#2019 draft class
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tfc-hockey · 2 months ago
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[how to mislay 95% of the universe]
an ode to Alex Turcotte, who may or may not exist. for @whirlpool-blogs
@hockeyblrpoetryclub
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temporaklepticgalanty · 2 months ago
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A Non-Comprehensive List of Classish Nouns
Aide, ape, arb, aunt, babe, bane, beast, berk, boss, bride, brute, chef, chief, chump, claus, clerk, clown, crone, crook, czar, dad, dame, dean, doll, don, drone, drunk, duke, dwarf, earl, elf, eye, fate, fiend, foe, fool, fop, fraud, freak, friend, geek, gent, ghoul, goth, goof, goon, grace, groom, guard, guest, guide, guy, hag, hand, king, knave, lass, lout, merc, mime, monk, nerd, nick, nun, nymph, orc/ork, pawn, pest, pet, pope, priest, prime, prof, psych, punk, queen, rabb (careful!), rep, rose, role, rook, saint, scourge, scout, scribe, scrooge, scrub, scum, self, serf, shaikh (&etc.), shill, shrink, slave, sleuth, slob, slut, sloan, smith, smick, smurf, smith, snitch, snob, snoop, son, soul, spawn, sprite, spouse, spy, stig, stirk, stooge, thing, thrall, throat, thrush, thug, tongue, tramp, tsar, twin, twink, twit, tyke, ump, vamp, voice, waif, ward, waste, wench, whale, whomst, whore, wisp, wife, wolf, womb, wraith, wright, you, youth.
Bolded items are those I feel are particularly potent. Italicized items are those I feel are particularly weak or otherwise humorous. For best effect, they should be conceived of in sets and not as individual exemplars.
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saucetrnak · 3 months ago
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batsplat · 11 months ago
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marc marquez letting an italian pass him at assen? *insert here a generic joke about rossi being mad*
had marc been a real hater he’d take off the wheels and win by 16 seconds riding only chassis after receiving a tyre pressure warning
a sequel to phillip island 2003, I like it conceptually
this is his problem. (giving him a pass this weekend, see you after the summer break.) he's not enough of a hater these days, he needs to find his way again... he needs to remember some of his best work is fuelled by spite... I remember his misano 2017 where he simply refused to lose that race after those italian fuckers had gotten his head hot... he knows this is how his brain works, he can channel this, he's seen the script... misano 2019, let's not forget, he'd just lost two back-to-back dramatic last lap duels... sure, he might have been walking the championship with insulting ease, but he still had something to prove... and what does he do? he stalks the yamaha riders on friday. in misano. he comes out on track during saturday qualifying ahead of dovi and valentino, decides to dawdle and let them past. and then he jumps on valentino's rear tyre. in misano. in the first year in which valentino just wasn't an on-track rival any more he had any real competitive reason to fuck with. but had the intention of using valentino to go faster. in misano
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and then he gets super mad about the resulting drama and ends up snatching the win in the subsequent last lap duel against the rookie brat who is way harder to be a hater of!! that was proper hating, like that was a weekend long masterclass in hating. man touched down on italian soil and had a mission
anyway unfortunately I do think it's harder these days, like you can't just do that to any italian? what's he gonna do at assen, get all heated up when fighting diggia - a man I regularly forget does actually have a proper vr46 link now courtesy of riding for their team - for pee five? back in the day, he did have the decency to only ever finish behind an italian at assen when one of said italians was valentino (on three occasions, '13 '15 '17)... he used to show some respect for the narrative... but y'know some good old spite probably really would help him in weekends like that to keep it together a bit more. he's got to get something going with pecco for his own sake. in assen he probably never had the pace with all the spite in the world... next year, we'd better be cooking something special
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jotonomy · 2 years ago
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i'm a lil medicated so it's time to ask me anything
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planckstorytime · 5 months ago
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Dragon Age: The Veilguard: Strangled by Gentle Hands
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*The following contains spoilers*
“You would risk everything you have in the hope that the future is better? What if it isn’t? What if you wake up to find the future you shaped is worse than what was?”
– Solas, Dragon Age: Inquisition (2014)
I. Whatever It Takes
My premium tickets for a local film festival crumpled and dissolved in my pants pocket, unredeemed as they swirled in the washing machine. Throughout that October weekend in 2015, I neglected my celebratory privileges, my social visits to friends, and even my brutal honors literary theory class. All because a golden opportunity stretched before me: a job opening for a writing position at the once-legendary BioWare, with an impending deadline.
The application process wasn’t like anything I’d seen before. Rather than copy+paste a cover letter and quickly swap out a couple of nouns here and there, this opening required me to demonstrate my proficiency in both words and characters – namely, BioWare’s characters. Fanfiction wasn’t normally in my wheelhouse – at the time, I had taken mainly to spinning love sonnets (with a miserable success rate). But I wouldn’t balk at this chance to work on one of my dream franchises – especially since the job prospects for fresh English BAs weren’t exactly promising. So, I got to work crafting a branching narrative based on the company’s most recent title: Dragon Age: Inquisition. Barely two months prior, I saw the conclusion of that cast’s story when the Inquisitor stabbed a knife into a map and swore to hunt her former ally, Solas, to the ends of the earth. Now it was my turn to puppeteer them, to replicate the distinct voice of each party member and account for how they’d react to the scenario I crafted. And if it went well, then maybe I’d be at the tip of the spear on that hunt for Solas. Finishing the writing sprint left me exhausted, but also proud of my work.
The folks at BioWare obviously felt differently, because I received a rejection letter less than a week later. Maybe they found my story trite and my characterization inaccurate, or maybe they just didn’t want to hire a student with no professional experience to his name. Regardless, I was devastated. It wouldn’t be until years later that I learned that, had my application been accepted, I likely would’ve been drafted into working on the studio’s ill-fated looter shooter, Anthem (2019), noteworthy for its crunch and mismanagement. My serendipitous rejection revealed that sometimes the future you strive to build was never meant to match your dreams. What seemed like an opportunity to strike oil actually turned out to be a catastrophic spill.
Still, my passion for the Dragon Age series (as well as Mass Effect) persisted in the face of BioWare’s apparent decline. I maintain that Inquisition is actually one of the studio’s best games, and my favorite in the series, to the point where I even dressed up as Cole for a convention one time. The game came to me at a very sensitive time in my life, and its themes of faith vs falsehood, the co-opting of movements in history, and the instability of power all spoke to me. But I will elaborate more on that at a later date. My point is, I held on to that hope that, in spite of everything, BioWare could eventually deliver a satisfactory resolution to the cliffhanger from their last title. Or perhaps it was less hope and more of a sunk cost fallacy, as an entire decade passed with nary a peep from Dragon Age.
As years wore on, news gradually surfaced about the troubled development of the fourth game. Beginning under the codename “Joplin” in 2015 with much of the same creative staff as its predecessors, this promising version of the game would be scrapped two years later for not being in line with Electronic Arts’s business model (i.e. not being a live-service scam). Thus, it was restarted as “Morrison”. The project cantered along in this borderline unrecognizable state for a few years until they decided to reorient it back into a single-player RPG, piling even more years of development time onto its shaky Jenga tower of production. Indeed, critical pieces were constantly being pulled out from the foundations during this ten year development cycle. Series regulars like producer Mark Darrah and director Mike Laidlaw made their departures, and the project would go on to have several more directors and producers come and go: Matthew Goldman, Christian Dailey, and Mac Walters, to name a few key figures. They eventually landed on John Epler as creative director, Corinne Busche as game director, and Benoit Houle as director of product development. Then came the massive layoffs of dozens of employees, including series-long writer Mary Kirby, whose work still made it into the final version of DA4. Finally, the game received a rebranding just four months before release, going from Dreadwolf (which it had been known as since 2022) to The Veilguard (2024) – a strange title with an even stranger article.
Needless to say, these production snags did not inspire confidence, especially considering BioWare’s been low on goodwill between a string of flops like Anthem and Mass Effect: Andromeda (2017) and, before that, controversial releases like Dragon Age II (2011) and Mass Effect 3 (2012). The tumult impacted The Veilguard’s shape, which scarcely resembles an RPG anymore, let alone a Dragon Age game. The party size is reduced from four to three, companions can no longer be directly controlled, the game has shifted to a focus on action over tactics a la God of War (2018), the number of available abilities has shrunk, and there’s been a noticeable aesthetic shift towards a more cartoonish style. While I was open to the idea of changing up the combat (the series was never incredible on that front), I can’t get over the sensation that these weren’t changes conceived out of genuine inspiration, but rather vestigial traces from the live-service multiplayer iteration. The digital fossil record implies a lot. Aspects like the tier-based gear system, the instanced and segmented missions, the vapid party approval system, the deficit of World State import options, and the fact that rarely does more than the single mandatory companion have anything unique to say on a quest – it all points to an initial design with a very different structure from your typical single-player RPG. The Veilguard resembles a Sonic Drive-In with a mysterious interior dining area – you can tell it was originally conceived as something else.1
That said, the product itself is functional. It contains fewer bugs than any previous game in the franchise, and maybe BioWare’s entire catalog for that matter. I wouldn’t say the combat soars, but it does glide. There’s a momentum and responsiveness to the battle system that makes it satisfying to pull off combos and takedowns against enemies, especially if you’re juggling multiple foes at once. Monotony sets in after about thirty or forty hours, largely due to the fact that you’re restricted to a single class’s moveset on account of the uncontrollable companions. Still, this design choice can encourage replay value, as it does in Mass Effect, and free respec options and generous skill point allocations offset the tedium somewhat.
While the character and creature designs elicit controversy – both for the exaggerated art direction and, in the case of demons and darkspawn, total redesign – the environmental art is nothing short of breathtaking. I worried that this title would look dated because of how long it had been in development and the age of the technology it was built upon. Those fears were swiftly banished when I saw the cityscapes of Minrathous, the cyclopean architecture of the Nevarran Grand Necropolis, or the overgrown ruins of Arlathan. But like everything in The Veilguard, it’s a double-edged sword. The neon-illuminated streets of Docktown, the floating citadel of the Archon’s Palace, and the whirring mechanisms of the elven ruins evoke a more fantastically futuristic setting that feels at odds with all three previous titles (even though all three exhibited a stylistic shift to some extent). It aggravates the feeling of discordance between this rendition of Thedas and the one returning players know.
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All of these elements make The Veilguard a fine fantasy action-adventure game – even a good one, I’d say. But as both the culmination of fifteen years of storytelling and as a narrative-based roleplaying game – the two most important facets of its identity – it consistently falls short. Dragon Age began as a series with outdated visuals and often obtuse gameplay, but was borne aloft by its worldbuilding, characterization, and dialogue. Now, that paradigm is completely inverted. The more you compare it to the older entries, the more alien it appears. After all these years of anticipation, how did it end up this way? Was this the only path forward?
Throughout The Veilguard’s final act, characters utter the phrase “Whatever it takes,” multiple times. Some might say too many. I feel like this mantra applied to the development cycle. As more struggles mounted, the team made compromise after compromise to allow the game to exist at all, to give the overarching story some conclusion in the face of pressure from corporate shareholders, AAA market expectations, and impatient fans. Whatever it takes to get this product out the door and into people’s homes.
This resulted in a game that was frankensteined together, assembled out of spare parts and broken dreams. It doesn’t live up to either the comedic heights or dramatic gravity of Inquisition’s “Trespasser” DLC from 2015, despite boasting the same lead writer in Trick Weekes. Amid the disappointment, we’re left with an unfortunate ultimatum: It’s either this or nothing.
I don’t mean that as a way to shield The Veilguard from criticism, or to dismiss legitimate complaints as ungrateful gripes. Rather, I’m weighing the value of a disappointing reality vs an idealized fantasy. The “nothing”, in this sense, was the dream I had for the past decade of what a perfect Dragon Age 4 looked like. With the game finally released, every longtime fan has lost their individualized, imaginary perfection in the face of an authentic, imperfect text. Was the destruction of those fantasies a worthy trade? It doesn’t help that the official artbook showcases a separate reality that could’ve been, with a significant portion dedicated to the original concepts for Joplin that are, personally, a lot closer to my ideal vision. I think it would’ve done wonders to ground the game as more Dragon Age-y had they stuck with bringing back legacy characters, such as Cole, Calpernia, Imshael, and the qunari-formerly-known as Sten.
