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#Agriculture Tech Jobs
jobsnotices · 1 year
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New Jiri Technical School Job Vacancy 2023 for Agriculture Instructor, Assistant Lecturer
New Jiri Technical School Job Vacancy 2023 for Agriculture Instructor, Assistant Lecturer, Lecturer Jobs, Agriculture Tech Jobs, Technical Jobs, College Job, Jobs in Dolakha, Job Vacancy will be discussed here with full details. Agriculture Instructor and Assistant Lecturer Vacancy at Jiri Technical School The Council for Technical Education and Vocational Training (CTEVT) has published a notice…
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senotsuri · 2 years
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Okay, so I'd like to delve more on the Vestals being plant-like. You mentioned they use photosynthesis through their skin, so tactile-wise, would they feel similar to that of a plant or a mammal's? You also mentioned something about them being more built for sprint-hunting? So does that mean Vestals hunt like Earth's cheetahs do? I tried googling what sprint-hunting was, but the results gave me non-answers. Lastly, if Vestal diets are meat-focused, what dishes do they cook, and which of Vestal's fauna is used as livestock.
I think their skin feels mammalian, but the fine hairs on their skin (like the fine hairs humans have) are more... feelable? Like how you can tell if a leaf has little needly hairs. Hairy leaves feel very hairy, if that makes sense?
That comes from LiterallyThePresident on AO3 (they have a tumblr, under a different name, but I'm not sure if they're ok with having their tumblr mentioned =v=;;), who wrote the Connection series. In that, specifically the medical focused Beat, we find out that LTP's Vestals have two hearts and smaller lungs. The two hearts would suggest more circulation than a human (an endurance hunter), which is perfect for sprinting and still getting blood/oxygen to the body's cells so they function.
Sprint hunters don't stalk their prey for miles until they're exhausted like Endurance hunters do. Instead they stalk up close, preferably camoflaged, and then sprint at their prey, either to catch them off guard, or give chase to their prey (of which is likely fast enough for an actual chase.) I wouldn't say they're as bad at hunting as cheetahs are (low percentage of successful hunts), but that's down to the fact that they could make tools decently easily given opposable thumbs.
As for livestock... hard to say. Vestal itself is a ecumenopolis, a singular city that encases a whole planet, and aerial images in scenes show very little grass. The most grass Vestal has is seemingly on Klaus' small floating island. But, there are huge reservoirs easily visible. One or two might be dedicated to aquatic fauna?
Current Vestals probably thrive on synthetic (but close to the source as possible) meats of ancient prey species, and whatever Vestals oceans had (whale, fish, turtle, crab, so on so forth.)
Honestly vestals would go mad for scampi, fish soup, and calamari, amongst other seafood-based dishes.
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The federal government will be investing $2.4 billion to accelerate Canada’s artificial intelligence (AI) sector, Prime Minister Justin Trudeau announced Sunday. The investment will be divided between a number of measures meant to advance job growth in the AI and tech industry and boost businesses’ productivity. “This announcement is a major investment in our future, in the future of workers, in making sure that every industry, and every generation, has the tools to succeed and prosper in the economy of tomorrow,” Trudeau said in a press release Sunday. Majority of the funds, $2 billion, will go toward increasing access to computing and technological infrastructure. Another $200 million is being invested into AI start-ups to accelerate the technology in “critical sectors” such as health care, agriculture and manufacturing, the release says. Additional funds will be put toward helping small and medium-sized businesses incorporate AI, with another $50 million being committed to help train workers whose jobs may be disrupted by the technology.
Continue Reading.
Tagging: @politicsofcanada
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Mass tech worker layoffs and the soft landing
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As tech giants reach terminal enshittification, hollowed out to the point where they are barely able to keep their end-users or business customers locked in, the capital classes are ready for the final rug-pull, where all the value is transfered from people who make things for a living to people who own things for a living.
If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/03/21/tech-workers/#sharpen-your-blades-boys
“Activist investors” have triggered massive waves of tech layoffs, firing so many tech workers so quickly that it’s hard to even come up with an accurate count. The total is somewhere around 280,000 workers:
https://layoffs.fyi/
These layoffs have nothing to do with “trimming the fat” or correcting the hiring excesses of the lockdown. They’re a project to transfer value from workers, customers and users to shareholders. Google’s layoff of 12,000 workers followed fast on the heels of gargantuan stock buyback where the company pissed away enough money to pay those 12,000 salaries…for the next 27 years.
The equation is simple: the more companies invest in maintenance, research, development, moderation, anti-fraud, customer service and all the other essential functions of the business, the less money there is to remit to people who do nothing and own everything.
The tech sector has grown and grown since the first days of the PC — which were also the first days of neoliberalism (literally: the Apple ][+ went on sale the same year Ronald Reagan hit the campaign trail). But despite a long-run tight labor market for tech workers, there have been two other periods of mass layoffs — the 2001 dotcom collapse and the Great Financial Crisis of 2008.
Both of those were mass extinction events for startups and the workers who depended on them. The mass dislocations of those times were traumatic, and each one had its own aftermath. The dotcom collapse freed up tons of workers, servers, offices and furniture, and a massive surge in useful, user-centric technologies. The Great Financial Crisis created the gig economy and a series of exploitative, scammy “bro” startups, from cryptocurrency grifts to services like Airbnb, bent on converting the world’s housing stock into unlicensed hotel rooms filled with hidden cameras.
