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#Blackrazor
ratrocity · 1 year
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floating senseless in the presence of you
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phantom2696 · 10 months
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Characters I would love to see in Earthspark season 2
Thundercracker (please let him be into making movies imagine him and Hashtag it would be perfect)
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Nightbird. This shouldn't be a surprise just look at my pfp lol. She's an underrated robot queen and she deserves to be in more stuff. For Earthspark I'd love for them to stick to her G1 origin, where she was a manmade robot that ended up gaining sentience with the help of the Decepticons. Her sole episode in the original cartoon ended with her re-captured by the Autobots and put into cold storage by her creator, with her making an angry expression as the screen faded to black. I feel you could build on that in Earthspark. Maybe have her break out, with a vendetta against the Autobots and the Decepticons. She's angry at the former for imprisoning her and she's angry at the latter (including and especially Megatron) for using her yet never coming back for her after she was re-captured, making her feel abandoned.
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Windblade. I really want to see Windblade interact with Earthspark Starscream. I feel it could be something interesting. I know Windscream is a bit controversial within the fandom for some reason but I feel with this more redeemed Starscream in the show I think it could legitimately work. I also feel she and Twitch would get along really well and she could be another good mentor figure to her!
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Blackarachnia and Airazor. I just think they're neat! (and should be GFs)
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What are the best 30 electric razors? https://starbeautycareproducts.com/pages/what-are-the-best-30-electric-razors
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vintagerpg · 3 months
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Return to White Plume Mountain (1999) is the fourth of TSR’s modules that return to classic adventure locations, and the third in in silver anniversary trade dress. Also the last of the both those things. Of the silver modules, it is my favorite (Return to the Tomb of Horrors is still my pick for the best of the lot though, probably).
Like Keep, this doesn’t include the original module, but reminagines the original space with twenty years of changes. It also takes pains to make a little more sense of the original module, which was a silly funhouse kind of dungeon that, while classic, is sort of a sore thumb in terms of Greyhawk lore. In fixing that, the designer actually strikes upon a surprisingly satisfying frame for the adventure.
Basically, the mountain was home to a mage named Keraptis, who left for parts unknown. Another mage took his name and home and, through a magical accident, an imprint of the original’s personality — this is the one who was heard but never seen in the original module. He’s dead now, but four others have been imprinted by artifacts the original mage left laying around. There are now four false kerapti — an efreet, an ogre mage, a mold wyrm (?) and a gnome — all with their own turf and control of one of the now four weapon artifacts housed in the volcano (Blackrazor, Whelm and Wave are joined by Frostrazor, an ice sword). Basically, four gangs loosed in a bizarro dungeon. What more can you really ask for? This dynamic really pushes White Plume Mountain into territory staked out in Jennell Jaquays’ Dark Tower, and I like it a LOT. And there is something far worse than the gangs under it all, to boot.
Cover by Arnie Swekel, redoing Erol Otus’ fairly iconic overland map. Interiors by Wayne Reynolds, settling into what will be the prime art seat for the imminent 3E.
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coolseabird · 4 months
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DS9 Characters as their DnD Equivalents
Sisko: Sisko imo would be a human Abberant Mind Sorcerer.
Abberant Mind Sorcerer: An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?
Kira: I think Kira would be a Tiefling or Deep Gnome Oath of the Watcher Paladin (Cardassians are technically alien invaders on her planet), maybe multiclassed with a Light Cleric. (Not the most optimal but this is just for fun)
Oath of the Watcher: The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats. Paladins who follow the Watchers' oath are ever vigilant in spotting the influence of extraplanar forces, often establishing a network of spies and informants to gather information on suspected cults. To a Watcher, keeping a healthy suspicion and awareness about one's surroundings is as natural as wearing armor in battle.
Light Domain Cleric: Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.
Jadzia Dax: I think she would be a Fey Wanderer Ranger or a Hexblade Warlock. (If the weapon fully possessed her lol) I think her being a Githzerai could be cool (Mostly because spots XD) but Aasimar or any type of elf would make sense too!
