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#*varric telling the story etc
mabaris · 3 months
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that stupid comicbook.com article and also fan response in general to the companion romance situation annoys me so bad for the sole reason that everyone acts like the only people in the game are the pc and playable companions
#mine#dragon age#so many people use dorian as justification and like. you know we could have non romanceable characters who are gay#where’s the people using cassandra as evidence for why this is good actually#‘it limits the types of stories you can tell’ with THOSE specific characters. however there are probably others#i’ll admit i thought it was bizarre that they made every companion romanceable. i hate to make this comparison bc i know everyone has been#saying they’re similar when they’re really not. but that specifically feels like some baldurs gate shit#but like. think of leliana in inquisition. joker in mass effect. etc. characters whose story develops even if they’re not going on missions#it’s just this weird video game conception that sexuality only exists for romanceable characters#(or i should say. people assume every NPC is heterosexual by default. until proven otherwise by a romance arc)#but like. everyone uses the dorian example. his conflict with his homophobic father happens regardless of whether you romance him#it’s not tied to the fact that he’s romanceable. y’all just see sexuality as only relevant when you personally can or cannot smash#idk if the lighthouse will be populated now that we know it’s in the fade but theoretically we’ll have allies#and some of those allies. may identify as something other than cishet#or other than pansexual if that’s the problem but grow up. pansexual characters are not cheap and not lesser#playersexuality is a concept so gamer bros can pretend their companions are straight#because if they don’t interact with dorian and sera they can pretend everyone is straight in this game#here’s the thing like. i can understand the disappointment that every character is romanceable bc. sigh. gaider does make a good point#but that’s not what’s going on here. people are upset the companions are explicitly pan and the game is Woke#and they might try to spin it as ‘b but what about dorian’s arc in a game like this’ when once again#there may be other characters. who are not companions. who we spend time with#varric and solas are literally in all of the stuff we’ve and neither of them are playable#come ON
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noisy-weasel · 1 year
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I don't think this is completely in character cause I don't really see chevalier becoming "friends" with anyone but I do love headcanoning him and my mc becoming somewhat close over a love of books and military history and everyone thinking it's really weird when we like read together or talk books together cause what do you mean you actually like hanging out with chev??
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shadowglens · 9 months
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ok but here lies the abyss still drives me absolutely bonkers, it’s so good!
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orionlancasterr · 3 months
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I love introducing characters that base their worth off of the people they are close to by the perspective of another character sorry its so fun
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felassan · 3 months
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[link] to a video interview with DA:TV Creative Director, John Epler.
Notes:
In-world it’s been 9 years since the events of DA:I
“At the end of Trespasser, Solas declared he was going to break the world to rebuild it”
The section of the game that we saw in the Gameplay Reveal takes place “after Varric and another handful of adventurers, the initial Veilguard, have been tracking him down throughout Thedas”
If you have played previous DA games, there’s a lot of lore and references in DA:TV that will add to the experience
No save transfer, but there are opportunities to reference what you did in previous games
Tevinter is the most impressive civilization in modern Thedas because it’s a nation that runs on magic
Lore/art direction: “Magic has started seeping into the world through Solas’ ritual”, “and so you’re seeing the effects of that on the space, and on the visuals as well”
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles
They wanted to provide more opportunities to spend time with the characters in a way that previous games didn’t allow for as much
They “did start a first version of Dragon Age 4 after Trespasser. Anthem came out, we needed to ship development to that. And when we came back we really rebooted development, started fresh, but the story has remained the same throughout, the goals of that story have remained the same. We’ve always wanted to take Solas’ story and put a final conclusion on that” (Fel note: the previous project was code-named Joplin. It was since revised to such an extent that its code name changed to Morrison, per the Bio25 book. This sounds like lots of the story, beats, themes etc from Joplin have remained despite the project change :>)
“A lot of what we want to do in this game is show the story as much as tell through conversation, dialogue”. They want the spectacle to be part of the storytelling, they want the player to be able to feel the story happening around them as much as it being told to them
They aren’t getting more specific regarding the release date as yet beyond Fall 2024
Game is coming out on Xbox Series S and X, PS5, PC
Will it be playable on Steam Deck? They are “not going to get into that quite yet, so”
[source]
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Why so much Solavellan hate?
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Whether I was blissfully ignorant or simply lucky before, but I never have seen so much negativity towards people, who romanced Solas in all eleven years of being a part of the fandom as I did in the last weeks.
"Solas doesn't care about her", "It's been 10 years, they moved on", "You are not default Inquisitor, stop asking for much", "Stop asking for solavellan content in DATV", "This story was never about Lavellan, Solas woudn't spare her", "Stop being delusional - Lavellan isn't special, his friendship ark has the same impact".
First of all, why the fuck do you care? It's a single player game. Everyone has the canon they create. My choices does not impact yours in any way.
Secondly, who are you to tell me what my character is feeling? What can and can't I hope for?
Thirdly, it's you who are delulu, if friendship and love is the same thing in life. While friendship with Solas still impact his view on modern people, Inquisitor isn't the one solely responsible for it. To get "You showed me that I was wrong" line in Trespasser, you have to have 1 approval from Solas. Again, one. His banter with companions (Cassandra, Varric, Dorial, Iron Bull, Blackwall, even Sera) - all of it shows how gradually he opens up. He is ready to challenge his views. He does change them. In Teviwnter nights or comics taking place after Trespasser, Solas doesn't want to hurt people. He tries to minimize the risk. He talks with Varric ffs in DAV prologue. All of it exists even if Inquisitor and Solas hated each other. So no, neither Inquisitor, nor romanced Lavellan is the reason why Solas decided not to be cruel. It's in his nature.
The romance is not about "loving her convinced him not to kill modern people". It's about respect, patience, kindness and being gentle with each other. It's about understanding and accepting that trust is hard for Solas. It's about understanding and accepting that Solas has to hurt Lavellan by leaving her to spare further, much bigger pain of realizing men she is with is a persona. It's about forgiveness and love persevering. It's not about his plans for the veil/evanuris/spirits etc. It's about Solas and Lavellan as two people who fell in love.
Solavellan as a group kept this fandom alive during years of silence. It has gathered numerous fantastic, beautiful and talented people who made art, researched lore, shared fanfics. Why does it bother you when someone finds something to enjoy and isn't hiding it?
ffs
those haters didn't even listed to Solas and Lavellan banters, and they think of themselves as judges of truth, smh
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theheraldsrest · 8 months
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I didn't realize it had gone through as a submission my bad 😂
Inquisition LIs reaction to hearing their Inquisitor through a door saying things like "you are the most beautiful thing I have ever seen, you are a gift from the Maker, I love you, I'd die for you, etc.", thinking they're with someone else and running in, just to find out the Inq. is talking to a baby nug/Mabari pup they snuck into Skyhold?
“Romanced Companions reacting to Secret Baby Nug/Mabari Pup”
Here you go and thank you again, @queer-edmundpevensie for the ask! Also, more jokes!
When the Inquisitor asked Bull if he had a spare plug they could use, he said “Sorry, I don’t have any Chargers.” (Maybe a little sorry)
-Lord Lex
Cullen
”I- Honestly, I can’t even blame you for your choice of words. He is handsome.”
-Was split between being upset and feeling remorse. If indeed you had found someone else, you would most definitely deserve someone better than him but you could have at least told him. Pleasantly surprised to find the nug/mabari. Maker forbid if it’s a mabari because he will dote on that thing, saying how your “true love” is a very good boy.
