ruushes · 1 year ago
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> pull her into a hug
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siyelius · 3 months ago
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he’s like that weird uncle that won’t stop randomly showing up for family events despite cutting him off 23 years ago for felony fraud charges
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leona-florianova · 2 months ago
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Truly like little birdies... Making all sorts of weird calls.. Singing songs...giggling..
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fernsnailz · 2 years ago
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the beasts
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beif0ngs · 1 year ago
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PEAK SILLINESS
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bye2k · 1 year ago
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rennybu · 6 months ago
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loam thursday... save me loam thursdayy.....
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hii jane HII!! I WAS PRACTICING DRAWING KISSES ft. THEM!!! LOVE WILL SAVE US!!
(darling elf is @jawsandbones oc 🫶💗)
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maoxyi · 8 months ago
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HE’S LOOSE SOMEONE STOP HIM-
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Luffy’s siblings discover something when he got super sick… then bury it deep and never think about it ever again. It was a dream… right?
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cluedoenthusiast · 22 days ago
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🔈[X]
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singsofecho-misc · 5 months ago
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just-observing-here · 1 year ago
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I was working on expressions for this guy and now he's blushing. Look at him, he's flustered.
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lavenoon · 1 year ago
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@naffeclipse silly times!! so silly!! Looney Tunes got nothing on these two
(referenced in the last panel is this installment of the menaces)
*self insert Aster is not a girl (he/she) og detective au by sunnys-aesthetic!
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t00thpasteface · 6 months ago
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i genuinely love cartoon/fantasy depictions of seahorses as huge, fast, powerful, highly agile Sea Horses. they are not any of that. but it fucks so hard visually that people keep doing it. and honestly? i support it. seahorses work so hard for such a meager lot in life... i think they deserve a little propaganda as a treat
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torra-and-the-toons · 1 year ago
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Yakko D. Warner
He's gonna be King of the Watertower and find the one piece swimsuit or something like that.
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batmanfruitloops · 1 year ago
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They are the bestest of friends and love each other so much!
-Fluffy
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bro3256 · 10 months ago
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The source of the video game bleeps and bloops in media
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Have you ever wondered what the source of those specific video game bleeps and bloops were from? Odds are if a show or movie had a character play a video game or if a scene takes place in an arcade than it's very likely that it uses the same distinct sound effects that originally were sourced from the Atari VCS (2600) ports of Donkey Kong and Pac-Man. These ports are already historically important with Donkey Kong being one of the few Nintendo games to be released on non-Nintendo hardware and Pac-Man being one of the most anticipated releases for Atari at the time. Today these ports are often mocked for how butchered they are to the arcade originals but at the time these were fine ways to experience these arcade games at home.
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So why are the sounds from these arcade ports used so often in media? You can pretty much thank the widespread use of a particular sound effect library and in this case the Series 1000 Sound Effects Library which initially released on tape in 1979 and released on CD in 1983. A good chunk of this library contains the same sounds found on another sound library called the Network Sound Effects Library.
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The Series 1000 library however includes audio recordings of gameplay from these Atari games. Ever since then, these sounds have been used for many years and continues to be used to this very day. Before I showcase some examples of media using these sounds I would like to present the recordings from these games. The following is sourced from the Series 1000 Sound Effects Library which feature sound effects from Atari arcade ports.
If you're familiar with these ports than you can make out the specific sound effects present from these recordings. The distinct walking and jumping sounds in Donkey Kong and the dots being eaten and game over sounds from Pac-Man are the more identifiable sounds you hear. With this in mind here are a handful of examples of these sounds being used in media.
(Note: Due to Tumblr restricting one video per post I have compiled all the example clips in a single video so feel free to read below for the specific sound bytes used whilst the video plays.)
Arthur (1996)
The season 1 episode "Arthur Accused!" has Buster investigating an arcade which features sounds from Pac-Man as it eats ghosts and a faint sound of Pac-Man dying from a ghost.
Drake & Josh (2004)
The season 2 episode "The Bet" has Josh playing your typical video game but features several seconds of audio from Donkey Kong. Weirdly music from the Nintendo NES version of Tetris (Type-A specifically) can be heard when Josh is playing on his "handheld" which is clearly a red Game Boy Advance SP.
SpongeBob SquarePants (2007)
The season 5 episode "Atlantis SquarePantis" features a segment of Sandy in a retro inspired environment. The puzzle game segment features various cut up sound bytes from Donkey Kong including jumping over barrels and the walking sounds.
Chowder (2008)
The season 1 episode "Sniffleball" features a brief sound effect from Donkey Kong of Mario jumping over a barrel. (also what is this retro nonsense?)
Ted (2024)
The season 1 episode "Just Say Yes" features Ted and John playing Super Mario Bros. on the NES. For whatever reason no footage of the game is shown and the audio used is from, you guessed it those Atari games. Donkey Kong sound effects can be heard while brief snippets of Pac-Man can also be heard mixed in.
I could keep going but you get the idea. There are plenty of other examples you can find and I highly recommend checking out the Sound Effects Wiki if you're curious to see what other examples are out there. Linked below are the articles for the other sources for these Atari recordings.
Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 01 Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 02
I guarantee most folks nowadays aren't even aware that these sounds are from actual Atari games cause out of context they sound like generic bleeps and bloops. That's probably why it's so common to hear these sounds in media as unless you're a nerd like myself this is something you're likely not going to think about and I'd imagine the folks working with audio aren't gonna stop and think about where particular sounds come from outside of the library they're featured in.
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