On Karlach-gate
I’m gonna talk a little bit (lol, lie, a LOT) about Karlach’s endings and her companion storyline in Baldur’s Gate 3.
This feels like opening a can of worms, and it took me a while to gather the courage to do so. Not because of other people, but because of how many thoughts and feelings I’d have to face to put my opinion into words. BUT before I go full steam ahead, a few disclaimers are in order.
First, this is spoilerland. It is full of it, all around you, and there’s no escape. So if you’re not into reading about every single Karlach related spoilery thing I can think of in the game, don’t read this. (There are spoilers of Final Fantasy 16 too, so beware)
Second, I shouldn’t have to say it, but this is merely my opinion. Granted, I enjoy having my opinions corroborated by evidence - to a problematic degree -, so this is gonna be a long and painful text. Still, an opinion is neither wrong nor right (though it can be shitty or nice lol).
And third: I loved the game. I still do. But not as much as I thought I would have based on the first half of my experience with it. Currently I have - and I shit you not - 762 hours of Baldur’s Gate 3 - 500 of which are just in my first playthrough. I bought the game in the pre-sale (I played Baldur’s Gate 1 and 2 when I was a kid/teen, so I squealed and jumped into it when I heard there was a 3). Two weeks after I’d started playing it, I bought 4 extra copies of the game to give to my best friends so they could enjoy it too. I can’t compare the game to others because I am not a proper gamer. But I am comparing the game to ITSELF (and perhaps that is the problem). That is to say: I enjoy BG3 and support Larian and everyone who worked on the game - thanks to them I put (lost) 700h of my life in the Forgotten Realms (and I fucking love me some Forgotten Realms).
Unfortunately, the quality of the main story and the companion’s personal stories are not consistent throughout the game. While I might not be an experienced vidya gamer, I can at the very least attest to my satisfaction in relation to the way the narrative was implemented/delivered in the game - or wasn’t.
Which is where the issues begin, and so does this long rant.
My comments are about Karlach and her story, because she and Astarion are my favorite companions and I am generally satisfied with how we experience Astarion’s story in the game. But I don’t feel the same towards Karlach’s.
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In regards to the main story, Act 1 - and even Act 2 to a lesser degree - have consistent storytelling, cohesive and interesting narrative moments, with twists and turns. But Act 3… We know it, right? It feels like being in an electronics shop on a Black Friday. Compared to Act 1, Act 3 is a free for all, rushed, disconnected and random festival of “wait, wtf?”
The companion’s personal quests also have issues, but in a different way.
Something that bothered me a lot is that there is no consistent narrative care and quality among the implementation of the companion’s personal storylines. Essentially, some companions have their personal stories aptly and extensively implemented and integrated into the progression of the game, while others don’t - to very different degrees.
For example, you have characters who seem to get priority attention put into their (implemented) writing, questlines, dungeons, dialogues, animations, and insights into their past. Most notably is Shadowheart. She has the only cinematic flashback, 2 fucking huge dungeons and several key personal closure moments throughout the span of the game - Shar, Nightsong, Viconia, parents, her tief friend, cemetery is what I remember off the top of my head (so if you think she still got the short straw I WILL strangle you). And, then, you have severely neglected characters like Karlach.
When I say neglected, it’s not a matter of Karlach’s story being less interesting than the others’ (I think it’s def MUCH cooler than SH’s, for example), but that there is so little of it seamlessly and carefully implemented in the game we get to play. If you don’t believe me, just open the quest journal after your endgame and read through every single companion’s personal quest journals, then read Karlach’s again. There it is. Nothing I say will compare to just looking at it with your own eyes. It’s kinda crazy, honestly. It’s hard to deny that something there went wrong and still argue Karlach is supposed to have the same level of “origin companion” importance.
//
Unlike many people I communicated with, I am not that opposed to the current Karlach endings we get in the game - but I am not "okay with it" either. Let me explain.
