First Tumblr post of the year, and It's about me simping for a funny Cowboy Yeehaw mans
So as someone who's a casual fan of UT and DR, I've gotten wind of a new UT fangame that's an absolute MASTERPIECE! (have only played a bit into the beginning) ...but I've watched playthroughs, and I must say, there's a darn purdy, dare I say DASHING monster that has taken up my brain here lately! TwT
Putting the rest of this under the cut, in case it counts as spoilers
SO THIS MAN RIGHT HERE
HAS INVADED OVER 60% OF MY BRAIN... HE'S NOT PAYING RENT...
I don't always simp for a yeehaw mans...
BUT WHEN I DO
HE'S HIGH QUALITY!!!
Continuing on my not-spoiler free ramble, the things about this man consists of:
Being a super cool Sheriff (even if it's just for LARPing type fun stuff lol)
Being an adorable dweebus nerd
Being a sweetheart type of farmer (I swear, I think that's one of my weaknesses.... Yeah, not me remembering my crushes on Milo from Pokemon and Bill Green from Big City Greens)
What does make me lowkey sad/jelly is I think he still is sweet on his childhood crush Ceroba... (pretty fox lady with lit backstory and strong powers got way more up on me than I could ever have x'D)
But hey! ...If the funny star sheriff cowboy falls in love with the lovely fox lady, then that's ok. Because I love the star mans, and I want him to thrive and be happy~
(in all seriousness though, I'm not going to demonize people who ship him with any of the canon characters or with their oc. Everyone has a right to ship or not ship as they please~ I am ALL FOR being mature and not starting petty crap such as "UwU Starlo is MYNE, HE'S MY HUSBAND, BOYFRIEND AND FIANCE, YOU CANNOT HAS HIM, OR I'LL SHOOT YOU DOWN WITH MY SIX SHOOTER FILLED WITH FLOWEY BULLETS!!!!11!?" He rightfully belongs to his creator, who I assume worked on the UT Yellow game...)
Gosh this ramble is cringe filled... but hey, I had fun and I needed to get my love for this man out of my system... I really wanna smooch the funny star mans (and hey.... if Ceroba doesn't want to date him then well... Hey Starlo, you can hold hands and smooch with me if you'd like~ ;3)
also if you haven't played Undertale Yellow, but you're a fan of Undertale or Deltarune, then by all means take some time and show this game some love! I believe it would be worth your time, seeing as they worked 7 whole years on the game if I'm not mistaken....
12 notes
·
View notes
Techniques for writing a bad drug trip:
We're going to be using excerpts from one of my own chapters here from my story Eversion to discuss the kind of writing techniques that will help make a bad drug trip more believable. In context, the character Connor has nonconsensually been given a synthetic made-up highball of drugs that gives him a horrible time, and this does not accurately reflect what bad drug trips look like across all drugs, for example sometimes throwing up on ayahuasca is a feature, and not a bug. What I'll be focusing on instead are the actual narrative techniques that indicate an affected mind and body vs. specific technques for specific drugs.
Beginning Stages:
Firstly, pre-bad-trip, it's useful to depict your character beforehand as being fully - or as close to fully lucid as possible. Have them realising things, actively thinking, describing their surroundings, and doing things in a kind of logical way - show them doing something mundane even, like walking into a room, or a cafe. In this case, Connor walks into a cafe, describes the cafe, makes some mental notes and then has a lucid conversation.
Next, most of the time any drug gives you physical symptoms even before the bad trip part, so describe those. In this case:
Seconds later Connor’s heart began to race
The needle slid free and Connor hardly felt it.
He stumbled over nothing as he passed the group of cyclists, staring at them as his heart beat harder and harder, as sweat broke out over his forehead.
At this point in the story, another character takes over, the person who gives him the highball picks up the conversation because Connor is overwhelmed by the physical sensations and doesn't feel like talking. He stops thinking about his environment accurately and starts to notice things while dropping others. His thoughts are already being affected.
This is when you can start using techniques like time skipping, forgetfulness, memory loss, or alternatively focusing on one thing a lot and a lot of other things a little.
