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#you see what i mean about a compelling narrative??
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I can understand why people like Rhaenyra. I can understand why Alicent isn't to everyone's taste. I still don't understand how she is so hated for behaving like a human considering the gaslighting and abuse she's been through, and how she has much less free agency than Rhaenyra. It was reading through the horrific and vitriolic extreme takes on Alicent that made me side with her. And something about Rhaenyra and her mean diehards just remind me so much of white feminism. I feel like it's no coincidence I see way more WoC tending to sympathize with Alicent, as a WoC myself. The gaslighting and watching someone else consistently get away with things you wouldn't while being trapped in a cage is all too relatable. The rules dont apply to Rhaenyra and Rhaenyra only. And seeing Rhaenyra being the only one in the narrative made to look extra sympathetic (like the double birth scenes, as if all births aren't horrific and like Alicent didn't give birth even younger too). I also hate how despite their efforts in diverse casting, black actors are just backdrops or tools to make Rhaenyra and TB look better and how they're disposable to move the plot forward for her. This matter has been brought up in the TG subreddit thank God I was not the only one who saw that. Now it seems like they're even butchering B&C to absolve TB. 🙂🙃 Girl I am not ready for the blind Rhaenyra dickriding and Alicent victim blaming to come this season. You'll know it'll be misogyny and double standards all around. The suffering Alicent endured in Season 1 will be even more disregarded.
Hi anon! 💚
Alicent isn't to everyone's taste because to understand her character, motivations, and aspirations, one needs to take the whole show as context, instead of some stand-alone scenes that provide dissatisfaction or lack the "wow"/"badass" factor that the average got/hotd viewer is used to.
I understand how Rhaenyra's character appeals to people because she is the female Targaryen heir, desires the best for her children, and is determined to honor her cause and her late father's wishes to serve the realm. Rhaenyra believes so much in herself; Alicent doesn't. Rhaenyra's overconfidence, her "flouting to do as she pleases" is what is so attractive to a lot of viewers, me included, because, well, she doesn't give a damn. She can go against the conventions of her time because she has already entered the game in a good battle formation, has the means, and is ready to play it (I'm trying to go for a chess analogy here as we saw in the promo, bear with me).
Alicent on the other hand, has entered the game as a foreigner. She did not wish this, she has no historical ties to rulership, no dragon blood to base her confidence on, and no pride in taming and riding wild beasts. She is common as Rhaenyra is exotic. What Alicent has and brings to the game is "honor, duty, sacrifice." These values alone make Alicent compelling and intriguing because they are very subtle qualities and principles that one needs to notice to comprehend her character. They are not as easily identifiable as riding a dragon or slicing a wild boar.
Yet they are equally powerful, because as Rhaenyra plays the game in the open field, being free to make her own decisions, unstoppable in always getting what she wants and being able to claim it herself, Alicent plays the game behind closed doors, in septs, praying to the seven, following directions, seeking council, and moving strategically. Rhaenyra's battle is more visually impactful, but Alicent's is equally moving if one cares to observe and understand it properly.
Therefore, what you are saying about WoC standing by Alicent makes perfect sense because the motivations and experiences as well as the feeling of always having to try twice as hard to achieve what is simply given to others is a point of connection for WoC.
You also very poignantly highlight the show's "humanization" of Rhaenyra through two birth scenes, because again, she is this exotic being whom the audience loves to aspire to, but we must also not forget that she is special while also being human. Alicent's suffering in S1 very much humanizes her in my eyes and is precisely also what distinguishes her from a commoner. She becomes a strong woman who doesn’t shy away in the fear of danger, learns to hold her head high and pushes forward the interests of herself and her children. The hate Alicent receives is uncalled for, and it stems from a misreading of her character, despite being the most interesting character in hotd in my opinion.
I’m glad you decided to stan Alicent after reading all the horrific takes about her! There are so many people in the fandom who want to vilify her, but there are also many who totally connect to her and sympathize with her character, like queer people, WoC, etc.
I didn’t like what the show did with black characters in s1 either. They served mostly as props and had brutal deaths. For S2, it does seem as if the show will want to downgrade the events of B&C and continue emphasize the narrative of Rhaenyra’s superiority (and the Greens and Alicent will be blamed and hated a lot this season), but I honestly stopped reading leaks and spoilers because they affect me a lot. I’d rather wait and see what the producers decide to do with their portrayal and then comment on the events. I’m so scared about B&C though and how this will affect the Greens’ arc and their perception by the public, but again, I’ll be standing by Alicent’s side till the end lol. 💚
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self-ships-ahoy · 1 year
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Ok so we may be looking at a new main f/o but either way I have thoughts about Ramattra. And now that I have a couple hours of free time, I'm going to share them.
Right now, I'm thinking about how much of an impact I'd make in his life. I don't exactly think it's Mary Sue-ish (not that anyone thinks that's a bad thing anymore) to say that all of my f/os would be better off if I was a canon character in their story, and with Rama's background I just wonder...would the love he'd have for one human weaken the hatred he has for the rest, or perhaps delay the formation of Null Sector? Would he still form the group with the others and, with my s/i having joined him, not cross a point of no return and disregard innocents and the approval of his people? Or would he still reach that extreme and cause my s/i to leave in refusal to support him?
Love is a powerful emotion, and so is hate. It's a war within himself as strong as the war he is waging on humankind. So I can't help but wonder...would it be enough to alter the narrative, even slightly so?
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infizero · 2 months
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i think one of the things that makes toby fox's writing so great is his ability to tell a compelling narrative AND metanarrative at the same time. undertale isn't JUST about how people play games and the need for completionism, and it isn't JUST the main story that you play through. it's both! and both are equally important.
and i think the same will be true for deltarune. some people tend to think of it as black and white when theorizing, either focusing too much on the meta aspects without taking the actual plot and character arcs into account, or doing the opposite and saying that the meta aspects aren't important and won't end up being relevant to the story. it's both! it's always been both!!!
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lord-squiggletits · 7 months
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Actually the funniest example of Megatron apologism (neutral) I've seen is when people call it biased and rigged for Optimus to be the judge for Megatron's trial, but have nothing to say about the fact that Optimus let Megatron on the Lost Light AS CO-CAPTAIN which is ALSO incredibly rigged and biased and no one wanted it and Optimus barely had the authority to even do that.
It just seems like a case where people will always take the angle/interpretation that favors Megatron as a victim of Autobot eeeevillll, so they harp on how unfair it was for Megatron to be put on trial, but completely skirt over exactly how and why Megatron even got to serve parole/not rot in prison in the first place. I guess because it would disrupt the ever-present fan wank about how actually Megatron is being victimized for being put on trial and those Autobots are "just as bad" (lmao).