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I don’t necessarily hate The Veilguard (I might actually prefer it to Dragon Age II), but I can’t help but notice a pattern in its many problems – a pattern that stems from a lack of faith in the audience and a smothering commitment to safety over boldness. As I examine its narrative and roleplaying nuances, I wish to avoid comparing it to groundbreaking RPGs such as Baldur’s Gate 3 (2023) or even Dragon Age: Origins (2009), as the series has long been diverging from that type of old-school CRPG. Rather, except when absolutely necessary, I will only qualitatively compare it to Inquisition, its closest relative.
And nowhere does it come up shorter to Inquisition than in the agency (or lack thereof) bestowed to the player to influence their character and World State.
II. Damnatio Memoriae
No, that’s not the name of an Antivan Crow (though I wouldn’t blame you for thinking so, since we have a character named “Lucanis Dellamorte”). It’s a Latin phrase meaning “condemnation of memory”, applied to a reviled person by destroying records of their existence and defacing objects of their legacy. In this case, it refers to the player. When it comes to their influence over the world and their in-game avatar, The Veilguard deigns to limit or outright eliminate it.
Save transfers that allow for the transmission of World States (the carrying over of choices from the previous games) have been a staple of the Dragon Age and Mass Effect franchises. Even when their consequences are slight, the psychological effect that this personalization has on players is profound, and one of many reasons why fans grow so attached to the characters and world. At its core, it’s an illusion, but one that’s of similar importance to the illusion that an arbitrary collection of 1s and 0s can create an entire digital world. Player co-authorship guarantees a level of emotional investment that eclipses pre-built backgrounds.
However, The Veilguard limits the scope to just three choices, a dramatic decrease from the former standard. All import options come from Inquisition, with two just from the “Trespasser” expansion. One variable potentially impacts the ending, while the other two, in most cases, add one or two lines of dialogue and a single codex entry. Inquisition, by contrast, imported a bevy of choices from both previous games. Some of them had major consequences to quests such as “Here Lies the Abyss” and “The Final Piece”, both of which incorporated data from two games prior. The Veilguard is decidedly less ambitious. Conspicuously absent options include: whether Morrigan has a child or not, the fate of Hawke, the status of the Hero of Fereldan, the current monarchs of Fereldan and Orlais, the current Divine of the southern Chantry, and the individual outcomes of more than two dozen beloved party members across the series. Consequently, the fourth installment awkwardly writes around these subjects – Varric avoids mentioning his best friend, Hawke, as does Isabela ignore her potential lover. Fereldan, Orlais, and the Chantry are headed by Nobody in Particular. Morrigan, a prominent figure in the latest game, makes no mention of her potential son or even her former traveling companions. And the absence of many previous heroes, even ones with personal stakes in the story, feels palpably unnatural. I suspect this flattening of World States into a uniform mold served, in addition to cutting costs, to create parity between multiple cooperative players during the initial live-service version of Morrison. Again, the compromises of the troubled production become apparent, except this time, they’re taking a bite out of the core narrative.
Moreover, the game’s unwillingness to acknowledge quantum character states means that it’s obliged to omit several important cast members. At this point, I would’ve rather had them establish an official canon for the series rather than leaving everything as nebulous and undefined as possible. That way at least the world would’ve felt more alive, and we could’ve gotten more action out of relevant figures like Cassandra, Alistair, Fenris, Merrill, Cole, and Iron Bull. Not to mention that The Veilguard’s half-measure of respectful non-intereference in past World States ultimately fails. Certain conversations unintentionally canonize specific events, including references to Thom Rainier and Sera, both of whom could go unrecruited in Inquisition, as well as Morrigan’s transformation into a dragon in the battle with Corypheus in that game’s finale. But whatever personal history the player had with them doesn’t matter. The entire Dragon Age setting now drifts in a sea of ambiguity, its history obfuscated. It feels as gray and purgatorial as Solas’s prison for the gods.
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Beyond obscuring the past, The Veilguard restrains the player’s agency over the present. When publications first announced that the game would allow audiences to roleplay transgender identities and have that acknowledged by the party, I grew very excited – both at the encouraging representation, and at the depth of roleplaying mechanics that such an inclusion suggested. Unfortunately, The Veilguard offers little in roleplaying beyond this. The player character, Rook, always manifests as an altruistic, determined, friendly hero, no matter what the player chooses (if they’re offered choices at all). The selections of gender identity and romantic partner constitute the totality of how Rook defines themselves, post-character creation – exceptions that prove the rule of vacancy. Everything else is set in stone. The options presented are good, and should remain as standard, but in the absence of other substantive roleplaying experiences, their inclusion starts to feel frustratingly disingenuous and hollow, as if they were the only aspects the developers were willing to implement, and only out of obligation to meet the bare minimum for player agency. In my opinion, it sours the feature and exudes a miasma of cynicism.
Actual decisions that impact the plot are few and far between, but at least we have plenty of dialogue trees. In this type of game, dialogue options might usually lead to diverging paths that eventually converge to progress the plot. You might be choosing between three different flavors of saying “yes”, but as with the World States, that illusion of agency is imperative for the roleplaying experience. The Veilguard doesn’t even give you the three flavors – the encouraging, humorous, and stern dialogue options are frequently interchangeable, and rarely does it ever feel like the player is allowed to influence Rook’s reactions. Relationships with companions feel predetermined, as the approval system has no bearing on your interactions anymore. There are so few moments for you to ask your companions questions and dig in deep compared to Inquisition. Combined together, these issues make me question why we even have dialogue with our party at all. Rook adopts the same parental affect with each grown adult under their command, and it feels like every conversation ends the same way irrespective of the player’s input. With the exception of the flirting opportunities, they might as well be non-interactive cutscenes.
Rook’s weak characterization drags the game down significantly. With such limited authorship afforded to the player, it’s difficult to regard them as anything more than their eponymous chess piece – a straightfoward tool, locked on a grid, and moving flatly along the surface as directed.
III. Dull in Docktown
On paper, a plot summary of The Veilguard sounds somewhere between serviceable and phenomenal: Rook and Varric track down Solas to stop him from tearing down the Veil and destroying the world. In the process, they accidentally unleash Elgar’nan and Ghilan’nain, two of the wicked Evanuris who once ruled over the elven people millenia ago. With Solas advising them from an astral prison, Rook gathers a party together to defeat the risen gods, along with their servants and sycophants. Over the course of the adventure, they uncover dark truths about the origins of the elves, the mysterious Titans, and the malevolent Blight that’s served as an overarching antagonistic force. Eventually, Rook and friends join forces with Morrigan and the Inquisitor, rally armies to face off with their foes, and slay both the gods and their Archdemon thralls before they can conjure the full terror of the Blight. As Solas once again betrays the group, Rook and company have to put a decisive stop to his plans, which could potentially involve finally showing him the error of his ways.
The bones of The Veilguard’s story are sturdier than a calcium golem. Problems arise when you look at the actual writing, dialogue, and characterization – the flesh, blood, and organs of the work.
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I’ve seen others chide the writing as overly quippy, but that better describes previous titles. Rather, I think The Veilguard’s dialogue is excessively utilitarian and preliminary, like a first draft awaiting refinement. Characters describe precisely what’s happening on screen as it’s happening, dryly exposit upon present circumstances, and repeat the same information ad nauseum. This infuriating repetition does little to reveal hidden components of their personalities, or their unique responses to situations. You won’t hear anything like Cole’s cerebral magnetic poetry or Vivienne’s dismissive arrogance. Many exchanges could’ve been uttered by Nobody in Particular, as it’s just dry recitation after recitation. It almost feels like watching an English second language instructional video, or a demonstration on workplace safety precautions. Clarity and coherence come at the cost of characterization and charisma.
Words alone fail to make them interesting. Most companions lack the subtlety and depth I had come to expect from the franchise, with many conversations amounting to them just plainly stating how they’re feeling. Most rap sessions sound like they’re happening in a therapist’s office with how gentle, open, and uncomplicated they feel. Compare this to Inquisition, where every character has a distinct voice (I should know, I had to try to copy them for that stupid application), as well as their own personal demons that it betrays: Sera’s internalized racism, hints of Blackwall’s stolen valor, Iron Bull’s espionage masked by bluster, or Solas’s lingering guilt and yearning for a bygone age. These aspects of their characters aren’t front and center, but things the audience can delve into that gives every moment with them more texture. The Veilguard’s companions lay out all their baggage carefullly and respectfully upfront, whether it’s Taash’s multiculturalism and gender identity issues or Neve’s brooding cynicism towards Tevinter’s underbelly. You’ve plumbed the depths of their personas within the first few minutes of meeting most of them.
Small exceptions exist. Professor Emmerich Volkarin stands out from the rest of the cast as a particularly inspired character: a charming, Vincent Price-like necromancer. His attachment to tombs and necromancy as a way to cope with his crippling fear of death makes for curiously compelling melodrama. The way in which he ultimately has to face his fear – either by foregoing his opportunity for immortality to save his beloved skeletal ward, Manfred, or by allowing his friend to pass on so that he can transcend into a new type existence – rises above the other binary choices in the game by being both narratively interesting and legitimately difficult to judge. Still, I feel Emmerich’s whole “lawful good gentleman necromancer” conceit, while a unique and clever subversion of tropes, would’ve worked better if it actually contrasted with anyone else in the party. Instead, the whole crew is full of unproblematic do-gooders who are forbidden by the game to nurture any meaningful interpersonal conflict. While I’d appreciate this lack of toxicity in my real-life relationships, fictional chemistry demands more reactive ingredients.
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The Veilguard’s developers frequently positioned the game as “cozy�� and about a “found family”, but I can guarantee you that there’s more tension at my Thanksgiving dinners than there is anywhere in this title. This family would get along swimmingly even during a presidential election. The thing about the “found family” trope is that it’s more satisfying when it’s earned. Here, it represents the default state, the starting point, and the status quo that they will always return to. Any minor squabbles (Harding wanting to sleep in the dirt, Emmerich taking too many books on a camping trip, Taash not liking necromancy) are introduced and squashed within the same scene. They all feel so extraneous. There’s so little friction among the companions here that you’d think it disproves Newton’s Third Law. The previous games never struggled in this regard, which makes the choices here all the more baffling.
Beyond the intra-party dynamics, characters lack grit or darkness to them – even when the narrative absolutely calls for it. Remember how I described the necromancer as lawful good (to use traditional Dungeons and Dragons alignments)? Yeah, that’s every character. Even the demonic assassin. Lucanis is a notorious hitman possessed by a demon of Spite, and possibly the weakest character of the game. This may or may not be due to the fact that his writer, Mary Kirby, was laid off mid-development. Regardless, he has noticeably less content than the other party members and generally feels unfinished. The demonic possession storyline goes nowhere; he doesn’t exorcise Spite, nor does he learn more about it or how to live with it. Instead, Spite is just an excuse to give Lucanis cool spectral wings (which he will use to fail several assassination attempts). The demon itself mostly just comes across as rude rather than threatening. The biggest issue, however, stems from the absence of any edge to Lucanis. When confronting his traitorous cousin, Ilario – the man who sold out Lucanis’s family to an enemy faction, kidnapped his grandmother, and made multiple attempts on his life – our grizzled, hardened assassin, pushed to the brink, demands… due process. Seriously, if your choices have led Lucanis to have a hardened heart, his method for dealing with the grievous traitor is sending him to jail. That’s The Veilguard’s idea of vindictive brutality among a clan of unforgiving murderers-for-hire. By contrast, Inquisition features Sera insubordinately murdering a stuck-up nobleman for talking too much. I believe that if modern BioWare had written The Godfather (1972), it would’ve ended with Michael Corleone recommending his brother-in-law to attend confession and seek a marriage counselor.
