#unreal bps
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shawnthebro · 2 days ago
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Converting 2/2.5D hitboxes to 3D requires minor changes to our system. Let’s fully support it before integrating it into our game!
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venompinks · 25 days ago
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doll 𐙚
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mxnster-soul · 3 months ago
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Decided to do some edits of my selfies from today
Sona used: Ichor (Caese) [They/It]
(Feel free to call me Ichor! It's been added to the nickname hoard)
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lies-i-just-made-up · 1 year ago
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Useful chart explaining how different university students will interact:
Architecture + engineering: someone will end up dead
Science/maths + arts/philosophy: constant arguments
Theatre + languages: wildly inaccurate French historical drama
Computer science × 2: either gay sex or the next crypto scam
Art + music/English: joint project
Biology + theatre: the shape of water (2017)
History + computer science: another Alan Turing documentary
Economics × 2: BP oil spill
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glimwood-strangle · 1 year ago
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[600 BP has been transferred to your account]
"Go fight."
[400 BP has been transferred to your account]
"Go for drayton first lol"
WHAT
WHAT
WHAT
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pxrxmoore · 2 years ago
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back in the office and i’ve never felt so fucking miserable in my life i’d rather get hit by a bus. i do not get paid enough to wanna kms like this 🫶
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suvarnarekha · 5 months ago
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working on a concept note during vomiting, weakness, low BP and on drip feels so unreal but just another friday y'all 😘
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ultraviolet-explosion · 2 years ago
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Rick and Morty comic: (I think it was part of the bird person comics)
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And also, let's not forget how jealous Rick's seemed when Birdperson got married, and how extremely drunk he was at his wedding.
And the fact that Rick risked his life to go into BP's mind and save him, even though he could die. And in "Rickternal Sunshine of the Spotless Mort" Birdperson and Rick has many small conversations, but this one stood out (to me): Birdperson says that people don’t get to choose who they love, and Rick responds with:“You got that right, why do you think I’m still fucking down here?”
This part: "You met me on my way to save a very old, very real friend after a lifetime of reality. I met you on your way to a fairy tale at Blood Ridge." Rick might have thought that BP would go along, and everything would be perfect.
Also the whole blood ridge scene... I mean, Rick opened up towards BP, he directly told him that he'd like to go on adventures with him, and be with him all the time. Blood ridge wasn't BP's big day, BP's big day was most likely his wedding, but I think it was Rick's big day... He probably got his heart broken in a way.
[ Rick: Come with me.
BP: To somewhere…nearby?
Rick: Anywhere. E-Everywhere.
BP: Rick, I don’t expect you to keep fighting, but this war is —
Rick: Far from over, I know. Dude, I share this with almost nobody, but… I could take you, right now, to this same battlefield, in a universe where we lost, or another where we won, or another where the war never even happened. All equally real, all equally unreal. None of it matters.
BP: Then why did you help?
Rick: Because I respect you. And I wanted you to know you could respect me.
BP: Even though nothing matters?
Rick: Okay. You matter — to me.
BP:Uh, the relationship that we have…
Rick: I never used that word! (This is embarrassment, the normal reaction to it.)
BP: …is not worth my integrity
Rick: It’s not a complicated transaction, my man. “Would you like to join me doing awesome shit that matters?” “No, I would not. I would rather be a judgmental dork.” Case closed. Really no need to drag it out.
BP: If you need me, use the beacon.
Rick: Yeah, I’m gonna use that beacon a lot. I hope — hope I don’t wear it out.]
There's no denying Birdrick.
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pcktknife · 9 months ago
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I haven't done it yet, but I'm seriously considering getting the battle pass just for the "share a tomb" voiceline. it's unreal how perfect it is
same thought crossed my mind lol the lilt of their voice is so sweet and cute kicking my toes and giggling and twirling my hair. not getting the bp for it tho I'll settle with being surprised by an enemy or ally venture who decides to make my day with it until it ends up in my hands some other way
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thefestival · 1 year ago
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The Festival - Developer Log 3, 3/22/2024
Hey folks! Amidst all the other updates happening behind the scenes, I implemented point-and-click mechanics to our game.
Not only that, I implemented basic movement (you can move with the mouse and WASD keys). This video gives you a demonstration of how the point-and-click mechanics work. For the dialogue system, I am using a plugin called Dialogue Tree, created by Unraed Games.
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I wasn't using any real art assets for this scene. Rather, I wanted to make sure the movement and interaction mechanics were solid.
Just to give a rundown on what basic functionality entails:
1.) You can move from location to location based on where the mouse clicks, or by pressing WASD.
2.) You can click on actors to initiate conversation with them.
3.) If you click on an actor but you are too far away, you will move to the clicked actor until you hit their collider, at which point you automatically initiate conversation.
4.) Interactable actors will be highlighted when you hover your mouse over them, which deactivates as soon as you move your mouse off.
5.) The camera will change position to face an NPC when dialogue is initiated.
