Tumgik
#tricube poem
mkaugust · 1 year
Text
Blue is the
moon rising
above me.
-
Blue is the 
sea rushing
towards me.
-
Blue is the
sky, still now,
over me.
24 notes · View notes
ekathepoeming2022 · 2 years
Text
Oct. 8: In the Familiar Dirt I Pushed Toward a Joke
In the Familiar Dirt I Pushed Toward a Joke
Facedown now the moon was satisfied
with my heart, quickly true to the next
silence that swept over in morning.
This is an erasure poem. Source Text: Stine, R. L. The Thrill Club. New York: Pocket, 1994. 29-32. Print.
2 notes · View notes
throughscreendoors · 2 years
Text
apple box (5.19.22, edit 7.26.22)
offensive
address on
apple box
a sense of
a vantage
advantage
defensive!
a fence is
not a fence
2 notes · View notes
kwaderno84 · 4 months
Text
Tumblr media
hanggang saan ba ang iyong paninindigan sa pag-ibig na iyong ipinaglalaban?
(image:
©Serendipity Diamonds)
0 notes
toadwithbooks · 1 year
Text
National Poetry Month: Explore Tricubes
Tricube poems are a form of poetry that consist of three stanzas, each containing three lines. The name “tricube” comes from the fact that each line of the poem has exactly three syllables. The first stanza sets the tone or theme of the poem, the second develops it further, and the third brings the poem to a conclusion. Each stanza should be a complete thought or idea, and the poem should flow…
Tumblr media
View On WordPress
0 notes
shawnlbird · 2 years
Text
poem- guard dogs not on duty
poem- guard dogs not on duty
Little dogssleeping inthe sunbeam. Conservingenergyfor defence. In case ofslamming cardoors or cats. . Tricube poem: 3 stanzas of 3 lines of 3 syllables.
View On WordPress
1 note · View note
theresattrpgforthat · 1 month
Note
Hiya! Do you know of any good rpgs for fiction in the Sword and Sandal genre, or really anything that would fit a largely-historical game set in the ancient to late antique Middle East?
Thanks for everything you do!
THEME: Sword and Sandal
Hello Friend, I don’t think I found anything here that meets what you’re looking for exactly, but I think there are a few things here that are in the same neighbourhood of what you’re looking for. I’ve found a few Bronze-Age and Mesopotamian games that might interest you, as well as a setting in Ancient Egypt!
I know that there’s not a lot here that is likely to hit the mark that you were looking for, so I’m also hoping that folks who see this will add their own suggestions in the comments and reblogs!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Champions of Osiris, by Zadmar Games.
“King Osiris and Queen Isis once ruled ancient Egypt—until Set murdered his brother and usurped the throne. Isis was a powerful sorceress who used her powers to escape, but Set chopped his rival into dozens of pieces and scattered them across the land, preventing his resurrection.
With the aid of her sister Nephthys, Isis recovered the remains of her husband’s loyal bodyguards and retainers, imbuing their spirits with potent sorcery and granting them immortality. These fierce heroes began the formidable task of seeking out and gathering the lost pieces of their king’s corpse.
You are the “immortal champions.” You once swore to guard your king’s life with your own—and you did! Now you’ve sworn another oath: to destroy Set’s legacy and restore Osiris to the throne.”
The Tricube Tales System is a genre-neutral rules set that is meant to be easy to learn and great for short games. The designer has created countless scenarios for this system, with Champions of Osiris being one of them. Players receive karma tokens, which they can use to increase their chances of success, and gain by increasing their chances of failure. They also have a resolve track, which erodes with each failure, potentially removing a player from the scene if they aren’t careful.
This is definitely not a historical game, but it’s probably the closest to the “Middle East” inspiration that I was able to find during my search.
Into the Bronze, by Lantern’s Faun.
Into the Bronze is a RPG of sword, sorcery and sandals in Mesopotamia from the Bronze era.
The plains between the Tigris and Ephrates rivers hide silent, gloomy valleys where demons and lesser gods devise their evil plans. Defy the gods of Sumeria, behold the beginning of civilization.
This is a rule-set, but it doesn’t have much in terms of lore, which may be good if you have the kind of world you want to play in already in your head, but just need a framework in terms of player skills and dice resolution. Into the Bronze is inspired by Into the Odd, by Chris McDowell, renowned for its flexibility and simplicity. I think it would be very easy to take characters built in this world and then put them into a world like that of Undying Sands, which isn’t a game in itself but provides you with plenty of locations, encounters, and characters to fight, barter, and conspire with.
Fragments of the Past, by Dev9k.
Fragments of the Past is a rules-light roleplaying game set in a Bronze-Age world evoking the atmosphere of ancient tales and poems of the archaic Mediterranean, where conflicts are resolved on a roll of a d10 or a d100. 
Experience the great tragedies, deeds, and ambitions of larger-than-life characters, dwelling in a world of sacred places and untamed wilderness. Pray and live according to the ancient customs of long-forgotten civilizations, if you dare. 
Fragments of the Past is meant to emulate mythic and tragic stories from a world that could have been, a world with references to ancient mediterranean cultures, but its locations and peoples are uniquely named. This is a world where the Gods’ wills have visible effects on the world around them: this is most visible in Talismans - relics that became powerful because of their place in great stories and actions of heroes.
This is a game designed for long-form play. Your characters are built from a mix of quantifiable stats and descriptive abilities that point to the personality and narrative arc desired by the player. As the characters grow, they will primarily manifest new Epithets, which are specific areas of knowledge born from the characters’ experiences. When rolling to actively do something using an attribute, players pick up a d100. When doing something that involves luck, hubris or willpower, the player will instead pick up a d10.
