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#vladimir the bloodsucker
whole-fruit-pie · 2 months
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Solace
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thedrifter143 · 9 months
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@whole-fruit-pie had an OC voice claim post that stated her OC Bluebell was voiced by Rachael Lillis (Utena Tenjo from Revolutionary Girl Utena.) I'm a fan of both, so crossover art with Bluebell and Vladimir as Utena and Anthy!
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theresattrpgforthat · 8 months
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Heya! I was wondering if you had any recommendations for ttrpgs that are easy to teach the basic rules of in ~10 mins and good for running one offs!
I work with an organization that runs dnd games at conventions and breweries and we've been trying to branch out from DnD lately, but unfortunately since so many people know how to play 5e already it's the easiest to just keep using that.
THEME: Easy To Teach
Hello there, I totally sympathize with you on this! I’m first going to direct you to my First-Time GMs post just to take a look at some of the games I’ve listed there. I definitely recommend Pugmire and Visigoths vs. Mall Goths as the top two from that list. I’m also going to stick to games I’ve personally played before. I'm also going to @gayandtrashy because they asked a very similar question.
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Enjoy!
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The Vampire Next Door, by Cat Elm.
It's the late 2000s, school's out for summer, and you're headed out of town to stay with your grandparents in the idyllic Yorkshire village of Wymton-on-Tee. Your summer plans include exploring the countryside, and most importantly enjoying Grampy's famous chocolate chip cookies…. except that you're pretty sure that Vladimir Alucard, Grommy and Grampy's new neighbour is an evil bloodsucking vampire.
And none of the adults will believe you.
The Vampire Next Door is a roleplaying game for 3-7 players, intended for single-session or short form play. It's an homage to classic shows like Scooby Doo, Mona the Vampire, and Gravity Falls, where it's down to the kids to be smarter than the adults and save the day.
I’ve played this game with a first-time GM, and it was fantastic. The GM had an outline of the village that she could use to reference when the players wanted to go somewhere new, and the rules were very easy to understand - 4 stats, 4 dice attached to them, and 3 levels of difficulty. The goal is to acquire 4 pieces of evidence indicating that Vlad is a vampire, so once your kids have the evidence, it’s just a quick ending narration scene and you’re done! (If you want a shorter game though, I’d recommend reducing the evidence required to 3 pieces instead.)
Kids on Bikes, by Hunters Entertaiment.
Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. It is a rules-light storytelling system that gets players into the action fast. Kids on Bikes takes place in a more mysterious time, where anything and everything could happen. 
I’ve run a hack of Kids on Bikes for friends before, most of which hadn’t played much outside of D&D prior to playing. The tropes that are present in Kids on Bikes streamline character creation, because each trope presents you with dice already assigned to stats, and recommendations for strengths and flaws. Worldbuilding can be done by the GM or collaboratively depending on what the group is more comfortable with. The GM is presented with a a Difficulty chart that they can reference to determine how difficult its is to do something. If you have a larger dice, you’re more likely to succeed, but players also have resources such as adversity tokens, which can be spent to add bonuses, ignore the effects of fear, or activate special abilities attached to each character.
The best thing about Kids on Bikes is that once you’re comfortable with the system, you can branch out into the other games that use the same rules! This includes games such as Teens in Space, a game about science-fantasy exploration, or Kids on Brooms, a game about magic schools.
Cats of Catthulu, by Joel Sparks.
In Cats of Catthulhu, players take on the roles of a variety of ordinary-seeming cats fighting conspiracies of cosmic chaos. Mighty spirits such as Snarlyathotep, slimy Phatphroggua, and Hastpurr of the Yellow Eye inspire their cultists to destroy civilization-but that’s where all the comfy furniture is! One person acts as the Cat Herder, arranging the secret plots, challenges, and rewards and guiding the others through the process of making an adventure. Rules are light and quick, emphasizing player cleverness and the fun of being feline. There’s plenty of darkness and chaos in the world, but our fuzzy heroes can handle it!… Usually.
This is another game I’ve run for new players before! The game mentions special d6’s with cat dice on them, but you can honestly use any old d6. There is a short, defined list of character options with helpful charts to give your players some inspiration. To do something, you’ll roll 2d6. You’ll want to get at least one Success on your dice, although in some situations you might need 2 successes to get what you want. If you are the Right Cat for the Job, then the task is easier for you, and if you have a Treat that you can spend, you might even get to re-roll!
This game is cute, humorous, and excellent for short games, although there’s definitely room for longer stories if there’s interest.
Spectaculars, by Scratchpad Publishing.