Josephine
“Love, who are you talking to-? Oh! Aren’t they just the sweetest!”
-Didn’t doubt you for a second. She knows that if there was something wrong with you two, you’d tell her. Also, your wording was a little strange for if you were talking to someone else. Suggests on getting it a collar. You actually might be the jealous one when you find her cuddling it more than you.
Solas
“...”
-What was he expecting? Not this. But he has full fate in you to know you wouldn’t go behind his back if your feelings had changed. Honestly a little jealous of the mabari/nug. It’s actually kinda cute- wait, how did you even get it into Skyhold? Oh well. He’ll also tell you about how, in old tales, different animals used to run through Skyhold so having it here just makes sense.
If they go missing, it’s because they started following Solas around. No, he doesn’t know why.
Cassandra
“Inquisitor, I-!...How did you manage to get that here?”
-Yes, she was a little irked that you might be with someone behind her back. And yes, she does feel horrible that she’d assume the worst. She’ll admit what she was thinking was going on and apologize. Cassandra, to most people’s surprise, is a big softie when it comes to animals so her confusion and irritation is put on hold when your chosen creature looks at her with them big ol’ eyes.
The Iron Bull
“Well, Varric owes me money.”
-He knew from the beginning that you snuck it in. But hearing you talk in such a way to it did make him pause. If you two are only fooling around right now, he doesn’t mind and doesn’t care who you sleep with. Now, if you’re his kadan, might be a different story. But, again, he knew you had the creature somewhere and that certainly sounds like how you’d baby an animal. Lo and behold, he was right and Varric has less pocket gold. Also, if you don’t stop him, he’ll carry the animal around like a baby.
Dorian
“Dearest. Amatus. Love of my life. My chosen partner….What the fuck.”
-One of the only people who puts up with your shit anymore. He’ll be one of the people who is severely split. Yes, you deserve better than him, knowing his history and how he can act sometimes. But also how dare you go behind his back when he has given you his heart? He has to pause to let his heart settle after walking in on you cuddling the thing before he very irritable tells you to watch your wording.
Sera
“Alright, what the fuck! Who are you talking-? Wait, that’s not a person.”
-Fully thought it was someone else and wanted to rain hell on them. So it was a little shocking to see your door kicked open and Sera holding a jar of bees at the ready. If you choose a mabari over a nug, she’ll put the bees away and start petting it, acting like nothing happened. Now, if you choose a nug, she’ll make a disgusted face and back away. Not very fond of nugs, but fond of you.
Blackwall
“I’m gonna admit it, I thought there was someone else in here. Glad to see I was both wrong and right.”
-Same boat as Cullen, he kinda expected you to find someone else by now. Hurt his feelings a bit to know that you might have a secret admirer other than him. Does not find it funny (ok, maybe a little) if you name the beast after him. It’s even more funny to see him try to watch his step around it, especially a nug, as he would not like to step on the creature that has your affection.
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bloodycyrano · 16 days
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So.. In most videogames, you have the "journal" where you keep codices, quests, character details.. Etc. So here are some of my personal journal-keeping troupes for various videogame MCs!
Dark urge, BG3-
Memory issues. They want to keep a record of everything while it's still fresh in their head.. As someone who struggles with a lot of short term memory loss, and has blocked out a lot of my childhood due to various traumas, I understand a lot of the fear and panic that comes with not remembering things. Not to mention the severe head trauma Orin caused to Durge, they'd probably continue to have memory problems throughout the rest of their life, even after the whole ordeal with the netherbrain.
The Warden, Dragon age: Origins-
I feel like someone gave the Warden an empty journal before they left with Duncan.. For my personal playthrough, I believe it was Hahren Paivel, elder of clan Sabrae. He was far from a mentor, but he was there when my Warden was born. He watched her learn and grow among her cousins, Merrill and Tamlen. He watched them play, and fight. He watched her rival with her best friend, and he watched her get hurt, and leave. Judged her actions no more than he praised her victories.. She had always been so invested in their stories, and learning about their culture. And while Paivel had never had such a respectful child, willing to listen and learn.. He also had never seen one so stuck in a past that they had barely lived themselves. I feel like Paivel wanted her to focus on making new stories of the dalish, and record her own adventures, rather than simply mourning being away from home.
Rhen, Aveyond 1-
I feel like she always kept a journal, but wanted to record everything even more after she was kidnapped. After all, it all started with her trying to find a way home, rather than anything else. I feel like she wanted to record a diary, in case she died, so that her parents would know what happened. Or perhaps, as an optimist, she wanted to keep it so she could show everyone back at Clearwater when she finally returned home. To tell stories of her adventures.
Hawke, da2-
Firm belief that Hawke didn't keep a journal. Ever. Their bestie Varric wrote his book about the hero of kirkwall, and Hawke wrote sassy commentary in the margins.
The inquisitor, DAI-
I feel like the inquisitor is just a massive fucking nerd at heart, and would definitely go on a lecture style rant every half hour if they weren't so goddamn stressed and tired all the time. I headcannon that my personal inquisitor used to work at the Black emporium, acquiring various old relics and shit for the job because they genuinely just loved learning about things, so they record and catalog everything.
Darc and Kharg, Arc the lad: twilight of the spirits-
Darc doesn't keep a journal, he's too much for that. Always in a rush for the next step, hot blooded and ambitious. Plus, he's traumatized and doesn't want to remember shit.- I feel like if anyone in his group kept a journal, it would probably be Volk- But not just any journal. He would probably use one that his wife or children kept before they had died. One that smells like his family. Maybe he feels like he's carrying on a pass time they enjoyed, and puts aside his desire for revenge for the night just to feel close to his family again before bed.
Kharg on the other hand is such a flamboyant little princess who thinks everything he does is important that I wholeheartedly believe he would keep a journal just because he thinks people are going to care enough to read it in a library one day. Bro is so full of himself that it's actually insane. Fuck you, Kharg.
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miraculan-draws · 2 years
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We talk a lot about Varric's fiction protecting Hawke, but not nearly enough about how it protects Anders.
Like Varric outright tells the audience that he's fictionalizing Anders as the story goes. "I'm writing a story about a hopelessly romantic apostate, against forces he can't possibly hope to defeat." And Anders IS hopelessly romantic, not only in the implication that he falls for Hawke regardless of the players romance route or gender or class etc, but also in the stylistic sense, ie Anders as a Romantic Hero, if you will.
AND DONT EVEN GET ME STARTED on how sappy Anders romance lines are compared to everyone else's, after Varric asks for details and Anders refuses, to which Varric replied "fine. But if you don't tell me, I'm just going to have to make it up." Varric, who is infamous for not being able to write romance.
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kaija-rayne-author · 3 months
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Reaction to Dragon Age Veilguard Gameplay Preview. Editorial Critique.
Heads up... this isn't the most positive of reviews. And I'm a die hard (bleeding into the dirt) solavellan so if that's not your cup of tea you can stop reading here. Images and videos are all copyright of Bioware/EA. (Updated after the Q&A on June 14th)
Spoilers for all previous games, books, comics etc.
Content warnings for extremely colourful language.
I've worked really high powered corporate jobs, so I can play the part of cool, calm, perfect professional. But this is my gaming blog. I don't censor myself here. I grew up around truckers and it shows 😂.
I'm also neurodivergent so please know my emotions about this are confusion, sadness, a bit of horror, and depression. I've been told the way I use words can be read as confrontational. It's unintentional. (And again, it's my blog, I don't particularly feel it's right or necessary that I mask my AuDHD traits here, too.) I'm honestly not angry, or pissed off, or anything like that. Shrugs. I'm just sad. I don't bother to critique things I don't love. (Unless I'm being paid for it.) Much less to this extent. How much I've written here is in direct relation to how much I love Dragon Age.
