#Blackrazor
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Let’s go lesbians let’s go!
#transformers#transformers war for cybertron#transformers wfc#wfc kingdom#blackarachnia#airazor#what is their ship name#airachnia#spiderhawk#blackrazor
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Characters I would love to see in Earthspark season 2
Thundercracker (please let him be into making movies imagine him and Hashtag it would be perfect)

Nightbird. This shouldn't be a surprise just look at my pfp lol. She's an underrated robot queen and she deserves to be in more stuff. For Earthspark I'd love for them to stick to her G1 origin, where she was a manmade robot that ended up gaining sentience with the help of the Decepticons. Her sole episode in the original cartoon ended with her re-captured by the Autobots and put into cold storage by her creator, with her making an angry expression as the screen faded to black. I feel you could build on that in Earthspark. Maybe have her break out, with a vendetta against the Autobots and the Decepticons. She's angry at the former for imprisoning her and she's angry at the latter (including and especially Megatron) for using her yet never coming back for her after she was re-captured, making her feel abandoned.


Windblade. I really want to see Windblade interact with Earthspark Starscream. I feel it could be something interesting. I know Windscream is a bit controversial within the fandom for some reason but I feel with this more redeemed Starscream in the show I think it could legitimately work. I also feel she and Twitch would get along really well and she could be another good mentor figure to her!

Blackarachnia and Airazor. I just think they're neat! (and should be GFs)



#Earthspark#Earthspark season 2#Transformers#TF Earthspark#Thundercracker#TF Hashtag#Nightbird#TF Nightbird#tfe Megatron#Windblade#tfe Starscream#windscream#Blackarachnia#Airazor#airachnia#blackrazor#transformers earthspark
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Dnd Magic Items: Artifacts: Blackrazor
Type: Weapon (Greatsword 2d6 Slashing damage. If your Strength isn't 13 or higher attack rolls are made with Disadvantage and you must hold it with 2 hands)
Rarity: Artifact
Attunement: Yes
Hidden in the dungeon of White Plume Mountain Blackrazor shines like a piece of night sky with pieces of cut obsidian.
You gain a +3 bonus to Arrack Rolls and Damage rolls made with this magic weapon. If you hit an Undead with this weapon you take 1d10 Necrotic damage and the target regains 1d10 Hit Points. If this damage reduces you to 0 Hit Points Blackrazor devours your soul (See Below).
While you hold this weapon you can't be Charmed or Frightened and you have Blindsight with a range of 30 feet.
Devour Soul: Whenever you use Blackrazor to reduce a creature to 0 Hit Points the sword slays the creature and devours its soul unless it is a Construct or Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by the spell Wish.
When Blackrazor devours a soul that isn't yours you gain Temporary Hit Points equal to the slain creature's Hit Point maximum.
Haste: Blackrazor can cast Haste on you after which it can't cast this spell again until the next dawn. Blackrazor decides when to cast the spell which takes effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it which it can do at the end of any of your turns.
Sentience: Blackrazor is a sentient Chaotic Neutral weapon with Intelligence 17 Wisdom 10 and Charisma 19. It has hearing and Darkvision out to 120 feet.
The weapon speaks Common and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it Blackrazor also understands every language you know.
Personality: Blackrazor speaks with an imperious tone as though accustomed to being obeyed.
The sword's purpose is to consume souls. It doesn't care whose soul it eats including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along
Despite its nihilism Blackrazor feels a strange kinship to Wave and Whelm 2 other weapons locked away under White Plume Mountain. It wants the 3 weapons to be reunited and wielded together in combat even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor's hunger for souls must be regularly fed. If the sword goes 3 days or more without consuming a soul a conflict between it and its wielder occurs at the next sunset.
Destroying Blackrazor: Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus the creator of the Modrons also knows a series of musical tones that Blackrazor can't stand to hear causing the sword to shatter.