Likewise, the post-lockdown layoffs have their own character: as Eira May writes on StackOverflow, many in the vast cohort of laid-off tech workers is finding it relatively easy to find new tech jobs, outside of the tech sector:
https://stackoverflow.blog/2023/03/19/whats-different-about-these-layoffs/
May cites a Ziprecruiter analysis that claims that 80% of laid-off tech workers found tech jobs within 3 months, and that there are 375,000 open tech roles in American firms today (and that figure is growing):
https://www.ziprecruiter.com/blog/laid-off-tech-workers/
There are plenty of tech jobs — just not in tech companies. They’re in “energy and climate technology, healthcare, retail, finance, agriculture, and more” — firms with intensely technical needs and no technical staff. Historically, many of these firms would have outsourced their technological back-ends to the Big Tech firms that just destroyed so many jobs to further enrich the richest people on Earth. Now, those companies are hiring ex-Big Tech employees to run their own services.
The Big Tech firms are locked in a race to see who can eat their seed corn the fastest. Spreading tech expertise out of the tech firms is a good thing, on balance. Big Tech’s vast profits come from smaller businesses in the real economy who couldn’t outbid the tech giants for tech talent — until now.
These mass layoff speak volumes about the ethos of Silicon Valley. The same investors who rent their garments demanding a bailout for Silicon Valley Bank to “help the everyday workers” are also the loudest voices for mass layoffs and transfers to shareholders. The self-styled “angel investor” who spent the weekend of SVB’s collapse all-caps tweeting dire warnings about the impact on “the middle class” and “Main Street” also gleefully DM’ed Elon Musk in the runup to his takeover of Twitter:
Day zero
Sharpen your blades boys 🔪
2 day a week Office requirement = 20% voluntary departures.
https://newsletter.mollywhite.net/p/the-venture-capitalists-dilemma
For many technologists, the allure of digital tools is the possibility of emancipation, a world where we can collaborate to make things without bosses or masters. But for the bosses and masters, automation’s allure is the possibility of getting rid of workers, shattering their power, and replacing them with meeker, cheaper, more easily replaced labor.
That means that workers who go from tech firms to firms in the real economy might be getting lucky — escaping the grasp of bosses who dream of a world where technology lets them pit workers against each other in a race to the bottom on wages, benefits and working conditions, to employers who are glad to have them as partners in their drive to escape Big Tech’s grasp.
Tomorrow (Mar 22), I’m doing a remote talk for the Institute for the Future’s “Changing the Register” series.
Image: University of North Texas Libraries (modified) https://texashistory.unt.edu/ark:/67531/metapth586821/
[Image ID: A group of firefighters holding a safety net under a building from which a man is falling; he is supine and has his hands behind his head. The sky has a faint, greyscale version of the 'Matrix Waterfall' effect. The building bears a Google logo.]
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specialagentartemis · 8 months
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📂HEADCANONS
YEAH
Trying to think of ones I haven’t already talked about A Lot
Murderbot describes Preservation as "a complicated barter system" because it doesn't really have the words or concepts to parse what it's looking at: primarily a gift economy. An economy with a robust central government that does a lot of distribution of primary resources, and a social logic based more on providing than consuming. Farmers and agriculture techs don't produce food to then trade to other people, they produce food that's then re-distributed to everyone as needed by a central organization, and the farmers and ag-techs are given what they need and want by others who, y'know, eat food and express gratitude for Having Food. People don't trade for health care, doctors provide health care to whoever needs it because that's what they've trained and chosen to do and are given what they need by others for their service in providing health care.
Pin-Lee doesn't tend to have a lot to trade but she is a lawyer who keeps things functioning between Preservation and the Corporates, does the legal work that allows Preservation citizens to safely travel, and helps to maintain the contracts that prevent other more opportunistic planets fromtaking advantage of them. She provides this service to the planet and gets what she needs from other people who provide other services. Gurathin helps to maintain the university's database infrastructure, when he's getting coffee he doesn't need to offer to like, make a database for the coffeeshop, it's just understood that he's providing a service to society and partaking in another service to society. Arada and Ratthi are research biologists and their work is only tangentially productive to The Planet but I'm sure there's a public outreach or education aspect that's expected of a lot of researchers - learning without sharing what you're learning is socially unfair, even if their lectures are mostly only attended by students who are told by their teachers to go watch them. But it's kind of understood that by being an adult in the world, you are doing something that contributes to society and to others in some way, and as such are entitled to having your needs met as well.
It's a reciprocity-based logic of actions rather than commodity exchange, and honestly it works because 1) Preservation's population is relatively small, 2) there is a lot of bureaucratic organization work making sure everyone is getting what they need, the government is SO many committees 3) a whole lot of labor is done by machines (non-sentient robots) and bots (sentient robots). The reliance on bot labor is absolutely gonna be something Preservation has to think more about.
Citizens also every once in a while on rotation get called for a kind of labor tax akin to the way jury duty works, where every couple of months you have to put in a day working in the central town food court washing dishes or something. There are also Perks offered for jobs that might be a harder sell for people to do, like premium station housing.
Straight-up money that comes into the station from outsystem trade and travel mostly gets re-invested in supporting Preservation travelers off-planet into societies that do use money (like PresAux's ASR survey), or buying materials or machines that are hard to make locally (like ag-bots, or some spaceship or station parts for repairs).