The writers seem intent on making the cast wholly unproblematic, with no way that the audience could ever question their morality or taste the delicious nuance of seeing someone you like do something bad. Measures were taken to child-proof every aspect of the good guys so that they couldn’t possibly be construed as anything else – even if it constricts them to the point of numbness and eventual atrophy.
To make things as palatable and accessible as possible, the language itself was dumbed down. Characters make frequent use of neologisms and bark phrases like “Suit up,” or “These guys go hard.” It emulates popular blockbuster superhero stuff rather than staying true to the diction the series traditionally employed. It’s all about the team, and the entire Dragon Age world has been stripped down into simplistic conflicts and recognizable stock characters.
This is why The Veilguard’s story largely fails. Despite being ostensibly being about the characters, they come off as an afterthought. Most of the time, only the sole requisite follower has anything to say on a given mission. Even in combat, their wholeness as fully-implemented party members falls short of expectations. Their damage output pales in comparison to the Rook’s, they have no health and cannot be downed in battle, and they mainly exist to give the player three extra ability slots. That’s the game’s true ethos for the companions, whether in combat or dialogue – utility, tools to make things happen rather than elegantly crafted identities. We end up with the largest amount of content per companion among any game in the franchise, only to have the weakest roster.
I know these writers can do better, because I’ve seen them do better. Trick Weekes wrote Iron Bull, Cole, and Solas in Inquisition, as well as Mordin Solus and Tali’Zorah in Mass Effect 2 (2010) and Mass Effect 3. Mary Kirby wrote Varric throughout the series, as well as Sten and Loghain in Origins. Plenty of other experienced writers, such as Sylvia Feketekuty and John Dombrow also contributed, so I can’t put any of the blame on a lack of skill. I don’t know if the mistake was trying to appeal to a wider audience, or if the constant reorientations of the DA4 project drained the crew’s passion and left them lacking in time to polish things.
I personally suspect that the writers had to rush out a script for all of the voiced dialogue. A video from August of 2020 showed off the voice actors for Davrin and Bellara, more than four years before the final game’s release. I think the codex entries, letters, and missives that you find throughout the game, which consist of only text, are much better written than the dialogue. My theory is that the writers had more time to revise and spruce up these tidbits, where edits were minimally invasive, as far as production is concerned. But my knowledge is limited; after all, BioWare rejected my application almost a decade ago.
Still, there are aspects of The Veilguard’s plot that I enjoy. The lore reveals were particularly satisfying2, and many felt rewarding after a decade of speculation. I called that elves were originally spirits, as well as the connection between the Archdemons and the Evanuris, but I wouldn’t have guessed that the Blight formed out of the smoldering rage of the Titans’ severed dreams. I’d concisely describe The Veilguard’s story as the opposite of Mass Effect 3: Whereas ME3 did excellent character work, the characterization in The Veilguard leaves much to be desired. Whereas ME3’s tone was overwhelmingly grim, The Veilguard feels inappropriately positive. Whereas ME3’s lore reveals ruined much about the series’s mystique, The Veilguard’s helped tie the setting’s history together. And whereas ME3 fumbled the ending about as much as it possibly could, The Veilguard actually coalesces into a spectacular third act.
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While I think the twist with Varric’s death is weak (outright pitiful compared to the Dread Wolf twist of Inquisition), the actual events that make up the finale carry a momentum and urgency that the rest of the game severely lacked. Everything from the sacrifice and kidnapping of Rook’s companions to the slaying of Ghilan’nain to the awe-inspiring battle between the Dread Wolf and Archdemon Lusacan – the whole affair takes the best parts of Mass Effect 2’s Suicide Mission and elevates it to the scale of an apocalyptic series finale. Ultimately, Solas takes center stage as the final antagonist, and the drama crescendos to a height the rest of the game desperately needed. He remains the most interesting character in the game and perhaps the franchise, and thankfully, the resolution to his story did not disappoint me (though I would’ve preferred the option for a boss battle against his Dread Wolf form if the player’s negotiations broke down). So in that sense, I think the worst possible scenario was avoided.
But is that really worth celebrating? Averting complete disaster? Exceeding the lowest standards? In many regards, The Veilguard still could have been – should have been – more.
IV. A World of Tranquil
In my essay on Final Fantasy VII: Rebirth (2024), I briefly discussed a trend in media to sand off the edges so as not to upset the audience in any way. The encroachment of this media sanitization seems to be an over-correction to the brimming grimness of late 2000s and early 2010s fiction (to which the first two Dragon Age titles belong), which earned comparable levels of criticism. Like Solas, I occasionally feel trapped in a cycle of regret, where it feels like our previous yearning for less aggressive, mean-spirited content led to a media landscape that prioritized patronizingly positive art. Now it’s clear to me that, in order to have a point, you need to have an edge.
Dragon Age historically drew a very progressive audience, and many of them congregated around Tumblr in that website’s heyday. Tumblr has garnered something of a reputation for overzealous discourse and sensitivity among its userbase, and I think that the developers of The Veilguard, in an attempt to cater to one of their core audiences, may have misunderstood both that passion and the fundamental appeal of their products. They became so concerned about optics, about avoiding politically charged criticism, that they kneecapped their world-building, rendering it as inoffensive and sterile as possible. It’s not so much “PC culture” as it is “PG culture.”
To that end, the various governments, factions, and societies of Thedas lost their edge. Dragon Age previously presented itself as anti-authoritarian by showcasing the rampant abuses of power across all cultures. Whether it was the incarceration of mages under the Chantry, the slavery practiced by the Tevinter Imperium, the expansionist anti-individualism of the Qun, the restrictive dwarven caste system, or the rampant racism against elves, social strife abounded in this world. I think that’s one thing that drew so many marginalized fans to the series. But the correlation of fictional atrocities with those of real life frequently prompted volatile discourse, with many concerned about how allegedly allegorized groups were being represented. You began to see countless essays pop up by folks who use the phrase “blood quantum” more than any healthy person should for a setting about wizards. BioWare responded to this by making Thedosian society wholly pleasant and the people in power responsible and cool and the disparate cultures tolerant and cooperative. If nothing’s portrayed negatively (outside of the cartoonishly evil gods), nobody can take offense, right?
For starters, the Antivan Crows have gone from an amoral group of assassins to basically Batman. These figures, which previously purchased children off slave markets to train them into killers, are now the “true rulers” of Antiva, by which the official government derives its authority. The Crows in The Veilguard stand against the insurgent qunari army as heroes of the common folk. They’re not an unscrupulous faction that Rook is reluctantly forced to ally with for the greater good; no, the Crows are simply good guys now. When the pompous governor of Treviso rails against them, with such audacious claims as “assassins and thugs should not represent the citizenry,” we’re meant to laugh at the governor’s foolishness. The unintentional implication this sends is that lethal vigilantism and unchecked power are cool because the people who use it are cool and stylish. The slave trade goes unacknoweldged; Antivan children want to grow up to be assassins now. The Crows never do anything wrong in The Veilguard – the governor is later revealed to be cooperating with the invaders for their own power. BioWare avoids the unpleasantness inherent in the Crows’ concept by pretending it never existed.
Perhaps more ridiculous is the Lords of Fortune, a new faction of pirates and treasure hunters based out of Rivain. Except they don’t really do piracy or treasure hunting. The game goes to lengths to ensure that the audience knows that the Lords don’t steal important cultural artifacts from any of the tombs and ruins they raid. What do they steal, then? There is no such thing as an ethical treasure hunter – plundering indigenous sites for souvenirs is inherently problematic – but the writers wanted to reap the appeal of adventurous swashbucklers without any of the baggage, regardless of whether it makes sense or not3. It comes across as a child’s idea of a pirate: they’re not thinking about the murder and looting, just the funny men with eye-patches who say “ARRR!” The developers want us to like the Lords of Fortune, and to that end, they can’t do anything culturally insensitive – even fictional disrespect toward a made-up culture. This is doubly amusing because the Lords are represented by Isabela from Dragon Age II. The same Isabela that kicked off a war with the qunari by stealing their holy book, the Tome of Koslun. This irony goes unacknowledged by the game.4
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When these rogue buccaneers aren’t busy giving land acknowledgments to displaced Dalish elves or whatever, they’re enjoying their nonviolent coliseum. Pirates revel in bloodsport, but only so long as no actual blood is spilled. The Lords refuse to fight prisoners or animals in their arena, as they find such acts too cruel. I guess they’re all big Peter Singer readers. Instead, they summon spirits to adopt the visages of common enemies so that the player can kill them with a clean conscience. It’s another example of wanting to have your cake and eat it too – they wanted to create a glory hunter/gladiator faction, but couldn’t stand the underlying implications of such. So they twisted and bent them to fit into their unproblematic paradigm, leaving the Lords flavorless and lame. They barely even contribute to the main story, and they’re practically the only look we get into Rivaini society (which remains criminally underdeveloped).
More tragic is the handling of the qunari, once one of the most unique and nuanced civilizations in the Dragon Age setting. The Qun, as portrayed in the first three installments, is a society that demands all of its composite parts work in harmony. Thus, they have predetermined vocations for their children, rigid gender roles, strict codes of conduct, and an ambition to “enlighten” the rest of the world. While the Qun has often been presented as antagonistic toward the heroes, the series has commonly balanced its portrayal by showing how seductive its absolutism can be for people without hope. In some cases, life under the Qun is preferable, as is the case with former Tevinter slaves. Conformity becomes comfort when the world is regularly threatening to split apart.
The Veilguard opts for a different approach. See, Rook’s not fighting members of the Qun in this game – they’re fighting the Antaam, the former qunari military. The Veilguard constantly reiterates that the Antaam, which makes up one of the three branches of the Qun, has broken off and decided to invade, pillage, and stoke chaos. BioWare didn’t want the questionable morality and complexity of fighting an invading people from a humanized, multi-faceted culture, so they removed their culture. Their efforts to turn the non-Western-coded qunari into something digestible for their mistaken conception of a modern audience instead results in two caricatures: one being a fetishized, perfect society where there are no perceivable social ills; and the other a bunch of rampaging brutes.
Contending with a realized conception of Plato’s Republic mixed with the Ottoman Empire makes for more compelling drama than a horde of murderous giants. Again, BioWare wanted to have it both ways, and they still needed nameless, faceless orcs to kill. So every bit about the qunari’s militancy, imperialism, and repression coexisting alongside some of their more progressive ideas and communal unity is stripped of its context and meaning. Blame is placed solely on the Antaam, who no longer represent (and retroactively, never represented) the Qun’s ideology. It’s a cowardly compromise, attempting to pin the blame of all the Qun’s failings on a renegade military and seeking to exonerate the political and social apparatuses of their culpability.
At one point, a minor character named Seer Rowan lectures to an ignorant human (a proxy for the audience absorbing these retcons) that qunari society has always been egalitarian in practice, with mages enjoying freedom there. Previous games showed that the qunari shackle their “saarebas” mages, stitch their mouths, cut out their tongues, and teach them to commit suicide if they ever stray from their masters. However, we’re now assured that this is only practiced under the Antaam, and No True Qunari would ever do such a thing. Ignore the fact that, in Inquisition, we witness the enslaved saarebas under the supervision of the Ben-Hasserath, a subdivision of the Ariqun (i.e. not part of the Antaam). In fact, the Antaam that Rook fights in The Veilguard never command saarebas at all. They’re completely absent from the game (likely because the image of the bound, mutilated minority was too much for The Veilguard’s sensibilities). Seer Rowan’s weak, conciliatory retcon can’t even justify itself in its own game. The scolding diatribe communicates an intrinsic misunderstanding of the Qun by the writers – namely, it continues the pattern established with the Antivan Crows that the mechanics of power in society are fundamentally good as long as aberrant forces aren’t in charge. While I understand the desire to be conscientious about the portrayal of fictional cultures that draw upon non-Western traditions and iconography (which have historically been demonized in media), glamorizing the Qun and stripping it of its realistic nuance does little to alleviate any problems with representation. If anything, it creates new ones.
