I've been reading Exodus lately and I've just gotten to the portions where God gives the first commands to the people via Moses (twice), and then goes on to give detailed instructions about the tabernacle and how it should be built, and I'm just... we think art is unimportant?? we think things only mean as much as their functionality?? we so easily fall into the trap of believing that beauty means nothing, that it's cheap and only worth whatever mindless distraction it brings, that it's barely more than a cheap sensual thrill, that buildings should just be practical and plain and cheap, that everything should be functional but ultimately disposable, that paintings and dresses and mugs and curtains and carpets are just pretty but have no real value, that beauty is fleeting and vain and therefore shouldn't be thought about too much, if even looked for at all... we fall into these traps so easily, and we forget that there are chapters upon chapters of painstakingly detailed plans to build one portable worship tent, and those plans have been handed down through thousands of years of human history, because beauty and art and skill in craft is important
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Ended up pirating all of Hazbin for the sake of my younger days (used to be a fan when I was around 14/15, before all the stuff with Viv came out) and I am so surprised by how I felt... nothing for the most part. Like a lot of the show's storylines feel like they was crammed in there with no real pacing. A lot of this should have been season 2 territory, which is a sentiment I've seen echoed around, but also... it feels as if the show is trying to be episodic while also having a long narrative thread, which just doesn't work with just 8 episodes. Especially not when paced like this. So I kinda ended up feeling nothing for the most part. All the events got a "Oh, great, so what?" reaction out of me because there was little to no buildup to most of them.
Sir Pentious was always a fave of mine so I was glad to see they kept him around and, though I think we should have had more episodes with him as a villain, I think how he ended up was fitting for what little of an arc he had. I am livid about what they did to Cherri and Mimzy.
I fucking loved Mimzy, I have no idea why they sent her away -- having someone like her at the Hotel would have been a blast considering how the others are already on the road to redemption. She would have balanced it out by being a regular sinner, someone who doesn't care about redemption and won't probably ever care unless it's in her best interests to. Plus her friendship with Alastor was quite cute, they bounce off of each other very well imo. Plus I could see her have a bit of a conflict with both Charlie and Vaggie because of her ways of acting. I'm so sorry they took that from you girlboss.
And Cherri... dear lord where WAS she? She should have been a lot more present. I used to like her relationship with Angel and I even think Cherrisnake is cute conceptually, but both these relationship had... little to no room to breathe imo.
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Ah.
Ok, no need to panic. As long as you don’t look in the tags, we’re golden. You can do that, right?
Hmm, yeah, I see the issue. You want to look at the tags now. Who can blame you? So how about I sweeten the deal? You take this natural 20 and maybe you “forget” to look at the tags, huh? You’re happy, I’m happy, everyone wins.
We got a deal? Glad to hear it.
Have a nice day, pal.
-Pencil
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this isnt as long as before but i just cannot stop thinking about this, why i dislike story and lore boils down to these main point
--the ending feels unsatisfying as hell
even if i ignore everything i dont like about how the game treated zelda and ganondorf, the ending itself just feels, despite being presented as super epic an touching, incredibly empty to me and part of it is that it feels like an unearned return to status quo
of course i didnt think zelda would stay a dragon and i actually wanted to help her, which is why i kept trying to hunt down impa since she said shes gonna search for a way for us to help zelda, bc i wanted to!! i was eager to help her!