#squiggposting#i hate it too like#bc i DO see and agree with their takes to a point. about how the autobots arent all good#but their evidence is often cherrypicked and taken out of context. angled in the most biased way possible#it's like. bro i could've maybe agreed with you but your argument/evidence kind of sucks#you could make that argument much more compelling if you turned down the impulse to go cons good bots bad#also ppl seem to not understand that a character claiming something doesnt mean it's true#whether theyre deliberately lying or having a knee jerk reaction or not privy to key information#it's just. characters like megatron and prowl are literally known for being skilled with words/propaganda#or for being manipulative as fuck#you can't take things at face value that are spoken by notorious liars/manipulators/propagandists#especially ones like M and P who sre incredibly self righteous with no self awarenezs#but like back to the text of the post...what i mean is like#ppl will use OP putting M on trial as the judge as an example of his bias and M being victimized#but when an example of OP being biased in FAVOR of M comes up they barely give it credence#they only present the evidence that presents OP as some conniving evil bastard and M as a poor victim#in this context ppl need the evil autobots narrative so they only bring up the stuff that makes OP look bad and unsympathetic#do i need to pull out the mtmte receipts of M saying that being compared to OP is a compliment#or him saying that when OP hurts others he hurts himself
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reading dungeon meshi
#random thoughts#it has the kind of plot i hate where you retread the same plot point repeatedly while making progress elsewhere#like hi falin bye falin#like i cared about them finding falin. then they found her. and now she's gone again.#i don't like marcille but in like. a compelling way. she's my favorite archetype of character who is specifically female for some reason?#lady who thinks her way is the right way and she's morally right and therefore everyone else is wrong#high conscientiousness with low openness to experience. see themselves as agreeable dutiful and restrained while not being any of that#they tend to take on moralistic causes but they usually don't have a defined reason for WHY they're doing it so it just comes off as preachy#and the narrative tends to take their side with no basis in why#like when marcille tried to prove herself with the mandrakes and put everyone in danger and senshi conceded he was ALSO in the wrong???#and even marcille was like 'that wasn't my point at all'#that entire chapter made me mad it was so good#it's also doing that thing i hate when a piece of media introduces too many characters at once#like who's who what's what who is important who should i remember#i love the detail put into the cooking sessions!!!#i love how all the characters are so fucked up and not even in plot-important ways#like chilchuck's cowardice is very important to the plot but senshi was straight-up willing to let a man die for his flavorful cooking lmao#laios is. my man. i need him carnally.#i get that the whole 'got eaten by dragon' thing was not meant to be the Whole Plot but i feel like the background plot is just not my thing#either that or it wasn't set up in a compelling enough way?#idk. im still reading#all in all i think dungeon meshi might just not be my thing? plot-wise i mean. i love the characters and the general premise#of monster biology and environmentalism and cooking and augh#i don't like how everytime senshi corrects marcille on something so far he ends up going 'i guess i also need to learn a thing or two'#like on the mandrakes? the man has FIELD EXPERIENCE he was entirely in the right to prefer his method!!!#and on the environment thing? first of all marcille's whole thing is building artificial dungeons she SHOULD care about the food chain#SECOND OF ALL telling marcille she shouldn't kill so many fishmen isn't playing GOD or whatever#that kraken was a fucking. extenuating circumstance. it was literally there just to make marcille's argument credible#animals killing each other through the food chain is different from marcille using what is essentially a rocket launcher#god i ran out of tags. peace and luv bruvs 🤟 kind of have a hate crush on marcille now. need her
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ghoul-haunted · 5 months
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trying to create a little cast of npcs for a potential forum style RP and boy lemme tell you. as much hostility as I have for the source material, I have in fact accidentally created knock off versions of the original cast which is a testament to the author's skills. he did make some fucking fantastic characters. if only he could publish a book that didn't have me feeling a very specific kind of hostility when I reached the end. it'd be perfect. it's not even the kind of hostility where I want to create stuff because it's almost good. I feel like the author kind of hates the reader and you know what. the feeling is mutual, buddy. but I won't deny. I am obsessed with everyone here.
unfortunately I must return to the drawing board. we will make npcs.
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coping with trade rumors and waiver shit by getting really invested in some cute guys and their narratives from other, completely unrelated teams
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physalian · 6 months
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Pacing your Story (Or, How to Avoid the "Suddenly...!")
Arguably *the* most important lesson all writers need to learn, even for those who don’t give a damn about themes and motifs and a moral soap box: How your story is paced, whether it’s a comic book, a children’s chapter book, a doorstopper, a mini series, a movie, or a full-length season of TV (old school style), pacing is everything.
Pacing determines how long the story *feels* regardless of how long it actually is. It can make a 2 hour movie feel like 90 mins or double the time you’re trapped in your seat.
There’s very little I can say about pacing that hasn’t been said before, but I’m here to condense all that’s out there into a less intimidating mouthful to chew.
So: What is pacing?
Pacing is how a story flows, how quickly or slowly the creator moves through and between scenes, how long they spend on setting, narration, conversation, arguments, internal monologues, fight scenes, journey scenes. It’s also how smoothly tone transitions throughout the story. A fantasy adventure jumping around sporadically between meandering boredom, high-octane combat, humor, grief, and romance is exhausting to read, no matter how much effort you put into your characters.
Anyone who says the following is wrong:
Good pacing is always fast/bad pacing is always slow
Pacing means you are 100% consistent throughout the entire story
It doesn’t matter as much so long as you have a compelling story/characters/lore/etc
Now let me explain why in conveniently numbered points:
1. Pacing is not about consistency, it’s about giving the right amount of time to the right pieces of your story
This is not intuitive and it takes a long time to learn. So let’s look at some examples:
Lord of the Rings: The movies trimmed a *lot* from the books that just weren’t adaptable to screen, namely all the tedious details and quite a bit of the worldbuilding that wasn’t critical to the journey of the Fellowship. That said, with some exceptions, the battles are as long as they need to be, along with every monologue, every battle speech. When Helm’s Deep is raging on, we cut away to Merry and Pippin with the Ents to let ourselves breathe, then dive right back in just before it gets boring.
The Hobbit Trilogy: The exact opposite from LotR, stretching one kids book into 3 massive films, stuffing it full of filler, meandering side quests, pointless exposition, drawing out battles and conflicts to silly extremes, then rushing through the actual desolation of Smaug for… some reason.
Die Hard (cause it’s the Holidays y’all!): The actiony-est of action movies with lots of fisticuffs and guns and explosions still leaves time for our hero to breathe, lick his wounds, and build a relationship with the cop on the ground. We constantly cut between the hero and the villains, all sharing the same radio frequency, constantly antsy about what they know and when they’ll find out the rest, and when they’ll discover the hero’s kryptonite.
