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#3D Video Tours
dmarketplace · 3 months
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Design Graphics Online
Find the best 3D marketplace with a wide range of design graphics online. Explore high-quality 3D assets and graphics for your projects. For more information, please visit https://3dmarketplace.io/
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retrogamingblog2 · 3 months
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Mario Kart Trophies made by MudaPrints
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dakshadigitasindia · 3 months
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Elevate your real estate projects with Daksha Digitas, the leading commercial 3D walkthrough video makers in Mohali, Punjab. Explore our immersive solutions today.
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ary-studios · 4 months
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ikarusvr · 6 months
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With the Matterport Pro2 Camera, you'll get incredible image quality. It is a great choice for luxury listings and model homes.Photos, videos, and additional information can be integrated directly into a tour. During the tour, all media will appear directly on screen, providing a truly immersive experience. https://sunrisemmp.com/real-estate/
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reimagingsc · 11 months
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Capturing the Charm: Real Estate Photography in South Carolina
South Carolina, with its picturesque landscapes, charming coastal towns, and vibrant cities, offers a diverse and enchanting real estate market. In this dynamic and competitive landscape, real estate photography plays a pivotal role in showcasing properties at their best. Whether you are selling a historic home in Charleston or a beachfront property in Hilton Head, professional real estate photography is the key to making a lasting impression on potential buyers. In this blog, we delve into the importance of real estate photography in South Carolina, its impact on property marketing, and the benefits it offers to both sellers and buyers.
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Embracing the Essence of the Property
Real estate photography is an art that goes beyond merely capturing images of a property; it involves embracing the essence of the space. In South Carolina, where each property boasts its unique character and charm, professional photographers use their expertise to showcase the distinct architectural features, natural surroundings, and inviting interiors that make each property special. The result is a collection of images that evoke emotions and create an emotional connection with potential buyers.
Enhancing Online Listings
In today's digital age, online listings are the first point of contact for many prospective buyers. High-quality real estate photography elevates these listings, making them visually appealing and captivating. Engaging images that highlight the best features of a property entice viewers to explore further and imagine themselves living in the space. The visual impact of professional real estate photography in South Carolina can significantly increase click-through rates and lead to more inquiries from interested buyers.
Setting the Stage for Success
A well-staged property is essential for creating a positive impression on potential buyers. Real estate photographers work in collaboration with home stagers to present each room in its best light. By employing proper lighting, composition, and angles, they bring out the full potential of every space, making it more appealing and inviting. Through their lens, real estate photographers create a story that allows buyers to envision themselves living the lifestyle offered by the property.
Showcasing Surrounding Environments
South Carolina's natural beauty is a major draw for many homebuyers. Professional real estate photography not only captures the interiors of a property but also showcases the surrounding environments. Whether it's the breathtaking ocean views in Myrtle Beach, the lush greenery in the Lowcountry, or the historic streets of Charleston, photographers skillfully incorporate the natural beauty of the area into the property's narrative.
Boosting Marketing and Sales Real estate photography has a direct impact on marketing efforts and sales success. Properties with captivating images are more likely to attract potential buyers and generate greater interest, leading to faster sales and potentially higher selling prices. In a competitive market like South Carolina, where demand for homes is high, investing in professional real estate photography is a strategic decision that can give sellers a competitive edge.
Creating a Lasting First Impression
First impressions are crucial in the real estate market, and professional real estate photography ensures that a property leaves a lasting positive impression on potential buyers. The captivating images of a well-photographed property can make it stand out from other listings and linger in the minds of viewers long after they have moved on to other options.
Building Trust and Credibility
High-quality real estate photography instills a sense of trust and credibility in potential buyers. When they see professional images that accurately represent the property's features, they are more likely to perceive the listing as reliable and genuine. This trust can lead to increased interest and a higher likelihood of scheduling property viewings.
Showcasing Unique Selling Points
Each property in South Carolina has its unique selling points, whether it's a stunning view, a spacious backyard, or historic architectural details. Real estate photographers know how to capture these distinct features, making sure they become prominent selling points in the property's marketing. By showcasing what sets the property apart, real estate photography maximizes its appeal and helps attract the right audience.
Engaging Social Media Marketing
Social media has become a powerful tool for real estate marketing, and eye-catching visuals are essential for engaging potential buyers on platforms like Instagram, Facebook, and Pinterest. Professionally captured real estate photography in South Carolina creates a visually captivating feed, drawing more followers and increasing the property's exposure to a broader audience.
