Tumgik
#there is currently no wiki and i think there should be one
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ahem
this guy
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and this guy
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are the same fucking guy
theyre both unreasonably old and probably dead
they make robots
they both have their memory put in machines (the creator having it in every animatronic he makes and moe apparently puttiing it on a disc to be shot into space
uhhhhhh thats it thats all i got
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ratwithhands · 2 months
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Read Right to Left (Manga Format)
I have returned to watching demon slayer after a year and it came up while I was having a serious late night talk with my big sister. I was talking about the relationship between Michikatsu/Kokushibo and Yoriichi and it turns out we both see each other in Yoriichi's shoes and ourselves in Michikatsu's place. Definitely surprising, but really relieving to know that we both worry too much and we are not so far apart in skill as we believe.
This is technically the first piece of fanart I've ever made for the characters in Demon Slayer, I have made OCs before but I never drew an actual character from the story. For context this is mostly just a fun "what if" scenario with them meeting in the afterlife. I like to think Yoriichi's love would reawaken Michikatsu's humanity.
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astrxealis · 2 years
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sometimes i think gbf is not that “wtf” then remember there was a mcdonalds collab aside from the one for red bull. and . bubs :)) and. recently they made a tsuchinoko snake hot af
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#⋯ ꒰ა gbf ໒꒱ *·˚#good gods i didn't know that the enemy for gw this time around is technically. the tsuchinoko snake#I SKIPPED THE INTRO AT FIRST BCS I THOUGHT IT WAS THE SAME AS ALWAYS BUT APPARENTLY NOT. this is really cool tho#bless h-word people on twt for helping me realize that the pretty enemy was a snake :)#glowing snake#THE GUY THE#THE GREEDY MAN JUST GOT BLASTED this feels like an xiv reference! /j#nozuchi ... wow#tbh i like how gbf does stuff like this like uhh shiva! compared to ff shiva it's closer to its actual origin. which is really cool#THE FUCKING SSHEEE IS KILLING ME what is with this game#and the APRIL FOOLS STUFF !!! even the people on the gbf wiki do hilarious things#haha hildibrand gbf and haurchefant :)) and haurchefant's skill names!!!!!! :)))))#and others like childe from the hit game genblue impantasy or however one would mix genshin and granblue and impact and fantasy together#i'm currently doing gw for gbf and posting on tumblr when i need to sleep soon bcs i wake at 5 for school and it is now 10 pm#and i also am going to apply for committees for our upcoming fair and the forms end in an hour (hashtag multitasker)#also i have xiv open but i have not. played. and also i was doing proseka autoplay just a bit ago#actually bless i think i'm good w gw now! crew rankings good and safe and so are individual rankings ^___^#man i should play during class to not waste ap /hj#good night in advance i rambled a lot here. not really. but YEAH#i'm exhausted wooooo (won't go to sleep yet)
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egophiliac · 8 months
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Tl;Dr - I stopped playing the game but I like the characters and I wanna draw them but idk if the wiki I use is up to date for cards
Do u know any wikis that have up to date cards for all the twst characters-
Asking specifically bc of Malleus cause I can't tell anymore if he has any more new cards bc HE DOESN'T EVEN HAVE A 100 DISNEY ANIVERSARY CARD IN THE WIKI I USE 😭
Like compared to everyone else in Disanomia, he has 12 cards (in the wiki I use) and then Lilia has 17 cards 💀
Cause I think Malleus has a Bean's Day card as well, but that could just be a fanmade one, I don't have JP twst nor ENG twst anymore so I can't confirm it myself urhghrhevw 🫠
Malleus doesn't have a Beans Day card, so that would've been fanmade! and the 100 anniversary cards are actually the new round of birthday cards, so most of the characters don't have 'em yet -- Malleus should be getting his in a couple of days, when his birthday event starts! oh god my keeeeeys
I think the wiki.gg stays pretty up to date? it looks to me like they have everything that's currently up through JP, at least. :O I did go through and do a quick count just because I couldn't believe Malleus only had 12 cards, but. he really does have the least...defeated only by Silver with 13...astonishing. we need his gargoyle club wear immediately.
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brehaaorgana · 9 months
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ADHD money/budgeting system I'm currently using for my benefit is going well (I've been using it for like half a year now?), and I wanna recommend it.
You Need a Budget is EXCELLENT. 10/10 do recommend. Uhhh rambling about it and my generic disclaimers + gushing extensively under the cut but TL;DR I think it's great for ADHD ppl, I've used it for 6+ months now and I find it super SUPER helpful. also weirdly fun.
DISCLAIMERS:
Budgeting helps you understand/know your money, it can't make money appear where there is none.
Everyone should learn to budget even if you don't have much money (especially then)
This is NOT a magic trick solution. Just like everything else, it is an assistive tool. This is one of those adult things we can't simply opt out of without negative consequences, though.
My advice is based on something I am currently able to do. That is, I can spend an amount of money on this specific thing that works well for me. If you have no extra money to spend then previously I was tracking things in a notebook. So you can still do this.
I believe Dave Ramsey is a fundie fraud/hack and no one should listen to him about money.
DID YOU KNOW THEY CANCELLED MINT???
Okay? OKAY.
Ahem.
You Need a Budget is EXCELLENT.
It is called YNAB for short. The first 34 days are your free trial, and that is my referral link. If anyone uses it and then signs up for a subscription, we both get a month free. Also you can share a subscription with up to six people (account owner can see everything but individuals can pick and choose what they share amongst each other) so like...idk your whole polycule can be on one account. Or your kids. Whatever.
If you are a student, it's free for a year. If you aren't, a subscription is $99 for a year (paid all at once) or $14.99 monthly, which is equivalent to paying Amazon prime. Go cancel Prime and get this instead tbh.
They got a whole article just on ynab and ADHD. They also have like...a big variety of ways to access their info? They have a book, podcast episodes, YouTube videos, blog posts, q&A's, free live workshops you can join (you can request live captioning), emails they can send (if you want) a wiki, and so on. They got workshops on all kinds of topics!!
So whatever ends up working for your brain. It also has a matching app.
If you lost Mint this year they have a gajillion things for moving from Mint.
Also they have a "got five minutes?" Page which has a slider so you can decide how much attention/time you have before going on lol:
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They only have 4 rules of the budget, they're simple and practical, and it doesn't get judgey or like...mean about your spending.
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1. Give every dollar a job 2. Embrace your true expenses 3. Roll with the punches 4. Age your money.
THEN THEY BREAK THESE DOWN INTO SMALL STEPS FOR YOU! They even have a printable! Also these rules are great because there's built in expectations that things WILL HAPPEN and it's NOT all or nothing with a fear of total collapse into failure. Reality and The Plan don't always align, especially if you have ADHD. So it's directing our energy towards the true expenses and not clinging to The Plan!! over reality.