Connor nodded, thinking that he needed to get away, that he needed to go somewhere. He reached for his phone, but it wasn’t there. Where was his phone? His vision slanted, time slipped away from him.
He was beneath a tree, throwing up while Gabriel petted his shoulder and waited beside him.
Here we have a strong time skip - Connor goes from looking for his phone, in the next paragraph he's throwing up by a tree. This progression of events has no logic, except for the bad drug trip. Which means we now know Connor is being really affected by what's happening. These two paragraphs also show forgetfulness - Connor needs to get away / needs to go somewhere, but can't remember where. He looks for his phone, but has forgotten Gabriel took it from him. You don't even need the 'time slipped away from him' description, vision slanting or blurring tends to indicate to readers in situations like this that someone is being quite seriously affected by what's happening to them.
Middle Stages:
Then, he was walking, but couldn’t think past the scattered, rushing noises in his ears, looking like black jags across his vision.
He landed hard on his knees and stared down bewildered at the grass. He looked around, vision turning to brightness, cars zooming by too fast and too large, the sky distorted, the clouds inverting. He raised a hand to his head, but another hand – warm and gentle – rested at his temple, thumb gently stroking. Connor leaned into it, whimpering.
We're doing a lot of time skipping now, alongside mental symptoms.
The writing technique itself is changing. In one sentence we cover a lot of choppy subjects - vision turning bright, cars too fast, sky distorting, clouds inverting. It gives a sense of too much information happening at the same time - Connor's senses are overwhelmed.
This kind of choppy information can be delivered in short complete sentences, but I liked one run-on sentence here because it gives that sense of 'and then this and this and this and this and this' which is sometimes how it feels to have too much information coming in at once.
It's also making use of the senses. We have vision and hearing and touch all in the same paragraph. We also have 'too fast' 'too large' - things are too much. Not only that, but describing things as distorted indicates strongly that Connor's already hallucinating and hasn't realised yet.
At this point in your bad drug trip, you should not be using your regular writing style. If your character isn't thinking like normal, you might want to consider also not writing 'like normal' for that character.
(This is the same for when a character is having a flashback, is overwhelmed, or is experiencing something intense for any reason).
He took great, shuddering breaths and then pressed shaking fingers to his stomach. The knot of pain in his thigh was manifesting there as well.
Now, for the bad drug trip to truly be bad, we also have the physicality of the experience. The body comes along for the ride and it often feels like it's dying during a bad drug trip.
Huge shuddering breaths and shaking hands can indicate an overloaded nervous system, also someone who might be going into shock, or who is hyperventilating, or who is literally experiencing respiratory distress. We don't have to know what it is - one or all of them could be true! A person on a bad drug trip, unless they're a medical professional or experienced with bad drug trips, will not know or be assessing what is happening to them as it happens.
He flinched back when he saw black inching out from beneath his knees on the grass, dimly knew it as a hallucination before that awareness vanished and he pushed himself back and away.
Boop a hallucination. Connor was already hallucinating, but now he realises too. You don't need to include this. I was writing a smart, analytical character, and he does know he's having a bad drug trip, so he's allowed little moments of realisation. Your character might know more, or they might know less.
Intense / Peak Stages:
He could feel the way his body pulsed at discordant rhythms, too fast, too slow, never in sync throughout his body. The tips of his fingers were throbbing. His feet felt like stones. He looked at Gabriel’s perfect beard and thought of tearing his face off. It would be brief, brutal, bloody, but then he could just lie down.
Writing emotional distortion here is that Connor feels like behaving violently, which - to this degree - isn't normal for him. The drug overdose is making him vengeful. We know it's part of the drug overdose because the first part of the paragraph focuses on all his physical symptoms. The drug trip might make your character too terrified to function, it might make them aroused (i.e. fuck or die sex pollen scenarios), it might make them giddy. Have some emotional distortion going on on some level. Even if it's extreme anhedonia or apathy in the face of potentially dying.
The hospital was clearly giving him too many sedatives. He didn’t know how to tell them that he had no tolerance, he couldn’t take the dosages that his father was pushing for.