i fully hoped and kinda expected that thered either be some kind of dragon dungeon (think, the water dragon from okami) tho that would be difficult since you can get items from her so i ended up thinking before going into the end thered be a mission with impa (or at least given to you from her) where she found answers in ancient scripts (that she told you she would look through) and that you need to find a special lil thing that will help zelda undragonfy, like some sort of ultra secret forbidden enigma stone able to reverse dragon transformations kinda deal (golden opportunity to make you go and talk to the yiga bc they might know or even own some ancient texts) that youd keep in your inventory until the very end and after you kill dragondorf (pretty mortal for becoming an immortal dragon huh) you take it out and use it, undragonfying zelda and ending in a similar epic falling and paralel to the beginning way
... and instead impa stays in the house and only has a few repeating dialog boxes and does nothing and you cant do anything bc in the end you just get randomly teleported (and stripped of your clothing AGAIN) into some weird ethereal plane somehow?? with the ghost of long ass dead sonia and apparently not as gone as i thought rauru (seriously i felt sad when he went poof at the end of the tutorial but i guess i shouldnt have) awkwardly blasting dragon zelda with some magic tm and its all reversed no problem (heck me for caring i guess) turns out helping her was killing an evil guy we never really knew and mineru just kinda says lol its bc time and light magic i guess lol as an explanation
like i really wanted to go and help zelda! i was motivated to do it and spent HOURS trying to find impa again but i wasnt allowed to do anything bc zelda gets saved by some deus ex machina bs in the end anyway, what a fool i was, of course killing the evil guy is the solution to everything >:(
(and no i dont care if its meant as in uwu sonia and rauru wanted to help one last time uwu bc it doesnt change how unsatisfying it was to watch it all just kinda happen)
--point two is just how much totk feels like its trying to REPLACE botw instead of being a sequel, its not building on anything of it its ripping out the fundation and building its own thing in its place, like i was so excited to see what happened to the titans, and all the sheikah tech what they mabe had done in all that time now that theres a tech enthusiastic girl as the head of the monarchy, maybe even find out more about them
and instead its just all ... gone with not explanation? theres isnt even a LAME explanation, its just gone?? you never find out what the ancient energy actually was, and why there were concentrations of it in the regions with the ancient furnace (well heck it didnt even have anything to do with ganondorf actualyl bc that would have been too interesting) bc that was so intrigueing?? like yeah where DID it come from and why is it there ?? and oh suddendly hey look theres an even MORE ancient and even MORE advanced civilization thats way COOLER and BETTER than the ancient sheikah now, they also built stuff everywhere and have been here ALL ALONG cant you see its everywhere!! and its the only thing everyone cares about all of the sudden, all evdidence of the ancient sheikah tech was scraped of the earth so there literally only being some guardian parts on top of the hateno lab feels like an oversight now bc everything lese was to thourohgly wiped of the map-
for no reason even?? like im totalls fine with it being useless and not working anymore but .... why remove it like it was wiped from history?? and then they have the gall to mention the happenings of botw like, twice in the entire game but still just give you the most basic summary of it mentioned on a sidenote with again not even a hint what happened to all of it
wouldnt there have been the golden opportunity to use it to access the new parts and map points that changed?? like a shrine thats fallen into the underground, an access to caves and the underground in the broken and collapsed elevator tube of a sheikah srhine?? maybe even a broken interior of an old shrine, like the room you get put into with the puzzle and where the monk once were broken and half overgrown in the udnerground? some left over construction site where you can see oh thats how the ancient sheikah got all that tech underground, bc they all had access to it and built it there to then rise up when its needed? maybe even making use of the old sonau sites since they frequnetly built their srhines within those ruins?? that the ancient sheikah found em and put the ruins to use? to research it and built their own stuff from it? it wouldnt have to have any focus, literally just part of the enviroment even
really everything totk does is like -forget botw ever happend, look how much cooler and better i am, who cares about sheikah stuff sonau are the new cool guys that came out of nowhere but now apparently have been everywhere all along actually-
i LOVE botw and with it feeling much more like its attempting to replace botw instead of building its story and world further every reference to botw i found felt like a slap in the face instead, oh look where the shrine of life used to be isnt even a hint left of sheikah tech somehow, and also right under it is the lake of healing filled with sonau structure bc ACTUALLY they were here FIRST bc they are so cool omg you guys
dare i say it feel a little like they wanted to make an entirely different version of botw basically, but wanted to reuse the map and models so they just said yeah uhhhh its totally a sequel yeah yeha that makes sense, its not erasing botw and doing essentiall the same thing again but bigger cooler and better (tm) its just uuh a ...sequel ye.
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seeing is believing: a resolution to yakumo's grief
one: yakumo states he's cursed and expresses his desire of wanting to see sanada, even as a ghost.
two: yatora's aoj piece is called "beyond the line of sight" and it is a triad painting of yakumo, hacchan, and momo's backs with an empty space left for sanada.
three: momo ends the chapter with the idea that children are the only ones able to see god.
at first i thought these were all separate moments, but they actually are all connected and provide the perfect conclusion to this arc. we can now understand why momo called yakumo a "brat" several chapters ago; yakumo acts like a child over sanada's death because he thought of her like a god and wanted to keep seeing her. he's been "seeing" her as a figment of his imagination, but even that version of sanada has become warped and untrue to the real, previously living sanada. and because he's cursed - either by not being in god's favor or simply because he's growing up (aka moving on) - he's lost the ability to see sanada anymore. she is now, like yatora states in his piece, beyond the line of sight.
by maturing and accepting the death of sanada and her human status, he can no longer see her. but like yotasuke told him last chapter, he can keep the grief he has over sanada with him forever. the next time yakumo and sanada see each other, it will be in death. it is only then that they can finally fulfill their past dream of having a joint exhibition of their art. and while their art is being displayed to be seen by others and can "leave a lasting impression on [their] hearts, for better or worse," they themselves will not be seen and therefore, are free from any worldly burdens :')
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