#ui is hard
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mizukidevlog · 1 year ago
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Devlog 20
Dang, I've done 20 of these posts now. That's something right?
Been working on the GUI/HUD this week. Lots of time was spent figuring out what it should look like, and I'm pretty happy with the rough designs I came up with.
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That is roughly where the health and teleport meters are going to be in the final game. Out of the way but hopefully still nice and visible. Any feedback on the size and positioning would be great! Haven't really done UI stuff before. Here is a closer look at what the life and teleport symbols look like:
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The teleport wisp is a smaller version of the wisp I made last week (Original was too big for the UI)
The heart has the Japanese kanji for "Life" on it. I thought it would be a nice touch rather than having a plain heart.
That's all for this week. Thank you all so much for your suggestions on working through art/code block. Now I just need to make more time for game development.
<3
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itsohh · 5 months ago
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EXCLUSIVE AFTERTASTE: CALEB'S METAL ARM
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amphibianaday · 9 months ago
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day 1786
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miyamiyano · 25 days ago
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HakuKai wip im working on ✏️
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It's from the Dessert Rendezvous fic I made for a con~
If anyone have suggestions or criticism for the background, UI and/or fonts etc please tell me cuz im struggling really hard in those part 😭
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copepods · 2 years ago
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sleeping god
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communist-hatsunemiku · 5 months ago
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ryanthel0ser · 2 months ago
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I have to show the Hellsing Ultimate disc 1 menu because it, to put it simply, fucks so hard
if anyone can track down whatever music they're using send it to me please
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fall3njesterrr · 2 months ago
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I love shovel knight indie cross (this is just episode 2 (theyere not in order))
30/135 (more in rbs)
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gertritude-art · 8 months ago
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will also show my general ui/mock-up progress, for anyone curious. had a general idea of the screen division to start with, then tried to figure out more how it would look. i wanted there to be a heavier emphasis on it all being a sort of "stage" production to start with, so i initially had the idea to have an old roman stage on the left. ultimately i found this too distracting, though, so i ditched it; you can still see this influence in the scroll bar, whose base is a heavily simplified version of a roman pillar. lenora only got one sprite due to jam restrictions so i was figuring out how she should look throughout all of this (so that she could harmonize with the other UI elements). Everything was half trial-and-error, half looking up the UI of other games to see how they implemented things!
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rukafais · 9 months ago
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You ever think about how RPGMaker is a triumph and unsung hero of "having a completely accessible UI to amateurs who have never touched a game engine before", because I'm thinking about it and feeling overwhelmed
We owe so much to the RPGMaker engine
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hotkeyliimepies · 22 days ago
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Also guys, if you want like a clear compilation of the Variants and Exclusive series, like an album without any reblogs. Like a clear walk through, you can check: Lemongrass (Project900.) You dont need to follow it, but if you wanna directly see all of them without having to scroll so far. I made it just for yall.
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sso-leo · 6 months ago
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the most frustrating thing about star stable is that they could have made the wardrobe update (and the reaction to it) so much smoother if they just implemented the most basic inventory management features that every game with a inventory/storage system has had for like a decade, but they just didn't for some mysterious reason
released something that feels half-baked, promised more and seemingly moved on to do anything else but that
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rotten-machinery · 2 years ago
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hrrrrrnnng just woke up rn i wanna hold the little scrawny bug by his antenna so evilly... he's so silly........
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norcumii · 4 months ago
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Some days, like today, I desperately miss playing Warcraft.
Not WoW-as-it-is, with the mutable UI and all sorts of dragon-riding nonsense I won’t pretend I understand from my occasional skims of Wowhead. Not WoW-Classic-as-it-is, which pretends to be just like the original experience (except when it isn’t). Not even WoW-as-it-was from Shadowlands, with the absurd daily laundry list of required quests and nonsense that wasn’t even really satisfying to achieve, let alone in terms of story (oh, Legion, it didn’t get better than that).
I desperately miss WoW-as-I-remember-playing it, which – let’s be honest – doesn’t even exist outside of my mind. I miss the emotional impact of those so-late-at-night-it’s-definitely-morning runs farming thorium in Un’Goro, chatting with the Ozzie and Kiwi contingent – that ache of human connection mixing with the gentle numbing of mindless, repetitive, productive nonsense. (Likely ADD whomst?)