2. Make every scene you write do at least two things at once
This is also tricky. Making every scene pull double duty should be left to after you’ve written the first draft, otherwise you’ll never write that first draft. Pulling double duty means that if you’re giving exposition, the scene should also reveal something about the character saying it. If you absolutely must write the boring trip from A to B, give some foreshadowing, some thoughtful insight from one of your characters, a little anecdote along the way.
Develop at least two of the following:
The plot
The backstory
The romance/friendships
The lore
The exposition
The setting
The goals of the cast
Doing this extremely well means your readers won’t have any idea you’re doing it until they go back and read it again. If you have two characters sitting and talking exposition at a table, and then those same two characters doing some important task with filler dialogue to break up the narrative… try combining those two scenes and see what happens.
**This is going to be incredibly difficult if you struggle with making your stories longer. I do not. I constantly need to compress my stories. **
3. Not every scene needs to be crucial to the plot, but every scene must say something
I distinguish plot from story like a square vs a rectangle. Plot is just a piece of the tale you want to tell, and some scenes exist just to be funny, or romantic, or mysterious, plot be damned.
What if you’re writing a character study with very little plot? How do you make sure your story isn’t too slow if 60% of the narrative is introspection?
Avoid repeating information the audience already has, unless a reminder is crucial to understanding the scene
This isn’t 1860 anymore. Every detail must serve a purpose. Keep character and setting descriptions down to absolute need-to-know and spread it out like icing on a cake – enough to coat, but not give you a mouthful of whipped sugar and zero cake.
Avoid describing generic daily routines, unless the existence of said routine is out of ordinary for the character, or will be rudely interrupted by chaos. No one cares about them brushing their teeth and doing their hair.
Make sure your characters move, but not too much. E.g. two characters sitting and talking – do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them gesture, wave, frown, laugh, cross their legs, their arms, shift around to get comfortable, pound the table, roll their eyes, point, shrug, touch their face, their hair, wring their hands, pick at their nails, yawn, stretch, pout, sneer, smirk, click their tongue, clear their throat, sniff/sniffle, tap their fingers/drum, bounce their feet, doodle, fiddle with buttons or jewelry, scratch an itch, touch their weapons/gadgets/phones, check the time, get up and sit back down, move from chair to table top – the list goes on. Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t – what does that say about the both of them? This is where “show don’t tell” really comes into play.
4. Your entire work should not be paced exactly the same
Just like a paragraph should not be filled with sentences of all the same length and syntax. Some beats deserve more or less time than others. Unfortunately, this is unique to every single story and there is no one size fits all.
General guidelines are as follows:
Action scenes should have short paragraphs and lots of movement. Cut all setting details and descriptors, internal monologues, and the like, unless they service the scene.
Journey/travel scenes must pull double or even triple duty. There’s a reason very few movies are marketed as “single take” and those that are don’t waste time on stuff that doesn’t matter. See 1917.
Romantic scenes are entirely up to you. Make it a thousand words, make it ten thousand, but you must advance either the romantic tension, actual movement of the characters, conversation, or intimacy of the relationship.
Don’t let your conversations run wild. If they start to veer off course, stop, boil it down to its essentials, and cut the rest.
When transitioning between slow to faster pacing and back again, it’s also not one size fits all. Maybe it being jarring is the point – it’s as sudden for the characters as it is for the reader. With that said, try to keep the “suddenly”s to a minimum.
5. Pacing and tone go hand in hand
This means that, generally speaking, the tone of your scene changes with the speed of the narrative. As stated above, a jarring tonal shift usually brings with it a jarring pacing shift.
A character might get in a car crash while speeding away from an abusive relationship. A character who thinks they’re safe from a pursuer might be rudely and terrifyingly proven wrong. An exhausting chase might finally relent when sanctuary is found. A quiet dinner might quickly turn romantic with a look, or confession. Someone casually cleaning up might discover evidence of a lie, a theft, an intruder and begin to panic.
--
Whatever the case may be, a narrative that is all action all the time suffers from lack of meaningful character moments. A narrative that meanders through the character drama often forgets there is a plot they’re supposed to be following.
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comradekatara · 3 months
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Your atla analysis is the best so I wanted to ask your opinion on something I've found the fandom fairly divided on - what did you think of Azula's ending within the show proper? Unnecessarily cruel or a necessary tragedy? Would you say that her mental breakdown was too conveniently brought about in order to 'nerf' her for the final agni kai? Also, do you think it was 'right' for Zuko to have fought with his sister at all or would it have been better for him to seek a more humane way to end the cycle of violence?
okay so im saying this as someone who loves azula to death like she has always been one of my absolute favorite characters ever since i was a kid and i’ve always vastly preferred her to zuko and found her to be extremely compelling and eminently sympathetic. i am saying this now before the azula stans come for me. i believe in their beliefs. but i also think her downfall is perfectly executed, and putting aside all the bullshit with the comics and whatever else, it’s a really powerful conclusion to her arc. obviously that isn’t to say that she wouldn’t continue to grow and develop in a postcanon scenario (i have a whole recovery arc for her mapped out in my head, like i do believe in her Healing Journey) but from a narrative perspective, her telos is in fact very thematically satisfying.
no, she wasn’t nerfed so that they could beat her in a fight. the fact that she falls apart is what makes them feel that they can confidently take her on (although i do think in a fair fight katara could win anyway), but the whole point is that it’s not about winning or losing in combat. the whole point is that zuko and azula being pitted against each other in this gratuitous ritual of violence as the culmination of their arcs is fundamentally tragic. yes it’s a bad decision to fight her, and zuko should have chosen another path, but the whole point is that he’s flawed and can only subscribe to the logic he has spent his whole life internalizing through violence and abuse.
that’s why aang’s fight against ozai, while tragic in its own way, is also a triumph for the way in which his ideals prevail in the face of genocide, while zuko and azula’s fight is very patently tragic. there is no moment of victory or triumph. even as zuko sacrifices himself in a beautiful mirroring of “the crossroads of destiny” and as katara uses the element of her people combined with techniques across other cultures to use azula’s hubris and ideology of domination against her, it’s presented as moments of personal growth occurring within a very tragic yet inevitable situation. it was inevitable because azula had always been positioned as an extension of her father, and thus to disempower ozai also means disempowering azula, his favorite site of projection, his favorite weapon.
yeah, it does rub me the wrong way when zuko asks katara whether she’d like to help him “put azula in her place.” it’s not a kind way to talk about your abused younger sister. but it’s also important to understand that zuko doesn’t really recognize his sister’s pain, despite the fact that they obviously share a father, because he’s always assumed that she was untouchable as their perfect golden child and thus never a victim. and he’s wrong. zuko and katara expect a battle of triumph and glory, noble heroes fighting valiantly so that good may prevail over evil. but as they discover here, even more so than their previous discovery two episodes prior, a battle is not a legendary event filled with bombast and beauty until after it has been historicized. often a war is simply fought between pathetic, desperate people who see no other option but to fight.