6.) Most characters can only be interacted with when you click on them, but some will automatically trigger when you come into contact with their collider.
With these fundamentals implemented, I now have the means to properly add NPCs and interactable items.
To give a sense of how much work was involved with the coding, here is a look at the NPC blueprint I created:
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There is a lot going on here.
This is the most I have ever worked with Unreal's blueprints so far. While I had a functional system I was using at the beginning of December for my initial proof of concept, I ultimately decided to switch off the plugin pack I was using for a couple reasons. Chief among them was that dialogue was far less intuitive and user-friendly to implement, essentially working off a spreadsheet in a data table.
With Dialogue Tree, all dialogue is contained within a graph editor, which is much, much, MUCH easier to work with. It's an absolute life-saver for a game that will have extensive branching dialogue.
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It also has a system for interacting with other blueprints and BP interfaces, which is what I will be exploring and implementing in the coming weeks.
On top of all this, I also produced a couple animations for Nishma! I posted her running animation before, and I just gone making an idle animation for her.
My next steps will involve importing these animations to the Unreal project, and implementing them onto the player character. I also want to incorporate Gil has a companion NPC who follows you, which I will look into this coming weekend.
Finally, Bekir has gone through the entirety of the Hemmingward script, and we have discussed a number of points that need to be changed and revised in the past few weeks. I will be working on an updated script outline starting this weekend, though I am not 100% certain how quickly I will get around to completing that.
There have been a lot of challenges this year, but I am happy to see this project take shape, bit by bit.
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shawnthebro · 7 days ago
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The Animation Blueprint is a very important part of our game, but it also needs a lot of logic cleaned up. Let’s do it!
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venompinks · 7 months ago
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LISA ❀ VOGUE THAILAND DECEMBER ISSUE
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mxnster-soul · 3 months ago
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pheonix1t23 · 2 years ago
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https://www.thetruthseeker.co.uk/?p=275313
Since the war started, Israel has already awarded a dozen oil and gas exploration licenses in Palestine to six different Big Oil companies, including BP.
We should know by now that when both political parties in the U.S. show bipartisan support, something deeply sinister is happening behind the scenes. We should also know that when a superpower starts using human rights as a justification for their actions, there’s always an ulterior motive. Remember Saddam Hussein’s “weapons of mass destruction”?
Four years ago, the United Nations Conference on Trade and Development (UNCTAD) published a report on “the unrealized potential of Palestinian oil and gas reserves.” The report estimates these reserves could generate “hundreds of billions of dollars” for whoever develops them. It also criticizes Israel for preventing Palestinians from developing those resources as a way to alleviate their massive poverty. You can read it here.
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tyrantdev · 1 month ago
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Dev Log 5/8/25
The log is a few hours later than I intended due to issues with UE5.2.1. Rider and Unreal Engine Desynced and I lost the test project I had started. Fortunately since I hadn't even finished the baseCharacter I was going to use I felt safe in simply deleting the project and starting from scratch.
Since 2300, I have managed to get a new project started created my baseCharacter and derived my test player from that Character. Lastly since I started with the third person starter content I ripped the game mode base and used the game mode to create a BP variant. This should allow me to switch the player out when I finish implement the controls next time. I need to remember to add a player controller for the player pawn, I might be able to use the one that already exists since I'm only planning to add to it instead of take away.
Lastly I was able to get Rider link integrated properly with this project so I shouldn't have any more issues with the project losing the link.
Next I am going to finish the testable player so I can get started on the basic animations which are contained within the starter content.
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next-caller-game · 2 months ago
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Week 22 (23/02/2025) Build 1.8
This week, I attempted to build my game for the first time, to begin working out any errors that may appear. Of course, it couldn't build the first time due to cooking errors, so I began working on the issues and how to fix them.
Firstly, I noticed a lot of the errors were to do with the Visual Novel Framework I was working with briefly, by Woodsy Studios. This was advised to me by a Game designer peer I have, and ultimately I only ended up using the ST_Scriptlines from it. To minimise the issues, I copied the files and build and began deleting everything I wasn't using, just to clean it up and see what issues were actually within my game that I could fix. Slowly, I worked through everything and actually resolved this issue very quickly. I began my first build, which I accidentally built to only do this first level, and quickly changed my build settings to start on the main menu, which worked perfectly! However, I once again ran into an issue with the main level opening after dialogue had been completed, and needed to rush to see what fix I could implement. I referred back to my non-buildable copy of the game, and realised the global BP was not being called on my buildable copy. To test if this was the issue, I went back to see if my non-buildable was working as intended. However, it wasn't, meaning the issue was located somewhere else. The blueprint system was extremely simple for the level loading logic, and could only be referenced back to either the level blueprint or the blueprint on the character that spawned the level and dialogue. Of course, in true unreal fashion, it was an easy fix which required me adding the loading screen to the viewport and redoing the blueprint so it was working correctly. After switching some things around, everything was, once again, working as intended.
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