#switch is perfectly playable
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*bursts thru the door* ASH MY BELOVED MUTUAL ASH!!!
i am going to buy undertale, would you recommend getting it on switch, steam, or ps5? like for which console do you think it runs best and the controls are most intuitive? (i dont rlly pc game but i could make myself learn if u think its best. btw my pc is a gaming pc so like framerate and ram shouldnt be an issue)
i played undertale on switch and it was fine. it sincerely doesnt matter all that much what version you play since they mostly play identically, so do what youre comfortable with! ill say switch has a little bit of extra exclusive postgame content, but its genuinely not enough to buy that version of the game for exclusively. like theres just a trans woman and a secret optional boss. which are fun and all but again. not necessary
if/when you play deltarune though, the chapter 4 secret boss has some kinda jank controls on switch. again, its not a big deal since its only really one fight and its DOOABLE on switch because i did it and im not very good at it. but yknow. im obligated to mention this. not an aspect id make a decision like this over but a thing that did annoy me when i did it
do what youre comfortable with is what im saying. if you prefer console do one of those because its not gonna matter all that much generally speaking
#although whenever you play deltarune bc im assuming youll like undertale and play dr because its great#then you gotta COMMIT to the version bc your save data cant be transferred between versions#or at least. not without a save file editor. which is a pain#switch is perfectly playable#cant comment on ps5 since ive only played switch version#ive played a bit of undertale and deltarune on pc though and theyre basically identical to switch#ash answers
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HAPPY ECHOES OF WISDOM DAY!!!
#legend of zelda#legendofzelda#the legend of zelda#loz#zelda#echoes of wisdom#sadly I cannot play it because I do not own a Switch myself#but I am vibrating at speeds yet to be perceived by mortal beings I am so excited for this game#finally screen time for our girl#though it is going to derail my Linktober plans even further than they've been derailed I am perfectly alright with it#*cackles hysterically in having 45 WIPs for each day and only 5 edited due to irl complications*#Anyway congrats on Zelda for getting playable time again after Hyrule Warriors and Spirit Tracks I can't wait to be able to write for her#Summer yaps
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maybe i just need to get more heavily into sonic media again i feel like i havent done much sonic stuff lately maybe thats why im more depressed than usual
#i could play sonic origins on switch 2! but then sonic origins is pretty flawed#i have the big mod that makes it leagues better but then thats just on pc. cant have that on switch 2#but i mean its still perfectly playable as is its just not perfect#i'd like to get sonic x shadow generations on switch 2 but that game is expensive#i should just play more of it on steam theres still plenty for me to do in that game i just havent gotten back to it#and i dont have rly high hopes for crossworlds honestly#they need to just put sonic heroes and shadow the hedgehog on the gamecube classics and i'll be fine#also i havent read the comic in many months i need to catch back up with that. maybe i should just start it again from the top
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One of the largest projects I've been working on is this typeset and book version of 999: 9 Hours, 9 Persons, 9 Doors, one of my very favorite video games. (Which later became the first game in the Zero Escape franchise.)
The game is a visual novel and escape room game combo with multiple routes and endings leading to a true ending. So this version is structured like a Choose-your-own-Adventure book where you flip to different pages depending on your choices.
I also made it possible to skip all the less linear escape/puzzle sequences because they don't read very cohesively. But they do contain a lot of funny or revealing lines so I didn't want to eliminate them entirely.
I should also mention one of the reasons for doing this is that I wanted to preserve the original text of the game from the Nintendo DS version from 2010. When it was remastered/ported to PC and Switch a lot of the dialogue was rewritten very much for the worse. As well as making the novel sections optional, which destroys a lot of the point and atmosphere of the game.
The book is a full leather casebind, with stenciled titles. The leather was honestly a little too thick and required a lot of paring, which is terrifying because any slip could ruin it. And the final satin finish I put on made a lot of the leather flaws look worse and more obvious, which is annoying. It was my first time doing faux raised bands on the spine, and they came out nice.
My printer decided to fuck with me while printing this one and the color alignment is off. This is my second attempt at printing it and it's better than the first but still not great. But I wasn't gonna waste so much paper again.
And no, I'm not planning on doing the sequels. I can't imagine trying to deal with VLR's 28 endings when doing 6 was this challenging and annoying. And the sequels are perfectly represented by their existing playable versions, unlike 999.
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Have you ever noticed that Alear and the Four Royals acts as a Five Man Band? The story may not show that well, but their gameplay, nations and represented Emblems demonstrate that they are this trope perfectly. Veyle acts as the Sixth Ranger (actually 11th Hour Ranger). They best represent this trope as well because Alear, the Royals and Veyle are the only playable characters that can’t die on Classic Mode (oh and Vander too, but he’s just a mentor kind of guy).