Spectaculars is a tabletop roleplaying game where players create their own comic book universe, craft heroes and villains to populate that universe, and then play through full-length campaigns to tell incredible stories of heroism and villainy in a world of their own creation. This box set game gives a gaming group everything they need to play the game, and to create their own consistent campaign that spans multiple comic book genres.
Through play, each copy of Spectaculars evolves into its own unique comic book universe; in essence, the players create, through play, a rich backdrop against which their heroes and villains clash. The nature of the setting is determined by the players. Spectaculars makes it easy to create a fully fleshed-out setting, guiding you the process of creating the setting’s major elements at the time they come into play.
This is another game that I’ve seen a new GM pick up with excitement - and continue to run! This is a superhero game that takes a lot of inspiration from recognized superhero media, so it’s great for folks who are looking to emulate what they’ve seen on television. This is a really big game, with a lot of tools to help the GM run the game - including adventures with plenty of places to slot in thematically relevant villains and obstacles. There’s also plenty of collaborative world-building, giving the players a say in what they want to see, while also taking the burden off of the GM.
The physical copy is also really good at making you excited to play. It comes with tokens, dice, character pads, and plenty of GM tools and toys!
If you’re interested in a similar game that uses the same system but takes place in a fantasy city of crime, then check out Dusk City Outlaws, which is by same publisher!
External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau is a game of paranormal investigation and bureaucracy using a lightweight, hackable version of the Forged in the Dark design framework. You play as trained agents of the External Containment Bureau, an organization tasked with the study, identification, and containment of paranormal phenomena. The Bureau authorizes agents to make use of these phenomena to give yourself incredible powers (so long as the proper forms are in order). But take care: using paranormal energies inches you ever closer to joining the ranks of the paranormal yourself. Will you transcend humanity in the line of duty? Play to find out.
External Contaiment Bureau is great for fans of SCP or Control, and is also a sleek, simple introduction to the world of Forged in the Dark games. Your players will add dice to their pool from a list of resources on their sheet, whether that be from their background as paranormal academic, or their special weapon commissioned from R&D. It simplifies the Controlled, Risky, Desperate pool from Blades in the Dark, and also imports the Mystery Clock from games like Brindlewood Bay and The Between, which also have a good reputation for being beginner-friendly. There are also a number of adventures available for new GMs to run, such as the Sidhe Conservancy of Portland, which pits you against the Fae, or Checking Out, which places you in a hotel that slowly erases your memory.
Other Posts to Check Out
Top 5 TTRPGs for Beginners
Introductory Games
First Time GMs (repeat of the first link at the top)
Some Final Advice
If you have any regular GM’s who you’re hoping to introduce to new games, find out what pieces of media they really like. Then go hunting for games that fit that description. When it comes to picking up a new game, nothing is more motivating then finding out there’s a story you want to tell, regardless of whether or not it means learning a new system.
One of my friends started running a Pokemon campaign because he loves the games so dang much - and he’s got a dedicated party of players! Another friend found Mausritter and got really excited because he just loved the idea of playing tiny mice on adventures. A third friend is starting to determine if she wants to hack the Cypher System to make it work for Horizon Zero Dawn. If I can compare popular pieces of media to the games that I want to run, I get folks signing up in droves - I’ve advertised Studio Ghibli, Star Wars, Really Gay Teenagers, and Bloodborne to great effect.
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acendem · 10 months
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Vladimir Tod: don't.
Henry McMillian slowly pulling up blinds:
Vladimir Tod: I'm sorry! I didn't mean to blow your house up in Minecraft!
Henry McMillian: it's to late bloodsucker..
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crashandswirl · 5 months
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MUSE INFO
Name: Katarin
Katarin comes from the 2005 film BloodRayne, which... quite frankly, I wouldn't recommend to anyone haha. It's pretty bad. I am fascinated by it, though, and I do like the idea of Rin's character. When interacting with her, there might be violence, blood, gore, and death. Except for violence, all of these things will be tagged as cw: [subject] when applicable.
Eyes: Dark blue
Hair: Dark brown
Face claim: Michelle Rodríguez
Pronouns: She/her
Age: 26
Height: 5'4"/163 cm
Sexual/Romantic orientation: Bisexual/biromantic
Occupation: Vampire slayer
Personality: Katarin is tenacious, steadfast, and occasionally arrogant. Her stubbornness and rigid opinions/beliefs are impressively difficult to break, often to the point of being infuriating. She'll make sure to plainly lay out what she thinks as well. Her trust isn't easily earned.