But hey, now we have our faceless orcs to guiltlessly slaughter. That’s what the Antaam’s been reduced to, bereft of the ideology that made them people. We kill them because they’re strange and scary and foreign and seeking to destroy our cities for fun. They remain the most prominent representation of the qunari in-game, barring our party member Taash. BioWare’s attempts to reverse what they viewed as problematic components to the qunari instead devolved into the very tropes they wished to avoid.
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Which leads us to the elves. Much of the series’s discourse has surrounded the portrayal of the long-suffering elven people, who endure slavery under Tevinter, expulsion from their homeland in the Dales, confinement in ghettos, and the general disdain from other races. The games’ stories use symbolic shorthand of real-life oppressed peoples to communicate these tragedies, and this has led to a variety of intense, emotional interpretations over the years. The unending misery of the systematically marginalized elves hasn’t gone unnoticed by the fanbase – and their criticisms haven’t gone unnoticed by the developers. To quote The Veilguard’s creative director, John Epler, in an interview with Polygon:
“Dragon Age has not always been the kindest to the Dalish [elves]. Somebody once made a joke to me, and it’s not untrue, that it’s possible to wipe out a Dalish clan in all three of the games in some way.”
He and others on the development team must’ve thought elves needed a break, because the omnipresent racism against them vanishes completely in The Veilguard. Tevinter, an empire built on the back of chattel slavery, doesn’t show any of that. Consequently, it feels like players in the know still haven’t seen the true face of Tevinter, despite spending half a game there. The notion that the capital of Minrathous gives now is one of a prosperous city that’s centuries ahead of the countries down south, rather than a cruel regime cracking the whip at every opportunity. Perhaps the writers weren’t comfortable portraying this, or felt that their audience might not be amenable to it after years of incendiary argumentation. Nevertheless, it castrates their established world-building and robs us of the opportunity to witness true elven liberation in the climax. With both the fall of Minrathous and the toppling of the tyrannical elven gods, we could have delivered a much needed catharsis after four games of oppression, but The Veilguard forgoes this storytelling opportunity to play it safe.
I worry that this hesitancy originated from anxieties about the sensitivity of depicting marginalized peoples in brutal, dehumanizing conditions, and how that might look to more fragile viewers. But I think it’s important for all players, watchers, and readers to know that, though there might be aspects shared between them, fictional minorities are distinct from real ones.
Dragon Age’s elves are aesthetically Celtic. Their residency in alienages evokes images of Disapora Jews in Europe. Their Long Walk after being driven from the Dales calls back to the Trail of Tears, sharing an experience with Native Americans. Their subsequent migratory nature is reminiscent of the Romani people. And their ancient empire of Arlathan, with its large columns and temples of worship, headed by ascended humanoid (for lack of a better term) deities that cast down an enemy called the Titans, and which has since had its religion and culture co-opted and renamed by Roman-inspired Tevinter invites comparisons to classical Greece.
My point is, the elves of Dragon Age don’t represent one group of people, because fictional cultures are constructs drawing from countless inspirations. If they represent anything beyond themselves, it’s the idea of a proud people that’s fallen under the yoke of conquering powers – a supervictim to embody all. The idea that one must be limited in their storytelling options based on how the portrayal might reflect upon or disrespect an existing culture is flawed, in my opinion. In the overwhelming majority of cases, coding cannot be read as a 1:1 allegory, especially in speculative fiction like science-fiction and fantasy. I believe the most mature way to evaluate a story isn’t to try to pigeonhole what it’s trying to say say about who, as if there’s some insidious encrypted message in the text. Rather, it’s to see the forest through the trees and interpret the work as a complete whole in itself.
On that basis, I ask: would it have been so bad to see some of those enslaved elves, praying for salvation, side with their manipulative, nefarious gods? To add some nuance to the conflict with Elgar’nan and Ghilan’nain, would the story of elven liberation not have been better if the game actually engaged with it? Could we actually have a moral quandary with those whom Rook ends up fighting, even if the content might be seemingly problematic?
Epler might respond in the negative, per the Polygon interview, claiming that the gods “simply don’t care” about the elves.
“Those blighted, decrepit gods, they’re not bothering with the soft pitch. Their pitch is, We’re going to make a horrible world. We’re going to give you a lot of power, and maybe you’ll be OK.”
Like a chess board, the core conflict of The Veilguard is black and white. BioWare abandoned the chance to make Elgar’nan and Ghilan’nain more interesting villains because it was too risky.
Similarly risky was Solas’s role as an antagonist, since his motivations, as explained in “Trespasser”, are deeply sympathetic. Perhaps too much so for the developers’ comfort. Unlike the Evanuris and their disinterest in the elves, Solas wants to restore the elven people to their former glory. At least, that seemed to be his pitch in the last game. Frustratingly absent from The Veilguard are the Agents of Fen’Harel – elves who swore fealty to Solas’s cause. They infiltrated and compromised the Inquisition, effectively precipitating the final decision to end the organization in its current form. The idea that Solas had amassed an army of common folk who found the idea of a renewed elven empire appealing made him appear formidable and intimidating. “Trespasser” implies that a mass uprising of elves under Solas’s leadership was imminent, and anyone could be in on it.
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None of this happens in The Veilguard. Not only does Solas lack an army, but their absence isn’t explained or even acknowledged. As a result, Solas remains a passive antagonist until near the end, since the player has no disciples of his to contend with (either physically or ideologically) along the way. It wastes a side of his character that had been foreshadowed in a decade-long cliffhanger – that of a charismatic leader, capable of coordinating a rebellion that could spell disaster for its own followers.
In a Reddit AMA after the latest game’s release, Epler answered where the Agents of Fen’Harel disappeared to:
“Solas’ experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories – the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him – he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his ‘followers’ and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there’s an understanding that he’s too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary.”
I find this explanation unsatisfying, not the least bit because the narrative offers next to nothing to imply this. The disappearance of Solas’s agents represents my biggest bugbear with the game, depriving it of the full potential of its highly anticipated antagonist in favor of the more generically villainous Evanuris. Moreover, this omission fits into the aggravating blueprint for The Veilguard’s inoffensive direction. The motivations, emotions, and backgrounds of the Agents of Fen’Harel would be sympathetic, and therefore might problematize the otherwise cut-and-dry conflicts. Epler seemed concerned that audiences might think Solas was “a little too sympathetic in his goals,” according to an interview with GamesRadar+.
But that’s the thing: sympathy isn’t endorsement, and portrayal of sympathetic characters isn’t endorsement either. But neither does that invalidate the emotions and experiences that generate that sympathy, even if the character’s actions ultimately turn toward evil. I’ve noticed a trend (especially in symptomatic criticism, which I generally dislike5) to view art as propaganda, and to evaluate it from a moralizing, top-down perspective. Antagonists with complex or understandable motivations (in this case, revolutionary villains) are often judged by this framework as tools for stories wishing to champion the status quo. Common arguments that I’ve seen imply that the relatability that we often find in villains is not a strength of the writing, but a devilish trick of ideology by which writers can reinforce conservative doctrine, to scold us away from certain beliefs. Any decent writer knows this isn’t the case, and that people don’t write morally or emotionally complex antagonists for didactic purposes. Instead, characters such as these embody the anxieties of their creators – the fear of losing yourself to your passions, the fear of going about things the wrong way, the fear of sacrificing too much to achieve your desired ends. The concepts and feelings that compel these characters remain authentic to the writer’s heart and the connection they established with the audience.
Art isn’t propaganda. To read it as such reduces it and promotes intellectual dishonesty and foolhardy myopia. Stories are irreducible (otherwise, we would not waste our time with them), and so I believe interpretations should be formed from the bottom-up, rooted in the text as much as possible. The “message” cannot be imposed from the top-down, but symptomatic readings, in their focus on tropes and cultural context, frequently condemn without a trial. Hindering your story in order to future-proof it for the sake of optics is a safeguard against this, and one that leads to bad stories. Artists should have confidence that their text will hold its ground on its own. To quote Ursula K. Le Guin’s essay “A Message about Messages”:
“The complex meanings of a serious story or novel can be understood only by participation in the language of the story itself. To translate them into a message or reduce them to a sermon distorts, betrays, and destroys them… Any reduction of that language into intellectual messages is radically, destructively incomplete.” (67-68)
BioWare’s doctrine of passive writing violates this wisdom by surrendering to their fear of (bad) criticism. The Veilguard lacks punch, stakes, and empathy and becomes incongruous with its established lore because it’s not willing to take risks that might alienate or upset players. They’re more concerned with making sure their work is inoffensive than they are with conveying a moving story.
I believe all of this was inherited from an incestuous feedback loop between a vocal minority of critics, of which I might’ve once counted myself among the blameworthy, and the apprehensiveness of out-of-touch corporate board room decision-making. Dragon Age’s genome mutated, and it slowly lost its teeth.
Over the course of a decade, we bred the Dread Wolf into a Dread Pug.
V. What It Took
The Veilguard’s lack of confidence in itself and lack of faith in its audience contribute to its capitulatory nature. In many respects, it feels like the developers lost their passion for it over the course of the ten year hellish production and just wanted to be done with it. This resulted in a decent game that nonetheless feels divorced from what came before it. It tries to juggle being a soft reboot while also trying to close out the series’s biggest and longest running story arcs, but inevitably fumbles.
Nearly everything done by The Veilguard was handled better by Inquisition. And Inquisition was certainly the more ambitious title. Perhaps more returning characters would have established a sense of continuity between the two, or at least made it less awkward by having them present for the story’s grand finale. For as strong as the endgame is, it could’ve benefited from the presence of slave liberator Fenris, elven history aficionado Merrill, possible Evanuris soul vessel Sera, or Divine Victoria (any of them). The core pillar of Dragon Age is the characters, and The Veilguard’s under-performance (and in some cases, outright dismissal) in that regard sabotages its integrity. Without this to anchor it, the changes to gameplay, visuals, and roleplaying depth become more alienating.
Personally, what do I take away from this? The Veilguard is far from the game I dreamed about for ten years, and not the one that loyal fans deserved either. I’m no stranger to disappointment at this point in my life, and yet this still leaves me with a hollow feeling. Will I still be able to return to Inquisition, a game I truly adore, and see it the same way as before, knowing now where all this is leading? The true cost of The Veilguard, for me, has nothing to do with the price tag: it’s the loss of that perfectly tailored dream, now that the possibilities of the future have shut their gates.
Where do those dreams go? Are they doomed to fester in their lonely, incommunicable agony? Will they be twisted by their enmity, like the blighted dreams of the Titans, and spread their corruption into those important happy memories?
In 2014, I was depressed as fuck, and Dragon Age: Inquisition helped me to see the light and come out of it. In 2024, I was depressed as fuck, and Dragon Age: The Veilguard made me feel nothing. There’s no less favorable comparison in my eyes. It’s disheartening to behold something that once meant so much to me and be greeted with numbness. I have to wonder if that affection will ever return, or if I’ve just grown out of it.
But as I wandered the streets of Minrathous as Rook, I heard a familiar song. It was one of the tavern songs from Inquisition, its nostalgic chords filling me with wistful sentiment. I know, deep down, there’s still something there. Maybe I just need to dig it up. Maybe it’s time to look back…
To be continued…
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– Hunter Galbraith
Further Reading
Le Guin, Ursula K. “A Message about Messages.” Wonderbook: The Illustrated Guide to Creating Imaginative Fiction, Abrams Image, 2018, pp. 67–68.
