“The Hero of Men” Notes Pt. 2
The Prophecy of the Hero of Time - Like I mentioned in part 1, this prophecy is very important both in the series themselves, and for If Time Healed Wounds’ background. In Ocarina of Time, Sheik speaks of both this and the prophecy of the game’s seven temples. I wanted to put out there my theory on how they came to exist. Since they are temples, we can assume that they used to be places of worship before being corrupted by Ganondorf, and from some (such as the Shadow and Spirit temples) we actually learn a little of what they were used for, though nothing too specific. Now, thanks to the games that “canonically” go before OoT in terms of the chronology, it was very easy to take advantage of the fact that the Master Sword is not used again after the events of Skyward Sword. There’s also the fact that, even though those previous games have pretty serious events hidden in the background (such as the apparent genocide of the Wind Tribe---another post that will be!), they are still minor threats compared to all the sh*itshow going on leading to, during, and after the events in OoT. The Civil War, Hyrule finally being conquered by the bad guy and gone to waste (or semi-waste, considering the actual waste that is Hyrule in BotW), the timeline splitting up... All of that is, imo, much worse than anything that’s happened since the time of SS, even more so than the interlopers going wild. From all of these things I gave form and purpose to both prophecies.
And, insert here GoW Kratos’ voice saying “BOY”. All the bits and pieces I still had to make sense of for the Reader character’s story, put themselves into place once I had these events explained in my mind.
The thanking ceremony - When I was little, the Temple of Time creeped me out in a very weird way. I used to find it extremely weird that they’d built such an enormous building only to have it empty literally all the time. As I grew up I understood that the game’s capacity probably didn’t allow the devs to give more life to OoT’s Hyrule, but I was always left with that awkward feeling. Then, as I thought about all of those bits of lore that would be so fresh in the days of the Minish’ arrival from the time of the war against Demise, I figured that there’d be, necessarily, different holidays in Hyrule, one of which had to be some sort of celebration around his defeat. And what better place to hold it than the Temple of Time?? Let’s not forget that the Sealed Temple, placed on top of Demise’s original tomb, used to be where the Temple of Time now stands. I honestly loved the idea, and it’s even given me a different way of experiencing it when I replay any game where it appears. Which are, like, two xD.
I had so much fun thinking of the little details on how the ceremony would be performed. I actually created the prayer recited by Princess Aryn based on an ancient Templar prayer that they used when they started being persecuted by the Church.
Also, remember how it is mentioned that something about that prayer makes the princess feel calm and secure? Well, it is dedicated to the Hero, after all. It works!
A little on the Geography of Hyrule, according to Reliable Me - This honestly deserves its own post, and I might just do that in the future. But I do want to touch some of that here. Naturally, the main map I was using as reference for the vast majority of the chapter was that from The Minish Cap. The one major change I made was the denomination of the Minish Woods, which in the story was refered to as the Southern Forests (continuing the naming pattern in TMC, with names such as Eastern Hills, Western Wood and North/South Hyrule Field). Naturally, the Minish Woods would be named as such after these events. Now, Lake Hylia does not appear in TMC, but it does in Four Swords, which, canonically, would go after TMC. In FS, Lake Hylia is more or less where the Zora Domain is located in Ocarina of Time. So! In my headcanon that is the original Lake Floria, which then was named Lake Hylia, until the Zora arrived. Then, with the years and the expansion of the Kingdom of Hyrule, the lake to the southeast was named as Lake Hylia instead. In my mind, Hyrule was not very big in these early years, and I think its very plausible that all of the areas in the center of TMC’s map are the middle areas in OoT’s map, including Castor Wilds, right east of the natural barrier of the hills leading to Gerudo Valley. I have a whole explanation of how the area of Mt. Crenel turned into the frozen wasteland that we see in Twilight Princess, along with a detailed outlining of the entirety of Hyrule’s western desert...
... But I’ll leave that for its own post. :D
The Minish and the Guardian Spirits... - Again, as is usual in the series, the origins of the Minish are left extremely vague. So, I filled some of those gaps, while not getting into too much detail. I made them the origins of the guardian spirits that we encounter in Ocarina of Time (the Great Deku Tree, Lord Jabu-Jabu, and, you guessed it! -?-, Volvagia ---yes, I like the theory of Volvagia being the Spiritual Guardian of Fire before being corrupted by Ganondorf---), along with a fourth, the Spiritual Guardian of Wind (who might it be? Perhaps the Wind Fish?? Who knows!!), whose fate we don’t know anything about, after the Wind Tribe was massacred. As years passed, I like the idea of the Hylians starting to call the Minish with the name of the sword they made, with only the Royal Family remembering their original name, for the average Hylian villager didn’t really know the details of that whole story. In contrast, as is usually the case with locations, the Minish Woods would retain that name.
