox for the hairballs of our mind without trying attempting to untangle them. So this is why we are keeping to 365 posts so, a) we don’t contribute too voluntarily to the insufferable glut of the world, b) this is a good general length for a published work or cohesive whole while still straddling between manageable and niche. Now, the reader might wonder, what do we have to offer that is so unique yet universal, timely yet timeless, shameless yet necessary? How do we compare with bloggers before us—with the cleverness of Cicero, the political astuteness of Thucydides, the impartiality of Xenophon, the grandeur of Livy, the heroism of Plutarch? Simple. By drawing the entirety of our blogging under the relatable metaphor of a quest for a chili recipe. By the way, one idea we have why biblical descriptions of angels look like such terrifying giga starfish (you know, those thousand winged/eyed super saiyan monstrosities) is because they are seen through the fourth dimension aka hypercube. However this is just fanciful invention and not symbolic correspondence, we shall discuss the difference in the next post.
sandwich#003—-i kind if want to try a breakfast toast i read about recently, ‘custard yogurt toast,’ whisking egg with yogurt, spreading on toast and baking with some cinnamon, sugar, and fruit. Knowing me i will probably just eat cinnamon.
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This Week in Rust 524
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on Twitter or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Project/Tooling Updates
Trippy (Network diagnostic tool) - 0.9.0 release
Observations/Thoughts
Rust temporary lifetimes and "super let"
Behind the Scenes of Rust String Formatting: format_args!()
Profiling Rust programs the easy way
Three problems of pinning
Rust std fs slower than Python!? No, it's hardware!
Leafpipe - Turning lots and lots of audio/visual into pretty stimuli
Why Type Safety is Important
Rust Walkthroughs
“Rustifying” serverless: Boost AWS Lambda performance with Rust - AWS re:Invent talk
[video] Speeding up Rust code with benchmarks and flamegraphs
Making a secure Axum route
Miscellaneous
Diverging Functions - functions that never return
Getting started with Loco, the one-person web framework for Rust
Building a Hypercube Interpolator (in Rust)
Embassy on ESP: GPIO
[video] Axum 0.6 to 0.7 in 5 quick steps
Crate of the Week
This week's crate is symbols, a utility to quickly create proc-macros to solidify database tables into enums enabling compile time foreign key checks.
Thanks to Marco Napetti for the self-suggestion!
Please submit your suggestions and votes for next week!
Call for Participation
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
Ockam - Library - Validate CBOR structs according to the cddl schema for nodes/models misc
Ockam - Command - refactor to use typed interfaces to implement commands for nodes
Ockam - Library - Slim down the NodeManagerWorker for node / node status
zerocopy - Test the output of zerocopy-derive
zerocopy - Use cargo-semver-checks to make sure derive feature doesn't change API surface
zerocopy - Verify that all-jobs-succeeded CI job depends on all other jobs
Hyperswitch - Refactor - Nuvei - MCA metadata validation
Hyperswitch - Feature - Noon - Sync with Hyperswitch Reference
Hyperswitch - Feature - Payme - Sync with Hyperswitch Reference
Hyperswitch - Bug - MCA metadata deserialization failures should be 4xx
Hyperswitch - Feature - Zen - Sync with Hyperswitch Reference
If you are a Rust project owner and are looking for contributors, please submit tasks here.
Updates from the Rust Project
369 pull requests were merged in the last week
add -Zfunction-return={keep,thunk-extern} option
account for ! arm in tail match expr
add never_patterns feature gate
add pretty_terminator to pretty stable-mir
add an assume that the index is inbounds to slice::get_unchecked
rustc_span: Use correct edit distance start length for suggestions
added linker_arg(s) Linker trait methods for link-arg to be prefixed "-Wl," for cc-like linker args and not verbatim
allow setting rla labels via rustbot
avoid per-register closure expansions
generic_const_exprs: suggest to add the feature, not use it
change SwitchTarget representation in StableMIR
rustc_hir_typeck: Fix ICE when probing for non-ASCII function alternative
constProp: correctly remove const if unknown value assigned to it
coverage: skip spans that can't be un-expanded back to the function body
cut code size for feature hashing
detect Python-like slicing and suggest how to fix
detect and reject malformed repr(Rust) hints
dispose llvm::TargetMachines prior to llvm::Context being disposed
dont suggest ! for path in function call if it has generic args
eagerly return ExprKind::Err on yield/await in wrong coroutine context
effects: run enforce_context_effects for all method calls
explain a good reason for why LocalValue does not store the type of the local
fix ICE: fn_arg_names: unexpected item DefId(..)