Fey Wanderer Ranger: A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury.
Hexblade Warlock:
You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
O'Brien: O'Brien would be a human artificer, Artillerist subclass.
An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using their powers to fight the resurgence of strife. The world-hopping gnome artificer Vi has been especially vocal about making things right: "It's about time we fixed things instead of blowing them all to hell."
Bashir: I think Bashir would be a human Celestial Warlock. It's healing focused and his power not being original to him (but from a pact) kind of echoes his genetic modification in my opinion. (If this were a real campaign, his patron could be something he doesn't like telling people about)
Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.
Worf: I think he screams paladin. I would make him either a Githyanki (for obvious reasons) or a Half Orc (I think it'd be similar to his being torn between the human and Klingon worlds due to his uprbinging) His devotion to honor and idealistic Klingon values is very important to him, even when compared to other Klingons. I think Oath of Glory would make a lot of sense. I don't think he'd be a perfect paladin by any means but I think he'd strive to be. (Also possibly a multiclass with war cleric?)
Oath of Glory: Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they're all ready when destiny calls. The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Actions over Words. Strive to be known by glorious deeds, not words. Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you. Hone the Body. Like raw stone, your body must be worked so its potential can be realized. Discipline the Soul. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.
Odo: 100% a changeling also 100% an Order Domain Cleric
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse.
Quark: Kobold I think would make a ton of sense (loving shiny things XD) I also think he'd be a Rogue Inquisitive/ Lore Bard multiclass.
Rogue Inquisitive: As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.
Lore Bard: Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.
Garak: I think Garak would be a Drow 100%, I also think he'd be a Mastermind Rogue.
Mastermind Rogue: Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.
Inspired by this post by @bijoumikhawal
Go read it!
I'm new to DnD so if you have any other ideas please comment/ reblog with them! I'd love to hear it :)
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goblinism · 5 months
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One of my characters is a hexblade warlock with the magic sword Blackrazor that eats souls and gives you temp hp based on the victims max hp I just consumed adult red dragon with it
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tabletopbrainrot · 7 months
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Haven't posted in a while, but feel like rambling
Lancer: ???
Nothing to report, DM's been busy so we're still in a dark maintenance shaft about to get jumped by IPSN Special Forces
D&D: Sunday
I feel like I've mentioned some of this but we've been stumbling around some half forgotten cave network trying to get to the Underdark to try and reestablish communication between a Dwarven Hold under siege, and a Drow City they used to be on good terms with. Turns out the Drow are also kinda under siege from what is basically The Silence (yes British scifi fans those guys) so we've been doing the Adventurer thing of trying to shift local politics and gain favor to make the Drow less.... Prickly let's say prickly that's probably a safer way to put it.
In the process we've been on the hunt for a missing person, met my younger doppelganger and his harem, and his army that plans to unite the Drow under a single banner go to war with the surface and darken the sun, and stumbled upon a multi million year old temple to a universal karmic force that is a prison for a star/God eating GOO and went along with our wizard's doppelganger's plan to recharge the prison keeping the GOO weakened.
Now that we're up to speed, it turns out that the reason my Doppelganger gave up the prisoner so easy was that the person was already converted to the cause, and was going back to try and build support within the city itself, our Patron* wants to solidify her power block by having us go find some missing jewels used to power an ancient forge, I had a chat with Lolth who wanted me to go straighten out the local church/cult in her name. Which I was tempted to do anyway which lead to a fun conversation between two people that barely understand religion trying to meet a middle ground that makes everyone happy including a God and local politicians (who were totally ready to crush the church/cult for being too over zealous to please Lolth).
I also left my Barovian Vampire GF in charge of keeping tabs on the insurgent cult of my Doppelganger in the city while we're gone, this won't have negative repercussions because I didn't specify non-lethal methods of handling things if they start moving..... Oops/s
Also during the wrap-up in the city before going artifact hunting our Shadow Monk split the party and had to fight his Doppelganger, who might actually be a more terrifying war criminal than he is because he barely made it back with any HP left...
