pet peeve is when a story tells us something is aberrant, but it seems to matter more about who does the behavior than the behavior itself. rorschach in snyder's watchmen isn't going too far; we watch nite owl and silk spectre ii snap necks and arms with gleeful, loving abandon, in slow motion no less, while they lecture the audience about rorschach's violence. heroes frequently torture the plot contrivance out of a villain and then moralize to the camera when the villains do the same. indominus rex's killing spree doesn't shock or appall me; all the jurassic world dinosaurs act like mindless killing machines, and the camera lingers, rapturous, on their cruelty. it's not an outlier. there's nothing interesting about it beyond as a set piece.
in a better script, the indominus rex would have had pathos; a chimera made for entertainment, for profit, stitched together with no regard for itself and placed in a lonely box. a freak among freaks. of course it would be mad. but the film wasn't interested in it as an animal, or a character, only as a moving piece of scenery for people to scream at or breathe tensely while it can clearly smell and reach them but doesn't, because it isn't a character and doesn't have motivations.
it's just sort of boring, i suppose. it tries like all other empty drab things do to cover it with bombast and roaring and soaring brassy scores but it's just sort of dull. a sprawl of nothing.
conversely peele's nope is a transcendent monster movie, imo, because it thinks about the the whys and hows, how jean jacket perceives the world, how the world perceives her, and lets that shape the narrative as much as jupe or emerald or gordy. they consulted biologists and behaviorists, digging into the meat of it. the creature as a camera as an animal as a device. nope has layers. it takes its own insane premise seriously, and has something to say, and is a goddamn good movie. i forgot where i was going with this.
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Hmmm I kinda want to make a side blog for RPG Maker game development related things to be able to talk to more experienced people in that community, but at the same time I both don’t really think I’d get much attention and don’t want to accidentally spoil my own game (^^ ; ).
I have a rough story, concept doodles, a tileset, some character sprites, an enemy that walks around but can’t initiate battle yet (if I even decide to have a battle system), a couple rooms with some events, and a functioning run button, but I’m still lost on how to do much else at the moment. Especially since this program has the ability for scripting, meaning I’ll probably have to learn and actually retain another coding language.
So, I’m not very far at all lol. Idk how well that’d go over on the established fandom website, but eh.
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here’s my thing about moffat. he can write an invigorating story. he can! problem is, he’s got like 10 invigorating plot elements and when he has to write a story he puts them in a cup and shakes it around and then picks a few and writes another variation of them. it’s an invigorating story the first few times around and then you start to see through the……. cracks. if you will.
just finished silence in the library/forest of the dead and the way it already recycled so many elements….
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So many folks on here are from a country that's decided to rely on deterrence theory in criminal justice, but to most people that has just turned into "people deserve punishment if they break a rule", and combined with slavery being a legal thing to do with prisoners, as well as taking away their ability to live normal lives after prison (not to mention the state of the working class and their not being treated as people with needs that matter, plus unionbashing), you live in a place where it's become normal for humans to be disposable. Rehabilitation is a foreign concept. Of course you're all scared of doing anything anyone might perceive as wrong. All your society knows to do when someone makes a mistake is put them in a cage for the rest of their lives, hiding the problem for a couple of decades, of course it's difficult to be a person!
Some magical countries out there try a rehabilitative theory of criminal justice. I think it helps to know that if you were ever to fuck up in some way, what would happen is that you'd get help to figure out how to not fuck up again, and society would work on reparations for victims where possible. Your life isn't forfeit. That makes having healthy discussions about change and responsibility feel very different, because responsibility doesn't mean you get the electric chair if you step out of line, it means maybe you'll have to get therapy and study while confined in a place that's frankly better than most student housing nowadays. The punishment isn't the point.
Anyway, my point is that I think this influences internet behavioral patterns a lot. I think this is why some of us react to bad things by unfollowing, and others try to crucify and prosecute individuals. Fundamental cultural differences in perception of justice.
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