The current endings are not ANYWHERE near good (in the sense of satisfying). In fact, if you compare Karlach’s ending to ALL other companion’s endings (yes, even Astarion’s), her possible outcomes become pretty bad pretty fast. When side by side, the others’ ‘bittersweet’ endings quickly start to seem mild or even happy in comparison. Karlach definitely drew the short straw (or the writers put the short straw in her hands - so short in fact that there were moments when I wondered if someone in Larian had something against Karlach).
All that said, I diverge from some people in that I don’t wish for a happy ending for Karlach - I don’t think it suits her, nor does it suit the game. Even a full resolution would not fit, I think. But there seems to be an entire spectrum between “absolute worst” (death and becoming a mind flayer, which is essentially the same shit), “lame and unfulfilling” (no hope of changing her situation, just going back to Avernus to be forever stuck in a warzone - but alive), and something we DON’T get for her, which is “bittersweet”. There are levels of bad endings, and Karlach’s endings are on the worst bit of the spectrum. Though I don’t personally wish for a happy ending for Karlach, I wish we had a ‘happier’ one.
For context: By the time I finished my first (Tav) run, Patch 2 had been released (because I'd stalled and refused to finish with the launch ending for her). Still, I did not get the Avernus epilogue scene for some reason (perhaps because I had not romanced her), so first I watched her die, and it was horrible. Then I redid the save, and decided to go with her to Avernus.
In either case, I got just a black screen and then a cinematic of the city and the narrator telling me how epic, heroic and FULFILLED I should be feeling (even though Tav was never a hero and I never gave a fuck about being heroic in my play) - which sounded like insult to injury as I had basically JUST watched Karlach die and couldn’t care LESS if the people of Baldur’s Gate were saved. Fuck’em. What the fuck do I care about the city or strangers when one of my most beloved companions just burned alive in front of me?
Fuck off, Larian. <- That’s how I felt then (ok, kinda how I still feel when I think about it). Insulted and empty. I felt like the game was trying to railroad me to feeling some sort of epic fulfillment that wasn’t there. That seems worse than regular railroading… Like, railroading my feelings? No, thanks.
For me, there was no ‘epicness’, there was just numbness and a bad taste left in my mouth - a feeling that all my effort and time put into the story turned meaningless in the end. And let me tell you, that is NOT a feeling you want people to feel at the end of a story you tell (esp when some of us sick fucks spent 500+ hours in game).
Since I did not get the cinematic epilogue with Karlach in my Tav ending (just the fade to black) I was left with nothing to hang onto. I had nothing in the game that gave me a sliver of hope of something - anything - else happening after the credits rolled (I have since heard from one of my friends that this might have changed a bit).
//
But, if I don’t want a happy-happy ending for Karlach, and I don’t particularly care for her endings as they currently are, wtf do I want?
Well. I’m not entirely sure, but my best guess is two things.
First, the “easier” one:
If you finished Astarion’s story with him as a romanced partner and as a spawn, you get a conversation with him about the future. Granted, this scene is underwhelming (and he feels quite OOC), but it does have something that I consider very important for us players who cared about him and dedicated hours of play to help him in game. We have the option to say we will try to find a way for him to stand in the sun again. That is not a guarantee that we can do it, nor is it a scene clearly showing us in the future doing so. What it is, though, is a seed of hope, in canon, that lets us believe that there might be a way. So we can use our beautiful headcanons to imagine what the future of our Tav and Astarion could become, based on something canon. It creates the important feeling that the story will go on, and, moreover, that things that are currently shitty for him (losing his ability to move freely under the sun - among other things), might have a workaround. For me, this is crazy important in order to feel fulfilled - and it is one of the reasons I said before that I am generally satisfied with Astarion’s story arc and how it ends. I don’t need the game to spell it for me, just to give me that glimmer. The rest I can do it myself in my own head.