fix PartialEq args when #[const_trait] is enabled
fix an ICE when a valtree failed to evaluate
fix parser ICE from attrs
fix the issue of suggesting unwrap/expect for shorthand field
give dev-friendly error message for incorrect config profiles
handle recursion limit for subtype and well-formed predicates
implement thread parking for xous
more targeted errors when extern types end up in places they should not
new solver: improve instrument annotations
on Fn arg mismatch for a fn path, suggest a closure
pass +forced-atomics feature for riscv32{i,im,imc}-unknown-none-elf
perform LTO optimisations with wasm-ld + -Clinker-plugin-lto
print list of missing target features when calling a function with target features outside an unsafe block
provide structured suggestion for type mismatch in loop
remove the memcpy-on-equal-ptrs assumption
replace once_cell::sync::OnceCell with std OnceLock
report errors in jobserver inherited through environment variables
restore #![no_builtins] crates participation in LTO
restrict what symbols can be used in #[diagnostic::on_unimplemented] format strings
rustc: harmonize DefKind and DefPathData
simplify indenting in THIR printing
tweak message on ADT with private fields building
tweak parsing recovery of enums, for exprs and match arm patterns
warn against using intrinsics that leave the scope of our memory model
add more information to StableMIR Instance
codegen, miri: fix computing the offset of an unsized field in a packed struct
miri: support 'promising' alignment for symbolic alignment check
miri: SIMD bitmasks: use 'round up to multiple of 8' rather than 'clamp to at least 8'
miri: add new SIMD intrinsics
miri: remove Stacked Borrows GC heuristics
also add is_empty to const raw slices
move exposed-provenance APIs into separate feature gate
stabilize C string literals
add substring API for OsStr
optimize str::iter::Chars::advance_by
add track_caller for arith ops
expand in-place iteration specialization to Flatten, FlatMap and ArrayChunks
cargo resolver: De-prioritize no-rust-version in MSRV resolver
cargo resolver: Remove unused public-deps error handling
cargo toml: Decouple logic from schema
cargo: add --public for cargo add
cargo: add more doc comments for gc changes
cargo: reorder --remap-path-prefix flags for -Zbuild-std
cargo: fixed uninstall a running binary failed on Windows
cargo: fixes error count display is different when there's only one error left
cargo: have cargo add --optional <dep> create a <dep> = "dep:<dep> feature
cargo: include declared list of features in fingerprint for -Zcheck-cfg
cargo: remove the outdated comment
rustdoc: Add highlighting for comments in items declaration
rustdoc-search: allow spaces around : in path query
clippy: missing_asserts_for_indexing: accept length equality checks
clippy: option_if_let_else: do not trigger on expressions returning ()
clippy: redundant_closure_call: avoid duplicated async keyword when triggering on closure that returns async block
clippy: redundant_guards: catch is_empty, starts_with and ends_with on slices and strs
clippy: add lint against unit tests in doctests
clippy: allow allowing upper_case_acronyms on enum variants
clippy: expanding lint blocks_in_if_conditions to check match expr as well
clippy: new lint: repeat_vec_with_capacity
rust-analyzer: debug use cargo workspace root as cwd
rust-analyzer: implement completion for the callable fields
rust-analyzer: initial support for implicit drop inlay hint
rust-analyzer: don't make MissingMatchArms diagnostic for empty match body
rust-analyzer: improve error handling for top-level let statements
Rust Compiler Performance Triage
A small number of perf changes that unfortunately led to quite a few perf regressions. A large chunk of those regressions were in rustdoc and were considered acceptable since rustdoc is now doing strictly more work. Some other regressions have already been fixed and will hopefully soon be merged. The last of the regressions are still under investigation, but hopefully they will be resolved soon.
