Pact of the Wolf (a DND 5e Homebrew inspired by Puss in Boots: The Last Wish and Dimension 20: Neverafter)
Death is the Great Equalizer. Though they may slip through the fingers of time, fairies, fiends, and celestials alike know to fear and respect Her, and even the undead can only substract themselves from Her grasp for so long.
Thus, many mortals come to see Death as the paramount example of persistence hunting in the wild: a wolf. This aspect is apparently not distasteful to Her, as the mortals who embrace inevitabilty and forge a pact with Her manifest Her powers through the form of a mighty wolf.
These mortals, nicknamed the Sheep-Clothed, are often only asked by Death not to interfere with the natural circle of life. However, while some of the powers She grants are geared towards dealing death and destroying undead, others have the sole purpose of defying Death Herself.
We can only speculate as to why Death would arm the Sheep-Clothed with the tools to fight Her. Perhaps, like the wolves She is compared to, She enjoys the chase. Perhaps She understands that a natural part of the circle of life is mortals fiercely defending their lives. Or perhaps She wants to teach us that even with the powers of Death at their sides, everyone eventually becomes Her subject.
Oath Spells
The Wolf lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st level: hunter's mark, inflict wounds
3rd: gentle repose, phantasmal force
5th: life transference, phantom steed
7th: greater invisibility, mordenkainen's faithful hound
9th: enervation, reincarnate
I Just Love The Smell Of Fear
At 1st level, your patron emboldens you at the familiar sight of someone being terrified to die. When you deal damage to an enemy who is frightened of you within 15 ft using a 1st level or higher spell, you can add your proficiency bonus to the damage.
Hasta La Muerte
At 6th level, you welcome the inevitability of Death, allowing you to partially let go of your life to act one last time. While you are at 0 hitpoints, Before making a death saving throw, you can cast a spell on a creature other than you on your turn. When you do so, you suffer one failed death save.
I Welcome Your Defiance
At 10th level, the power of the Great Equalizer lets you spread Her icy embrace to all your allies, weakening its coldness. When an ally within 30 ft of you fails a death save, you can use your reaction to transfer the failed save to another willing creature within 30 ft of you.
The willing creature remains conscious if they still have remaining hitpoints, but die instantly once they receive their third failed save, no matter their remaining hitpoints. You can only transfer one failed save per reaction.
Waiting At The End Of Every Story
At 14th level, you learn to salvage the raw potential of a life meeting a brutal, early end. When you kill a spellcasting creature, you gain a temporary spell slot of half the level of the spellcaster's highest unexpended spell slot (rounded up).
If you haven't used the temporary spell slot by the end of your next turn, its unstable magical power unravels, dealing you 1d8 necrotic damage per spell level. This damage cannot be reduced in any way.
Once you use this feature, you cannot use it again until you complete a long rest.
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a loving heart, not fit to love
how could I have known
that there was danger in the snow?
id: a digital drawing of Mabkha, goddess of winter and death. she is a malnourished and pale naked woman with elvish features. her nose, fingers and long ears are heavily frostbitten in shades of black and red and she looks corpselike, with deep-socketed eyes. there is a huge scar over her heart that she rests one hand on. she is frowning and looking up to where bloodstained piles of snow are falling onto her head and into her open palm.
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Forgot to post yesterday, so have a double post! Subclasseptember days 10 and 11: Wizard and Warlock!
The wizard school was actually suggested by my partner, who wanted a wizard who tried avoiding fights altogether.
The parasite patron was an idea I had for a while, basically, in the same way a paladin can become an oathbreaker, what happens if a Warlock is abandoned by its patron? Well it gets infested by astral parasites, of course!
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