However where barter comes in is on a more interpersonal one-on-one level, more similar to commissions. You grow a lot of carrots while my grapefruit tree is producing a lot more fruit than I could possibly eat, want to trade? You make ceramics as your primary Work, I'll trade you something if you make me something specific I have in mind. Can you help me fix my roof? I'll get you some good wood when the lumber trees are mature next year. Developing skills for these kind of interpersonal more-specialized trades is a significant motivation, too. And different skills and jobs inevitably attract more status and impressiveness than others. But it's not barter exactly so much as reciprocity, a strong culture of civic duty, and a highly organized government.
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uboat53 · 1 month
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Cabinet Endorsements
One thing that's flown a bit below the radar in this election is that former cabinet members haven't been acting like they usually do. Normally, former cabinet members will automatically endorse their former boss for re-election, but Trump's have not been doing that.
This is of particular interest because, while we, the voters, get to see the President give speeches and the like, we don't actually work with him. Presumably a cabinet member is someone who agrees with the president and who the president trusts and who gets to work closely with the president, so their opinion of the president is an important benchmark.
With that in mind, let's take a look at the 44 former cabinet members of the Donald J. Trump administration and the 2 former cabinet members of the Joseph R. Biden administration. I'll put an (E) next to the ones that have endorsed their former boss, an (H) next to the ones who haven't yet, and an (R) next to the ones who have outright refused to do so.
Cabinet Members of the Donald J. Trump Administration (R) VP Mike Pence (H) Sec. State Rex Tillerson (H) Sec. State/CIA Director Mike Pompeo (E) Sec. Treasury Steven Mnuchin (R) Sec. Defense James Mattis (H) Sec. Defense Patrick Shanahan (nominated) (R) Sec. Defense Mark Esper (H) Sec. Defense Christopher Miller (acting) (H) AG Jeff Sessions (R) AG William Barr (H) AG Jeffrey Rosen (acting) (E) Sec. Interior Ryan Zinke (H) Sec. Interior David Bernhardt (H) Sec. Agriculture Sonny Perdue (E) Sec. Commerce Wilbur Ross (H) Sec. Labor Andrew Puzder (nominated) (H) Sec. Labor Alex Acosta (H) Sec. Labor Eugene Scalia (H) Sec. HHS Tom Price (H) Sec. HHS Alex Azar (H) Sec. HHS Pete Gaynor (E) Sec. HUD Ben Carson (H) Sec. Transporation Elaine Chao (H) Sec. Transportation Steven Bradbury (acting) (H) Sec. Energy Rick Perry (H) Sec. Energy Dan Brouillette (H) Sec. Education Besty DeVos (H) Sec. Education Mick Zais (acting) (H) Sec. VA David Shulkin (E) Sec. VA Ronny Jackson (nominated) (H) Sec. VA Robert Wilkie (R) Sec. HS John Kelly (H) Sec. HS Kirstjen Nielsen (H) Sec. HS Chad Wolf (nominated) (E) US Trade Rep. Robert Lighthizer (H) DNI Dan Coats (H) DNI John Ratcliffe (H) UN Ambassador Nikki Haley (H) OMB Directory Mick Mulvaney (E) OMB Director Russel Vought (H) CIA Director Gina Haspel (H) EPA Admin. Scott Pruitt (H) EPA Admin. Andrew Wheeler (H) SBA Admin. Linda McMahon (H) SBA Admin. Jovita Caranza
Cabinet Members of the Joseph R. Biden Administration (E) Sec. Labor Marty Walsh (E) OMB Director Neera Tanden (nominated) (H) Office of Science and Tech. Director Eric Lander
The first thing we notice, obviously, is that there are a whole lot more former Trump cabinet members. This is partially because Biden is still in office so his 23 current cabinet members are not counted (it'd be a huge surprise if they didn't endorse him and they probably wouldn't still be working for him if they didn't), but it's also because Trump had way above average turnover for cabinet officials, 19 in the first four years not including the 5 who resigned due to his handling of the 2020 election results (not included because Biden hasn't reached that point in his first term yet), while Biden has had far below average turnover, only 3 so far.
So a lot more people shuffling in and out of the Trump administration, but we also notice a ton more H's than E's there. Heck, there's almost as many R's among Trump's people as there are E's (5 to 7). Meanwhile, Biden's shooting 2 for 3 and the third one hasn't (at least not that I could find) ruled out endorsing him.
Keep in mind, endorsing the nominee of your party is pretty much the bare minimum that any party operative needs to do. Imagine if you applied for a job somewhere, the first question was "do you think this company should be in business", and you answered "no". You probably wouldn't be getting a job there. In other words, refusing to endorse has some big consequences for the people doing it, not just costing them a job in the potential next Republican presidency, but locking them out of the party entirely, and yet a good deal of the people who worked for Trump disliked working with him so much that they're doing it anyways.
As I said, this tends to fly below the radar because it's kind of a formulaic ritual; of course members of the President's party who are closely tied to him are going to endorse him for re-election! That's why you should pay attention now that most of the people who've worked with Trump aren't doing so. It says something, something big.
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elbiotipo · 17 days
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I have a worldbuilding question that might be too cultural for your expertise, but any point of view can help.
