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airenyah · 8 months
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oh FUCK it's happening in the eclipse too....
you know that first time we get a flashback to aye with his uncle? when aye is sitting in his room looking at the dictionary, remembers his uncle, and then cries?
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the music that starts in the flashback and continues to play while aye is crying is called what i can't foget
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artbyblastweave · 3 months
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I've started Oblivion, and playing it basically blind to everything but the broad outline of the main story has been fantastic, because holy hell is this thing hitting the "put that guy in situations" button in a manner Skyrim only occasionally gestured at. I drop 10 gold on a room at a novelty inn set up in a refurbished permanently docked boat (escaped from jail and saw the emperor get assassinated three hours ago) (Need to level up before beginning my arduous journey to find his heir, can't do that without a bed, have been selling dead rats for money and this stupid boat was specifically called out as the cheapest option in the city) and wake up to find the entire thing's been hijacked and sailed out to sea, because the dipshit proprietor deliberately started a rumor that there was hidden treasure on his boat to attract business from adventurers and brigands, only to make a surprised Pikachu face when he attracts adventurers and brigands. I try to bluff my way through the first two guys by claiming I was a late hire to their group. They both believe me and immediately try to kill me to keep the payout a four-way split. I tell the third guy I killed the first two guys and he immediately tries to kill me to make the three-way split a two-way split. Four homicides and change later and we're back in dock at the Imperial City. What was any of that about. The Hero of Kvatch is not a man in control of his own life in any way shape or form and I like it that way
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pencildragons · 2 months
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thinking about how gideon understands wake's conversation with john so she must have been speaking her oppressor's language to her oppressor. thinking about how wake's full name is italicised, a literary convention indicative of foreign words. thinking about whether wake even knows the meaning of her name at all or if it is just about keeping it alive at this point. thinking about if she knows any of the destroyed languages of the planet that her ancestors escaped ten thousand years ago before they were erased entirely. thinking about wake and how two thirds of her name is derived from anglo/western culture just so the devastating impact on indigenous people of the erasure of their traditional knowledge and culture could be contextualised in a way muir's (predominantly) white, anglo/western audience could understand. thinking about wake and how she was angry enough at the imperial systems of power she spent her whole life fighting against to exist as a ghost for twenty years after the fact of her death. thinking about how all augustine offers her efforts twenty years after the fact of her death is belittlement of her people and a toast. thinking about [a giant shephard's crook emerges from the wings and yanks me sidestage]
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dariann-garcia · 1 year
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Un sabio dijo:
Los sueños seguirán siendo sueños, si no haces nada para alcanzarlos.
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thana-topsy · 11 months
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So wait, are you implying that Falmer babies are born like normal, but since they're raised by other Falmer, that's why they become animalistic?? But they can be raised by people, and develop normally?? I'm assuming they're born blind tho?? Genuinely, I am curious, not trying to sound accusatory :')
Ahhh my friend, it is safe to say at this point that I have dedicated nearly two years of my life to exploring this question lol. Apologies in advance. You've activated my trap card special interest.
Sarel comes from my fanfic "Halfway to the Sky", in which a mage kidnaps a Falmer child and raises him as an experiment to see if he can be taught to live as a "civilized" person. The short answer to that initial question is: yes, Sarel is just a normal elf child, though still blind.
As to the other part of your question, (if Sarel had been raised among the Falmer, would he become "animalistic"?), I'm going to answer charitably by pointing out that we are dealing with Fictional Races of People, in which our interpretations of these races are going to vary, and that's okay. First off, my interpretation is not "the correct" one. So any answer I give is just my personal take. Second, the way we are told to play the game (by the mechanics of the game) also informs our perception of these races. And lastly, there is no one-to-one allegory at play here in terms of "The Falmer represent [x] race in our world." I just wanna get that out of the way.
So, all that being said, the question always comes back to "what does it mean to be civilized"?
In the game, we are told that the Falmer are hostile and violent, so we must kill them, and that they are 'devolved', even though evolution cannot move backwards. So, to correct that second misunderstanding, the Falmer are actually evolved to better suit their current living environment, and as to the first, we (the player) are intruding on their settlements. I can only imagine anyone with a sense of self-preservation would react with some amount of hostility to the loud, shouty person carrying weapons.
