For me, as much as I adore the theme of travel companions, henghill is more of a "someday" thing in that regard. I love Boothill being a weird loner Galaxy Ranger rather than a Nameless- man is undomesticated and belongs sleeping in the cargo holds of supply ships, threatening silence out of anyone that tries to report him. Let him be wild and free!!
I would LOVE it if Boothill just hitched a short ride off Asdana to whatever the Express' next destination is, though!
Like maybe the Express decides to stick around Penacony for a while, the same way they do other destinations, and Boothill is there anyway to investigate Oswaldo Schneider. It's rare to find a planet where the IPC is present, but doesn't actually have a lot of power; he can't pass this opportunity up!
And in that time, he sees a lot of Dan Heng.
Boothill gets text messages asking him to the quieter parts of the Dreamscape (he threatened and made a scene - it's called standing up for your rights, Dan Heng was given a room with a Dreampool by The Family for helping root out The Order) or mostly to the Express, where Dan Heng curiously asks him about Paths, about aeons and Emanators, The Rangers, all the worlds he's seen and places he's been.
Boothill isn't really surprised the first time they spend an entire night talking and discussing- after all, they'd chattered a lot that first day they met at the bar in the Reverie! But in talking so much, of course the topic of home comes up.
Dan Heng asks about Boothill’s homeworld.
Boothill tells Dan Heng it's gone now, and changes the subject.
Boothill asks about Dan Heng's past, before the Astral Express and the Nameless.
Dan Heng freezes up and closes off, and changes the subject.
In yet another moment of tacit understanding, neither of them ask again.
But this continues, all throughout their stint in Penacony, finding each other and seeking the other out for no reason other than good company. Dan Heng adds ridiculous amounts of data to the archives that Boothill dictates to him. They both know he could get that information elsewhere if he really wanted. Boothill finds he's kinda happy he doesn't.
And Boothill is someone who's hard to keep up with. He knows he is, and he has no problem with it. It's part of what makes him excel as a Galaxy Ranger. But there's something fun about how Dan Heng just rolls with it, and so effortlessly! Boothill finds something shady going on, grabs a guy who was preying on people, and has this dude held up by the collar with his feet swinging while he cackles right in his face, when Dan Heng shows up.
Boothill says they're just having a friendly chat. He makes zero effort to hide what he's actually doing. Boothill's new friend pleads for Dan Heng to help him, please! This guy's crazy!
Dan Heng materializes his spear.
The guy apologizes even harder, tells them he won't do anything shady ever again, promise, promise! Boothill's jabbers at him and shakes him around some more before Dan Heng taps the pole of his spear against the covered metal of Boothill's leg and tells him come on, he's already scared the man witless, they have a date to keep. Boothill drops the guy and watches him scurry off like a cockroach.
"So, now it's a date, huh?"
"...Come on, let's go."
They go to the Dreamflux Reef after that, because Boothill just so happened to totally by coincidence find that shady guy's wallet (read: robbed him blind) and he wants that money to go back to the native Penaconians before anyone else. Dan Heng follows, and stuffs all of the man's credits into the tip jar of the bar they go to.
And even when the Express embarks anew from Asdana (with Boothill hidden away in some corner or compartment, because the IPC finally got pissed enough to start looking for him under The Family's noses skzikske) this continues. The next planet is difficult to get to because of Stellaron activity; so they have to fly manually part of the way instead of warping. Boothill doesn't get his own room since he's only hitching a ride, but Pom-Pom graciously allows him to sleep on a couch-
("Thank ya, Fluffy. No hard feelings about before, right?" "You're lucky my other passengers like you. And no shoes on the couches!!")
-in one of the cars. And it becomes normal commonplace to find Boothill telling stories, and Dan Heng rapidly writing them all down, at obscene hours in the parlor car while Himeko and Welt ask if either of them even slept.
Boothill teaches Dan Heng all about his favorite drinks and liquor in general, how to aim and shoot a gun, how to hunt and track prey. Dan Heng teaches Boothill about a lot of the teachings of Lan and The Hunt from the Xianzhou, what it's like there, some of the culture, some of the fables and old tales.
Boothill still leaves when it's time to go. He's still got things to do and people to kill, after all.
But it never feels like he's very far. The archives are full of him, even if he's never mentioned by name. The article on the Galaxy Rangers is several times longer than it was before. There's new data on multiple planets and worlds.
There's one that's still just a header and title. Boothill doesn't know about it yet. Dan Heng hopes he can fill the page on Aeragan-Epharshel someday and show it to him.