If you want to check out this game before buying it, you can check out the free Quickstart, which has over 100 pages of lore and guidance to introduce you to the basics of this game.
AZAG, by Dank Dungeons.
"You must travel far, beyond the spider-haunted towers of Byzaron and the red mists of The Yielding Plain. The Sleeping Augur awaits, through azure pylons inscribed with sigils both beneficent and doomed.”
AZAG is a combination tabletop role playing game and five track instrumental album.  Featuring a rule system inspired by the likes of Fighting Fantasy and Troika! in a setting inspired by Lovecraft's Dream Cycle, Howard's Conan, and Smith's Hyperborea. 
Treat with strange entities, battle against weird magics, and explore a world of mystery and wonder!
Looking at the inspiration and references for this game, as well as the rule system it draws from (Troika), I have a feeling AZAG is going to be extremely un-serious. This is not a game of historical realism, but of sorcery, action, and storage gods. Based on its source material, I”m also guessing that character creation is going to be rather simple, and survival is going to depend on your creativity more-so than the luck of your rolls. If you like your games dangerous and a little over-the-top, you might want to try AZAG.
2400 BC, by ozmodeuz.
"…at dawn a black cloud came from the horizon; thunderous with wrath. The seven judges of hell raised their torches, lighting the land with their livid flame. The earth cried despair to the heavens as daylight turned to darkness and the land was shattered like glass. For six days and six nights the tempest raged and gathered fury, and poured over the people like the tides of war. All sense and hope was lost, and the gods cowered in heaven…"
2400 BC is a hack of Jason Tocci's 24XX about rebuilding community in the aftermath of an environmental catastrophe, thousands of years in the past. It was inspired by Mesopotamian myth, particularly the Epic of Gilgamesh.
2400 BC explores a recent tragedy, devastating your homeland and driving you to fight for survival. It’s a small game that makes extensive use of roll tables to help generate characters quickly as well as provide a GM with quick ideas as to what kinds of opportunities and problems your characters will face. The character generation tables have plenty of options for making characters that aren’t necessarily good people, so I have a feeling survivability is a bit low.
All in all, if you want a quick to pick up game about catastrophe hitting the ancient world, this might be the game for you.
48 notes · View notes
fictionadventurer · 11 days
Text
NaPoWriMo #34: A tricube
A poem of three stanzas with three lines of three syllables each.
*
spring
she rises from damp earth and dances
with sunshine and rain as her suitors
leaving gifts of flowers at her feet
19 notes · View notes
nightshadereaper66 · 6 months
Text
Tricube Poems
The Present Time passes It drips down Endlessly
I can’t change What’s in the Past, it’s gone
But I can Control the Here and now
Who am I I used to Be someone I didn’t know
Until I  Learned to Love myself
And now I Think I know Who I am
5 notes · View notes
thelittlepoetworld · 1 year
Text
#65 Losing Our Mother
(Poem Submitted to: Everlasting Literature's Makata Got Talent S02) (Theme/Topic: Sorrows from Yesterday) (Tricube- for Grand Round) she has been diagnosed that her breast has tumor and it is cancerous she survive but years passed our mom died Copyright 2021 © BALOCSIN *A Tricube comprises of three stanzas, each stanza is three lines, and each line is three syllables. No rules for rhymes, meter, etc.
0 notes
lorriloo1109 · 2 years
Text
WINDING ROAD
A Tricube Poem Winding road By river Calls to me Changing themes Seasons pass Say goodbye Same old road Know it well Sun dying
View On WordPress
0 notes
salovie · 5 years
Text
I am made
as the ground
beneath me:
rugged and
beautiful,
resilient
and rare in
this wide, wild
universe.
26 notes · View notes
ekathepoeming2022 · 2 years
Text
Oct. 10: Blazing Through the Strangest Minutes
Blazing Through the Strangest Minutes
Outside the TV I kept my voice
on Friday, gave whispers to coffee
opened the door to my wondering.
This is an erasure poem. Source Text: Stine, R. L. The Thrill Club. New York: Pocket, 1994. 37-40. Print.
1 note · View note
livaugusta · 4 years
Text
4.1.20
i thought this would be more fun, you know. i would wake to watch each day's sunrise. but instead we watch the death toll rise.
1 note · View note
kwaderno84 · 4 months
Text
Tumblr media
(image:
©FinWise)
0 notes
itsredwritinghood · 2 years
Photo
Tumblr media
I started a #rhymingpicturebook class this week. I have always wanted to write in rhyme, but was my own worst enemy and told myself anything I came up with wasn’t any good, never giving myself a chance to learn. During the intro to this class, one of the teachers @baptistepaul77 shared a #tricubepoem he wrote. My mind loved it. I kept thinking about it eventually falling asleep and woke up with this poem and collage in mind. “Summer heat, Flowers weep, Seeds go deep. Wind blows leaves, Wet grounds freeze, Snowflake breeze. Rain shower, Sun Power, Breach flower.” 🌻 Happy to finally see the finished product. I’ve got so much to learn, but I’m excited and both Baptiste and @mirandapaulbooks are going to be fun to learn from. #learningtorhyme #poetry #tricube #poem #collage #watercolor #collageart #collageillustration #collageillustrator #rhymetime https://www.instagram.com/p/CZLuatWAzlO/?utm_medium=tumblr
0 notes