She's not afraid to do whatever it takes, no matter how extreme. She's worked hard to harden all her soft parts, which she perceives as weaknesses that could potentially build up to a greater failure. As a result, she can come across as ruthless, cutting down those in her way with minimal hesitation.
In the end, she's convinced that the choices she makes are the right ones, and that regardless of any death or hurting that occurs in the process, she will help achieve a better tomorrow in the end.
Katarin primarily grew up within the walls of the Brimstone Society's fortress. Brimstone is made up of vampire hunters. Not only do they travel out and kill bloodsuckers, but they also work to oppose a terrible vampire king called Kagan. From a very young age, Katarin was trained to do battle by her father. She was taught to never trust someone after they had turned, regardless of who they used to be. Her father was never a very parental man and that, combined with Katarin's headstrong nature, often caused them to butt heads. She frequently ended up turning to Brimstone's leader, a man named Vladimir, for emotional support growing up. When she was sixteen, her father was bitten. It is expected in Brimstone to kill a comrade quickly after this happens as a common courtesy, but Katarin did not have it in her to end him. As a result, he was exiled from the society. He retained much more of his humanity than most vampires, but a greater strain was placed on their already rocky relationship regardless. By the time she was twenty-three, she had become one of Vladimir's closest confidants and a member he often has accompany him out.
Some other stuff:
Katarin hails from 18th-century Romania... A version of it, anyway. I'm not opposed to time travel and things like that in threads, though.
In BloodRayne, she dies upon having her necķ snapped and blood drank by the lead character, Rayne. However, it follows a betrayal that I hate the buildup to, so I'll largely be ignoring it <3 But you might still hear Katarin complain about the dhampir.
While trained to handle a multitude of weapons, Katarin is most skilled with swords, followed closely by a bow and arrow.
She has not seen her father since his exile. However, the two of them do occasionally exchange letters. Being unable to kill him is what Katarin considers her greatest moment of weakness.
Her father is the only biological family she has ever known personally, but she does also consider Vladimir a parental figure of sorts.
Vladimir's other closest confidant, a man named Sebastian, is a bit of an older brother to Katarin.
She has a fleabitten grey horse named Bela.
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adamwatchesmovies · 4 months
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I Am Legend (2007)
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Movies should diverge from the books they’re based on. We're talking about two different mediums, each with its own strengths and weaknesses. It isn’t important to get every single detail accurate. We only need to get the feel right. This brings us to 2007’s I Am Legend, one of many adaptations of the novel by Richard Matheson. On the one hand, Will Smith delivers a strong performance that shows him at his best. On the other, the ending completely misses the point of the original work. Does this make the film as worthless as a promise from Vladimir Putin? Not necessarily, but it - along with some dodgy special effects - brings the film down several notches.
In 2009, an attempt to cure cancer had devastating results and wiped out nearly all of humanity. Most - if not all - of the survivors mutated into bald, animalistic albino cannibals who are extremely vulnerable to sunlight. Three years after the outbreak, U.S. Army virologist LTC Robert Neville (Will Smith) searches for a cure, with only his dog Sam as a companion.
While there are action scenes, this is primarily a drama. We observe Neville as he keeps his sanity intact with a strict routine: every day, he sets his watch to ring at dusk, works out, goes for a drive to a nearby video store to keep himself entertained, checks his map for buildings that might contain food, tests his new cures for the virus on infected rats, locks down his home as the sun sets and then starts over the next day. To make it less lonely, he pretends the mannequins he’s positioned around the video store are his friends, or friendly strangers he’ll someday approach. You wonder if he isn’t starting to believe that they're real and if the message he sends over the radio each day is becoming a chore rather than a legitimate call for help. Each failed experiment threatens to throw him into a depression from which there would be no recovery. Luckily for him, he has his sense of duty and the German shepherd that depends on him to keep him in check.
Smith is so good in his part that there almost isn’t a need for a plot, not when we combine the present-day scenes with the flashbacks he has of his family and the world that no longer exists. Seeing him wandering inside dark buildings looking for ‘Darkseekers’ and staying afloat despite the traumatic scenes he finds inside long-abandoned homes is more than enough.
But of course, the film does have a beginning, middle, and end, with the conclusion being the worst thing about it. Without giving away too much, it’s a complete betrayal of what Richard Matheson wrote down in 1954, to the point where the title no longer makes sense. Making changes for an adaptation is necessary. In the novel, the world is overrun with science vampires; bloodsuckers who have no supernatural connection yet have aversions to running bodies of water, religious symbols, garlic and mirrors. It always felt a little clunky and the choice to change the vampires to be more zombie-like actually works well to simplify the story. That ending though? It misses the mark completely.