Which takes me back to Karlach and the biggest issue I have with her Avernus ending, and the first thing I wished we had in the game - a sliver of hope for her. At the VERY LEAST, I wanted to have something in game - a dialogue option tweak, or any lazy indication - that hinted that even though we are returning to the Hells with her, it might not be forever. That there might be some secret hidden in Avernus that could still help Karlach become free - or free-er, at least. We might not ever be able to get her heart back, in the same way we might not ever be able to cure Astarion’s vampirism, but if the game gave me a fucking tiny hint that going to Avernus might lead us to fixing/changing her engine to the point she might be able to see the Material Plane again without immediately burning to death… (just a vacation in Faerun, whatever).
Just that would make her Avernus ending less miserable, and minimally fulfilling. My head canon building abilities would still be doing most of the heavy lifting in that one - for SURE - but it would at least be something. The shittiest and tiniest improvement from her underwhelming and terrible ‘best scenario’ ending.
(Just let me add that a friend told me that now she has a dialogue option where Tav can say they’d still look for a cure in Avernus, which might be new. I haven’t checked if it’s a new dialogue tweak or if it’s just the delusional/in denial Tav dialogue options repeating “no, you’ll be fine!” even when Karlach is literally dying in front of them.)
Now, what would I REALLY want for Karlach? (oh boy, watch out for the burst of anger >>)
What do I think would be fair for me (and everyone), as a consumer and a player, who is really into Karlach as a character, who loves her, cheered for her, went around the game always paying attention to anything that might remotely relate to her story and problem?
I want her STORYLINE to be rich. As rich as fucking Shadowheart’s. I want to have to fucking scroll down Karlach’s personal quest page, like I have the other companions’, because there’s so many twists and turns there, because it was written carefully. I want her quest updates to be more than “fetch infernal iron/ bring infernal iron to Dammon/ hold onto the infernal iron and wait/ NOW bring infernal iron to Dammon/ the end.”
I want her fucking quest to not LITERALLY END AT THE BEGINNING OF ACT 2. Because it fucking DOES.
You get a second upgrade as soon as you reach Act 2 and the Last Light Inn if you want (you can walk right up to Dammon). And you also learn Karlach will die and that’s that. And good luck to you, player, to manage to find motivation to go through the rest of the game and finish it already knowing that there’s no helping your favorite companion.
Even though Karlach’s quest does not read as complete then, it IS, for all effects and purposes, over. What is left is for her to be taken to Gortash - and not to KILL HIM herself, mind you - freak the fuck out because now she just gotta wait for death, and bam. Companion personal storyline complete. Enjoy the rest of the game (insert BG3 giving you a big middle finger right here).
That is the part that really, honestly, does not go down with me. I cannot swallow it. Karlach has the background story to have richly written interactions with Tav/NPCs and more twists and turns to her questline. SO much more. But she barely gets anything.
The game puts Gortash as her big nemesis (Zariel, her actual enslaver, is whatever, apparently), and you still can simply skip taking Karlach with you in the fight. Even if you care enough to have her in your party when you do, she gets no big wow moment with Gortash (like Astarion gets with Cazador, SH gets with Shar AND Viconia, Lae’zel gets with Vlaakith, the lot). You, Tav (or any other character for that matter) can be the one to finish Gortash. Doesn’t change anything, even though the game clearly puts him as Karlach’s evil guy.
Fun fact, you actually have to kill him anyway regardless of Karlach for the main quest - with or without Karlach. It doesn’t really matter. Karlach doesn’t really matter for this bit of the story. It is NOT really her moment. She has NO real moment of her own (except when she dies - oh, wow, thank you I guess). And I hate it.
We do get the best and most heartbreaking monologue in the game after Gortash’s death (if Karlach is there AND you care to talk to her). Karlach then has the first real meltdown, the first time she lets her truth connect, and feels the feelings she has kept bottled up inside. And it fucking HURTS.
In my first run, this was the moment when I dropped the game for more than a month. Because I realized there was nothing the player could do for Karlach. Not because I, the player, did not want it, but because the game does not let us. The game railroads us into simply dropping her quest.