To continue to use game-logic, we are shown that the Falmer construct buildings, create weapons and armor, craft potions, lay traps, enchant objects, and use magic. Already, these are things that animals, by definition, cannot do. To be a magic user, a character must have a relatively high Intelligence stat, (we see this in the older games more than in Skyrim). In order to construct settlements, people must also have the ability to work in groups and communicate. We never hear the Falmer speak to each other in-game, but the implication that they have language and a social structure is right there in what we're shown.
So, in this long-winded, roundabout answer to your original question: I do not think that the Falmer are animalistic at all. I think they are culturally different, but made of the same stuff as Joe Thalmor over there. They have a different way of living in the world, and they adapted to their environment as best they could. This does not mean that they are perfect or better. But I think that referring to them as animalistic plays into what the game tells you to think, all while giving you a lot of evidence to the contrary. They're very much a complex, functioning society of people. We just never see their side of the story.
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asfateentertwines · 11 months
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I saw a post discussing Spiders hair earlier and I can’t get it out of my mind. For anyone who doesn’t know, I study theater design and I can’t get over how good of a design choice it would have been to have Spiders head shaved by the RDA.
Spiders dreads are a combatted topic 24/7, but think of it from a narrative stand point. He has dreads to resemble Jake, his hero and desired father figure, but his dreads are choppy and awkward. Jake’s are maintained and well cared for with a regular length and size in comparison to Spiders which are a multitude of lengths, more matted than styled, and just overall poorly done. However, Spider clings to them thinking it makes him more like the na’vi and pass him better as one of the people. He thinks it claims him to a family.
His hair is something of his identity but also a self-proclaimed attachment to Jake that more accurately shows how separate he is from them - his hair is uncared for and shows he’s a child without anyone to help him with it. It moreso shows him as the “stray” he’s fighting not to be.
With that emotional connection in mind, consider the RDA shaving his head. They’re all forced submission and conformity, thinking he looks too savage and too wild by having dreaded hair or stripes on his skin. They shave it and leave it choppy and uneven. It’s embarrassing and a humiliation tactic where he’s left feeling stripped of part of his identity and forced closer to humanity while also having it poorly done as a reminder that no one cared for him enough to do it well.
Consider Quaritch stepping in, all bravado and false fatherly love, sitting him down on their first night out and gently shaving his hair down. Imagine him shaving it into the same crop he wore in his life until it’s even and clean. It’s the first time his hair has been done and cared for properly since his early childhood when Norm still did it for him.
Except this time it’s Quaritch claiming him - bringing out the family resemblance through his hair, marking him as his own in the way Spider always begged someone would, but also marking him distinctly as human. As loved only by those he hates. Imagine the emotional manipulation of his hair being done for the first time by Quaritch after he watched Neytiri and Jake care for their own children’s his whole life.
Imagine him in the reef, blood on his hands and knowing Quaritch is alive, with no braids in his hair, no dreads, and nothing to tie him back to who he was. Kiri trying to thread her fingers into nothing, Spider shivering with nothing on his neck, and then laying there with his hair beginning to grow and again no one to braid it.
The angst it could be. Hair care can be such an intimate thing, especially in native cultures. They missed such a great opportunity to explore a visual cue of everything Spider went through without having to make it gory or too intense. But not only that, it could have shown his arc after with his hair showing where he ends - preferably braided and neat, shells and beads woven in, and him visually showing the change of course his life takes
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falmerbrook · 5 months
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A rough timeline of the Snow Elf/Falmer history that we know of
While working on a fanfiction, I tried to figure out a rough order of events and when they happened for what we know about the Snow Elves and Falmer since they are pretty foggy in terms of dates. I mainly tried to figure out 1) when did the Night of Tears (and the start of the Snow Elf/Atmoran conflict) happen, 2) how long did the Snow Elf genocide last, 3) when did the Falmer evolve into the Falmer we know them as, 4) when was the Chantry of Auri-El built, 5) when did Vyrthur create the Tyranny of the Sun prophecy, and when (and how) did Harkon hear about it?