We have a deep canyon that amplifies every gust of wind to almost instantly lethal speed. There's only one bridge crossing it (that we know of), with twin cities at each side, which started out as both trading posts and settlements for the bridge repair team. As such, they always were heavily technology focused, even more so after legendary First Engineers built domes protecting the cities from the wind.
Question 1: how big of a city can safely rely on vertical gardens?
Question 2: how would you imagine them parting with their dead? For the physical aspect I can see air burials using niches in the canyon walls, making a weather forecaster the most important part of burial rites. But that means disposing of the body in the first windless moment available. There can't be any festivities planned around it. Would they even want to gather together to say their last goodbyes though? Would they throw one last party for their dying beloved? Or gather around the corpse while it's waiting for the burial time? Or do nothing at all, since the person's worth is in their accomplishments, and these won't vanish?
Ohh, this is very interesting! Let me try.
Of course the food question depends on your technology level. From what you've told me, the canyon itself is uninhabitable. My first idea was to make terrace farming on the canyon walls with pumps bringing water from the river at the bottom (if there is one) but the winds would make that hard or impossible. Low tech vertical gardening would involve stacking 'shelves' of plants and pumping water up in a cycle through pipes; for extra protein and food production, the water would be recycled with pools of fish, crustaceans and other edible creatures. This is called aquaponics, and you can extract quite a bit of food from it. The limiting factor here is sunlight.
These structures WOULD be made facing the sun to have the best possible growth. Architects and city planners WOULD priorize sunlight as an advantage, in a way that sunlight will determine land ownership. Perhaps more wacky systems involved mirrors might be possible, especially in an engineering-focused culture. However, I don't see aquaponics being enough to cultivate cereals which are the base of human agriculture, except for perhaps rice, and not in the same amount of having cultivated expanses of land. I see cities like this being a net importer of food, but certainly they would try to produce it too. In fact, these methods of food production might be part of the city identity.
You could also supplement this with raising semi-wild aerial creatures like pigeons, the top of the buildings might be used for that. Palomares in Iberia, and to a lesser extent in Latin America, were once very widespread not because of the food (neither pigeons or their eggs are very tasty AFAIK) but because of pigeon guano used as fertilizer. It's a very smelly, dirty job that is nearly extinct nowadays. You could imagine other kind of fantasy creatures that are fliers and more easy to eat. Another more wild option are insects; rooftop beehives are common in the US lately, but raising insects for food is something often unexplored.
The more high-tech solution is of course to replace the sun with electric lamps. Now, what you need for this is a constant energy source. You have one, of course: Wind. Wind turbines could be geared to produce energy to create indoor automated vertical agriculture. You can see current attempts though to see how expensive and resource consuming this is, so it would have to justify itself against more low-tech attempts and the easiest way of just importing food. And of course, if winds are inconsistent, there will be competition for power between the indoor farms and the rest of the city.
Both systems, of course, imply HEAVY consumption of water and manpower, one to maintain the system itself, the other for the machinery. That would be your limiting factor, where does the water come from, and who are the people who work in these food-production systems? This might be key to your society here.
Now, about funerary rites, there are two things that came to mind when you mentioned this, the sky burials in Tibetan and Caucasian cultures (WARNING: graphic pictures) and the similar "towers of silence" in Zoroastrianism, they have in common the fact that they let the body exposed to the elements to be eaten by carrion birds. Well, actually three. The Chachapoyas in the Andes also did deposit their dead in remote, VERY remote cliff niches (here are some articles about it: 1, 2). We unfortunately don't know their exact burial rites but it is likely they would have face similar challenges to your culture. The wait between wind and windless periods might also be a cultural factor but I see it more as something more "whispered" than formal, like "that man took so long to be buried, it's clear not even the winds liked him". On the other hand, there's always the option of cremation and scattering to the winds, perhaps less interesting than canyon-side niches, but one I can see very appealing in this culture.
I hope this helped! Feel free to ask me anything you like about worlbuilding!
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celientjeee · 2 months
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15 questions tag game
Tagged by the lovely @f1writingbyme ❤️
Are you named after anyone? No, unless you count a book character? My mom once told me she read a book while she was pregnant where the main character had my name and she knew right away that's what she wanted to name me.
When was the last time you cried? Yesterday, when I said goodbye to my grandma 😔
Do you have kids? Nope.
What sports do you play / have played? I played field hockey for two years until I was twelve and then I switched to horse riding lessons. I still ride sometimes, but all just for fun 😊
Do you use sarcasm? Sure do, but I sometimes have a hard time figuring out if other's are using it. 🙈
What's the first thing you notice about people? Usually their eyes.
What's your eye color? Blue.
Scary movies or happy endings? Happy endings.
Any talents? Ehhh, does overthinking and stressing about stress before there's even something to stress about count?
Where were you born? Dordrecht, the Netherlands.
What are your hobbies? Reading, writing, watching my TV shows, Formula 1 and I recently discovered coloring by numbers!
Do you have any pets? Two lil gremlin cats, Loki & Rhea.
How tall are you? 171 cm.
Favorite subject in school? Animal Care (I went to a school that offered different kinds of Agriculture classes, like cooking, animal care, flower arrangement, we even got classes where we build stuff from wood and metal or where we worked in the garden.)
