hi, i'm new to the beatles fandom so forgive me my ignorance but in a lot of the fanart i've seen they tend to draw paul mccartney very effeminate and smaller than the others, when isn't he the tallest? from first glance it does kind of seem like a homophobic caricature, though again i might be missing something. is it something to do with the cartoon? which also seems kind of unflattering. sorry, i keep wondering why paul seems to get more distorted than the others by fans, i'm not expecting you to be an expert or anything, but i was hoping you could offer some insight. thanks and have a nice day!
ah, i don't really see that much. not to say there aren't artists who do that, but if there are, i certainly have not been following them ¯\_(ツ)_/¯
idk if there's any insight i can offer. it's kind of an age old fandom cliche: artists drawing m/m pairring with one being the "girl" one. same as like, fanartists drawing men in their 40s to look like 20 year old anime twinks, or drawing fat people as curvy with a flat stomach and skinny face, etc. this isn't even exclusive to m/m ships; i once saw egregious fanart for the bear where they drew the main character to be a giant buff dude compared to the main girl even though the actress who plays her is like the same height as him irl. people just do it. you could call it a homophobic caricature, but i don't think it's that nefarious. i think people just internalise the typical heterosexual imagery of every day life in their heads, and paul usually ends up being the "girl" one in that situation. i don't think it's meant to be unflattering. if anything it's being done because those artists probably find that attractive in paul (there's a reason he is the most feminised in fanfiction).
if it bothers you to see that kind of art, my advice would be to simply ignore/block the artists you don't like and follow the ones who don't do that - of which there are plenty, i prommy!
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Good to hear that you are okay! I was wondering it you were doing better, and it’s good to see hear that you are at least somewhat! Take your time to recover- being sick sucks!!! (((I debated whether or not I should speak on Mira- didn’t want confirm or deny but decided to: Honestly, just seeing rep is so rare. And from my small vantage point of being the the vanilla flavor of aroace (I tried to word that in a different way, failed, and landed on a joke lol), I think she’s a pretty good one.)))
Currently, mostly Doing Tired. Fairly standard state of being for us, admittedly. We will persist regardless. Unclear on what you mean by "vanilla flavor of aroace", here - perhaps a sign of the fact that an incredibly disproportionate percentage of our friend circle is on the spectrum, but we cannot for the life of us figure out what would be treated as "default" here. In our books, any representation is good - what someone might like varies enough by person that it's a bit hard to gauge "good" versus "bad" compared to just... what appeals more or less to any given person.
Our personal preferences when it comes to most media, for example, are in an area where something like 90% of what we really want to see is stuff where we have to "make our own food", so to speak - though, admittedly, the way that our own personal preference tends to complicate things a bit. Our love for picking things apart is a double-edged sword, in that being capable of picking apart things to the extent that we do often offers them far more opportunity to wear thin.
We are very capable of identifying trends, both in stories and people, and this has been both a great source of fun and a great source of frustration, because at the point we're at, we're often very well capable of picking apart underlying patterns of behavior to a degree that we're not necessarily "supposed" to. Because we are who we are, this means that a lot of stories can draw... dull, after we've seen enough of it. Because we know the motions, and we've most likely analyzed the underlying structures to death and back, if the story itself falters or does not succeed at offering enough new to interest us, we tend to have our interest rapidly drop off.
The degree of this, of course, varies. Body horror, transformation, gore, and a great deal of similar topics are very unlikely to wear thin for us. Good character studies tend to be the sort of thing where we can reread the same words over and over again without it getting dull. On the opposite side of the spectrum, pure fluff is the sort of thing that we struggle to get through more than maybe once every few months, and we're of the personal opinion that fandom as a whole has worn the idea of "found family" thin enough that you could stick its cloth in front of your face without noticing any difference in visibility.
This is, of course, thoroughly in the realm of "tangent" by now. A trope, like any other narrative tool, is a building block - how well it works out will depend almost entirely on execution, and if executed well, pretty much any building block can be used to spin a damn good story.
We are, however, ourself, and knowing ourself, we're going to have to start taking breaks just to make sure that the game remains enjoyable if we stray too. We're banking on things getting worse, we're banking on the warnings on the site paying off, we're hoping that the narrative we're walking into won't dull its teeth, and we're... admittedly, mostly hoping that whatever they do with Mirabelle is interesting, because we generally prefer "interesting" to "something that would be considered good representation", and we've spent enough time being aro by now that explaining things to us will feel thoroughly... plastic.