You can automate a lot of shit (you can sync with your bank accounts just like mint, but also automate tagging the categories of regular expenses/transactions). And if for whatever reason you accidentally do something that makes the budget look weird or wrong:
A) you can usually fix it somehow OR b) they have like, a button you can press that gives you a clean slate and archives the previous version of the budget for you.
So if you forget for a few weeks or months, or accidentally input something wildly wrong, or just don't want to look at a really terrible month anymore and feel like you need a fresh start you can usually either fix it or start fresh which is really nice.
The app also (for whatever reason) scratches my itch to have things like...have incentives or little game-like goals in a way mint never did? I don't know why. Filling up the bars or putting money into the categories to cover my expenses is satisfying lmao. You can also make a big wish expense category for all the fun shit you want, and fund it whenever you can and then you can see the little bar go up and that's fun.
Anyways I've been using it for like 6+ months now and I think it's really helped me when I use it.
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mewguca · 3 months
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posted this on twitter first but a common misconception I see in the RW community is thinking the "umbilical", referenced in the Downpour DLC's Vanilla Game's overseer eye dialogue is the Iterator Puppet's arm, and not the wires.
"It is the remains of an overseer. Overseers act as our eyes on the outside. I used to have a lot of them, but I lost contact with them when I was neutered. My umbilical is cut..."
Here I have included some helpful (?) labeled diagrams indicating what is the umbilical and what is the arm.
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the umbilical cord is what connects an unborn baby to the mother's placenta. It is cut when a baby is born. I'm pretty sure this is meant to evoke imagery of birth, specifically of the unborn, since iterators exist somewhat outside of the Cycle, and birth/death/rebirth is an overarching theme in Rain World.
When moon's connection to the umbilical is severed, she experiences something far closer to death than most other Iterators, and when she is revived via slag reset keys, I suppose one could argue she experiences a sort of "birth" or "rebirth" as well. In the corresponding Downpour DLC this dialogue originates from, power is restored to her structure, which is... I dunno, you guys can figure out the symbolism on that one, lol
I don't believe the label of "umbilical" is outright stated in Vanilla, but I'd imagine the corresponding imagery was still intentional, at least on some level. Regardless, I think calling those wires/cord thingy the "umbilical" is probably one of my favorite DP additions!! wooooo!!! well not a DP thing apparently, but I'm still a big fan
Pretty sure someone's pointed this out before, but I still see it sometimes, so I figured I'd yap about it. (actually i just wanted to yap) Also, what should I call the Arm...? The puppet arm, maybe?
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EDIT: Apparently this dialogue IS from Vanilla, the wiki just has it listed as DLC for some reason?? ah, so confusing ....!! here's how the wiki looks currently vs how it looked in the past
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ty to @soaricarus for providing the second screenshot!!
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another-goblin · 3 months
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Spoilers for 2.3
Some thoughts, speculations, and headcanons about our little dialogue with Ratio (+more)
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1. This tells me that Ratio and Aventurine are friends (or as close to being friends as both of them are currently capable of, which isn't much, but still). Yes, what Aventurine thinks about TB could have been them discussing their mission. But I choose to think that they just chat with each other sometimes, because they actually enjoy it. Aventurine feels comfortable enough to just share what he thinks about the people he meets, and he knows that Ratio is interested in his opinions, and he's right. He listens and takes note. btw people being actual friends is my favorite trope for romantic couples.
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2. Ratio seeing his relationships with Aventurine, and our TB, and people in general as a teacher and a student and being constantly in his teacher mode made me think. Probably all significant relationships in his life were those of a teacher and a student. He cannot see himself in any other role because he has never experienced it himself. I wouldn't be surprised if even his parents provided him with knowledge and education instead of parental love. This may also be why he's so frustrated with people who don't fit these two roles: normal people not interested in bettering themselves through education, students who don't take studying seriously, most scholars, and especially the Geniuses, for not actively sharing their knowledge or doing anything to uplift humanity.
3. Ratio seeing their relationship with Aventurine in particular this way is appropriately weird and a bit unhealthy, in my opinion (but what did we expect from him), considering that they are undeniably close. But that's probably the only way he knows to show his care for somebody:  to teach them stuff and help them better themselves.
4. On Avenrutine's side, he seems amused by it, in a good way (the way he playfully refers to Ratio in the descriptions of some of the 2.1 quests, "Your professor friend," and so on). He even seems to be a bit proud that an actual professor has taken an interest in him.
5. But what can he teach Aventurine? He might share his actual knowledge. I think the "Death" and "Dormancy" part of his note is him doing that. But he mostly sees his duty as a teacher in showing people that they can achieve a lot by themselves if they stop relying on higher beings who don't care about them and start relying on themselves (with little help from Ratio.)
But "relying on himself and achieving things" is what Aventurine has been successfully doing most of his life. So is it the "little help from Ratio" that matters here? Or is he helping Aventurine stop relying on his supposedly supernatural luck and realize how capable he actually is?
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6. This. (btw 'philosophical zombie' means "a being in a thought experiment in philosophy of mind that is physically identical to a normal human being but does not have conscious experience" (from wiki), so basically just some weird concept in philosophy.) But what an admirably in-depth knowledge of his 'not partner' he's showing here. Are you equally interested in the inner worlds of all your students, doc?…
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7. Anyways, that reminded me of what Jade said about the Stonehearts, even using the same word 'void'. So. Aventurine has a void in his heart, caused by his inability to protect people he cares about. It's very significant that Diamond gave him the power of Preservation specifically to help him fill that void, to be finally able to protect somebody he cares about. The problem is, he doesn't have anyone to protect anymore (he doesn't even see himself as worthy of protection). Until recently. So, and I'm being extremely self-indulgent here, if Ratio got in danger, Aventurine protecting and saving him would fill the void in his heart. And btw what can boost one's self-worth more than protecting somebody who's important to you? I mean, he should snap out of that 'I'm only worth the money my slaveowner paid for me' mentality sooner or later, I hope.
(the problem is, I'm not sure how it can play out now that he doesn't have his stone anymore. And he lost it, not protecting anybody but nearly killing himself and furthering the IPC's agenda. Although doing something like that without the stone would be even more significant)
Also, I hope Ratio won't realize that, and won't deliberately put himself in danger for Aventurine to save him. You know, for educational purposes.
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8. He just runs around helping people, making sure everybody's okay, and, emm, 'enhance their living', that's his thing.  And even broadly speaking, with his scientific discoveries, and him saving people on Herta station. And considering that 'everybody's my student' thing, I feel like he sees himself as responsible for everybody (in his own way).
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And some people still think that he's selfish and egoistic. He even gets angry when we ask for an autograph:
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9. Aaand that's the third time he disappeared in the middle of a conversation involving Aventurine. I understand him, though. As somebody who also 'detests noisy gatherings', group chats aren't much better.