Triage done by @rylev. Revision range: df0295f0..9358642e
Summary:
(instructions:u) mean range count Regressions ❌ (primary) 3.0% [0.2%, 12.3%] 53 Regressions ❌ (secondary) 4.1% [0.2%, 11.6%] 102 Improvements ✅ (primary) -0.3% [-0.5%, -0.1%] 65 Improvements ✅ (secondary) -0.6% [-1.2%, -0.2%] 25 All ❌✅ (primary) 1.1% [-0.5%, 12.3%] 118
4 Regressions, 1 Improvements, 1 Mixed; 1 of them in rollups 60 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
* No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
No RFCs entered Final Comment Period this week.
Tracking Issues & PRs
[disposition: merge] Add lint against ambiguous wide pointer comparisons
[disposition: merge] Stabilize ptr::{from_ref, from_mut}
[disposition: merge] Tracking issue for any::type_name_of_val
[disposition: merge] rustdoc: allow resizing the sidebar / hiding the top bar
[disposition: merge] Don't merge cfg and doc(cfg) attributes for re-exports
[disposition: merge] Make IMPLIED_BOUNDS_ENTAILMENT into a hard error from a lint
[disposition: merge] Exhaustiveness: reveal opaque types properly
[disposition: merge] fix fn/const items implied bounds and wf check
[disposition: merge] guarantee that char and u32 are ABI-compatible
[disposition: merge] Use version-sorting for all sorting
[disposition: merge] Tracking Issue for arc_unwrap_or_clone
[disposition: merge] adds a column number to dbg!()
[disposition: merge] Allow any const expression blocks in thread_local!
[disposition: merge] check FnDef return type for WF
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline RFCs entered Final Comment Period this week.
New and Updated RFCs
RFC: Make Cargo respect minimum supported Rust version (MSRV) when selecting dependencies
RFC: Trait for !Sized thin pointers
Call for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
No RFCs issued a call for testing this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
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Quote of the Week
NVIDIA's firmware, Airlie said, comes with a set of include files that, in turn, define structures that change over time. To deal with these changes, the driver is going to need some sort of automated ABI generation; he noted that the developers working on the Apple M1 GPU driver have run into the same problem. This problem could be made easier to tackle, he suggested, if the driver were, like the M1 driver, to be rewritten in Rust.
– Jonathan Corbet paraphrasing David Airlie on Linux Weekly News
Thanks to Brian Kung for the suggestion!
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This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
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notes from working on editing the images to be more readable (part 1).
the hoverbike diagram is very easy to get pics of. the squares one a little less so: there's one corner that absolutely cannot be seen iirc.
this is as much as i could put together from a few frames, 1080p no fullscreen (images stitched together to fill in lower right as much as possible) (left) and 1080p fullscreen (small img sized up to fill in missing segments of larger image) (middle) and a high-contrast version of 1080p fullscreen (right)
then i tried tracing everything on a cleaner background...
(RED = notes, not part of image) (dotted line = speculated)
left side of the page looks like mostly nothing, except: - vic with a gun (coined by op and yiznro2 (<- this art is SO silly i love so much)), - a cut-off sticky note with a strange boxy shape on it next to a rounded line, - several lines of scribbles leading to a mostly clear, "5.2"-ish shape, - unreadable text, circled, with the letters SUC and M standing out to me
the real star of the show, the boxes diagram, was still confusing- i kept getting lost in the weird forms and connections. - is this a 3d object? - which dots and lines matter? - do the varying line thicknesses matter? - are those 2 hollowheads in the bottom right corner?
needs more colors. (everything in the unknown region is speculation)
purple region caught my eye first bc it doesn't lose its boxiness as badly as other colors. could be a box tipped over on its side, or a top-down view, or something else entirely. it has some unreadable notes (& SUC and M) next to it cyan region seems to have a U branching off of a control panel(???). it has a lower rectangle-y segment that's shaded in (it looks like the lower face of a cube to me), but weird geometry elsewhere so i can't tell what shape it is exactly. someone is interested in this region/control panel-lookin-thing, bc they drew a big arrow at it with no other context*. green is another well-preserved boxy shape. but idk what's going on with all those lines. it has some unreadable notes yellow has some unreadable notes. it seems to be mostly there to fill in the 3x3-ish structure. pink region is super weird looking. i used its color to preserve the lines of purple while keeping the circled notes, and to track the weird branchy lines in this region. like cyan, it has a lower rectangle-y segment, sort of. black region is a catch-all for more weirdness. its forms are strange. red region has some suspicious circles and lines that might be hollowhead bodies. is using the color red wishful thinking? you can decide! ~~~ orange region has a boxy vibe, but some of the lines connect weird so the overall shape is obscured. someone has drawn a line from behind primal and the employee helmet where we can't see, up to some unreadable notes, and back around to an arrow pointing into the orange region (or pointing to one of its neighbors).