Dream job? I always said I wanted to work with animals and as a vet tech I do (although I mostly deal with their owners..) Tagging @fueledbyremembering @amarynas @fabbyf1 @lattesqueeze @wanderingblindly @f1-giukigiuki (no pressure tho!)
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kontextmaschine · 10 months
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Like, I'll totally agree that California NIMBYs are ridiculous and have committed the state to a poorly chosen path, but I don't think you guys appreciate how very explicitly central "a civilization where everyone lives in a small-town environment with direct exposure to undeveloped nature" has been to the California Dream
Like before even the postwar Golden Age buildout under Gov. Brown the Elder that really instantiated this suburban paradise, the prewar boom of LA was very commonly framed – embraced by boosters to draw more residents – in terms of a job-rich city that uniquely didn't have "slum" housing.
(You don't even hear about "slum clearance" – the postwar practice of demolishing blocks at a time and giving the former residents intentions of something better that much anymore, but large areas of downtown-adjacent land in American cities was hyper-dense and low quality tenements or often formerly comfortable-class housing that had been subdivided all to hell)
California had an idiom for "life at high residential density" – the crowded, warrenlike Chinatowns of LA and especially SF since the Gold Rush, chaotically full of improvised enterprise, drug addiction, and murderous gang violence!
In the early 1980s, Long Beach – the industrialized working class shore to the south of LA, kind of its Queens, was like "ha-HA, we have filled this wonderful location at low bungalow density, time to upzone so as to keep this a functional area for working-class life!"
Of course the thing is the 1980s in Southern California went on to feature a massive illegal immigration wave (Cheech Marin's 1987 Born in East L.A. is called that because it's about an American-born bilingual Mexican Angelino experiencing this) which often landed in Long Beach AND the crack- and gang- heavy nadir of South LA-area Black communities.
Which is to say, in actual historical precedent that informs cultural sentiment, dense housing in California (let's talk *Oakland*) consistently means "the white average-Joe neighborhood becomes overrun with inscrutable, addiction-riven, gang-murderous Others"
And the whole environmental stuff – there's a clear line from John Muir and the Sierra Club through Paul Erlich and The Population Bomb to the Bay Area types who want to cap tech jobs or the people who worry about water (or road!) use coming from new development that the way to keep properly stewarding the land without exhausting finite resources was to limit population.
You can work racial or wevs angles too, a lot of the West Coast issues with natives and Chinese workers came from the way that the coast's founding culture really came from a "Free Soil" philosophy, common among smallholders and "mechanics" in the (then-"West"), one of the two strains that went into the Republican anti-slavery stance along Boston moralism (New York, as the major port city of an international economy powered by cotton, was fairly pro-Confederate), that this was supposed to be a country to enable white men's ability to establish self-sufficient petty dynasties of their own, and that indulging all this nonwhite work – creating a national economy oriented around slave-produced agricultural exports rather than white artisan industrial development, Pacific landowners recruiting natives or Chinese in a labor shortage rather than letting white wages rise so the workers could establish their pioneer fortunes – were, fundamentally, taking their jerbs.
And the pastoralism! This was the pleasant climate where the ranch house really blew up, integrating the outdoors and living area. Backyards – and home gardens – were key.
(In a LOT of ways Portland as I came to it at the dawn of the 2010s suddenly reminded me of things I had read about midcentury LA far closer than the one I saw in the 2000s)
Pete Seeger in 1963, "little boxes made of ticky tacky", Joni Mitchell in 1970, "paved paradise and put up a parking lot", these were laments for greenfield development coming before the activist-driven 1970s downzonings that saw that greenfield development was the ONLY way for California to add housing.
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greatwyrmgold · 8 months
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So, I saw a pretty silly chart in my Business & Society e-textbook.
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I don't know where to begin. Let's start with the common fallacy that societal development is a rigid, linear, inevitable thing, like a boulder rolling downhill. It's only implied in the table, but explicitly stated in the text.
Seven broad phases of technology have developed, as shown in Figure 11.1. Societies have tended to move sequentially through each phase, beginning with the lowest technology and moving higher with each step, so the seven phases roughly represent the progress of civilization throughout history.
And, just...no. No, technological progress is way more complicated than that. There are plenty of examples of societies which skip "phases," or adopt some practices and tools associated with more "advanced" societies while still using stone tools, etc etc etc.
But most of those points are irrelevant, because the table compresses all the complexities of human society and material culture into seven phases, like an unusually shallow strategy game's tech tree. And it's compressed even further by claiming that nobody planted anything until the 17th century, putting ~75% of the Early Modern period in the same basket as the Neolithic.
Also that machines were not a significant factor in societies before the 20th century, despite spinning wheels revolutionizing the primary labor performed by half of the population during the 13th through 18th centuries, and the consistent use of mechanical labor for agricultural tasks from threshing to milling. Also the negligent implication that the world has industrialized more or less evenly, rather than much of the world working "tech level 2-3" jobs. Also the suggestion that older technologies and skills become basically obsolete with each passing tech level, made all the more absurd by claiming that the Information phase and associated electronic skills became obsolete in 2000. Also the weirdly specific claim that "application of engineering and biological sciences" is becoming a primary component of the world economy, or that it wasn't relevant before 2016; the table supports either implication, or both, and they're stupid separately or together.
God, there's just so much.