@doodl3
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What are the best 30 electric razors? https://starbeautycareproducts.com/pages/what-are-the-best-30-electric-razors
#bestrazorsformen#womensrazorreviews#topratedsafetyrazors#electricrazorguide#straightrazorvssafetyrazor#razorbladesharpness#affordablerazoroptions#disposablerazorsfortravel#razorcaretips#menselectricshavers#cordlesselectricrazors#cordlesselectricshaver#cordlessrazor#rechargeablerazor#popuptrimmerrazor#flexfoilrazor#lightweightrazor#blackrazor#wetshavingelectricrazor#dryshavingelectricrezor#electricrazors#electricrazorformen#wheretobuyrazors#howtoshaveforbeginners#wheretobuyastraightrazornearme#wheretobuystraightrazornearme#wheretobuyrazorsnearme#razorsforsale#razorsforwomen
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YESSSSSS THEMMMMMMMMMMMMMMM




stuffs
#transformers#maccadams#blackarachnia#airazor#blackrazor#airachnia#my favorite tf rare pair#transformers war for cybertron#tf wfc#all the other doodles are great too
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two of my dnd campaigns having their finale this week 🥺
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It has been a hot minute since I have GMed, let alone done a kink module. So, to get my GMing muscles back in the game, between now and when I do the Witchlight Carnival, I will be doing two popular D&D dungeons, but with a kinky twist: The Sunless Citadel (1st level, more traditional dungeon) and White Plume Mountain (8th level, fun house dungeon).
Both adventures will take anywhere from 3-5 sessions to complete.
Kinks include: inflation, blueberry inflation, weight gain, feedism, tf.
Players: 4-6 (excluding GM)
Tentative start: June or July, then July or August. If people have a preference between the two, then we'll start with that one. If not, then we'll start with White Plume Mountain.
If you have any questions or wish to join, please DM me.
Here are the adventure synopses:
The Sunless Citadel (1st Level)
Long ago, a great fortress built by a cult of the dragon Ashardalon sank into the earth in a forgotten cataclysm. Its ruins became known as the Sunless Citadel, and over the centuries numerous creatures made this place their home.
Twelve years ago, the druid Belak the Outcast discovered the Twilight Grove in the citadels depths. There he found the Gulthias Tree, grown from a wooden stake once used to slay an ancient vampire, and from which sprouts supernatural fruit known to cure any disease.
One month ago, four adventurers from the nearby town of Oakhurst ventured into the Sunken Citadel searching for the origin of the magical fruit. They never returned. It is up to you now, to find what is lost.
White Plume Mountain (8th Level)
White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.
Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, and discovered the system of old lava-tubes that riddle the cone and the underlying strata. With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, and he could think of a few ways to make it worse. So he disappeared below White Plume Mountain and vanished from the knowledge of the surface world.
Today, the once-feared name of Keraptis is not widely known even among learned scholars. Or it was not widely known, that is, until several weeks ago, when three highly valued magic weapons named Wave, Whelm, and Blackrazor disappeared from the vaults of their owners. Rewards were posted, servants hanged, even the sanctuary of the thieves' guild was violated in the frantic search for the priceless arms, but not even a single clue was turned up until the weapons' former owners each received a copy of the following note:
Search ye far or search ye near
You'll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you'll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you're done
For now you'll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I'll make each one my slave
Or send him to the fire.
All the notes were signed with the symbol of Keraptis.
White Plume Mountain has tentatively been identified as the "feathered mound" of the poem. The former owners of Wave, Whelm, and Blackrazor are outfitting a group of intrepid heroes to take up the challenge. If the adventurers can rescue the weapons from this false Keraptis (for who can believe it is really the magician of legend, after thirteen hundred years?), the wealthy collectors have promised to grant them whatever they desire, if it is within their power to do so.
#blueberry inflation#blueberrykink#body expansion#body inflation#bodyinflation#feedee gainer#feeding kink#feedingkink#full body inflation#inflati0n
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Return to White Plume Mountain (1999) is the fourth of TSR’s modules that return to classic adventure locations, and the third in in silver anniversary trade dress. Also the last of the both those things. Of the silver modules, it is my favorite (Return to the Tomb of Horrors is still my pick for the best of the lot though, probably).
Like Keep, this doesn’t include the original module, but reminagines the original space with twenty years of changes. It also takes pains to make a little more sense of the original module, which was a silly funhouse kind of dungeon that, while classic, is sort of a sore thumb in terms of Greyhawk lore. In fixing that, the designer actually strikes upon a surprisingly satisfying frame for the adventure.
