#13@rt
Explore tagged Tumblr posts
Text
to me learning about the lore of rtumblr is like how sometimes someone will make a really elaborate and specific post and another person will reply like "damn this sounds just like homestuck" and everyone is just like "What the fuck is homestuck even about"
#rtumblr#rtgame#hey completely unrelated note did you guys know rt's birthday is 4/13#mentioning this for no particular reason whatsoever
102 notes
·
View notes
Text




*yawns*
#ula’ula island#apparel shop#lanterns#alola police#officer jenny#gumshoos#oricorio#kahuna nanu#rt.13#->
11 notes
·
View notes
Text
RTGame Fun Fact #13
von Karma no!
#13#rt game#rtgame#rtgame crowd#rtgamecrowd#rtgame daniel#rtgame fun facts#rtumblr#manfred von karma
115 notes
·
View notes
Text
Sightings @ Davisville Yard, 2025/04/27, 3pm
RT-13, RT-14/15 (asbestos abatement crew?) RT-38/39 (structure maintenance) RT-62/63 (structure maintenance) photos from my dad. thanks dad! RT-13 sitting on its own while RT-14/15 are together on the other end of the yard feels a bit sad to me. they'll get back together someday.....


#davisville yard#rt-13/14/15#rt-38/39#rt-62/63#asbestos abatement#structure maintenance#hawker siddeley
6 notes
·
View notes
Text
if emelina compartmentalises taking heinrix's virginity, did it even make a sound?
3 notes
·
View notes
Text
one more thing on unrivaled.. .ppl are being weird about tash getting physical with other players.. first rickea and now angel... let's be serious if this were dt you'd be eating it up.... she just gained the gene by osmosis, chilllll
#one other thing... you notice after they got angel saying sabrina can't guard they stopped micing the huddles? bc i did#like ik yall remember the tweet tip rt about dt always touching someone tenderly w the photo of dt basically holding her#but ik too many of the twitters are coo coo#ie either run by 13 year olds or by olds who don't have a life or get too parasocially involved#me? i'm different#that's kind of a joke and kind of not#i was on stan twitter before i was on anything else except fb#and it will always be a part of me#but many many people have no boundaries#and they don't understand that players can see their tweets too#and that makes it weird#so yes i am a chronic poster absolutely and yes i absolutely know too much#but i try to keep it focused on the game and i use a lot of discretion when posting on my public twitter#and for the record i know too much about a lot more than women's sports stan twitter#but bc i know too much i don't do too much#it is a little bit of a guilty pleasure but one of my greatest fears is#to quote aida [one of the greatest musical theatre scores of all time] [taking] “a step too far”
5 notes
·
View notes
Text
The gulf between the critics' opinions and my opinion on Uptown Girls cannot be overstated
#it has a 13% critic and 60% audience score on rt#and yet I just destroyed two tissues because of the last half hour#it was one of those movies that played on cable all the time and I'd watch it at whatever point it was at#still holds up after all these years for me#Uptown Girls
8 notes
·
View notes
Text
In between sessions of Unicorn Overlord, I’ve been replaying Vanillaware’s previous masterpiece 13 Sentinels. I was 2/3rds through it a few years ago but the experience was so fuzzy story & gameplay wise in my head that I’ve just decided to start over from scratch.
The distance only made me recall how gripping the game is in every aspect but I have to give special specific praise to the combat. The blend of mecha action x real-time strategy x tower defense is truly inspired & evocative. Just like in Unicorn Overlord, each time a battle ends or if I turn off the game, I have an itch to engage in just one more battle. Despite the simplistic holographic representations of all the units, the mix of art design/aesthetic & combat skills still has the effect of feeling like you’re truly controlling a squadron of giant mecha against deadly kaiju in ways that honestly beat out some similar mecha strategy games I’ve played before.
It’s genuinely a paradigm I’d love to see cribbed in other games. Just thinking about it off the top of my head, I’d love a similar gameplay experience where the citywide mech battles were replaced with squads of superheroes vs hordes of attacking villains & their minions.
#13 sentinels#13 sentinels: aegis rim#vanillaware#unicorn overlord#mecha#tower defense#rts#video games#strategy games#tactics games#mecha games#super robot#kaiju#nintendo switch#gaming
5 notes
·
View notes
Text
YIPPEE VIC IS STILL DEAD SO LONG SUCKERS. THATS WHAT YOU GET FOR TRYING TO RETCON HIS DEATH.
#vics dead and So is rt!#rvb#my ramblings#(obviously not my darling beloved mr vic hes still alive and well thankfully <3)#honestly what topics could they even broach with a new season#s10 was a good note to end on. s13 was the perfect ending. then they continued? s17 was fine but it didnt live up to 13. what#what were they even planning? oh actually everything after s13 didnt happen xoxo stfu let the characters go let them be happy and free
1 note
·
View note
Text
13 Sentinels Aegis Rims PS4 gameplay - prime impressioni
youtube
Una vera perla da scoprire ed amare
#imperodelletenebreblog#recensione#opinioni#youtube#videogiochi#videogames#review#playstation4#playstation#ps4#gameplay#13 sentinels: aegis rim#vanillaware#rts#jrpg#visual novel#sci fi#fantascienza
0 notes
Text




