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#tf2 gunslinger class
eric-makes-art · 11 months
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I'm really debating on making a tf2 dating sim on character ai or make a tf2 character with a au I have in my head
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So I'm going to do a pull instead.
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tf2-theory-anon · 9 months
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I'm doing @redteams-blog-with-chris 's oc theory today since it seems we barley know anything about him.
Chris or gunslinger is gay its a known fact, but what if he's from the north of Texas, since engineer is from the south [I'm pretty sure based on his accent] than we can understand why he has no morals. Gunslinger apparently has a [currently unknown] middle name we just have to make guesses on Gunslingers middle name. Now a questions for the creator of this oc:
dose he have any siblings or parents? I whould really like to know, and what is his relationships with the mercs?
One personal question as well:
What can we call you other than Chris?
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practicalsolutions · 1 year
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The model looks about the same as the last time, but I did a lot of work to make it parametric instead of dimensioned to whatever I thought was about right. This way I can configure the length between each joint (instead of every individual distance), and the model should update accordingly.
With this 'refining' of the model, I can set configurations for each finger with different lengths and widths. Each joint is the same size for each finger, so I can delete the middle segment and join a first and last segment to create the thumb.
Also, this will likely be the color I'll use for the main gunslinger finger parts. (Not including the other 'fun' variants I'll likely make).
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help-the-horse · 1 year
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TF2 Backstab Models and What They Mean for the Mercs
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In my travels in the TF2 meta, I've noticed that when using an Australium or ice themed weapon, such as the Spy-cicle, each Merc has a few different models for their "frozen backstab" pose. I thought this was interesting and decided to take it upon myself to document the different models and extrapolate what that might mean for each merc as a character. Keep in mind the "canon" of TF2 and the characterization of the mercs is very much up to interpretation but I think this can give us some insight at least into what Valve thinks of each character and how they react to injury, particularly the backstab.
Let's get into it.
SCOUT
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Scout with his quicker speed assumedly has a faster reaction time compared to a lot of the other mercs, so it tracks that in many of his poses he is almost completely turned around/facing back. I don't think he necessarily expects to be back stabbed but his fast reflexes makes it so that he is one of the mercs who is closer to actually catching the Spy before the stab. Clearly he isn't always fast enough if he gets stabbed though. On a side note I personally find his poses to be some of the most unnerving ones.
SOLDIER
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Clearly Soldier's slow speed catches up with him when it comes to backstabs. Being one of the slower classes in the game, and one of the more burly/stocky characters, it makes sense that he would have trouble catching a Spy before a stab. In a few poses you can see that he reaches behind himself, but you never see him trying to turn his torso or head around to catch his attacker. It's also interesting to note how he reaches to his lower back, either because of how he holds his rocket launcher on his shoulder, or because of his lack of physical flexibility,
PYRO
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Pyro's poses are all rather similar, so I don't find that I have much to say about them. Given what little we do know of Pyro, it's reasonable to assume that they probably don't notice Spy's through their pyro-vision very well, so it would make sense that they wouldn't be prepared for a backstab. They also don't need a particularly fast reaction time for their weapon/attack style so they don't show the same reflexes as Scout or Demo. Pyro just be silly with their pose.
DEMOMAN
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Demo is very dramatic to say the least. I find it very interesting how he seems to be very close to actually grabbing the knife/Spy relative to some of the other mercs like Solly, Medic, or Pyro. This supports my personal theory that Demo plays up his drunkenness on the battle field/in general. He clearly has a good degree of flexibility as well looking at the curve of his spine, and a reasonable amount of balance shown by his repeated "one toe on the ground" style stance.
HEAVY
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Unfortunately I wasn't able to get many screencaps of Heavy, but all his poses are essentially this with little variance. He is probably one of the least flexible out of all the mercs, which makes sense given his body type and how built up his shoulder/back muscles must be from carrying a 300 lbs gun around all the time every day. You can see that he probably doesn't expect a backstab and has a slower reaction time than others, which is in line with his in game movement speed.