aang’s ultimate refusal to fight despite having all the power in the world is what makes him so important as the protagonist. but katara and zuko both share a more simplistic view of morality and what it means to be good. and zuko assumes that by fighting azula, he can only be punching up, because she has always been positioned as his superior, and she (in her own words!) is a “monster.” and then azula loses, and his entire worldview shatters. joking about putting her in her place makes way for the realization that behind all her posturing and lying (to herself more than anyone) and performance and cognitive dissonance, azula has always been broken, perhaps even more than he is.
azula says “im sorry it has to end this way, brother,” to which zuko replies “no you’re not.” but i think azula is truly sorry, because in her ideal world, she wouldn’t be fighting zuko. she doesn’t actually want to kill him, as much as she claims to. she’s already reached the conclusion that zuko will only truly reach once their fight is over. she lacks a support system, and she needs one, desperately. if she could somehow get her family back, do everything differently, less afraid of the consequences, she would. she’s smirking, she sounds almost facetious, but really, she is sorry. as of this moment, she really doesn’t want it to end this way. but zuko cannot accept that, because in his mind, azula is evil. azula has no soul nor feeling. azula always lies.
her breakdown doesn’t come out of nowhere, either. it’s precipitated by everyone she has ever cared about betraying her. first zuko betrays her, then mai, then ty lee, and then ozai — the person she has staked her entire identity to and to whom she has pledged her undying loyalty and obedience, become nothing more than a vessel for his whims — discards her because she had the audacity to care about someone other than him. what i don’t think zuko realizes, and perhaps will never realize, is that azula betrayed ozai by bringing zuko back home. he was not supposed to be brought back with honor and with glory. azula specifically orchestrated the fight in the catacombs to motivate him to join her, and it’s not because she’s some cruel sadistic monster who wanted to separate a poor innocent soft uwu bean from his loving uncle, it’s because she genuinely believes that she’s doing what’s best for him. she believes that their uncle is a traitor and a bad influence, and she believes that bringing zuko home with his honor “restored” is an act of love. to her it is.
yes, she claims that she was actually just manipulating him so that she wouldn’t have to take the fall if the avatar was actually alive, but also, she’s clearly just covering her own ass. she didn’t know about the spirit water, and only started improvising when zuko started showing hesitation. but even if she was only using zuko, then that was an insane risk to take, because either way she was lying directly to ozai’s face. and zuko admits it to ozai while simultaneously committing treason, so of course ozai would blame azula, his perfect golden child who tried to violate his decree by bringing zuko back home a prisoner at best and dead at worst, and instead found a way to restore his princehood with glory.
we only see ozai dismissing and discarding azula in the finale, but it’s clearly a tension that’s been bubbling since the day of black sun. and we know this because we do see azula falling apart before the finale. in “the boiling rock” she is betrayed by her only friends. in “the southern raiders” we see that this has taken a toll on her, that she is already somewhat unhinged. she and zuko tie in a one on one fight for the first time. and she takes down her hair as she uses her hairpin to secure herself against the edge of a cliff. unlike zuko, who is helped by his friends and allies, who has a support system. it’s a very precarious position; she’s literally on a cliff’s edge, alone, her hair down signifying her unraveling mental state. azula having her hair down signals to us an audience that she is in a position of vulnerability. she is able to mask this terrifying moment wherein she nearly plummets to her death with a triumphant smirk, but it should be evident to us all that her security is fragile here.
and the thing is, even though she’s always masked it with a smirk and perfect poise, her security has always been fragile. azula has never been safe. azula’s breakdown is simply the culmination of her realization that no matter how hard she tries, she will never be ozai’s perfect weapon, because she is a human being. she is a child, no less. and there is no one in her entire life who loves her for nothing. zuko has iroh, who affirms to him that he could never be angry with zuko, that all he wants is simply what is best for zuko. but azula doesn’t have unconditional support in her life. she doesn’t even have support.
everyone she ever thought she could trust has betrayed her, and so she yells that trust is for fools. because she feels like a fool. of course fear is the only way; it’s what kept her in line all these years. azula is someone who is ruled by fear, and who is broken by the recognition that fear isn’t enough. her downfall is necessarily tragic because her worldview is wrong. the imperialist logic of terror as a tool for domination is her own undoing, just as ozai’s undoing is losing the weapon he has staked his national identity to. it’s a battle of ideals. aang v ozai: pacifism v imperialism. katara and zuko v azula: love and support v fear and isolation.
zuko is unfair to azula, it’s true. he tries to fight her even as he can clearly recognize that “she’s slipping.” instead of trying to help his little sister, he uses that weakness to his advantage, tries to exploit her pain so that he can finally, for the first time ever, beat her in a fight. it’s cruel, but it’s also how siblings act. especially considering the conditions under which they were raised, and how zuko has always viewed her. and in zuko’s defense, she has tried to kill him multiple times lately, both in “the boiling rock” and in “the southern raiders.” zuko is someone who gets fixated on a goal and blocks out everything else, including recognition of his surroundings or empathy for others. so of course when he’s promised to put azula in her place he’s going to exploit her weaknesses to do so. after all, isn’t exploiting his weaknesses exactly what azula does best? so he allows himself to stoop to her level, and in fact only redeems himself through his sacrifice for katara. but it is when azula is chained to the grate and zuko and katara, leaning on each other, look down and observe the sheer extent on her pain, that zuko realizes that “putting azula in her place” isn’t actually a victory. it feels really, really bad, actually.
they’re in a similar position as they were when they faced yon rha. and now it is zuko’s turn to understand that he is not a storybook hero triumphing over evil, but rather a human being, facing another human being, in a conflict that is larger than themselves. to “put someone in their place” is to imply a logic of domination, of inherent superiority, that someone has stepped out of line and must be reordered neatly into the hierarchy. but aang disputes the notion, ozai’s notion, that humanity can be classified along these lines, that there exists an ontological superiority among some and not others. so operation: putting azula in her place was always going to be flawed, even if she was performing competency the way she always does, because they’re nonetheless subscribing to her logic.
of course they should be helping azula, of course they should be reaching out to abuse victims through support instead of more violence. but first they must recognize her victimhood. first they must come to understand that they didn’t get lucky, and they didn’t dominate her because they are more “powerful,” that they weren’t “putting her in her place.” they must understand that they are not heroes fighting villains in a glorious trial by combat. that the logic of the agni kai is flawed. that they are all victims. that they are all just scared, hurt children who are still grieving their mothers.