How you feel about the final act is sure to vary. What we’ll agree on are the film’s special effects. When they’re good, they’re so good you won’t even notice. The shots of Neville’s New York, a city that’s slowly being reclaimed by nature are impressive. He races below scaffolding and you’re tense, wondering if something is hiding, ready to pounce on him... until you remember that he is the only man living in New York. Also amusing are some banners/posters you see in the background. The film was released in 2007 so it “predicted” that Batman v Superman: Dawn of Justice would come out a full 7 years early. Not so great are the Darkseekers. Whenever they show up, you’ll cringe. I don’t know why director Francis Lawrence opted to use CGI monstrosities instead of putting actors in makeup but it was a mistake. Every time they show up, you’re taken out of the film.
Without Will Smith’s acting talent, I Am Legend would fall apart completely. Thankfully, he gives one of his best dramatic performances - far better than the ones found in the dramatic roles that came in the following years like Concussion and Collateral Beauty. He makes the film engaging and emotional - enough for you to overlook the undeniable flaws. (July 29, 2022)
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thecharminghazelnut · 3 years
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Flowers for him💐💐
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Bloodsucker by Vladimir Matyukhin FT
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i just spent like. two hours reading magnus archives vampire au fic. i meant to be researching forensic linguistics, but, whatever, i’ve got like another week for that presentation
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jackalreads · 5 years
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samhain is almost over! did you celebrate? if so, what did it entail?
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whole-fruit-pie · 3 months
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Art for the Toontown Pride server
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sanguiresse-a · 5 years
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eciled replied to your post: “For them, the greatest terror would be for...
but also i really like the idea that there IS something that can put them to rest for good - makes them seem less invincible than they’d like to think themselves
I think that one of the major threats is not just Mordekaiser’s sheer power, but what he knows. The Black Rose is entirely based around secrets and keeping those secrets, but then here comes an ancient reanimated hunk of armor who has absolutely no interest in maintaining that smoke-and-mirror reputation of the people who betrayed him. And he knows their past. He knows who they once were, and subsequently, who they are now. 
So it’s not only that he’s going to slowly rip them limb from limb--- the Black Rose can handle that, it’s happened before--- but he’s also going to reveal every secret they’ve been keeping for centuries. And that’s the real scary part, and a consequence of what happens when you decide to keep immortal allies, even for a short period of time. They learn about you, and of course no one knows better than the Black Rose that knowledge is power. 
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theresattrpgforthat · 2 years
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THEME: Fangs, Fangs, Fangs
This week's themed recommendations all have to do with those blood-hungry creatures of the night - vampires!
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Vampires & Claymores, by Torthevic.
Vampires & Claymores is a pamphlet Tabletop RPG about recently turned vampires discovering more about themselves while avoiding losing their minds to the everlasting hunger. 
This game is played as a traditional RPG, in which one of the players takes the role of the Game Master (GM) while the others make their in-game characters to inhabit this world. 
This game is ideal for short campaigns or one-shots, with a dwindling availability of a resource called Insight, which Vampires will use to both flesh out their character backstory and learn Blood Spells. The dice system uses d6s, which represent both the vampires’ advantages as well as the challenges they will face. In this game your characters can’t die - however, if they lose enough Blood, they’ll go Feral, which is the first step to losing salvation. If you like the idea of a game where your character deteriorates at the same time as they advance, this might be the game for you.
Vamp Camp, by Sebastian Yue.
You’re a new vampire and it’s not quite as straightforward as you imagined. Maybe you’re struggling to accept your new form, or maybe your feeding habits are testing your roommates’ patience—it’s not your fault that you have to keep a bag of blood in the freezer! Perhaps you’ve tried to talk to your living friends about it; while they’re kind and sympathetic, there are some things they just don’t get.In your search for help, you’ve stumbled across VAMP CAMP, a local support group for vampires and the only one in your area. In this game for 2-6 players, you’re going to attend your first VAMP CAMP meeting. You’re not sure what to expect but at this point, you’ve got nothing to lose.
This game is GM-less by default, though there are alternate rules included if you prefer to play with a facilitator. Players take turns reading and responding to prompts about their experience as vampires. If you don't have your own ideas, you can use the roll tables provided to choose or randomly determine them. 
Character creation starts with a single fact about your character; as you continue playing, you will fill out more information about yourself, such as what about your body changed, and what you do to feel alive. This is a game that encourages players to dive into topics that may not be comfortable for everyone, so it is important to establish safety tools before you start play. If you have a group that is heavily interested in role-play and enjoys getting into the meat of the character, this is a game you should absolutely check out.
The Vampire Next Door, by Cat Elm.