Well.
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I've watched it. Twice. Once on slow mode so I could get a better glimpse at the details.
I re-watched the trailer that I hated twice more. Again once on slowmo.
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What. The. Actual. Fuck. Is. That?
It sure isn't Dragon Age. If it didn't have Bioware copyrighted material, I really wouldn't have been able to tell that it was supposed to be Dragon Age. If Rook had whipped out a light-sabre, it wouldn't have seemed out of setting. I want to play Dragon Age, not some weird Star Wars knock-off.
And yes, I know most of the fandom is going gaga at this point, but I don't understand why people can't see the issues amidst the excitement. Being the odd enby out in this situation is depressing as hell. I want to love it as much as everyone else seems to. But my editor brain won't shut up.
I'm used to having unpopular opinions. Just don't bloody crucify me for these. Editing media is my actual job. It's what I do. It's a highly developed, niche skill set I've been practising for over a decade.
Some people are extremely good with cars, I'm extremely good with editing. I only started doing it professionally because my writing critique partners told me my suggestions and the things I noticed were worth their weight in gold.
TBH, it wouldn't surprise me if I have some savantism when it comes to editing and writing. When I look at a piece of fiction in an editorial perspective, it's a lot like looking at a 4d puzzle for me. I can instinctively see what works, what doesn't, and how things that don't work can be tweaked so they do. I don't meet many others in my profession who do that.
And I have multiple NYT bestselling clients. I'm truly not talking out of my ass here. I'm not perfect, no human being is, but like many middle aged AuDHD/neurodivergent people, I know where my strengths and weaknesses lie. It comes off as arrogance for some reason to many people.
So, back to the preview.
It's got the right voice actors. It's got the copyrighted characters. It's got an absolutely terrible art style that is far too reminiscent of the comics for my taste. Because those comics were a travesty of both writing and art style.
And again, why the fuck does Varric have black hair? He's a strawberry blond! He looks like Varric and Blackwall DAI had a kid together. Or like they shrunk Blackwall DAI down. I don't want Varric to look like Blackwall. I didn't like him that much.
What? Did Varric have some sort of end of life crisis and dye his head, beard, and even his chest hair black? (Much reduced chest hair, fuck Bioware, why did you reduce his chest hair!) Did it all caterpillar its way up to his face? There were story significant reasons Varric was a dwarf without a beard. Did you forget that?
(Update from live stream Q&A. One of the devs said it's because Varric has been adventuring for a time and is mostly grey. That he's shown in dark light so it looks black.) Uhuh.
Reality bites sometimes, cause my dad is a strawberry blond gone grey and he never looks like he has black hair. Not even in the dark. But whatever. They've got an excuse for it. I don't buy it because it doesn't track with y'know, how hair usually works.
I could maybe get used to the steampunk vibe? Big maybe. That's still within the realm of Dark Fantasy.
Also... I've seen some reaction videos and y'all... Dark Fantasy is a genre. It has absolutely nothing to do with the colour palette! It means it's fantasy with dark/horror elements FFS!
I swear the reading comprehension of people has suffered since I was a kid.
But, but, but... if you've been reading me for a while you had to know that was coming.
What. The. Fuck. Is. This?
Walmart Sans? Bad Halloween decor they couldn't sell until it was 99% off at a home goods store?
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Is that... is that supposed to be a Darkspawn? SERIOUSLY!?! Given a Warden was fighting it, I have to assume someone at Bioware has ergot poisoning.
It looks like a modern cartoon version of Skeletor. Which is definitely insulting to Skeletor. This dude looks like he's got on his tights, speedo, boots, a bitchin' mohawk, and orange lights on his garb for the Halloween party at the club. He might win best costume, but he fails at being a Darkspawn.
They didn't just swing and miss with going to the club dude, they couldn't even find the bat and glove.
And yes, I've heard the 'lore' excuse that it's the red lyrium warping them that way. I could buy that if they were A) red lights, not orange. B) Kinda spiky, crystal-like in structure. Y'know, like the red lyrium infected creatures in DAI? (That's called continuity.)
The lines are too smooth, bone doesn't warp like that, and he (the ogre version too) seriously just look like really bad Halloween decorations.
Also, whoever drew that needs to study human anatomy a bit more. That skull shape is so wrong. In so many ways. Former forensic anthropologist and artist. I've held more human skulls than people can probably guess. I've literally pieced them back together. I'm not awful at drawing either. That image is just bad.
I'm not a player who lusts to have DAO back as the only kind of Dragon Age. I've loved them all for different reasons. Games change over the years as new ideas, new creators, and new technology comes out. That's honestly a good thing. Innovation is awesome. Most of the time.
Sometimes it's a complete miss. Like with going to the club dude up there. I love a lot about the art in these games. It's a large part of why I play them. And that thing up there? That's not a Darkspawn.
THIS is a Darkspawn.
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This is a Darkspawn.
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This is a Darkspawn
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This is a Darkspawn
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They're supposed to be kinda gut wrenchingly horrific. The graphics are older yeah, but maybe you get my point? If you know the Lore of Dragon Age... I've marinated myself in it... the Darkspawn are blight corrupted humans, dwarves, qunari, and elves.
It's supposed to be the whole concept of 'what used to be, but no longer is' that's often used in horror. You know... the thing that looks like it was at one time a deer but is walking on its hind legs with a broken neck and glowy eyes that sends atavistic shivers down your spine?
They aren't... modern cartoon Skeletors or the Halloween deco you hide in the back of the garage 'cause you're embarrassed you ever bought it.
WTAF were they thinking? I honestly can't get past my utterly confused shock on this whole thing.
I've been saying for quite a while now that Bioware needs better developmental and diversity editors. (Or maybe even any? Do they have any? 'Cause that preview really makes me doubt it.) And uh... well. Yeah. That. (I'm an editor, yes. I do both kinds, yes. I'm very good at it, yes. No, this is not me hoping for a job at Bioware/EA.)
Snorts. Would I accept a job if a Bioware fairy dropped into my life and offered me a good living to look critically at that game for problems that could maybe be fixed?
I suppose me writing all this down is mostly just to get it out of my head. And to maybe let other disappointed Dragon Age fans know they aren't alone. Given some of the things I've seen on the 'net. I'm far and away from being alone in these opinions. You're not wrong. They've absolutely changed it so much it doesn't even remotely feel like Dragon Age.
And no, before you take that and run with it in an anti-diversity direction, I utterly love that they depicted Rook as Black. I love that Davrin is a Black elf. I love that Neve has a prosthetic leg. It's not the diversity changes I have an issue with. I adore those.
Probably. They'd likely pay better than my current job. And I really do love Dragon Age so much that if I could contribute to it in a way that made us middle-aged gamers happy too? It would be pleasing.
The likelyhood of that is probably akin to winning the lotto though, so no, it's not the point of my post.
But I'm going to slide this monstrosity of a post toward the devs. Maybe they'll listen to the free editorial critique and make this game make a wee bit more sense? Or at least feel like Dragon Age, sheesh.
Because who the actual fuck wrote most of that dialogue?
I want to point my finger at the ground and scold them like a puppy who peed on the carpet.
Then give them a really basic 101 lesson on dialogue.
It was either boring for the player characters (I absolutely assume it will get better there, it was just the beginning of the game, to be fair). And I definitely trust Patrick Weekes to have done an amazing job as lead writer for most things.