Facilitating Virtual Tours
In an increasingly digital world, virtual tours have become an integral part of the homebuying process. Professional real estate photography lays the foundation for high-quality virtual tours that offer immersive experiences to potential buyers. These tours allow buyers to explore the property from the comfort of their homes, making it convenient and efficient for them to shortlist properties for physical visits.
Collaboration with Real Estate Agents
Real estate photography is a collaborative effort between photographers and real estate agents. By partnering with experienced photographers, real estate agents gain valuable marketing assets that strengthen their brand and reputation. The visually appealing images attract more clients and provide real estate agents with powerful tools to market and sell properties effectively.
Flexibility for Different Property Types
South Carolina's real estate market is diverse, offering a wide range of property types, from charming historic homes to modern beachfront condos. The best real estate photographers have experience in capturing the unique features of various property types, adapting their techniques to showcase each property in its best light.
Conclusion
In the ever-evolving real estate landscape of South Carolina, professional real estate photography serves as a cornerstone of successful property marketing and sales. By creating a lasting first impression, building trust and credibility, showcasing unique selling points, engaging social media marketing, facilitating virtual tours, and supporting real estate agents, professional photography elevates the entire homebuying and selling experience.
For sellers, investing in professional real estate photography is an investment in presenting their properties in the best possible way, increasing the chances of attracting interested buyers. For buyers, it offers a window into the diverse and enchanting properties available in South Carolina, guiding them to find their dream home.
With its ability to evoke emotions, tell compelling visual stories, and capture the essence of each property, professional real estate photography continues to be an essential and invaluable asset in the thriving real estate market of South Carolina.
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Get a quote at Picture Perfect Photographs for all your real estate photography, aerial videos, walk-through videos, virtual 3D videos & custom listing promotions.
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Picture Perfect Photographs can deliver professional real estate photography & aerial videos. Contact us today!
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mosqitofood · 2 years
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dmarketplace · 3 months
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3D Video Tours
Explore our 3D video tours of various spaces on our marketplace to experience virtual walk-throughs like never before. Find your next destination in stunning 3D detail. For more information, please visit https://3dmarketplace.io/
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gaymer-hag-stan · 2 months
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Of course Lara Croft is more iconic than Mario, Sonic, Link and the rest, you can cry about it all you want in the replies on Twitter but it's the truth.
She's the most successful woman to ever hit video games.
She jump-started the action adventure genre.
She revolutionised 3D gaming.
She inspired tons of imitations and her likeness (dual pistols, long braid, blue tank top + brown pants combo) continues to be applied to various degrees in female characters to this day.
She has stayed relevant across decades.
She was the very first and only video game character to become a pop culture icon and be treated as a celebrity in the 90s, appearing in magazine covers, advertisements for Séat, Lucozade, Visa etc., touring with U2 and having her own publicist.
She has won multiple Guinness awards.
She has been portrayed by two Hollywood-winning actresses.
Her games have been extremely successful, both critically and commercially, and she has outlived her main and only competitor, Nathan Drake.
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Lara Croft IS video games. It's just facts
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hattoriscap · 2 months
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Today I'm thinking about The Gaming Channel’s Couch
The gaming channel started with them sitting on The Couch, playing console games that require controllers (donkey kong, mortal kombat, portal, bishi bashi, etc). I think it was intentional that they launched the gaming channel like that. It gave off the vibe that this was just a chill hangout. No professional gaming was expected, no serious business, this was just a fun project. 
It made sense that until they played the sims 4 (a PC game), they only ever sat on The Couch. They even acknowledged that it's a new (unexpected) territory in that video, meaning that they did not plan on it being a permanent fixture at first.
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So you can tell that their intention was to play console games on the couch, and PC games on the gaming chairs. Simple enough system, had they stuck to it.
Games played on the 3DS / iPad (before Apple introduced the screen recording feature, at least) required additional setup, so I don’t think much of them playing them on the gaming chairs. 
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(They played dragon city (iPad game) twice on the couch though, idk how that worked. I gave up tryna reason Why they were inconsistent about iPad/iPhone games specifically.)
In 2015, They revealed that Dan broke the couch at some point. They didn't make any effort to replace or get rid of it though.
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Despite it being broken, they continued playing on the couch. Phil’s nostalgia quest videos in the 2016 gamingmas were almost exclusively played on the couch (will you be a millionaire, katamari damacy, bishi bashi, bubble bobble), all of which were playstation games.
