Obviously Penny's picture she intended to send to Weiss went to Ruby :P
gee whiz… i guess she became the infamous middle man… for now at least XD
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mr house never being able to replicate his courier six because they never let him scan them, so all he has are a few shoddy recordings he took to recreate the courier from. his replicas of courier six are flawed: none are as perceptive, resourceful and proactive. they aren't good at out-of-the-box thinking or improvising. their problemsolving, diplomacy skills and technological innovation ideas fall short of the original and are just another disappointment every time. they end up hollow shells like jane, marilyn and victor. letting new vegas go, ruin itself in pursuit of recreating his perfect right hand again, hope for another fruitful partnership and bright future of the mojave like they did before is so delicious it makes me sick actually send tweet ✌
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i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
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