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nerdietalk · 9 months
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In the original Adventure Time, Fionna wasn't really given any kind of personality. She's a self-insert for the romantic plights of other characters. Her stories revolve around love triangles, quirky relationship drama, and romantic foibles. And even within these stories, the drama is largely conflict free. No one's really at fault and all misunderstandings are cleared up without issue.
In comparison, Finn experienced a lot of major conflicts. He torpedoed his relationship with Flame Princess in one of the most uncomfortable and ill-advised manipulations I've ever seen in any fictional medium, to the point I was reluctant to ever return to the show afterwards. But through that mistake came growth and change. Finn made a lot of mistakes, but he learned a lot of lessons.
What's really interesting about Fionna and Cake is how it characterizes Fionna through that lens.
Fionna, created as a "copy" of Finn and Jake, was always the most mature person in the room. She was cute, graceful, and solved every problem without issue. But when she's only written like that, there's nowhere for her to grow. No room to change.
Adult Fionna is inherently irresponsible. She's flighty, abandons problems on whims, and she's oblivious to people's pain unless its extremely visible. When she travels through the multiverse, she views problems through narrative tropes. She talks about apocalypse rpgs and heroic fantasies. She's shockingly self-centered and ignorant to the suffering of others. When she looks at Simon, she can only see that she's "boring" compared to Ice King's "fun." She lived in a world with clear cut moral lines. No complications.
When adventuring for the "first" time, Fionna complains about the outfit. She can't move around well in the skirt. Prismo is baffled. "You never had any trouble with skirts in my stories." She wasn't written for practical considerations in mind. She was written for easy fun for a first-time writer.
As a form of escapism, Fionna is flawless. In the real world, Fionna has never faced a real challenge that forced her to grow up.
And what really just absolutely sells this writing choice is that the narrative doesn't make this as a potshot against fandom or womanhood. It doesn't look down on Fionna, it just communicates that this is the kind of person she became as an adult. There's nothing demonized about the idea of fandom or Fionna's womanhood. It writes Fionna this way because its interested in how she can be a real person, with real flaws. The moment to moment existence of Fionna and how she can function as a real person when the cameras turn off.
Fionna has to face challenge to grow as a person. She can only be a fully developed character when she gets the opportunity to be wrong, to make mistakes, when she's forced to think through her actions. And the show's willingness to confront this idea and what it means for Fionna's existence is so genuinely smart and compelling.
Adventure Time whips is what I'm getting at.
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felassan · 9 days
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New Details on DA4 from this IGN article: "Dragon Age: Dreadwolf Is Officially Being Renamed, With Gameplay Reveal Set for June 11 - EXCLUSIVE"
"BioWare confirmed that The Veilguard will feature seven playable party members, and that it will feature “fun and fluid, moment-to-moment combat” while continuing to center strategy via the unique powers of each companion.
BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and compelling group of companions.”
“One thing that’s important to remind fans is that every Dragon Age game is a new and different experience and this game, more so than ever, is about you and your companions – a group that you must rally to fight by your side,” McKay tells IGN. “We can’t wait for players to meet, connect and form their own personal relationships with the unique companions that make up The Veilguard. That’s the spirit of this game…of this story. Choosing who will join you on your adventure, fight alongside you, and be there by your side in the end.”
McKay claims that the name change wasn’t a matter of focus testing, which commonly informs decisions like these. He even goes so far as to admit that sticking with Dreadwolf might have been easier.
“We actually think sticking with Dreadwolf would have been the safer choice – ‘Dread Wolf’ is a cool name after all!” McKay says. “In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created. We’ve worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways.”
As for why it’s not simply named “Dragon Age IV,” McKay says it’s for the same reason that Dragon Age Inquisition wasn’t called “Dragon Age III: Inquisition.”
“Every game in the series tells its own unique story and the title is an important element to help set the stage for the next standalone adventure inclusive of its own hero, companions, narrative arc, villain, setting, etc,” he says.
Asked what it means for BioWare to finally be able to show The Veilguard to the world, McKay said, “As the studio head and executive producer, it’s been incredible to see the journey, resilience and passion that this team continues to bring every day. We have an incredible group of both BioWare and Dragon Age veterans who have been with us for years, as well as new faces and voices that love the series who have helped to create an unforgettable experience we feel will be worthy of the Dragon Age name.”
So who exactly are the Veilguard? In the lore, the Veil is a barrier between the physical world and Fade, which is Dragon Age’s spirit realm. Solas, who helped create the Veil, now wants to destroy it. Hence, as McKay puts it, “the Veil needs guarding.”
While acknowledging that the why and the how is definitely spoiler territory, McKay says, “The biggest clue I can share is that you and your companions – that make up The Veilguard – are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas.”
McKay isn’t quite ready to reveal the party members quite yet, but does provide some hints on what to expect, including some initial info on romances.
“We spent a lot of time making our companions feel authentic based on their own unique experiences within this larger fantasy world, which in turn makes the relationships you form with them feel even more meaningful. We’ve tapped into Dragon Age’s deep lore and explored its most iconic factions to bring each of the seven companions and their stories to life,” he says.
“I won’t spoil next week’s reveal but I can say we’ve created a story where you can impact the world and the companions that surround you. Player agency is important to the Dragon Age: The Veilguard experience and allows each player to form unique personal connections with their companions of choice. And, yes, you can romance the companions you want!”
McKay says the decision to pare the number of companions from nine to seven is mostly down to it being the “right number for the story we’re telling.” Each one is intended to represent a unique faction or element from Thedas, and will feature their own arc with “stories of love and loss, each with meaningful choices and emotional moments.”
He continues, “As you accompany your companions to unravel their backstory and earn their loyalty and friendship, you’ll visit more regions of Thedas across a deeper variety of biomes than any Dragon Age before it.”
McKay mostly sidesteps questions of how Inquisition’s characters might fit into The Veilguard’s story, though he does confirm that it will once again feature an original protagonist similar to The Warden, Hawke, and The Inquisitor, noting that each Dragon Game has its own standalone story with its own thread and conflict.
“Games across the Dragon Age franchise are never designed as a game-over-game continuous storyline. There are familiar arcs, factions and heroes important to the overarching Dragon Age universe that weave through the new story we’re telling,” he explains. “The previous games, characters and events aren’t the anchor of Dragon Age: The Veilguard it’s about your adventure with a brand new cast of companions that you must rally to fight against a powerful force.”
He once again teases another villain beyond Solas: “I don’t want to get too deep into spoiler territory but I can say that the Dread Wolf is not the only god players need to be worried about.”