It's the late 2000s, school's out for summer, and you're headed out of town to stay with your grandparents in the idyllic Yorkshire village of Wymton-on-Tee. Your summer plans include exploring the countryside, and most importantly enjoying Grampy's famous chocolate chip cookies.... except that you're pretty sure that Vladimir Alucard, Grommy and Grampy's new neighbour is an evil bloodsucking vampire.
And none of the adults will believe you.
The Vampire Next Door is a roleplaying game for 3-7 players, intended for single-session or short form play. It's an homage to classic shows like Scooby Doo, Mona the Vampire, and Gravity Falls, where it's down to the kids to be smarter than the adults and save the day.
Similar to Kids on Bikes, this game assigns a different-sided dice to each stat, but kids in this game only have four stats: Creativity, Physicality, Luckiness and Sociability. This means that the target numbers that you're trying to hit won't be as varied, although there will still be definite strengths and weaknesses. There’s also a Push Your Luck mechanic that players can use to attempt to re-roll a failed roll - with the caveat that a second failed roll has an especially bad consequence attached to it. It’s a great game for a first-time GM, as well as for a game group that doesn’t mind being a little bit silly.
The Vamp is Dust, by Alyssa / @adisasterqueer.
You rose – alone, confused, and hungry. The vampire found you, explained what you were, and promised to help shepherd you into this new phase of (un)life. But when you went to visit them, all you found was a pile of dust and a departing Vampire Slayer.  
Maybe you want to guarantee your safety. Maybe you’re looking for revenge. Maybe you just need to prove that you didn’t end the vampire yourself. Whatever the reason, you’re now hunting the Vampire Slayer. They’ve retreated to their Hideout; get them.
This game is a hack of Grant Howitt's The Witch is Dead. It's easy to play and run, with (optional) rollable tables for generating PCs, plot, adversaries, and setting. Characters will roll for strengths and weaknesses, assign numbers to stats, and then, with a d10, you’re ready to go!
This is a game in which the vampire is a sympathetic character, rather than a threat - and all of you are trying to wrestle with feelings of loss, grief, and revenge. The game itself is only two pages, but it’s beautifully laid out and contains the tools you need to get the game rolling. If you like minimal setting details and just enough information to start creating the story for yourself, this is a game for you.
Bloodbeam Badlands, by Viditya Voleti.
You have survived the apocalypse, and your worst nightmare has come true. The sun burns redder, brighter, and hotter, never setting - the Forever Dawn. The land has been irradiated and kissed by its strange sanguine rays, warping the world into a carnival for the strange and the supernatural.
Bloodbeam Badlands is a game for at least 2 players, including a Game Master (GM). It’s a game about vampires stuck surviving a post-apocalyptic world where the sun never sets, what it means to keep moving when the deck is stacked against you, the immortal facing mortality with every step. It’s also a game about being really cool vampires with cool vampire powers and cool magic guns going on rad adventures in a rad world filled with rad things. 
Characters in Bloodbeam Badlands have 3 Stats: Guts, Guile, and Guise that determine your capabilities and how many dice you roll, and 3 Sources: Blood, Bullets, and Burn which determine your state of being and what value you need to roll under. Managing your Sources as they fluctuate and playing to your strengths allows for a dynamic yet simple system!If you like games about survival and dread, if you like your vampires weak and vulnerable, and if you like the rough-and-tumble of a wild wasteland, you should check out this game.
Clown Helsing, by Planarian.
Dying is Easy. Comedy is Hard. 
Clowns. We've all seen them... riding their unicycles, blowing up balloons at parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires.
Clown Helsing is a goofy, silly game, rife with humorous imagery and a series of stellar instructions that demonstrate just how seriously you should take this game - which is, not at all. All conflict (called Throwing Hands) is solved using Rock-Paper-Scissors. Any ties are solved by whoever has the best Shtick, which is selected during character creation. If you are looking for a quick pick-up game, or if you like vampires but aren’t a fan of horror games, you might want to check out Clown Helsing!
Brinkwood, Blood of Tyrants, by Far Horizons Co-op.
The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden peoples of the world struggle under the burdens of rent, payable through the sweat of their labor or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
Mask up. Spill blood. Drink the Rich.
In Brinkwood, you take on the role of renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors.
Brinkwood runs on Forged in the Dark rules, and requires a significant amount of involvement from the players. As a group, you will create the Fae that took you in, as well as the Vampire Lord that is serving up the country of Cardenfell on a platter. An interesting phenomenon in Brinkwood is that some character sheets are shared by the group. A series of masks, with different powers, are passed around by the brigands, with penalties incurred if a brigand holds onto one specific mask for too long. Make sure to check out some of the supplements for Brinkwood as well! Once you have a list of favourite factions to ally with and a first location to hit, you’ll be ready to go!