ENGINEER
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This man really just always be on his knees. I would assume that this is due to the fact that most of the time you would see an Engie crouching behind a sentry or dispenser, in game and in the character sense. It also reinforces Valve's mocking of his VERY NORMAL AND AVERAGE height. I also like to think Spy kicks his knees out from behind as he stabs. The models also tend to have effed up hands for Engie for some reason which I find very funny. Arguably his right hand tends to be the more messed up one, which is also his mechanical hand/Gunslinger. Food for thought, perhaps a mechanical malfunction/short when he dies?
MEDIC
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Medic's poses are all very similar as well unfortunately. What stands out to me the most is how INCREDIBLY TALL Medic is compared to all the other mercs. You can see that he also doesn't work to turn around or even reach behind him to any large degree, which I think shows how unexpected a backstab is for Medic. He's usually busy chasing some screaming Scout or hiding behind a corner to pocket a Heavy so it would make sense he wouldn't expect a backstab as he usually has some power class with him to protect him. We stand with our Medic's though, no hate only love. Stay strong Medic army.
SNIPER
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Sniper is the most interesting to examine for me, as he and Spy tend to have a rivalry in every sense, from the Spy v. Sniper update/event released by Valve way back when, to in game play, to in the comics/canon media we have of the mercs. It's clear he is the most prepared for a back stab most of the time, and arguably the closest to actually stopping Spy. I think he generally has an average reaction time if the in game movement speed is anything to go off of, but the fact he is so close to stopping the attack just shows how used to the backstab he is. He also has a higher degree of flexibility on par with Scout and Demo.
SPY
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And finally, we come to the man of the hour. The tl;dr is he's a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which ends up being his ultimate downfall. The long version of it is that he is a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which makes him a little bitch boy who's pride gets hurt more than the actual pain of the stab. All of his poses are pretty similar, showing he has a good amount of flexibility but a piss poor reaction speed if he's able to get beat at his own game.
ANYWAY, if you've made it this far in the post thank you very much for reading it all and indulging my TF2 brain rot. I have no idea if any of this deeper reading was intended by the devs or Valve, but I think it's interesting to explore what little we get in regards to any hints about the mercs as characters and what they might be like on and off the battle field in a story sense. Would love to have more discussion in the comments and if anyone has any other niche requests for me to overanalyze TF2 game play/lore please let me know and I'm sure I will find more than expected to talk about.
Stay strong TF2 fans.
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jewishevelinebaker · 2 months
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Have you ever wanted to make the TF2 guys drown in a pool? Or perhaps... kiss? Well, now you can! Here's a list of my TF2 Sims 4 custom content. Playtested, all LODs, all base game compatible. If you come across any problems let me know, but I don't think you should.
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I made 3 items for Scout: his cap with headset, shirt with rolled up sleeves (comes in RED and BLU), and a necklace with 2 dogtags.
For Sniper I converted his hat, made a pair of sunglasses with a yellow tint, and added his facial scars. The scars can be found in skin detail, freckles. Also for Sniper I took a vanilla hairstyle and drew on his funky hairline.
Shown with Makesims' Hand Wraps
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Here are 3 vests I made by combining and changing some vanilla vests. The one on the left is intended for Heavy, as it has t-shirt sleeves. The two on the right can work for either Demo or Sniper, as both have sleeves rolled up to their elbows. Both contain swatches with and without Demo's long undershirt sleeves. All vests come in BLU and RED.
Also shown here, on Demo and Heavy, are a pair of pants I converted from Strangerville's army career. See, normally when Sims 4 pants tuck into boots, the lower sections of the pants just disappear. But with these, because they include the shoes, the pants puff up over the top of the boots. There are 5 swatches: brown/grey, RED, BLU, and RED/BLU with gradient.
On Heavy and Sniper are black fingerless gloves. There is a swatch with gloves on both hands and a swatch with one glove (for Sniper).
Shown with Pralinesims' eye patch. Also, for Demo I used a white left eye from my Bad Batch CC for when he takes it off.
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For Soldier and Engie I made these hats from scratch. Soldier's has two swatches to match his RED and BLU outfits. Engie also gets a pair of goggles.