To boot, we realize when we reach the endgame, that even if you had NEVER cared for Karlach, never upgraded her engine or did her questline’s shallow fetch quests, her ending would be EXACTLY the same. She would not die faster because you did not upgrade her. She would still last until the final fight, then immediately ‘start to die’ afterwards.
There is no REAL influence from the player in Karlach’s destiny. In this sense, she feels like a random NPC that is just there as a companion because fans liked her in EA (or so I heard). Though most ironically, even some NPCs have their outcomes changed drastically by our actions and choices in game. (And if you come to me saying Karlach’s outcome IS influenced in the game because you can kill her or not in the beginning, well, go suck a fuck. Any companion can be killed, and you know that’s not the point)
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In other words, what really, REALLY bothers me in the whole Karlach’s situation is not the outcome options she has at the end - at least that is not what MOST bothers me.
What bother’s me is that, even if she is the companion I want to know more about, the one I want to run around the map for, have one, two, six fucking humongous dungeons to clear JUST for her, hear about her past for hours on end, meet her friends, her enemies, have her story be told with as much care and detail as all the others are… Even though I want all that - and I should have it, because everyone else gets it - I can't have it.
I just get the basic, shallow and (infuriatingly) ultimately USELESS fetch quests. The fetch quest only ‘truly matters’ if you romance her and want to have sex with her. If you want to help her as a friend, or if you just have her occupying space at camp - it makes NO difference.
You will still end your game with 6 or 7 lines of one-sentence quest journal entries and Karlach’s fate being decided by a 1 and a half minute dialogue (with not even a lazy persuasion dice roll) in the epilogue.
THAT is what seals Karlach’s fate. A dialogue box, once, in the final minutes of the game.
(Watch out, my turn to rage)
The excess infernal iron you found and kept? The ENHANCED infernal iron you got from the Steel Watchers? The WHOLE Steel Watch thing, including the mention that Karlach was a prototype for them - and they are doing just fine in the Material Plane? The FUCKING Gondians? The Ironhands? Them BOTH? Even some random Ice Metal pieces you get in the underdark and shit? The mentions of the House of Wonders? Gale’s scroll of True Ressurection? Vlaakith’s Wish spell? Gale ascended to godhood??!
NO. Fuck you in particular, for even remotely thinking ANY of these things could help your little hellion companion. You dumb hopeful FUCK.
The game was just trying to trick you, giving you all these possibilities and hope, to then pretend they don’t exist and railroad you to the dialogue at the pier - because THAT is what truly matters.
Oh, and do not forget how you should feel the epicness of that ending cinematic all the same, feel fulfilled that you are the “savior of Baldur’s Gate” or whatever shit the narrator tries to tell you with a voice that sounds like they’re smiling and you should be too. You should be thankful, little player, that there is even the chance to get Karlach back to Avernus - because THAT is the bittersweet ending that puts her story in equal standing to the other origin companions’ stories (<- irony right here).
...
Man. I CAN’T. I can’t even continue. I got into a rage typing spree here that no shit gave me a headache. It’s just all so ridiculous that it turns offensive.
Explains why I don’t usually go deeper into this subject, because it doesn’t feel good at all, just frustrates me to no end. I got NO JOY out of my endgame, NO fulfillment. And as I felt it sink in that THAT was it, the narrator talking to me as if I should be glad came across as condescending and insulting to an absurd degree.
//
That is to say... I wasn’t happy. But being sad about the ending of a game is not always a bad thing. Having a beloved character die in a game is not always empty and unfulfilling.
I am reminded of a previous launch this year, FFXVI, and my favorite character in that game: Dion Lesage. Granted, the style of game is completely different, but I will use Dion’s death as an example nonetheless. Dion dies in that game (boo, spoiler, I warned you). His death cannot be avoided because FF has a linear story - his outcome is not supposed to be avoided, whereas BG3 is a choice-based game where the player should be able to influence the narrative with their choices.