Incidentally, this was an anomaly my friends and I pondered over and eventually solved. It turned out to be a former Wienerschnitzel. ↩︎
You could argue that this credit goes more to Inquisition and the previous games for laying the groundwork for said reveals, which were obviously planned out ahead of time, as confirmed by the aforementioned official artbook. Regardless, the payoff satisfied me and gave me proper closure. ↩︎
I’ve been informed that there is a hidden conversation that explains that the Lords of Fortune do, in fact, sell cultural artifacts at times, but only to the rightful owners. This just makes me wonder what they do with the artifacts if the prospective clients can’t pay. Do they shove them back in the ruins and re-arm all the booby traps? ↩︎
I would argue that this does not represent character progression on Isabela’s part, as her (possible, depending on the player’s choices) return of the Tome of Koslun in Dragon Age II was a pragmatic sacrifice she made to save her friends and the city, rather than an acknowledgment of the qunari’s inviolable ownership. In fact, in many continuities, she never returns the Tome at all. ↩︎
I prefer more formalist criticism because it allows the text to lead the dance, not the critique. I think it’s only fair, given that the creators likely spent more effort crafting the piece than I spent consuming it. Symptomatic criticism mandates that the reader consider everything around the text, typically at the text’s expense. In the worst cases, symptomatic critics make their arguments about seemingly everything besides the text in question. ↩︎ Link to article: https://planckstorytime.wordpress.com/2025/01/01/dragon-age-the-veilguard-strangled-by-gentle-hands/
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ursodumbnpoetic · 2 months ago
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mostly the 2019 draft class cause i love them dearly
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rrezshifts · 5 months ago
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ꜰᴏʀᴍᴜʟᴀ ᴏɴᴇ ʀᴇᴀʟɪᴛʏ 𝓲𝙣t𝙧𝖔
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THEODORE DE VITIS GUTIERREZ. a risk mclaren was willing to take, and then took. the italian born, half native american driver made headlines as he took the place of norris in formula one’s mclaren racing team mid 2023 season. fans were in outrage at the decision some considered to be too hasty. outrage poured once again as it was revealed theo was already set to drive for the 2024 season with a contract that, according to leaks, had been drafted up at the start of the 2023 season, ready to be signed at any moment. fans of the beloved team now scold them as they simultaneously hold theo to high standards for his entrance into formula one, and the remainder of the 2023 season. (theo pictured below.)
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Junior Racing Career
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theo began karting at age nine. competing in local and international competitions. he won several trophies for single races, as well as a few trophies for karting championships. even winning the junior class FIA Karting World Championship title in his early teens. eventually he moved up into the lower formula divisions, where he met a good portion of his friends in formula 1, even if for a moment. but especially oscar piastri, the two first met in:
2016. F4 UAE Championship. both were at the age of 14 towards the beginning of the year. and both were on team Dragon F4. being teammates allowed their companionship to grow more than it would have otherwise.
2017. F4 British Championship. he was 15, later turning 16. and was on the team Carlin.
2018. Formula Renault Eurocup. as he entered, he was 16, 17 when he won and moved on to the next formula. he was on the team Arden alongside Oscar Piastri during his time there.
2019. FIA F3 Championship. as his close friend, oscar piastri, stayed in the eurocup championship, theo moved on. now 17, he races for MP Motorsport with Liam Lawson as his teammate.
2020. FIA F3 Championship. 18 years old, turning 19 by the time he wins second place. drives with the team Hitech Grand Prix alongside Liam Lawson. Piastri wins the championship.
2021. FIA F2 Championship. driving for Prema Racing with Oscar Piastri as him teammate, both boys are 19 at the start of the season, 20 at the end. Oscar wins the championship, theo getting a close second.
2022. FIA F2 Championship. 20 years old as he starts his final season in lower formula championships. driving for MP Motorsport with Felipe Drugovich as his teammate. finishing off the season, now at age 21, with another world championship title, this one F2, majority race wins, and leading the championship for the entirety of the 2022 season.
Love Life of a Formula 1 Driver
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getting to know and becoming best friends with oscar was one thing for theo. something he was thankful for. their bond gave theo something more to enjoy when racing and something to distract himself from the worry of not making it. however, falling for said best friend, at the ripe age of 16, after 2 years of knowing him, is another monster all together. not that theo was unaware of his sexuality, he was just too busy for relationships most of the time. he also felt that having romantic feelings for his best friend was a complicated matter. too complicated. too worrying. because he had fantasies now, things he wanted to become more. along with a fear of what it would take to get there and the risks involved with trying. so he dropped the idea of possibilities. but never got rid of the fantasies entirely, they were small fleeting thoughts that made him smile before the anxiety spiked and he quickly shooed the thoughts away.
not long after theo grew his feelings, oscar began to harbor the same ones. he would tell you that they came out of nowhere. what he doesn’t realize is that small pieces of theo’s behavior towards oscar had shifted when he started crushing. the way he looked at him, treated him, talked to him, it was softer. these changes weren’t outright noticed, they did however affect their dynamic. their was something different in the air, they didn’t entirely talk like they were two best friends. oscar was smiling more, replicating the softness theo shared with him. which opened something up in him. he didn’t fully understand where some of the newly developed nervousness came from. or the icky feeling he’d get when theo would say he couldn’t hang out, and that he already had plans. but he figured it out soon enough.
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three years later. at the Monaco GP for the formula 2 championship. theodore gutierrez started P14 in qualifying. his Prema teammate, Oscar Piastri, started P8. as the final race raged on, the teammates were at heads as they fought for the third step on the podium. before the race could end the two crashed at the nouvelle chicane. the pair came out unscathed, but theo was furious at his best friend. yelling at him quickly before making his way back to the garage. fans of the sport and their friendship worried as the taller of the two refused to speak to the other after his outburst. only speaking to reporters, meeting with the team and then leaving.
in reality, theo was mad. but not mad that oscar made him lose his chance at another podium. rather that oscar took a risk that could have cost him his life on such a dangerous track. he was mad that oscar had no sense of self preservation in that moment. he was mad that he almost lost his best friend. he stewed in that anger and fear for the rest of the day. and when he got back to his hotel room that night, oscar came to his door. he came with hopes of begging for his friends forgiveness. that it was a stupid fight to have. and theo let him in, but he didn’t let him get a single word he wanted to say into the conversation. instead it was one sided as he shouted at him again. most of the words he had said before. he knew trying to get a word in would be fruitless. so before the lecture could go on too long, oscar grabbed the man, stopping his pacing. he told him to breathe as he guided him to sit down with him. and theo did, he took deep breaths. and as he calmed, he rested his head on his teammate, relaxing while oscar played with the hair on his head. nothing out of the ordinary for the two. until theo raised his head. and their faces were so close that oscar just gave in. theo was entirely shocked, but he welcomed it. kisses spread to other places. hands wandered. and bodies were explored as they spent the night together. after, laying in the aftermath, they talked and confessed. happiness infected every inch of theo’s hotel room. and they both had seemingly gotten exactly what they wanted.
sometime before their next race, however, oscar had spoken with a friend. shared to him about that night. to which that friend shared what the dangers a relationship like that leaking could bring to both of their careers. that scared oscar. he knew theo was terribly anxious about all his hard work amounting to nothing. so when it came time to race around the baku circuit, oscar was distant. full on dodging him at any whiff of theo’s presence. to the general public it seemed that the two best friends were no longer speaking after the crash at monaco. but to theo, it was very confusing. and he never got an answer for it. for the rest of the championship, if theo tried to talk with oscar he’d say “i’m busy right now, maybe later.” then ghost him without explanation. before long though, theo grew tired of the chase and gave up, eventually all out avoiding the man back. oscar would go on to win the F2 championship that year, moving on and becoming Alpine’s reserve driver as theo continued in F2 for the following year. theo and oscar continued to avoid each other if they crossed paths as theo raced his heart out in 2022. he would go on to win the title of 2022 F2 World Champion, getting to go to the FIA Prize Giving Ceremony once again during his career.
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making a friend for benefits. the ceremony was… boring. and theo sat through it until, the F1 world champion at that time, Max Verstappen found a moment to invite him to an after party. he agreed. and later on, after the event, theo found his way to the venue. max seemed very keen on having all his attention on theo. subtle flirting found its way in between chats meant for getting to know his younger companion. and as the time passed and the two drank more the flirting became less subtle and more requited. the event for them ended with kissing and a whispered idea on getting out of there early. max paid for a hotel room for the night and the two men made work of it. this wasn’t a one time occurrence, that was never the intention. and the two would meet again a few times before the 2023 season.
as the 2023 season started, theo was now a McLaren reserve driver, and was also, once again, at every race. oscar however was too, of course, as he became one of the two formula 1 drivers for the team McLaren. this making avoiding each other, for these two, much more difficult when they share a garage and hospitality. max and theo remained close, to the general public it read as good friends. to the drivers (and oscar) it read as… suspicious. oscar, as a whole, didn’t like it, his instinctive response was to talk to theo. not about max, but just to try and be friends with theo. start fresh and new. be close again. (as a bonus, maybe get in between him and max). but the man wouldn’t have it, oscar trying to talk to him made theo mad, now with a passion to more actively try and avoid oscar.
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new opportunities. lando norris broke his leg the week before the australian grand prix. and as a reserve driver, theodore gutierrez had to step in for him until norris healed entirely. the chance theo was given lasted approximately ten race weeks (nearly 5 months). but not only did he have to drive in landos place, he had to take landos place for press duties… with oscar. it started to get harder to avoid oscar, because of this. and with all the time they were forced to spend together, it was also harder to keep his walls up with him. as he was faced with race after race, he did extraordinarily well. gaining points for McLaren that norris was failing to achieve. theo’s first points in F1 prompted the first sincere physical contact between him and oscar since that night two years ago. the two embraced, oscar initiating the congratulatory hug. as soon as they pulled apart, however, max was next. the elder driver hugging and even grabbing theo’s waist. and oscar’s gut twisted at the sight. for the rest of the year, as theo reverts back to reserve driver, before eventually replacing lando for the remainder of the season. the rookie driver has to juggle his still present feelings for his teammate as he has a sexual relationship with his now coworker and close friend, at the same time.
Read Next:
An in depth look onto Theodore Gutierrez’s family and friendships! [coming soon…]
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© rrezshifts last updated. 04/11/2025
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diegosouzalions · 2 years ago
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5 YEARS OF CONCEPT
These are the drafts of the pilot version of the three main Diamonds in the story, without these first concepts, the comic might not have the same current direction or even exist!
It all started when I was bored in a free class in 8th grade, I just created them for fun, I didn't intend to make a comic or anything like that, also the story I had created was something "private" and for the public it would just be gemsonas.
In the old version of the Color Diamond Authority, the Diamonds were divided because they did not agree with each other and thus, they would branch into 4 or 5 authorities: The Fruits, The Heavenly (Possibly Rainbow would be in that authority), The Colors and The Males.
Peach would be the leader of the Fruit Diamond Authority, Lime and Cherry would be its members. She would have a more boring and dry personality, she had no reason to be mean, differently than she has now. She would probably be a Rainbow fanatic in her early years and over time would lose interest in her creator. Rainbow had never appeared in form to the Diamonds, but she still communicated with them by voice through a shadow or dark cloud, and they would all know that they were created by her.
Hope would still continue in the original authority (which was later called the Heavenly Diamond Authority), along with Aqua, Sun and Moon. Her personality wouldn't change much, it would just be more expressive and cheerful. I confess that when I made her, I was in doubt about choosing the colors purple or white, until blue was the color chosen (and also because it was the same color as the original diamond). She would have no arms or legs or even hair, most of her body was made up of her aura, so she would have to feel hopeful all the time for her body to function.
Bi-Color would be leading the Colors Diamond Authority together with Gray. Her personality would be like Blue, only cheerful. Her first color version would only be 2, but then it went to 3 (with the colors pink, blue and purple), then it was changed again to pink, yellow and blue (which would represent the colors of the Great Diamond Authority). And to be honest, her first version always reminded me of Celia Mae from Monster Inc.
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And finally Magenta, the first Diamond created that was later added to the Color Diamond Authority on January 1, 2019.
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Magenta participated in the Spatial (or Spacial) Diamond Authority, however, after a conflict between me and the authority's creator, I decided to withdraw and create my own. (And I recommend not sharing the old comic, if you have seen it, cause there are Diamonds that are not mine, so it would be rude to use them on any occasion)
She would have a similar personality to White, but in a kinder way. She couldn't see imperfection in anything, she always saw things on the positive side, even if everything was going wrong. Unlike the current one, she would almost never feel sad, in addition to being more silly, and would ask a lot more questions.
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As time went by she would become colder and would no longer be able to think about anything positive, she would see things more realistic and would become almost like an "antagonist" or an "anti hero" of the Rebel Gems, due to the traumatic moments she developed in the authority.