When The Veilguard is finally revealed on June 11, BioWare’s presentation will include 15 minutes of gameplay from the opening moments of the game, which will help set up the story. On the gameplay front, McKay says that The Veilguard’s combat was a “big area of focus” and something the team wanted to push forward. Among other things, McKay says that The Veilguard will feature an ability wheel designed to give players more direct control over their characters.
“As an RPG, strategy in combat is important as you bring two companions to every fight. Each companion brings unique powers and abilities that have a direct impact on how you choose to take down the enemies at hand,” he says. “To add another layer to that strategic element, we’re introducing a new ability wheel where you can pause the action and set up your next move – whether it’s your companions’ abilities or your own.
“The ability wheel opens up a huge amount of strategic possibilities, giving players the ability to control the flow of combat and link powerful combinations of abilities between players and their companions that can quickly turn the tide of any battle. We think we’ve found an exciting balance between fun, fluidity and strategy for every encounter.”
“This is a game and experience that continues BioWare’s tradition of single player RPG storytelling set in the epic fantasy world of Thedas,” McKay says. “We know Dragon Age fans and the community have been waiting a long time for the next game and we could not be more excited to share our gameplay reveal on June 11.""
[source] (emphasis mine)
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wait wait wait guys have you ever thought about how the Mighty Nein are everything they shouldn’t be upon first glance
no no guys guys listen to me they’re all the antithesis of what they’re meant to be and that’s why they’re such amazing and heartfelt characters
like, Caleb is a wizard who’s afraid of his own fire magic. his own power causes him to falter in battle. his strongest spells are his most dangerous to himself. wizards are supposed to be prideful of their magic, but Caleb’s is the reason he hates himself
Beau is a monk who never wanted to be. her job is one that people normally associate with being calm and collected and Beau was a wild rebellious kid who got dragged into this line of work against her will. she never wanted to be this!! but now she is and she’s gotta deal with it!!
Fjord is a warlock who never wanted power from his pact, which is why you’d think a warlock would make their pact at all. but no. Fjord made his pact because he wanted to live, not because he wanted power. he was a scared orphan who hated his tusks, not a buff, muscled, angry half-orc like people assumed
Nott is NOT, that’s the whole crux of her narrative! she wasn’t pretty, like a halfling girl was supposed to be. she wasn’t a goblin, she was just transformed into one. and not only that, but despite being a three-foot-tall alcoholic kleptomaniac, she’s the mom of the group!
Jester is a Cleric whose god isn’t actually a god and who would much rather bash bad guys over the head with her lollipop than have to stop and heal her friends!! she’s a bubbly, optimistic ray-of-sunshine, but you know when she says she’s gonna change the world with friendship she means it as a threat
Mollymauk is an amnesiac, but he doesn’t want to remember who he was. if you ask him, that wasn’t him! he might be a flirtatious hedonistic carnie, but he’s also single-mindedly devoted to making the world a better and more loved place than it was when he found it. he’s a liar, but he means well. he’s an arrogant fool, yes, but he’s right! he did it! he left it better!
Caduceus seems like he’d be creepy and grim from growing up in a graveyard, but he’s actually the most chill out of the entire Nein by far. he’s calm, he’s sweet, and he’s comforting, more than anything else. you’d think he’d be amazed by seeing the outside world for the first time, but he spends the whole time knowing that one day he’ll return home, that he wasn’t supposed to be the one to leave
Yasha is a barbarian with skeletal wings and a dramatic, monochromatic look, but she’s a complete sweetheart. she’s Molly’s best friend, she was a carnival bouncer, she’s a lesbian disaster who collects pressed flowers in a book out of love for the wife she lost. those black wings were actually hiding soft white feathers
Essek was born straight into the den of politics, he was a spymaster, he literally started a war for his own gain, and yet. he’s sounds irredeemable on paper, but. he’s not!! sure, the Nein kind of have to drag his alignment kicking and screaming into neutral, but they manage it. Essek learns and grows and he overcomes his nature. he becomes good, against all odds
guys guys guys don’t you see it!! look at them!!they’re such compelling characters!! they’re everything they’re not supposed to be!! dude y’all how didn’t I realize this earlier!! they subvert their narratives in the most interesting ways ever and I justhshsbhshshsjnsmshsnhsfn!!
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sabertoothwalrus · 2 months
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I’ve seen you post some labru stuff and I’m curious what your thoughts on it are. personally I don’t see it? I can buy Kabru having feelings for Laios, but I think Laios wouldn’t be interested in Kabru, so it makes me wonder why so many people ship them. (Tbh I feel like Kabru has more chemistry with Mithrun anyway)
Sorry if this ask sounds rude, I just genuinely don’t understand the appeal of the ship, but I want to understand and I trust your analysis of characters very much :] maybe there’s something I’m missing
I really like both ships, actually!
For labru, there’s sooooo much I could talk about. The inherent homoeroticism of being narrative foils. The inherent homoeroticism of being the king’s advisor. All of chapter 76. The fact that Kabru has mask upon mask upon mask, and Laios is the first person that made his facade absolutely crumble.
Kabru struggles with being genuine!!! Everything he says and does is so perfectly calculated, even when he sort of means it. But since Laios doesn’t get social cues, Kabru gets thrown for a loop.
I get so frustrated when people act like Kabru still hates Laios by the end of the manga!!!!! He killed those corpse retrievers for being corrupt, and yet he couldn’t bring himself to kill Laios. He has such a strong sense of justice, and knew that killing Laios would be a mistake. Because, after meeting him, he could tell he wasn’t actually evil. He’s strange, sure, but not evil.
Kabru DEFINITELY wants to be friends with Laios!! He was not lying about this!!!
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But this last comic shows how much Laios wants to be friends with Kabru, too. He’s so nervous after calling Kabru his friend 😭 he doesn’t want to be presumptuous and fuck it up again.
Laios does show an interest in Kabru, at least when Laios thinks he’s interested in eating monsters too. Like,, what was up with THIS
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Laios’s gaze is LINGERING. Plus, (this is before that bit at Thistle’s house when he forgets his name) he brings up Kabru when they first form their plan to eat Falin.
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And maybe this is just because of my own personal experiences, but Laios reminds me a lot of my own girlfriend. I think they have a similar flavor of gay/aspec & autism combo where, had I not asked her out first, she probably never would have considered being interested in me. But she was very down when I did.
The tricky part about labru is more the political aspect. Regardless of whether you see Laios as aroace or not, he’s in a situation where he will probably get married. He had a fiancée before he was age 13, likely betrothed since he was a baby. He’s already comfortable with the idea of getting married because He’s Supposed To.