Also we stumbled across a version of Blackrazor, it's kinda a dick(Threw me across a room for being too lawful apparently, which is hilarious because I'm about as lawful as Eddie and Chavo Guerrero). The hunt for the forge crystals continues this coming Sunday.
DnD: Tuesday
That whole thing with the Illithid Roman empire? Resolved, we took the capital and killed the Senate while Julius took care of other political rivals off screen. Had a big fight with a GIANT half dead brain(Romulus and Remus), had a long rest but were down a player so the DM kinda bottle episoded us.
The session started with us getting vaporized and waking up in a sci-fi prison cell, after a few minutes of trying to brute force our way out and discovering just how depowered we were in this strange place we're following vague clues and running from something called a Lesser Inevitability, that the prison set loose after us for breaking out of high security lock up. Turns out we're on the moon(the real one not the fake moon hiding behind this one) and the entity giving us directions? The Sun, which is apparently a entity that exists to monitor the progress of our world and report any changes that need to be made to the AO3 writers guild that monitors the universe.
So while holding off the Lesser Inevitability we poke around the computers in this place, get some information on Solomon turns out he was the last person that this place took care of before they pulled everyone out and left the Suns as the sol(heh heh) moderator for this location. We also reported a hag that's been a thorn in our side for hacking writers guild system, so she's locked out of her fate changing bullshit which will make dealing with her much easier.
The session ends with us fighting our way to a legally distinct Stargate and teleporting back to the Capital for a long rest, after which we're gonna have to make a decision on what our next set of goals are. It's looking like the plan is try to and remove the stick out of Morgana's ass by filling the void left by having her emotions ripped out by stealing the emotions from an undead doppelganger of her that the sorcerer accidentally wished into existence with a loosely interpreted "I wish Morgana was dead" wish she got after helping kill a star creature. But first we gotta learn how they removed her emotions in the first place, then we gotta do it to a dracolich... Also gotta find Morgana again and hope she didn't do anything unwise with a sword that severs concepts after her freak out during an intervention her son hosted.
Isn't tabletop fun?
As always, if anyone for some reason reads this and wants more information ask away.
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mask131 · 1 year
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Reading-list for an “old-school D&D” fantasy
Aka, here is the list of the fantasy books that MASSIVELY influenced the original D&D and its first editions. Or, if you want to put it another way, the books that were the ingredients to create D&D/that were copied by D&D.
# J.R.R. Tolkien’s “The Lord of the Rings” (+ “The Hobbit”). The source of modern fantasy, and THE main influence and source of old-school D&D. In fact, the creation of D&D was basically the creation of “The Lord of the Rings: The Role-Playing Game”. Very famously (or unfamously), in its original edition, D&D included a LOT of elements taken from the work of Tolkien, that then had to be re-shaped due to being under the copyright of Tolkien’s work. In the first edition D&D you’ll find “hobbits”, “mithril” and “balrogs” for example - that D&D had to change to “halflings”, “mithral” and “balors” to legal reasons. The only Tolkien-specific creatures D&D could keep were the orcs. Overall a LOT of D&D comes from Tolkien: the original depictions of elves and dwarfs, the ents (sorry, treants), the wights, the symbols of the “eye of fire” and “white hand” for the gods the orcs worship... And of course, the “Ranger” class was originally just the character of Aragorn as a class.
# Poul Anderson’s “Three Hearts and Three Lions”. This book was one of the two sources for the alighnment system of D&D of “Order versus Chaos” in a fantasy world. The D&D trolls were also heavily influenced by the depiction of trolls in this novel, PLUS the “Paladin” class was influenced by the character of Holger Carlsen.