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There are old script concepts that were used and will still be used in the comic. The current story has a direction almost similar to the old one in some points, but with drastic changes, it will be more explored and polished than before.
A curiosity is that Silver and Golden were only inserted later (I believe in March 2019), which added even more shine to the story, I don't know what the comic would be without them honestly. If the Peacocks and Magenta didn't exist, officially the Authority would split, just like the old concept, but it would be worked with the current Diamonds personalities.
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babydollmarauders · 2 years ago
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WYD NOW? — JACK HUGHES
jack hughes x fem!singer!reader
summary: in which y/n writes a song about her ex-boyfriend, 3 years after their breakup, and it gets back to him, leading to their reconnection
notes: inspired by the song WYD Now? by Sadie Jean. ending kinda sucks, but ehh i did my best. pretty sure i lost motivation for this halfway through it, but i tried to power through.
not my gif
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*** JUNE 17TH, 2018 ***
“i bet, at this time in a few years, we’ll be painting the walls of our shared apartment.” my boyfriend’s whisper rings through my ears as i turn my head to look at him.
heat rises to my cheeks, Jack’s blue eyes gazing into mine.
“yeah?” i laugh, running a hand through his hair, still damp from the shower he took before coming over.
“mhm.” he hums in confirmation, his hand snaking up under the stolen shirt that adorns my body, gripping my waist and pulling me closer. “i’ll be playing hockey, and you’ll be a big pop star, my little songbird.”
i bury my face into his neck in attempt to hide the redness on the apples of my cheeks from the nickname.
“you gonna write songs about me?” he whispers, pressing a kiss against the side of my head.
“i already do.” i murmur, my lips brushing against his collarbone, causing him to shiver.
*** JULY 30TH, 2019 ***
“i don’t think i understand.” it feels like my head is underwater, my lungs burning for oxygen, but unable to receive it.
“we can still be friends, y/n. you can call me whenever.” Jack sits on my bed, gripping my hands in his hold. “the future is just, so far away and we don’t know what’ll happen.
“i don’t want my dreams to hold you back from achieving yours, y/n. you may not see it right now, but this just seems like the best option for now. and maybe, down the line, once we’re both at a stable place in our careers, if we’re both single, we can revisit us.”
my head is bobbing ‘yes’ but my heart is screaming ‘no!’
it’s like my brain understands where he’s coming from, that he’s being logical and that he’s doing this for the greater good of both of us; no matter what we’ve always thought, we’re still just kids, we were dreaming. but my heart isn’t getting that message. all my heart knows is that it’s being crushed into a thousand pieces and it feels pretty unsalvageable right now.
“are you okay?”
it’s my instinct to tell him ‘yes’. my instinct to not let him know how much he’s really hurting me. how much i want to scream that we’ll be fine. that i would give up my dream to be by his side while he accomplishes his. but i know that would just hurt him; because that isn’t what he wants.
he may be hurting me, but he’s doing it for all the right reasons. he doesn’t want me to push my dreams aside for his, because he wants to see me living them. he wants the best for me.
“yeah, i’m okay. i understand.”
*** PRESENT: SOCIAL MEDIA ***
y/nonthegram
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liked by tatemcrae and 246,517 others
y/nonthegram in your faded t-shirt
that i’ve kept this long
i still hear you laughing
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user13 NEW LYRICS??
user92 that’s what i was thinking too! seems too poetic to just be a caption
trevorzegras hey that looks familiar
user57 OH MY GOD NEW MUSIC?
user04 AHHH ANNOUNCE A NEW ALBUM PLEASE
user6 I’LL EVEN JUST TAKE A NEW SINGLE! I JUST NEED NEW MUSIC
tatemcrae my best friend writes the best captions
y/nonthegram MY best friend writes the best songs
tatemcrae says you!
user83 new love song? break-up song? both?
colecaufield what’s this 👀
y/nonthegram
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liked by trevorzegras and 283,752 others
y/nonthegram surprise! ‘WYD Now?’ out tonight at midnight.
wholly written in my bedroom at 2am, this song means the absolute most to me, and i hope some of you can find comfort in it like i have <3
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user04 OH MY GOD! THANK YOU FOR BLESSING OUR EARS TONIGHT!
colecaufield so proud of you!
y/nonthegram thank you, coley ♥️
user94 since when does she know nhl players?
user63 she went to high school with some of the 2019 draft class
user72 I CAN’T WAIT OMG
user18 SHAKING, CRYING, THROWING UP! I’M SO EXCITED
_alexturcotte our little melody makin’ munchkin, making moves!
y/nonthegram oh god please don’t bring back “melody makin’ munchkin”
_alexturcotte too late
tatemcrae GO BEST FRIEND THAT’S MY BEST FRIEND
y/nonthegram LEMME KISS YOUR FACE!! MWAH!!
user55 i’m so curious to hear these lyrics 😭 how am i gonna wait 8 more hours?!
jackhughes
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liked by y/nonthegram and 352,850 others
jackhughes 3/3
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user77 hey wait, didn’t @/y/nonthegram date Jack in high school? is the new song yesterday about him?
user55 yess! it’s gotta be!
trevorzegras dizzyyy
user91 you should go listen to y/n’s new song 👀
user02 have you heard ‘WYD Now?’ ???
user36 omg he remembered to post 3/3
colecaufield same time next summer? 🫡
subbanator 🚀
y/nonthegram
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liked by jackhughes and 227,951 others
y/nonthegram i’m so grateful for all the love on ‘WYD Now?’ these past couple days! thank you all! <3
here’s some photos @/tatemcrae took at our song celly night last night to celebrate the release of WYD Now? and greedy!
in celebration, i’ll be answering some questions in the comments!
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user74 is the song fictional? or was it inspired by someone?
y/nonthegram not fictional <3
user99 is this a single off the upcoming album? or just a normal song?
y/nonthegram the album is still being written, so i can’t confirm or deny if this is a single because i’m not sure yet if it’ll be on the track list! <3
colecaufield omg y/n please come to Montreal! i love you so much! you’re my idol!
y/nonthegram hey remember that time i bumped you with my car? i think we should do that again! i’ll stomp on the gas this time!
colecaufield omg you noticed me!!
user42 at 18, where did you imagine yourself being at this age?
y/nonthegram New Jersey <3
trevorzegras where did he set the bar?
y/nonthegram above the moon
user28 if the song isn’t fictional, then who’s it about?
user96 it’s 100% about jack hughes. if you scroll way down on her page, there’s pics of her and jack in high school, but they stop when they were 18. then he moved to new jersey and now he’s playing hockey, like the song states “you finally got the job you like”. that we’re all aware of, she didn’t have any other boyfriends in high school. she and jack seemingly dated from ages 16-18 until he left for the NHL
liked by y/nonthegram
_quinnhughes 💙
user10 this song was amazing! i really related and it made me feel so seen!
user88 big question is: has jack heard the song yet?
jackhughes call me?
user98 @/user88 if he hadn’t, i’m guessing he has now
*** PRESENT: REAL LIFE ***
my heart races as the notification comes through.
i wasn’t sure if he listened to my music, or if the song would get back to him. i just needed to get my feelings down on paper, and then it turned into a song, and then i liked it too much to not release it.
the night i wrote it, i had played a small show in New York, and i could’ve sworn i saw him in the back of the venue. of course, i knew it wasn’t, but it had rattled me; bringing all my feelings for him back to the forefront of my brain.
“call him.” my head snaps up to face my best friend, her eyes soft as she looks at me from the doorway.
“i-” Tate cuts me off with a shake of her head.
“don’t make excuses, y/n. call him.” she repeats, “you deserve to be happy, and from what you’ve told me, he makes you happy.”
she doesn’t stick around; instead bidding me goodbye and heading back to my guest room to give me some privacy.
i pace my bedroom, iphone clutched in my hand. his contact is pulled up, but i can’t seem to build up the nerve to call him. though, it seems i don’t have to, because my phone begins to ring instead, Jack’s photo displaying on the screen.
“hi.” i breathe out, pressing the phone to my ear.
“hi.” he repeats. “i heard your new song. i’m so proud of you, my little songbird.”
my face heats up, blood rushing to my cheeks. i haven’t heard that nickname in almost four years.
“thank you.” my words come out a whisper, still in disbelief that i’m talking to him again.
“did you mean it?” the question causes a panic to erupt in me, swarms of butterflies erupting in my nervous system.
“did i mean what, Jacky?” i need him to say it.
“what you wrote,” he clears his throat, “in the song. did you mean it all? do you still think of me? do you really wanna try again?”
laying sprawled out on my bed, i stare up at the ceiling as i speak.
“i wouldn’t have written it if it wasn’t true.”
“oh- okay. so, uh,” he stutters, but i can hear the smile on his lips, causing the same reaction upon my own face, “where are you right now?”
“um, my apartment?” my brows thread together in confusion, but he just chuckles.
“i mean like, are you living in LA? are you home in Michigan? what state?”
“oh.” i bite my lip, squeezing my eyes shut in embarrassment. “i live in New York, Jack.”
“really?” his voice is emotionally distant and seemingly hurt. “so close?”
“yeah.” i nod, although he can’t see me. “i’ve gone to a few of your games.”
“you did?”
“mhm.” i hum in confirmation. “i just- i didn’t wanna be the one to reach out and then have you think oddly of me or have you already be in a relationship or something. i’m sorry i didn’t tell you, i just didn’t wanna be seen as that clingy ex-girlfriend or anything.”
“that’s not what you are, y/n.” he sighs, “would you wanna meet up soon? catch up? i’d love to hear about your glamorous new pop star life.”
“i’d love to. although, i wouldn’t call myself a pop star, Jacky.”
“you are to me.” i blush at his words, glad he can’t see how much of a mess i am at the moment. “are you free on saturday? i have practice in the morning, but after that, maybe we could go to lunch?”
“yeah, i can do that.” i confirm.
“okay great, i’ll text you on friday to hash out details?”
“sounds great!” my cool hand rises to press against my heated face in attempt to cool myself down.
“great. i gotta go, Luke and i are going out with the guys. i’ll talk to you soon, yeah?”
“yeah. bye, Jack.” i wait for him to repeat a goodbye before hanging up, burying face in my pillow and letting out a muffled scream.
***
my knee bounces underneath the table of the New York City diner, my hands clasped together on the table.
Jack should be here any minute, and saying i’m nervous would be an understatement. my palms are clammy, my legs won’t stop shaking, and i’m eighty percent sure that i have no skin left on my bottom lip because i’ve chewed it all off.
the little bell above the door rings and my head snaps up to look, but it’s just a young couple with their toddler. i send a friendly smile to the tired looking mother before looking back down at my hands that won’t stop fidgeting.
i zone out, retreating back into my head and all the thoughts that have been plaguing me since we planned this meeting.
what if he doesn’t like me anymore?
what if he has a girlfriend and he’s just trying to be nice?
or worse, what if he’s just asked me here so he could tell me to leave him alone? to stop writing songs about him.
“hi.” i’m pulled out of my thoughts by Jack sliding into the booth across from me, a gentle smile on his face.
his hand snakes across the table to hold mine, and i can’t help but feel like a teenager again, back when we used to have dates like this all the time; where he would hold my hand over the table and we would laugh and joke around for hours.
“hey.” i smile back, giving his hand a small squeeze in return.
“how are you?” he questions. he brings his hand back in order to hold his menu, but his focus remains on me, not even glancing down at the menu yet.
“i’m good!” i nod. “how are you?”
“good, i’m glad. i’m good too.”
we’re interrupted by a waitress, taking a second to look over our menu’s before giving her our orders.
once she retreats, i squirm from the small talk, never having been any good at it. which Jack seems to remember.
“so, how’s the pop star life?” he smirks teasingly, and i giggle.
“not a pop star.” i remind him, shaking my head. “but it’s good. i like where i’m at right now in my career. i like having a strong fanbase but still being unknown enough that i’m not being hounded on or followed like, say, Taylor Swift.