The Five Man Band is among one my favorite tropes in media. Why? IDK why, it just is. I used to be a Power Rangers fan, five is usually among the highest these teams get to. In which case it becomes a Three plus two scenario where a Power Trio becomes a Five Man Band (Ninja Storm, Dino Thunder, and Jungle Fury come to mind).
I bring up this trope to talk about Fire Emblem Engage specifically, Alear, and the Four Primary Royals fit this trope. And it’s not just in team composition, IMO, the Emblems they are best known for (specifically in the Prologue cutscene) best give idea on why they fit the role in the team.

Alear the The Hero/Leader of the team; because obviously they are the Fire Emblem Lord, they are the Divine Dragon: the only one who can summon the Emblems who can save the world from the Fell Dragon. And just like any other Fire Emblem Lord in the franchise, if they are defeated, it’s a game over. Pretty typical Fire Emblem knowledge.
Alear’s most common Emblem is Marth. Marth is the first ever Fire Emblem Lord in the franchise, the idealistic leader that his loved ones trust and follows. Marth is the first of many sword wielding heroes in the franchise. Swords are a very common weapon type for heroes (Micaiah is the only Emblem in the main game that canonically never uses swords).

Alfred is the Lancer. Who usually acts a foil to the Hero/Leader, usually is their first/best friend/companion, and/or is the first to question any decision the leader/hero makes. Not every character of the archetype has to be a rival or a jerk (or in most cases both), Alfred is one of those examples. Alfred is the first Royal to join. Firene has the closest ties with Lumera, and Alfred appears in more cutscenes than any other Royal in the game. (Double points for having Lances as his primary weapon type).
The Emblem he uses in the Prologue is Lucina. Lucina is the not the central protagonist of Awakening, Chrom is. Even still, Lucina is a character who acts as an emotional foil to Chrom. More importantly, Lucina is the descendant of Marth, who happens to be Alear’s most associated Emblem.

Diamant is the big guy/muscle of Alear’s team. Brodia is the Kingdom of Might after all. Diamant is the most physically imposing with his main stats being his HP, Strength and Defense. Diamant is also the tallest and oldest member of the team (age being 25, Alfred is 21, Ivy is 20, Timerra is 18 and Alear is physically 17).
Diamant’s national Emblem is Roy, who gives Sword Power as an inheritance skill that allows Diamant to hit harder with a sword, but at the cost of avoid. Rise Above (Emblem Roy’s Engage skill) increases his level and stats along with them. Ironically, Roy was 15 years old in his games, Diamant is the oldest Royal, yet Roy is one of the younger FE lords next to Leif.

Next is Ivy, befitting of Elusia’s title of the Kingdom of Knowledge, she is the smart girl. Ivy has gone to school and was at the top of her class. (Studying is also one of her hobbies and likes items regarding them) Ivy is the most level headed of the Royals. Ivy is the only member of this main team that uses magic, and her ability to fly and heal is invaluable in a Fire Emblem game.
Ivy is associated with two Emblems rather than one. Lyn (the Emblem entrusted to Elusia) has the ability to summon doubles that can be used to distract the enemy. While Leif is an Emblem that switches between your current weapons it best suit the situation (often for the worst, unfortunately). It’s also worth noting that Soren is the DLC Emblem entrusted to Alt. Elusia. Soren is the Tactician of the Greil Mercenaries.

Finally, Timerra acts the emotional core to the team as the heart. Despite being far more politically savvy than what her peppy personality might suggest, she still is a genuine mood-maker in her supports where she attempts to get Ivy to open up and give perspective to Diamant on their ways of leading their countries. Her Queendom represents Freedom and is a very accepting person.
Her Emblem is Ike, and even if people mainly see him as a snarky guy, Ike is a very compassionate person. I mean, Ike would have to be a nice guy if he is the only person Soren is unfailingly kind to and is devoted to above everyone else. Ike’s Resolve (pun intended) is the thing that keeps the Greil Mercenaries from falling apart after his father’s death. Gameplay wise, Timerra with Ike act as a Critical Hit fighter with Wrath and Sandstorm. It takes a lot of effort and a bit of luck to make the most of her.

And finally, Veyle rounds out the team as the Sixth Ranger (doubles as 11th Hour Ranger, she is the last recruit in the main game). Sixth Rangers often comes joining in the team after a rivalry dispute and or brainwashing (Tommy Oliver (trope namer) and Zuko from Avatar comes to mind), Veyle is no exception. Veyle is the only other Non DLC Dragon units in the game. Most Sixth Rangers often (like the Red Ranger) have a power no other Ranger does.
Veyle doesn’t have a designated Emblem outside of Marth (who her evil self used, and she has boss dialogue with Emblem Marth in his Paralogue), but I consider Emblem Alear to be the closest thing Veyle will get to a designated Emblem. Her evil self also wears Alear’s Ring in the bad ending.