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------
ok this was supposed to be hidden in tags but i think tumblr found it too scandalous or something i don't know, i'll just leave it here: the more I write about Ratio, the stronger the urge to just call him Rat, you know, lovingly also whoops sorry, I'm physically incapable of writing short posts, it was supposed to be a short comment about their friendship, how much content can I squeeze out of a half-minute long dialogue?, the answer is yes, but I just had to get it out of my system
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relaxxattack · 5 months
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you are so very homestuck knowledgeable. when you have the time and should inspiration strike, please tell all your headcanons about oliveblood trolls.
ooo what a great question! for this one i think first we'd need to break down current stereotypes about olivebloods. there's actually not much that we're given about them tbh
according to the homestuck wiki, which is based on info from both the comic and more dubiously canon things like friendsim and hiveswap, the olive caste's two singular traits seem to be "wild animal" and "romance liker". both of these, obviously, are traits pulled from our wonderful main girl nepeta, who was the singular representation of the olive caste for a long time; alongside her dancestors. which is quite cute, who doesn't love nepeta?
the thing is though that i am one of those nitpicky people who likes to say, "well, hey now, nepeta isn't actually representative of her caste at ALL." in fact, none of the beta trolls are. i honestly feel like it should be assumed that just like the beta kids, the beta trolls are weirdos, and not really the 'norm' in their society.
nepeta lives out in the wilderness very specifically away from society in a way that is remarked on as being unusual even for someone of her color; and she does not even understand what role her caste would have given her in normal society. and i mean... considering aradia tavros and sollux are LOWER than nepeta, it doesn't really make sense for them all to have nicer houses than her unless she's unusual in her situation.
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^ nepeta is in fact NOT a good representation of olivebloods.
which means... no, i don't think all olive trolls are romance obsessed wilderness girls, actually, sorry, hiveswap friendsim, i have to shelve you from my alternia analysis for now.
luckily, there ARE other olivebloods in the series!
first of all, the other leijons. unfortunately, none of them are really "good" examples either. meulin is from an entirely different planet, and disciple is from an ancient history perhaps even less representative of "normal" life than nepeta is. all we really get from them is stuff we already knew from nepeta-- the wildness, the relationship interest. with an added fact that both meulins seem to be somewhat bookish.
and so who does that bring us to? the final canonical oliveblood.
that's right.
troll will smith.
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troll will smith is canonically an oliveblood. not only that, but he's a famous actor, which means he is basically a "model" for society- for what it looks like once you "have it all made". i would imagine this goes even more for alternia, supposedly a very movie-geared society.
the two troll will smith features that canonically exist on alternia are Fresh Prince and Hitch. in both of these films, will smith plays a character that is self-made and clever, a regular guy who is just skilled. it should also be noted that while a "threshecutioner" is a job with a heavy blueblood populous, greenbloods can also be one, and it's common enough that a show about it wasn't cut by the alternian dictatorship.
so therefore, what traits can we pull that all of these olivebloods (and equius lol) display to us?
olive trolls are lower class, but they're capable of working up through their connections
likely due to this, olive trolls are often clever and self made. they're likely quick-witted and sharp
they're good at their jobs! most olive trolls that are seen in the comic are very good with their respective practices (be it drawing, writing, bookkeeping, or melee fighting)
it's possible that olive trolls have a good intuition, and are fairly in touch with their own instincts. this would explain why some of them seem to fare better in the wild or in fights, and also why they are stereotyped as having a natural inclination for relationships. i think this is also a good transition ground between the impressive physical psionics of the castes lower than olive, and the emotional/mental psionics of the highbloods above them.
so, there we go. these are my olive headcanons! they're not comfortably well off or anything, but they're not wild animals either-- they're hard workers and skilled at what they put their minds to. probably usually working a nine to five and doing their best in life hoping to move up with a good quadrant or promotion. at least, in my headcanon anyway- no need to take this as fact!
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WELL I WAS PLANNING ON PLAYING CELESTE THIS EVENING BUT INSTEAD I WILL NOW DEVOTE IT ENTIRELY TO INDULGING MY HYPERFIXATION
IT'S FINALLY TIME FOR A PORKY POST
Are Ness and Porky Friends...?
Let's talk about that 😏
First things first, I think this single moment from the beginning of the game is by FAR the most important thing to consider when thinking about how Ness and Porky's relationship is presented to us
Right at the start, when you make your way up to the meteorite, you will encounter the cops and their blockade This also serves as our first introduction to our wonderful neighbor, Porky Minch, who is currently making a nuisance of himself trying to get up to the meteorite, much to the cops' chagrin
One of the cops asks if we could help deal with Porky, and asks this vital question:
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What's Ness's answer? Yes!
...or no.
I cannot understate how obsessed with this I am. Ness can't say whether or not Porky is really his friend. This is something he's unable to answer on his own. I really think this is a fantastic way to introduce Porky to the player. If he is Ness's friend... it doesn't seem like he's a very good one.
Now shortly after this, Porky begs for Ness's help in finding Picky. We get a pretty good look at Porky's character here. He's obnoxious, rude, doesn't take responsibility for his actions, and above all is pretty meek and cowardly. Now, I think some people go a little far in interpreting him as "bad" here. Porky's undeniably a jerk even now, but he's still just a kid, and a pretty pathetic one at that. If you look on the Earthbound wiki, you'll see that his age is listed as 14. As far as I'm aware, this only has one source, being Saori Kumi's Earthbound novelization. If you know even the slightest thing about this book, you will understand how ludicrous it is to use this as a source. Porky's age is never specified ingame, but I think his overall presentation implies that he should be the same age as Ness. It's fairly well-known that Ness's age is given as 13 in the American guide, but 12 in Japanese. 12 is also the age given in, again, Saori Kumi's novelization, unfortunately I don't know if this is stated elsewhere. It can also be noted that Shigesato Itoi has actually said he never thought of a specific age for Ness, just that he had his daughter in mind who at this time was in grade 4 or 5. So this gives us a range that could be as old as 13 or as young as 9. Personally, I skew toward 11-12 for how I envision the characters. In any case, Porky's clearly very young, so you really have to keep that in mind when considering... kinda everything about him, actually. But in this instance, it really contextualizes the stuff he says. For example, if you say no to him when he asks for your help, he threatens to "say something that'll cut you like a knife." I think it's silly to take this seriously (i've even heard someone describe it as Porky blackmailing Ness). He's clearly just gonna call Ness some mean name or something. ...Except he doesn't. Say no to him again, and he'll immediately deflate.
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Porky is in no way a bully. He's annoying, but he's pretty lousy at being intimidating. Instead, his favorite way of getting what he wants is to appeal to others' sympathy. He's relying on Ness to help him by virtue of being "his bestest friend." Or think of his actions in battle: smiling insincerely, apologizing profusely, pretending to cry. He plays up being a sweet innocent kid whenever he's in trouble.
So, I think the picture we've painted is of a kid who's sort of a jerk, and tricks others to get what he wants. It becomes pretty clear why Ness isn't sure if he can really call Porky his friend.
...But what about Porky's side? Is he really only pretending to like Ness for his own gain, or are his own feelings much more complicated?