Well, in FFXVI my favorite character dies. It IS sad as fuck, it made me tear up and feel melancholic for a while and all that shit. But what it DIDN’T do was make me feel numb, empty and unfulfilled. I didn’t feel his death was UNFAIR. Because the story of Dion until his death was meaningful. It was well crafted, interwoven into the game’s main narrative, and told with the importance it should have. His death also was not meaningless, he died and the story of the game could not have continued on as it had without him. He was an integral part of the narrative, and so was his death. It was SAD, yes, but it was MEANINGFUL. It was important. He didn’t die alone or just dropped dead in a corner after the game was over just because. People cared that he died. He mattered.
I did not feel any of this about Karlach’s death. And I strongly suspect it is because her journey until her death was not as rich, not carefully crafted AND implemented, not meaningful enough (or at least not presented to us as such)… It was not delivered in the way that she deserved. Especially for the companion who will certainly die among the lot. She should have had a journey as deep and layered as the others (if not even more) if the plan was to have her die either way.
Gale also has death looming over him most of the game, doesn’t he? But his death is the one that might have an impact in the grand narrative, be the game changer. And EVEN THEN, he has a way out. He has a True Resurrection scroll in his little secret pouch. He has Mystra throw a deus-ex at the last moment. But Karlach… well, fuck her in particular?!
//
I can’t claim I know much about how Karlach came to be an origin character. I never played EA, and just read about it. Yes, it might have been the case that she was the last added origin companion, that she had to be squeezed into the already almost-ready game somehow. But, excuse me, that is sloppy. And if that was truly the only thing that happened (which we can't know), I doubt no one at Larian was concerned about her becoming one of the most popular companions (cause she already seemed to have been in EA), and people noticing how poor her story progression was.
This might be unpopular but, sometimes I think they should have left her as an NPC, or a secondary companion option like Halsin, Jaheira or Minsc. (Ok, that might be me being extreme and angry due to my frustration, but I still wonder.) If I could not deliver the same level of quality, carefully crafted and integrated character into a story, would I still half-ass it? ...I know. Calling it “half-assing” isn’t fair (I am comparing BG3 to itself and that is a HIGH bar, because when BG3 gets it right, it knocks it right out of the park).
I’ll also be the first to admit that, if she was so 'poorly presented in game', no one, me included, would be so fucking mad about her circumstances at all. The fact I care so much to let this issue ruin my game experience - if anything - attests to the capacity BG3 has to immerse players in its world.
But I also know I am not complaining for nothing.
//
The way I feel has pretty solid grounds - so much it was one of the first things Larian patched. But it was a feeble attempt, in my eyes, because the real blatant issue with Karlach is not in the last 3 minutes of the game - it is in the span of all 3 acts. It is her personal questline in its entirety, the development of her story in game and the level of influence and interaction we as players truly have throughout it all. It is the fact she does not stand at the same level of the other companions (not out of merit as a character, let me be clear, but due to execution and implementation of her story in the launched version of the game), nor do her quests or her (lack of) dungeons and truly meaningful unique crafted content.
She is a charming, beloved character and, even if Larian really truly wants to die on the hill of “Karlach is a tragic character who must die”, they could do so and still make (some of) the players feel fulfilled by having the journey with Karlach, from Act 1 through Act 3 and that damn pier, be rich, intricate, layered, funny, badass, bloody, sad, painful, relatable, sweet… Just like she is.
//
So that is what I wanted:
Not necessarily have her be 'cured', marry and have kids or whatever shit is happily ever after - I think it doesn’t suit her (it might have, in an alternative universe, but not in the one presented in game, with THE Karlach we get in game).
But have her story receive the highlights it deserves, including locations, NPCs and interactions - so even if we just get the 3 outcomes for her we currently have - Avernus, death or death by mindflayer - we could feel some level of closure.
Or, even better: have her journey be richer, AND give us the sliver of hope for the Avernus ending. Make Dammon say that there is something somewhere in Avernus - a blueprint, a special crafting material, a DUDE, or Mizora imply there's a chance to bargain with Zariel (whatever!) - and that we might, perhaps, just MAYBE, be able to finally actually DO SOMETHING.