# Michael Moorcock’s “The Elric Saga”.The other main source of the “Order vs Chaos”, “Lawful vs Chaotic” alignment of D&D - but also the main inspiration behind the Drow and the D&D-shaped image of “Dark Elves” in general (in the novels, they are the Melnibonéan Empire). D&D also contains several other references to the Saga - for example “Blackrazor” is inspired by Elric’s iconic sword, “Stormbringer”.
# Robert E. Howard’s “Conan the Barbarian”. The source of heroic fantasy the same way Tolkien’s LotR was the source of epic/high fantasy - the Barbarian class of D&D (and the image of a Barbarian in fantasy in general) all comes from Conan. 
# Fritz Leiber’s “Fafhrd and the Gray Mouser”. The origin of the “Sword and Sorcery” genre (at least, as called as such), originally intended as a parody of the Conan-style heroic fantasy genre, but then promptly becoming itself a serious and admired genre-creating classic, Leiber’s works were another major inspiration for D&D (the “Thief” class was heavily inspired by the character of the Gray Mouser), and there is a good number of supplements and books in D&D entirely centered around this book series - introducing the characters of the books, the gods of Newhon, or the city of Lankhmar, into the D&D world. 
# Jack Vance’s “The Dying Earth” series. The magic system of D&D was heavily influenced by how Vance re-imagined magic and spells in this unique sci-fi feeling fantasy: some spells and items are directly taken from the books (the prismatic spray, the ioun stones) and the entire concept of needing to “re-learn” or “re-charge” a spell once it is cast is the Dying Earth magic system (called by some “Vancian Magic”). 
# H.P. Lovecraft’s work (especially anything tied to the “Cthulhu Mythos”). Lovecraft’s brand of eldritch horror and alien fantasy has also been a big influence over the creatures and deities of early D&D - to the point that the various gods of the Cthulhu Mythos were included as one of the pantheons that could be used in the early editions of D&D (alongside other pantheons such as the gods of Newhon from Fafhrd and the Gray Mouser, or the gods of the Conan world). 
# Gary Gygax, one of the creators of D&D, also listed other authors as direct influence for his game, but given I am less familiar with them I will just list them here: Fletcher Pratt (I think it might be his “Harold Shea” series, quite famous in the fantasy genre), L. Sprague de Camp, Edgar Rice Burroughs (the creator of some of the most famous American fictional characters, such as John Carter of Mars, or Tarzan) and A. Merritt. 
(Finally, not a literary work, but a series of movies that also influenced early D&D: the “Sinbad” movies of the mid-20th century. If you look through the creatures, monsters and illustrations of early editions D&D you’ll find several references to movies such as “The 7th Voyage of Sinbad“ or “The Golden Voyage of Sinbad”)
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moonrise-illustration · 7 months
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Happy Halloween 🎃 Gave some thought as to what Valko would look like if he was completely possessed by Blackrazor :3 The party would be in danger, that's for sure
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dungeonmastertyrant · 4 months
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Warlock (Hexblade)
You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
Expanded Spell List: The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level 1: Shield or Wrathful Smite
Spell Level 2: Blur or Branding Smite
Spell Level 3: Blink or Elemental Weapon
Spell Level 4: Phantasmal Killer or Staggering Smite
Spell Level 5: Banishing Smite or Cone of Cold
Hexblade's Curse: Starting at level 1, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
Hex Warrior: At level 1, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Accursed Specter: Starting at level 6, you can curse the soul of a person you slay, temporarily binding it in your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long rest.
Armor of Hexes: At level 10, your hex grows more powerful. If the target cursed by Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Master of Hexes: Starting at level 14, you can spread your Hexblade's Curse from a slain creature to another creature. When the creature cursed by Hexblade's Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature.
Source: Xanathar's Guide to Everything
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liaswritesrobots · 11 months
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Here's the bracket! I'll update with the links below once the polls are posted!