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I made Spy's mask by editing the ninja mask from the Spooky stuff pack and Pyro's by recoloring the inaccurate scuba mask from Island Living. It's not exactly a gas mask, but I really did not feel like making one from scratch and I'm not satisfied with any gas mask CC that already exists.
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Pyro's mask also has a version with cat ears. For pary time, of course. Their shirt, while not exactly like Pyro's in-game shirt, has a similar silhouette which is why I chose it. There are white, RED, and BLU versions with and without the balloonicorn graphic.
I also made Pyro's gloves. The second swatch adds a black covering on the neck so that Pyro can wear many shirts without showing skin.
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Here are the outfits for the rest of the characters.
Medic has a recolor of the Get to Work lab coat, RED and BLU, with and without gloves.
Spy has a recolor of the base game pinstripe suit in RED and BLU.
For Pyro, in addition to the shirt, I made another pair of pants with gradient, but this time they can go with taller boots. The boots do not come with my CC.
Engie has a recolor of the handyman overalls, in RED and BLU. I also made the gunslinger as a glove. There are two versions, with and without the bulky wrist part, so that it can still work with long sleeves and not clip.
Miss Pauling's dress has 3 swatches with different shades of purple. Please ignore the shading issues in this post's cover image; it has since been fixed but that pic was so hard to get I'm not retaking it.
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I have added a few build/buy options. The 2Fort roofs (shown in the 2Fort images earlier) are a recolor of roofs from Werewolves. I also added the gym and meeting room walls from Expiration Date.
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Mercenary Career!! Branches for all classes, plus branches for the Administrator and Miss Pauling. Script mods must be turned on and the files for this cannot be more than 1 folder deep in your mods folder.
All items can be found here on Sims File Share.
Recommended: Serenity's 1960s CC and Simduction's Dixie Hair for Ma 💖
My build of 2Fort and my sims can be found on my gallery, username Dadverinee.
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erraticalart · 8 months
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Saw Fortress II
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Well, is this what you've been waiting for?
So, as some of you may or may not know, Saw is getting a new movie, Saw X, in two days and I'm so excited for it to come out! I decided to pay tribute to this movie by making a crossover between Saw and, of course, Team Fortress 2. I've been getting interested and invested in the Saw franchise, from its story to the characters and especially the creative but deadly traps. Took me about 22 days to create as I had classes and needed to take breaks every once in a while, but I finally finished it and presented it to my brother as a birthday gift (as well as an official Fallout cookbook).
Now, for the fans of both Saw and TF2, I'll explain the reason why I chose the characters and their designated roles. It's time to play a game.
Character Comparison and Roles
Warning: Spoilers for the Saw franchise
RED Engineer: John Kramer aka Jigsaw - Well it's pretty much obvious why. They're both engineers. They both are talented in creating many different unique contraptions that are beneficial, but deadly and dangerous. Engie also has his morals, although it's way different from John's. Let's not forget that Engie can be somewhat a little sadistic and loves seeing his enemies go down, although John hates sadistic people despite the irony in his traps. Also, are we gonna ignore his Gunslinger taunt kill and his sinister, evil laugh? I'm not sure if Engie should have the Gunslinger with him, but I think it would be pretty cool to have it on him. Maybe in this version when he attempts to commit suicide and fails, but all he's left is a completely maimed hand, he cuts it off entirely and replaces it. It would be a pretty cool backstory as to why he has it and would make a really cool reveal to show to the audience. I wonder what Engie sounds like saying the iconic line "Game Over"?