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In Jan 2017, Phil revealed that he got a new office chair. I think getting that new chair was a turning point in the channel, as all videos filmed after that were on the chairs.
When they moved houses in 2017, they moved in the broken couch to their new (fake) apartment. Please remember that this couch was used by guests who wanted to sleepover at theirs in the previous apartment, so them moving it to the fake apartment instead of their own clearly meant that it was not for guests anymore. It was The Gaming Channel’s Couch.
I think this showed that they were really committed to still making the channel look chill. The first shot of the then new gaming room had Phil sitting on the couch, saying "I want it to look homely". I know he was talking about the lamp, but I think his comment can also be extended to him sitting on the couch.
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he couch was probably too far away from the screen. I don’t even think it had any purpose but to fill the room and make it look lived in.
They played many card games (heartthrob, clickbait, santa banter, bucket of doom.. etc) in the fake apartment. These games didn’t even require them to see a monitor, but they never sat on the couch ever. Actually, the only instance where they sat on the couch in this apartment (after establishing its existence in the first video filmed there) was this:
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I don’t really know what my conclusion is, just that the post-hiatus gaming room doesn’t even have a couch, and I miss it loads, even when they haven’t sat on A Couch to play a game since 2016.
(videos played on the tour bus were excluded as they were played on a couch but not The Couch, y’know)
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sabertoothwalrus · 5 months
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Hi!! I hope it's okay to ask, which university are you/were you attending? I want to study animation in university but i have no idea which one to choose, so can you please tell me about yours?👉👈
I go to CSUF! It’s definitely one of the cheapest places to get a degree in animation in California, if not the US.
Only a handful of the California State schools offer animation, and most of the ones that do are 3D only, and I wanted to learn 2D.
SJSU has a good 2D anim program, and they’re the only state school in the bay area that does, BUT last I checked you need something like a 3.9 GPA to get in?????? like HELLO these are animation students. who are you fooling
the other schools I considered were CSULB and CSUN.
CSULB has a strong animation program! They have the guy that literally created the worldwide 24 Hour Animation Challenge. However, they required ONE extra art history class that none of the other CSUs needed, and I didn’t have it, and I wasn’t about to prolong transferring a whole other semester just to take it. (It was prehistoric art history, I think, which I admit sounds cool as fuck)
The reason I chose CSUF, beyond liking their curriculum better than CSUN, was because I heard about the Pencil Mileage Club. It’s the largest student-run animation club in Southern California. I’d argue that networking is almost more important than your actual skill. I’ll admit, the faculty is probably not doing as much for the students as other schools, but PMC more than makes up for it. I’ve made all my friends (and girlfriend teehee) through this club. I was president of my Art Club at my community college, so it was important to me to be part of PMC’s council. I’m now an event coordinator and so I help organize and run events and studio tours and guest speakers! :)) Clubs and extracurriculars look fantastic on resumes, so wherever you go, look into what’s available.
Things I should note: when you start at CSUF, whether as a freshman or through transferring, you will not be an animation major yet. You have to do the portfolio review first, and you can’t have any of the prerequisite classes in-progress when you apply. The portfolio requirement is only a few years old, too, and therefore it’s not nearly as competitive as, say… calarts or sheridan. I often say, students make the program better, not the other way around. the higher the level of students that apply, the higher the overall education quality will need to be to match that. Though this does mean that the higher quality a program is, the more people will be excluded, unfortunately.
CSUF’s aniamtion program itself is…. a little silly. You take storyboarding and character design after doing your short film ? for some reason? The new department head started at the school the same semester I did, and she’s definitely trying to make it better. She held a screening of the production classes’ finished films, and she told me she plans to have the curriculum restructured by 2025 (after I graduate, lol).
I’ll also mention that the art buildings are in the process of getting demolished and rebuilt. The first wave of new buildings won’t be done until the end of this year, and once that’s finished, they’ll tear down the remaining two buildings and start remodeling those. For now, we do a lot of our classes in the modular buildings jdhshfjs 🫡
We also have a mated pair of gay ducks that come every spring. Their names are Pebble and Rock. They are beloved by the art students.