As to what happened to them... let’s leave it open for speculation, like Nintendo did.
The Wind Tribe - These guys fascinate me so much. I think there’s a lot of potential for their origins and lore in general, and I tried to exploit that. I unfortunately took the easy route and assumed that all red-haired tribes in Hyrule come from the same peoples (so goddamned brilliant of me, I know), based also on the fact that most of them have origins in the west of Hyrule. My reasoning is that the original Dark Tribe developed the red hair trait, which remained after they were reinstated into Hylian society and during their rift, half of them becoming the Wind Tribe, the others what would be known as the Dark Interlopers. Now, we know that after the events of The Minish Cap, there came another Hero with a unique adventure, separate to that of the Four Sword Hero. In those times,Vaati is said to kidnap beautiful women and take them to his Palace in the sky. Since the Wind Tribe is never heard of again, many theorize that Vaati might have killed them after he escaped his first imprisonment, thus taking over their home from then on. I personally go for this theory as well in my headcanon, but I don’t think all of them were destroyed.
In TMC, the Ocarina of Winds works with music. That alone was my cue to link them to the Song of Healing (it makes more sense int he chapter, haha) as was implied in the chapter :D And if at this point you’re thinking something about the Happy Mask Salesman, you’re probably right. But more on this in another post!
I think that covers all general topics in the story. As I said in part one, I’ll make separate posts for the other, more complicated ones. Ask me for any doubts you have in regards to these!
Thanks for reading!
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★ The Legend of Zelda: The Minish Cap ★ —-— The Legend of Zelda: The Minish Cap é um jogo de aventura e ação de cima para baixo que conta as origens do maligno Vaati. Os jogadores assumem o papel de Link enquanto conquistam várias masmorras para recuperar ferramentas essenciais para combater inimigos e progredir através de vários obstáculos. —-— Lançamento: 2005 Gênero: Ação Perspectiva: Vista Aérea Jogabilidade: Elementos de Puzzle's Plataformas Disponíveis: Game Boy Advance, Nintendo 3DS & Wii U Desenvolvedor (es): Capcom Publicado Por: Nintendo Franquia: The Legend of Zelda —-— ★ 🧐 Análise ★ —-— Minish Cap foi a primeira e única aventura single-player de link no portátil game boy advance, utilizando-se dos gráficos com filtros de cell-shading que apareceram em four swords, wind waker e four swords adventure. Com uma historia interessante e cativante, em uma aventura em que apesar de ter poucas dungeons as batalhas com os bosses são memoráveis e muito bem trabalhadas, com dungeons que apesar de pequenas fazem quebrar a cabeça do jogador com os fatores puzzle e exploração. A jogabilidade é incrível visto as delimitações do portátil, fazendo fatores como a união de keystones mais fáceis de serem feitas. Os gráficos bem detalhados são muito uteis para um jogo em que é nescessario prestar atenção em todos os cantos e com belos efeitos dos velhos e novos itens. O jogo falha em não ter uma ação difícil, fora é claro nas batalhas contra alguns bosses e mini-bosses, e prestar mais atenção apenas nos puzzles e na troca de keystones que são essenciais para o decorrer da jogatina, porem esses fatores são tão surpreendentes que te fazem esquecer da ação. Um jogo ótimo que parece pequeno mas te faz levar horas para finalizar o jogo. —-— ★ 💯 Avaliação ★ - Sempre de acordo com a época do lançamento. —-— • História: 9,5 • Gráficos: 10 • Jogabilidade: 9,5 • Música: 9,5 —-— • Nota Geral: 10 —-— #nintendo #gameboy #gameboyadvance #gbc #gba #gbagames #retrogamingcommunity #retrogames #retrogaming #retro #gaming #retrogamer #gamesretro #TheLegendofZelda #TheMinishCap #TheLegendofZeldaTheMinishCap #FourSwords #WindWaker #Link #Ezlo #Nintendo3ds #WiiU #Triforce #Capcom #Snes https://www.instagram.com/p/CCCbBIYnxys/?igshid=12ej9ehamecj6
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