#Animation Design
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arcadebroke · 4 months ago
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[Ghost In The Shell] video game | opening animation design (1997)
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jessdrawz · 7 months ago
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gettin back into the character design zone with some fashion n pose studiezz
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jazminegubbe · 10 days ago
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MoominValley Season 3 concepts I did a few years ago, this time we are in the enchanted garden. This episode was wild. Loved it!
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diamondzart · 6 months ago
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Style experiments with Scout and Soldier! I think I got them just right pretty quickly. These both are “takes 2”, I thought they will take longer eheh
The goal was to simplify them enough for something-I-wanna-make-that-is-definitely-not-an-animatic-*wink-wink*
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evandorkin · 9 months ago
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FYI: Lot of 4 WELCOME TO ELTINGVILLE production drawings up on eBay. All from the (cold) opening D&D sequence, characters/props, Bill and Josh.
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fantasiac · 8 months ago
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shadow skating max speed and base speed differences
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namoogly · 2 years ago
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My animation friendly Cynder design
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mineashthetrash · 9 months ago
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Some FNAF Spingtap drawings i did in school earlier today! A shading test, some sketches, and some cute spring designs i might use for a PMV
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elkinthewood · 10 months ago
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More Paw but this time the lower section of the Paw Patrol tower! I loved getting to do early development on the murals especially. They ended up looking a little different in the final shots but it was fun go get that direction started
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bucketofindigo · 2 months ago
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i've been really busy elsewhere, but i do want to come back to this blog and post more eventually. i do need to get my mind on other things eventually. i think there's one request in my inbox i really need to get to, so i will work on that soon.
for now, here's a classic Dr. Indigo post where i ramble about my favorite modern rubberhose character, Chef Saltbaker. like let's talk about his animation:
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... good god i love h- i mean, i uh i think about the way they animate Saltbaker a lot. like so much time and detail gets put into how all the characters move, but something about the way they bring him to life is so much fun to watch. like he has so much personality, with the adjustment of his scarf and the way he prepares the ingredients. not to mention he's a character made out of glass, so it's technically impressive watching him as a translucent 2D character move against the background the way he does.
it makes me wonder how they were able to get that effect. i would think it's a modern clear/translucent layer over a hand drawn background, but I really can't say knowing it is all hand drawn.
so much attention goes into him specifically, they could've just given him grey-blue skin and called it a day, but they went above and beyond to make this a character that stands out like this. they gave so much love to this game, and i think that's wonderful.
also... honestly, he is such a well designed character. he is very lovely... i uh, i wouldn't mind giving him a hug or. or a little smooch. just a friendly little kiss, that's all.
... ᵍᵒᵈ ᶦ ᵐᶦ��ˢ ʰᶦᵐ.
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krissdoutt · 3 months ago
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My Sharkie girl ~ Mako
🦈💙
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Lore drop 🤯: She gets bullied in school for being an intimidating shark (everyone is scared of her) but she just wants to make friends. A nerdy turtle named Sheldon (will also make character sheet) also gets bullied, and Mako beats the bullies up. They become best friends :33
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jessdrawz · 7 months ago
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watched stop making sense for the 1000th time and did some cleaned up n colored studies of my husband, David Byrne
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jazminegubbe · 12 days ago
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For a project called "TÓRAÍOCHT"
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diamondzart · 5 months ago
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After those simple and minimalistic designs I did for Scout and Soldier, I thought of my own OCs. Animating them is still quite hard, even though I tried to simplify them over the years. There were still some parts that I was not certain about, I also spent too many extra lines on defying their fluffiness. So these new experimental designs I made are supposed to eliminate this problem of too complex lineart and make them even more optimized for frame-by-frame animations. I will use these in my upcoming works and see how this plays out!
Silhouettes:
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intheworld360 · 3 months ago
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High Customizability For 3D Image Design
Photoshop gives you control over every element of an image, from colors to textures. You can adjust settings like brightness, contrast, saturation, and apply effects to match the exact look you want.
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high customizability in 3D image design, there are several tools and approaches you can take, depending on your needs.
Get 3D Adobe Illustrator Paid Tools 🦄
Start by sketching your ideas or defining key elements of your design, such as shape, texture, and lighting. The clearer your vision, the more customizable your final design can be.
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