And even if he doesn't stay, he does return. Boothill breaks in stops by any time he happens to be nearby. He's used to traveling without much rest, and only takes what he can easily carry on him- nothing that can slow him down or hinder him. He can't put a bullet between Oswaldo Schneider's eyes if he gets himself killed over something as stupid as being weighed down in a fight, after all.
Dan Heng is similarly sparse. He still sleeps in the archives, with nothing but his futon and old suitcase to mark the space as his.
But there's an old wooden guitar carefully propped in the corner, just waiting for its owner's return.
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My thoughts on how the Milgram mv machine works based on the evidence we have:
(I know there’s been discussion about where exactly the interrogations take place, but wherever they are,) the prisoners are made to sit in a specific chair near the wall that houses the machine.
It’s ordinarily hidden, but the wall panels shift aside to reveal it when the mechanical sounds play in the dramas. As well as the walls moving, the chair transforms to restrain the prisoner and attach whatever it takes to access their brain. The fact that none of the more frightened prisoners try to run or break it makes it seem like they physically cannot. This is why Fuuta sounds so panicked, and why Amane is suddenly helpless in front of Es in their T1 vds.
(My mind conjures very classic sci-fi mad scientist machines with wires, pipes, lights, nodes, needles, etc, but I’d love to hear how other people visualize it.)
In some vds (maybe all? I’d need to check,) you can hear Es take some steps right before their iconic line -- it would make sense that for safety reasons, the power mechanism is placed across the room. Once again it could be anything, but the sound effect makes me think of one of those giant wall-mounted levers you have to pull down.
The voice dramas don’t really provide the type of crime details that an actual interrogation would reveal, and it’s odd that they’re placed before the extraction rather than after Es gets to see the new details. This leads me to believe the machine functions with priming. All Es needs to do is get them talking about their murder, so it’s on their mind.
The video produced is much like a (non-lucid) dream. Even if the prisoners figure out that this is how it works, they can’t control it just by thinking really hard about something else. The murders produce the strongest emotional affect, and that’s what it picks up on. If someone else used the machine, it would default to whatever gave them the strongest emotional reaction in the ~15 minutes beforehand, hence why Es’ video focuses on their daunting task ahead. (The Undercover theory is still a bit loose, though, given the private shots that Es wouldn't have known about). It’s why the videos are usually closely linked to the vd topics/beats. I also like to think that the reason their prisoner colors appear so much is because they’re looking at those colors on their uniform 24/7.
The bell rings to inform Es that it’s the optimal time to use the machine -- the prisoner has been thinking about things for long enough that the video will be about their crime, and if the conversation lasts much longer they’ll start thinking of other things. It’s at a different time for each prisoner because it’s based on the specific conversation. I guess Jackalope is listening in to the interrogation, timing it perfectly. (The only one that kind of messes with this theory is Yonah, because they just keep talking afterwards lol, but it could just show that the interrogation is still in Es’ control.)
Their “Sing your sins” is the final priming nudge to get them to think of their actions as a sin, revealing their guilt.
Once activated, the prisoner enters a sort of trance/sleeping state. It’s very much like REM sleep, with the machine forcibly activating neurons and recording the output. The prisoners have asked Es what they saw, meaning they don’t remember the mvs. I like to think the prisoners do experience the mv in real time, acting as the major version of themself that appears, but can’t remember it afterwards. It’s when you experience a dream, but as soon as you wake up you’re just left with fleeting emotions and memories right on the tip of your tongue.
The video plays immediately upon extraction -- whether on a huge projection or little screen depends on which room it’s in. It simultaneously saves the memory so that Es can rewatch it later (on those old TVs in the jailbreak mix). The machine downloads the song and video together, but requires special parts to retrieve them. The technology is pretty new and fragile, so if one is broken, there might be a delay between when Es can hear the extracted song and see it with the video. (That’s my justification for Kotoko’s delays -- after 9 prisoners the parts wear out, or maybe Mikoto himself overheats it with his complex situation.)
Based on the lack of conversation we get afterwards, I picture Es leaving before the prisoner wakes from the trance. The machine adjusts their brain back to normal before they awaken, restraints freed and able to return to the rest of the prison.
It’s very much like a dream, so it’s not harmful despite the amnesia/head injuries the prisoners have. It does, however, exhaust them. Brain activity alone takes a lot of energy, so forced brain activity with added emotional strain would cause them to feel pretty drained the rest of the day.
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