"Zombies Ate My Neighbors"
Konami/1993
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Folks tend to talk about fidelity in retro game visual design in terms of adhering to the limitations of particular consoles, but I think keeping in mind where they weren't limited is at least as important. When a console could do something that previous console generations – or its current competitors – couldn't, its developers tended to want to show that off, and while these effects are often thoroughly unremarkable to contemporary audiences, they're a big part of each console's distinctive "feel". For example, the NES only had one tilemap plane, but it could decide whether to render sprites behind or in front of it on a per-sprite basis, so you get a lot of games with complicated set-piece levels where the player character walks behind a foreground object. The Super Nintendo, conversely, could do multiple independently scrolling tilemaps for not a lot of resoruces, so Super Nintendo games that are trying to wow players with their visuals love themselves some multi-plane parallax. This sort of "hey, look what we can do" showboating is just as essential to a console's visual identity as having the right number of entries in your colour table.
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Did you know that Ingo and Emmet were officially featured in a 3DS theme? This theme is called "Pokemon Mate" or "Pokemon Friends" in the US and it featured several characters from Pokemon BW!! This was part of the Pokemon Mate line in Japan (where the chibi Submas keychains came from) and it released merch of Skyla, Submas, Elesa, N, Cheren, Hilbert, and Hilda!
This theme was the last thing I managed to download on my 3DS before the eShop and the Theme Shop shut down. Now, it is my current theme and it's perfect for my run of Pokemon White! That, and it features several of my favorite characters from Gen 5, including the funny train men!!
You can see it in action in the video below!
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