So here's roughly what I put together:
ME = Merethic Era (dates function like BCE), 1E = 1st Era
ME 1000-800 – First human settlements in Tamriel
ME 500s-100s - Atmorans land at Hsaarik Head and settle Saarthal
ME 100s – Night of Tears, war between Nords and Snow elves
ME 100s – Battle of Moesring (death of the Snow Prince)
ME 100s – Dwemer make deal with Snow elves
ME late 100s-0 – Dragon War
Early 1E – Construction of the Chantry of Auri-El
1E 200s – last of Snow Elves thought to be driven away/killed
1E 600s – War of the Crag
1E 700 – Dwemer disappear
1E 800s-??? – Chantry of Auri-El is attacked
1E ???-2300s - Vyrthur creates the Tyranny of the Sun prophecy
1E 2300s-2700 – Harkon discovers the prophecy and Valerica hides Serana away
4E 201 – Events of Dawnguard
Bolded = concrete canon dates directly stated somewhere Normal = dates with canon evidence, but never concretely mentioned Italics = dates I made up based on being between/before and after canon events
Now let's go through that timeline again but with my evidence and reasoning (under the cut for space):
ME 1000-800 – First human settlements in Tamriel
Frontier, Conquest, and Accommodation: A Social History of Cyrodiil cites the first human settlements on Tamriel having been dated to ME 1000-800 (Late Merethic Era) outside of Skyrim, which was colonized later.
PGE3 claims that settlers from Atmora sailed to Tamriel for hundreds of years in the Merethic, but that these included the Nedes as well, and it is implied they came over and settled south and potentially in High Rock first as the interbreeding that would lead to Bretons also begin occurring in the Late Merethic. My conclusion is that the Atmoran ancestors of the Nedes came to Tamriel and settled farther south several hundred years before the Atmoran ancestors of the Nords (according to legend) such as Ysgramor settled in Skyrim.
ME 500s-100s - Atmorans land at Hsaarik Head and settle Saarthal
Before the Ages of Man places the settlement of Saarthal in the Late Merethic Era, but as mentioned above, it was likely after several other Atmoran migrations had occurred earlier.
The UESP page on the Merethic Era puts forward two theories for when the settling of the Atmorans in Skyrim/Saarthal occured. To summarize, Kodlack Whitemane claims the Companions are "nearly 5,000 years old" dating them to at latest ME 550 (it has be 4,450 years since the start of the 1st Era). Alternatively, King Harald is said to be the 13th in the direct line of Ysgramor, and UESP thinks, assuming it is referring to generations, that would put Ysgramor as being alive in the ME 100s.
ME 100s – Night of Tears, war between Nords and Snow elves
The Snow Elves attack and raze Saarthal for reasons that have been lost to time, (supposedly) after having had peace with each other. Ysgramor returns to Atmora with his two sons and returns with the Five Hundred Companions.
This one has to have taken part not too long after the settling of Saarthal; Ysgramor is still alive and will live on for awhile after this, and for the sake of caution I'm putting this at the end of the range established in the previous point because it's one of the last things that we know of happening in the Merethic Era.
ME 100s – Battle of Moesring (death of the Snow Prince)
The Fall of the Snow Prince is the one source for the battle itself.
The Nords view this battle as sort of the final stand of Snow Elves, and took place on Solstheim.
Ysgramor led the Atmorans/Nords in this battle (according to the above), so he was still alive for this to take place, which is why I placed it in the same century as the start of the Snow Elf-Atmoran conflict/genocide.
ME 100s – Dwemer make deal with Snow elves
This journal from a Snow Elf in hiding suggests that the Battle of Moesring and the death of the Snow Prince was a major catalyst in deciding to seek out the Dwemer for aid, so whatever deal or alliance was made likely happened fairly soon after that battle.
ME late 100s-0 – Dragon War
Not necessarily relevant to the Snow Elves, but I was curious if the dragons could've been invovled in the conflict with them (and it's relevant to a scene from that fanfic I mentioned earlier)
Skorm Snow-Strider's Journal implies that the Dragon War had already occurred by 1E 139, and was long enough ago that finding dragon cultists was surprising.
UESP consistently lists the Dragon War as one of the last major events of the Merethic Era. It seems like once the Snow Elf population was significantly eliminated/driven out and the Atmorans/Nords began to significantly settle across the land that the Dragon Cult began to take off and become more tyrannical, inciting the Dragon War.
Personal headcanon: The method of Merethic dating originated with King Harald's Nordic scholars, but the event considered to mark the start of the 1st Era is the Founding of the Camoran Dynasty. I like to think that the original 1st Era Nordic event that marked the beginning of the 1st Era was the end of the Dragon War, but when this method of dating was adopted by Tamriel at large the founding of the Camoran Dynasty was adopted as the official start of the 1st Era.
