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#Art of Fighting Series
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Console Fighting Games of 1996 - Art of Fighting 3 The Path of The Warrior
Marking the end of the Art of Fighting series, Art of Fighting 3 The Path of The Warrior released on both the Neo Geo and Neo Geo CD in 1996. The third entry in the series would not be see again until the Art of Fighting Anthology released a decade later.
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lostplay · 2 years
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Game 27: Art of Fighting 3: The Path of the Warrior
I'm just going to have to acknowledge that Art of Fighting is not a good series, and largely I think that has to do with how stagnant it's combat is. While the first two games have a lot working against them when it comes to liking the appeal of this game, Art of Fighting 3 really just comes down to the fact the fighting system just isn't a good one. When I mean Art of Fighting 3 comes down to it's combat, I really do mean that everything else in the game kinda works for it. The character design feels more alive, the stages look beautiful to look at while not being completely distracting, the soundtrack has some really good bangers, and just everything feels like it's moving. Well save for the combat. Like I never really faced a fighting game quite like this before. I honestly can't picture myself landing any combos or learning anything about a character because of how aggressive the AI can be even on a lower setting, but also due to the fact that it just feels stiff. I honestly feel like I'm always fighting against the controls whenever I do something, and if I were to able to land more than two hits, it largely came from spamming and not linking attacks together.Every button press just feels like a commitment, and while that was the standard for the time, newer games have spoiled me with an open marriage to press whatever buttons I like till I can move on to the next one. The game is at least charming at every other area though, and frankly I'm happy a lot of these characters live on through King of Fighters and Fatal Fury. It just saddens me that previous games were too hard and lackluster that they just didn't appeal to me, and while a game finally has, the bad taste in my mouth has only grown milder and my memory colder at the thought of playing another Art of Fighting game. Frankly I just don't see a reason to play any of these games.
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leisi-lilacdreams · 7 months
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i wonder if @somerandomdudelmao will touch upon the unique connection the donnies have with the kraang? hehehe
cass, think of the angst potential 🙏
i didn't mean to continue with the "twin senses active across space and time" bit, but i thought with the leos in the future, this would be a good chance for the donnies to talk and bond, but it gets derailed when they compared their kraang encounters and everyone's screaming and no one's happy
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givemebackmypills · 3 months
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acekindaneat · 2 months
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HAPPY FIRST DAY OF SERIZAWA WEEK!!!!!!
what flavor of ice cream do you think they'd get? 🤔 🍦❓
(click for better quality!)
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master-of-the-game · 10 months
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Tango in holosuites
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dianagj-art · 1 year
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What's this? is Raph with a steel chair!
prev / next
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pansy-picnics · 4 months
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everyone’s always like “girlboss nuru” this “mom friend nuru” that. WRONG. Girlfailure
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hellspawnmotel · 8 months
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I finished wild arms yesterday! what a great game
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grimdarkqueen · 8 months
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duckytree · 7 months
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“anakin what the fuck is up with these empire credits”
@jasonbabygirltodd 💖
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Console Fighting Games of 1993 - Art of Fighting
Art of Fighting released on the SNES in 1993 and is the first game in the Art Of Fighting trilogy developed by SNK
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lostplay · 2 years
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Game 26: Art of Fighting
I knew this was something mocked by Capcom for blatantly ripping off it's successful street fighter franchise, but really I would call this slander. To say that Art of Fighting is a fighting game is to say the like of fighting street is a fighting game, and while both have fighting in the title, it's more often a struggle of fending off characters rather than actually knowing how to fight properly. While Fighting Street, to it's core, is a game weighed down by it's bad controls and unpredictable sensitivity for pulling off moves; Art of Fighting is like looking at a more ugly yet better controlled car. Sure, Art of Fighting is a game that can absolutely be played, but compared to the likes of Fatal Fury and King of Fighters (Both SNK properties made by the same people), the game just falls flat to have anything worth looking at. Literally everything in this game just pales in comparison to any other fighting game out there, and we're not talking about fundamentals here. The story only dives into 2 of the characters in a cast of 10; both stories are also a retelling of each person saving a damsel in distress while proving minimal dialogue and bare minimum cutscenes. None of the stages are particularly interesting, unlike most SNK properties, and all the character designs lack any charm or substance. Really it just feels like someone higher up saw Street Fighter II, and told the gamer people to make that game. While the game does indeed control to a point, it just feels stiff and dead most of the time. Any charm or substance this game has is stolen or watered down to not really matter. Really it's a shame Art of Fighting had to be this way, but it got two sequels, so hopefully something improves.
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ganondoodle · 8 months
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rough beast ganondorf design + sketches + notes design combines the typical boar form (dark beast + cloud form from botw), the oni one (demon king gan) hint at the draconic one to come but keep part of his humanity with his clothing being mostly intact
as the battle with Demon King Ganondorf comes to an end, the sages previously knocked out start to wake up again, he is cornered and hurt and as fear of being imprisoned, tortured and exploited overwhelms him he transforms into the Beast form, breaking the arena you were fighting him in and him going for Zelda as she is the biggest threat (he remembers her destroying dark beast gan and she reminds him of sonia, who is the one you sealed his human body back in the day)
you and zelda flee through the cracks of the earth as more earthquakes happen with a beast at your heels thats now truly only out to kill as fast as possible as he burrows after you (first sketch)
the path takes you both just below the surface and as you are trapped in a dead end zelda shields herself and link with her light shield ability, which protects you both from immediate damage but cant soften the impact from gan charging at you, the impact of which breaks you all three to the surface and the battle takes place in the same spot as botws dark beast fight-
fight is very challenging as gan is smaller than the dark best version, jumping and charging at you while still able to cast spells, now truly throwing everything he can at you in the hopes of ending you both
fight ends with you shooting an arrow at zelda, her deflecting it at the right angle and it shooting off the enigma stone on gans forehead; he falls seemingly defeated and as zelda runs to take the stone away gan through sheer panic lunges for the stone triggering his dragon transformation and making way for the final fight
(summary of the end: in the final fight gan snatches up both link and zelda once he transformed into the black dragon and takes flight toward the sky, zelda falls from between his teeth and knowing that she cant get to link and help him in any way from the ground she, while falling, takes out the enigma stone she has kept in a save container in her backpack all this time and swallows it for her own transformation, in her white dragon form she takes active action and charges at gans head so link is freed, then supports him in the fight itself; at the end link plunges into dragon-gans mouth to reach the stone on the inside where he makes use of the 'medicine' previously made using the moonbloom taked from kogas secret lab, link and the stone are spit out and as gan reverses into a human and falls link is caught by zelda and he uses the second charge of it on her to bring her back as well; as all three fall from the skies as the sages have made their way through the tunnel that beast gan made earlier, they help link and zelda getting to the ground safely while the yiga do the same for gan - final end end isnt determined yet but this is waht i got so far and even if i have written this once before i felt it was fitting to do it again and no you cant tell me this is too much of a wishfulfillment thing bc it literally is just that as i cant actualyl change whats in the game, so even if im trying to make it all fit well together i can still do what i want nhakjdbgshdbhsjka)
(totk rewritten project)
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ssseriema · 1 year
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a promise is a promise . send help
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mythoughtfulwindow · 10 months
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Cassandra's turn for my retrofication
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