Now we hit full flashback. Connor now believes he's being overdosed with sedatives in the hospital, and is no longer in the present at all. He's not even 'I remember' - he's just there. Flashbacks won't happen with every bad drug trip but they are common to any bad drug trip that is hallucinatory in nature.
Connor stared up at the ceiling of his apartment, and his hands rested on the floor. His heart was beating far too fast, fluttering in his chest. He felt hazy. Every now and then he had to clench his hands into fists so tight that his knuckles ached. A compulsion. He couldn’t stop himself from doing it. He’d feel himself shake, and then he’d stop, and he’d stare upwards. He was lying on the floor.
Connor stared ahead. The corner of his mouth felt wet. He was drooling. His fingers and toes kept twitching against his will.
What Connor is describing now is seizure activity.
Connor isn't consciously clenching his hands into fists, his body is doing that. He calls it a compulsion, but it's not. Feeling your body shake and then stop and then shake again is - in this instance for Connor - active seizure activity.
Not all seizures cause full unconsciousness of the entire brain, for example. Connor doesn't know what's happening to him, but we can tell from the physical symptoms here - heart fast and fluttering, feeling hazy, physical movements completely beyond his control - that he's now in a danger zone.
If you want the bad drug trip to reach 'a normal person would be in an ambulance by now' - this is a good place to be. Focus on strange sensations of the heart, the pulse, shaking, the sensation of overheating or being too cold. If you want, look up the symptoms of shock, or tachycardia.
Aftermath of bad drug trip:
In the aftermath of a bad drug trip, be aware that it can take some time for a person's thoughts to return to normal. Don't write an instant return to normalcy once a person is physically stabilised. Often they show mood shifts that are quite profound. Even a person coming down from MDMA often experiences depression or flatness after a great night out with zero negative memories.
Normal aftermaths/ongoing side effects from bad drug trips include apathy, depression, suicidal ideation, anhedonia, flatness, lethargy, exhaustion (literally, the body physically went through several marathons), pain, and foggy, disconnected thinking (both because the brain went through something traumatic and the drugs take a while to work through the system). GI (gastrointestional disturbances) are common, from 'not going to the bathroom at all' to 'diarrhea' etc. Sometimes these after-effects last days, sometimes they last weeks, sometimes they even last months.
-
So! In summary helpful techniques for bad drug trips can include:
Shorter, choppier sentences to indicate overwhelm
Physical symptoms being 'experienced' - character often doesn't know what's happening except in special circumstances
A progression of physical symptoms.
Focus on all of the senses
Hallucinations and/or flashbacks (one usually happens with the other)
Unusual emotional affect or emotional distortion
Time skips / non-linear time jumps
Inability to think properly
Focusing on some things too much and other things not at all
Realising there is a progression, that must include a heavy aftermath (unless you're trying to be special, or unless it's one of the few drugs that can make you feel unusually euphoric afterwards and then there's still usually a crash after that lmao)
Different drugs create different, known effects, however, people will have different 'bad drug trips' depending on their circumstances.
I'm a little bit afraid this post is going to crash so I'm going to post it now! And for that anon who asked me what kind of writing I used - this is it! :D
75 notes
·
View notes
I know the morality play of the Raphael/Atem duel gets...weird, a little bit. There's a bizarre emphasis on how Raphael believes it's selfish and wrong to carelessly send monsters to the graveyard and that gets played up in this duel, but...many, many previous duels have showed how sacrificing monsters and having them in the graveyard can be a good strategy, and work to one's advantage. It isn't always such a terrible thing. Atem using catapult turtle to win a duel is not exactly a new strategy for him, he's done it before, and it's far from the worst thing he's ever done if we consider season 0 canon. and yet the episode frames that as the big indicator of Atem "giving into darkness" which.........eh?
But. There is something deeper at play in this duel that goes far beyond how people treat their trading cards. The real problem here- and Yugi will spell this out later- is that Atem struggles a bit with empathy, but he especially struggles with it when his pride is on the line. This duel really had no stakes in it- Raphael tells him the professor is fine, and he states point blank he isn't going to use the Seal of Orichalcos- there is nothing to lose here.
