this little quest chain was one of my favorites in ew because of the perspective it gave into the ancients, a very different one from what little we get from emet and hermes. there’s pretty ample proof that their society was not in any way perfect and was actually really deeply flawed to the core, but this is a look at people, individuals, and ones outside of the main bunch we talk to
put in a read more to spare your dashes
they go to speed up the aether dispersal of some creations (animals) that were killed and they call the deaths distressing and want to find a way to pay respects to the fallen and bring peace to their souls. at the wol’s suggestion they gather flowers for the dead. and they say what amounts to a prayer over the bodies. it’s so very very different from how hermes believes everyone feels and how hythlodaeus spoke of ‘returning to the star’ being beautiful (though even hythlodaeus said a brief prayer for the first boss in ktisis hyberboreia)
and yes, they still talk about life and death in terms of ‘purpose’ and this is no way refutes the callousness towards other lives we’ve seen some of the ancients display in elpis, but my personal take is that it shows that some of them at least understood on some level that there were important things missing in their culture that they needed. even if they didn’t fully grasp why, they were searching for these missing pieces. in this case, a way to process grief and acknowledge the worth of a life, even a non-human life. and they also actively ask for the new ideas the wol presents and talk about incorporating them into their lives and duties
there’s also a ton of little side quests in elpis that involve one person asking you to find or check on another person, or to carry a message to them. there’s so many people who care about each other and are just absolutely godawful at expressing it in person and need the poor wol to act as an intermediary (this happens in present day as well but it was just every 5 seconds in elpis)
there’s one striking one where one person asks you to bring a second person a message about how that second person’s concept was approved and succeeding (I forget the exact details) in the hopes that it would dissuade them from returning to the star. it didn’t dissuade them and the first person accepted that pretty calmly, but the thought was there. there was this hope that they could keep someone they cared about around longer even if the argument they tried to use to persuade them came back to that grim ideology about ‘purpose’. they lacked the framework to think about it another way, but they still tried
it’s definitely a stark contrast from the shade amaurotines we saw in shb (assuming for the sake of argument that they were accurate depictions and not biased by emet which is a big assumption), especially the ones who turned the topic of ‘should we save the lives of others on the planet or just focus on ourselves’ into a casual debate topic as a pastime. there are really terrible ways of thinking about the world that have been ingrained into the population presumably from birth. that’s not something that can easily be changed. but it could be changed. the potential was there
at a societal level the ancient world was terrible in so many ways, and ultimately doomed if it couldn’t change, but at an individual level the people had so much potential and at least some of them were trying their best to make sense of the things their society denied them and adapt their lives
my personal takeaway from all this (which is just a headcanon aka an opinion and i’m not trying to sell as canon), was that if their society could have been changed then the ancients had the potential to have produced people who could have faced meteion. i’m leaving aside the questions of the timeframe and zodiark tempering everyone because that’s not my point. my point is that the ancients weren’t inherently unable to be who was needed to save their world. the density of their aether making them unable to interact with dynamis is highly symbolic of the flaws of their society, of course, but that shouldn’t have stopped them from talking to meteion, from showing compassion and understanding and hope in the face of despair
i’m not trying to take any jabs about any characters’ decisions in the story because the actual situation they were in was extremely complicated (like hey zodiark tempering people!) and that would also miss my point. mostly i’m just saying this makes the fate of their people even more depressing. they were an entire race of people who had all the potential that the sundered humans do despite being stuck in a shit society that happened to be shit in the exact way that made dealing with meteion and the final days a seemingly insurmountable task. their near-immortality and creation powers made it even harder for them to really understand the problem, but not impossible. they had the raw potential and lacked the tools to use it to save themselves. it’s just really damned sad
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You've been challenged! (Pokemon AU)
A/N: This is an experimental piece that I wanted to try out because I was inspired by this Pokemon Battle featuring Delphox. This is a different take on a Genshin Impact Pokemon AU. This was done in conjunction with @xianyoon for their Extreme Bias Game.
Special thanks to @floraldresvi for assisting me with the ideas for Thoma's section.
Characters: Lyney, Thoma
Genre: Mostly fluff, with hints of angst
Summary:
Pokemon and Genshin collide in this Pokemon style AU that answers the question: What would happen if the characters you encountered in Genshin Impact challenged you?
If you were challenged by them, what would be their in-game tagline when they challenged you to a battle? What would their title be on the game screen? And most importantly, what would be their character summaries?
In short, it positions the different Genshin Impact characters as in-game coded sprites.
Word Count: Lyney (277 words), Thoma (328 words)
You have been challenged by the House of Hearth's Second in Command, Lyney!
Tagline: "Let's give them a show to remember!"
Brief Summary:
Tricks, Illusions, and Magic galore! Whenever anyone takes a seat at Lyney's shows in the Court of Fontaine, they will be in for a magical time. Charming, charismatic, and talented are all words that describe the renowned magician. Lyney and his aforementioned magic shows are famous across the Fontanian landscape. But few know the man behind the spectacle.
Growing up, Lyney owes much of his present success to his upbringing in orphanage known as: The House of Hearth. His sister, Lynette, and his (adopted) brother, Freminet, also grew up there as well. While not much is known about The House of Hearth, it is full of unexpected surprises.
To Lyney, family means to the world to him. He will do anything to protect it. Second only to the "Father" of the House of Hearth, he is the one that will eventually be "Father's successor." Despite his young appearance, there is a reason that he is the second in command. Anyone who ends up underestimating him, regrets it.
For the Magician Lyney, he always wants to keep people on their toes. His Pokemon are the same way. Some of Lyney's trusted Pokemon partners include the show stopping, Delphox and Meowscarada. They also have some tricks up their sleeves as well.
Special Notes:
Lyney's interest in magic has spread to his Pokemon too. His Delphox is a bit of a magician as well - blink and things will disappear. On the other hand, his Meowscarada is ready for anything. It's able to adapt on the fly, like any good magician does.
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You have been challenged by the mysterious foreign fixer, Thoma!
Tagline: "Let me protect you. It's what I want to do."
Basic Summary:
Inazuma is a land of tradition.
However, Thoma himself has a very non-traditional skill set.
As someone with skills in cooking and cleaning, he enjoys using his skills to assist people whenever he can. His earnest kindness, his willingness to help, and loyalty have made him well liked among the Inazuman Citizens, despite their wariness towards foreigners.
As a foreigner, Thoma cares deeply about others. He knows what it's like to have people be wary of you due to things out of his control. As someone with a deep sense of duty and loyalty, he is not someone who forgets his debts or reneges on them.
Thoma's actions have earned him the nickname of fixer, as he is well-versed in the art of fixing problems. For someone like Thoma, resolving things peacefully is always preferable. Whether it's a small fight between children over toys to a fight between foreign and local merchants, Thoma would prefer if both sides could compromise.
But if things things escalate, don't be fooled.
When push comes to shove, Thoma's willing to do what it takes to protect himself and his family from harm. Once you have wormed your way into the heart of the foreign fixer, he will protect you until his dying breath.
For the mysterious Fixer, he is well-informed of any happenings going on in Inazuma. He has to be, due to the nature of his job.
With such a dangerous job, he needs partners he can rely on.
One of his trusted Pokemon partners is Talonflame. Talonflame soars above the skies of Inazuma, its keen eyes alerting Thoma to any potential issues that may arise within Inazuma. And for those conflicts that can't be fixed peacefully and require a 'forceful' touch, Thoma's other partner Blaziken, is there to help - both its master, its family, and the people of Inazuma.
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