BLU Medic: Dr. Lawrence Gordon - It's also pretty obvious why. He's a doctor. (Can you guess the reference?) Dr. Gordon is my favorite character in the series, and I love seeing the change and progress in his character from a doctor and trap victim in the first Saw film to John's favorable accomplice and in his words, "My greatest asset" in Saw 3D/Saw: The Final Chapter/ Saw VII (Yeah, I can't believe that movie has multiple names). In a way, it makes sense to have Medic as Dr. Gordon because just like how it was shown at the end of Saw VII that he and John worked great together, Medic and Engie are also seen working together in Expiration Date as lab partners. They both would work great as an amazing sadistic duo. Also, I think it's kind of cute to have Engie give Medic a prosthetic foot after he too cuts it off entirely. Not only would it make sense because Engie knows a thing or two about prosthetics, but it would show that Medic and Engie both have something in common: cut off what's unnecessary to help with your survival. Medic would also try to justify and reason Engie's actions. Also, I love Dr. Gordon's "Game Over" line, it's soooooo good!!! It's my personal favorite (Of course nothing beats John's iconic classic version). I could totally imagine how great Medic would sound saying that line!
BLU Spy: Detective Lieutenant Mark Hoffman - Ok, this is where things start to get a little interesting. Hoffman became John's accomplice after replicating his ideas and making his own traps that John never made himself. In a way, he's becoming Jigsaw. Just like how Spy can become and replicate any class, Hoffman also became more mysterious and secretive to his fellow colleagues and tried to frame Special Agent Peter Strahm as Jigsaw. In the end, when he gets caught, he goes against everyone and executes them, so the secret never comes out. Also, another reason why Spy is Hoffman and please tell me if I'm not the only one here who thought this when watching Saw: Did anyone else get Hoffman and Strahm mixed up because they almost look like the same person and it's always confusing when there's a scene that focuses on one of them but it's actually the other? I decided to have two Spies in the story with the BLU Spy as Hoffman and the RED Spy as Strahm since they look the same minus the color.
Miss Pauling: Amanda Young - You're probably thinking, "Why her? Is it because she just so happens to be female and I just filled her in that role?" Well yes, but actually no. It's because Amanda was very loyal to John, looking up to him, defending him constantly, and was very close to him. Miss Pauling fits that role when it comes to the Administrator, but here she's loyal to Engie. I feel like she likes Engie the most out of any other class, so she would definitely help him out as well as get advice from him. She also can get shit done when being asked to accomplish a task. Sadly, we know what's to come for Amanda. Just like how in the comics Miss Pauling fails to bring the Australium, Amanda fails in John's tasks as he reveals to her that she's part of another game. I do feel like Miss Pauling was stuck playing around in the Administrator's game and it was also implied that every year the Administrator sends people to assassinate her to see if she succeeds as if it's an employee review. So, yeah, Miss Pauling and Amanda both are stuck in pretty tight situations.
RED Pyro: Billy the Puppet - Ah, yes, who could we ever forget? The main icon of the series. Both Pyro and Billy have terrifying appearances that'll leave you quivering on sleepless nights. I used to fear Billy as a kid, but now I see him as endearing and strangely, but freakishly, adorable. Pyro is freaky-looking, but he's such an adorable bundle of flames. I could definitely imagine seeing Pyro riding on Billy's iconic tricycle. That would be so funny, cute, and scary. As for Pyro's voice, since Billy is voiced by John (and Hoffman, I think? Idk), I'm not sure if Engie (or Spy) should voice Pyro since Pyro speaks in muffles. Maybe they should, idk. I also don't know if Pyro should speak in mumbles from time to time or whether he should have the ability to move and just walk around or just remain seated. And, of course, I don't know if Pyro should do his iconic laugh (maybe sometimes, idk). What I do know however is that Pyro should definitely have the iconic Billy laugh.
RED Balloonicorn/The Combustible Cutie Cosmetic (Yeah, I know it's pink, but it's the RED team's version which is why it's pink): Pighead Mask - Oink! Or in this case, Neigh! The mask that John and his accomplices dress up as with the iconic robe (though I'm not sure if this robe should remain red and black or pink and black, maybe the first option should be for Engie since he's the leader while the accomplices get the latter, or not, maybe they should match Engie, idk). At first, I chose Balloonicorn since it's related to Pyro and I know he'll love seeing everyone dress up as one, but then I remembered that there's a cosmetic for Pyro as a mask called "The Combustible Cutie" that resembles Balloonicorn, and boy does that mask look freaking scary!!! It's really fitting for both Saw and TF2 as a whole! It's pretty funny and scary to imagine getting kidnapped by a herd of pink unicorns all because you've been very naughty.