But I really would've figured that Bioware would know by now that fans want to know what the character is going to say exactly before picking an option. Not just a yes, no, mediocre choice. Players have been pretty loud about that. BG3 gave us (mostly) what we wanted and it swept GOTY.
The rest of the dialogue was such freaking factory canned bullshit that I almost rolled my eyes out of my head. Which would've been awkward. Fishing them out from under the dresser and all.
A Venatori shouting 'avenge our fallen brethren' (or whatever, I'm not watching it again to get the exact dialogue) has so much stanky cheese on it I can't even. People don't talk like that. Apparently, a few Bioware writers could stand to take a few writing classes. That's basic.
Patrick Weekes is an amazingly skilled writer. But obviously, not all Bioware writers are. (Snorts, which I know very well and it's why I'm so disappointed they chose Lucanis.)
Although, since Mary Kirby did the writing for him for the game (glares at Bioware) there may be hope for him.
Music? There was music? Hans Zimmer was a bloody mistake. Everything he's made in the past decade has sounded the same. Such a shame, because the soundtrack of DAI was epic.
The demons are fine-ish? I guess? If you utterly ignore how similar they look to Fortnite demons. They look a bit weird, but demons are just emotional emanations from the fade so could conceivably look like anything they wanted. (Lolz, the rather skilled artists I know are kinda pissed off at the lack of artistic skill used for their development. Even the under 30 years old ones. Especially them.)
But also... they had really cool demons already designed from DAI (from what I understand they used the same engine, Frostbite). Why didn't they just give them a glow up and use them?
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This dude would've been way better for the pride demon. Plus, there would've been some continuity between DA:I and DA:V. In series work, some continuity is important. Or the thing doesn't feel like the thing. Just like based on those previews this doesn't feel even remotely like Dragon Age.
While I don't have epilepsy, I can guarantee those demons as pictured/audio in the preview are going to give me and probably many other gamers massive headaches. Gods know what they'll do to people who actually do have epilepsy. I mean... there are epileptic gamers. Gaming is supposed to be inclusive.
And I don't really want to fight Fortnite demons. I want to fight Dragon Age demons. I don't like Fortnite. (Or, y'know, I'd spend my money and time playing Fortnite?)
Why are there so many freaking Venatori? I mean... I'm flattered to have been right when I called it that we'd be fighting them again. But in Tevinter Nights they're depicted as being on their last legs as an organization.
Again with the Venatori. A little uninspired to be completely frank.
They're freaking everywhere in the gameplay preview? You fight so many of them! They're like toadstools after a rainstorm. Popping up like daisies! Whatever. Guess the major amount of bad guys in the Tevinter cities is likely to be Venatori. Which is just weird considering their god, Coryphyfish, is dead.
And dear gods he had better stay dead. He was such a lackluster villain in DAI to start with. And bringing back a previous defeated-supposed-to-be-dead villain is an overused fantasy trope that needs to die the miserable death it deserves already.
I bet they have huge spiders in this game somewhere, too. Sigh. Why is it always spiders? Or wolves? Or big cats? It's fantasy! Where is the creativity? (Also, you know that's kinda ableist against people with arachnaphobia, right? Which is a lot of people.)
But I've gone on at length before about Bioware and their ableism issues. (Which is why they need diversity editors.) I personally like spiders, but they could at least stop having them everywhere. Or give arachnophobic gamers the option to turn them off or replace them with a different image.
Moving on from their complete loss of the horror element with the Darkspawn; I wouldn't be scared of that thing even if it surprised me in the dark. I'd laugh at it. (And I'm a jumpy person. A lot of things can scare me if they come at me in the dark.)
And I'll ignore the absolutely uninspired bad guys in Minrathous, and the Fortnite clone demons.
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What is that thing Bellara is holding?
I remember grinding for days in FF to get a special bow. Bows are my thing in a lot of games. When I got it made, it looked like someone had glued two surfboards together and tried to call it a bow. Bows have to be, y'know, functional? All weapons do? That's rather the point?
It sure as fuck isn't a bow. Someone has been playing Final Fantasy a little too much. Don't get me wrong, I've got a lot of hours in FF. I like it a lot. But one of my major complaints about it? Is the completely, utterly, ridiculous weapons. Someone is compensating. Not sure what exactly they're compensating for but it's for something. Sheesh.
I've always loved the somewhat realistic-ish weapons in the Dragon Age universe. I mean, yeah. Still heavy on fantasy... but they at least looked like they'd work. I loved Neve's reduced staff, that was awesome! Whatever Bellara is holding does not look like it would work.
So... I'm not an archer and if you are, do feel free to weigh in, but would that thing even work?
A bow is a precision instrument. Our species has had bows for a long damned time and their form hasn't really changed all that much. Because they, y'know, work the way they are, and don't if you change them too much?
You've got the curved wood/horn/other material with a string kind (I'm being deliberately simple in terminology, I do actually know what a bunch of bow types are called) and you have the cross bow type.
What we do not have is front heavy monstrosities like that thing. Okay, okay, she's a veil jumper. Maybe she got it from some ancient Arlathan temple or something. But the ancient Elvhenan were supposed to be technologically advanced. Not Final Fantasy obsessed gamers.
Oh, but what about Bianca, gods rest her beautifully crafted soul. They excused that as a one of a kind thing never to be replicated. It's handwavium, but fine, rule of cool works for her. It doesn't work for whatever Bellara is holding unless they come up with a damned good story reason for it. (And it had better be damned good 'cause that thing might be pretty, but it's just severely uneducated about weaponry, at best.)
Also, why couldn't it have been the less useful Bianca Solas blew to bits? (Can't stand the dwarf version in the slightest.)
Moving on.
The settings look interesting. The teams doing the backgrounds and settings have always blown it out of the park, so I imagine they'll be suitably gorgeous when we actually do see the game.
Though I had sorta expected Arlathan to look a little more... jungley forest like, rather than paved shopping mall. But whatever, I'm hopeful there'll be better parts of it later in the game.
Rook looks like they'll be fun to play. And I really hope we're not class locked as a rogue. Rogues are my usual choice but I'd still like to have the choice. (Edit. Reports say we have complete flexibility in our character creation. I just want to know if I can make a fat adventurer.)
The steampunky science-fantasy vibe. Enh. It's not my favourite. I feel it was a mistake to try to horseshoe the depicted kinds of science into the fantasy of Dragon Age that way. Because it really feels shoved in whether it fit or not.
And I write science-fantasy, so it's not like I don't love it. I adore it. It's just something that sort of has to be designed that way from the start. Which Dragon Age most certainly was not. Don't they ever get sick of retconning stuff? I sure get sick of seeing the retconned stuff.
I could see how Minrathous might use magic in a way that we use neon lighting. Or for any number of cool fantasy type magical uses. I just don't get why it had to look like a Star-Wars knock off. If I wanted to play Star Wars, I'd, y'know, play Star Wars?
I think they did capture the grunge and dirtiness and personality of an ancient city pretty well. Like it almost has a consciousness of its own. But as I've said many places, the settings artists are freaking amazing at what they do.
Although, if they have floaty spaceship like things why exactly are the Qunari even a worry? I don't have strong feelings one way or the other on the Qunari, but I know a lot of gamers were hoping to see a Tevinter/Qunari war. If Tevinter has space shippy things, what threat could the Qunari possibly be? Or even the teased Minrathous monsters?