Early 1E – Construction of the Chantry of Auri-El
Gelebor directly states it was built near the beginning of the 1st Era. This is sort of odd because it implies that there was enough of a presence and culture of the Snow Elves in the early 1st Era to put in the resources to build it. Additionally, Gelebor says, "The Chantry is quite isolated, so it took some time for word of the dwarves' offer to reach us here," an offer that almsot certainly happened before the 1st Era. (if I were to rewrite this timeline I would put it much earlier, pre-Atmoran involvement, but for the sake of consistency we will stick with canon for this post)
1E 200s – last of Snow Elves thought to be driven away/killed
In 1E 139, Skorm Snow-Strider's Journal details Lord Harald attempting to root out left over Snow Elves and Snow Elf "stronghold[s]". They are met with significant resistance and reports of attacks on local Nord settlements, however, the presence of Snow Elves is not treated as surprising, implying that this effort to wipe them out has been ongoing since the Merethic Era.
Meanwhile, PGE1 claims that the Snow Elves were considered "driven out" by reign of King Harald. He reigned form 1E 143 to 1E 221.
Given they were still present in 1E 139, but considered wiped out by at latest 1E 221, I concluded that this must've occurred over Harald's reign.
1E 600s – War of the Crag
The Falmer: A Study is the only evidence of this occurring, but it claims that at some point the Falmer under the control of the Dwemer, having already become the Betrayed, started a rebellion, eventually leaving the control of the Dwemer and settling into the deeper reaches of Blackreach. There, they continued in a conflict with the Dwemer called the War of the Crag.
According to the author of this paper, this conflict lasted for several decades and ended when the Dwemer disappeared, leaving the Falmer to freely spread throughout the underground of Skyrim. For this reason, it must've taken place in the 1E 600s.
1E 700 – Dwemer disappear
Kagrenac bonks the Heart of Lorkhan at the end of the War of the First Council. Rest in pieces, Dwemer. The entirety of the Falmer now have the freedom to spread and create their own communities.
1E 800s-2000s – Chantry of Auri-El is attacked
At some point, the modern Falmer invaded the Chantry of Auri-El and presumably killed everyone there except Vyrthur and Gelebor. Given that the Falmer had access to the Forgotten Vale to do so, and were organized and dangerous enough to do that sort of damage, this probably happened a significant amount of time after the disappearance of the Dwemer.
There are no other indications of a date when this happened, so basically all we have to go off of is "after the Dwemer disappeared" and "before Vyrthur created the Tyranny of the Sun prophecy", which itself doesn't have a date.
1E ???-2300s - Vyrthur creates the Tyranny of the Sun prophecy
So Vyrthur creates a prophecy for the sake of getting a Daughter of Coldharbour to him so he can use her blood to block out the sun to get revenge on Auri-El. How did he do that? How did it get out of the Forgotten Vale for Harkon to find out about? How did it end up on Elder Scrolls? Doesn't matter for the purpose of this timeline. We can presume it was after the Chantry of Auri-El was attacked (although we don't even know that for sure, but it's what I'm going with), but obviously before Harkon learned about it.
1E 2300s-2700 – Harkon discovers the prophecy and Valerica hides Serana away
This might not be relevant to the Snow Elves or Falmer as a whole, but it's relevant to Vyrthur's prophecy (in helping me work backwards to figure out when the attack on the Chantry happened) and the Dawguard quest, and many people have brought up before the context of Serana's "Cyrodiil is the seat of an empire?" comment so I thought I'd look into it out of curiosity.
Serana's empire comment is the only indication we have (that I'm aware of) of when Serana was sealed away (and therefore when Harkon learned of the prophecy), so let's look at Cyrodiil's empires:
The Ayleid empire ruled from sometime in the Merethic Era to the Alessian Slave Rebellion and the beginning of the Alessian empire in 1E 243. Obviously it was after this since there was no break between these empires.
In 1E 2321 the War of Righteousness would break out, leading to the dissolution of the Alessian Empire at its conclusion in 1E 2331.
The Second Empire started with the Reman Dynasty in 1E 2703 after the battle of Pale Pass. The 1st Era would end with the end of the Reman Dynasty and the beginning of the Akaviri Potentate, which would last until 2E 430. There wouldn't be another empire until Tiber Septim at the start of the 3rd Era. So there was a break in empires from 1E 2321 to 1E 2703 and from 2E 430 to 2E 854.