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Every You Every Me - Placebo / Natural Born Killers / Chapel - Nicole Dollanganger / x / Planet of Love - Richard Siken / Vladimir Nabokov / The Agonist - Shastra Deo / Zura.hell / The Best American Poetry (2014) - Marty McConnell / Breezeblocks - alt J / The Waves - Virginia Woolf / Norwegian Wood - Haruki Murakami / Sick Like Me - In This Moment / Marina Abramović / Soft Targets  - Deborah Landau / Crimson Peak / Ada Limón / Wally Lamb / Anaïs Nin / Venetta Octavia / Knuckle Velvet - Ethel Cain / No Good Bloodsuckers - Emma Rebholz / The Body - Stephen King
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athedemonsqueen · 6 years
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Vladimir #1 (A vampire story)
Hi guys, so here is the first chapter of my first actual vampire story based off Vladimir and Stefan from Twilight, now before you turn away from this, this is only based off Vladimir and Stefan and you (Y/N) there will be no Edward or Bella no Cullens, only the Volturi and the Romanian coven. I’m changing up some vampire rules for the story to make sense so I hope you like my ideas. The reason why I want to write a story based off Vladimir and Stefan is because they are believe it or not, are the original vampires mostly Vladimir, (hence the name Vlad the Impler) also because the original vampire resides in Romania that was a big red flag in Breaking Dawn. Second reason why, I think Vladimir and Stefan have an awesome back story it something I think every vampire lover can get into! So sit back relax an enjoy #1.
An update on I Found You, I will not be updating probably until next Monday since it’s the last Monday before Wrestlmania and just like Wrestlmania this chapter will be BIG! This will be the second to last chapter before we come to a close. I will do a second novel within due time (probably around the middle of April) I just want to focus on Vladimir before I start balancing two stories. :) Don’t worry, I haven’t forgot my loving blue eyed Irishmen! 
Romania- one thousand years after the Volturi had destroyed the Romanian vampire coven, throwing them into darkness and myth of the original vampire. Now, centuries later, peace must be made between the Italian coven and the Romanian coven. This must be made for hope of peace between the two different worlds.
“(Y/N)! (Y/N)!” Cristolf yelled, coming into my chamber. I scoffed as I continued packing my clothes. Usually Cristolf voice is calming and inviting, he was angry, I could tell by the gruffness of his voice. It is to be expected from a vampire.
I’m packing to go to Romania to settle a treaty with the Romanian coven. This was a big debate and it was talk about everywhere, the Romanians hate the Italians. This is because of Aro, leader of the Volturi that destroyed the Romanian coven forcing them into darkness.  Aro feared of Vladimir's rule and that he might overthrow the Volturi. Although Vladimir had no intention in overthrowing the covens. We are not the Volturi, we are a small coven on the outskirts of Rome. If we make peace with the Romanians we can form an alliance and we can depend on each other.
Cristolf is my biological brother. He is a full blooded vampire. I on the other hand a half vampire and half human. My mother was seduced by a vampire and became pregnant with me. She died giving birth and I never knew our father. Cristolf only describes him as kind and yet stubborn.  He turned Cristolf once my mother died, so that he could take care of himself. Cristolf was only seventeen. That was more over three and fifty years ago.
“You cannot go!” Cristolf protested.
“It’s too late, I’m already pack!” I said, simply. “You are an Italian and a immortal child what makes you think Vladimir will listen to you!” Cristolf cried.
“What makes you think he’ll listen to you!” I protested, turning swiftly. My eyes bolted from my sockets. Cristolf took a step back as my voice carried over the castle walls, making them vibrate.
Cristolf sighed, smiling slightly, “You are mama!” I sighed sharply. I turned closing my suitcase.
“I just don’t understand why you won’t allow me to send Marcus…” Cristolf commented.
“Marcus is not a good negotiator and he’ll be torn in half...then what will you do for a mate?” I said, turning my neck.
“I still have my sister…” I scoffed, lifting my suit case up.
I took one good look at Cristolf and said, “I’ll be back before the next blood moon…” I kissed his cheek.
Before you know it, I was gone, off to Romania and to the wild darkness that the Volturi casted in. Although despite the eeriness of the country, it was beautiful. I could smell the forest air and the blood of the creatures that it infested it.
