#vue2
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生活轨迹
今天的开发任务不太理想 做一个按钮的分享都做了我一个上午 应该把重要的需求流程搞出来 需求是步数->能力->权益 有个权益激活的功能,我看了一下关于后管jquery和h5的vue2的 都不好改 所以我也不要跟同事抢着那个功能好做了 如果h5的vue2功能给我,难度是大一些,我想好把它开发出来,也是对能力的提升 在需求澄清会议上,我的积极性不太高 应该改一改这个作风 同事虽然嘴里不说,但脑子里应该对我有意见的 大家都是拿钱做事,我也不能太沉默 应该投入到讨论中去 有什么想好再说,说错了也没什么的 也可以会上说写,会下说大半,呈现出自己的价值 晚上回来,我练习了40分钟+的瑜伽 在户外练习瑜伽太舒服了 吹着微风,慢悠悠的练着瑜伽体式 玲姐说得太对了,我们是自然人,来自自然,有自然属性 自然的风可以让我们舒服放松 记住一个口诀:3米之外的事物不要管,3分…
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vue2→3の時点でReactに移行した人多そう(根拠なし)。vueは好きだったけどなんとなーく世間の温度感下がっているのを感じる。
[B! react] フロントエンドを Vue.js から React にリプレイスしたお話 (前編) - NTT Communications Engineers' Blog
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How to mix vuex / vue with HTML5 games
Do you want a vue ui mixed with Babylon.js, Three.js, PIXI.js, canvas, Webgl, etc? Or maybe just to store some variables... or make reactive changes? Here's how it works in a few of my games... There are 3 main points of integration. These are mutating state in the store (writing to a variable in the store), reading state from the store (accessing the store variables from other places), and reacting to changes in state (triggering a function when a value in the store changes).
First, how do you expose the store? Well you can literally just export it and then import it. Or be lazy and stick it on window.store. You'll want to have a sensible order of initialization when your game starts up so that you don't try to access the store before it exists. But games already use loaders etc to load up their images and sounds, so there's a place for that. Load up the store first, probably.
For reading state from the store you can use a syntax like store.getters['setttings/graphicsMode']. It can be a little simpler than that, but this shows the synatx for a store nested within a store. In my game for example, I have a gameStore and a settingsStore just because I didn't feel like putting *all* of the properties into one giant vuex config. One can also access the state via store.state.settingsStore.someProperty but this is reading it directly instead of uses the getter. You probably want to use the getter, because then you can have a computed property, but either will work. For writing state to the store, the key is store.dispatch. Syntax is like store.dispatch('devStore/toggleDeveloperMenu', optionalPayload). This is invoking the *action* which means you need to create actions instead of just using a setter with this particular syntax.
So that's reading and writing! But what about reactivity? Well lets say your game logic dispatches some state which enters the store, you'll find that if that state is displayed in your vue ui it is already reactive and working. For example if you store.dispatch('game/updateHitpoints', { hp: 50 }) and there's already ui to draw the hitpoint bar on the hud that is going to change automagically. But what if you're pressing buttons in your vue-based settings menu or game ui? How does one get the game itself to react to that? Well there are two some what easy ways (among a million homegrown options). The first is to use the window to dispatch an event from the same action that you use to update the state, and be sure that you always use the action instead of directly accessing the setter. This will work fine, and I did it at first, but there is a more elegant and integrated way. That is to use store.watch.
The store.watch(selector, callback) will invoke your callback when the state defined by the selector you provide changes. For example this is how to setup your game to change the rendering settings in bablyon js (pseudocode) whenever someone changes the graphics level from low | medium | high | ultra. store.watch(state => state.settings.graphicsMode, () => changeGraphics(store.getters['settings/graphicsMode']));; The first arg is the selector function, which in this case specifies that we're watching graphicsMode for changes. The second function is what gets invoked when it does change. The actual body of my changeGraphics function is skipped b/c it doesn't really matter.. for me it might turn off shadows and downscale the resolution or something like that. Personally I create a function called bindToStore(stateSelector, callback) which sets up the watcher and invokes it once for good measure. This way when my game is starting it up, as all the watchers get setup listening for changes, that first first invocation also puts the ui into the correct state. So that's writing, reading, and reacting to state changes across the border between vuex/vue and any html5 app or game engine by integrating with getters, actions via dispatch, and watchers. Good luck and have fun!
#vuex#vue#vuejs#vue2#vue3#html5 game dev#babylon.js#three.js#pixi.js#game development#game design#javascript
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#1 Getting Started With Vue - VueJS For Everyone
#1 Getting Started With Vue – VueJS For Everyone
In this series, we dive into VueJS. I teach you all about the basics of Vue app development where we dive into VueJS fundamentals, VueJS Animations, API calls, Vue Router and much more! ~~~~Video Links~~~~~~~~~~~~~~~~~~~~~~~~ Buy this series: https://goo.gl/7uft3X Become a Pro: https://www.leveluptutorials.com/pro ~~~~Affiliate Links~~~~~~~~~~~~~~~~~~~~~~ Please use these links when signing up…