First off, just some minor things. While Porky leaves a pretty bad, if not altogether inaccurate first impression, there's a few things in his dialogue that speak to him thinking of Ness as more than just 'that loser who thinks we're friends.'
He promises that he'll tell Ness all about the meteorite in the morning. Probably this'd be in his typically boastful Porky-fashion, but even so, this shows that he wants to share things with Ness.
It's easy to miss because most people playing Earthbound have played A Video Game's before, and also tend not to ignore directions the game is clearly telegraphing, but Porky will actually give you advice if you're not properly prepared.
If you don't grab the Cracked Bat:
You're not taking anything on our big adventure? Why don't you look around for your Cracked bat or something?
Taking the bat but not equipping it:
Sorry about giving you this game-type advice, but you should equip your weapon! Do you know what "equip" means?
Yes:
Okay, that's good. Be sure to pay attention to details like that.
No:
It means "use" or "wear." You must equip items in order to use or wear them. "Equip" is used a lot in games like this, but you already knew that...
Finally, not answering your dad:
The phone is ringing! Answer it! At my house, my dad gets bent if I don't get the phone... within the first three rings!
These aren't anything groundbreaking, but they do show how Porky acts with Ness in casual contexts, plus how the game presents Porky surprisingly neutrally in the beginning, rather than just immediately telegraphing him as the villain. Also, nobody's seen these so hey, some obscure trivia for you.
Finally, Porky's reaction to hearing the prophecy is pretty telling of the kind of character Porky is pre-Giygas. He just talks about how much trouble Ness is in now, how he hopes he doesn't have to come, and how freaked out he is. I think this sums him up pretty well. He's the meek comic-relief friend character. Sniff from Moomin, for example. Or go watch Monster House, because Chowder is literally exactly Porky.
But none of that is super juicy. Let's dive into something juicy. This little bit murdered my brother when we got to it in our playthrough.
A quick detour to Magicant...
Ness... I envy you. You have all the luck. I have no luck. Ness... well, okay... Let's be friends forever, alright?
still hurts
Yeah so first off, I think this totally clears up Ness's feelings towards Porky. He can't say if they're really friends... But he WANTS them to be.
This is Ness's vision of Porky, the Porky he used to know before Giygas corrupted him, and the one he wishes was still around.
But even if this is just a manifestation of Ness's consciousness, I think it also gives us a look into Porky's inner self. This is what Ness sees in Porky, the confession that Porky is too insecure to say out loud. He hides it behind all his boasting and rudeness, but he really, really wants to keep his friendship with Ness.
Well.
If only.
Let's get to MOTHER 3.
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This game gives us SO much more of Porky's character, and it's all sooooo deep. I cannot understate how much I hate seeing Porky reduced to 'that Eric Cartman kid who is an absolutely irredeemable suchnsuch.' King P is the culmination of a lot of aspects of Porky's character arc (you think this post is long, it's only the first of many more...), but one of the most prominent aspects is his unbelievably, painful, PATHETIC loneliness. This kid... man... is so desperate for a friend after he left the only person who ever wanted to connect with him that he literally brainwashes a whole city's worth of people into loving him.
And of course that's not enough, because all he wants is his next-door neighbor, his good buddy, his bestest friend Ness.
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In closing, are Ness and Porky friends? It's complicated. Both clearly, desperately want to be. They have a history, they know each other intimately, by Itoi's own words they literally grew up playing together. But, for a number of reasons (that I've thought all too much about...), Porky just can't help but make it difficult. I'd sum it up by listening to the song that plays during Earthbound's cast credits. In the end, there are good friends, and...
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cheezyharu · 5 months
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Happy 1000 posts to this account lol, man that’s a lotta posts XD
Impulse designing got the better of me again… anyways here’s my interpretation of Akivili from Honkai Star Rail
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Based on Pom-pom (beta + current) and Stelle and Caelus's design. More under cut, since my brainrot was pretty bad I’ll put it under there.
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Weapon, thanks to @skyward-current for the idea of making smth based on a telescope. So 8 ish hours struggling later we got this thing, which is supposed to be a telescope that doubles as a blaster. This doesn't give telescope vibes but this will do for now. Yeah I suck at weapon designing man, never got used to these mfs after all these years :V
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Battle poses/concept. If Akivili were to be playable, I wanna bet them to be Fire/Trailblaze, or at least Fire/Destruction if Hoyo wants to stick to the main 7 playable paths (although I HOPE they'll make them an exception) I tried to make something that fits the telescope blaster thing I tried to design, but then I still wanna keep my original idea for their battle somehow (chucking the Astral Express at the enemy) so bam that's their ult now :/
Anyways babbling time-
I highly doubt that Akivili is even dead, lost after some event sure, but something tells me they're not dead. For all we know this mf could be vibing in the Sea of Quanta or smth. I'm sure at some point in HSR plot we'll meet/become the Trailblaze at some point in the future. Definitely really later on like.. say 5.0 ish or later.
As for personality, I wanna say they're the most... Humane/moral of all Aeons due to being the one that surrounds themself with mortals the most often. Cause let's be real here: there are literal documents in HSR stating that Akivili is known to live alongside humans. This is also why my design is very human, with some small details that try to differentiate them from mortals.
Well back to personality, I feel like Akivili is very outgoing to everyone, Nameless and strangers alike, but also very reckless. Like they give off doing it despite knowing it's dangerous vibes to me, but I think that's just me associating Stelle and Caelus to the Trailblaze too often.
... Oh now that I think abt it, should I give them more bird features? I read on the wiki that Akivili could represent a word meaning "eagle" or smth ...
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walks-the-ages · 2 months
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If I didn't mention it, I'll be voting for Jasmine Sherman (they/them) in November, Because they already have Ballot Access in 48 states , as opposed to Jill Stein who currently only has ~23 states with Ballot Access.
EDIT:
Someone has commented to point out that while Jasmine Sherman's website lists out 48 states that they're on the Ballot for, there's no sources given for this information, and right now, while its only wikipedia articles, neither of us can find any ballot access map or list not on their website that confirms that information independantly.
https://en.wikipedia.org/wiki/Ballot_access_in_the_2024_United_States_presidential_election
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https://en.wikipedia.org/wiki/2024_Green_Party_presidential_primaries#Declared_candidates
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Jasmine Sherman's own "how to vote for us" section of their website encourages people to use Ballotpedia, they're only listed as being on the ballot for one state , while the Presidential Election 2024 page does not list them at all and neither does their ballot-access tracker at politico:
Jasmine Sherman's website also lists them as being on the ballot under the Unicorn Party.... but I have not seen any list anywhere that list where the Unicorn Party is on the ballot except for their website.
There's also the fact that their website's policy on the Death Penalty not only supports it, but wants it to be either by Morphine Overdose or fucking Firing Squad with only 1 year of appeals??? There's a footnote above it that says their position has changed and they're leaving the original policy up for preservation but like...