I miss leveling yet another alt because my main needs more esoteric things, and my primary crafting alt couldn’t produce enough of rare mat of the week, so it was time to get an alchemist up to [Pick Expansion Here]. I miss the utter joy of fucking with new players, the people in chat who seem genuinely clueless and then thrilled to have a helping hand – and then giving them a little trade of items (all those huge bags my tailors could make!) and slipping in a hundred gold or so because they haven’t learned how to read the trade windows yet.
I desperately miss my character logging on to be welcomed by a gleeful “Madame Mel!!” from my guildmaster, genuinely one of the kindest, most patient human beings I have never met. I miss the idle tells of nonsense through the hours, the invitations to dungeons and eventually raids – that at first I turned down cold because the possibility of responsibility was terrifying. Then – because seriously, one of the kindest, most patient human beings EVER – cautious accepts into a quick dungeon where everyone was kind and seemed to think my semi-competent flailing and WHUT DO attitude was endearing because I could follow directions and hit the appropriate things.
Gods, I miss Wrath, and finding Arthas’ fingerprints everywhere you turned; the delight of someone who never played anything else Warcraft uncovering all the lore and history and messy, messy interpersonal nonsense. Legion’s intertwined plots between classes and the gorgeously themed halls that was enough to make it easy to swap from my beloved DK main to my new main a Demon Hunter tank (a tank!!!??!) that fit my playstyle perfectly and then to literally everything else, because I had to see ALL the storylines.
I miss emotions, moments, people.
I’m not playing at 4 am anymore, a metaphorical sloppy drunk deep in sleep dep. I’ve forgotten more lore than I thought I could learn, and I’ve developed nonsense head canons that I’m sure contradict actual modern content. Both I and most of the people I know have moved on to other things, other games, even other activities that don’t aggravate wrist flareups nearly as much.
But sometimes, I close my eyes, and once again I see a nelf in plate galumphing along on the fastest nightsaber I could eventually buy, and I feel so thoroughly homesick.
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briar--rising · 17 days ago
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I finally achieved Perfection in SDV for the first time!!! I'm extremely happy and proud of this, it was so fun and I did everything myself, I didn't even pay for any golden walnuts to be found. Next I think I'm going to download Stardew Valley Expanded and get perfection there but using the Joja route, because I've never done a Joja run before and I think it would be fun and interesting to try
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rynli · 24 days ago
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So, the dream:
You've fully lost your grasp on reality. Logic, Psyche, Motorics, all silent. Only the physical Skills and Volition are left: you, stripped down to your base sensations; and your last shred of willpower, frantically trying to hold things together. And Inland Empire, feeding into the spiral, making things worse.
You slip into a vision of Dolores, filling the screen, distorted and grotesque, the whole thing oozing red like blood. You're slipping further into yourself in your horror. You're going to die, you are absolutely going to die--
Shivers: STOP THIS.
Shivers drops you into a vision of Martinaise as it could be, as it should be: whole, the streets vibrant, the people happy, golden light shafting through the glass of the Whirling as you walk into the chattering crowds to meet your counterpart from Precinct 57... but wait, have you really just arrived? Haven't you been here for days?? Is this how it happened??? This isn't how it happened. The scene starts to fracture and distort. Turning into another horror, like Dolores.
VOLITION: This isn't helping.
The hallucination sequences fade away. You're back in the Whirling, but your perceptions are still fucked and everything is distorted and strange. It's dark. You can't interact with anything. It feels unsettlingly like a dream sequence; you really *thought* Volition brought you back to reality, but you have no way of knowing.
A man-shaped shadow is leaning against one of the pillars, eyes inhumanly huge and black, his hair a wild mane. You try to get the fuck out. You can't orient yourself well enough to find the door. He's following you. Getting closer. He isn't saying anything and you can't interact with him and you *can't find the fucking door*.
(this is Jean in his Man With Sunglasses incarnation, trying to work out if harry has actually lost it)
if I tried to pause in the middle of this sequence, the game threw up a "Nevermind, I'm going to open my eyes now (resume)" button with a 10-second countdown that would have terminated in a game-over if I didn't unpause
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