Wammy's Boys Headcannons
Mello
Clinical anger issues 100%
listens to bands like She Wants Revenge
The song "Tear You Apart" by them as a person
plays video games with Matt in his free time
is scared of something oddly specific like crickets
trans man
probably has some of the deepest rooted trauma/insecurities in the whole series
Has the worst RBF you've ever seen '
After he abandoned Wammy's House he turned into a bit of a stoner (Mello I see you with those chocolate bars.)
inferiority complex
Near
Autistic
Since they grew up idolizing L they subconsciously began to copy a lot of his behaviors
Is the youngest of the Wammy's House trio
When it comes to toys they either prefers train/car type toys or girl's toys
Non-binary or genderfluid
Has severe texture issues when it comes to fabrics, and that why they prefers to only wear pajamas
struggle's a lot with survivor's guilt
Matt
He's a huge gamer and has been since he was young
plays all kinds of video games, but prefers FPS
you can’t tell me this man doesn’t listen to hyper-pop or f-boy music
thinks he’s the shit
really into AI, like this man is always making the dumbest deep fakes or playing around with it
uses his knowledge of tech for chaos (putting traffic light settings a few seconds off type stuff)
45 notes
·
View notes
Hot take, Elden ring is a really good souls like, but that doesn't mean its actually a good game.
within the subgenre, souls-likes have always had really huge issues with accessibility, and i don't mean for disability alone. Elden ring especially had extremely horrible performance issues at launch, which they did eventually fix. Even then you still have to get a 400 dollar PC. Aside from that there are some strange decisions made with teaching the player, like the tutorial is just a hole that players had to point out to each other, and On my barely stable first 20 minutes, i couldn't even find (my b i guess). Obviously alot of extremely experienced gamers would be able to handle themselves super well in Elden ring even without a tutorial. But there's another issue there with accessibility.
2 last things on accessibility. The game's audio is mixed like a movie, (so barely audible or ripping out your eardrums ;-;) witch is another accessibility issue, that you have to put a lot of work in to fix. And the graphics range from maxing out the brightness, to being completely black on bad screens. obviously an issue.
I'm not going to go into the issues with explanations and the general tell don't show nature of alot of souls likes, because people have already complained about the text tunnels enough
I do really appreciate the artistry and just beautiful atmosphere Elden ring has, my only issue with the graphics is the performance requirements for them. Also if you never turned the graphics all the way down, it used to cause bit lag spikes just because it wanted to i guess :")
So, my argument is that a game can be a good version of the predecessors it bases itself off of, but if it doesn't actually deliver on playability and accessibility, I really don't think its deserving of the praise it gets.
here are examples of games I think are flawless
Unraveled/Unraveled 2
Hades
Minecraft (Java edition only [cuz bedrock is completely broken somehow???)
Never alone (a cool 2 player co op platformer that me and my brother played through when we were 6 and 8 or smthn, it was incredible, and i still think its worth playing as an adult)
Spelunky 2
***Monster Hunter (except for the extremely slow RPG elements) [takes 3 months to get 1 armor set built fully :)]
So i actually have some great news for the difficulty purists, You can actually do a hardcore game well, So long as you make failure quick and readable, Make trying immediate, and Make learning a part of the design. Spelunky is not my cup of tea, i have a bad time with reaction time, but spelunky is really great, in that your goal every attempt is simply to get as far as possible. In elden ring, you have the opposite problem, where instead of completing the objective being extraordinarily hard, getting from point a to point b is tediouse, saving the game takes time, occasionally you can be attacked without knowing why, and you dont get a clear read on what went wrong, ETC. If Elden ring was only the boss fights, I would say its almost a great game. Which is why I included Monster hunter on that list, despite its insufferable grind.
Also BTW spelunky 2 has four fun minigames. a requirement for any game to be truly perfect is for there to be appeal for casual gamers, and i don't think adding casual elements makes a game worse, like, ever.
Anyways, last little thing, I really dislike it when People praise games for not catering to the needs of some players. Like everyone has heard dudebros or their friends be like "It doesn't have any difficulty settings! that's so sick!" But, like, Have you ever met someone with a motor function disability, or like, just someone who doesn't play games for 30000 hours every year? Difficulty settings and the ability to control your experience are important. and this isn't about Elden ring, But if you care about being an ally you should want your games to have accessibility features, they only benefit people. and if you're so worked up about about an extra tab being in the settings window, maybe you should like, go to therapy or something.
Also Elden ring's UI is so ass it gave my design teacher a heart attack and they hired a Pe*o as our sub.
16 notes
·
View notes
Roblox Has A Problem
Hey everyone, sorry for the more serious post today, but I have an important issue I really need to talk about and bring attention to.
Recently when I was trying to upload one of my autistic pride designs to make a t-shirt on Roblox, I was sent a moderation warning saying this:
(And this was the image I uploaded btw):
Obviously I was annoyed and frustrated by this, so I contacted Roblox and sent an appeal message.
Today I received a response from Roblox Support saying this:
Does this action seem fair to you? Because it doesn't feel fair to me. I ranted to one of my autistic online friends about it after, where we discussed it in more detail and you can understand more of the context around why this is so messed up. (I got permission to share these screenshots.)
I know Roblox moderation has never been great, it's always had its issues. But as annoying as that is, in this case I feel like it's crossed a line. This isn't just about Roblox either, this is about how society views autism and the lack of autism education in general. I'm not just upset because I can't post something on Roblox, I'm upset because my voice as an autistic person is being silenced while other products on that platform are clearly mocking autism, and I'm trying to teach people about us. This is completely unjustified, and it sets a scary precedent when marginalized groups get censored for talking about their own experiences. Yes, Roblox is for all ages, and we should keep conversations appropriate, absolutely. But autistic people's existence, disability in general, is not inappropriate, kids should be learning about it. We don't need to discuss eugenics and hate crimes towards disabled people on Roblox, of course not, but I should be able to mention my identity without fear of being punished.
Basically, censoring the word autistic doesn't protect autistic people from hate, bullying, and discrimination, that is still happening regardless. What it does do is make it harder for us to fight back and stand up for ourselves, teach people about the realities of autism and normalize us as human beings. It's doing more harm than good, and that's what I hope Roblox can start to realize.
If you agree with me and want to make a difference, please reblog this and share it as many places as you can. We need to send a message to Roblox, and show them that silencing autistic voices is not ok. Obviously, be civil and respectful though, I just want to have a peaceful conversation about this problem, and hopefully Roblox will care enough to hear us out.
28 notes
·
View notes