However, Laios is king, and could make gay marriage legal if he wanted to (He would probably do this for his sister and Marcille before considering it for himself ). But at the same time, I think Kabru would object to Laios making whatever policies he wants without considering the repercussions of how other kingdoms might react, especially when they’re just getting Melini off the ground and need lots of support from other countries. Laios and Kabru getting gay married anyway and dealing with the aftermath could make for a really compelling story.
I do think Kabru would be a good ruler. He’s already fit for it. He speaks a dozen languages, he knows people and their motivations, and likes politics. The manga already joked about Chilchuck’s daughters trying to marry a king, so it seems like noble blood isn’t too important, but Kabru’s foster family IS nobility. When it comes to heirs, I do like trans Kabru headcanons, but at the same time, I think it’d be cute if they adopt anyway. Kabru seems like he’d have strong feelings about adoption given,,, yknow.
The alternative version of labru to this is Laios gets straight married out of obligation, and Kabru is his mistress hdhdhshsj. I don’t know if I could see Laios doing that? or if Kabru would risk the scandal of being outed as Royal Advisor and Regent trying to seduce the king. It could go SO downhill. but maybe that would be fun.
NOW FOR KABUMISU.
I knew people shipped them, and I could see the basis for it while reading, but I wasn’t really sold on it until the very end. There’s something about “I had no desires left. I decided to create new desires, and one of them is you” that’s really charming.
There’s also something funny about “the demon ate my heterosexuality so I’m gay now”
I think it’s interesting that Kabru hates elves. He was raised by them, and he hates them. He hates feeling patronized by them. He made absolutely sure that elves wouldn’t take control over Melini, not just for his sake, but for Rin’s.
But Mithrun’s interactions with Kabru are founded on more mutual respect. Though, that’s not to say that Mithrun doesn’t still have his biases towards short lived races..
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Where Laios doesn’t understand social cues, Mithrun does but just doesn’t care. For that reason, I think Kabru would enjoy spending time with Mithrun. It’d give him a break from his compulsion to calculate all of his social interactions. But at the same time, Kabru is the KING at bottling his emotions. Mithrun is blunt, but also doesn’t care enough to pry. If Kabru had anything bothering him, I could imagine him seeking Mithrun’s company to avoid thinking about it. Could make for a fun dynamic.
I do think it’s funny that Milsiril 1) took care of Mithrun for potentially 20 years and 2) is only four years older than him. I imagine this could lead to funny situations.
I don’t ship things for no reason! I think both of these could work platonically, romantically, one-sided, or even “requited but they don’t do anything about it.” Their relationships compel me and I think it’s sort of bad faith to brush off either like they’re nothing more than baseless yaoi pair-the-spares. To me, I see just as much of a foundation in the source material as farcille.
After all, dungeon meshi isn’t a story about romance, but it IS a story about love. It’s a story about life and death and grief and the love that comes with it. Regardless of shipping, these characters love each other!!! And I love talking about it!!
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familyabolisher · 7 months
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you said that you don’t take lines of questioning / thought about “romanticizing” dark topics (SA, incest, etc.) seriously. would you mind elaborating on that? what does it mean, if anything, to romanticize? i think i get why it’s a fundamentally reactionary (or just silly?) thing to be concerned about, but would you mind elaborating on why?
thanks! your posts have been very illuminating on this sort of thing.
okay so let's talk about "romanticise" as a literary discourse for a second because there are a handful of things happening with its usage:
is the assumption that there exists a state of non-'romantic' discursive matter from which something 'romantic' is being created, and the content of the text in question is the process by which that creation is happening;
is the use of 'romantic' to describe something that appears to the viewer as desirable and attractive, thus obscuring the ways in which it is harmful/abusive/violent/&c.;
is the idea that this 'romantic' state represents something morally odious due to the ideas it might impress upon the audience about the nature of the discursive matter made 'romantic' in question.
i think it's worth breaking each of these assumptions down because i don't believe that any of them actually hold water, and i find that they in fact telegraph some pretty reactionary paradigms around literary criticism.
first is the idea that there exists discursive matter that is not "romantic," here to mean suffused with cultural narratives that render it desirable, and that the matter in question only takes on these desirable qualities after undergoing this process of "romanticisation." by this logic, the matter is in fact prediscursive; the onus of constructing a “romantic” discourse lies solely with the cultural response. when in practice, normative cultural assumptions and the media that interacts with them exist in a feedback loop relative to one another, and it surely makes more productive sense to engage with the apparently objectionable material not as an object that creates or even necessarily reifies a normative cultural standard, but that interfaces with that standard in what could potentially be any number of variant forms. this widens the scope of our response as an audience—we might well say that a depiction of XYZ was tasteless, clichéd, voyeuristic, lacked interest in the interiority of its subjects, &c. &c., just as easily as we might say that it engaged with extant cultural narratives in compelling, thoughtful, meaningful ways. we're not taking the cultural object as the didactic “creation” of a social norm—we're situating it within the norms from which it already emerged.
the second is the idea that this ‘romantic,’ aesthetically desirable construction must necessarily obscure the ways in which the subject matter is harmful (however we define ‘harmful’). i find this position v condescending, towards creator and audience alike—one way of crafting horror that can be really exceptional when done right is the total sealing-off of the narrative from any didactic intervention, any suggestion that what's being depicted is morally “wrong.” the dissonance between subject matter and audience—and/or between subject matter and creator—can be brilliant when you can have faith that that dissonance exists. audiences aren't little babies who learn our morals from our media; we're prepared to critically engage with and respond to a discourse presented to us. as i said above, doing away with this whole “romantic” sheen as an obfuscator of violence opens us up to new, more precise, more compelling readings.
the third – and imo, the most damnatory – is the suggestion that the narrative itself represents a potential site of harm due to the underlying ideology that it imposes on those who engage with it. like, we're still adopting this approach whereby we construct and engage with narratives for instructive purposes; if we see a depiction of sexual abuse that renders the abuse pleasurable, aesthetically pleasing, desirable, then we absorb this idea that sexual abuse is pleasurable and aesthetically pleasing and desirable and thus covet the position of the subject in question. i don't think this is necessarily true! i'm obviously not suggesting that we don't absorb and reproduce our cultural narratives in media – as i said in the first point, there exists a feedback loop between the two – but i think we as audiences and critics ought to think more highly of ourselves than to imagine that we are incapable of seeing some fucked up shit given an aesthetic gloss without asking why the aesthetic gloss is being used, how the creator is making use of perspective, how we might respond to it, etc. and i just don't think narratives ought to be instructive or didactic; nor do i think creators bear responsibility for how their work is received to the extent that they are obliged to orient their discourse towards a presumed impressionable individual for whom every action or aesthetic contrivance is a categorical imperative. this is the oldest and honestly the most boring debate in the book; the question of "moralism" in fiction has been done half to death by now, and i don't see any use in rehashing it to any significant extent. suffice it to say that the “moralist” approach is stultified and limited and intellectually dull.
note that nowhere in this did i say that there are never narratives that ought to be called into question for their depiction of X, Y, or Z; just that i think we need better, more precise language to defer to do when we do so. simply put, i think it's possible to make a piece of art that holds these “romantic” qualities, and doesn't have a guy walk in midway through and go “by the way, abuse is Bad/age gaps are Problematic/mental illness is Unsexy,” &c., and still greatly compel me wrt its subject matter. & that is a statement which exists in straightforward contradiction to the idea that the term “romanticise” communicates anything necessarily and inherently condemnatory about a text, so, i don't use it.