Basically, the mountain was home to a mage named Keraptis, who left for parts unknown. Another mage took his name and home and, through a magical accident, an imprint of the original’s personality — this is the one who was heard but never seen in the original module. He’s dead now, but four others have been imprinted by artifacts the original mage left laying around. There are now four false kerapti — an efreet, an ogre mage, a mold wyrm (?) and a gnome — all with their own turf and control of one of the now four weapon artifacts housed in the volcano (Blackrazor, Whelm and Wave are joined by Frostrazor, an ice sword). Basically, four gangs loosed in a bizarro dungeon. What more can you really ask for? This dynamic really pushes White Plume Mountain into territory staked out in Jennell Jaquays’ Dark Tower, and I like it a LOT. And there is something far worse than the gangs under it all, to boot.
Cover by Arnie Swekel, redoing Erol Otus’ fairly iconic overland map. Interiors by Wayne Reynolds, settling into what will be the prime art seat for the imminent 3E.
#roleplaying game#tabletop rpg#dungeons & dragons#rpg#d&d#ttrpg#Return#White Plume Mountain#noimport
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I've basically put the three funny ha ha swords in strahd and my buddy said to mix them together. So friendo, if you are reading this. Close your eyes or else. For everyone else, I put this together with like 10 minutes of research so sont go too hard on me
After being kept together in White Plume Mountain for so long, the weapons Blackrazor, Wave, and Whelm have grown a strong kinship towards each other. After being used in an immortality seeking ritual by the mage keratitis, the weapons gained the ability to fuse together once they are joined once more. When brought together they make a mighty halberd by the name of Drown (or something edgy like that)
Drown is a Halberd that is obsidian black, almost as dark as the bottom of the ocean. Drown sports three sharp prongs in place of where the axe head would be on a typical Halberd. Drown additionally smells of saltwater and is slimy to the touch. This bitch is an artifact btw
Drown is a +3 magical weapon and deals an additional 3d10 necrotic damage on a hit.
Drown is a sentient weapon with an intelligence of 18, a wisdom of 20, and a charisma of 6. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with it's wielder and can can speak, read, and understands all languages. It whispers eldritch nothings in deep speech into its wielder's mind when they are alone. Drown seeks to end the life and devour all gods, though its favorite flavor is ocean deities
Cleave, you can use your action to make a cleave attack with drown, which is just making one melee attack against every enemy within range. This does not stack with extra attack.
Divine hunger, Drown for whatever reason feeds on the souls of the divine and the damned. Whenever you make an attack roll against a celestial or fiend, you roll it with advantage. And whenever a celestial or fiend is slayed with this weapon, it does not return to its home plane and its soul is instead stored inside Drown. In addition, drown knows where the location of any celestial or fiends are within a mile, how far away they are, their number, and which direction they are in.
All is dust, whenever you critically hit against a target, in addition to the normal damage and what's its, the target also suffers from a 6th level disintegrate spell. If this effect kills a creature, it's soul is destroyed unless it is a fiend or celestial, in which case it is simply consumed.
Corruption, as an action, you can sacrifice the soul of a fiend or celestial to Summon an abberation of an equal cr or lower to the creature you sacrificed. The summoned creature appears with 60ft of you in a location of your choosing and acts as how that creature typically would. (I imagine it'd be pretty angy)
The key to beyond, lastly, you can cast the gate spell using Drown. (I like to imagine that drown would just Summon a gate to the far realm because oooo spooky)
#dnd#homebrew#dungeons and dragons#d&d#dungeons & dragons#forgotten realms#dnd 5e homebrew#5e#5th edition
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Have you looked into the "BX Companion" supplement from Running Beagle/BX Blackrazor? It seems interesting to me.
(I'll note that I just looked it up after remembering seeing someone mention it, which could well have been you. If so: oops!)
I have it and I think it's interesting! A very neat "what if" of what the original Companion to the Basic/Expert set could've looked like before they overhauled the entire Basic/Expert line in favor of BECMI. And I think in many ways it works better as an expansion to B/X than the BECMI line does.