I also could feel a presence a very godly presence, a menacing presence. I sniff the air a little to find that I was near the Romanian castle. I have never seen a castle before and I was nervous to approach one. Over the horizon I saw the castle that resided the Romanian vampires. I trembled slightly as my eyes cast upon it.
A menacing laugh came over my ears and I began to scout the area. A swift glide of air ran past me and I knew right away I was no longer alone.
“Italian scum!” I heard a voice in a distance, although it sounded quiet clear.
“Who’s there?” I asked nervously. A dark shadow came out between two trees. He was dressed in old Romanian clothes, slightly dark skin, and dull red eyes. The sign of a human feeder. He smells my blood, I know it. I have a beating heart; a pulse, and fresh blood.
“Hello, (Y/N)!” His whimsical voice came. His Romanian accent coming through clearly to my ears. I stood nervously, before I said,
“Hello, Stefan.” I bowed slightly at the accent legend.
“Why so nervous?” He tilted his head slightly.
“Forgive me, I’ve heard so much of you. I never thought I would be standing in your presents.”
“Oh, flattery?” Stefan commented. I gulped slightly.
He suddenly was by my side, inches away from my ear, so close I could smell is breathe. He circled me not taking his eyes off me.
“(Y/N) the half breed, your story itself is legend…”
“Funny…” “Cristolf sending his sister to negotiate peace…”
“How is that funny?” I asked.
“Peace could never be reinsure between the Romanians and Italians...especially with a filthy half breed!” His tone changed as his fangs flared out, but I did not run or hide, despite my fear of him.
“I’m here to negotiate with Vladimir not you!”
“Of course you are...good luck trying, Vladimir is not one to listen so easily he enjoys a good fight, but a woman, now...that is a challenge he will accept!” Stefan said.
“With a half-breed, woman…” he chuckled in his throat.
“I know you and Vladimir have been through a lot and I’m sorry, but that was not my family’s doing.” I said, glaring down at him. He growled under his breath before disappearing before I began descending to the castle.
The castle was desolate and void of life of any sorts. Maybe a few bats here and there hung from the ceiling, but mostly the hallway in which I was walking down had not a soul in sight. Vladimir had kept the coven small, only allowing a few vampires to reside here. He feared the Volturi, if they knew Vladimir was growing in numbers, there would be another war. And we don’t want that, for the Volturi would involve us as well.
Through the corridor came Vladimir. He surprised me as I gasped in his sight. He stood still and stared at me for what seemed a long time.
“Did I scare you?” He asked, his accent coming through just as thick as Stefan’s. He glared down slightly at me.
“No, maybe startled, Stefan did the scaring.” I said. He nodded up to me.
“(Y/N) I haven’t since you were a baby, which was what? Maybe two years ago.” Vladimir said.
“Although this is my first time I’m meeting you…” I said.
“Yes, I’m surprised, Cristolf didn’t send Marcus...why would he send his half-breed sister?” Vladimir commented, glaring up at me, his eyes glowed red.
“I came on my own accord for the negotiations…” I said.
Vladimir slowly pulled his head down, his eyes now glowing black, “I can smell fresh blood, I can see your veins…” He hissed. Vladimir didn’t seem as scary compare to Stefan, but now I can see why Cristolf didn’t want me to come. Vladimir chuckled,
“No one will harm you here…” Vladimir said, “I give you my word for as long as you remain here…” He reached out his hand; covered in a black glove.
I licked my lips softly, as I nodded going pass him, I did not take his hand fearing he might feel my pulse. He looks vulnerable, he can’t be hungry, over one thousand years, Vladimir has to have some sense of control now. I could feel his eyes studying me as if he has never seen a woman before.
I stopped and scoffed, “I’m sorry for staring, I’m just curious...What do you do for substance?”
I sighed, “I can live off human food or blood, but I prefer blood.” Vladimir was satisfied with the answer as he showed me to my room.
It was simple, a bed, one window and that’s it. “A bed?” I asked.
“We figured if Marcus back out you would come, so we covered all ends.” Vladimir said, I smiled taking a step into the room
“Thank you, Vla-” I turned to find Vladimir was gone. He is good, he has plenty experience with being a vampire, I turned to the bed and sat down. I plopped on the bed, closing my eyes and drifted to sleep.
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Authors note: If you are not into the whole vampire thing and you wish not to be tagged, let me know I will not be offended by all means. :) 
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brokehorrorfan · 2 years
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The Eurocrypt of Christopher Lee Collection 2 will be released on May 31 via Severin Films. Available to pre-order for $95, the seven-disc Blu-ray box features six films starring horror icon Christopher Lee plus more.