Riverside Theater, Milwaukee, WI // Dec 13th 2006 // CJ Foeckler
#mikey way#gw#fi#rt#whole gang#mcr#fm 102/1#live#bp#2006#dec 2006#12/13/06#milwaukee#riverside theater#fm 102/1 big snow show#fm 102/1 big snow show 2006#photo#originals
26 notes
·
View notes
Note
*sees frustrations with upcoming atlus games and raises up vanillaware games with unicorn overlord coming up* ONE OF US ONE OF US ONE OF US
*gently pushes it back down* I'm really sorry anon. ;w; I don't think it's for me...... :( But I'm happy you're excited :')
#silly asks#silly answers#*not one of us from Lion King 2 plays in the background as I run outta the safari in shame*#i tried muramasa and odin's crown and didn't like them..... ;w;#maybe 13s can turn it around but TT0TT just found out it's an RTS???? rip orz#i'm sorry anon i don't know how to break it to you TT0TT But I'm happy you're excited :')#edit: *dragons crown not odins crown TT0TT
0 notes
Text
tapu village-roto
#luxury pokemon#rotomdex#ula’ula island#map#rt.13#tapu village#pokecenter#rt.15 n#alola police#station#rt.15 w#rt.14#->#abandoned megamart#ghost GYM
1 note
·
View note
Text
covering mt 07 2022, covering mt 03, covering voiture 04, covering 1200 rt, covering 1250 gs, covering 106 prix, covering 118d, covering 107, covering 135i, covering 13, covering serie 1 bmw, covers 14 pro max, covering 406, covering 49
covering mt 07 2022, covering mt 03, covering voiture 04, covering 1200 rt, covering 1250 gs, covering 106 prix, covering 118d, covering 107, covering 135i, covering 13, covering serie 1 bmw, covers 14 pro max, covering 406, covering 49

#covering mt 07 2022#covering mt 03#covering voiture 04#covering 1200 rt#covering 1250 gs#covering 106 prix#covering 118d#covering 107#covering 135i#covering 13#covering serie 1 bmw#covers 14 pro max#covering 406#covering 49
0 notes
Text
Sightings @ Davisville Yard, 2025/03/01, 18:00
RT-41 (tie tamper) RT-13 (asbestos abatement)
very uneventful day at davisville! RT-13 being on its own is a bit worrying :( I haven't seen RT-14 and RT-15 in quite some time and I'm starting to worry that they're the two mystery scrapped trains. fingers crossed that they're just getting maintenance done in the shops or something!
2 notes
·
View notes
Text
Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.




2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -

5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.




7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
7K notes
·
View notes