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libertineangel · 10 months
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Stellaris: A Basic Tutorial, Section Two
Following on from section one, hopefully at this point you have a fledgling interstellar society with a Science Ship leaving its home star system for the first time, your Head of Research is leading valuable scientific work, and you know what most of the icons at the top of the screen are. Now we're going to get into some of the other crucial systems, so once again strap yourselves in and let's get to it!
Part 1 - Planetary Management
Unsurprisingly, there's nothing more important to a society than where its people live, so we're going to take a look at where yours live right now. Take a deep breath, prepare to see a fairly unintuitive and information-dense screen, and click on your home Planet, either from the System view or in the Outliner on the right hand side of your screen. It should look something like this:
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So, let's start from the top - first you should see the Planet's name, which you chose when designing your society, and directly beneath that is the Flag you designed. To the right of the Flag is its planetary designation - there's a variety of these which provide different bonuses to different outputs (such as Mining Worlds, Tech-Worlds and Bureaucratic Centres); after that is what type of Planet it is and its Habitability, followed by its Size (I'll explain that momentarily); the person in front of the city is the Governor, who will be elaborated on later in this post, and in the bottom right of this section is a Planet Modifier.
Going down the screen, we see the Planet's Districts. These are important, as the Jobs they create provide your basic physical Resources, and you should recognise which is which from the descriptions in my previous post; the filled boxes show which ones are built, while the unfilled ones show which can be built - the maximum number is determined by the Planet's Size, and you can fill that entirely with City or Industrial Districts, but the ones providing base Resources have their own individual caps from Features (which will be in the next paragraph). Below these are Buildings: some of these provide the more advanced resources, while others enhance the effects of your Districts, and others have more special effects which I'll leave to you to discover; do note, of course, that you only get a maximum of twelve Building slots per planet, and one of them is always taken up by the Capital Building.
OK, now for the middle. The greyed-out Terraform button is something you can find out for yourselves; Features shows relevant bits of planetary geography, such as fertile plains for Agriculture Districts or ore-rich mountains for Mining Districts, as well as Tile Blockers which limit the District Cap until they're cleared. The number next to the box with hazard colouring shows how many Blockers there are, while the triangles to the right are for special rare Features and Deposits which I won't spoil. The diamond ring symbol below this is Trade Value, which is a whole other system beginners don't really need to understand that I'll try and explain in a few posts' time, and I hope the Planet Production box is self-explanatory.
Top right box now. The percentage is Stability, which gives various minor boosts to the Planet and honestly takes care of itself most of the time, then Pop count - Pops are an abstract representation of how many people are on the Planet, with one Pop working one Job. Planetary Decisions are a very minor feature I barely use and can be safely ignored; Resettlement allows you (if it's legal in your society) to manually send Pops between Planets, but as you most likely only have one Planet right now it's unavailable. The next five numbers are:
Crime, the percentage that's probably at zero right now and will honestly in all likelihood stay at zero for the whole game, because Crime is nearly always irrelevant.
The number next to the buildings is free Housing, how many more Pops the Planet can hold before it gets overcrowded.
The music note and mask represent Amenities, the stuff keeping your people happy. As long as it's not negative you're good.
The figure with the hard hat shows how many free Jobs there are, I generally try to keep 3-6 available in case I get busy managing some other aspect of galactic politics and Pops grow while I'm not looking, because in most societies it's not actually beneficial to maintain a reserve army of the unemployed.
The symbol that looks like it's banning briefcases is your number of unemployed Pops; if I had any here it would also have a partially-filled triangle showing me what Stratum they are, which I'll explain soon.
Below these, we have some other administrative details - which Sector the Planet belongs to (I'll explain that another time), its Designation setting, and its automation settings, which let you take a hands-off approach and let the game manage the Planet for you (don't though, it's shit at it); then at the bottom is the Build Queue, which I hope is self-explanatory.
Everything here has tooltips so I'd encourage you to look over it all and familiarise yourself, because you'll be seeing this screen a lot; for now though, let's take a look at the Jobs tooltip in particular, which shows us what Jobs exist on the Planet and what Strata they are. The game explains this mechanic poorly but it's important, so I'll try and do it better.
Society here is universally divided into three Strata, known in-game as Workers, Specialists and Rulers (and known in the real world as Proletariat, Petit-Bourgeoisie and Bourgeoisie). Rulers are rare, and only tend to work in the Capital Building, Specialists produce advanced Resources (Scientists, Artisans and suchlike) and Workers produce base Resources. When a Pop grows, they automatically fill the highest-available Job (unless you manually prioritise another on the next screen); if a higher one becomes available they'll automatically move up to take it (, but if theirs is removed (say, by demolishing an Administrative Centre) they'll take time to demote. Not all Pops will always be able to enter any Stratum - for example, your society might develop Robots that can function as Workers but lack the processing capability for Specialist tasks, or you might be running an empire with multiple species in different forms of Slavery, where some are permitted to work as Specialists, some kept only as Workers and some deliberately kept out of standard employment as conscripted Defense Armies.
If we go to the next tab of the Planet screen you can see a full breakdown of the information in the tooltip, and clicking on each Stratum heading allows you to see the details of each Job and adjust its Priority; you can also see the Pop Growth Rate, the planet's average Happiness and a pie chart of its demographics.
The next two tabs aren't important right now, so feel free to either close this screen or poke around at it some more until you're comfortable!