Last I checked (which was a couple of days ago, re-reading those awful comics) the Qunari were still using bows, swords, spears, and knife type war implements. Some bombs, too, because gatlock. And enslaved, lyrium addicted mages.
Big floaty space-shippy thing means small floaty space-shippy things because that's how invention works. Where are the small ones? That thing is just a plot hole the size of Canada. (And a skilled developmental editor could've told them that before they put it in the sky. Sheesh.)
The fighting and conversation options look very similar to DA2. I liked the fighting in DA2 so after the usual adjustment to a new game it would probably be fine. Not sure how I feel about only having the ability to have two companions.
That art style though? I just cannot imagine having romantic scenes with characters done in that art style. And the Romances in Dragon Age are a large part of why I play them. Cartoon sexy times aren't my thing.
You do you, I'm not judging. But for me cartoony sexy times are just weird. Not sexy.
And no matter what they said after that disastrous character reveal the other day, the gameplay reveal doesn't look different enough for me to not call it cartoony. Especially for those Halloween decorations.
Now, I need to get to the end where we see some weird looking mage who I think is supposed to be Solas.
Really? That's supposed to be Solas?
This is the Solas my solavellan heart fell for so hard I've been simping over him for the entire time since I started playing these games.
Regardless. THIS is Solas.
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Beautiful, nerdy, a little stylized, but with an art style that really worked for me (and probably most other solavellans given how much we love him).
So who in the living fuck is this?
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I guess he's Solas shaped. But he doesn't make my heart squeeze in that OMG he's finally back!! way. He doesn't do anything for me. All I feel is numbness for that version of Solas. Which is disappointing as hell.
I didn't really have high hopes for him given his early looks for this game, but dang. Just dang. He's like a plastic ken doll. Very much like a too shiny plastic ken doll. And while I know Gareth David-Lloyd did the voice acting for him, he somehow doesn't even sound like Solas?
I've also been sadly informed by someone who would know that that is the absolute best they could do with him. We're not getting him fixed no matter how much we scream. He doesn't even have freckles! (And your eyes are fooling you if you think you're seeing them. Our brains often do that. Fill in things that should be there when they really aren't. There was some sort of design issue snafu which is why he doesn't have and cannot have freckles. This is confirmed insider information.) Freaking Lace Harding is peppered with them. Why can't my Solas have freckles?
Edit from Q&A (I think? It's second hand). Someone said they wanted to make everything look more 'painterly'.
Listen. I paint. Digitally and traditionally. You really have to work at it to get something that texture free. That's not 'painterly' its like... glossy modern playing cards. I hate it. Especially given the kind of fresco style paintings that Solas did in DAI. There is ALL sorts of texture with those.
Sigh. Maybe he'll grow on me. Like virulent mould. (Edit. He honestly hasn't. Every picture I see of him kills Dragon Age a little more for me. Which is bloody heartbreaking.)
IDEK man. I keep asking myself what Bioware was thinking. This game feels like it was made for a much different type of gamer than those of us who have loved the previous games for so very long.
It feels like they were trying to draw in a younger crowd while almost keeping the appeal that held us older gamers. That 'almost' is important there. (Edit. Confirmed by John Epler during live Q&A. This is exactly what they did. I feel incredibly betrayed.)
We older gamers are the ones who've kept hope for this game alive. Who have kept Dragon Age alive. The company made it, but without us hoping for it, talking about it, making mods for it, repeatedly replaying it? Would it ever have gotten there?
And we get Fortnite demons, Ken doll Solas, Halloween decoration 'darkspawn', and space shippy nonsense that kills about 50% of their foreshadowing.
I know I'm not the only older Dragon Age player feeling a little (lot) betrayed right now.
Based on these two trailers (and I'm absolutely praying I'm wrong) I think they failed project Dragon Age. Miserably.
I am pleased to learn that there are confirmed non-binary options for character creation and decent hair. So that's a plus. (Looks at the drops in the bottom of the almost empty bucket and sighs.)
I'd still like to play the game. I'd honestly LOVE to be wrong in my opinions on this. I'd really, really love to be wrong as much as I love Dragon Age.
But I'm sadly coming to an end of what I'll be able to write about Dragon Age, no matter how much I love it.
I will happily sit down to a meal of crow if I'm wrong. I want to be wrong, because I love Dragon Age.
Though, I'm pretty good at prediction. I have stereotypical autistic pattern matching, which is a lot of what prediction is.
My computer, which is literally duct taped together, isn't going to be able to handle DA4. It can barely run BG3 without overheating. As much as I love my computer, (and I really do, I get attached like a lot of AuDHD people do) it has broken or missing keys, and several of the more important keys just don't work. The screen is also starting to go.
I have lived and breathed the art and lore on these games since I started playing them. They're one of my most prominent AuDHD special interests. It's killing part of my soul to know I won't get to play it.
I'm a disabled, neurodivergent editor/author with a family to support. There's absolutely no extra for me to save up for a new rig. I'm ineligible for disability aid because I'm an immigrant. (Not that you can actually survive on disability here, anyway.) And I live in Canada, which is having a rather obscene cost of living crisis right now.
Even with my issues with the... er... everything, I still want to know what happens. I want to see it for myself.
Being an editor makes reading/tv fraught for me. If a piece of media makes me feel like I'm at work I can't really enjoy it. And 99% of books/shows do. (Don't become an editor if you love to read.)
Games tend to have fewer things to trip up my editorial brain. (Not this particular game, obviously 😂.)
That's all to say that gaming is basically my only form of accessible entertainment. I do it a lot in whatever spare time I have.
Even with my misgivings on the previews. I really would like to both play it and be utterly, completely wrong about it. I'd love to be able to keep writing about Dragon Age. But without being able to play the next one, all I can really do is rehash old stuff.
My work of words is my only income. And most writers really don't make all that much. Editors can, but I'm currently working a job that pays less than minimum wage doing editing. I'm under NDA, so I can't even tell people which huge corporation a lot of people use every day pays their editors so poorly.
But there isn't a whole lot of freelance work available since COVID.
Doing freelance work, I make between $50 and $70 an hour. Because editing is skilled, niche work. Experienced editing even more so.
That's why someone can be an amazing writer and a shit editor. You really do have to dedicate yourself if you're going to be good at editing anything. Most people don't put in the time or effort. I'm a better editor than I am a writer. (I'm not an awful writer, I just know where my strengths lie 😂.)
I suppose if Solas had... I dunno... talked to people and told them why he felt he needed to take down the veil it would've helped. But his arrogance always does get in the way. In the writing trade that's termed his fatal flaw.
My partner has a broken back from his last job so can't work (and they denied his disability because that makes complete sense) so we barely scrape together enough to pay the bills each month (and lately have been failing even on that).
I think Rook and company fucked up badly by interrupting Solas' ritual. Lolz, I rather hope Solas 'greatly disapproves' in Rook's head or something. That would be bleeding hilarious.
I think what Rook did at the end there is probably going to get Varric and a whole lot of other people killed.
Solas killing Bianca was awful, yes (and the merciful option, btw, Bianca can be fixed, Varric can't). But I think it's just the prequel. I don't think our beloved Varric is gonna be around long enough to miss her.
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ashenlavellan · 4 months
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Dragon Age: Veilguard - Thoughts
Disclaimer: This is MY opinion - please note that everyone has differing opinions and that I am not intending to offend anyone. Simply voicing my concerns/thoughts.
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First off - the name change.
Honestly, I'm not too bothered with the name change from "Dreadwolf" to "The Veilguard," because it still feels like it will involve the Veil/Solas/etc. It's sort of like an extension to the "Inquisition" for me and I'm alright with that.