Harkon's UESP page claims he ruled over the Volkihar Clan after Serana's disappearance "for millennia" with a citation to the Skyrim Prima Official Guide, which I don't have, so I'll take the wiki's word on it. Knowing that, and acknowledging that by the time of Skyrim it has only been 634 years since the beginning of the Septim Empire, I assume that the mostly likely break in Cyrodiil empires for Serana to have been born and hidden away during was between the Alessian and Second Empires.
Did this matter? Only to help figure out a very minor detail in Gelebor and Vyrthur's timelines. Did I have fun trying to figure it out? yes!
4E 201 – Events of Dawnguard
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I believe that's it! If anyone knows of anything I missed (or messed up) feel free to add or speculate on that as well!
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clap ur hands if u hate killing falmer and giants in skyrim and taking their body parts because they are clearly culturally advanced and only protecting their homes and it reminds u of the horribly desecrating colonialism and genocides we perform on cultures that have existed far before caucasians
Falmer are way more aggressive, but they were tortured for millennia by other races using implements they couldn’t understand or fight against. They attack man because they saw it for years as the torturer, the pain bringer. Ages upon ages of endless violence, and they now have the know-how to fight back.
Giants are borderline peaceful. They grieve their animal guides. They make their own food. They live in relative peace (that one Orc stronghold is an outlier) and make bargains with men. Attacking them for simply wanting to have their land untouched feels…wrong.
Maybe TES VI will put more wild desert fauna in the next game as enemies, like jackals or huge beetles or sand snakes. Given the high likelihood of it being in Hammerfell, we could get territorial beasts like Daggerback boars, Clawrunners, Wickeders, and Bounders. Maybe even Stros M’Kai pirates.
Just…no more feral ‘monsters’ that, despite appearances, have genuine sapience and are living as they wish.
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deefighter2739 · 1 year
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⭐️MetaDede Week day four: Swap.
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Meet King Meta and Dedede Knight!
This will be the first concept for my roleswap AU. Characters remain their personalities and relationships, but are influenced by their new roles.
Meta is now a way more serious and strict guy, bound to his duties and routines as a king. And Dedede is a smug and somewhat troublemaker knight, a rebel soul who's always ready for a fight.
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I don't normally make meta posts about the blog, but:
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I really hope everyone who follows feels this blog is doing a good job for what it is intentioned to be.
When I first started putting this blog together my main drive was frustration.
I was frustrated that so many sites, blogs, pinterests, etc. would happily scrape the web for fantasy art while utterly disregarding the *real* people who make it and provide a sloppy "art from Bethesda" or even worse, not provide any feigned credit at all.
Artists deserve better.
I may not be able to always find the full detailed credit for each piece I post, but please know I'm genuinely spending at least an hour every day researching and digging as best I can so I can at *very least* find the studio name to credit for art.
Some art literally has no public attribution anywhere, but for these I at least can use the small profile of this blog to put out a call to the community in the hope that *somebody* may know who created a work of art.
I've always wanted this blog to be about TES art and the community's relationship with it. I've never wanted this blog to be anything more than an extension of the TES community in all it's best facets.
This blog is ran by me, but it is *not my blog*
This blog and everything in it belongs to the artists of TES and the TES community.
I hope I keep up the standards you expect from this blog. Please please please let me know if you ever see a mis-credit or have credit information to share with the rest of us. This blog is an extension of the passions of this community and I hope it helps serve as a source for others to discover the amazing artists of TES.
Thank you all 💜
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"Make the first shot count. You won't get a second."
Aw fuck, another serious piece. Living for curly haired Joshua ngl
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artbyblastweave · 1 year
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Still playing Skyrim. And I’m interested to report that the game is actually better than I remember, on balance. But I’m kind of fascinated by what’s going on with Lydia, mechanically and narratively.
Lydia is the first follower who gets shoved in your face just by virtue of following the main quest. There are others you can pick up earlier, but not without finishing errands (for Faendal and Sven), by forking up a pretty big chunk of change for the early game by hiring Janessa, or by going out of your way in some other manner. If you’re completely new to the game and you’re just powering through the main story as it’s presented, she’s the first option for a follower that the game highlights for you in giant blinking neon lights. And as a quest reward, she’s mechanically kind of a godsend at that point in the story; a doubling of carry capacity, an excellent meat shield and distraction, a way to extract utility from weapons and armor you don’t want to use yourself. More subjectively she provides the impression of a stalwart ally or companion in what can be a very lonely worldspace to exist in. There’s very little reason not to take her with you, and once you have her, the majority of companions being equal, there’s very little reason to get rid of her until she stops level scaling.