“i’m able to just write my music and put it out, go on small tours, interact with my fans on a more personal level; it’s really nice. i don’t know if i would want it to be more than that.”
he nods in understanding, a wide grin on his face as he listens.
“i get it. and i’m really glad you’ve achieved what you wanted. i’ve always rooted for you.”
“what about you? mr. ninety-nine point season!” he blushes at my words, shaking his head and looking down at his hands, which rest on the tabletop. “how’s that?”
“it’s good! really good.” he looks back up at me, and i have to fight myself from getting lost in his eyes like i would when we were seventeen. “i love it. it’s hard, it’s a lot of work, but it’s amazing. and honestly, i’m pretty glad i’m not on a canadian team. i like that i can go out and still have a pretty normal life outside of hockey, ya know? not be stopped on the street a bunch.”
“yeah, i get it.” i tell him. “i’m so glad you’re happy though. you play great, as you always have.”
he releases a ‘thanks’ before a silence settles over us, neither of us sure what exactly to say next.
i begin to play with the paper wrapper from my straw, winding it around my finger before sliding it off and gently pulling it straight again.
“so, Cole sends me your songs.”
snap! the paper wrapper breaks in two as i look up at him.
“he does?”
“yeah. you know i don’t get on social media too much, so i don’t always know right away when you put one out, but Cole sends me all of them. just in case i miss one.” he explains.
my head bobs up and down as i try to display a level of cool, “oh.”
“that doesn’t bother you, does it?” he asks. “that i don’t always listen to them right away?”
“not at all! i didn’t really think you listened to them at all.” i confess, sinking lower into the booth. “not really your genre.”
he smiles gently, reaching forward to hold my hand tightly in his.
“y/n, you could write a children’s nursery rhyme, and i would still listen to it.”
my head tips back against the booth, joyous laughter spilling from my lips. my nose scrunches, resulting in a small snort, which cause him to laugh as well.
“you’re just saying that.” i choke out, and he shakes his head.
“no! i’m serious! i would!” Jack insists, right as the waitress arrives with our food. she sets our food in front of us, making sure we’re all set before she retreats.
a comfortable small talk takes over as we eat; discussing our friends and their accomplishments since graduation.
“you remember that time,” Jack starts through broken laughter, “that you hit Cole with your car because he said he didn’t think it would hurt?”
“yes! and i barely even tapped him, but the big baby whined that it hurt so bad, i may have crushed his NHL dreams!” my face hurts from smiling so big, but i can no longer fight it.
“and then he was fine and back to practice that afternoon! not even a bruise left on him!” he retorts.
“ever the dramatic, Cole is.” i sigh, sitting back in my seat from position slouched over the table.
“since we’re walking down memory lane, do you remember how i said that maybe down the line, we could revisit us?”
i’m sobered up now, my smile gone as i eye him. he’s playing with his bracelets, a sign of nerves from him, and i just now realize that he’s still wearing the string friendship bracelet i gave him at eighteen; just before his draft.
i swallow the lump that built in throat, nodding, “yeah.”
“you think maybe now would be a good time to do that?” he asks. “start slow; go on dates again, maybe you could come over sometime for movie night with Luke and i, come to a few more of my games, where i actually know you’re there this time. and then see where that could take us?”
butterflies swarm my stomach, my heart beating rapidly in my chest, and my teeth sink into my lower lip, biting back a smile.
“i’d love that, Jack.”
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astonmartingf · 1 year ago
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YOU'VE BEEN ON MY MIND—
— co-parenting with alonso has been smooth sailing, until he starts dropping hints that he wants to be with you again
P6 ★ WORLD ENDURANCE CHAMPIONSHIPS AND SO MUCH MORE
amgf it's been a hot minute, but i really studied hard for my exam so... this is the update. i was waiting on finishing two chapters in the drafts before uploading but decided i would just post this because the jenson one is also in my drafts so it's all good, i still have two exams next week but after that the updates will come back regularly (hopefully) enjoy this chapter 👍
previous ★ masterlist ★ next
yourusername 5/23/2014
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liked by yourfriend and 42 others
yourusername it's been 43 days since the last accident.
yourfriend working hard or hardly working?
yourusername it's not slacking off if there are no incidents 🤷‍♀️ and we don't want any incidents don't we?
yourfriend still can't believe travelling is a part of your work resume, but i'm proud of you baby <3
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yourusername 2/14/2016
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liked by fernandoalonso and 33 others
yourusername he's annoyingly sweet but he gets to my heart, happy valentine's amor 😘
fernandoalonso you love me amor
yourusername yeah yeah 🙄
fernandoalonso i love you amor ❤️
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yourusername 1/19/2018
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liked by fernandoalo_oficial and 107 others
yourusername my man. my man. my man.
fernandoalo_oficial Mi reyna. Mi vida. Mi amor.
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yourusername 9/16/2018
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liked by chloestroll and 85 others
yourusername it's a party for three, no more wine for me
fernandoalo_oficial I can't wait to meet you little guy ❤️
yourusername 6/16/2019
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liked by lancestroll and 43 others
yourusername CONGRATULATIONS 2018-2019 ENDURANCE RACING CHAMPION FERNANDO ALONSO 🎉🍾🥂
I'm glad and excited to have witnessed another class performance from you. You've done it again, and I'm sure you'll do it a hundred more times. Don't forget that we love you always, and we're here to support you constantly. You will always be the number one for me.
fernandoalo_oficial Thank you amor ❤️ I couldn't have done it without you.
yourusername 6/29/2019
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liked by fernandoalo_oficial and 121 others
yourusername alejandro alonso.
fernandoalo_oficial We're changing your name to Alonso next.
★ YOU'VE BEEN ON MY MIND — @namgification @nebarious @minkyungseokie @viennakarma @lxclerc @booksandflowrs @c-losur3 @lichterfee @moonyzsworld @e-nonsense @vicurious28 @dannyriccsupremacy @thearchieves @welovediaaxx @vogueprincess @mael1pastry @khaylin27 @whydowesleepeachnight @iridescent-sol
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xxblairexxss · 2 years ago
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I’m sorry
Pairing : Charles Leclerc x asian!reader
Theme : Angst
Just a timeline of Charles’s girlfriend throughout the years, how she went from a girl who migrated to France when she was 6 years old to becoming a girlfriend of the Formula 1 driver, Charles Leclerc.
I’m not entirely sure about this one but I just wanted to clear my draft. I’m only tagging those who told me they wanted to be included in my general tag list! Please don’t be offended if I didn’t tag you because it’s not Jealousy part 3 😭 so I thought you don’t want to be tagged but please let me know if you wish to in all of my stories!
﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎
2018
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2019
yninstagram
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Liked by charles_leclerc and 98,765 others
ynusername dropping a selfie bcs it’s been a while
charles_leclerc Mon amour 🧸🤎
ynusername 🤎
user1 SO PRETTYY
user2 LOVING THE HAIR COLOUR!!
user3 she’s asian? can she speaks french?
user4 she has lived in france since she was 6 so yes she can
ynusername
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Liked by charles_leclerc and 78,072 others
ynusername a quick stop for mirror selfie before rushing to class
charles_leclerc my pretty girl 🤎
user1 oh to be called my pretty girl by charles too 😭
user2 does she always dress like that?
user3 other wags just scream old money with class. this one..i’m not sure myself 😣
user4 lol she can wear whatever she wants
user2 i just wish she wear something more relevant since it’s affecting charles’s image too
user4 that doesn’t make any sense
﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎
2020
ynusername
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Liked by charles_leclerc, and 103,665 others
ynusername rainy season 🌧️
charles_leclerc I miss you
ynusername I miss you too 🥺🥺
user1 I love how she still look stunning without all those expensive brands
user2 PRETTIESTTT ❤️
user3 is it just me or she looks so out of place compare to other wags?
user4 how i wish she paid more attention to her style
user5 too simple 😕
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2021
ynusername
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Liked by charles_leclerc, and 277,231 others
ynusername loving this dress! 💛
charles_leclerc beautiful princess
ynusername love youu! 🥺
user1 meeeh tried too hard
user2 lol all those stuffs but still don’t look on par with other wags
user3 omg you look so pretty in a dress!!! AAAAA
user4 charles’s princess ❤️
user5 girl you ate and left all crumbs
“I can’t.”
Charles furrowed his brows to your answer. “What do you mean you can’t? Y/N, we have been together for more than 6 years. Don’t you think it’s time for us to start living together?”
“I got a job offer in London. I’ll be moving away in a week.”
“What? What about us? Don’t you think you should have told me first before you accepted the offer?” He blinked in disbelief, part of him was hoping that you were just pulling a prank on him.
“It was a job that my mom had always been dreaming of, Charles. She sacrificed a lot for me.”You tilted your chin to avoid the tears on your waterline to spill. “She sacrificed her life before she could play with dolls for me. I spent my childhood waiting for the sound of her keys jingling as she came back from her night shift, waking up with just a small note sticked on the side of my breakfast plate because she couldn’t wished me a good morning for having to rush to work. She gave up on her dream, crying from missing her parents in South Korea every night just to make sure I got a chance to draw my life with colours so I wouldn’t have to suffer like she did. I need to accept this job for her. Everything I have been doing and ever will do is for her and you know this.”
Charles remained silence. He had always known your mom’s struggle, raiding you alone as a signle mother and part of him had always known that if you were put in a situation where you had to prioritise your life or your mom’s life, you would always choose hers. He knew it but he was never prepared for the day to come. He couldn’t find himself to say anything else and pulled you into his embrace instead.
“And I’m tired. I’m so, so tired of the constant pressure from everyone. I can’t even wear anything that I want without getting comments about how incompatible I look, how messy I look. I– I don’t know what they– what everyone wants from me. It’s either I looked out of place, an outsider or I looked like I’m trying too hard. I don’t know what everyone expect from me. I’m happy, I’m so goddamn happy that you got to be where you are right now but the more you are building yourself, the more I’m falling apart. I’m losing myself, Charles. I feel like I have been helping you to build your garden while mine is just getting abandoned and forsaken and just full of wilt flowers.”
“I’m sorry.”
That was the last word you remembered him saying as he kept you in your arms, holding you so you wouldn’t fall on your knee from the way your body shook within every sob.
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2022
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ynusername
London, United Kingdom
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Liked by charles_leclerc, and 277,663 others
ynusername took a day off to play tourist!
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﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎
2023
lancomeofficial and ynusername
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Liked by charles_leclerc, and 377,620 others
lancomeofficial Lancôme newest global ambassador, ynusername lookingall glammed up by jaime.creates.
user1 OMG OMG OMG
user2 THAT’S MY GIRRLL
user3 been here since day 1
user4 She looks unreal
user5 it’s been a while since the last time i saw her in my feed 🥹
user6 still using her ex bf fame to build her name lol she’s worse than other ex wag
user7 are you high???
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✧.* tags! @i83andrew @cltrlne @karmabyfernando
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sergeifyodorov · 8 months ago
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Your post of all the first overalls to girl interrupted actively makes me feel crazy. Do you have a ranking of the most compelling first overalls?
cody's list of most compelling (active) (to me) first overalls
21. aaron ekblad (2014.) i don't care for the florida panthers
20. alexis lafreniere (2020). his strongest narrative juices are a) the bust thing (he was a covid baby, it takes time) and b) maybe him also going to rimouski like sid, if you really wanted to pull it out like that. but the two of them have little otherwise connection, so not really
19. owen power (2021) this is a list ranked by compellingness and not cutieness or who i would want to provide most with feminizing hrt against their will
18. nico hischier (2017) even some of the least compelling 1oas are still quite interesting IMHO -- nico is the highest ever drafted swiss player + a very young captain on a basement team + a CHL import. all of which *are* juicy. he just lacks... i don't know, a little extra je ne sais quoi
17. macklin celebrini (2024) invoking the power of "He Literally Just Got Here" for this one. the daddy issues are a powerful offset though
16. ryan nugent-hopkins (2011). the power of the longest-tenured member of a team is quite something. earns points for not being an upper middle class rich boy either
15. nathan mackinnon (2013). controversial to put him so low i know but in my genuine and honest opinion he's way more interesting as a Character than a Part Of The Narrative. crucial divide here. i'm about to talk about slaf's personality making him interesting narratively but they do want their good canadian boys to shut up and take it and nate doesn't rebel against that. all he wants to do is win (accomplished) and fuck sidcros (negligible)
14. juraj slafkofsky (2022) just barely edges out the nuge by virtue of a) the whole First Slovak thing (see nico) and b) his new and upcoming beef with the slovak federation??? what's all that about because THAT'S juice. THAT'S spark. slaf's great because not only are his little circumstances compelling but he's also got such a Personality to him. his little rockstar attitude. his little braces. I will show him where is Slovakia. yessss girl
13. rasmus dahlin (2018). im a dahlin attention payer so he's probably higher than he "should" be but CAPTAIN OF THE BUFFALO SABRES I AM SO SORRY.