results: ......unfortunately i still have no idea what this means. it could be a notetaking method/planning diagram im not familiar with. or sketches of hallways and rooms and objects? rotated cubes full of stuff? hypercubes (is that why their lines are so broken lmao)???
*this kind of thing, and the paper in general, reminds me of active presentation notes... like when a professor will draw out what they're trying to say, then add emphasis markers like notes and arrows and extra shapes, and you'll only understand if you watched them doing it while narrating the steps. in that case, without the context of seeing it be drawn out live, we couldn't understand some of its nuances.
or it's just meant to look interesting at a glance while still being meaningless ? ? ? XD i hope someone else will have more luck deciphering it ;3
ok gang. its theory time
the analysis of the new mercenary scene. meta, blueprints and time
warning it is incredibly choppy because of the chaos i am in rn !!!!!! but anyways
okay so. the video cuts off at green&red defending themselves but i doubt that really means a lot
the glitching. it IS reminding me of the way chosens memories were scanned through. but mercs having a whole tv remote?? chosens memories mightve as well pushed them to use youtube ?? but why didnt they access it earlier ?? why vic didnt???
bc of these question im more willing to think they themselves decided to use youtube right now. maybe only right now !
this raises a ton of questions. does outernet have somewhat of an access to internet after all? is it just their own tech? (could be supported by the fact that if youtube was common there i doubt theyd be using specifically television for it. i feel like theyd use other screens instead without a need of a remote especially considering how advanced their tech is)
still possible that it is common. considering they aren't that focused on it and there are random workers in the bg literally enjoying the show
this whole thing is VERY meta lol but i do think the mercs are the ones that influenced the stream in this way
A BIG portion of alan drawing a flower from ava season 2 is paid attention to in the glitching scene for some reason ?? maybe as a note for his and secs alliance.
the video then cuts off and goes to victim again. the whole video was watched through
the stream cuts off to mercs. **RIGHT** at the moment chosen notices the freedom stick rights article. based on the vid it could be just primal messing with shit but i feel it was intentional. (ha. freedom? loser. we're here instead)
later. the video resumes at victim again. i didnt see any changes to vics or chosens ending.
okay. the mercs. pulling up screenshots for this one

i. cant decipher THAT much even though the quality is 1080p for me.
but i DO see that the first blueprint has as i suppose the hover ??
the text pinpoints "power core" and its pretty much the most readable thing for me. another one is kyokaz was here its just a cameo
the blueprint shows buttons? perhaps the controller of the hover? going to a circle thingy. perhaps what is working inside the hover
the whole thing on the left corner says f___ complex but i cant decipher

second screenshot. the blueprint left to the first one looks like a pc?? and its not surprising even in the screenshot itself bc. the mercs have one to the right corner behind em
now. third sc.
HELLO?

firstly. A VIC DRAWING????? WITH A GUN????
there is a possibility of it being any stick but. i feel its victim. in my guts
shooting?? what. for.
it is scribbled out . . .
there is a possibility (along with the self portrait of vics in the unused bg) that it was just. him doodling. it would kill me actually because he is no great artist like sec. just a doodler (<words of flareboi here)
now. this


again . the question how they accesed it.
if they can get youtube to open there. how did vic not know of the showdown. of sec
showdown was uploaded online. that was literally in canon !!!
unless there's a rule that not everything internet-like and youtube like can be accessible. but i dont really think of any implications that proved that
except. for the fact that showdown was already uploaded. before the ep even ended. would it imply time passing differently in both realms?
lord i needed to scream it out.
OH GOD !!!!!!!!!!!
