Could I request Medic having The Mom Grip on Scout’s shoulder after the speedy moron almost let a mercenary secret slip while they weee getting groceries?
Three Europeans and two Americans walk into a grocery store in New Mexico.
I hope this is the right meme.
More silliness below.
This comic is the antithesis of the "wtf is a kilometre" joke.
The faces they make when they can't quite identify the type of brown bread in the bread aisle.
You don't know how [insert nationality here] you are until you go overseas and things are different.
Spy obviously has no problems with pretending to know how much a gallon of milk is, he just peeks into his conversion chart notes, pretending it's his shopping list.
I want to think Heavy is completely fine with having to readjust to a new unit system, he just eyeballs most practical things anyways by holding them up and mumbling about how they approximately weigh like a chicken or his kettle bell etc. He's always been living in practical ignorant bliss.
Medic has a peer reviewed meltdown the first time he realises there's no uniformity in "a cup of ____" because every object has different densities. He's diligent about memorising the conversion rates for ounces, pounds, the most common things etc., and recovers ok. He goes through the same stages of grief rage when he finds out about distances and lengths.
Just remember four inches are 10.16 cm and pray no one asks you to specify anything bigger than inches.
Everyone does a mental victory lap when they manage to guess how much Celsius the weather is because they keep forgetting it's Celsius*5/9+32=Fahrenheit, Engineer reminds them patiently.
The true victories are the correct temperature guesses we've made along the way.
One time, a friend asked me if I actually knew how much a tablespoon of flour was in gramms to convince me that metric users also make use of volume based units without thinking about them. But little did she know a heaped spoonful of 405 flour is about 15g and a level tablespoon is 10g.
They claim Oolong just tastes better when it's boiled to 80°C exactly with a Bunsen burner.
You only asked for one scene but somehow I came up with a bunch of other things. This post was drawn across 2 months so the artstyle is all over the place. Thanks for your ask!
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I love watching skizz's pov for massive collabs like build and seek or guess the build (and hermitcraft and life series but its rare to get more than 2 povs of a scene so his editing is less noticeably different) because he includes clips and scenes that the others may have neglected or decided to make off cuts
but as we all know, off cuts make the best broth and the metaphorical broth of skizz's videos are tasty
my favourite little bit in the most recent build and seek that the others didn't include is when they were all picking their plots and he says "shouldn't dragons [impulse] be next to medieval [skizz]?" and its simultaneously adorable and hilarious because yknow. they're imp and skizz! they don't do just imp or just skizz, its imp and skizz
meanwhile grians plotting to separate them like a teacher with the two kids who talk too much in class and scott joins in on the plot and plops candyland in between them cause 'it'd look funny'
also im late to the party but congrats to skizz on going fulltime!!!!
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Most amount of swaps in recorded history? Just how many times have they swapped? Sounds really inconvenient to randomly switch places on the offchance one of them was doing something important.
They've swapped many many times. More than you or they can count! It can be pretty annoying. For Anti Cosmo that is.
Switching from an Anti-Fairy into the opposite court is a lot like suddenly opening the blackout curtains of someone's room. The light floods in, and it can be pretty blinding. The amount of apology emails he had to write to his colleagues for damaging their eyes...
Bitties Series: [Start] > [Previous] > [Next]
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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