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Okay we're done getting really mad about bug game worldbuilding. If you are interested in seeing us get extremely mad about Bug Fables' consistently shoddy worldbuilding, then it is below the cut. We'll tag this properly in like a week so it doesn't haunt the main tag for everyone who might not want to read 1.8k words of a random author getting really fucking mad about shoddy worldbuilding.
We've done a lot of stuff with worldbuilding for Bug Fables. Our handling of Bugaria itself is, we will admit, not quite canon-typical. There's a lot going on, and not all is easy to work with. We know from the game itself that Bugaria is surrounded by hostile deadlands, making outside trade difficult and often-lethal - we also know, from being able to observe the in-game map as a human with outside perspective, that Bugaria is contained within a single backyard.
For the game proper, this is fine. It lends itself well to the "borrower" type aesthetic that the devs appear to prefer, limits the scope of the in-game map, and allows for them to do significantly less legwork trying to figure out how to design things. We, however, are a man obsessed with semantics, and we know too much about the amount of food and territory generally required for one hive of wasps or bees to buy into one suburban backyard that's... what, 60 square meters of backyard?
IRL honeybees alone will forage up to, on average, 1-6 km away from their hives, potentially going up to 13 km, and though there's been less research done into the habits of other colony bugs, it's fairly safe to assume they'd need similar range - more likely greater range, actually, as any form of what we humans call "higher intelligence" is incredibly demanding, resource-wise. Bugaria has four different kingdoms of social bugs, many of which would have overlapping needs for resources, combined with a whole load of other miscellanous solitary bugs. loaded into the space of a single backyard that likely wouldn't account for the range of a single hive of honeybees, let alone four hives of miscellaneous bugs and venus-knows-how-many solitaries.
In order to survive in any place, you need to fulfil the requirements of life. Food, water, and shelter are basic needs for a reason, and without access to all three, settlements are likely to quickly peter out. In order for The Hive to process nectar into honey, they first need nectar, which would have to come from flowers, which would be the exact same food source that wasps, butterflies, and moths would need, which clearly aren't growing in the needed
Put quite simply, it would be really fucking difficult for a space of this size to support the presented numbers of bugs. Plants are not an infinite resource, and even assuming that there's a density of flowers far beyond what's shown in-game, there's still predatory bugs to consider. Wasps and ants need protein to feed their grubs, dragonflies and damselflies need protein to feed themselves, mantises and mantidflies are obligate carnivores that cannot survive without a steady supply of prey- you can't survive if you never eat, and Bug Fables is incredibly low on lesser bugs that could potentially serve as food for the more predatory bugs.
Canon offers only aphids and cochineals as cattle, and those still wouldn't really serve to feed larger predatory bugs - and that's even without noting the ecological desert that results from only ever having a handful of enemies. We know that there are limits to what you can do in a game, but the second you want to expand on life beyond what's shown, you run straight into the lack of known prey and wildlife like smacking right into a brick wall. Roaches raise scorpions in a wasteland that seems to have only Mystery Berries for food unless they're trying to hunt Deadlanders, which we doubt are particularly edible. The Royal Blade of the Ant kingdom is an obligate carnivore, and there's nowhere he can go if he wants to buy lunch.
Realistically, we know that the answer is "the devs didn't really think about it". This game is built on the work of devs who persistently place "because it looks cool" over doing any of the worldbuilding work to integrate their existing story elements into the world. You only have to look to Yin to see just how many parts of the game are riddled with things added purely because Someone Thought It Might Be Cool, and no one did any further legwork to make it WORK. The Termacade is a living monument to the philosophy, being added A WEEK before release without anyone so much as communicating it was going to happen before it was in active development.
Unfortunately, we are permanently obsessed with semantics, we can't stand "because magic" as an answer to important worldbuilding questions, and every time we have to do all the legwork to fill massive holes in the setting where no one ever thought that the answers to questions like "how the fuck do these people feed themselves" is relevant, we will be sadly prone to falling into madness.