Despite the mechanical utility Lydia provides at a crucial point, and the resultant likelyhood that you’ll haul her along for the ride, she’s only a couple steps up from the companion cube. She has no specific, non-fungible impact on the narrative beyond demonstrating Jarl Balgruuf’s favor. Her deferral to you is automatic; if someone is actively paying her a salary to help you defile graves, cut deals with every deity on the continent and invade the afterlife, it sure as hell isn’t you. It isn’t clear what her gig under Balgruuf was before she was assigned to you. She has no personal narrative. She has no personal side quest. One of her biggest inklings of personality is when she expresses vague dissatisfaction with being treated as a pack mule, but then she does it anyway.  She’s party to world-shaking events and political upheavals, but she’s present purely in her capacity as your appendix, so reality simply treats her as your plus-one. 
She’ll block doors you’re trying to get through, and she’ll get mad at you if you push her out of the way. She’ll charge into battle or set off traps while you’re trying to sneak. She’ll microaggress you with stock Nord dialogue while pulverizing your enemies, a plurality of whom are also Nords. She’ll distract bosses long enough to buy you breathing room for a healing spell or a potion. You’ll kill her by accident with an ill-timed area-of-effect spell, roll your eyes, and, ultimately, probably reload your save. Because she might only be a couple steps up from a companion cube, but the whole gag with the companion cube is how ridiculously low the threshold is for the audience to get genuinely attached to something in a video game. A thin character invites apophenia. Behaviors that are purely downstream of dev thoughtlessness will still imply character traits if taken at Watsonian Face Value. In this case, inexplicable undying loyalty, reserved comments on impressive landmarks, and comical stoicism in the face of some of the weirdest events it’s conceptually possible to encounter.  So here’s to weird, underbaked companions in Bethesda Games, and everything we can project onto the void they provide. And Here’s to that related genus of character- units in squad-based tactics or management-sim games with permadeath mechanics who last long enough and accumulate enough equipment, skill points, etc. that they become your Special Little Guy despite otherwise lacking any deliberate character traits.
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*Creditos al insta de la imagen
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caliblorn · 8 months
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BROS if one of the new companions is going to be a necro altmer I might just flail on the ground and explode into dust (positive)
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oopsalltes · 2 years
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love people who draw meta knight like
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this
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wayshrines · 2 months
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reading sotha sil meta and accidentally making solas and seht connections u couldnt possibly imagine
“I think the problem with that reading is the fact that the game is pretty clear that Sotha Sil is already doing 100% of what he can do for the best, it's simply that 99% of people don't have the same divine foresight or live long enough to see the result of his weird and often terrible actions.”
“That's the tragedy of Sotha Sil - he has omniscience without omnipotence. He bears absolute certainty about all possible outcomes and because he wants to do good, then he WILL do good. Problem is that with his perspective it's "good" in the incredibly longterm, spanning thousands of years and unseen by 99% of people living in his world. He does a lot of morally dubious stuff all for the sake of the best possible future. And not a future he just hopes for, but a future he KNOWS that exists and KNOWS exactly how to reach it. Which is why when describes his omniscience and asks you if you know what he means, then he pities you if you say yes and envies you if you say no. Because his greatest dream is simply doing good without being forced to do objectively correct choices that will lead a happy ending, but are absolutely awful in the hindsight. But he can't, because he already knows, and throwing it all away would mean dooming the world to all these unseen threats.”
“...And, because it's TES and a member of the Tribunal, it's also a commentary on the mindset of certain players. I'm talking, of course, of people who spoil themselves on the outcome of every decision in the RPG and instead of roleplaying their character, they simply choose things that will get them the best possible ending. That's Sotha Sil. He's the guy who in Dragon Age Origins will make the king a guy who killed his own brothers and father, because the ending says that the kingdom will thrive under his rule and stop the stupid dwarven isolationism, while under the well-meaning lord who only wants to become a king punish that other guy for his crimes will be ultimately a weak ruler and the kingdom will completely cut itself off from the outside world. That's what Sotha Sil is - he knows the entire "walkthrough" for the TES world and will always make the choices that will give him the best possible ending.”
this random reddit user posted this one year ago and they dont know how it’s affecting me now
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