I hope fans of Saw and Team Fortress 2 enjoy this lovely piece of fanart as this has become one of my all-time favorites to create. I was also listening to the Saw soundtrack specifically the Zepp/Main Saw Themes. My favorite being, of course, "Hello Zepp". It fits Engie and John's character theme even though it's Zepp's (although you can argue that it IS John's since it's his perspective since he's saying hello, which I agree). But my actual favorite is "Zepp Overture" because to me it sounds like a holy church. I especially like the way the string instruments sound. Yeah, I know you can argue that Dr. Gordon has a theme at the end of Saw VII called "Dr. Gordon Montage" and "The Final Zepp" but to me, I think this theme fits Medic the best because, y'know, he replicates that sound by playing an actual saw when you taunt which is both funny and adorable. And it really fits his character to be seen as a holier-than-thou and especially a God. This might also fit Spy, but idk. I'm not sure which themes work for Spy and Miss Pauling or even Pyro (if you want Pyro and Engie to share the same theme, then that's fine by me). I might need to go back and listen to all of them depending on the movies that Hoffman and Amanda appear in. Maybe some of you can suggest one. But anyway, please go listen to the Saw soundtrack, especially the Zepp/Main Saw Themes, it's soooooo good!!! I might as well argue that it's one of, if not, THE best horror themes out there!!!
Here's a link to listen to it while you look at the art or whether you are interested in the Saw series and its music:
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Welp, like I said before, I hope you fans enjoy it!!! I just can't' wait for Saw X to come out soon on September 29!!! I just hope and pray the movie is good though. Well, let's just wait and see. But until then,
GAME OVER!
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gradientsys · 2 years
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homestuck kids tf2 mains headcannons
june: scout purely because he's fast and she likes mobility mechanics in video games because of windy stuff. she'd try soldier sometimes and try to get good at rocket jumping but she keeps holding down w when she air strafes and she gets upset that she can't break the habit. likes to be a friendly a lot
rose: before it was nerfed she'd religiously play pyro and use the reserve shooter and the degreaser but now she just harasses snipers with the scorch shot. despite how annoying those weapons are/were she's actually really good at airblasting and will generally always extinguish people. probably likes either stock flamethrower or dragons fury now. would shoot a friendly once and then immediately killbind after
jade: alternates between sniper and heavy because she likes their respective primary weapons. her friends constantly mention how diametrically opposed those classes are but she's just like "i think theyre really neat :D". sometimes she'll pocket rose as medic while rose tries to beat people to death with the holy mackerel or something. she actually finds being a friendly pretty boring but she'll respect other ones
dave: played tf2 once when he was 12 and got bullied because he was rapping on voice chat. never again
roxy: actual pill jesus. she wears no cosmetics on demoman except for the dangeresque too and probably uses the sticky jumper. despite being a god with regular grenades she tends to use the loose cannon more often just because it's funny. and besides its not like she doesn't fuck shit up with it too
jane: doesn't really play very much at all but will cave sometimes when roxy begs her to. she's the medic with 0 spatial awareness who misses crossbow shots at point blank and lets you burn to death. often pockets roxy
jake: when roxy introduces the game to him she expects him to love scout but he actually latches onto engineer and won't let go. he generally uses the gunslinger because of the Adventure Potential of mini sentries but sometimes he'll use level threes and put them in the dumbest fucking spot imaginable and then destroy them and run around with the frontier justice
dirk: soldier main. that's all i have to say. probably uses the direct hit but can't actually hit shots as consistently as with the stock rocket launcher. he would complain about friendlies if he was having a good time in a match but he wouldn't really bother with killing them
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fuzzy-oooze · 11 months
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some TF2 team-class headcanons I have: -RED pyro suffers from heat-induced delirium rather than any kind of medical condition whilst BLU pyro is delusional normal -RED demo is a jolly drunk who's just not lucid enough to realize killing people is bad whilst BLU demo went into mercenary work to monetize his drunken rampages and is also the demoknight -RED soldier's from Ohio and BLU soldier's from Virginia -RED scout is a weeb and BLU scout is a furry and also from Brooklyn -RED heavy is tsarist and BLU heavy is communist -the second opinion lives in BLU medic’s head -BLU spy has, of course, got his head either blown off by soldier or severed by medic (take your pick) and so now his body is being control by a robot head trained on hours of james bond films and CCTV footage made by BLU engi -speaking of engie, RED engineer wants to go into military tech and joined to field test his machines and invented the widowmaker, ranger, wrangler, and gunslinger whilst BLU engineer (who’s cajun) is more into medical devices and joined to fund his upcoming business and invented the short circuit, vaccinator, ubersaw, and mini-dispenser (which is real to me). -BLU sniper is half aboriginal and crafted the razorback, Darwin's danger shield, and tribalman’s shiv himself.