There is no canon answer to how these bugs feed themselves. There is no indication as to how things that should be basic parts of the setting WORK. The bugs, in the first place, are written persistently as more People With Hats than actual BUGS - there are nods made to biology, sure, but the difference between a wasp and a bee is little more than a set of aesthetics and a silly hat. There are enough elements in the game that are simply thrown in without care of how they interlock that it sometimes becomes genuinely maddening.
Some people, sure, are satisfied with this - there is a madness that we have that we lack, a need for SUBSTANCE that is prone to driving us to inadvisable lengths hunting for a hint - any hint - that there was care put into this detail, rather than a single flippant comment. We have no complaint with things left vague, but we VERY MUCH have a problem when the setting is consigned to being little more than a backdrop decorated with random glittery ideas to act out anime tropes on, rather than something that should be paid attention to all its own.
We've said this before, and we'll say it many times again, but worldbuilding is important for a REASON. Your setting will affect your characters just as strongly as it will affect your story - your plot, your setting, and your characters are fundamentally inertwined, and to affect ANY part of the story will have rippling impacts on the rest of it. Your characters are not created in a void! Whatever structures created one person MUST still be present to shape others! You cannot throw shiny ideas on a canvas slapdash and expect it to turn out well! It's a miracle that the character writing in this game turned out as well as it did, considering that massive swathes of the setting are loosely assembled from anime without even taking the time to learn how certain aspects WORK in their home media!
We enjoy writing. We enjoy crafting plots, doing worldbuilding, tinkering with the little pieces of setting that we feel might create something interesting. We wouldn't be writing at all if we didn't enjoy it on some level, though we sometimes wonder if it's more masochism than care for some aspects. This is the trade that we have chosen to work towards working. Perhaps it is this that makes it so violently infuriating when we run into people who don't seem to care for that which we pay attention to.
There are a handful of aspects in this game that are well done. There are far more aspects in this game that are half-baked at best and actively difficult to work into the rest of the world at worst. There is a particular handful of aspects that are so poorly done that they could pass as active malice, towards one group or another. Unfortunately, as with many things, to assume ill will often overlooks the far more pervasive, far more common culprit of simple negligence.
Bug Fables, at its core, is a game made by devs with chronic shiny-object syndrome. There is little care spared to its worldbuilding, to the implications of its setting, to the implications of character actions, because the devs have never cared to think on it. It takes tropes from a hundred and one different animes without caring to learn what makes them work in their home context - just that they're cool, and that the authors want them in their own work.
It's something that we've been guilty of ourself, in previous works, but that only makes it easier for us to spot it here. There is an mirror of mistakes we have made ourself written on the walls, and it echoes with every step. We are the sort of author who learned to build worlds by stealing shards from different worlds and patching them into a new quilt. This is a work that takes does much the same, taking pieces from other works to make a new whole, but it makes the mistake of not spending the time to make sure those pieces FIT.
The mosaic on the floor is made of broken, disparate parts that are only partially fit together. The world falls apart more and more the closer you look at its shards. There are pieces of harm in this painting, pictures of pain, things put together and only barely examined. There is prejudice that could pass for malice woven into the threads of even the more comedic writing, an undercurrent commonly present in society and rarely examined. They've made an entire species of bugs into an incomprehensibly racist trope. Perhaps it's foolish of us to spend so much time and energy on a world that does not love us back, but we care for this setting, and we care for the potential of what it could have been.
The prejudice and shoddiness and pieces of poorly-thought-out and tropey writing in this work are not an act of malice. They are an act of ignorance, left over from a development team that wanted to add the latest shiny thing without stopping to think that their favorite anime tropes might have roots in something rotten.
Anyways, the reason that we wind up putting so many fucking footnotes on our fics is that every time we have to answer basic questions like "how does the wasp kingdom fucking feed itself" we have to rewrite, like, half a dozen tropes ripped off from shitty isekai anime, come up with an entire power structure and system of government that could potentially exist in this universe, write 2000 words of geopolitical bullshit minimum, reinvent animal agriculture, create at least one brand new species of bug, and then battle our conviction to avoid cushioning or avoiding the implied Fucked Up Elements that are Very Much Present In The Base Work if chronically ill-addressed vs the question of if we Want to include this particular brand of Fucked Up Bullshit or if we'd actually rather avoid having to reckon with the aftermath of yet another poorly-thought-out trope ripped from Trapped In Another World With My Smartphone.
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