The major difference between Alear’s team, and the Four Hounds led by EVeyle is that the Hounds were already formed long before the story began. Alear and the Four Royals don’t officially form until more than halfway through Engage’s main story chapters. And yet these guys became a real team where the Hounds failed.
#five man band#tv tropes#tropes#writing#fire emblem engage#fire emblem#jrpg games#jrpg#alear fire emblem#fire emblem engage alear#emblems#fe alfred#diamant#roy fire emblem#ivy#timerra#fire emblem veyle#veyle fire emblem#veyle#fe veyle#Sixth Rangers#fe engage#fell xenologue#JRPG party members#character analysis#lucina#lyn#fe roy#fe ike#sixth ranger
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31 days of dangan- day 7 & 8: fav deuterag & protag
Considering how interconnected these two are, and how horrible work has made my sleep schedule in these days and made it difficult to type these out(don't work at the on-campus coffee shop during finals season. Don't do it), I elected to lump these two into a single post.
Fav deuterag- Genocider Syo

Genocider Syo is, by a long while, my absolute favorite deuteragonist. Even when it comes to deuteragonists I may like more as characters, when looking at them as a deuteragonist, they fall completely flat in comparison to the SHSL Murderer by a wide fucking margin, to the point I'm honestly surprised I talk about her as little as I do, now that I think about it.
First of all, having the serial killer be a playable character, literally physically indestructible, and slaughter Monokumas with multiple special attacks? Objectively correct choice; Genocider was by far the best survivor you could possibly pull for a fighting game, and only barely tied with Peko, Sakura, and Mukuro on an overall for dr1 & 2, because not only is she an insanely capable murderer, she's a passionate murderer, and as such, makes for a much more enjoyable 3rd-person experience in combat than I think any of the others could be in a secondary role.
She also experiences fantastic character growth in her own right over the course of the game while remaining one of the most consistent and enjoyable characters. Her relationship with 'dekomaru' is genuinely heartwarming, with their heart-to-heart in chapter 4 being considered one of the most impactful moments of the series if that one funishment-time post is anything to go by, and really demonstrates all the strongest parts of her character beautifully. I adore seeing her get to have the rush of passion from her talent in combat, seeing her get attached to Komaru, and her being the one to accept Komaru's help and look back at her? Immaculate. 10/10. They should've kissed in the epilogue.
I think what really makes her stand out as a deuteragonist, though, is the fact that she fills exactly the right amount of space in the game, remaining a constant and becoming a reliable fallback for the player in a way that just isn't possible in the other games because they're all first-person. Kyoko, Chiaki, and Kaito are all good characters, but because they don't have their own mechanics and are separate characters in a large cast, you end up with them either disappearing and blending into the rest of the cast too much or being harped on and pointed out even when it's not necessary to remind you, the player, how important they are. It makes an overall balance, but can be frustrating in the moment. But with Syo, there is no such problem, because she's right there with you at any time, with the moments in which she does take unswappable control from Komaru being brief and impactful enough to feel like a joy to see and not a copout. Switching to her to break into the bus in chapter 3 is genuinely one of my favorite parts in that game, and not just because it signals the end of that godforsaken "motivation minigame". She's reliable and fun, and the deuteragonist also being playable is a really good and strong choice that they didn't have to make.
Overall, she's just a really great and fun character that was perfectly cast in her role. I really really like her, and she's awesome, and it's hard to put into words besides just "omg murder girl is doing murder!!! Love when murder girl murders"
Fav protag- Komaru Naegi