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floofe-trans-doggie · 10 months
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TF2 Summer 2023 Map Tier List*
*Not including the VSH maps because I've only gotten to try a couple of them on community servers, since it still doesn't work in Casual
S Tier-
Phoenix
Taking the top of the list, it should be no surprise to see Phoenix here. The map is GORGEOUS and incredibly unique in its art style while fitting perfectly into TF2, and it plays incredibly smoothly. Every point offers something slightly different, and overall the map always plays incredibly well. This is one of the best maps I've ever had the pleasure of playing.
Sulfur
Do you have any idea how long I've waited for another map that plays like cp_steel? Sulfur was a map I'd been very much hoping to see in this update, and here it is! It's aesthetics are beautiful and expand upon the same visual style we see in Suijin, and though its layout and unique objective takes a minute to figure out, it's incredibly fun and feels overall quite balanced.
A Tier-
Selbyen
LOOK AT THE SEAL GO LOOK AT THE SEAL IF YOU HAVEN'T SEEN HIM! Cuteness aside, this is the first Player Destruction map that isn't season-locked that we've gotten since the mode was first added with pd_watergate, which is absurd because there's 7 total maps in the gamemode. It plays well enough, with shorter buildings that you can traverse atop, but the real draw of this map is the seals and how damn cute they are. In terms of gameplay, though, it can be a bit lacking. It feels very cramped at times with how small the map is, and this makes certain classes feel disproportionately powerful, especially Gunslinger Engie. Regardless, though, it's not a bad experience, and it remains at the top of A Tier. Mainly because of the seals.
Cashworks
This one's been around a while. Never heard of it by name, but I had heard of its unique winding second point before, which is interesting, though in my experience the real gameplay comes in the choke immediately afterward. In terms of looks, it's quite nice, though not the most distinctive of this update. In terms of gameplay, it's also quite nice, though it tends to get very chokey as Payload often does. This may just be everyone still needing to learn the map, though. Also there was that day-1 bug where RED could just walk right into BLU spawn, which was interesting.
Rotunda
I mainly like this map because you can ride the train, I'll be real. That's not to say it isn't a great map in other regards as well, I just really like the trains. But regardless, this map has a stunning visual aesthetic, and I'd be shocked if it weren't the map with the most trains in all of TF2, which is certainly a proud accomplishment. The dilapidated train depot turned doomsday device storage facility is visually striking, and hiding around the McGuffin on the center point to capture it is interesting gameplay-wise, though it tends to get very spammy and the walls around the point combined with Engineers being able to set up within them means some very nasty and annoying nests can be made. It's also a very inviting map for projectile spam onto the point, with plenty of space above and an open roof to facilitate this. Gameplay-wise it's a mixed bag, but it's so visually interesting it can't go any lower than this.
B Tier-
Sharkbay
Remember when we all knew this map was being added way beforehand because Valve slipped up? Yeah, good times. This map has some neat, unique stuff going for it. The control point is a fishing boat, it has shark tanks in spawn, there's the sharks, obviously, and there's even a new kill icon for them. Pretty neat. While I love how this map looks, it tends to go very one-sided in terms of how it plays. I have yet to have a solid back-and-forth on this map, and one team usually rolls the other, though admittedly it has just released, and it may get better with time.