12. erik johnson (2006) hugely fascinated by his fall from grace via golf cart, which is not a route most people take. and then of course he was a crucial emotional crux of the avs up until their 2022 run and in my belief a much more important part of their fall from grace post-run than whatever landeskog is doing. and of course any flyer is relevant by nature
11. jack hughes (2019) you cannot deny the hughes are interesting narratively because they are important. he's not as interesting or as important as quinn though so obviously not as high on the list as he might have otherwise been
10. taylor hall (2010) actually super interesting because he has, throughout his entire career, been on one (1) good team (the 2022-23 boston bruins). he has a hart trophy!!! you guys know he has a fucking hart trophy right???? while they were drafting davo et al, he was an oiler. while they were drafting nico, he was a devil, while they were drafting owen, he was a sabre, and when they drafted connor bedard he was a blackhawk. always the bridesmaid, never the bride
9. steven stamkos (2008). there's always something to be said for waiting a long time to get what you want. and then once that goal's been accomplished, they throw you out.
8. connor bedard (2023) Let's Get Generational With It
7. john tavares (2009) brief let's un-get generational with it to talk about mr magic amulet breaking TWO entire playoff round curses as captain, twice. about him choosing toronto. about Him
6. auston matthews (2016) what if you were a vain shy arizona boy who wanted nothing more than to be a star and then they gave it to you and then you immediately had to learn that it's not nearly as good as you thought it was going to be. and you were actually kind of gay the whole time (im biased. this is cody sergeifyodorov's immense toronto bias. be normal)
5. patrick kane (2007)
4. marc-andre fleury (2003) the whole saga of him in pittsburgh AND the whole saga of him in vegas AND the whole saga of him in minnesota (and the brief intermission when he was in chicago) are all massive narrative moments of their own, but to have all of them? to be a goaltender that lucky and that loved for that long? it's not done. it will never be done again.
3. connor mcdavid (2015) I Love It When The Ginger Man Suffers
2. alexander ovechkin (2004) you know i could write essays on ovi. i could write dissertations. people have already done so -- i would not be the first and will not be the last if i join their ranks. i could take about the goals and the record chase. i could talk about the way he's been juxtaposed against the guy who you really should have known going in was going to be number one for his whole career. i could talk about the hunt for 2018, and the long, long time they said he was useless, no matter the record. but i will say after me. after me, i give it to you, baby.
sidney crosby (2005). obviously
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whirlpool-blogs · 4 months ago
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Five Questions with Jack Hughes
May 29, 2019 | Timestamp: Jack Hughes (5:03)
Do you feel ready to play in the NHL next season? "My speed and skill will translate well, and I believe in my heart I'm the best player in this draft and the best player on the board. I'm a confident kid so I think I had a great year. I know in my head and in my heart that I'm an NHL player and I think that after my experience at the World Championship, it solidified in my mind that I'm ready to go for it next year. I want to be an impact player and come out of the gates fast."
What was the most memorable moment for you as the youngest player for the United States at the 2019 IIHF World Championship in Slovakia? "Just to be in the locker room with the NHL players, go out to dinner with them, hang out with them. I feel like it was an invaluable experience and kind of like going to Harvard law school, I guess, because that's the best education you could get being around guys like that. You've got guys there like Ryan Suter, a 14-year veteran in the League, who was once in the same position as me. Patrick Kane and James van Riemsdyk took great care of me, taking me out to dinner, talking with me, and teaching me things. Those are guys I kind of created relationships with that will help me for the next couple of years."
Did you meet your goals and expectations at the NTDP this season? "You want to be realistic for the year, but I think of myself pretty high, and I had some goals in mind like breaking the record for most career points at the program and did that. I kind of shattered it and hopefully no one will touch it for a couple of years. I wanted to get the single season record but I missed a few games with an injury and finished with 112 points; the record was 117. Along the way, you don't really think of it that much but keep pushing the pace and pushing your play. I had a pretty good sequence of games at the World Under-18 Championship but our main goal was to win gold there, and we didn't. I'd trade all 20 of my points there for a gold medal, but I feel like I had a pretty good tournament."
How did two seasons at the NTDP make you a better player? "First of all, it makes you a better person. You're growing up with 23 kids your own age on the same team and dealing with the same things. It's kind of a brotherhood you create there, and you can't really say that about other places. The NTDP is a great spot to grow as a human. If you want to dedicate your life to becoming a hockey player, your game will absolutely go through the roof. There's a shooting room there and you're on the ice two hours a day, there are two games over the weekend, you skate 5-to-7 times a week, lift three times a week. If you want to be a hockey player and you're an American boy, the NTDP is the place you need to go."
What are your plans between the end of the Combine and the NHL Draft? "Just having some fun and relaxing. I don't think I'm going to work out or skate. I was in Europe for almost two months (at the World Under-18 Championship in Sweden and World Championship), just playing hockey, being dialed in and focused. Now that the hockey season is over, I think I'll just watch the Stanley Cup Final, golf and hang out with friends ... be a kid for the last month. Then I'll head to Vancouver. I think my life will change a lot once that weekend goes by."
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hesokuri-wars · 2 years ago
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The next 4-star set has been announced and we’ve got more high school Matsus! This time they’re ready for swim class, simply called the Swimsuit (High School Student) set. 
They attack many enemies at once and have high HP and attack. They also power up the skills of other characters within the same set as well as characters from the original 3-star Swimsuit set.
This set will be available in the gacha on July 00!
💙 Mod Kara
⬆️ Mod Kara’s words from 2019 ⬆️
⬇️ Mod Ichi’s additional commentary as of 2023 ⬇️
IF TUMBLR WOULD FINALLY LET ME POST THIS THAT’D BE NICE. ANYWAY.
As you can see above, Hesokuri Wars was going to add a set of the 18matsus in swimsuits, but for whatever reason, they ended up never seeing the light of day. A bit of an explanation on how these pics were uncovered:
Back then, the news bubble that popped up whenever a player launched the game was sourced from a webpage. Given that the staff would sometimes write the news in advance, they had a full section prepared announcing the release of this set, and so Mod Kara ripped the images from there and drafted this post in anticipation of its release. Needless to say, that never happened, but we couldn’t just post these, so these guys have been stuck in limbo for the past 4+ years. Buuut now that the game’s been shut down for over a year, it’s probably fine to release them, right?
Gotta wonder what happened that caused them to never be put into the game. Cheers to the set that never was!
🐾 Mod Ichi
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marner2tavares · 2 years ago
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cardigan series: the break up ❣️
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cardigan series masterlist
Dating Jack had never been easy. He was wanted by everyone. Girls threw themselves at him, guys were constantly trying to plan hangouts, but even in the midst of high school kingdom, he had eyes only for you. You were his first love, and he yours. You never really saw one without the other for the back half of your high school years. You were together for it all. His games, your dance recitals and competitions, the first prom, the second prom, graduation, his draft. You never ever thought of a life without him, no matter how young you were. Everyone told you it would fade or crash and burn, but you truly thought it never would…until August 17, 2019.
“Have you decided what college you want to go to yet, baby?” You were sitting at the edge of his bed while he laid on it. You fingers close to your mouth so you could bite the nails that were already bitten. 
“I don't want to talk about it, Jack.” Jack sat up and scooched himself down the bed to sit next to you. 
“Well we have to talk about it soon. We gotta figure out what school you wanna go to. You’ll probably have to enroll late now. Hey! You could take online classes!” You closed your eyes and swallowed hard, taking a calming breath. Ever since Jack got drafted to the New Jersey Devils, he had been talking about taking you with him. He was excited for you to be out on your own together. 
“I did not work this hard this year to go to some community college, Jack.” You snapped and immediately wished you hadn’t. You looked over to assess the damage. You swore you watched Jack’s face fall.
“You don’t want to come with me?” And here it begins. The reason you didn’t want to talk about it. You let out a sigh and folded your hands in your lap. 
“I do, but I deserve better than a community college in New Jersey.” Your voice was quiet. Hoping if you said it softly it would hurt him less. It didn’t.
“Are you serious?” He sounded like he was in disbelief. How could you, his first real girlfriend, his first real everything, not want to go with him?
“Yeah I am” Jack let out a sigh and dropped his head a little before looking back up at you, trying to force the feelings and look of dread to the back of his mind.
“Where do you want to go?” 
“Colorado”
“Colorado?!” Jack stood up and took a few steps around his room before sitting back down.
“Yes, Jack. Colorado.”
“Seriously? What does that mean for us?” Your most dreaded question.
“I don't know, Jack” And his most dreaded answer. 
“But Jersey would be perfect, baby. You’re so close to New York City, and you wanna be a dancer! No better place to do that than New York City” He rambled, desperately trying to change your mind.
“I don't want New York City.'' His jaw dropped. He looked down at you with every hurt he was feeling shown on his face. 
“Do you want me?” He said it so quietly you almost missed it. You could barely look him in the face at this point. 
“What kind of question is that? Of course I want you” He looked down at you and you forced yourself to look back at him. He was reeling. You were reeling. Here it is, you thought. The crash and burn.
People had told you about it for the last year and a half of your relationship, “Young love never lasts” You heard it over and over again, but you never thought they would be right. You loved Jack. You truly loved Jack, but you were sure Colorado would be better for you than New Jersey.
“I just don't see why you’d want to go all the way to Colorado when your dreams are in New York.” He was getting frustrated now. Talking with his hands and shaking his head. Smiling to try to mask the pain. 
“Because I can’t take having to be a failure, Jack! You’re going to be living your dream and I'm gonna be some wannabe who’s not talented enough to make it!” You said it louder than you wanted to. Your heart broke when you saw Jack recoil a bit. 
“You’re never gonna know if you don't try” The tears that you were holding started to slip down your face. You couldn’t even imagine how Jack was feeling right now. You basically sprung it on him. He leaves for training camp in a month, you leave for Colorado in a week.
 “Do you still even want to be together?” The tears flowed silently at his question. You dropped your head towards your lap.
“No.” Lie.
“What?” Jack felt like he’d been shot. How could the love of his young life want to end it all just like that? Nearly two years down the drain.
“Because if we stay together and do long distance, you’re gonna cheat on me, and then I’m gonna hate you and Jack, I don't know what I would do if I had to hate you.” You rambled, tears running, distraught.
“You think I would cheat on you?” He sounded upset, not all the way to mad, but disgusted that you would even think like that. 
“You don't know what it's gonna be like, Jack.” You looked up at him, shaking your head as you spoke. Not even bothering to wipe your tears at this point. 
“I didn't cheat on you in high school, did I?” He raised his voice louder. You knew he couldn’t control his emotions right now. You couldn’t either, but the volume still made you flinch. “What's gonna be so different now?” 
“I wont be around.” You said quietly, not looking up at him. 
“You could be around, but you don't want to be!” He yelled. His voice even stunned himself. You stood up and started gathering your things. 
“I’m sorry, I just can't do this right now.” You started towards the door of his bedroom. You didn’t look back, the last thing he said to you: 
“Please don't leave.” You muttered another “I’m sorry” before walking down the stairs, rushing past his family that you loved so much, trying to not let them see you crying. Ellen tried to stop you, asking what was wrong. The last thing you heard was Ellen calling for Jack and rushing to his room as you walked out the front door, got in your car, started it, and drove. 
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