Part 2 - Leaders
We've just spent a whole lot of time looking at where your Pops live and work as a whole, now we're gonna focus on the individuals right at the top. Leaders are the movers & shakers of your society, the people who lead the charge into the great unknown or into battle. There are four Classes:
Governors, who govern your society's Sectors, enhancing productivity and making domestic work run smoothly
Scientists, who oversee your Research or explore the depths of space as commanders of Science Ships
Admirals, who lead your Fleets in interstellar conflict
Generals, who lead your Armies in planetary invasions
They're powerful individuals with a wide variety of skills and bonuses, and as such you can only support a limited amount, as represented on the top bar of your screen by the numbers below the gold figure with the star. If you click the matching icon on the left-hand side, you'll see the screen showing all the Leaders you currently have working for you (besides Envoys, who are a sort of pseudo-Leader with their own hard cap and no Traits or levels), along with their Traits, their level, their current assignment and their monthly Unity upkeep cost; below them is all the potential Leaders currently available for you to hire. You can also see their homeworld, their previous job (which is just flavour) and their Ethic, which has minor effects largely related to Factions which I'll explain some other time.
Your most important Leaders are those on the Council, which is viewed from the second icon on the left-hand bar. This consists of your Ruler, your Head of Research and your Minister of Defence (all titles customisable by clicking on them, and you can unlock a couple more positions later); the latter two can be swapped out at any time, but the Ruler is largely out of your hands and decided by your society's Authority type as chosen during setup. Some Leaders have Traits that only activate when they have a seat on the Council, and the Ruler cannot take a regular field job for their Class while ruling; furthermore, some Council positions are restricted to certain Classes, while others are open to any. As well as their general effects (viewed, as ever, through tooltips), the Council is responsible for implementing Agendas, long-term initiatives with subtle effects through their development that are amplified once they're ready to be implemented.
I think that covers Leaders decently enough and this is fairly long so I'll leave it there. In Section Three we'll examine Warfare, because sooner or later you'll probably find an angry neighbour.
As always, any questions or feedback are welcome!
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jordanianroyals · 11 months
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11 June 2023: Crown Prince Hussein, the Regent,  checked on the progress of the Aqaba Development Corporation’s (ADC) projects and programmes.
Chairing a meeting at the company, he was briefed by CEO Hussein Safadi on the ADC’s new cargo lines launched this year, targeting the US market with a 17 per cent increase in exports.
Safadi said the company has prepared a risk assessment study of the ports and the industrial area in Aqaba’s south, noting that work is underway to establish the Aqaba Digital Hub to provide a digital infrastructure that is up to international standards. (Source: Petra)
He added that the hub would benefit from the submarine cable connecting Asia and Europe, highlighting plans to launch the Aqaba corridor for agricultural food technology, which would extend over an area of 7 dunums west of King Hussein International Airport, with the aim of unleashing the potential of sustainable agri-tech in Jordan and promoting investment in this field, to bolster food security and create green job opportunities.
Safadi continued that ADC has also prepared a vision for launching a media hub in Aqaba to provide audiovisual production facilities, a vocational training institute, and residential buildings, to meet local and international market needs.
Aqaba Special Economic Zone Authority Chief Commissioner Nayef Al Fayez attended the meeting.
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battiegutz · 11 months
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💵 How do your turtles make money? Or do they only scavenge? ⚔️ Is there a Karai in your au? 🫵 Who do you project onto the most? 🔬 Is Donnie only interested in Tech?
takin this ask as bein fr solarpunks bc didnt specify but thats what th prev asks have asked fr lol
>how do your turtles make money? or do they only scavenge?
when they were on earth there was no need to make money, as there was no reason to lol (empty ass planet) but with the crew they usually help with scavenging jobs and the like to earn currency, although its all very illegal lol
>is there a karai is your au?
yes! karai is one of few characters with human descent, and a general for the council. she will eventually get redeemed, but itll take time considering she literally put splinter in the councils clutches.
>who do you project onto most?
donnie fr💀 giving him all my autism so sorry silly guy.
>is donnie only interested in tech?
because there wasnt really any tech left on earth donnie doesnt actually get interested in tech until theyre off planet! he took a large interest in agriculture, and managed to help splinter make a couple small gardens. he also likes animals a lot, him and raph bond over that :3
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marnz · 3 months
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if I’m real with you I do believe most people are capable of learning most skills at most jobs. However work is not ONLY skills, I think there has to be a wide variety of things at play—training, mentorship, temperament, aptitude, funding, benefits, etc—but skills are how we learn and why experience is so highly valued.
if I remember correctly, in a Marxist school of thought, you as a worker are selling your labor power to your employer for $$$ and your employer is then applying it to labor that needs to be done. you don’t hold the work, you hold the power to do the work. I think given the amount of economic coercion our society operates under, this power is forgotten until strikes happen and remind us.
and I think this framework does account for experience. you get paid more as an experienced worker (in theory) because your employer is paying for all of your past labor power! so we can say labor power accrues over time and is not depleted by being applied to labor. I would not say labor power is a measurement of your CAPACITY to do labor at any given point though, only that it does not work like capital where you “spend” it. Marx probably does a much better job of laying this out but it’s been a long time since I read Capital.