It includes 1959's Uncle Was a Vampire, 1962's The Secret of the Red Orchid, 1974's Dark Places, 1976's Dracula and Son (director's cut and US version), 1989's Murder Story, a CD featuring the Dracula and Son soundtrack, and a booklet by Lee biographer Jonathan Rigby.
A breakdown of the discs and 15+ hours of special features is below.
Disc 1: Uncle Was a Vampire (1959):
2K restoration from dupe negative
Alternate cut from Italian broadcast master
Alternate cut audio commentary by Christopher Lee biographer Jonathan Rigby and Hammer historian Kevin Lyons
Interview with European film scholar Dr. Pasquale Iannone
His Carpathian domicile bought by developers, Baron Roderico (Christopher Lee) flees to the ancestral castle owned by his impoverished nephew (Renato Rascel). But when the nephew sells this castle to luxury hoteliers, Uncle Prince of Darkness must withstand obnoxious tourists, bikini beauties and his own bloodsucking bellhop relative.
Disc 2: The Secret of the Red Orchid (1962):
2K restoration from dupe negative
Audio commentary by film historians Nathaniel Thompson and Troy Howarth
Audio commentary by film historians Kim Newman and Barry Forshaw
Trailer
As rival Chicago mobsters – led by Pretty Boy Steve (Klaus Kinski) – unleash a spree of extortion, machine gun mayhem and murder across England, Scotland Yard summons a cunning FBI agent (Christopher Lee) to end the escalating gang war.
Disc 3: Dark Places (1974)
4k restoration from internegative
Audio commentary by film historians Nathaniel Thompson and Troy Howarth
Interview with Christopher Lee biographer Jonathan Rigby
US teaser trailer
Brazilian TV spot
When the former administrator of an asylum (Robert Hardy) inherits the crumbling estate of an elderly inmate, he’ll unlock a nightmare of lust, larceny, insanity and several murders grisly enough to warrant an ‘X’ certification from the BBFC.
Disc 4 & 5: Dracula and Son – Director’s Cut (1976) & US Version (1979)
4K restoration from the original negative
Audio commentary by Christopher Lee biographer Jonathan Rigby and Hammer historian Kevin Lyons
Audio commentary by film historian Kat Ellinger
Interview with actor Bernard Menez
French TV interview with Christopher Lee
Audio interview with director Édouard Molinaro
Interview with author Claude Klotz
Interview with filmmaker Patrice Leconte on author Claude Klotz
German credit sequences
Trailer
TV spot
With angry villagers driving them away from their castle in Transylvania, Count Dracula (Christopher Lee) and his son Ferdinand (Bernard Ménez) head abroad. The Prince of Darkness ends up in London, where he becomes a horror movie star exploiting his vampire status. His son, meanwhile, is ashamed of his roots and ends up a night watchman in Paris, where he falls for a girl. Tensions arise when father and son are reunited and both take a liking to the same girl.
Disc 6: Murder Story (1989)
4K restoration from original negative
Audio commentary by writers/directors Eddie Arno and Markus Innocenti
Interview with producer Tom Reeve
Mask of Murder - 1988 film co-starring Christopher Lee (sourced from best existing master)
Trailer
Christopher Lee delivers a sly performance as a famous mystery novelist whose mentoring of an aspiring young writer (Alexis Denisof) will lead them both into an Amsterdam-based web of pornography, arson and a global conspiracy of cold-blooded murder.
Also included:
Dracula and Son soundtrack CD composed by Vladimir Cosma (Le Dîner de Cons)
100-page booklet written by Lee biographer Jonathan Rigby
youtube
To celebrate the centennial of Sir Christopher Lee, Eurocrypt Collection 2 presents five of the most unexpected, underrated and underseen films of the iconic actor’s European career. Immediately following HORROR OF DRACULA, Lee reprised the role in the quirky 1959 Italian comedy UNCLE WAS A VAMPIRE. Lee speaks fluent German opposite Klaus Kinski for the crazed 1962 krimi SECRET OF THE RED ORCHID. In the 1974 UK psycho-thriller DARK PLACES, Lee toplines a cast that includes Joan Collins, Herbert Lom and Jane Birkin. Lee’s final performance as The Count in the 1976 French comedy DRACULA AND SON can at last be seen in its superior Director’s Cut, while the ultra-rare 1988 Dutch drama MURDER STORY brings Lee into the sex shoppes of Amsterdam. Each film has been remastered from original negative materials with over 15 total hours of trailers, commentaries, alternate cuts, vintage interviews and new featurettes, plus the DRACULA AND SON soundtrack and an all-new 100-page book by Lee biographer Jonathan Rigby.
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