Good Lord, WHY DOES NO ONE TALK ABOUT KOMARU??? I mean, I know she was in a "side game" but she's leagues better than the other protagonists imo, having the best character arc, strongest emotional core, and best drama and interactions with the other cast members. It feels the most like she's a person in the cast with her own dynamics and struggles and not just 'the reliable one everyone looks to'. I love Komaru Naegi so, so fucking much.
Komaru is the 3rd protagonist in the series, and it's incredibly apparent how the writers learned from creating Makoto and Hajime, as the strongest parts of both characters were pretty clearly put into a blender together to make Komaru and her story and evolve the world and lore. Like Makoto, Komaru is a more simplistic character who feels relatively normal but has distinctive oddness that she's unaware of. Unlike Makoto, that simplemindedness goes into the territory of full-on airheadedness, but has a much stronger emotional intelligence and intuition as a result. Where Makoto became hope embodied to save his people, Komaru recognizes nuance and chooses to save everyone, to understand everyone. Like Hajime, Komaru has no talent, and greatly admires those around her who are 'chosen', even having that insistence that she's not like everyone else and just wants to leave that Hajime insisted on halfwa through his final trial. Unlike Hajime, Komaru has a deep passion- just not one she's 'shsl' at. She loves manga, and wants to make her own manga, and her normalcy being a literal weakness instead of a metaphorical one gives her the opportunity to actually build her skill instead of being coerced into erasing herself for one, distinctly showing what Hajime could've had if he'd had support the way Komaru had Toko and Syo.
Komaru's character arc is also the best because it's non-linear, with her struggling to understand how much more capable she's becoming and struggling to understand her connections with Syo and Toko. The more gradual progression from fighting to survive, to fighting to save, is much more visible with her than it is with the other protagonists, as she has to learn to fight for herself first, whereas every other protagonist hits the ground prioritizing the people around them- Sayaka, Nagito, Kaede. And this becomes all the more elevated when Komaru actually receives the choice to leave of her own free will. A choice no other protagonist is given, and her rejecting it and choosing to stay for Syo, so that she doesn't have to go back on her vow to no longer kill, because caring for herself means caring for her loved ones, too.
Komaru also holds a ton of symbolism as a cycle-breaker when it comes to the Hope's Peak era. Like Junko and Monaca, Komaru is a younger sister put through torment and pushed by the game she's in to turn into a new symbol- a Hope like her brother, a Despair Sister. But she rejects this ending, because she valued the people around her without condition, doing what Monaca and Junko didn't and chooses to save both. She isn't Hope or Despair. She's both, distinctly both. It's also why she's matched up with Toko and Syo, who were designed to convey how the world is full of nuance and reverse imagery, and it makes for a fantastic match-up that Komaru ends up as the character to not only accept Toko and Syo as separate, but loves and protects both of them.
I also just adore the way Komaru isn't given princess treatment by the cast. Whenever a character argued with the other protagonists, it meant they were pissy and mean and the majority of the cast Did Not Like them. It was always very clear that the protagonist's social problems weren't going to affect their standing within the group overall, and had themselves established as the hero to everyone else by the end of their first trials. Komaru, on the other hand, has to fight and struggle for people to listen to her, experiencing a ton of pushback from the adult resistance and constantly being toyed with by the Monokuma Kids. She was the hero character for the player, but whereas the other protagonists spent time between the chapter finales getting gifts out of a slot machine and braiding your favorite character's hair, Komaru is fighting for her fucking life and pissing herself at every save point. Haiji doesn't like her, and hates Toko. She has to save them from an invasion twice before they'll so much as give her the time of day. And the Kids spend most of the game actively trying to murder her! Komaru is in constant conflict, and yet, she has the most compassion in the end, as a survivor of actual genocide.
#31 days of dangan#genocider syo#genocide jill#genocide jack#genocider jack#genocider jill#genocider sho#komaru danganronpa#komaru naegi#danganronpa komaru#udg komaru#naegi komaru#udg spoilers#udg#ultra despair girls#danganronpa
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MARVEL Cosmic Invasion | Character Reveal | She-Hulk & Rocket Raccoon
MARVEL Cosmic Invasion will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC (Steam) in 2025.



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Latest details
In MARVEL Cosmic Invasion, the immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it. Super Heroes both Earth-born and cosmic must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus’ vow to spread death across the cosmos in classically inspired side-scrolling combat. Choose and control your own team of two characters while tagging between them mid-fight with the innovative Cosmic Swap system, capitalizing on distinct superpowers and special attacks to create unique team-ups and dish out devastating damage. Unlock stellar powerups and rewards while experimenting with different duos and bash through a fantastic collection of locales and nemeses from the MARVEL universe. MARVEL Cosmic Invasion‘s action includes a range of accessibility features, empowering the whole family to be Super Heroes (or villains), and supports four-player drop-in / drop-out local and online cooperative play with cross-play. She-Hulk and Rocket Raccoon join Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom and Nova as part of an out-of-this-world roster inspired by classic MARVEL comic books. MARVEL Cosmic Invasion features 15 playable characters in total appearing from a range of beloved universes and storylines—who will be revealed next? After setting the bar for arcade-inspired beat ’em ups with the acclaimed, multimillion-selling smash hit Teenage Mutant Ninja Turtles: Shredder’s Revenge, Dotemu and Tribute Games modernize the timeless fun of brawlers with exciting tag-team fighting and a multi-era celebration of the most iconic comic book universe in MARVEL Cosmic Invasion. A masterful pixel art style perfectly embodies the spirit of classic MARVEL character designs resulting in thrilling action that’d look right at home in an arcade cabinet.
#Marvel Cosmic Invasion#Marvel#Tribute Games#Dotemu#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#PS4#Xbox One#Nintendo Switch#PC#Steam#long post
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Today I beat Super Mario 64 DS