Reckoner
It's a solid 5cp map. The aesthetics are fairly unique. Doesn't really have anything too interesting about it, though, at least in terms of gameplay. I don't have much to complain about with Reckoner, but there isn't much that stands out about it to me. Comes with all the rolls and stalemates of any 5cp map.
Hardwood
Rounding out the bottom of B Tier we have Hardwood. It's a pretty good map. It generally plays fine in my experience. Three full points to capture give it a decent bit of length without stretching on like multi-stage Attack/Defend maps do. Visually, it's quite nice, but it doesn't really strike me as anything too special. It's well-done, but it isn't the most unique. Not much to really complain about, of course, but I can't lump all the good maps into S and A Tier, so here it sits, the lowest of the maps that I actually really like.
C Tier-
Pelican Peak
For a Capture the Flag map, Pelican Peak is great. A tad small, but it has a nice visual aesthetic with the fog and the alpine setting and the bridge over the center. Unfortunately, it's Capture the Flag, and it really doesn't do anything to remedy the usual problems the gamemode has, especially with only a couple routes into a frankly rather small intel room with a briefcase you have to climb up a small structure to get to. If Capture the Flag were a good mode, this map would be much higher. Unfortunately, it isn't.
D Tier-
Venice
Aesthetically, this map is fine. It's unique, taking place in, of course, Venice, Italy. However, there's a lot that's just a bit off about this map and makes it easily the weakest of the entire update. For one, the texturing feels a bit weird. Maybe it's just me, but in a lot of spots the textures just look off, particularly on the corners of buildings. I'd love to be more descriptive, but I am running on very little sleep and this is hard to describe. Love to see if anyone else sees it the same way or if I'm just losing my marbles. Also the floating cart on the first point looks really really weird. It doesn't look like it should be buoyant, and it doesn't have a custom model that would suggest it is nor anything guiding it along a track, so it doesn't look like it's floating in the water as much as levitating in it. But visuals aside, this map is hell to play on. It's chokey, has absolutely ridiculous sightlines without much cover, and if BLU doesn't roll, they're probably not making it to the final point. Aside from Pelican Peak which is only not-great because it's Capture the Flag, this is the only map in the entire update that I find frankly disappointing.
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eric-makes-art · 9 months
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Its Official
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I'm finally finished with my tf2 oc this is his Official tf2 uniform.
Info about face scar, scarf, friendly and not friendly and romantic too, etc down there 👇
Chris or known as the gunslinger found his iconic scarf by a dead enemy of his that he killed using a sniper rifle.
His choice of weapons are two revolvers (because he's the only one in the team that can duel wield), a shotgun for secondary and lastly spikes for melee.
Chris is mostly friendly to:
blue Scout, red and blue Demo, red and blue Heavy, Miss Pauling, red Pyro, red medic, red and blue soldier (solly).
Chris is more romantic to:
red Sniper, red and blue Engineer, blue Pyro.
Chris hates these guys:
red Scout, red and blue Spy, blue Sniper, blue medic.
Chris's face scar:
Chris or gunslinger (if you want to call him by his name) got his face scar during a melee fight between him, blue spy and a blue Sniper somehow Chris got nicked by blue Sniper's blade a bit than blue spy made the ingery bigger after Chris took care of blue Sniper.
Chris after a few years he quit his first job at the base as spare janitor and started living on his own after a few weeks he found a roommate that was marasmus the wizard but after a few weeks of being around eachother things quickly got heated and they started yelling at eachother eventually...Chris got sent to red base once again and they need one more member of the team so 6'6" Chris was added to the team as gunslinger, that's how he was added to the team.