I don't have my pdf of it at hand right now and I don't remember a lot of concrete details about it off the top of my head, but I do remember upon reading it that my reaction was largely positive. So consider this a soft recommendation.
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One of my characters is a hexblade warlock with the magic sword Blackrazor that eats souls and gives you temp hp based on the victims max hp I just consumed adult red dragon with it

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Haven't posted in a while, but feel like rambling
Lancer: ???
Nothing to report, DM's been busy so we're still in a dark maintenance shaft about to get jumped by IPSN Special Forces
D&D: Sunday
I feel like I've mentioned some of this but we've been stumbling around some half forgotten cave network trying to get to the Underdark to try and reestablish communication between a Dwarven Hold under siege, and a Drow City they used to be on good terms with. Turns out the Drow are also kinda under siege from what is basically The Silence (yes British scifi fans those guys) so we've been doing the Adventurer thing of trying to shift local politics and gain favor to make the Drow less.... Prickly let's say prickly that's probably a safer way to put it.
In the process we've been on the hunt for a missing person, met my younger doppelganger and his harem, and his army that plans to unite the Drow under a single banner go to war with the surface and darken the sun, and stumbled upon a multi million year old temple to a universal karmic force that is a prison for a star/God eating GOO and went along with our wizard's doppelganger's plan to recharge the prison keeping the GOO weakened.
Now that we're up to speed, it turns out that the reason my Doppelganger gave up the prisoner so easy was that the person was already converted to the cause, and was going back to try and build support within the city itself, our Patron* wants to solidify her power block by having us go find some missing jewels used to power an ancient forge, I had a chat with Lolth who wanted me to go straighten out the local church/cult in her name. Which I was tempted to do anyway which lead to a fun conversation between two people that barely understand religion trying to meet a middle ground that makes everyone happy including a God and local politicians (who were totally ready to crush the church/cult for being too over zealous to please Lolth).
I also left my Barovian Vampire GF in charge of keeping tabs on the insurgent cult of my Doppelganger in the city while we're gone, this won't have negative repercussions because I didn't specify non-lethal methods of handling things if they start moving..... Oops/s
Also during the wrap-up in the city before going artifact hunting our Shadow Monk split the party and had to fight his Doppelganger, who might actually be a more terrifying war criminal than he is because he barely made it back with any HP left...
Also we stumbled across a version of Blackrazor, it's kinda a dick(Threw me across a room for being too lawful apparently, which is hilarious because I'm about as lawful as Eddie and Chavo Guerrero). The hunt for the forge crystals continues this coming Sunday.
DnD: Tuesday
That whole thing with the Illithid Roman empire? Resolved, we took the capital and killed the Senate while Julius took care of other political rivals off screen. Had a big fight with a GIANT half dead brain(Romulus and Remus), had a long rest but were down a player so the DM kinda bottle episoded us.
The session started with us getting vaporized and waking up in a sci-fi prison cell, after a few minutes of trying to brute force our way out and discovering just how depowered we were in this strange place we're following vague clues and running from something called a Lesser Inevitability, that the prison set loose after us for breaking out of high security lock up. Turns out we're on the moon(the real one not the fake moon hiding behind this one) and the entity giving us directions? The Sun, which is apparently a entity that exists to monitor the progress of our world and report any changes that need to be made to the AO3 writers guild that monitors the universe.
So while holding off the Lesser Inevitability we poke around the computers in this place, get some information on Solomon turns out he was the last person that this place took care of before they pulled everyone out and left the Suns as the sol(heh heh) moderator for this location. We also reported a hag that's been a thorn in our side for hacking writers guild system, so she's locked out of her fate changing bullshit which will make dealing with her much easier.
The session ends with us fighting our way to a legally distinct Stargate and teleporting back to the Capital for a long rest, after which we're gonna have to make a decision on what our next set of goals are. It's looking like the plan is try to and remove the stick out of Morgana's ass by filling the void left by having her emotions ripped out by stealing the emotions from an undead doppelganger of her that the sorcerer accidentally wished into existence with a loosely interpreted "I wish Morgana was dead" wish she got after helping kill a star creature. But first we gotta learn how they removed her emotions in the first place, then we gotta do it to a dracolich... Also gotta find Morgana again and hope she didn't do anything unwise with a sword that severs concepts after her freak out during an intervention her son hosted.