And really, you don’t NEED a degree in animation to get into the industry. There are SO many online resources out there, a lot that are free, that can give you just as good of an education (in fact, several of my professors’ lectures have just been playing youtube videos and pulling up articles). BUT your classmates WILL be your future coworkers. If you’re not establishing relationships with people in some way on your own, you definitely need to make that bigger priority. After all, you won’t be working by yourself when you’re in the industry.
edit: oh I forgot to say that all the california state schools are striking the first week of the semester. so uh. there’s that
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violetfolgi · 3 months
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Kaz Brekker's Room ✨
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3D modelled, textured, and lit in Maya, I made this back in April-June 2023 for my Intro to 3D class, hope you like it 🐦‍⬛✨
——— You can check out a 1:00 min. video tour here:
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shewreckz · 4 months
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Hey your art is pretty whimsical and radical my gender non specific broseph, per chance would thou be able to enlighten us on how you draw such bodacious fine art? Like how you draw bodies and fave and what have thee. (Fr tho your art really cool and I'd like to see how you make it)
okay i have whipped up a quick little visual of my thought process while drawing!! it might not be the best cause im not the greatest at teaching but if anyones curious ^_^
first lets start with how i draw bodies
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a lot of people like to do the "skeleton" method which is where you draw lines and circles to plan out where the limbs should be. honestly i really dislike doing that because i like to always have volume and shape in mind when drawing bodies, but if it works for you thats great.
instead i separate the body into different pieces, kinda like an articulated doll. i think it helps visualize all the moving parts in a 3d space and makes posing and perspective a lot easier. i can also always add the detailed anatomy on top of this basic model like you see on the left. its always important to work from simple -> complex. drawing a pose while being too worried on anatomy will really hinder your drawing process.
to improve doing this it really just takes practice and observation. i could be here all day talking about proportions, and how many heads high a person is, and each specific muscle group, but i reccomend you go and watch videos and study professional artists on your own. as someone who has been drawing and studying these things for so long, i barely think about how many heads high a person is when im drawing a body. its kind of like learning how to play and instrument or driving a car. it becomes second nature eventually, but you have to apply those skills and work through that period of time where youre still trying to program it into your brain.
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after you get a hang of the basics you can take this basic model and draw all types of body shapes with it. i say its always important to play around with making your body types diverse. its not only fun to do but helps make all the characters you draw unique and recognizable. (dont be like vivziepop).
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dynamic posing can be the hardest thing to master for a lot of people. the best way to learn how to pose is to not think about it too much and just doing it. for example in my figure drawing class we had to sketch out gesture drawings from a picture in 15 seconds. excercises like that help a ton in making you feel more comfortable when drawing from a reference. you should definitely reference a LOT when it comes to poses, it helps build this visual database so that eventually you can get to the point where you can just draw accurate and dynamic poses from memory. after getting to this point eventually you kind of start thinking of your canvas as this tangible 3d space and considering your characters in 3d space helps make the poses feel a lot more realistic and interesting.
ok now a quick little tour into how i draw different faces yaaaayy!!!1!1!1
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main thing with my art is that i LOVEEE drawing dynamic face shapes i think its so important to avoid drawing the same slim faces over and over. shape language plays a big role into this. like for example the face on the middle is more square, the one on the left is more oval and the one on the right is more circle. shape language helps communicate so much about your character without even saying a word about them and just helps differentiate people from a glance.
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facial features also play a huge role into making your faces different. these are all drawn from the same exact face shape but look like entirely different characters by adding variety in the features. different noses, eye shapes, lips, etc. can make such a huge difference
i think before any of that its important to learn the anatomy of the face though. again im not gonna go into how many eyes wide a face it or how far the nose is from the mouth but like its always important to learn the fundamentals before stylizing stuff. again the face is a 3d space and if you dont consider your face a 3d plane the features will kind of just look like theyre floating on your characters face like soup...theres a lot of great resources and tutorials online take advantage of those!!! and reference from artists you like too it helps a ton.
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and then you mix that all together and Boom you have cool and interesting faces. you will best that same face syndrome in no time if you take my advice Trust...
anyways yeah thats the soda design philosophy hit that like button if you liked it or douse me with tomatoes and kick me off the stage if you think i give bad advice ill leave the decision up to you
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datcloudboi · 6 months
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List of Video Games Turning 10 Years Old in 2024
Alien: Isolation
Assassin's Creed: Rogue (the one where you play as an Assassin turned Templar.)
Assassin's Creed: Unity (the one set during the French Revolution.)
