I often wonder about the quote-unquote logistics of Corvo the Black/Emily the Butcher endings. Emily makes more sense to me, in a way, carving her way through the empire only to come back with blood caked under her fingernails and realising that she did everything her father refused to do 15 years ago. but why did Corvo have a similar choice?
what happens to the statues later? does Emily keep her father trapped in stone? does Corvo look at his daughter, frozen in the moment and considers freeing her? is he at his deathbed when he finally reaches out and cups Emily's cheek, freeing her into a carcass of an empire that he gutted for her, in her name, in the name of her mother?
when I first heard of the endings I thought that if you reach very high chaos, you are locked into this choice - Corvo or Emily tries to free the other and the stone just doesn't budge. they are trapped. the quest is over but the world knows that the bloodshed was extreme and this is the punishment they have to face
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unpopular opinion for this area of tumblr, beware+also abuse talk warning
admittedly, all the super casual bashing of saikis dad makes me really uncomfortable, like i dont totally disagree but i wish we didnt just all do it in the middle of other completely innocent headcanoning 😭 its never tagged or warned..
my personal opinions on kuniharu are not as extreme as some are on here, like i think he sucks but i dont think hes a genuinely bad person, he was just thrown into a situation he didnt know how to handle.. he reminds me of those parents who prepare to have a baby and get pregnant on purpose, but then the baby has a disability and suddenly, everything changes.. because they didnt prepare for this unlikely scenario, but it happened anyway, and now they have to figure out where to go from here.. kurumi and kuniharu BOTH made mistakes and didnt handle their genius/psychic kids in ways they shouldve, but its because they werent prepared for it
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Yeah I'm sharing them now because if I decide to wait to pass them digitally I will ✨never do it✨
Spiderverse x One Piece AU!
A little something that started as an exercise in character design and then I got a little bit into it lmao
I did design the rest of the East Blue Crew but uh... they were kinda ugly/boring, I put more effort into these two because they're the 💕favs💕
Info, kinda. Honestly I don't have a lot thought out its mostly random ideas that mushed together sort of resemble a well put together au, just like everything I do <3
Nami:
- Spider-Woman of her universe, while her design isn't exactly original I really liked using her orange and blue colors. She has the spider logo on her back because she hates spiders and hates looking at them lmao
- In her universe, her best friend Usopp died when she failed to save him (kinda her "Gwen Stacy" but he was just a friend)
- Has electricity powers, her spidey senses are also really in tune with the climate for some reason
- She has a staff (not pictured) she fights with, and also uses the environment to her favor, not the biggest fan of fighting hand to hand because (compared to other Spider-people) shes not as physically strong
- Has a few enemies and nemesis that she fights, Arlong being the most important/strong one
- She's actually quite happy to know other Spider-people, tho she was kinda shocked when she saw Usopp... It was awkard for both of them...
Usopp:
- The first Spider-man in his world, there are some things of his design I would change (mainly the sweatband, I would change the colors), but I'm actually quite happy with his design. Where does his nose go with the mask on? The same place Hobbie's hair goes, idk..
- In his universe, his best friend Nami died, Usopp failing to protect her
- Uncanny precision with his webfluids, also figths using the environment
- Unfortunately isn't a well received Spider-man 😔, gets complaints about destruction of property or how he's "pretty coward for a superhero"
- Really would rather focus on saving civilians from natural disasters, as he's also not as physically strong (compared to other Spider-people), but it seems every weirdo on the block decided they really need to beat this teenager up, so he also has some enemies...
- Super excited about meeting other Spider-people and finally being able to share life experiences with them, and then met Nami, or Spider-Woman Nami and it was awkard and uncomfortable (but they became besties, bittersweet moment)
Extra stuff from the rest of the East Blue Crew:
- Luffy's spiderman name is Spider-King and the rest of the Spidermans where like "I can't decide if that's the best or the worst name I've ever heard...". Well Usopp thinks it's kinda cool, and wishes he had chosen a cooler name for himself, might be too late for a new signature 🤔, Nami and Sanji think it's stupid, Zoro is undecided
- Sanji does not have a spider logo, even tho his name is Spider-man because he hates spiders
- Zoro is the second Spider-man from his universe, the first one being Kuina, she died and he took her place
- Sanji has fire inmunity
- Zoro carries like 5 extra pockets of web fluids cause he takes "longer routes" (he gets lost a lot)
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i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
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