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beaniebabs · 10 months
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genuinely think that sniper makes tf2 worse as a game like. a Very good percentage of the time. tf2 maps tend to have a Lot of open areas and. it’s incredibly frustrating when there’s even a halfway competent sniper on the other team. like spy is also really frustrating a lot of the time because anything that can one shot you no matter what your health is can suck ass but like. with spy. you at least have to be directly behind someone so it’s like. there’s absolutely risk to it you have to be in melee range. but sniper you can literally just fuck over any single class from anywhere on the map. fully charged headshot? okay, goodbye overhealed heavy. quickscope headshot? okay, goodbye scout, engineer with or without the gunslinger, medic, other snipers, spy, and even a demo using the eyelander without any heads collected or boots on (though that’s not particularly common, probably). so discounting demoman, that’s 5 out of the 9 classes sniper can kill with a quickscope from across the map without any warning or anything you could do to stop it. i fucking hate sniper as a class and i hate it more because i REALLY like all of the mercs as characters! including sniper! and i like playing 2fort games where everyone just dicks around and i like being sillay with all the other classes! but i hate sniper in-game so much it’s unreal. he’s so unfun and unfair to play against. if i die to any other class, even if i’m not happy about it, i can understand it was probably my fault and it’s just part of getting outplayed or unlucky. with sniper it’s just. hey, some guy clicked on your head from 100 yards away and there’s nothing you could’ve reasonably done about it. raug.
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Conversation
Gunslinger: Some people think they can outsmart me.
Gunslinger: Maybe… maybe…
Gunslinger: But I have yet to meet one who can outsmart a bullet.
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gruvu · 3 years
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SO cowboy friday
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s-guacamolearts · 2 years
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Engineer and pyro my beloveds
I'm having my TF2 phase again as you can see, so I made this in about 4 to 5 hours or so.
Close ups:
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And sketch:
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a-spy-and-his-snake · 2 years
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@tf2-red-and-blu-engineers : <POST LINK>
The little guy let out a small hum at the question. Idly playing with the wrapper in their Gunslinger.
Well. Some magic clay came into existence and we have been buildin' a house with it.
There's a few other houses too. Some people live there, includin' Zindel who ah mentioned before. So we ain't totally isolated.
A bunch can happen here. Ah can't say it's all fun, but it's not borin' at least.
They moved the wrapper into their human hand. Not looking at the Spy, staring into the abyss.
It's...strange. To say the least.
- Somehow, that doesn't sound any better. It is in a snake's nature to be able to move where it pleased. In fact, almost every other one in his class owned a house in Paris, Italy, or some other place- just in case their team got a little too grating, or if the weather just wasn't right. -
"Magic clay?" - Panic scoffs softly, barely hiding a smile. He seems more amused than incredulous, but he neglects to ask further. He just flips the subject entirely; - "Do you at least have clean water out here?"
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quotes-of-dreamland · 3 years
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Okay Just Because I've been playing way to much of it recently, Kirby Star Allies TF2 playstyles (gonna stick to the adults cause Kirby is baby and shouldn't play the game)
Meta Knight: Full Medieval Cosmetic Set Demoknight, no talking just chopping, kind of terrifying on the right map
Dedede: Hyper Aggressive Frontier Justice Gunslinger Engie who taunts after EVERY kill.
Bandana Dee: Wants to play Soldier, but instead runs a Crusader's Crossbow, Quick Fix, Amputator Medic because otherwise everyone is gonna die.
Susie: Meta Defense Engie Who Gets Really Salty When No One Will Protect Her Buildings.
Marx: That one Spy who cares more about sapping then backstabs, often found bullying Susie.
Zan Partizanne: A solid Soldier, but held back by her insistance on using The Cow Mangler and the Righteous Bison for the cool laser effects
Flamberge: Absolutely Pybro, commonly seen hanging out with Dedede while Susie has a Marx induced mental breakdown.
Francisca: Natascha Heavy, since the slowdown is the closest thing to an ice class in the game.
Taranza: Medic Boyfriend, Medigun firmly planted on Fran at all times. Like just unbind your E key and give up on ever getting heals from him.
Dark Meta Knight: Anger Sniper.. a BAD Anger Sniper. Has a user name with the Xx_*name*_xX format.
Magolor: Trolldier. Just.. Trolldier.
Daroach: A spy. A GOOD spy. Will Trickstab you and your entire team without a word, drop a bond one liner in the chat and leave without a word.
okay you had me at “magolor: trolldier”
--mod gooey
that’s not fair let kirby play tf2 :(
- mod ribbon
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