.. you can't run for President saying you want the Death Penalty to be done by Firing Squad of all fucking things when people almost universally hate the death penalty (not least of which because it kills so many innocents) and then just leave a note that you changed your mind but not what your new official stance is????
https://jasminesherman.com/death-penalty-policy/ [note at top of Policy page] *Jasmine wishes to inform the readers that this post is being preserved to uphold transparency. While the death penalty contradicts the Green Party’s platform, it would be disingenuous to ignore the evolution of Jasmine’s stance on this matter. Their transition from previous support to a different standpoint is noteworthy, highlighting that a candidate’s position is not solely driven by personal preferences but also reflects the desires of their constituents. [Policy] Purpose: Institute a federal standard for capital punishment. Scope: Encourage states to be more efficient with resources surrounding the enforcement of “Capital Punishment.” Our policy: Capital Punishment – is to be reserved for those convicted of mass killing and serial killer events only. Due process is to take no more than one calendar year. There should be two options available for the execution; morphine overdose or firing squad. All other capital punishment cases will remain as they are or will be subject to incorporation into the Unicorn Party’s “Restorative Justice Treatment Program”. Definitions: Mass Killing Event: A multiple homicide incident in which four or more victims are murdered by any means, within one event, and in one or more locations in close proximity. Serial Killing: The unlawful killing of two or more victims by the same offender(s), in separate events.
So, uhhhhh, yeah. If you want to kill people who are Officially Criminals by Firing Squad I don't really think you can be trusted to be thinking in terms of humane death or punishment. Note how the website does not include what their official new position is at all, when that's literally what the Policy page is for!
If you believe in Restorative Justice and universal healthcare because everyone deserves the right to life .... if you truely believe in that how can you support the Death Penalty at all, let alone by such barbaric methods?
There's also the "Policy" about "Rights of Sentient Beings" that says
"The majority of research does suggest that primarily plant based consumption for humans is ideal. This doesn’t include those with disabilities or health phenomenons we do not understand.
which.... from almost everything I've read out there published by actual medical professionals, unless you're going out of your way to eat very specific things each and every day, you're going to run into nutritional deficiencies and need to take supplements if you're going vegetarian or vegan! In fact, you have to as much as double your iron intake on a plant-based diet because the iron we get from plants isn't as digestible as the one we get from meat. Because. You know. we're literally omnivores for a reason.
SO! After doing some more deep dives into their actual policies (such as they are), and looking deeper into the supposed-ballot access, Jasmine Sherman is not a candidate I will be voting for.
You can advocate for the humane treatment of animals without insisting that all humans except disabled people are perfectly capable of healthily living on a vegan diet, because that's simply not true without supplaments or a vastly increased access to a variety of foods, and if you truly believe in abolishing the criminal-justice system, there's no way in fucking hell you would support the Death Penalty.
Like I said in my longer version of this post (which is still relevant, check out the reblogs), voting third partym eans being adaptable and doing research in pursuit of a Free Palestine , which means, until we can get some independant verification of Jasmine Sherman having ballot access in 48 states, (and an actual proven change on that horrific stance on Capital Punishment!!!!), it is back to Jill Stein for me.
Unlike Jasmine Sherman, Jill Stein actually wants to abolish the Death Pentalty entirely, and has a long list of changes she plans to implement for restorative justice if elected:
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svsss-fanon-exposed · 10 months
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Welcome!
This is your official-unofficial source for all things SVSSS fanon-debunking! As a veteran reader of MXTX's least popular novel and someone with a PhD in SVSSS literature, I have taken on the arduous task of separating fact from fiction... or well, specifically, canon from fanon.
《 Disclaimer: The purpose of this blog is textual analysis, not to tell people what fanon or canon material to use or not to use in their fanworks, or to make moral judgments on the way people interpret the text. Please see my faq and psa tags for more about my views on the matter. 》
There is a significant affliction within this fandom, where fanon ideas are assumed to be canonical facts-- to the point where sometimes fanon will even end up on the official SVSSS wiki 😱😱😱!!!
I've met quite a lot of people who are surprised to find out that something they think is canon is actually fanon, and even a few that are the other way around, so I've decided to start this blog to help people sort it out!
My credentials and qualifications are as follows:
PhD in SVSSS literature (awarded to me by a disgruntled SJ apologist).
A good minimum of 50-75% of available brain-space devoted to SVSSS at all times
Consummate knowledge of minute lore details
Near-memorization of a good portion of the novel, with the added ability to find any quote within 10 minutes of searching (in both EN and CN)
Author of a fic that is currently over 300k words long and counting, which was originally written out of spite for fanon portrayals of certain characters and themes
The ability to write 5k+ rants about any given topic in the space of an afternoon
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How this blog works:
You, dear reader, send in a suspected fanon topic to my askbox. Or perhaps it's something you suspect to be canon, but would like confirmation on.
I will then write a post on this topic (on no set schedule, I go as the wind takes me~), first applying a rating (more details below), then adding further information as needed. Topics with either support or rebuttal in canon will have quoted evidence presented, those without either of those things will simply have a brief explanation.
I will also add some analysis or potential interpretations and readings but I will do my best not to add my pure opinions to these posts-- this blog is about textual evidence! So, do not reblog my posts to argue with me based on your headcanons! If you want to argue against one of my posts, provide a quoted source from the novel!
Otherwise, I will most likely block you :>
Any hateful content or attempts to start fandom wank on my posts or in my inbox will get deleted and blocked. Anyone who provides textual evidence that changes my rating or analysis will be very much appreciated and receive the Golden Cucumber Award.
At the end of the day, this blog is entirely about canonical textual analysis and has no bearing whatsoever on what people want to headcanon or use in their fics. It's fandom. Do Whatever You Want Forever. Who am I to say you can't use a certain headcanon?
Just please treat headcanons as headcanons. No matter how deeply-entrenched into fanon they may be, they're still not canon and shouldn't be treated as such.
If you're of the mind that you'll still do whatever you want without regards for canon, then you're probably not the intended audience for this blog. If you're someone who wants to clarify whether a popular idea has a basis in canon or not, then read on to learn more about the rating system and see already-discussed topics!
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Rating System
WHAT DO I CONSIDER CANON? (please read before commenting)
Each exposed fanon or canon will receive a rating and analysis. The ratings are interpreted as follows:
CANON - This fact is directly or indirectly supported by the text! If you want to stay true to canon, this should be treated as fact.
FANON - SUPPORTED - Though the text doesn't directly state this is true, it is a very likely interpretation based on various factors including historical precedent and cultural norms, genre tropes, and the occam's razor principle.
FANON - NEUTRAL - The text neither confirms or denies this. It may be true or it may be false, and the matter is entirely up for interpretation. Many fanon will likely fall into this category, and whether you adopt it or not won't affect how true to canon your interpretations are.
FANON - UNSUPPORTED - While the text may not be directly against this headcanon, it is still an unlikely interpretation based on various factors including historical precedent and cultural norms, genre tropes, and the occam's razor principle.