I've played Super Mario 64 a hundred million times but I can't remember the last time I played the DS version. So in keeping with prioritizing games i've not played in a while or never played, I decided to go with this verison.
I will say this is a perfectly fine version of Mario 64. It looks nice, though obviously lower poly. It has a good 30 extra stars to collect, new bosses and a few new maps, and of course new playable characters. I don't care if it's technically more inconvenient to have to switch to Wario, the worst character in the game, to have to use the metal cap. I'm absolutely stoked that Wario is in the game at all. Even if he's slow and bad. I still play as him because I love Wario and him being in a mainline Mario game is unprecedented. Also it's hilarious how high he launches enemies with his jump kick.
And yeah, the D-Pad controls suck, but they don't really become that much of an issue until you get to tick tock clock and rainbow ride, it's pretty easy to adjust to. I know there's a way to enable fully analogue controls with a modded 3DS and the circle pad. But when I tried to get that to work, my character just walked in one direction with the camera constantly shifting behind him. So, I opted to play it on my original DS instead.
I'm glad I chose to play this version, and I hope someday Nintendo considers an enhanced version of Mario 64 DS some day. 3D All-Stars 2 when??
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i was spoiled by discovering fe with the 3ds games. having that second screen filled with unit stats, skills, and inventory was a life saver (especially when i was learning how to play). now whenever i play the previous games or the switch games, i’m just like “where’s all the unit info? where’s my cheat sheet?”
i still find the other games perfectly playable, and reasonably there’s no way for them to utilize another screen like the ds games. but man, do i miss the convince of an at a glance unit summary where i can just tap the screen and get what descriptions i need instantly.
real.
#fe#fire emblem#fire emblem echoes#fire emblem echoes shadows of valentia#fe15#fe14#fire emblem fates#fire emblem awakening#fe13#gameplay takes
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Now that the Switch 2 has been revealed...
Can I say that I don't actually WANT a Splatoon 4?
I'm perfectly happy with 3 just being playable there.
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MARVEL Cosmic Invasion adds She-Hulk, Rocket Raccoon - Gematsu
Publisher Dotemu and developer Tribute Games have released a new trailer for arcade-style beat ’emup game MARVEL Cosmic Invasion, which confirms She-Hulk and Rocket Raccoon as playable characters.
Here are the latest details, via Dotemu:
In MARVEL Cosmic Invasion, the immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it. Super Heroes both Earth-born and cosmic must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus’ vow to spread death across the cosmos in classically inspired side-scrolling combat. Choose and control your own team of two characters while tagging between them mid-fight with the innovative Cosmic Swap system, capitalizing on distinct superpowers and special attacks to create unique team-ups and dish out devastating damage. Unlock stellar powerups and rewards while experimenting with different duos and bash through a fantastic collection of locales and nemeses from the MARVEL universe. MARVEL Cosmic Invasion‘s action includes a range of accessibility features, empowering the whole family to be Super Heroes (or villains), and supports four-player drop-in / drop-out local and online cooperative play with cross-play. She-Hulk and Rocket Raccoon join Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom and Nova as part of an out-of-this-world roster inspired by classic MARVEL comic books. MARVEL Cosmic Invasion features 15 playable characters in total appearing from a range of beloved universes and storylines—who will be revealed next?
After setting the bar for arcade-inspired beat ’em ups with the acclaimed, multimillion-selling smash hit Teenage Mutant Ninja Turtles: Shredder’s Revenge, Dotemu and Tribute Games modernize the timeless fun of brawlers with exciting tag-team fighting and a multi-era celebration of the most iconic comic book universe in MARVEL Cosmic Invasion. A masterful pixel art style perfectly embodies the spirit of classic MARVEL character designs resulting in thrilling action that’d look right at home in an arcade cabinet.
MARVEL Cosmic Invasion is due out for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam in 2025.
Watch a new trailer below. View the latest screenshots at the gallery.
Character Reveal: She-Hulk and Rocket Raccoon
youtube
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okay so sibling and i got fantasy life i on our switches and man it is. so good. i was hoping it would be "okay" but i didn't even have any hope for "actually very good", but it's SO fun and so true to the spirit of the original. and there is such an insane amount of content and they're already saying there's gonna be dlc (at least some of which will be free) holy hell
i've seen people claim the switch version runs amazingly and terribly, i don't think either is true, it runs fine and it's perfectly playable, just some graphical downgrade and slightly longer loading times, but i haven't noticed any active lag/stuttering even in the open world area (all this on a handheld og switch). we haven't tried multiplayer so idk if that would change things but. much MUCH better than rf5, sospoot, or sandrock on switch, for a baseline. i'd say similar to bd2 actually - completely fine to play but definitely better on other platforms. but i really wanted switch version this time, the portability is good payoff for me (and i'm not gonna have a 2 for at least a couple years, personally, but i'm happy with the way it runs on 1). personal choice and depends on your standards, mine are fairly low but not rock bottom and i'm happy
this is not a game i was expecting to a) be a banger b) run decently on switch and i am so so happy to have been wrong hahaha
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My first real post about my Sims story! I don't have main characters anymore because I'm playing rotationally, in the manner Sims 3 intended. I use Nraas to keep dreams/opportunities but I don't stop my sims from doing anything else.
I can predict a question " What if your Sims do something you didn't want?" It's simple you see, I kill them. Just kidding 😅 my whole point with this is to experiment with boring bone's social consequences mod and see what they get up to. Anywho, onto pics!