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Our award-winning team designs, develops, and keeps improving a range of tools to make virtual teams communicate and work together better.
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#Work From Home Job#Front End Developer#Web CSS#UI/UX#web app design#SQL queries#ES6#Bootstrap 4#PugJS#Vue2#AWS S3#jobs in cebu#job hiring
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Vue 2 vs. Vue 3: James Stewart at Vue Glasgow Meetup James Stewart recently compared the incoming Vue 3 function-based Composition API to the current Vue 2.x class-based Options API.
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VueJs Admin Template is based on VueJS 2 that makes the customization easy. It uses Bootstrap4-css for ease of application. Vue Admin Template uses multiple custom components that make the template more impressive. Even though it is based on Vue, it comes with many useful pages which are used for dashboard development and the best thing about those pages is they utilize components which are JQuery free, some of them are developed only for VueJS and some of them are written in plain JavaScript. All the administrative works like handling data and maintaining with neat and clear analysis and also task management can be easily done by using the template. Vue Admin has an excellent Dashboard for all administrative needs.
https://vuejslaravel.com/
https://themeforest.net/item/vuejs-laravel-admin-template/20119122?s_rank=1?ref=jyostna
https://youtu.be/YQkwBDsfO9I

#vue#vuejs#Vuejs Admin Template#Vue Admin Template#vuejs laravel admin template#Bootstrap Vue#bootstrap 4#vue2#Vue ecommerce
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"Vuesax - Vuejs Admin Dashboard Template" | Pixelhand. DOWNLOAD ---> https://pixelhand.net/web-themes-templates/vuesax-vuejs-admin-dashboard-template/
#admin#chat#dark layout#dashboard#material#vue cli#vue2#Vuejs#vuejs admin#vuejs app#vuejs dashboard#Vuejs material#vuesax#vuex#web app
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Neste JS
Neste JS is a project for all those who want to code something with a new approach, in a market space full of code written in PHP which led to a commoditization of PHP. Neste JS is being built using Express JS and Vue 2. This means we can write our code from start without having to worry about asynchronicity when dealing with API responses. Be part of this journey, deciding, along with many other people, the shape of Neste JS.
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生活轨迹
更快地定位问题,解决问题: 记得黑马的一个优秀的讲师王伟说过,一定要去用demo,我平常在项目里写不出来的代码,用demo半小时就可以写出来了。 所以我需要在阿里云效代码管理平台上配上一些demo库:server_root(模拟服务器和子路径等场景),server_kua2,mock_express(模拟后端假数据,类似华为项目的那个方式),vue2+webpack4(目前找到vue-cnode)、vue3+vite、react 16之前 和…
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Bout 2 have fun with my new #vr viewer #virtualreality #3d #vrapps #apps #appstore #apple #android #google #googleplay #vue #vue2 #xtreme #mobile #mobileapp #mobileapps
#vue#apps#apple#virtualreality#mobileapps#vue2#appstore#vr#mobile#android#google#mobileapp#3d#xtreme#vrapps#googleplay
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もう皆忘れちゃったかもですがcomposition apiが発表されてからAPIが安定するまで大体2年、エコシステム追従までさらにそこから2年くらいかかっててつい最近までVue2なとこが多かったので、reactでいいかもという気持ちが醸成されるのに十分な時間が経ってます ので、衰退の理由は普通に時間かかりすぎだと思ってる
うしろのこさんはTwitterを使っています
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Cómo crear Componentes Web con Vue.js
Cómo crear Componentes Web con Vue.js
💻 Tutorial en el blog: https://carlosazaustre.es/desarrollo-basado-en-componentes-con-vue-js Las arquitecturas web orientadas a Componentes es la forma actual de desarrollar en la web. Vue.js también incorpora éste método en su API para crear Componentes web, encapsulados y reutilizables. Si te ha gustado el video, no olvides darle LIKE, compartir y suscribirte 🙂 #Vue #JavaScript #CursoVue Puedes…

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#carlos azaustre#Cómo#como crear un component en Vue#Componentes#componentes con vue.js#componentes web#con#Crear#Desarrollo Web#javascript#programación#que es un componente web#que es un web component#screencast#tutorial#vue#vue js#vue2#vuejs#web#web components
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A Vue2 Plugin to Make Files Upload Simple and Easier ☞ https://bit.ly/3a86HKh #vuejs #javascript
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Simple Calendar for Vue2 ☞ https://bit.ly/3glCvN2 #vuejs #javascript
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MovingMarker plugin extension for vue2-leaflet package ☞ http://dev.geekwall.in/6fb3827a24 #vuejs #javascript
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