FANON - CONFLICTING - The text goes directly against this interpretation, and there are quotes that prove it to be incorrect. If you wish to stay true to canon, it's best not to include this idea.
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Awards:
I will give out three awards on this blog for those who assist me in keeping fanon and canon separate!
The Bronze Cucumber Award will be given to anyone who reblogs my post and adds significant additional context in support of/explaining my analysis. This may be textual context or "support" context (cultural norms/historical precedence/genre tropes/etc.). Since this fandom likes to analyze, I will only be giving out this award to those who specifically add details and ideas that are not rooted in my original analysis (such as, a quote from a completely different part of the book, or a linguistic explanation that provides context), rather than those who simply expand on what I already wrote.
The Silver Cucumber Award will be given to those who reblog one of my analysis posts with a source telling the origin of a particular fanon idea. This is wonderful for archival purposes-- just as it's good to see where canon ideas come from, it can also be helpful to know where a fanon idea originated, in order to have proper context. Only the first responder to provide a fanon origin will receive the award (so that this blog doesn't get too clogged up).
The Golden Cucumber Award will be given to those who reblog one of my posts with a debunking of my analysis-- as long as they provide directly-quoted evidence that disproves my points. This evidence should be based on the text of the novel itself, and I should be able to look it up in my own copy. I will be more selective with giving out golden cucumbers to reblogs that debunk on the basis of "support" elements (cultural norms/historical precedence/genre tropes, etc.) because many of those topics can be somewhat subjective.
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Previously-Tackled Concepts
(See below the cut for a full list)
CANON
CQMS Twelve Peaks' have Color-Coded Uniforms
Shen Yuan has a Younger Sister
Mobei-jun has Blue Eyes
Shen Yuan is a Monster Nerd
Airplane was a Child of Divorced Parents
Ning Yingying is Younger than Luo Binghe
FANON - SUPPORTED
Shen Jiu Only Goes to Brothels to Sleep, Not to Have Sex
Mobei-jun and Shang Qinghua Eventually Get Married
FANON - NEUTRAL
Shen Qingqiu is Banned from Xian Shu Peak
Shen Qingqiu Wears a Cinnabar Mark on his Forehead
Shen Yuan Wore Glasses in his Previous Life
FANON - UNSUPPORTED
Shen Yuan was Chronically/Terminally Ill in his First Life
Shen Yuan was a Socially Awkward, Introverted Shut-In By Nature
Luo Binghe has Curly Hair
Aphrodisiac-Producing Plants are an Ever-Present Danger in the World of PIDW
FANON - CONFLICTING
Ming Fan was Head Disciple of Qing Jing Peak
Luo Binghe Received Both Scars from the Abyss Scene
Qiu Haitang has More than One Older Brother
Shen Qingqiu has Green Eyes
All Demons Naturally have Forehead Marks
Luo Binghe has a "Stereotypically Masculine" Appearance
Xuan Su is a Large, Broad, Imposing-Looking Sword
Shen Yuan's Original Body Closely Resembled Shen Qingqiu's
Luo Binghe and Shen Qingqiu were Meant to End Up Together in the Original Draft of PIDW
CANON EXAMINED
Shen Yuan's PIDW-Reading Timeline
Cang Qiong Mountain Sect Hierarchy (tag)
The Pre-Canon Timeline and Character Ages
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drunkenskunk · 6 months
Note
Did you name your mech after an old Texas soda that you can only find in Texas and like two other states near it????
https://en.m.wikipedia.org/wiki/Big_Red_(soft_drink)
As it happens: no! There are two reasons for the name.
Reason 1: Watsonian
The "official" name (or at least as much as anyone remembers) is R4GE MACHINE, because the serial number starts with R4, and it is a GMS Everest. However, "Big Red" is what everyone calls the mech, because it is big and chunky for a size 1, and it is covered in a billion different shades of red paint. The reason it's so big and chunky is because it used to be a Sagarmatha when it was built midway through the Hercynian Crisis, and, due to necessity, had to be downgraded to a smaller chassis after the Union Civil War.
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(I need to update these sprites. I never got around to coloring them properly, except for the one red pixel for the optics, and I still need to add the Hunchback boombox on the right shoulder that houses the Leviathan heavy assault cannon.)
There is also a COMP/CON unit within the mech that calls itself RED. It's been online for the entire length of the mechs existence, and has embedded itself so thoroughly in the system hardware that it is impossible to get rid of it, no matter how many parts are replaced. The "personality" of this COMP/CON can be summarized "What if BT-7274, but he just kept losing pilots after Lastimosa?"
<<PROTOCOL 3: PROTECT THE PILOT>>
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It is currently unknown - both in universe and otherwise - if there is any genuine paracausal tech hidden somewhere in the guts of Big Red, and that's why the COMP/CON is Like That... or maybe this is just what happens to what should be a non-sapient computer program when you keep it online for close to 500 years.
Reason 2: Doylist
Red is an old character of mine that I adapted into a mech for this Lancer game. Sort of. The mech has become something significantly different than the original character, because the reason for the COMP/CON's aggression is a version of robot PTSD: he has lost so many pilots over the years, and is determined not to lose another.
The original Red, however, is... well, take a look.
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Red - at least, the original iteration of the character - was something I made when I was a very angry teenager. And I think it shows.
Red is like if the chaos god Khorne and the eldar's Kaela Mensha Kaine from Warhammer hatefucked and had an equally hateful baby. Red is a creature of unfiltered aggression. It is destructive rage manifest. It hates everything and everyone, and will not be satisfied until everything it hates is gone. Which is everything. The is no reason or justification or meaning for this hatred, and nothing to explain why it butchers and kills and destroys and murders its way across the stars; it simply IS.
And it cannot be contained.
That wedge-shaped hunk of metal on its head is not armor: it is all that remains of the last prison built in a desperate effort to stop its rampage. Red could get rid of the hunk of metal obscuring its vision at any time, but deliberately chooses to keep it in place as a cruel mockery of any and all who stand against it.
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Two different starting points, two radically different stories, two different "individuals," but still technically the same character. At least, as far as I'm concerned.
I do this kind of thing all the time. Or... y'know, I did, back when my hands worked regularly. I make a character, turn them into a base template "starting point," and then slowly rework them into a new iteration, to fit whatever purpose I need to suit whatever setting I put them in.
So no, Big Red is not named after a soda lol
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mister-qi · 5 months
Text
Mr. Qi Friendship and Romance Mod: 4/19 Progress Update
It's a working title, I'm trying to come up with something less wordy that still will pop up in Nexus searches.
I wanted to be able to track my progress, mainly for myself, but if you're curious, this is the state of the mod right now:
Writing:
Heart Events - the 2 heart event is fully written (with blocking directions), and the 6, 8, and 10 heart events are outlined. The 4 heart cutscene currently has me a bit stumped; I have ideas, but nothing concrete yet. I definitely now understand why Sam's 4 heart cutscene is him dropping an egg. 14 hearts is on the back-burner as a little treat to myself once I get further into things.