Welcome to Capp & Capp Co. My assignment for the day. I know it takes some simmers days to finish a building this big, but I'm short on time, so I'll show what I've done so far. BTW I decorate, I can't build to save my life (or sims lives for that matter). This building is off the sims 3 exchange.

On the first floor we have...a damn mess. The whole thing is tagged as a consignment store, and the first floor was decorated as one upon download. I've been perfectly happy with it until today, when I started messing with it because I was decorating upstairs. I'm thinking about making it a jewelry store 🤔 and the dimensions are good for one. I added a couple glass counters and a changing table to the bathroom. I deserve no credit for this 😅.

Upstairs thanks to the fabulous phoebejaysims, is a boutique! It took so long to decorate it that the mannequins don't have outfits yet. But I'm really happy with this store. I'm considering making a more male friendly store, since I did make this pretty girly. Maybe upstairs?

The top floor currently houses my real estate office. I only have one real estate agent, and she's rich. So maybe I should make her a home office. If I were to make a more male centered clothing store, it would definitely go up here.Make the whole thing a department store, and switch the lot type to market. I'll probably end up switching the lot type regardless, since i do have plans for a seperate consignment store.
Maybe the male centered clothing store would be blue? 🤔 I have the cc to accomplish my vision. I didn't mention this before, but I'm playing in Northbend. It's so gorgeous! I don't have any closed rabbit holes in my town (all playable buildings) and I'm having a ball making everything fit with the sims who live there.
I'd like to take a moment to thank each and every person who makes mods and cc for the Sims 3. I've been playing this game for 15 years, and right now I am having the greatest time I have ever had playing. There are not enough words to express my gratitude, and I deeply thank you all! 💜
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a bit of genshin speculation ahead. nothing lore related just analysing some design choices.
there are a couple of patterns i've noticed with genshin characters, like, most characters that wear any sort of skirts or dresses have them end above the knee (except Emillie and Citlali but we'll get to that), there are currently no character that wears loose pants that end at the ankles, as in no flared pants or slacks, and while genshin loves adding dangling bits to characters so there's som visual intrest when following them around in the overworld there is yet to be a character that have any fabric or whatever that the character drags around on the ground (another reason why i don't think la signora will ever be playable).
And thats kinda strange right? There are a lot of characters that i think would benifit a lot from having such a design option. Zhongli is the first one that comes to mind for me, the main concern here is his silhouette. Because when you look closer his design is mostly just a long coat/suit, he even has a tie, which are all very western design elements, which i think is perfectly fine for the time period i suspect Liyue is based, on which is the timeperiod after the fall of the Qing dynasty, maybe around the 1930s? (and that tracks with the theme of liyue's archon quest i think, being freed from the devine rule of an archon and the devine rule of the emperor seem similar, no?). In c-dramas/movies, during this time period you'd see a larger mix of western fashion and chinese clothing, often the women wear qipaos/cheongsams while the men wear a mix of suits and changshan, at least in my experience (keep in mind I AM NOT AN EXPERT, this is all speculation and guesswork that is not very well researched). It's one of the reason why i think genshin is so hesitent to add more hanfu wearing characters, despite it's popularity, it just wouldn't fit the time period.
Back to Zhongli, i think genshin's design team was trying to mix the changshan and a typical suit, which is why the suit jacket mostly looks like a long coat (put a pin in this, it might be relevant later), which is reminiscent of the changshan, but i think that goal would have been aided with looser trousers to really drive that point home. A silhouette more like this:


aditionally, i think characters like mavuika would really benifit from flared pants, her design is really top heavy, i'd prefer if her silhouette was more balanced. Same thing with Arlecchino, i'd personally prefer a more interesting/unique silhouette. (Also like, Chongyun, for similar reasons to Zhongli)
So why not have any characters with loose/flared pants? I suspect it's a constraint with the 3d models/animations genshin uses. All the playable characters share certain animations and stock poses, the one that feels relevant to this case is the artefact screen where the character puts their hands together while you switch around artefacts, the pose the character holds has them put their legs together in a straight line as well, and while any glitchy or weird fabric physics would be mostly hidden, there is a split second when you switch out of the artefact menu where you get to see the entire character, and while it may be only a split second that would certainly mount up considering how often you'd switch in and out of the artefact menu. And while you definately could refine those sort of fabric animation and physics it would also take a lot of time, time the design team maybe just didn't think would be worth it? I imagine they decided to set a couple of rules for every design to never explicitly clash with the stock poses/animation they already have.
This brings me to why genshin is so hesitant to design characters with long skirts below the knee. I (and most people i think) chalked this up to just be for fanservice, but after doing Emillie's story quest i think i might (?) have figured out why. When Emillie does the sprint animation you can see how her heel kicks up the fabric of her dress. And it looks Mostly normal, but Emillie is a pretty recent character, i'd imagine that genshin has come so far now that the design team has the resources and time to refine those farbic physics that they didn't previously. I imagine the design team were trying to avoid confronting that animation constraint until now. Citlali is an even more recent character, and she similarily has a long skirt, but she manages to avoid kicking at that fabric by having two slits at the back of the dress, which might also be why characters like Zhongli have a bunch of slits in his coat, it's probably to, again, avoid having to do any more fabric animations.
Emillie and Citlali also share another clothing element in common in having a noticable slit by their right leg. Why is that noteworthy? Because when their character model does the kneeling pose, only the left knee goes against the ground, the right leg stays up like this:

Having a normal skirt would most definately complicate things with more fabric folds and keeping the knee and fabric shape in mind, and i think the design team was trying to avoid that. and while it might just be a coincidence that both Citlali and Emilie has a slit in their dresses at the right leg, any design would still have to work with this pose.
thats mostly what i wanted to say thanks for coming to my ted talk.
#word vomit#maybe this is all common knowledge and i am just slow#genshin impact#shin impact posting
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Dev Log Mar 14 2025 - What's Taking so Long?
The Steam Deck version of Crescent Roll is moving along. The full game is playable, most of the audio issues have been resolved, but there's still the very slight teeny-tiny issue of WebKit being abysmally slow and we're sitting at only 10% CPU usage and 20FPS. Joy. We can fix it though. Without having to switch Web Browsers. I explained a bit before that the two options available for Web embedding are either Chromium/Chrome or WebKit/Safari, depending on your platform. Windows, Android and Xbox all have Chromium natively for you to use, Mac, IPhone, PlayStation, and Nintendo have WebKit, and then Linux and therefor Steam Deck don't have a standard one installed. We went with WebKit for Steam Deck because it's 200MB instead of 1.5GB and we have to bundle it with our game. When I said we can fix it, it's not that the actual game part of Crescent Roll isn't optimized - we actually did a pretty good job with all of the movement on-screen every frame - but there's some very specific things large surrounding it that we know are hurting performance considerably. Here a visualization of the call stack of a random average frame on the Main Menu from the Chrome profiling tools from my 10-year old i7-4770k machine:
The grey "Task" bar is the full length of the execution. The brown-yellow underneath are what run during the actual "Animation Frame" portion, then the Blue sections are Crescent Roll code, and Green is Phaser rendering code. So in this frame, it took 4.16ms for the full frame, of which, Crescent Roll used about 1.8ms to do its stuff, then Phaser took 1.5ms to do the render, and the remaining ~0.8ms was system stuff like GC and doing memory transfers to the GPU. 60Hz refresh rate would mean that you need to render in under 16 ms, so about 4ms for Windows Desktop means that I could theoretically get somewhere around 240fps if I let it run free. Which I mean, is pretty respectable. Why doesn't it run well on the deck? Technically, it's running okay, just not displaying okay. The internal game logic does all physics and animation calculations with lag compensation in mind. So whether you're getting 500 fps or 5, the in-game logic always calculates 60Hz. So sorry - no cheesing stage times with slow-mo. One reason the display is having issues is that it's single threaded. Which means we're not doing _anything_ in parallel. All of the game logic, graphics rendering, controller polling, etc. are all being done every frame in order every single time. The kicker is that we actually built the game to be able to do those things in parallel, but Javascript just doesn't have the concept of Threads for you to be able to just run whatever you want however you want. You have to implement Web Workers, which is essentially a completely separate program that you can't share memory with, forcing you to use a message bus, making life difficult. But not impossible, and that's all that really matters. Just splitting it in 2 would already get us a 25% improvement, and we could very likely do better than that. The other, slightly more major performance sink is that green bar for the Phaser rendering - that can be entirely eliminated at this point to cut the time in half. We've been replacing it piece-by-piece with our own code, and now, we're really just leaning on it for WebGL pushes at this point. Unfortunately, since it's an engine, there's quite a bit of extra baggage that it likes to do that we can't just turn off, so we're essentially running a lot of the same types of graphics calculations twice. Phaser is a perfectly good engine - don't get me wrong, but it's just superfluous for our use at this point, specifically for us.
So yeah - it's going to take another week or so to get that 100% sorted out. There's a patch incoming Monday for full Controller support and couple of minor improvements. In the meantime, you can swap to the beta branch on Steam if you absolutely must try the Steam Deck version now. No complaints about the speed though - I warned you.
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Okay so I’m gonna be a little insane here, nobody knows anything about my obscure favorite games but I do not CARE I will talk about them occasionally especially since I remark VERY OFTEN that fear and hunger is by far my biggest creative influence so…
Every character in either of the two F&H games has a type of soul, these soul types are basically a zodiac but also have certain character implications, meaning the month you were born is something of a prophecy for the person you will become
which is why I’m about to combine my interests and go over which soul my favorite omori character (basil) would have if he existed in the F&H universe
To start here’s the chart: this was provided by the creator of the F&H games on twitter and has been edited for clarity
You might notice that this chart is super non specific! That’s kind of by design, we can’t know what dates fall between which soul types, only the vague impression of some being later in the month and some earlier
With that said I’m going to ramble now
So Basil, his alignment is SUPER interesting, Basil’s birthday is February 18th which places him as either being the endless soul or the beastly soul …. These are both VERY intriguing, especially given the ambiguity, the endless is a crazy option for Basil since out of all the characters in fear and hunger this soul type is perhaps the most frequently elaborated upon, two playable characters and a god are known to have this type of soul
The endless is described as a person who is never really satisfied with life, always a wanderer, always looking to feed their mind with more and more sights sounds and experiences, and while super intriguing… this is probably not the soul Basil belongs to, you can see on the chart that February seems split perfectly in half, the zodiac switching right in the middle of the month… which would be the 14th and interestingly Valentine’s Day! But since Basil lies on the later half he’s been placed several days into the Beastly soul. Which is.
Beastly is one of the souls none of the characters have been yet, it’s first appearance WAS this chart, it’s very up in the air what this means, although in the context you’d think this would mean a violent soul but I honestly don’t think that’s true… there’s several characters throughout the game who are violent or gifted with survivalist skills or having uniquely animal traits but none have this soul, so I take it perhaps to a less literal idea of someone who is specially attuned to animals or nature? There’s a nature goddess in these games and she doesn’t get a lot of elaboration, the closest a character comes to this is there’s a botanist character in termina but her profession/skills has little to do with her personhood… so I think this realm is feasible and would mesh well with Basil as a character,
Conclusion: Basil falls pretty assuredly into the Beastly soul but what that means is currently unknown, I like my interpretation though
Another fun thought: I wonder what Basil’s mechanic/class would be? Gardener? Is that too close to botanist? Maybe something like “homesteader” would be more unique and work better with this soul type… maybe he’d take less damage from animal enemies? But that’d be problematic if he started with zoophobia (all characters start with a randomized phobia) maybe he’d be immune to zoophobia? So events that could give you it wouldn’t effect him… that’d be interesting and not too op, maybe he could also have a potential start skill through his backstory segment that would let him cut through bushes for shortcuts, like lockpicking or that skill Abella has…but for outdoors
That’d be pretty good and not too crazy, would he be a magic user…? Kind of a hard question, given the lore probably not, the only termina characters with magic got it from hyper specific situations so unless funger Basil was raised in a vitruvia cult it wouldn’t make sense for him to have magic, he default weapon could be shears, I think maybe it’d be neat if he could attack twice with it on base stats but have a disadvantage with all other weapons, effectively nerfing all the powerful early game items
Just some thoughts…
#I could do this with other omori characters with very lackluster results…#although I checked and weirdly Sunnys fits well#he would have the stagnant soul. which… makes sense#that’s also a soul that hasn’t been explained in the games#but it feels self explanatory and like#weirdly relevant to sunny#anyway…#that’s all… I just needed to ramble about this
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