But say you are not a Marxist and the idea of labor power is too much like trying to do physics equations that calculate force. Fair enough! Let us return to skills. “Skills” have, for a long time, been used to devalue certain kinds of work—as if manual labor, customer service, retail, agricultural work, teaching, cleaning, etc, require no complex and difficult to acquire skills your average office worker does not have in their repertoire. all work takes skill! this is a labor slogan. and it does.
however I think there are other skills we must hone in the work place (and in life), and there’s been a lot of talk (anxiety?) recently about skills that are not being taught. tech skills! I also think it takes skill to learn and retain information and schools do not always do a good job of teaching this for whatever reason. resourcefulness.
so if we have established all of this…why say “it’s not hard” and devalue yourself as a worker? just because you can do it DOES NOT mean it’s not hard.
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lackablazeical · 1 year
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Suppose somehow the Foot clan got hold of the key and brought back the Krains.
How would the Hamato have fared during the apocalypse? Would they have managed to take back the key and stop the invasions, or would they have failed and led something like the resistance cam in the film?
I would say events played out kinda similarly, where they stop it early. But the idea of if they didnt is really cool SO ill talk abt it. They as a ~5 person collective isn't enough to stop the krangg, but they would've fought back.
Leo would probably be their spy. Listening for any information, finding weakness in defenses, etc etc. Nearly indetectable. One of the best fighters, but definitely less of the burly tough guy we see in the movie. I think it would be cool if overuse of his mystic powers caused him to be kinda, like, phase-y (think ghost from Ant man and the Wasp) and he always had kinda an underlying whisper you can't make out when he talks JWBEJFBA
Mikey would've tapped into his mystic talent and definitely be working on taking out as much Krangg as possible at once. Jumping directly into every fight and all, dramatic entrances are his forte. He's the one they can trust if they need assistance.
For Donnie. I think hed still be alive, honestly. He's less of a front line fighter and more of their Tech and science guy, making chemicals for Mikey to throw out and bombs for Leo to plant, etc. I like the idea that during the course of the apocalypse he went fully blind and deaf, but still gets by with a mix of tech sensors, feeling vibrations, and his siblings talking to him in Morse code taps. He worked on that chemical April found that dissolved the Krangg, but with the organic components it needs getting rarer.... jts not going great
Raph I think died, but definitely didn't go down without a fight. Maybe 2-3 years into it. All of his family wear bows as a sign of respect for him. He was often the ones dealing with those dog Fuckers and clearing out large areas of infection, and finishing off most krangg that survived any chemicals thrown at them/destroying bases and such
April is their jack of all trades. Took over the job of clearing out infection after Raph died, a fighter, and assists Donnie with their tech. She uses a lot of mystic items to get by, and her commanding nature is definitely good as their general.
Usagi is probably one who manages resources and battle tactics with Leo. Also in charge of any agriculture and is one that defends the home base if needed.
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trevorpowell · 6 months
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Job Market Trends: Analysis of the UK Labor Market
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Introduction
The UK labor market is constantly evolving, influenced by a multitude of factors such as economic conditions, technological advancements, and global events. Staying informed about the latest job market trends is crucial for both job seekers and employers. In this article, we will provide an analysis of the current state of the UK labor market, focusing on key trends and developments that impact employment in the country.
The Current Landscape
Employment Rate
One of the most critical aspects of the UK labor market is the employment rate. As of the latest data, the employment rate in the UK remains a key indicator of economic health. While the exact figures may vary, keeping an eye on this statistic is vital for understanding the overall stability of the job market.
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Remote Work Revolution
The COVID-19 pandemic has forever changed the way people work, and the UK is no exception. Remote work has become a prominent feature of the job market, with more companies embracing flexible work arrangements. Understanding how remote work is shaping the job market is essential for job seekers and employers alike.
Industry-Specific Trends
Tech and Digital Industries
The technology and digital sectors continue to thrive in the UK. Tech-related job opportunities are on the rise, and there's a growing demand for professionals with digital skills. This trend is likely to continue, making it a favorable sector for job seekers with expertise in technology and digital fields.
Green Jobs
With increasing emphasis on environmental sustainability, green jobs are gaining prominence in the UK labor market. Opportunities in renewable energy, eco-friendly construction, and sustainable agriculture are growing, offering employment prospects for those looking to contribute to a greener future.
Skills in Demand
Digital Literacy
As technology becomes increasingly intertwined with various industries, digital literacy is a skill in high demand. Job seekers who possess strong digital skills, such as data analysis, coding, and proficiency with digital tools, have a competitive advantage in the job market.
Soft Skills
While technical skills are essential, soft skills like adaptability, communication, and problem-solving are equally vital. Employers value these skills as they contribute to a positive work environment and enhance team dynamics.
Conclusion
The UK labor market is in a state of constant flux, influenced by a myriad of factors. Staying informed about the latest trends is imperative for anyone seeking employment opportunities or hoping to attract skilled workers. From changes in employment rates to the rise of remote work, the emergence of industry-specific trends, and the demand for a diverse skill set, the job market in the UK offers both challenges and opportunities. As job seekers and employers navigate this evolving landscape, a keen understanding of these trends will be the key to success. For more insights on UK employment news and in-depth analyses of the job market, continue to stay updated with reliable sources and consult experts in the field. The ability to adapt to changing market conditions and equip yourself with the right skills will be your greatest asset in this dynamic employment landscape.
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