Secondly - the companions.
Now, I'm pleased to see our favorite aged characters - Varric Tethras and Lace Harding, who have had an understandable change to their appearances, which means more time has passed since Inquisition. I'm happy that Varric will return as a companion once more and Harding will join us, rather than just being a scout for the Inquisition.
Now, the listing of new companions -
Neve - 'The Detective'
I like their design and the fashion slightly reminds me of Vivienne de Fer from Inquisition. Obviously, there is more of a Tevene twist to their clothing due to the placement of where we'll be heading towards. I can't necessarily gauge their personality from the few seconds we saw them in the trailer, but I admit that I'm intrigued and was somewhat reminded of Vivienne.
Lucanis - 'The Mage Killer'
Honestly, I'm always drawn to the (possible romance) companions that are the rogues/assassins of the party (ahem, Zevran and Isabela); I'm intrigued by the bestowed title and wonder if it's simply contract work, or if they opposed the mages... I believe it would make an interesting connection, especially if you get to play as a mage.
Taash - 'The Dragon Hunter'
We love a woman (if they identify as one or not) that could not just kick our ass, but a dragon's too. I'm glad to have another qunari companion within this game (I loved Sten and Iron Bull too); I can tell that they'll be such a badass and if they're romanceable, I can't wait to see what it's like.
Bellara - 'The Veil Jumper'
I really like their name and their design; I can't fully gauge their personality, but it seems like we have our adrenaline-junkie of the group and I would be lying if I said I wasn't interested in their story.
Emmrich - 'The Necromancer'
Honestly, I was pleased that necromancy was a specialization within Inqusition, so I'm a little hesitant with this character, due to their class already and what specializations could be offered. Intriguing character, but a little concerned about how they'll be built.
Davrin - 'The Warden'
Anytime there's a warden involved, it always makes me wish that we could have our own Warden make an appearance of some sort, but that won't be possible. Simply mentions - however, I was extremely surprised to see that a griffon was accompanying them in their fight against darkspawn. I have questions as to how much time has passed and what they've learned.
So, overall - I'm intrigued by what I'm seeing for our future companions, but I'm a little hesitant. Mainly due to how many stories there are and what/how/when they tie into the plot and how they're approached.
Thirdly - cameos?
We've all mentioned/talked/seen others posts about this, but there's hope that we'll see some familiar faces and possibly tied into the story too.
Will we see Zevran? Shale? Isabela? Sebastian?
That's just a couple to list off, but I'm seriously hoping that we see some of our favorite familiar faces or more mentions of them because I'm a little upset with how quite a few were wiped out Thedas' existence.
Is there a possibility that we may run into Sten after all this time, since he had returned to the Qunari at the end of Origins? Maybe we'll run into Zevran, who has successfully slipped from the minds of the Crows yet is still out there? Hell, maybe we'll run into Admiral Isabela at a docking port in Tevinter?
There's no way that we won't run into some familiar faces rather than just Varric, Lace, possibly Leliana (since she's appeared in every single game). I'm alright with some mentions here and there, like what they did for Inquisition, but please don't practically erase some of our favorite characters.
Fourth - the combat.
This. This will be my biggest concern and I'll make an edit or reblog this once I've seen the official gameplay trailer once it's released. This will make or break the game for me.
I'm slightly hesitant to the change of the amount of companions that will be deployed - we'll be going on missions with two other companions, rather than three. It's been mentioned in conversation that this is a likely consequence due to the time limit that Bioware has - that makes sense and I understand that now.
However - depending on this trailer, this could be a big change... in the worst case scenario, I won't play it and with my fanfiction stories will simply purge it from existence and come up with something else. The good scenario (since I'm not sure if there will even be a best), it'll be tolerable and I can implement it to an extent within my headcanon universe.
There's some other stuff, but I'll hold off on it for now. I don't want to hope too much since I witnessed the events of ME: Andromeda and all of the troubles it had and it brought out some distrust. So, I'm intrigued yet I'm on the fence for the time being...
It could be another character for me to write a story for and develop, or it may simply be erased from my headcanon universe and will have a different ending in my series.
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hurlumerlu · 3 months
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Extending the same level of courtesy: 9, 12 and 22 for dragon age
Sorry about the delay, I started to think about my answers and promptly went insane. Then the trailers for DA4 droped and despite having 150 grievances and 236 fears - or maybe because -I went insane some more. I did get a few somewhat coherent thoughts out, though !
9. worst part of canon
So I typed like half a LibreOffice page on why the way Inquisition deals with the mage/templar conflict was an incredible example of setting things up for almost no payoff, and then I went on a tangent about my frustrations with how Orlais in general is written, and then half another LibreOffice page on the fact that so much of canon is in supplementary material and how that does negatively impact my enjoyement of the games, with a long parenthesis on how Alistair being a half-elf makes the lore actively worse, all the while taking numerous breaks because I was not being normal about all of this and I wanted to be normal about all this, but clearly I cannot be normal, about any of this. Anyway, worst part of canon is still the use of the term Tranquil Solution in DA2. Pretty sure we already talked about that but it's just. It's so bad. Why.
12. the unpopular character that you actually like and why more people should like them
Well, as you pointed out this fandom is big enough and discoursey enough for pretty much all characters to have their ardant defensers - which is actually a good thing I think. I also think that the nature of the games necessarily means that a playthrough can never cover every aspect of a character and that you might easily miss an interaction that could nuance or improve your opinion of them. Vivienne is kind, warm and extremely straightforward with her goals if you take the time to befriend her. I didn't like Blackwall in my first playthrough, and never brought him anywhere, but his romance turned out to be my favourite of all Inquisition. It's pretty obvious Fenris and Sebastian don't fear all mages if you have Bethany in your party. If you don't blame Aveline for your mother's death, she gives you a speech on grief that I personaly find deeply touching. Sten often approves having his views challenged. Oghren is not just a walking crude joke, if you try to view his character with just a bit more grace, etc. So rather than pick one character people should like more I'll just say that if someone ever replays the games, they should try to put aside everything that annoyed them about whichever character they dislike the most and spend some time interracting with them with fresh eyes. It's often worth it. (I did write a love letter to Aveline, though)
22. your favorite par of canon that everyone else ignores
DWARVEN SOCIETIES. okay, i'm exagerating a bit. Idk that it's my absolute favrite part, and I know the dwarven lore is enjoyed by at least 20 people worldwide. But the fandom as a whole does not seem to care about the dwarves, except to ask if Varric is fuckable (no judgement, I get it). But there is so much there! Their rigid cast system and conservatism that are fucking everyone up, their disconect from the fade/lack of dream (and yet they can be made to dream, as shown by a dwarven warden or inquisitor), how that helps them handling lyrium but only to a point, their especially high resistance to the taint because of their proximity with the Darkspawn, their proximity with the Darkspawn, THE LEGION OF THE DEAD, the paragons and the Stone, the Titans, Sandal? And surface dwarves are also deeply compelling. Cut from their roots, otherized by what everyone else around them insist on calling "their people". When Varric tells a story of his brother blowing up at him for breaking a plate and ends with something like "that plate was the whole city of Orzammar to him", does that get to no one else? just me?
Chose violence ask game (I did not particularly chose violence)
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listen I love DAO, DA2, and DAI very much and will replay all three on repeat but DAO really spoiled me with the whole "origins" part, something DA2 and DAI severely lack.