#subpixels#alan becker#animator vs animation#saving this#<- dont think i saved the circuit diagram discussion yet. very nice prev prev!!! i liked your theories a lot
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any thoughts on the new sinner Eve? shes out!
I haven’t played her event yet, but I really love her design! She’s super cute and her outfit is so fancy. I tried rolling for her yesterday, but I ran out of hypercubes 💔
Btw, I’m not writing for her in any nsfw or romantic fics. I see Eve as a teenager, so keep everything platonic if you wish to send me something with her. You can check my rules page for a list of sinners I don’t write for :)
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New layout because I'm tired of waiting.
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I don’t know who else to ask this question ‘cause google won’t tell me, so here’s a go with the rest of the internet.
What happened to Al-X from the ‘Adventures of the Super Sons’ comic series????
SPOILERS BELOW
So at the end of the series Cube shows up and everyone they thought up is put back inside the hypercube, but I didn’t see Al-X there and they don’t show a goodbye and I just wanna know what happened to my purple alien child! Did he become a full green lantern? Did he stay in touch with Robin and Superboy? Most importantly was he real and someone who had to get involved? Or one of Cubes characters?
Please someone tell me I need to know!!!!!!!
#let’s be honest it’s probably been said somewhere and I’m just too lazy to find it#damian wayne#robin#please dc tell me he’s okay!!#jon kent#superboy#super sons#adventures of the super sons#dc comics#Al-X#green lantern#hypercube
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Review: Adventures Of The Super Sons #12
Review: ADVENTURES OF THE SUPER SONS #12
[Editor’s Note: This review may contain spoilers]
Writer: Peter J. Tomasi
Artists: Carlo Barberi, Matt Santorelli
Colours: Protobunker
Letters: Rob Leigh
Reviewed By: Derek McNeil
Summary
Adventures of the Super Sons #12: It’s been a long road, but Superboy and Robin have finally made their way back home! Unfortunately, an armada of about a…
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#Adventures of the Super Sons#alfred pennyworth#carlo barberi#Damian Wayne#DC Comics#DC comics news#DC Comics News Reviews#DCN Reviews#Hypercube#Injustice Army#Joker Jr.#jon kent#matt santorelli#Peter J. Tomasi#Protobunker#review#Rex Luthor#Rob Leigh#Robin#Super Sons#superboy#The Puppeteer
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♕ headcanon . Quinn's corporate structure, management and key business segments
I wanted to further expand a bit on how Quinn is structured in Path to Nowhere given the details offered by canon sources and which help put certain things into perspective. Eirene's beloved child, Quinn is a business conglomerate headquartered in DisCity and also the biggest private enterprise of the city (with tax revenue generated being over a billion, according to her interrogation). In other words: there is no other company with a similar turnover and/or importance for DisCity (and Eastside) such as Quinn.
In terms of corporate structure:
Quinn was founded by Eirene upon moving to Eastside, however it eventually went through an IPO and is currently listed at the local stock exchange. Shares for Quinn are therefore freely traded in the regulated market, making it a public company (see how Eirene remarks on the effects that her imprisonment may have on the stock price, as well as how her successful management of the sleepwalker incident boosted Quinn's corporate value and even how Eastside councilors were willing to use Quinn to break the monopoly on hypercube transportation).
This doesn't mean that Eirene surrendered her power - in fact, only Class A shares are available to be traded; Eirene is the sole holder of Class B shares which are exclusive for her (as the single founder) and have super voting rights - therefore, although Eirene has approximately 5% of the total shares, her Class B privileges grant Eirene approximately 25% of voting power.
The entity listed at DisCity's stock exchange is Quinn Holdings Inc.; Quinn Holdings is the sole shareholder of several different subsidiaries, which are operational and engaged in the actual businesses that carry the Quinn seal. Overall, the holding and its subsidiaries form the 'Quinn Group', which is the biggest private conglomerate of DisCity alluded to above ('private' in the sense that the government has no involvement rather than being privately held).
In terms of management:
Eirene is referred by canon sources as president (epilogue of the Dreamy Bubble event), CEO (her standard outfit image description) and director of Quinn (performance in serving team details). For the purposes of my portrayal and given how controlling (and frankly, workaholic) Eirene seems to be, I don't think Quinn would have different people serving as president & CEO - she has therefore retained both positions and reigns absolute over the company's management, while also having a seat at the board of directors.