Generic Daily Dialogues - about 1/3 done, probably the highest priority for writing. I'm leaving his vanilla casino dialogue as the two heart dialogue, and the vanilla Walnut Room dialogue as his four heart dialogue, with a few small changes. And, since it's me, I have more marriage dialogue written than anything else...
Day-Specific Dialogues - very few written, lower priority. Hoping to have a lot of these made eventually, and I have plenty of ideas, but they aren't necessary for the core of the mod so they're on the back-burner for now.
Gift Dialogues - all 5 generic gift response dialogues are written, with an additional 22 dialogue lines for specific items/groups of items. I'm also up to around item 530 in figuring out what item corresponds to which dialogue/whether or not he likes it. Certain item groups, like cooked food, still need more lines, however. This is definitely something that should be low priority, but also something I'm really enjoying working on. Some personal favorites so far are-
[if given a fish (hated)]: "Eugh, it's all slimy..."
[if given a legendary fish (disliked)]: "If you must give me one of the rarest fish in the valley, can you at least wrap it so I don't have to touch it with my bare hands?"
And I think that's pretty funny.
Art
Portraits - 3 new portraits finished: "deep frown" "glint" and "glasses-less". I'll probably be messing with "glasses-less" for a looong while; it's first shown at a dramatic moment so it needs to look good. Blushing portraits are next on the docket.
Here's "glint" btw, with a background thrown on so I can have a custom icon. You know I gotta make him do the anime glasses thing a few times.
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Sprites - no progress yet. Walk cycle is up next after I finish the blushing portraits. Did you know he doesn't have a walk cycle at all? [1.6 spoilers] in the cheated Summit cutscene where he attacks(?) you, he literally just slides at you very fast. Anyways, I may also change his map sprite a bit as well, since it was drawn to match his old portrait and doesn't actually have the same color scheme as his sprites. Note to self: is it possible to make the sparkles on his outfit prismatic?
Maps - no progress yet. The 6 heart and 10 heart cutscenes both require custom maps, with the 6 heart one being a fully custom asset. 10 heart recycles some existing assets but will still need some custom stuff done as well.
Misc Sprites - in my head, there's a dream version of the 8 heart cutscene that has so, so many unique sprites. Like an incredible amount of stuff. I think it'll kick ass, but also that sequence could be done with a few lines of text. So, for now, it's low priority. But maybe in a few months I'll put out a request for help.
Implementation
Not totally sure how to split this into sections yet, as I'm very much still in the preliminary stages so far. To say that I'm feeling overwhelmed is an understatement; documentation on the wiki swings wildly between "an asset is a file in a video game" and "this is an advanced tutorial. Read these 4 other pages first before continuing."
I've started using Ms. Coriel's NPC Creator which has been good for setting up the basic file structure, but ultimately doesn't cover some of the more complex stuff I want to do. EDIT: Turns out it's completely outdated for 1.6! Had to throw out a bit of work, but I still learned from it so it's fiiine.
I think setting up his "schedule" will be a challenge, in that I don't actually want him to have a real schedule like most NPCs. Not to pull back the curtain too much here, but I want him to "exist" in both the Casino and the Walnut Room simultaneously, which is to say, he does not exist in two places at once in the narrative, just in the code. This will change after marriage, however.
My next goal is to set up placeholder cutscenes for each of the heart events, and then to implement the generic daily dialogues once those are finished.
Final Notes
God, this will be a work in progress for a while, but I'm enjoying it! Definitely enjoying the writing more than anything else, but hey, that's how it be. I've got around 70 lines of dialogue written, a bit of art done, and I've started learning how to actually get stuff in game. I've always been more of a designer than a coder, but it's getting there!
ADDITIONALLY I've decided that if I abandon this project for more than 8 months, anyone is welcome to request my work so far and use it for their own mod. If this blog hasn't posted in a long while, feel free to send me an ask or message! I may say no, however.
Ultimately, I want this mod to exist in some fashion. While there is an existing one, I have a pretty different take on the character and I want to share it with you all! Every line of dialogue, every heart event, every little detail needs to share something interesting about a character and their world. Yet, Mr. Qi is a mysterious guy, and I think some things should be left up to player interpretation. And I think it's crucial to be able to match his tone and voice to the vanilla game, while also expanding on his characterization. It's a fun challenge to write, and I hope the finished product, uh, well I hope it gets finished mostly, but I think it'll be pretty good.
Thanks for reading all this. This is largely just a stream of consciousness for myself, but I hope it's...interesting, or something?
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theresattrpgforthat · 5 months
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Hi! You have a really cool blog and have been getting me into indie RPGs, so firstly just thanks :) But anyway, any RPGs that could work well in a play-by-post format, even if you'd need to homebrew or hack it a little? Online friends on the other side of the world are a beast.
THEME: Play-by-Post.
Hello friend! So I haven’t done a lot of play-by-post games, but I’ve tried it out once or twice. I think in many cases, you might not even need a ttrpg in order to do online roleplay; I’ve played in Star Wars pbp that used the FFG system, but I’ve also seen Star Wars forums that are completely text-based and host their own wikis on information that’s been established in their world to keep track of what's happened so far.
That being said, I can understand having a framework to help guide you, especially if you enjoy the structure of traditional ttrpgs. The possibilities of playing these games by post are vast, although I'm noticing that most of the old forums have migrated over to Discord these days - and Discord makes things like rolling dice so easy, so it makes sense!'
If you're converting a ttrpg that uses dice into something that is play-by-post, you'll have a dice-bot, while if you're using a game that has no dice, or is a little more free-form, then that's one less mechanical piece that you'll need to worry about. Other considerations will likely be things like where you put character sheets, whether the game will be organized in a West Marches format or more like a traditional story, and how often players will be expected to write up what they're doing.
All of this is to say that the following recommendations are just the tip of the iceberg, really. Some of these are designed for play-by-post, while others are just games that I've seen out in the wild before.
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Lords of Creation, by Five Points Games.
Lords of Creation is a rules-lite cooperative world building game with a focus on the Divine. Players create Divinities and populate a fresh, open world with a focus on myth telling and lore. The game is intended to be played via Play by Post, allowing players to run multiple societies, factions and elements at once.
Five Points Games clarifies in the game text that this game isn’t really their brainchild, but rather the culmination of play-by-post roleplaying on old WOTC forums. It’s a game about divinity and world creation, and each “turn” of the game takes place over the course of a real-time week. I think this gives a lot of time for each player to be involved in each step of the game, as well as providing in-universe ways to manage players who no longer participate, or who need to stop playing for one reason or another. Lords of Creation is also GM-less, allowing everyone to participate in a partial player, partial GM-style role.
Yowl! What A Strange Hotel, by Zargo Games.