In DAO, you get to play through one of six origins that show how you got recruited to the Grey Wardens and affects how you play. I play as a Tabris and that plays a part in every decision she makes from how she views the Grey Wardens as a whole, who she romances, what she does with Loghain at the landsmeet, etc. It's incredible because that origin you get adds so much to the immersion each playthrough.
But then there's DA2 which I do adore with all my heart, but I can't lie, the first time I played it was very much "Oh, I have to be this human named Hawke? and the only differences in backstory really come from whether I'm a mage or not ...Ugh, okay, but only because you showed me Carver and now I'm attached, I'll keep playing, I'm sure nothing bad will happen to him."
And then DAI, which I also adore, comes along and just, "Okay pick who you wanna be. Great, here's a paragraph detailing your backstory, but you get to start in the same spot no matter who you make your Inquisitor to be, have fun."
It's not like it's a deal breaker that we can't play through an origin first before jumping into the main story. The player can take that element into their hands to make up for it. We see it all the time with players sharing the upbringings and family dynamics for their Hawke, or fully fleshing out their Inquisitor and why they were at the conclave in the first place.
I think DA2 does this a little better since at least it feels like Hawke had a life before Kirkwall. Your mother and survivng sibling are reminders of that life, as are every mention of your dead sibling and father. You're always reminded that you're a Fereldan refugee. You lost everything to the blight and now you have to rebuild yourself up in a new city.
But the Inquisitor? A lot of times it feels like the Inquisitor didn't even exist until they fell out of the sky. Sure, Cassandra can ask you where you're from or Josephine will ask you questions about your life prior, but that's about it. it's so unfortunate because DAI was the perfect set up for a origin stories the same way DAO was; what lead the Inquisitor to be at the conclave? What specifically put them there?
The first time I played DAI, I didn't put much thought into my Inquisitor. It took me playing through DAO and DA2 and starting a replay of DAI to actually figure out my Inquisitor and you know what I ended up doing?
I used a DAO origin.
Yeah, we know that all the wardens exist and the player picking their character decides where Duncan will be to recruit them and the others are just shit outta luck. I decided my Lavellan's actually Surana who escaped the circle with Jowan and she eventually joined the Dalish and adopted a new name after he died. Lemme tell you, roleplaying that as my Inquisitor's backstory makes everything in DAI just 10x better.
Every staff Ash crafts is named after Jowan. She wasn't born Dalish but her cover story says she was, and she slips up a lot. Her accent doesn't sound typically Dalish. Threnn tells her "Loghain was super cool actually" and Ash flashes back to when Jowan was taken by Loghain's men and when she tracked him down to Redcliffe only to find out Loghain planted him there to poison the arl, he was caught and tortured by the arl's wife, she begged a pair of wardens to let him go if they found him.
Ash is very against blood magic after it eventually killed Jowan and she isn't shy about expressing it. So you know Varric pulled my Hawke, a blood mage, aside like, "Listen, keep the blood magic stuff to yourself, the Inquisitor has a thing about it." and Edgar just gives a thumbs up and keeps going, "man, blood magic bad, amirite?"
Every conversation Ash has with Solas and Vivienne is just her biting her tongue and forcing out, "...yeah, okay." She knows the Chantry and Circles are bullshit but can't go off about it because hmmm, you know an awful lot about this for being Dalish?
Ash and Cullen see each other again after ten years and both just, "Hmm... you look famil...liar.......... oh no."
But that's my point: If I'm going to replay DAI, I boot up DAO first. I play through the mage origin as Ash, and as soon as Jowan runs off screen, I quit out of the game to boot up DAI with a little "Ten Years Later" mumble to myself, and it's so much better.
Honestly if I could find a way to incorporate an unused origin into my Hawke's backstory, I probably would! Because DAO knew what it was doing and it's super effective. I can't gush about DAO enough, I swear.
I can only cross my fingers that DA4 y'know, goes back to it's origins.
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silver-horse · 2 years
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I have some thoughts about the Dragon Age Keep and what it might mean for future games.
I think it’s weird that lots of minor choices are recorded in the Keep, meanwhile seemingly important things that affected companions are not recorded. This is of course relevant because we have to import a world state from the Keep. The only choices that future games can react to are the ones in the Keep. They are the choices that can matter in the long run.
Here are some examples for the choices recorded in the DA Keep:
 did the warden give an amulet to a beggar?
 did the warden take part in a bar fight with troublemakers?
 did the warden return a book to the Shaperate library?  
 did Bella, a random tavern waitress start a brewery? died? etc.
 did the warden bring Varathorn ironbark? (no story significance, he just makes something from ironbark that we can use)
did Hawke return some cargo to Martin? ( if yes, then he starts a shop, we can trade there but it has no relevance beyond DA2)
... and so on, you get the picture. (Imagine if they also kept a list of every sidequest from Inquisiton where we herded sheep, asked someone to be an agent or collected flowers for a widow.)  I could list soooo many choices which almost certainly won’t be relevant in the future. While I think it’s cool to keep a record of these small things, the problem is many other choices should take priority. So why keep a record of these choices and not the things I am about to list below?
Some choices that are NOT recorded in the DA Keep:
did Alistair get hardened?  (This isn’t that relevant for Leliana because for a time she is hardened no matter what and her final ending in DAI is recorded as it should be. However it’s important in Alistair’s case, especially if he becomes king. Logically the future of Ferelden should be different at least slightly. It should matter who the ruler is and what kind of ruler that person becomes. In DAO even the dialogues are different with Alistair if he is hardened yet in later games this change is erased? So is it meaningless?)
for each of the companions in DA2, were they rivals or friends of Hawke?? (for Inquisition it’s recorded about every companion whether or not they became friends with the Inquisitor. Yet this is not recorded for the game that had a rivalry system?? It’s also not recorded if the warden had a bad relationship with anyone. Of course this was unlikely because of the many gifts, still.)
the fate of Velanna and Sigrun? (it’s pretty clear that Bioware isn’t interested in continuing their story, they will never return. Still their fate at least could have been recorded in the Keep.)
the fate of Jowan? (originally there would have been an option to recruit him as a companion, this didn’t happen but he still played a significant role. The warden can free him and tell him to leave, in that case he survives and goes on to help refugees. Otherwise he is usually executed, yet these differences are not shown in the Keep.)
did Fenris kill his own sister?!? (it’s pretty evident that this could be important to him. Plus the next game takes place in Tevinter and she is there if she is alive. Maybe Bioware never wants to bring back most of the companions from DA2 other than Varric or maybe Isabela so they don’t care about their personal stories, I don’t know. But this tapestry should keep track of any potentially unfinished story threads. If characters ever return even for a short cameo and we ask them about things, certain answers should be different.)
I could probably keep listing important choices which are missing from the Keep, but this is already a long post and we can all see the problem here.
Bioware said that they don’t have a fixed planned ending for the Dragon Age series, it’s an evolving universe. They rework cancelled projects and change things all the time. They can’t know which choices will be relevant. They might decide to follow up on some story threads.
I wonder if additional choices could be added to the Dragon Age Keep? What do you guys think? Would they ever do that? Expand the Keep with more choices from previous games? (Otherwise they either need to force a canon choice or they need to avoid the mere mention of events that weren’t recorded in the keep. Disappointing either way.)
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high-dragon-bait · 2 years
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idk if you talked about this and obviously the birth was hard to the hip but how was hawkes pregnancy
Context if you don't know: My Hawke has a baby with Fenris about halfway through act 3 that Varric left out of the story for obvious reasons. The birth was very hard, almost lethal, but Anders managed to save both Hawke and the baby. yay!