Quinn has an one-tier board structure at the holding level and directors are appointed directly by shareholders - Eirene self-appoints herself routinely given the rights associated to her super-voting shares and Quinn's articles of association. Eirene also has a seat at the board of directors of all operational subsidiaries, however she doesn't get involved as much - people report to her on operational matters and she works in a more supervisory role.
In terms of key business segments:
The first industry that Quinn targeted was the hypercube one - however, considering how important it is and that only government companies are allowed to deal with mining and processing, Quinn invested in closely related activities that also made sense given the trade channels with Outlands - therefore, Quinn's first line of business is freight and transportation, including external (import and export from DisCity to Outlands and other settlements) and local (delivery and passenger transportation services within DisCity).
The second business line that Quinn joined and which grew to be incredibly relevant as part of the group portfolio was entertainment: as further confirmed by the archives in-game, Eastside is a 'never-ending party', and all forms of entertainment play a significant role. Quinn owns the Midsummer Night's Club, one of Eastside's most respectable locations, as well as several restaurants, nightclubs, bars and a record & production company for musicians (which is mentioned in Joan's profile).
The third segment that Quinn started to participate was the production of personal care items and fashion lines; Eirene herself is the greatest ambassador to her own brands (as indicated under the details for her files under 'performance in serving team') and they are all manufactured with high quality ingredients and materials, often sourced from exclusive distributors/suppliers and engaging a number of influencers and others famous actors and entertainers to showcase them.
This list is non-exhaustive; Eirene is, as shown in-game, always looking for new business opportunities, and is involved with minor activities such as financing and hospitality; however, the main three lines above correspond to approximately 90% of the group's revenue and have the strongest association to Quinn as a brand.
#♕ headcanons . everything is as I’ve planned#me: takes one company law course#also me: now I will use everything for Quinn headcanons :)
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Lanable!
LALNABLLEEEEEEE yes yes yes
first impression: oh god it's been so long.. stabby stabby evil man. malicious manipulator that wants the buddies dead and has a diabolical plan. very cardboard villain (this is super obvious if you read my old wellcatchyou stuff lmao) impression now: pathetic wet cat of a man. he WISHES people took him seriously. still very dangerous when cornered but honestly he just wants to be left alone and do his evil plans in peace. Not Harmless but also if you dodge and weave your way close to him there are cracks in the persona. lalnabrain hellctor favorite moment: "TIME..... IS A HEXAGON" is extremely silly and is literally just an offhanded quip from when duncan and kim got confused about how in-character they are right now but also i love it. it's so goofy. a more serious moment is.. probably the entirety of his appearance in Burn? like we finally get to see him in action and he does SO much damage. showstopper moment. man i need to rewatch that idea for a story: i've been sitting on an idea for YEARS now in the work a miracle continuity that's about hector breaking into yoglabs and ending up in the reflecting pool from hypercubed. y'know, where livid is stored. the backup of who lalnable used to be. things go well (they do not) unpopular opinion: the story does work best with lalnable being the original. it's the bait-and-switch that shakes up the status quo, that calls into question everything about the lalnas, and GOD i wish more was done with it in-series. which is really funny because before 2.0's finale i was really annoyed at the "lalnable is the original" theory but then the time gate scene happened and i went OH. THIS IS EVERYTHING TO ME ACTUALLY. favorite relationship: him and five are a riot. they're playing hot potato with the braincell but also he would kill for them even if they keep doing more and more absurd accents every time he leaves them alone for longer than 5 minutes. sliding further into my Bullshit Corner: hector and kakujo are Best Friends and hector does not have a choice in this and my fav part of the hec n jo show is honestly, like, the intro part where kakujo barges his way into hector's life and will not leave him alone and decides to hug this bloodstained stranger because he noticed he's having a brain hell episode. i want whatever these two have going on favorite headcanon: he started leaning into the murder persona after having that reputation forced onto him by yoglabs and then it evolved into like, a weird reclamation thing but also he just has FUN with it. he likes being stabby! he loves his evil laugh! he doesn't see himself as one but sometimes you need to play the villain
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