But the two of them bet on their "sense of justice" at the start. To Atem, this is a very black and white morality. Atem's sense of justice tells him that Doma and any working with it are wrong (objectively true) and therefore anyone working with them is also evil (less objectively true). He can't quite see that the enemy in front of him might not be Bad with a capital B. Good is good, bad is bad, so if you're doing bad and working with bad- you're bad. Even if he respects you as an opponent. But what he can't really see is that Raphael is, fundamentally, a good person making bad choices because he's been hurt. Raphael basically spells it out for him, and he still can't see it.
So in many ways, this is the world view that Atem is betting on in this duel- Raphael is working with the organization that's trying to destroy the world, therefore he's evil, and Atem is good. And Atem has to be good, right? He's fought evil, he's won, he's not bad, he's not dark like the others who use milliennium items, he's not the "evil intelligence" Pegasus warned of in the manga and he definitely couldn't possibly have been an evil Pharaoh when he was alive...right?
And that's the other thing Atem can't admit, and it's what Raphael calls him out on most directly- Atem can't admit to his own darkness. He can't acknowledge the darkness in his heart, the potential for evil in everyone. Things have to be black and white for him, because if not...what is he? And it's so easy for Raphael to dig into this insecurity, it is so easy for him to make Atem doubt his own goodness- because he doesn't know who he was, does he? But he can't believe it, can't make himself believe he was a bad person before, and he definitely can't believe that he could be now. This is what's at stake for Atem during this game- it's his entire sense of self, really.
And this logic is actually deeply consistent with the earliest version of Atem- season 0/first manga arc Atem, and I'd argue, the morality play of this duel only really works when you consider that first arc/season 0. Stay with me now.
In season 0, Atem challenged "bad" people to shadow games with the intent that the game would decide who was right or wrong based on the outcome. The losers of his earliest shadow games usually lost because they couldn't follow the rules based on some character flaw. The games exposed their weaknesses and they paid the price for it. This was why he was always so confident- he was acting based on his sense of justice, and was absolutely certain in the correctness of his position (which, to be fair, was usually "save Yugi and/or his friends from literally dying), so...it wasn't necessarily an incorrect stance. Atem was doling out some pretty harsh penalty games, but he wasn't wrong about the flaws of these people he challenged.
What we never did was consider whether or not these people really deserved the punishments they were given. Did a high school bully really deserve to be tortured into insanity? Did an escaped criminal deserve to be burned alive? All justice, no empathy. But is that really justice at all? Now to be fair, with Yugi's influence Atem does calm down a lot over the course of season 0 and into Duel Monsters canon. He becomes a much better person. But we never exactly see him express remorse for the penalty games he inflicted, either. We never see him question his choices, or whether he was right or wrong.
Games are form of justice to him. To lose a game is to be in the wrong. He never lost, therefore, he was never wrong.
This inability to question his own beliefs and actions, to consider his own capacity for darkness, and to truly empathize with the person on the other side of the field, is what leads to him losing the test Raphael gives him. It is why he can justify playing the Seal himself- the methods don't matter to Atem in the moment- if he wins, he was right, he was good, and he's always been right and good, and that is all that matters because his sense of self is actually really fucking fragile if the outcome of a card game can shatter it- so he plays the Seal.
It reminds me of a quote from Avatar- "Pride is not the opposite of shame, but it's source." Atem is someone with an enormous amount of pride- and an equal amount of shame lingering just under the surface. Because I think that question Pegasus first posed to him- that question of evil- has been festering for a long time. I think Atem knows, deep down, that his early shadow games were wrong, they weren't that different from Pegasus or Marik or even Doma themselves- but he cannot go there with it, cannot let himself question it. I'll get into this more later, but Yugi will later tell him that in his doggedly stubborn sense of pride and honor, he can't hear others' pain or suffering. And I think this stubborn clinging to his sense of pride is a way of masking his own pain and suffering too, his own deeply felt shame- because Atem can't really hear that either.
Until he loses the game. Until he loses Yugi, and it shatters his pride completely, breaks him wide open.
10 notes
·
View notes