(Note: I realize now I keep switching between "Hawke" and "Avis" throughout this. Avis is the name of my Hawke, it's the same character. Sorry for the confusion)
So, physically it was fine. I already make the birth so hard that it feels mean to give her a really hard pregnancy. She had some nausea at the beginning but even then not an excessive amount. I have yet to be pregnant but I have never heard a single person on god's green earth who has describe it as pleasant, but I do think her pregnancy itself was merciful (which probably made the birth being so rough even MORE of a surprise now that I think about it, since it had been "easy" so far)
SOCIALLY though it was a fucking circus
I imagine the kirkwall crew finds out first and finds out quickly. Then everyone tries as hard as POSSIBLE to keep it a secret from the rest of Kirkwall for as long as they can. There are a million reasons for this. The baby being elf-blooded, Hawke being wanted by about 100 people at any given moment, Meredith and Orsino being wildcards, simply not wanting all of Kirkwall on her doorstep anymore than they already are they try SO HARD to stave it off for as long as they can. I'd say, it works for about the first six months. Which is pretty impressive! Avis tries to keep up her activity (going out, taking jobs, etc.) and quietly peters it out over the course of about month four-five to not raise as much suspicion over suddenly stopping her public Champion Acts. No, Fenris does not enjoy this part but understands the practical aspects, even if he's Really Stressed the entire time
She also keeps going to the Hanged Man, as she's seen there so regularly her suddenly stopping would raise suspicion. She even orders drinks. She doesn't DRINK them, Varric or Isabela so kindly gets rid of the drink itself for her, but she ORDERS them. She always wore loose fitting clothes and coats, so hiding her belly is easier than she would've thought at first. Of course it can't last forever. And when it finally does become impossible to hide, exactly what they were putting off starts to happen. They're getting undue attention from the city, letters of "congratulations" (totally not bribes) from Meredith and Orsino, people coming to their door, constantly offering "gifts" or "services" for the baby. Poor Bartrand and Orana basically take shifts dealing with these people because it is non-stop
And. There is a little bit of interpersonal social drama, and by that I mean there is drama exclusively started by Anders. Anders is NOT pleased with this situation
Everyone else is happy, Hawke and Fenris are happy, but Anders is not. Anders had been vocally against the relationship from the start, but had quieted about it after it became clear his influence was not going to split Avis and Fenris up (again.) Eventually, he relaxed, not because he got anywhere close to accepting their relationship, but because he'd built a narrative in his head that one day Avis would realize Fenris didn't really love her. That Fenris can't love anyone. And when that day came he would be ready, and he would be ready no matter how long it takes.
Then, Avis falls pregnant, and he is the one who tells her. Because who else is she going to go to when she starts to suspect she's pregnant? We already went over how she doesn't want anyone outside her inner circle to know. So, she goes to Anders, and he discovers it and he is devastated
I have a whole scene written, but the gist is that Anders tries to convince her of that narrative he's built. Tries to tell her that Fenris does not love her, he's already left her once, he'll do it again. If she ties herself to him she'll only be causing herself so much pain. She doesn't believe him. And that leads to Anders blurting: "What about Kirkwall? What will the people say when their Champion gives birth to a bastard half-breed?"
And they both just go completely silent. Avis starts to leave, and Anders tries to say he's sorry, but she leaves. And they. Don't speak. For months
That's why Anders isn't there at the start of the birth. He's effectively been banned. No one expects him to be there, that includes him. So when Fenris comes to get him, panicked and desperate, Anders knows the situation is dire
And it's also that moment, seeing Fenris so terrified, and then afterwards so attending, so unguarded and soft around Avis and their baby... that Anders realizes he was wrong. It puts everything about his behavior into perspective. He's heartbroken. Beyond heartbroken. But it reconciles his and Avis' relationship, and even makes peace between him and Fenris. For awhile. Because then he destroys the Chantry, and because of that, he's not there to save Avis in the fade all those years later
That was longer than I intended but I am obsessed with everything having to do with this :)
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diamondcitydarlin · 3 months
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"The DA writers realized, eventually, that as soon as you make a character romanceable it limits the type of character they can be and the types of stories they can tell. They become beholden to their romance arc and their need to, ultimately, be appealing. Why is that a limitation? Because not all character story arcs are defined by being appealing to the player. Even if the appeal of an arc is for a relatively limited audience, the requirement of having appeal inherently restricts the potential stories to a fairly limited band. It's why the DA team, after a discussion during DAI's development, eventually decided to keep Varric as non-romanceable. Already I hear some fans groaning in disappointment, even though we did it so as not to *destroy Varric's character*. You can't have it both ways, I'm afraid." - David Gaider on X
Okay, so...are we then to assume that every character who got a romance arc in DA:I had their characters destroyed, or that they just weren't as *special* and unique as Varric so it didn't matter? This also hinges on a kind of a narrow idea of what 'appealing' means (which is different to every person) and I'll say for myself and others that Varric is pretty 'appealing' for his entire arc anyway that, for some reason, just couldn't bear to have been interrupted by a romance story (though given I have written an entire romance arc that incorporates all the benchmarks of his original canon arc, I find that claim suspicious). But romance stories don't always have to be 'appealing' either and that brings me to, say, Blackwall and Cassandra's romance arcs for example- both of these stories take some pretty depressing/stressful turns that can end the romance completely in a pretty tragic way, so I wouldn't say that the team always stuck with 'appealing' romance storylines either ('appealing' here having the meaning, I assume, of always being flirty and happy and nothing bad happens ever or something). This also fails to account for characters like Dorian, Sera, Iron Bull (all of them that are romanceable really) having strong plotlines outside of their romance arc anyway, things that can happen even if you do romance them. Soooo...I don't know, I guess my point is that I'm just not buying the argument that there's something so different and special about Varric that would have been ruined by having a romance arc option with him in either DA3 or DA2 (that which could have been completely ignored by the player if they so chose, which I guess is neither here nor there). I think what it really comes down to is that they had a very rigid and specific idea of what Varric needed to do and be and just didn't want to deviate from that (which, for all David complains of fans making their disappointment into bigger issues, I feel like that's exactly what he's doing every time he writes an essay about the integrity of Varric's character and how a romance would have ruined him or whatever, like no one has the gall to just admit they didn't want to do that whether it would have logically worked or not- they were opposed to it from the beginning, it was never going to be seriously considered). They're protective of his character, which I get to an extent, but on the other hand, I feel like these sort of games are supposed to be about player choice and escapism. I understand the need to be faithful to plotlines etc etc, but surely in a game about choice and customization there should be, yknow, multiple choices of outcome. There should be some willingness to adapt storylines to different options. At the end of the day I really, really believe that if a Varric romance story had been available the people who chose it would not have been disappointed or feel that Varric's storyline was 'ruined'. I think the people who would have chosen that would have been very happy with it- and the people who wouldn't have because they think it would 'ruin his character' would also be very happy because they don't have to romance him. Of course the romance arc option wouldn't have been for everyone because none of them are !!! No romance option is indisputably for 'everyone' because EVERYONE is going to want to play their game and write their story differently. If more or total control over what happens to the characters is what you want then maybe work on a game that doesn't incorporate choice or customization?? I feel like that's how most games are lol.
Anyway my point is- I wish the people who worked on DA would stop coming up with elaborate backflips in logic as to why they didn't make Varric romanceable (bc this has been happening for a few years now, since the game was released tbh) and just admit that they didn't want to and therefore never really put any effort towards seeing if it was viable because that's really the only explanation that makes any actual sense.
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