Atelier Escha & Logy: Alchemists of the Dusk Sky
Azure Striker Gunvolt
The Banner Saga
Bayonetta 2
The Binding of Isaac: Rebirth
BioShock Infinite: Burial at Sea (the DLC where you go back to Rapture)
A Bird Story (a sort of spin-off of "To the Moon")
BlazBlue: Chrono Phantasma
Borderlands: The Pre-Sequel! (is this a sequel to 1 or a prequel to 1? I forgor)
Bravely Default (in North America)
Broken Sword 5: The Serpent's Curse
Call of Duty: Advanced Warfare (the one with K*vin Sp*cey)
Captain Toad: Treasure Tracker
Castlevania: Lords of Shadow 2 (to date, the last new Castlevania game to release)
Child of Light
The Crew (going offline at the end of March)
D4: Dark Dreams Don't Die (a wonderfully strange game from the guy that made Deadly Premonition)
Danganronpa: Trigger Happy Havoc (in North America)
Danganronpa 2: Goodbye Despair (in North America)
Dark Souls II
Deception IV: Blood Ties
Demon Gaze
Diablo III: Reaper of Souls
Disney Infinity 2.0
Divinity: Original Sin (from the team that would go on to make Baldur's Gate 3)
Donkey Kong Country: Tropical Freeze
Dragon Age: Inquisition (the winner of GOTY at the very first TGAs)
Drakengard 3
Earth Defense Force 2025 (EDF! EDF! EDF!)
The Evil Within (from the creative director of Resident Evil)
Fable Anniversary
Fairy Fencer F
Far Cry 4
Freedom Planet
Guilty Gear Xrd Sign
Hyrule Warriors
Inazuma Eleven (in North America. And digital only.)
Infamous: Second Son (as well as its expansion, First Light)
Kirby: Triple Deluxe
The Last of Us Remastered (just one year after the original version came out...)
The Legend of Korra (the game from PlatinumGames that you can't buy anymore)
Lego Batman 3: Beyond Gotham
Lego The Hobbit
The Lego Movie Videogame
Lethal League (from the team that would go on to make Bomb Rush Cyberfunk)
Lightning Returns: Final Fantasy XIII (the third and final chapter of the Final Fantasy XIII trilogy)
Lisa: The Painful (yes, really)
LittleBigPlanet 3
Lords of the Fallen (not to be confused with Lords of the Fallen, which came out in 2023)
Mario Golf: World Tour
Mario Kart 8 (the original version)
Metal Gear Solid: Ground Zeroes (the prologue to Metal Gear Solid V: The Phantom Pain, which came out 18 months later)
Middle-Earth: Shadow of Mordor
Might & Magic X: Legacy
Murdered: Soul Suspect (it's like Ghost Trick: Phantom Detective, but not as good)
Natural Doctrine
Oddworld: New 'n' Tasty! (a from the ground up remake of the first Oddworld game from 1997)
Pac-Man and the Ghostly Adventures 2 (yes, it got a sequel. I don't know how or why.)
Persona 4 Arena Ultimax
Persona Q: Shadow of the Labyrinth
Pokemon Omega Ruby & Pokemon Alpha Sapphire
Professor Layton and the Azran Legacy (the last time that Professor Layton himself was the protagonist. At least, until the New World of Steam comes out)
Professor Layton vs. Phoenix Wright: Ace Attorney
Pushmo World
Risen 3: Titan Lords
Sacred 3
Samurai Warriors 4
Shadowrun: Dragonfall
Shantae and the Pirate's Curse (the 3rd one)
Sherlock Holmes: Crimes and Punishments
Shovel Knight (yes, really)
Skylanders: Trap Team (the 4th one)
Sniper Elite III
Sonic Boom: Rise of Lyric
Sonic Boom: Shattered Crystal
South Park: The Stick of Truth
Steins;Gate (in North America)
Strider (the one from Double Helix)
Sunset Overdrive
Super Smash Bros. for Wii U and Nintendo 3DS (or Smash 4 for short)
Tales of Xillia 2
Tales of Hearts R
The Talos Principle
Theatrhythm Final Fantasy: Curtain Call
Thief (the reboot)
This War of Mine
Toukiden: The Age of Demons
Transformers: Rise of the Dark Spark (this game merged the storyline of the War for/Fall of Cybertron games with the storyline of the Michael Bay movies. I’m not joking)
Transistor
Valiant Hearts: The Great War
The Vanishing of Ethan Carter
The Walking Dead: Season Two
Wasteland 2
Watch Dogs
The Witch and the Hundred Knight
The Wolf Among Us (sequel this year!)
Wolfenstein: The New Order
Yaiba: Ninja Gaiden Z
Yoshi's New Island
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