Yowl! is a reviewing service that allows customers to rate establishments from 1 to 6 stars and tell the important details of their stay in a handful of paragraphs. This game is about telling the story of a particular establishment, in this case a hotel, through a series of Yowl! reviews. Reviews are from a different perspective each time, and should reveal something interesting and unusual about the hotel. Is there a dark secret that the hotel is hiding, or is something even stranger going on?
Yowl! looks to be designed for a shorter length of play. Together you will create a strange hotel, and then take turns leaving reviews, letting little pieces of information contribute to a larger story-line as you go. I think this is a relatively simple way of playing by post, although it relies mostly on each player’s creativity, as the game doesn’t come with any prompts.
World /Chronicles of Darkness Games (currently published by Onyx Path).
The World of Darkness franchise is a beast, and has been fuelling play-by-post form play for decades. There’s a number of reasons this collection of settings has been so popular.
It’s focused on factions and politics, which means that a large number of people can join in and fill out various political groups and start plenty of drama with each-other. Because the drama is so juicy, dice rolls can fade into the background. (I don’t think that stops you from being able to use it in a small group though!)
It’s got oodles and oodles of lore, but it’s set within the real world, so players can use something like Google Maps to create a fantasy version of a real-life city, and it provides a solid frame of reference.
It’s been around for a long time, which means that there is so much in terms of resources and advice that you can look at, such as the Onyx Path forums, or the WoD Discord Server.
The Chronicles of Darkness games are specifically designed to be cross-compatible. Changelings, Hunters, Vampires, Werewolves and more can all interact in the same universe - as long as the GM is on board with it. Most of the base rules are the same, with some tweaks for each splat, so if you have some players that really want to play a werewolf, while others are more interested in becoming mages, you can combine the two no problem!
Chuubo’s Marvelous Wish-Granting Engine, by @jennamoran.
The Chuubo’s Marvelous Wish-Granting Engine RPG is a dice-less RPG from Jenna Katerin Moran, author of the well-regarded Nobilis and an important contributor to Eos’ Weapons of the Gods and White Wolf’s Exalted RPG.
Pursue fabulous quests. Progress through Issues. And find a place for yourself in a world of breathtaking beauty.
Chuubo’s Marvelous Wish-Granting Engine doesn’t require dice, but rather asks you to role-play through scenes and spend points in line with your character quests. You gain XP for the experiences your character has, the way they interact with other characters, and the steps they take to move towards completing their quest. Because character advancement is dependant on role-play, I think Chuubo’s is a great way to prompt interactions in a play-by-post setting, and character advancement is both a compelling reason for folks to participate and an engine that feeds the storytelling machine.
The rulebook for this game can be a bit of a big read, but there’s a starter adventure included, with pre-built characters to help you get going.
Kids on Brooms and Teens in Space, by Hunters Entertainment.
Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend that uses the “Powered by Kids on Bikes” system, first used in the award winning Kids on Bikes. Kids on Brooms is a rules-light storytelling system that takes you on magical adventures.
Teens in Space is a space opera RPG that uses the “Powered by Kids on Bikes” system. Teens in Space is a rules-light storytelling system that takes you into the cosmos for adventure and profit.
Both of these games use the teen-horror inspired game Kids on Bikes. Since these games rely heavily on polyhedral dice, I think setting up a discord server that also has a dice bot is the way to go with this one. You can choose a character from archetypes provided in the books, or create your own piece-by-piece. Different locations could be represented by different Discord channels, and since these games seem to work really well in regards to mysteries, I think a GM could focus on putting clues in different locations for characters to find, allowing the characters to slowly piece together a mystery over time.
I think Kids on Bikes is a kind of game that is going to require a lot more work to replicate as a play-by-post game than some of the other games on this list, because characters will need to roll dice in order to get things done, and it's best used in a small group. However, one thing I think really works well for these systems is the relationship questions that you roll on to determine how your characters relate to each-other. It gives you a connection right from the get go, and it can give the players something to work with while they're finding their feet.
Belonging Outside Belonging Games.
As a rule, Belonging Outside Belonging games don’t require dice, and as a common feature, BoB games don’t usually require GMs either. Characters are typically organized into playbooks; tropes or classes or collections of abilities that both define characters and make it easier for new players to find their rhythm. These playbooks will come with three categories of abilities: things that you can always do, things that require a token to activate, and things that reward you with a token when you do them. These games also usually include the setting itself as a playbook, or a divided series of responsibilities handed out to each player.
I can imagine a play-by-post form of game moving between descriptive scenes and active scenes, with players alternating between introducing elements of the setting / narrative obstacles; and describing how their characters react to these new events. (I've also seen this kind of thing happen on a Wanderhome server.)
Some Belonging Outside Belonging games that sound interesting to me are Lunar Echoes (a solar punk hack of Wanderhome), Geese at the Beach (chaotic water fowl looking for shines), and Capitalites (urban Asian young people trying to figure out who they are).
I hope you found this useful!
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paper-mario-wiki · 1 year
Note
You made a decent post about how imperialist news sources obfuscate the settler-colonial nature of israel and how we should be supporting Palestinian liberation but then some liberal says "oh actually the imperialist news says youre wrong" and you roll over and apologize?
Of course imperial nations strengthen certain currents of their "enemies" to manufacture consent to brutally crush them further.
This will be my last statement on the matter, as I really don't think it's my place to be a source for information on this topic. This ought to be interpreted as an opinion, because it is. My blog is called Paper-Mario-Wiki. I'm a bit out of my lane speaking on geopolitical conflicts. That said, I'd be doing myself a disservice by not at least making my stance clear.
Completely setting aside your assessment of The Intercept of all things as imperialist news, you'll note that in my post I only apologized for unilaterally endorsing Hamas and not acknowledging them as a creation of the Israeli occupying forces. They are, by definition, a terrorist group. And they are, in fact, killing civilian families. It is a violent, terrible thing that is happening.
I did not apologize for, or take back, saying that the IDF has been murdering and torturing Palestinian civilians for longer than you or I have been alive, and that they are singularly at fault for deaths of the occupying settlers. In fact, at the end of the post I reiterated my support for the Palestinian resistance.
Regaining land and footing against an oppressor will be violent and regrettable, as (I believe) on a fundamental level most reasonable people do not want to kill each other for any reason. But it will continue to be violent and regrettable because of the state of Israel, and exclusively because of Israel, for the alternative is the total displacement and genocide of the Palestinian people, as has been their goal for the past century. Real, militant resistance does not look cool or pretty or sometimes even fair. The loss of human life will always be terrible, and no matter how good the intentions of strategic wartime violence, it is still violence. It is still war, and war should not be glorified on any side.
I feel no shame in acknowledging nuance in one of the most complicated international affairs of my lifetime. I also feel no shame in acknowledging this nuance while steadfastly believing that many, many people would end up dead in this conflict regardless of what tactics Palestinian forces used. The only difference is that the settlers who were murdered by Hamas took the land they were murdered on, and the violence of the oppressed cannot be equivocated to the violence of the oppressor.
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