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humdrummoloch · 8 days
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Here's an exercise to apply to your story: pick any scene and build up its stakes.
Most scenes should have at least a tiny bit of tension. Not every scene has to drip with artificial melodrama, but if the audience doesn't see a good reason to care about what's happening, they probably won't.
Using this 3-part exercise I just made up, just with a few quick bullet lists, you can dissect that scene's stakes and make them mean something.
PART 1: THE TELLING
Take a moment to focus on the stakes in your scene. What's the worst that could happen? List them.
Here's the rule: if a stake is obvious, don't count it.
Wrong: "If he kills me, I die."
Wrong: "If the villain fails to get the artefact, he fails."
Wrong: "If I lose this match, I lose."
Sure, yeah. But what ELSE?
Correct: "If I die, there'll be no one to protect my family."
Correct: "If I don't get this magical artefact before the hero stops me, my plans to take over the world will be sabotaged."
Correct: "If I lose this match, I'll never make it to the championships and show the world what I can do."
The stronger these stakes are, the better (within reason). "So-and-so might die" isn't a compelling (as it could be) narrative stake even in stories where people do die.
Even in low-stakes stories, the characters care about those low stakes. If it's important to them that they impress that client or get that job, tell us WHY they care. Is it their lifelong dream, or the promise they made to their dying mother, or the job that'll take them away from a horrible living situation? Will failure embarrass them in front of their crush?
PART 2: THE SHOWING
Now you know what could go bad, let the audience feel it. Just take things that matter and tweak them so that they're tangible.
"If I don't join the fight, my friend might die!" -> Show us an enemy raising a sword about to strike their friend down if the character doesn't rush in to save them NOW.
"If I drop out, I'll be a bad daughter!" -> Show us her parents bragging about their kid's academic performance and telling her they're happy they have a good kid with a bright future instead of some "no-good delinquent."
"If I don't pay by next week the bank's gonna take our house!" -> Show us the character begging for just a few more days, show their reaction to overhearing someone talking about buying the house from the bank to bulldoze the property. Show what the house means to them and how they made it their home.
PART 3: THE HAPPENING
Remember, a bullet seems a whole lot deadlier when it doesn't literally miss every time. But it would be strange if every scifi involved the whole planet blowing up, right? Or if the main characters all died? So, you have to show us you're not kidding by employing a secret third thing. Here's the trick to this: divide up the stakes into pieces and make one of the pieces happen.
If the protag's team is in actual danger, just one of them can die. Maybe even someone "essential" -- the climax will be boosted from the team overcoming this setback, the story becoming more clutch and unpredictable to the audience.
A marriage on the rocks? Show that their previously happy kid is suddenly hiding things from them and failing in school.
The city in danger? Show us buildings being knocked over.
Hell, the protag themselves in danger? They've got a leg they might not be using.
If a stake can't be split down like this, it might be better to have the bulldozers show up at the house during the climax. Maybe even let the house fall.
After this exercise, your scene should now feel a whole lot more weighty, whether it's a job application or a final battle to the death. Again, not every scene needs tension and it can go too far and become silly, but I hope this exercise helps you the way it helps me.
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txttletale · 6 days
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If we're asking about games on your list of favourites, as someone who adored Paradise Killer, I'd love to hear your thoughts on it! I always enjoy your analysis.
so first of all the aesthetics of paradise killer are really good. usually games that were written in english but read like translations from japanese irritated me, but here i think it is very much leaned into and embraced as an aesthetic and set of cultural signifiers in its own right, which i really enjoy. the character designs are outlandish and charming. but what i really like about it is like, the way the core premise works
in most detective games, there is a correct answer, and not getting it is a failure state. you can't end a case in ace attorney with your innocent client being convicted, you can't get the wrong guy in the frogware sherlock holmes games. and this invariably, even if the game is critical in other aspects, tends to come around to a fundamental faith in the legal system and authority, right--something that's kind of baked into the detective genre at a fundamental level.
paradise killer upends that by simply saying "you are the detective. get the facts you need, make a compelling argument, and if the authorities above you believe you then you get to distribute justice as you see fit." you arrive on the island you're investigating and you're immediately told "hey, this member of a disenfranchised underclass did it, we've already arrested him, here's the evidence." and absolutely nothing stops you from taking that evidence and walking into the trial room and presenting it and saying "yep, he did it!" and beating the game! it's not a 'bad ending', you don't get a big popup saying 'you're wrong', the powers that be just accept the convenient narrative you've been given to present and everything moves on.
i like this from both, like, an ideological perspective, and also from an interpersonal stakes perspective. in most detective games, you can't miss a crucial piece of evidence, either because the game will not proceed until you pick it up or because you'll be forced to restart the 'trial' or 'deduction' segment when you game over because you're missing it. in paradise killer, whatever argument you put forward, if enough evidence supports it--even if you know for a fact it's wrong!--leads to the person you're accusing being executed. so the stakes are much higher, right, because instead of a game over screen and trying again, getting it wrong means that's just... how the game ends, with an innocent person being executed.
and more importantly i think it does a fantastic job--better imo even than something like disco elysium--at deconstructing the fantasy of justice. a constant theme of the game and something that the protagonist repeats often is "there is a difference between facts and the truth". you can withhold evidence at trial because it implicates your friends, or misrepresent it to implicate that bitch you hate. nothing in the system exists to stop you getting wrong, in fact your superiors encourage you to make the easy completely stritched up conviction and move on with your life.
and at the end, even if you get it right, if you catch all the criminals--all the time you spend investigating this island shows that, like, the society you're part of is fucking evil! you're all deranged immortals making constant human sacrifices to your evil gods! and you don't change that by solving the case, the whole thing just packs up and moves on. you don't get any comfortable resolution to that or to your role in it. you can play lady love dies as a diehard true believer or as a dissident rebel but either way she's ultimately just another cog in a machine, dispensing an alien and uncaring justice that is only attached to any real morality or truth by your decision to do so. a genuinely incredible game.
plus i like how whenever you open it a voice says 'paradise killer' so you know you're playing paradise killer
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