And then just leave us, the players, to let our minds wander on, imagining how that would go.
That, honestly, could be the thing able to redeem the terrible ending experience I had in my first playthrough. A fully implemented story progression befitting Karlach and just a hint of hope to hang onto.
//
It doesn’t seem absurd, does it? Though the implementation of a richer story (perhaps a dungeon or a sneak peek of Zariel) of course would involve a lot of new work and re-work. But for a game that turned out so big and successful - and a character so cherished - it doesn’t seem out of the question.
Too bad I’m not Swen so I can’t do it myself.
Instead, I write long rage posts on an almost anon account on tumblr. Thank you, tumblr. >>
PS: I got really angry up there, didn’t I? LOL. I’m as easy to get heated as Karlach, it seems. Oops.
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So I’ve been scrolling through the Durgetash tag and wtf.
First I’m fcking heartbroken that my Durge will not experience the moment of finding the letter/s to Franc in it’s original form or at all(?)
And THEN I FIND queerphobic posts and insane comments about Gortash “definitely not” being queer or “just having had a “business relationship” with Durge..? Even tho there’s enough evidence✨
Now… remember when we all adored Astarion and then more and more ppl started joining the tags, groups whatever and now it’s a whole toxic mess that you cannot scroll thru without getting a headache? (It’s sad the magic of it all is kinda dare I say gone.. I just look at it/him idk different, involuntarily at that, but I’m glad that Durgetash is giving all that back in insane amounts that let’s my adhd feet kick in dopamine fully-sated energy *incoherent babbling*)
I think the same is (bhaal forbid) maybe swapping over to Durgetash and I’m scared … cuz this, here… what y’all create! (art, hc’s, stories & just fun post’s overall) is so fxking special and so lovely🌷
And I really fxing hope that the ppl at bg3/larian have a REALLY good reason to *cough cough* meddle in each other’s I MEAN OUR affairs, when we already barely have anything, WHAT WAS THE REASON– just why, there’s enough bugs and crashes or other stuff that needs tending WHY TAKE AWAY?!
Good day and thank you for sharing your thoughts with us and without sugarcoating anything ❤️
I hope a build-a-bear lil dragon or whatever appears outta nowhere for you, that says stuff when you squeeze too hard (just like Durge–) like “ah my favorite bhaalspawn/ my favorite assassin” :)
First off, I hear that some people still see the letter, and others do not. Apparently, it's SUPPOSED to have replaced it, but some people just have computers that are built different, I guess. So you might possibly see it. Not sure.
As for if toxicity is spilling into the Durgetash fandom...maybe? I don't know. We were all pretty civil. I admit, I lost my cool for a minute there, but to be FAIR TO ME, I have not STARTED anything with anyone in literal years.
This was someone sending ME a reply that really pissed me off with its biphobia, like, absolutely ticked me off in one foul swoop.
But for the most part, it's not THAT Combative. But this note changing HAS divided people quite a bit.
So I don't know.. I want to believe durgetash and gortash love are still not mainstream enough to maintain the levels of toxicity that astarion fans seem to cultivate like horticulture.
We'll see.
As for why they changed it...I don't know?
Really seems odd. Maybe they didn't like the tone of it.
Truthfully, as much as I love that note for just being so out of pocket and weird, I admit it's more in character for Gortie to be a more serious guy...but honestly?
It's the fucking game's fault that they made Gortash a boring villain. They FORCED us to cling to his every note. To read more into his interactions with the Dark Urge.
To love that one iconic letter from him.
So they can't walk back on their weirdness....unless....they're planning on....expanding his role....
O.o
We'll see on that too.
Anyway. Thanks for the ask and glad I can entertain! By being an asshole! And a lunatic!
I NEED a Gortash plushie to keep my Dark Urge company!!!
If anyone knows where I can get one, I need that ASK or DM.
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