Round 1 Side A1
ApaLio vs ArchDart
Lyzmeral vs Quickbolt
Dashtacker vs Wingwaver
LeoBat vs Pround
MagmaDart vs OctScream
BigRackKick vs VictorySaber
BBScream vs SideThrust
Blitzject vs LeoHawk
Breakloda vs SaberSling
Round 1 Side A2
BlackWing vs DinoTerror
Santwrap vs Dirust
Optifire vs KidBoy
Taranator vs Cyclisher
StarShot vs BlueBlack
Mirhide vs ScreamAlert
BlackRazor vs Rampy
Round 1 Side B1
LeoCobra vs GodHawk
MegaEnd vs WheelShot
Megaside vs UltraCyc
Dinox vs HotBlurr
Wasprachnia vs HotBurn
Holiperzack vs HeavyTowerLock
Steak vs ManNuts
DinoTara vs MegaScourge
Machtackle vs Scavenmus
Round 1 Side B2
Screamenger vs ScyHorn
Tarastrike vs ThunderCat
Colampy vs BigTon
MetalLandDiverNix vs SoundShot
Rumbatron vs BlurrRod
UltraBurn vs DeathHawk
SmokeCon vs Sidewave
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dndhistory · 8 months
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82. Lawrence Schick - S2: White Plume Mountain (1979)
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A really fun "funhouse" dungeon, this is just a small location with puzzles to solve and McGuffins to get in the shape of three amazing weapons, Wave, Whelm and Blackrazor which have become legendary in AD&D, even if Blackrazor is clearly a ripoff of Elric's Stormbringer from Moorcock's tales. This isn't really Schick's fault though as this was never meant to be published, it was just something he sent in to TSR to apply for a job as a kind of design portfolio. Well, TSR liked it so much that they published it without even letting him revise the adventure. It published in the S series, which clearly had the idea of publishing individual dungeons with S1 being The Tomb of Horrors. 
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It is also the first adventure module published by TSR for AD&D that was not created by Gygax, the first of many, of course, but still significant because of that, there had been D&D modules like Mike Carr's In Search of the Unknown published by TSR before, but no AD&D modules. As you can imagine, seeing as this was kind of a showcase dungeon, there isn't much of a plot here, but what there is is a lot of fun rooms with puzzles to solve and monsters to defeat as well as unique loot to get. Schick also writes in an entertaining fashion, making this a really fun adventure to read.
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I am sharing images from both the 79 and 81 versions because I won't be coming back to this for the 81 re-edition, which adds some images like those by Bill Willingham and a great map by Erol Otus, as well as a new color cover to replace the original 1979 monocolored one. 
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craigofinspiration · 1 year
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The Best Supplement For Your Session Zero (for any game system)
Each player rolls a d100 to determine the relationship of their character with that of the player to their right. If you are reading this we have a mutual respect for each others skills (32). Make a roll and reply with your result! #ttrpg #dnd
A blog post on B/X Blackrazor has one of the best supplements that you should use at every session zero. Use it for your one-shots as well. You’ll thank me, and the creator too. ‘100 Reasons Characters Are Together’ is pretty straightforward. Each player rolls a d100 to determine the relationship of their character with that of the player to their right. If the result is not appropriate or you…
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d&d character series #1
AARKH’AEYNE
Race: eladrin
Class: warlock/paladin/blood hunter
Subclass: hexblade/vengeance/mutant
Level: 6/3/11
Stats: 
(Str: 16
(Dex: 12
(Con: 12
(Int: 13
(Wis: 14
(Cha: 16
Alignment: ng
Weapons/armour of choice: blackrazor, longsword, dagger, light crossbow, studded leather
Height: 5’9
Age: 172
Pronouns: they/she
Gender: unlabelled
Sex: intersex
Romantic identity: lesbian
Sexual identity: lesbian
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starscweam · 1 year
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One day. One day I will make the blackrazor art that I crave. 💥
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thedukester · 3 years
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Starting off with my favorite. Yes, it’s a puzzle dungeon ... no, it makes no sense at all. But I love it. 
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