Isn't tabletop fun?
As always, if anyone for some reason reads this and wants more information ask away.
#lancer rpg#lancer ttrpg#dnd 5e#dnd#5e#rambling to the void#Barovia continues to have repercussions#leaving a vampire to monitor a insurgent cult that wants to darken the sun can't go wrong#we did it we can finally stop thinking about Rome#DnD Canon? I hardly know it#been so long since I posted I don't recall what I've actually talked about
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some of the duels from the coronation!! kaius and aatoi fighting with blackrazor and nemesis, not because they wanted to but because their swords did. then fall being called on to duel della cassa but refusing and instead doing some bonkers rolls to undo his arch rival's werewolf curse, and finally aatoi about to absolutely destroy ornella berti, leader of the ravenous hunt and bbeg supreme, in a duel for one of the crown jewels
#dungeons and dragons#cward#praiders#aatoi#kaius#ornella berti#fall#della cassa#corner's coronation#this was a FRACTION of the duels from that crossover. i gotta draw kix fighting lorenzo#i gotta do a lil comic of the fall della fight#(i gotta go to bed is what i gotta do)
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Also a while ago we got another commission of Apollo from the lovely @robinovas!
I realized in my other post featuring Apollo I didn't really go into his character. He's a former paladin (now Hexblade Warlock) whose life has gone to shit because he's the vessel for Vecna, even occasionally getting possessed by him. He's also, as it turns out, the clone/son of Azalin Rex, so he's got a lot of issues to work through...
His sword here is Blackrazor, which in our game is actually Stormbringer from the Elric Saga novels, now taking on a new form (Apollo's armor here is inspired by Elric too)
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Happy Halloween 🎃 Gave some thought as to what Valko would look like if he was completely possessed by Blackrazor :3 The party would be in danger, that's for sure
| Commissions Open |
#halloween#dnd#dnd character#dnd art#drow#half dragon#elf#dungeons and dragons character#dungeons and dragons#oc#oc art#original character#myoc#moonriseart#valko
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d100 Hats
Great thing about finally having a blog is that now I can share all the stuff I've been making over the years.
This was adapted from BX Headgear by B/X Blackrazor as a starting point. Roll d20 if you just need a helmet.
----Helmets----
Barbuta helm
Bascinet helm
Bucket with eyeholes
Chain coif
Crusader helm
Feathered helm
Greek helm
Horned helm
Kettle helm
Metal skull cap
Miner’s helm
Morion helm
Pigface Animal-face helm
Pot helm
Pot, actual
Roman helm
Sallet helm
Samurai helm
Spangen helm
Tortoise shell ----Hats-----
Admiral’s hat
Animal mask
Animal, ears
Animal, horns/antlers
Ascot
Attached hood, long
Attached hood, short
Balaclava
Bandana
Bedouin
Beret
Bicorne
Boater
Bow
Cap
Cape
Chaperon
Coif
Conical spiral
Conical, short
Conical, tall
Coonskin cap
Deerstalker
Ear piercings
Executioner’s hood
Eye mask
Eyepatch
Face paint
Fake arrow-in-head
Fancy hat
Feathered
Feathered headdress
Fez
Fisherman hat
Flower crown
Full-face mask
Fur lined hood
Graduation cap
Head scarf
Hood with long tassel
Hooded cape
Jester hat
Knitted beanie
Large flower in hair
Long & heavy scarf
Lower-face mask
Medieval beekeeper
Medieval dante
Monocle
Musketeer hat
Neckerchief
Ninja hood
Nose piercings
Paper crown
Pipe in mouth
Plague doctor
Powdered wig
Puffy hat
Ribbons in hair
Robin hood hat
Sack with eyeholes
Sailor hat
Scottish bonnet
Skull cap
Solomon cane hat
Sombrero
Spectacles
Straw hat
Tattooed scalp
Tiara
Tiered ziggurat
Toothpick in mouth
Top hat
Tricorne
Turban
Veil
Visconti hat
Wide brim, floppy
Wide brim, stiff
Wimple
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